Note about the steamdeck: I have seen people online just using the steamdeck as the Wii U gamepad while they have it hooked up on they're monitor to use that as the main screen, I believe 3ds works with that as well, it's not portable but it's something
You're correct! As you suggested, it just didn't make it into the video due to portability concerns. I did do a series of videos on it though. There's a link to the latest one showing a wireless setup if you're interested. Video link: ruclips.net/video/uBSaNJkoBlM/видео.html
I’ve been getting into this scene lately, I got siblings who are 12 and 15yrs apart from me. They are iPad kids and it’s not even really their fault, so to combat this I bought them all a 3ds to replace the iPads. I went in and modded them, put a bunch of games on there and even pretendo for live service. It’s been so fun getting to see them enjoy the same games I was back in 2011. For anyone with a capable desktop already I would recommend getting the new 3ds xl and streaming the emulators from your pc. I’ve looked into it and the ones out are very good with low latency, hopefully that saves you a few bucks. Also thanks for this great video!
Thanks! That honestly means a lot. I feel like dual screen emulation often gets overlooked in the broader emulation community. The goal with these videos is always to spread awareness and give folks an easy resource when they get interested. Seeing other folks get excited about it all makes it all worthwhile.
A lot of these are cool in their own ways, seeing that fold phone 3ds emulation really makes me want one, though the New 3ds non-xl model will always be my favorite, just cannot beat that ds lite level pocketability
I've found my favorite solution so far for non-3DS dual screen stuff is probably one of the hackiest options: 5-7" screens aren't hard to find being sold as portable monitors. I have a 7" 1080p touchscreen display that I can clip to the top of my Steam Deck with a 3d-printed mount and connect with a short type C cable. I don't really use the touch input on it, but it's not too tough to set that up with "xinput --map_to_output 'device_name' " in console if you want touch input on both screens. It'd be a bit beyond the scope of a mobile RUclips comment to go into the weeds, but the Arch Linux wiki can get you going in the right direction for that. Anyway, it's proven pretty fantastic for DS games. I don't really use it for Wii U games, since the default approach of just swapping screens usually works well for me. It does cut down battery life a bit to drive both screens, but I doubt it'd be that tough to get a power input connected through some adapter spaghetti.
But also yeah, my option is so outside the budget realm that I'd only recommend it to someone who already has a Deck and doesn't want to go the original hardware route. I only went that route because I had the screen already, but they're usually $80-120 and you can definitely get a 3DSXL in that price range. Plus it probably helps if you like to tinker a little. It's not hard stuff; just a little more fiddly than some might enjoy.
I use a 5.5" portable monitor with touch input for my Linux desktop. Still wondering how do I mount it to the Steam Deck without making it too annoying to use.
@jierenzheng7670 If it helps any, I created a 3D-printed adapter for the Deckmate grip to attach a tablet holder to the top of my Steam Deck. It's a bit chunky, but gets the job done. Here's a link to a short I created a while back demonstrating it with a field monitor: ruclips.net/user/shortsKc1jwvt97hU?feature=share
@@GameXData Yes! I actually watched the video. I actually found the Steam Deck to be already very heavy and holding my portable screen+steam deck in my hands before attaching together wasn't exactly the vote of confidence I was looking for. For now, I gave up and just connected the monitor to my desktop for touch inputs when necessary.
Your videos are just amazing! You always comment everything I am curious about the subject. In this video for example you talk about even about price, performance and considering others functionalities of the hardware before buying a device. I mean, you checked all the boxes on the subject for me. Thanks a lot.
I love my Duo 2 paired with a GameSir G8. I got really lucky to find one a few months back for $300 locally, it has a crack on the outer casing on just one side, but it’s masked and held together really well with a leather skin. I use it for everything from NES-GC, PS2, DS and 3DS. Essentially all 4:3 gaming libraries with the exception of original Xbox. I could sell all of my handhelds, including my Deck OLED and I’d be happy with just the Duo 2.
Great video. I appreciate your well reasoned comments about considering whether or not someone should spend a bunch of money just to get the *perfect* dual screen gaming experience. For me, the best solution has been to have vertical monitor as secondary display on my desktop PC. I also really like connecting a pair of AR glasses to my Steam Deck. I don't have to contend with big black borders when I just have a giant display magically floating in front of me.
I've actually been meaning to give glasses a shot. Both them and the portable dual screen monitors hitting the market felt a bit too "different" to fit comfortably in this video. However, if proper emulator support eventually exists, I feel like AR glasses could be a neat workaround to the current 3D display problem.
@@GameXData Agreed both are a little outside of the scope of your video. Also, I think AR isn't quite ready for prime time (maybe in a couple of years). And more than all of that, my solutions miss out of the magic of portable gaming. There's nothing quite like having your own private adventure in the palm of your hands.
I love my DSL, DSi, 3DS and New 3DS LL. That probably reflects my love for duo screen handhelds but so far none of the options on the market really bring back the childhood memory😢
To be honest, if you're waiting to buy a device based on nostalgia, you're likely to end up with something that emphasizes form over function. There are hardware and software options available right now that are more than capable of replacing original hardware (outside some edge cases). It's all a matter of how you choose to perceive them going in.
Thank you for this excellent video! Already have a V60 and was researching the dual screen case. Will be using that along with by BSP D8 Pro controller for DS and 3DS games.
I'm waiting for my Ayaneo Flip DS, I'm excited to get my hands on it, and as for the storage limits, I guess I'll just have to get used to micro SD card swapping, since even on a 1TB card I won't be able to fit my entire library of games, but I guess I'll just be reminded of my days when my family had a PSP, where I had a couple of cards around as those games also couldn't just fit on 1 card back in the day, since those MS Pro DUO cards were expensive as hell and the most affordable big capacity was 4GB, because the 8GB and 16GB options were just too out of price range, as for what you paid to get one of those cards you could purchase a couple of 4GB ones, but its an inconvenience I am willing to get behind, to be able to have all my games on the go.
If you have a PC at home, another option could be to load the storage on that PC with games and transfer over games as necessary. Steam now has a PC-to-PC transfer option that's a bit quicker and there's no reason you couldn't set up a server on your computer (or use a cloud service) to access ROMs when needed. Given that I only play one or two games at a time, it's been a good strategy for me alongside my 1 TB of onboard storage.
@@GameXData Yeah, I know that I can always also use Moonlight or Parsec to remote into my desktop too, because the specs on it are still pretty powerful considering it has an i9 13900k with an RTX 4070, and I already use that system to stream Plex into my TVs and other smart devices, but the problem then becomes the places I go to that have no WiFi, or that the cell reception is so bad that I also cannot reliably use hotspot from my phone, or that the games I want to play rely too much on quick reaction time, so the ping added to doing a remote session would not give me a good time with those, which is why I considered the multiple microSD card approach more viable, as I wouldn't have to deal with those other issues and it would be like changing a game cartridge, but that's what makes me so excited about having such a portable system, where I even bought one of those PD powered battery banks that can even charge those 140W Macbooks, so that even if I cannot find an outlet wherever I go, that I can always recharge the Ayaneo FLIP DS.
I definitely recommend the Steam Deck OLED. I have one and It has many uses beyond emulating. It seems to emulate most Nintendo devices, Xbox, and P1-P3 pretty well. You can use it as a computer too, but the console-like experience and ease of use is incredible and definitely one of the best selling points aside from it also being one of the cheaper handheld PCs. It doesn’t always perform as well in Triple A as other handheld PCs. However, it gets the job done and emulates very well. Emudeck makes it super simple and easy as well. Get it If you already have a good large Steam library or even if you don’t. This device is worth building a library for. It plays the majority of triple A games. I had no idea you could hook up your phone like that for DS gameboy emulations though. That’s better than the small screen on the bottom.
Another potential option is getting a portable monitor with type c video in. It's not as portable but it's fairly inexpensive if you already have a phone with type c video out. They also work with steam deck and can charge from the monitor
I emulate everything on my Steam Deck currently, DS, 3DS, GBA - have yet to dip into N64 or Gamecube emulation but will take that on at some point this year. It's basically the perfect emulation machine, I can highly recommend it to anyone for its flexibility. The newer OLED models have really good battery life nowadays as well.
Delta for ios can natively run DS games and allows you to airplay onto any compatible device and have your casted sccreen as the top and your phone or ipad as the bottom touch version. You then can connect a controller via blutooth. With that you can also use an apple pencil or any other as a stylus with the bottom piece as a touch screen.
I actually have the LGV60 and it very BARELY just fits the Gamesir x2 wireless I would say its the PERFECT 3ds/ds emulation device the hinge makes it feel just right and the screens look great if you can get it at around 250 with the extra screen go for it BUT it takes a lot of tweaking to get it perfect
So to use an iPhone as a second display on a steam deck essentially it goes like this ? Steam Deck -> Deckymount - > Mount iPhone - USBC to HDMI Convert for Genki Cast -> Use USB Camera Pro to send a signal -> Load up DS Emulator -> Choose iPhone as an available second screen -> Play DS game and profit ? Please let me know if that sounds about right, thanks!
You have the process flow correct. However, you might run into issues using USB Camera Pro. As far as I know, UVC apps are only available for iPadOS at the moment.
I will say that I personally loved the original hardware thus, between the money spent on all gadgets and accessories and cables for both a New 2DS XL and a Black 32 Gig Wii U, and all accessories within, I spent around give or take $360 (Canadian). I just prefer it overall But this stuff is eye candy to me, I first began emulation when I played Fire Red on my school computer all the way back when I was 11 and it’s come so far since those jank days. The price points suck admittedly but again I just love this kinda stuff.
100% surface duo 1, Compared to the price of say buying a steam deck or surface duo 2 or flip DS. It just feels right in terms of price to performance plus you have the option to use it as an ereader as well. My question is @16:19 that phone and controller combo I have an Xbox elite controller whats the thing called that connects them together?
I think it's commonly just referred to as a controller clip. Here's an affiliate link to an 8BitDo model I recommended in a different video: amzn.to/44xytul
Unfortunately, my only exposure were the brief references in reviews back when they launched. I'd be interested in giving them a shot, but they seem fairly uncommon on eBay at the moment with the phone + dock being $500 - $600 investment.
DNA Duo is a good option for an extra screen to add to a Steam Deck if people want to go down that route but preserve the ability to use their phones separately. Personally its something i plan on buying for my steam deck when i start playing emulated DS games
Seems interesting enough, if it actually ships. From what I've seen, its feasibility will likely depend upon screen quality and how comfortable it ends up being for folks to use.
@@GameXData the creator has been pretty engaging in his youtube comment sections, he mentioned that he plans on shipping orders out in October after the campaign on indiegogo ends. We'll just have to wait and see what the product is like at that time.
Folding and dual panel phones are great for ds/3ds, but current options for Wii U emulation are a bummer. They work well enough for single-player stuff, but the absolute best thing about the console is the separate gamepad for asymmetrical multiplayer. The games that utilized it well are what make the console such a hidden gem, and losing that completely removes too much. What would be great is if it was possible to use an Android phone with a telescopic controller as the gamepad along with connecting several Wiimotes all on a PC emulator. Something I dont think has heen figured out yet. At least, not the last time i looked into. I eventually gave in and just bought a Wii U. I think they'll eventually skyrocket in cost, so best to pick it up now. A massive homebrew scene, easily hackable, a library of games that are made around a very niche set of features, the ability to play every single console Nintendo ever released up to that point either through emulation or by running the games natively (Wii and GC), it really does it all. When you pair that with the fact that there are very few of them actually out there, an eventual surge in demand seems inevitable at some point.
If you're looking for asymmetrical Wii U emulation, you might want to consider a Steam Deck. Steam Decks are fantastic for Wii U emulation in general, and a wired or wireless connection to an external monitor or TV works great for mimicking the original hardware's setup. For local multiplayer, you can even connect multiple controllers to the Steam Deck and have them work in Cemu. If you're interested, I've made a couple videos detailing how wireless setups work using Steam Link (one's linked below). It's only not mentioned in this video because it's not exactly a portable solution. Wireless dual screen Steam Deck setup guide: ruclips.net/video/uBSaNJkoBlM/видео.html
The 3ds is just a console i think ill always prefer to play on real hardware, i just love the 3d effect it still feels like magic sometimes, and frankly i just beat samus returns on real hardware and then i saw it running on an emulator and it looked terrible! The higher resolution just showd how low poly and low res the models and textures are. If the new 3ds xl just had an oled or something itd be perfect
Even though I have a 3ds and am mostly fine with it, I have loved researching this weird subject. Considering waiting for the oneplus open to decrease in price and buy that, but the surface duo also looks tempting. Edit: One thing I wanted to know was input lag between usb c and bluetooth. Is it noticeably worse or just minor?
Some folks say there is. However, from my experience, there hasn't been a noticeable difference between connection types for playing games. In general, most of the folks I've seen complain about input lag are going in with the expectation to see some difference and are inflating outcomes. If you just play to have fun, it'll be fine.
Just looked up prices. DANG they’ve dropped since this video. I’m seeing refurbished for $280. Still too much for me, since I have lots of OG hardware, but I was tempted
A hacked 3ds is the absoulte best way to experience all the nintendo handhelds in one place with the nintendo 2ds being the cheapest option and ive found to be the most comfprtable to hold in at least my hands. Then a hacked ps vita is the best way to experience vita , psp and even some emulators, its just a matter of rather you want the oled screen on the 1000 with no internal memory or the slim with 1gb internal memory, slightly better battery life and a lesser but not bad at all lcd screen
First off, this is easier said than done Secondly, original hardware may work as intended but it has many limitations. Meanwhile emulation allows for adjustments that may provide a better gaming experience and even help people with disabilities to play For example, I have low eyesight, so being able to play the game on a big, bright and colorful OLED display helps a lot
The Steam Deck may not have a Dual screen, but it does have a touch screen. Although it is based on mouse input. I don't support touch control could still work on the thing, could it? I mainly ask this because the DS, 3DS and Wii U all use singular touch controls, just like computer devices with a touch screen.
If you can afford to buy a used one, If you want Ds games buy a DSI XL/ll, If you want 3ds games an old 2DS (it is the most comfortable in price and use) or a new 3ds XL perfect balance for mod or an AliExpress Card you can buy them all once the whole mod is done
I'd have to disagree about the 3DS. Not a single game requires 3D to play. Yes, it's a neat gimmick but adds no if very little value, in my opinion. I'd checkout the Ayaneo Flip, it has two screens. Great details about device options! I had completely forgotten about that LG dual screen device. For most I'd recommend the Adin 2, yes it has a single screen. Unless you are playing primarily DS games, I'd rather deal with the weirdness of a single display but have a fantastic device.
Honestly, if you recall the 3DS' 3D feature being a gimmick without value, I'd recommend going back to check it out. One of the biggest advantages of enabling 3D is an interesting emergent effect that can increase the perceived quality of certain graphics and provide some worthwhile separation between game layers. Mario Kart 7, in particular, I keep coming back to on original hardware because I love how 3D enhances the feel of the courses.
@@GameXData I'll definitely check it out. I wasn't trying to say you were wrong. Just to make sure you *need* it before worrying about it. I'll need to dust off the ol 3DS and Mario Kart. Great video!
@beersandbacon Oh, for sure! I totally knew what you were going for. I just know some folks remember the 3D a bit weaker than it was if they haven't tried it in a while and you might find it interesting to try again. (Sorry if I came off a bit aggressive or anything.)
Great list of options! I was looking at the duo2 but yes soo expensive lol - will the duo1 play 3ds at all, just not all? Any chance of a list somewhere?
The Surface Duo 1's more than capable of emulating 3DS games. It's just that you'll need to run them at native resolution and maybe accept more frequent performance problems on certain games. From the devices I've used, the Snapdragon 855 chipset inside is latest chipset to have occasional difficulty emulating many of the easier-to-run games I'd be interested. Performance is really game-dependent though. For me, a good test of whether or not I can live with a device's performance has been to try running Super Mario 3D Land. Chipsets with more performance issues will tend to play the game slower or have trouble quickly rendering shaders in the background (resulting in stuttering). If you're looking for a good first game to try to gauge performance, I'd definitely recommend trying that for yourself and then moving down to New Super Mario Bros 2 (which tends to be easier to run) for a more conservative estimate if 3D Land gives you troubles.
I have a note 10 plus with a similar chipset and it has no problem emulating 3ds games at 2x res. Granted I have only tried OOT 3d and EO IV, but I would be fine with the performance.
you will never get close to good gameplay if you are not in original hardware for 3ds and ds, now, if you don't care and wanna play more than ps1 games, yes a new hardware is cool, but i have my new 3ds for 5years+ and still have plenty of games from 3ds to nes that i wish to play on
For emulator controllers, look no further than the 8bitdo SN30 Pro. Full control scheme, cheap enough to easily grab 4 for multiplayer titles, small enough to easily toss in a bag. Go for the Pro 2 if analog triggers are a necessity, but I have been extremely satisfied with all of my controllers from them. Wish third party controller manufacturers back in the day were even a fraction of the quality they put out.
I might as well get the actual hardware and dump the roms on a micro SD reader to run them on said hardware then. I'll admit I'm not up to date with the after market prices for NDS', but I'm certain it's far cheaper than getting 2 Yoga Laptops just to run an NDS rom.
@dylives7667 Surfaces are tablets, and I don't include them in my purchase recommendations. I think you might want to watch more than the video's intro.
Yeah, I hate to say it but DS/3DS are the one consoles that you kinda need OG hardware to really get the right experience. And I am a HUGE supporter of emulation. But I had to track down hardware to play those games in a satisfying way.
I remember their Android tablet that had a 3D screen, but I forgot the name. Do the emulators support screen 3D output? [ Edit ] I think it's Leia Lume Pad 2
Emulator support is actually one of the pain points. For the Red Hydrogen One, I needed a specific fork of Citra to work with Leia's tech. As far as I know, even that compatible fork was discontinued without the features being added to the main app.
Great video! Exactly what i was looking for. Sadly none of the devices are good. I am after something similar to rg35xx-h size wise for playing 3DS. I don't get why its so hard to emulate 3DS games to be honest. The 3DS hardware isnt that powerful. I get the dual screen dilema though. Any suggestion today? any other devices you can recommend?
3DS hardware is honestly a lot more complicated than most give them credit for. There's a lot more needed to emulate its library well than raw processing power. With that in mind, its performance is still a decent step up from DS hardware. That alone is still a huge contributing factor to pre-Snapdragon 855 devices having degraded performance. If you're looking for the most compact dual screen device to play 3DS games, I'd honestly recommend just getting a New 3DS. Considering most consumers are looking for larger screens, I doubt we'll see anything close to its size release in the near future.
@@GameXData Thanks, thats what most say also. Just wanted a device that can do multiple emulation. Looking at Retroid Pocket 4Pro. I do have a 3DS XL already but if i can have 1 device that can do all of them it would be optimal :D
I think it's only a matter of time, tbh. Though, I'd anticipate the software experience being a bit rough if they run Android. Historically, only Microsoft has really nailed the dual screen software experience. Even then, it took a ton of support after release to get right.
I mean, you can if you want? The reason why a Switch might not be the best device for dual screen emulation really comes down to the fact that it's a single screen device.
Do you encounter the 1 second audio delay bug on Surface Duo 2? This happens in RetroArch, Drastic, and all apps detected as games. Non-games don’t have this delay. The bug introduced in an update last year and still hasn’t been fixed. Any way you’ve fixed this? Thanks!
I've never experienced this issue Edit: @matt-audio Bad early morning response on my end. What I meant to say is that I don't tend to experience the issue because I either play with sound off, Bluetooth earbuds in, or a GameSir x2 attached. In general, Bluetooth tends to be the fix. For whatever reason, connecting a Bluetooth device tends to fix whatever delay might exist.
Is there a way to have dual screen emulation for NDS or 3DS using a ROG Ally? I watched your video and you used steam link so I'm wondering if there's a window equivalent of steamlink
Steam Link is actually available across operating systems (Linux, Windows, MacOS, Android, and iOS). The setup's mostly the same. Though, Windows can require some additional fiddling with screen positioning to make sure the right screen's being streamed. If you're interested, here's a video I made about setting up wireless dual screens with most types of devices: ruclips.net/video/wVBeGPPD6R4/видео.html
I'm curious if you have any experience with the gaming phones/ android gaming devices with active cooling. Does it make a big difference in demanding games?
I don't have any firsthand experience with gaming phones in particular. However, from all the testing I've seen in the past, the really available surface mounted coolers popular with gaming phones don't tend to make a huge difference (maybe 1 or 2 degrees). A slight boost to cooling can technically lead to slightly better performance, but it's hard to tell how noticeable it'd be for anyone not looking closely. Typically, if your phone is overheating, you'd get more gains from letting it rest and then lowering your settings. With that in mind, having a good fan inside the case (e.g., many modern handhelds) can make a large difference. Especially on larger devices, having more cool, flowing air over the processor should help delay thermal throttling quite a bit more than passive cooling alone.
I imagine it's easier to tolerate different control schemes of you didn't spend moderate time with original hardware. I have a really hard time using a dual shock out Xbox controller to play N64
There's definitely some truth to that. I've seen plenty of folks have a great time emulating 3DS games by clipping a controller to their phone and playing with their virtual displays sitting side-by-side. That'd be incredibly uncomfortable for me but doesn't bother others in the slightest. With that in-mind, I'm always hoping that I can at least help folks consider some of the merits to experiencing games in the way they were built to be played (even if they don't want to use original hardware). Considering how niche dual screen hardware is these days, I've a feeling that idea might get lost among the emulation crowd if folks like me don't keep bringing it up.
@@GameXData makes a lot of sense. Used DS and 3DS hardware aren't hard to come by [in the US]. Wii U ownership is a little niche but I recommend it for anyone that likes homebrew.
I emulate cus some games to buy for original hardware games are getting more expensive for example devils therd on wii u is getting there in price so much I ended up buying it digital on the wii u store before it closed
It's very simple. Find a 3D display. They should be out of patent. If not, the 3D overlay, should ve possible. Any retro console makers could make one, with the open source projects or emulation through linux on the best processors. Stick two together and use the second one to control linux keyboard. A tablet version os probably cheapest.
It's a bit more complicated than you're thinking. Reusing a 3DS display would likely be too low resolution for most folks these days on machines performance enough to emulate 3DS games. Meanwhile, more modern displays by Leia are expensive and seemingly haven't been made in a size smaller than a tablet since the Red Hydrogen One. Any company looking to creat a new, small 3D device with any semblance of quality would likely face more than a few manufacturing challenges. Even if you do have the hardware though, the software support needs to be just as solid. Just because you have a 3D display doesn't mean every element of every app or operating system will also be rendered in 3D. Apps need to be patched to specifically enable the feature. There'd also need to be a serious amount of work done to maintain driver support for a 3D display in a handheld as the operating system around it changes. It honestly doesn't seem worth it just to support emulation of a single console whose primary emulator is currently on rocky ground in terms of developer support.
@@GameXData I think you should take a simpler view. The 3D display is for the 3DS. It was a simple blocking striped overlay, and heaps of manufactures made products with that type of display. Manufacturers only need a spacer grid (or plastic sheet) to separate the two LCD's (or OLED and LCD blocking lines plate). They can produce it to any resolution that is normal for today. The developers, or system, render one different view to two different buffers, the 3D effect is produced. Not much of a driver, and there has long been 2D to 3D conversion routines, and pseudo methods to set up 3D interface elements can be used. The developers just calculate their left right views, and no elaborate 3D/GPU is needed. It just depends on how far you want to go. If you want to go to steam deck levels, it's going to cost. Nintendo used an old el cheapo Australian 3D technique, before it ran out of patent, did simple work, and the developers did simple games. MIT or Caltech researcher did a much more sophisticated 3D blocking layer technology, and the Red one is probably based on an idea I put forwards decades ago for LCD, a better elcheapo technique. Jim was often telling us he would reveal how things work, and I would say,is it the (technical design) suggestion I made, and then he wouldn't reveal how things work. The compression technology ones hurt the most. Would have loved to see how close to what I wrote about, and what deviations they made. Just a freak coincidence (unless it was part of my 3D camera phone suggestions) that they choose that screen technology.
I think you're taking too simplistic a view. Disregarding the extra developer support needed to make the 3D experience comfortable from a software standpoint, adding extra display manufacturing steps for a niche product still requires a large upfront cost (both monetary and work time) to comfortably implement. As much as you want to label it a cheap technique, there are a ton of user experience considerations that need to be made in conjunction with the display tech. Kind of like how companies haven't traditionally been able to slap second screens on devices and have it work perfectly, no company is able to just swap in a 3D screen and expect immediate full integration. A company would either need to invest a ton of resources into doing it right or drop it on the market as-is and hope the community picks up the slack. We are multiple technological steps away from any semblance of a drop-in solution that'll actually be comfortable for folks to use and handheld manufacturers to take advantage of without significant investment. Short of another 3D media boom, it seems more likely for us to get affordable AR glasses before another 3D dual screen device with modern specs.
@@GameXData You are conflating and dancing around trying to dismiss. Who cares about developer costs, we are talking about a retro gaming device which can run 3DS. I notice how you dropped a lot of points like resolution and interface. If a home brew person wants to develop a 3DS game, he has the same difficulty as developing natively to a bigger screen. Hardware developers always have costs, and develop hardware. This is just another hardware. There are plenty of low volumish emulator handheld systems on the market, so they have a pro getting it right or the feel (done do, as they don't have the ability) but many do. Now, the reason companies don't drop a second screen in, is the same reason they will give you a worse screen to save 10c, taking $1000+ dollars off of the users experience over the life time of a product, because they safe money and 100,000 10cents savings in sales, is $10,000 to them. An extra screen is an extra uneeded expense where there is little software for it. I would hope that don't do this for 1 cents, but per million sales that's $10,000, which is still a lot on third world countries. I don't think things are always as complicated as they seem. We get plenty of people imagining they have quality from their brands a s that extra $1 feature is worth $500 on a camera. Not realising the companies are doing things in their own interests and as they can get away with it. Now, it's very late, and I couldn't read all the stuff, even though fortunately I can read at the moment, but you have one sort of good point. They layering of the screens are known metrics the engineers find out and measure and refer to patents, to recreate, then systematically test out the feel. If they have brains, they might also look up reports of I'll effects and research on them, and avoid them. I don't know what sort of engineers you are around, but it's part of doing the job well. Every bad product is likely to have bad engineers not doing the job right. Now, for expense . You find an existing manufacturer get the test rig and metric/advice off of them, and negotiate a deal when you find good ones. If the manufacture had 100,000 4 or 6 inch 3D panels in inventory that never got sold 10-20 years ago, you may get a good deal at a loss to them just to get it out of storage. If you cone across a manufacturer who used to make it, and so a deal to remake 100,000 using new existing parts. There are only a few differences and items that have to be made to fit the product together from premade parts. Even if you find some cheap third world local manufacturer of LCD, and determine they have the right parts, you could take all your documentation down to them, and ask them for a deal to put 100,000 together, and so forth. If you ask them to make a new type of LCD they have never made, on the other hand, they are going to look at you funny, explain they can't do that, and maybe offer to find such product as a middle man. Bits all to do with complexity and capacity. That 3D effect is one of the cheapest to do. Your favourite manufacturer sells you something at $300, not because it's $300 worth of plates, but because it's $3-$30 worth or parts. Retail is markup, and no direct indicator of real costs. With this case, they paint between the lines by the numbers, create a spacer like they normally do, put it together, probably with a LCD circuit each display rather than make a new board. You might say what am I going to do with two cables, and they offer to sell you a way to join both. But, if they are good, they wire it up with one controller controlling both (as the striped screen is very simple) but the second lcd probably already has a controller for it. Nobody said it's going to be work or nearly free. It may for you, but these are good engineers. It reminds me of this programmer designing a zc81 compatible computer with no experience in electronics. I think it was 18 months latter, he finishes wiring if up with three sockets or so, including the zc-81's ula, and some passive parts Inna nearly empty board, and turns it on, and it doesn't work. The guy has a following and a forum, and the zx81 design and chip to go off of, he is virtually painting by numbers, and he still can't get there. A real engineer would have that copied and soldered up in hours of work, or less. A totally new design, you would be there weeks, months or years, depending on how complex it is. And this is the point. The complexity of such a design has been understood and documented, and likely encapsulated by manufacturer, so the engineer doesn't have to deal with it, outside making sure nothing goes wrong in interfaces power, environmental concerns and interactions between components, and with outside sources like the users. They also have to ensure its structural integrity over time too, of course. A LCD manufacturer would be more aware of that. However, a new 3D system sounds good. I have a friend developing a commercial retro game system. Be already has his display lined up, do it's too late, but he likes 3D. Anywayz you can't develop good stuff if you keep saying it's impossible. You have to say, what good solution is possible. I did all the time, and found impossible solutions.
There's no micro SD card slot in either Duo. Although, I've found the 256 GB of onboard storage in mine to be more than enough. Cloud storage (e.g., OneDrive) also works well to offload larger files.
If budget is at 300~ then just get a Region Unlocked New 3ds XL, they have the best hardware out of all the 3ds Family, theres no region issues, and you get an OG system.
Tbf, that's not a great recommendation for folks looking for an emulation device. On top of the emulation benefits stated in the video, folks looking for dual screen emulators are also often looking to emulate systems 3DSs can't handle or else don't play as well.
So bottom line there are no cheap options to properly emulate 3ds and lets say old gba games? Cool video but I hoped for an option to have a dedicted pokemon device that can properly emulate 3ds as well as gba. For a reasonable price
Im looking for a handheld that can run 3ds at 4x native resolution. Same goes for wii with atleast 2x native or regular wii u. I dont think the new RP5 will be able to run this. If someone knows some handheld emulators that can do this, please let me know!!
The Flip DS is going to be the best option available. For Wii U you’re going to want either a Windows or SteamOS device, and anything other than Flip DS will come with some awkwardness when playing dual screen systems.
A 3ds on EBAY for $100 will need a LOT of work and most likely won't function at all. More like $150...just saying. On screen controls really suck so the phones are out for a decent playthrough. Ugh anything that involves Steam Deck - too HEAVY and really uncomfortable to use. Best way to go mod a 3ds and mod a Wii U. Flip DS is interesting but way too expensive.
I think you'd be surprised about 3DS pricing. I picked up a 3DS earlier this year on eBay for around $100 with some minor cosmetic scuffs, and it works perfectly fine. It's all a matter of being patient and reading listings closely to make sure you get what you're looking for.
Kinda depends. It's something you have to consider any time you buy a used console or gaming peripheral. One thing I started keeping an eye out for a few years ago is claims that the console was previously used by adults. We can be rough with our stuff too, but we're usually a bit nicer about scuffs and chocolate smears. You won't see a claim like that in lot listings, but individual listings often contain a bit of a "life summary" so you can at least have an idea what to expect. Agreed on going the console modding route though. The hardware is more reasonably priced, it does _exactly_ what you buy it for, we've had time to figure those things inside and out, and replacement components are still fairly easy to find.
You can easily find a Japanese original 3DS for under $100. You can also get a New 3DS LL for $200 in nice condition, and with mods, they function like any other region 3DS. You can for sure find a North American 3DS around $100 if you look hard enough.
I don't get it a samsung s series is arguably better depending on preference you get the s pen just like a ds/3ds and the touch screen is even more responsive than a 3ds or nds can ever hope to be. And you can even get better performance hordes of 5 pokemon on pokemon x for 3ds doesn't lag on my s24 ultra at all where as I've heard that can lag on a real 3ds or new 3ds . I'm not knocking having real hardware tho. I would get a 3ds and mod it but that can be costly depending I do have a switch and ps4 sadly don't have any of my gameboys/ds or older consoles as I had a family member who could be quite the thief unfortunately back when I lived at my old house. So emulation helps me alot to play these classics especially emulation on android and now even iphones are starting to have easier access to emulators.
Note about the steamdeck: I have seen people online just using the steamdeck as the Wii U gamepad while they have it hooked up on they're monitor to use that as the main screen, I believe 3ds works with that as well, it's not portable but it's something
You're correct! As you suggested, it just didn't make it into the video due to portability concerns. I did do a series of videos on it though. There's a link to the latest one showing a wireless setup if you're interested.
Video link: ruclips.net/video/uBSaNJkoBlM/видео.html
I’ve been getting into this scene lately, I got siblings who are 12 and 15yrs apart from me. They are iPad kids and it’s not even really their fault, so to combat this I bought them all a 3ds to replace the iPads. I went in and modded them, put a bunch of games on there and even pretendo for live service. It’s been so fun getting to see them enjoy the same games I was back in 2011. For anyone with a capable desktop already I would recommend getting the new 3ds xl and streaming the emulators from your pc. I’ve looked into it and the ones out are very good with low latency, hopefully that saves you a few bucks. Also thanks for this great video!
you're a hero dude. also nice console choice
I got a Samsung Z Fold 4 a few months back, easily my favorite for DS emulation! Having the folding screen adds an easy way to split the display
Touchscreens cant beat physical buttons
Phew, u kiddin me it's like 1:10 ratio, I never even bother. When I see they sell those finger condoms I'm like wt heck is that
You can really tell you use \ have tried all the options featured which really adds to the videos content. Love it!
yeah that's like, the point of the video
dude I love your videos and passion for this hobby. Seriously.
Thanks! That honestly means a lot. I feel like dual screen emulation often gets overlooked in the broader emulation community. The goal with these videos is always to spread awareness and give folks an easy resource when they get interested. Seeing other folks get excited about it all makes it all worthwhile.
@@GameXData the controller on top of the dual screen device thats the same exact size looks like a better DS tbh
A lot of these are cool in their own ways, seeing that fold phone 3ds emulation really makes me want one, though the New 3ds non-xl model will always be my favorite, just cannot beat that ds lite level pocketability
I've found my favorite solution so far for non-3DS dual screen stuff is probably one of the hackiest options: 5-7" screens aren't hard to find being sold as portable monitors.
I have a 7" 1080p touchscreen display that I can clip to the top of my Steam Deck with a 3d-printed mount and connect with a short type C cable. I don't really use the touch input on it, but it's not too tough to set that up with "xinput --map_to_output 'device_name' " in console if you want touch input on both screens. It'd be a bit beyond the scope of a mobile RUclips comment to go into the weeds, but the Arch Linux wiki can get you going in the right direction for that.
Anyway, it's proven pretty fantastic for DS games. I don't really use it for Wii U games, since the default approach of just swapping screens usually works well for me. It does cut down battery life a bit to drive both screens, but I doubt it'd be that tough to get a power input connected through some adapter spaghetti.
But also yeah, my option is so outside the budget realm that I'd only recommend it to someone who already has a Deck and doesn't want to go the original hardware route. I only went that route because I had the screen already, but they're usually $80-120 and you can definitely get a 3DSXL in that price range.
Plus it probably helps if you like to tinker a little. It's not hard stuff; just a little more fiddly than some might enjoy.
I use a 5.5" portable monitor with touch input for my Linux desktop. Still wondering how do I mount it to the Steam Deck without making it too annoying to use.
@jierenzheng7670 If it helps any, I created a 3D-printed adapter for the Deckmate grip to attach a tablet holder to the top of my Steam Deck. It's a bit chunky, but gets the job done.
Here's a link to a short I created a while back demonstrating it with a field monitor: ruclips.net/user/shortsKc1jwvt97hU?feature=share
@@GameXData Yes! I actually watched the video. I actually found the Steam Deck to be already very heavy and holding my portable screen+steam deck in my hands before attaching together wasn't exactly the vote of confidence I was looking for. For now, I gave up and just connected the monitor to my desktop for touch inputs when necessary.
The problem is finding the right attachment with the killswitch case on.
bro just went those crazy extra miles with insanely thorough testing and options, kudos to ya sir
Your videos are just amazing! You always comment everything I am curious about the subject. In this video for example you talk about even about price, performance and considering others functionalities of the hardware before buying a device. I mean, you checked all the boxes on the subject for me. Thanks a lot.
Glad I could be of help!
I enjoy your passion for the DS/3DS consoles, and I like all the options from the least to the most expensive, with all the pros and cons. 😀
I love my Duo 2 paired with a GameSir G8. I got really lucky to find one a few months back for $300 locally, it has a crack on the outer casing on just one side, but it’s masked and held together really well with a leather skin. I use it for everything from NES-GC, PS2, DS and 3DS. Essentially all 4:3 gaming libraries with the exception of original Xbox. I could sell all of my handhelds, including my Deck OLED and I’d be happy with just the Duo 2.
This is such an interesting topic thanks for sharing. Interested to see how the market evolves as tech gets better
Great video. I appreciate your well reasoned comments about considering whether or not someone should spend a bunch of money just to get the *perfect* dual screen gaming experience.
For me, the best solution has been to have vertical monitor as secondary display on my desktop PC. I also really like connecting a pair of AR glasses to my Steam Deck. I don't have to contend with big black borders when I just have a giant display magically floating in front of me.
I've actually been meaning to give glasses a shot. Both them and the portable dual screen monitors hitting the market felt a bit too "different" to fit comfortably in this video. However, if proper emulator support eventually exists, I feel like AR glasses could be a neat workaround to the current 3D display problem.
@@GameXData Agreed both are a little outside of the scope of your video. Also, I think AR isn't quite ready for prime time (maybe in a couple of years). And more than all of that, my solutions miss out of the magic of portable gaming. There's nothing quite like having your own private adventure in the palm of your hands.
Great video man, finally someone who goes this deep with this stuff ahah
Wow I never would have thought to just slap a phone or tablet on top of the steam deck for this, actually a great idea
I love my DSL, DSi, 3DS and New 3DS LL. That probably reflects my love for duo screen handhelds but so far none of the options on the market really bring back the childhood memory😢
To be honest, if you're waiting to buy a device based on nostalgia, you're likely to end up with something that emphasizes form over function. There are hardware and software options available right now that are more than capable of replacing original hardware (outside some edge cases). It's all a matter of how you choose to perceive them going in.
You definitely deserve many more views and subscribers. You clearly put a lot of thought into these videos. Thanks for the great content 😁👍
I still used my lg v50s with dualscreen case (snapdragon 855) using saitake controller. Still my best for emulating 3ds and other old games.
absolutely love this video. deserves much more attention
zfold 5. It can fold giving you the two separate screens, but it also has a stylus letting you perfectly recreate the bottom screen experience.
Thank you for this excellent video! Already have a V60 and was researching the dual screen case. Will be using that along with by BSP D8 Pro controller for DS and 3DS games.
I'm waiting for my Ayaneo Flip DS, I'm excited to get my hands on it, and as for the storage limits, I guess I'll just have to get used to micro SD card swapping, since even on a 1TB card I won't be able to fit my entire library of games, but I guess I'll just be reminded of my days when my family had a PSP, where I had a couple of cards around as those games also couldn't just fit on 1 card back in the day, since those MS Pro DUO cards were expensive as hell and the most affordable big capacity was 4GB, because the 8GB and 16GB options were just too out of price range, as for what you paid to get one of those cards you could purchase a couple of 4GB ones, but its an inconvenience I am willing to get behind, to be able to have all my games on the go.
If you have a PC at home, another option could be to load the storage on that PC with games and transfer over games as necessary. Steam now has a PC-to-PC transfer option that's a bit quicker and there's no reason you couldn't set up a server on your computer (or use a cloud service) to access ROMs when needed. Given that I only play one or two games at a time, it's been a good strategy for me alongside my 1 TB of onboard storage.
@@GameXData Yeah, I know that I can always also use Moonlight or Parsec to remote into my desktop too, because the specs on it are still pretty powerful considering it has an i9 13900k with an RTX 4070, and I already use that system to stream Plex into my TVs and other smart devices, but the problem then becomes the places I go to that have no WiFi, or that the cell reception is so bad that I also cannot reliably use hotspot from my phone, or that the games I want to play rely too much on quick reaction time, so the ping added to doing a remote session would not give me a good time with those, which is why I considered the multiple microSD card approach more viable, as I wouldn't have to deal with those other issues and it would be like changing a game cartridge, but that's what makes me so excited about having such a portable system, where I even bought one of those PD powered battery banks that can even charge those 140W Macbooks, so that even if I cannot find an outlet wherever I go, that I can always recharge the Ayaneo FLIP DS.
I definitely recommend the Steam Deck OLED. I have one and It has many uses beyond emulating. It seems to emulate most Nintendo devices, Xbox, and P1-P3 pretty well. You can use it as a computer too, but the console-like experience and ease of use is incredible and definitely one of the best selling points aside from it also being one of the cheaper handheld PCs. It doesn’t always perform as well in Triple A as other handheld PCs. However, it gets the job done and emulates very well. Emudeck makes it super simple and easy as well. Get it If you already have a good large Steam library or even if you don’t. This device is worth building a library for. It plays the majority of triple A games. I had no idea you could hook up your phone like that for DS gameboy emulations though. That’s better than the small screen on the bottom.
Another potential option is getting a portable monitor with type c video in. It's not as portable but it's fairly inexpensive if you already have a phone with type c video out. They also work with steam deck and can charge from the monitor
Love this guy, he's passionate about this stuff.
I emulate everything on my Steam Deck currently, DS, 3DS, GBA - have yet to dip into N64 or Gamecube emulation but will take that on at some point this year. It's basically the perfect emulation machine, I can highly recommend it to anyone for its flexibility. The newer OLED models have really good battery life nowadays as well.
Delta for ios can natively run DS games and allows you to airplay onto any compatible device and have your casted sccreen as the top and your phone or ipad as the bottom touch version. You then can connect a controller via blutooth. With that you can also use an apple pencil or any other as a stylus with the bottom piece as a touch screen.
It is not a problem for now, 3DS are still widely available. I can't say the same for WiiU/ps vita.
Been really wanting to this for a while now
I actually have the LGV60 and it very BARELY just fits the Gamesir x2 wireless I would say its the PERFECT 3ds/ds emulation device the hinge makes it feel just right and the screens look great if you can get it at around 250 with the extra screen go for it BUT it takes a lot of tweaking to get it perfect
meta quest 2 and quest 3 support controllers via bluetooth
How does this not have more views
what about android running on a switch oled, vertically with flip grip? (for ds)
I've seen a few folks give it a shot. It's not a method I find comfortable, but it seems like something fun to tinker with.
So to use an iPhone as a second display on a steam deck essentially it goes like this ? Steam Deck -> Deckymount - > Mount iPhone - USBC to HDMI Convert for Genki Cast -> Use USB Camera Pro to send a signal -> Load up DS Emulator -> Choose iPhone as an available second screen -> Play DS game and profit ? Please let me know if that sounds about right, thanks!
You have the process flow correct. However, you might run into issues using USB Camera Pro. As far as I know, UVC apps are only available for iPadOS at the moment.
@@GameXData Thank you, for the update, great content❤
too bad its impossible to get a rationale price for the surface duo 2
I will say that I personally loved the original hardware thus, between the money spent on all gadgets and accessories and cables for both a New 2DS XL and a Black 32 Gig Wii U, and all accessories within, I spent around give or take $360 (Canadian). I just prefer it overall
But this stuff is eye candy to me, I first began emulation when I played Fire Red on my school computer all the way back when I was 11 and it’s come so far since those jank days. The price points suck admittedly but again I just love this kinda stuff.
Great video! Keep them coming
100% surface duo 1, Compared to the price of say buying a steam deck or surface duo 2 or flip DS. It just feels right in terms of price to performance plus you have the option to use it as an ereader as well.
My question is @16:19 that phone and controller combo I have an Xbox elite controller whats the thing called that connects them together?
I think it's commonly just referred to as a controller clip. Here's an affiliate link to an 8BitDo model I recommended in a different video: amzn.to/44xytul
Do you know anything about the ROG phones with Twinview Docks?
Unfortunately, my only exposure were the brief references in reviews back when they launched. I'd be interested in giving them a shot, but they seem fairly uncommon on eBay at the moment with the phone + dock being $500 - $600 investment.
DNA Duo is a good option for an extra screen to add to a Steam Deck if people want to go down that route but preserve the ability to use their phones separately. Personally its something i plan on buying for my steam deck when i start playing emulated DS games
Seems interesting enough, if it actually ships. From what I've seen, its feasibility will likely depend upon screen quality and how comfortable it ends up being for folks to use.
@@GameXData the creator has been pretty engaging in his youtube comment sections, he mentioned that he plans on shipping orders out in October after the campaign on indiegogo ends. We'll just have to wait and see what the product is like at that time.
Folding and dual panel phones are great for ds/3ds, but current options for Wii U emulation are a bummer. They work well enough for single-player stuff, but the absolute best thing about the console is the separate gamepad for asymmetrical multiplayer. The games that utilized it well are what make the console such a hidden gem, and losing that completely removes too much. What would be great is if it was possible to use an Android phone with a telescopic controller as the gamepad along with connecting several Wiimotes all on a PC emulator. Something I dont think has heen figured out yet. At least, not the last time i looked into. I eventually gave in and just bought a Wii U. I think they'll eventually skyrocket in cost, so best to pick it up now.
A massive homebrew scene, easily hackable, a library of games that are made around a very niche set of features, the ability to play every single console Nintendo ever released up to that point either through emulation or by running the games natively (Wii and GC),
it really does it all. When you pair that with the fact that there are very few of them actually out there, an eventual surge in demand seems inevitable at some point.
If you're looking for asymmetrical Wii U emulation, you might want to consider a Steam Deck. Steam Decks are fantastic for Wii U emulation in general, and a wired or wireless connection to an external monitor or TV works great for mimicking the original hardware's setup. For local multiplayer, you can even connect multiple controllers to the Steam Deck and have them work in Cemu.
If you're interested, I've made a couple videos detailing how wireless setups work using Steam Link (one's linked below). It's only not mentioned in this video because it's not exactly a portable solution.
Wireless dual screen Steam Deck setup guide: ruclips.net/video/uBSaNJkoBlM/видео.html
Great video
Excellent video!
The 3ds is just a console i think ill always prefer to play on real hardware, i just love the 3d effect it still feels like magic sometimes, and frankly i just beat samus returns on real hardware and then i saw it running on an emulator and it looked terrible! The higher resolution just showd how low poly and low res the models and textures are. If the new 3ds xl just had an oled or something itd be perfect
Even though I have a 3ds and am mostly fine with it, I have loved researching this weird subject. Considering waiting for the oneplus open to decrease in price and buy that, but the surface duo also looks tempting. Edit: One thing I wanted to know was input lag between usb c and bluetooth. Is it noticeably worse or just minor?
Some folks say there is. However, from my experience, there hasn't been a noticeable difference between connection types for playing games. In general, most of the folks I've seen complain about input lag are going in with the expectation to see some difference and are inflating outcomes. If you just play to have fun, it'll be fine.
@GameXData thanks!
Just looked up prices. DANG they’ve dropped since this video. I’m seeing refurbished for $280. Still too much for me, since I have lots of OG hardware, but I was tempted
A hacked 3ds is the absoulte best way to experience all the nintendo handhelds in one place with the nintendo 2ds being the cheapest option and ive found to be the most comfprtable to hold in at least my hands. Then a hacked ps vita is the best way to experience vita , psp and even some emulators, its just a matter of rather you want the oled screen on the 1000 with no internal memory or the slim with 1gb internal memory, slightly better battery life and a lesser but not bad at all lcd screen
just get the actual hardware imo
Yeah
Actual hardware is great, but I would really like better res.
Nope 👎
For the price? Definitely yes.
First off, this is easier said than done
Secondly, original hardware may work as intended but it has many limitations. Meanwhile emulation allows for adjustments that may provide a better gaming experience and even help people with disabilities to play
For example, I have low eyesight, so being able to play the game on a big, bright and colorful OLED display helps a lot
The Steam Deck may not have a Dual screen, but it does have a touch screen. Although it is based on mouse input. I don't support touch control could still work on the thing, could it? I mainly ask this because the DS, 3DS and Wii U all use singular touch controls, just like computer devices with a touch screen.
great video keep at it
If you can afford to buy a used one, If you want Ds games buy a DSI XL/ll, If you want 3ds games an old 2DS (it is the most comfortable in price and use) or a new 3ds XL perfect balance for mod or an AliExpress Card you can buy them all once the whole mod is done
I wish they had mounts for a android handheld to get a second screen / add a phone dock. Keep the size down and all.
Another one I would recommend is Pixel Fold, it has similar screen aspect ratio to a surface duo and with better software support
I use Lenovo y700 8 inch tablet which has a side USB C port. I use it with gamesir G8 controller. Works great.
I'd have to disagree about the 3DS. Not a single game requires 3D to play. Yes, it's a neat gimmick but adds no if very little value, in my opinion. I'd checkout the Ayaneo Flip, it has two screens. Great details about device options! I had completely forgotten about that LG dual screen device. For most I'd recommend the Adin 2, yes it has a single screen. Unless you are playing primarily DS games, I'd rather deal with the weirdness of a single display but have a fantastic device.
Honestly, if you recall the 3DS' 3D feature being a gimmick without value, I'd recommend going back to check it out. One of the biggest advantages of enabling 3D is an interesting emergent effect that can increase the perceived quality of certain graphics and provide some worthwhile separation between game layers. Mario Kart 7, in particular, I keep coming back to on original hardware because I love how 3D enhances the feel of the courses.
@@GameXData I'll definitely check it out. I wasn't trying to say you were wrong. Just to make sure you *need* it before worrying about it. I'll need to dust off the ol 3DS and Mario Kart. Great video!
@beersandbacon Oh, for sure! I totally knew what you were going for. I just know some folks remember the 3D a bit weaker than it was if they haven't tried it in a while and you might find it interesting to try again. (Sorry if I came off a bit aggressive or anything.)
What is the emulator you're using that has the 3ds skin in the background
Citra MMJ. It allows for custom skins
Great list of options! I was looking at the duo2 but yes soo expensive lol - will the duo1 play 3ds at all, just not all? Any chance of a list somewhere?
The Surface Duo 1's more than capable of emulating 3DS games. It's just that you'll need to run them at native resolution and maybe accept more frequent performance problems on certain games. From the devices I've used, the Snapdragon 855 chipset inside is latest chipset to have occasional difficulty emulating many of the easier-to-run games I'd be interested.
Performance is really game-dependent though. For me, a good test of whether or not I can live with a device's performance has been to try running Super Mario 3D Land. Chipsets with more performance issues will tend to play the game slower or have trouble quickly rendering shaders in the background (resulting in stuttering). If you're looking for a good first game to try to gauge performance, I'd definitely recommend trying that for yourself and then moving down to New Super Mario Bros 2 (which tends to be easier to run) for a more conservative estimate if 3D Land gives you troubles.
I have a note 10 plus with a similar chipset and it has no problem emulating 3ds games at 2x res. Granted I have only tried OOT 3d and EO IV, but I would be fine with the performance.
@@danielgrezda3339 same as the duo1?
you will never get close to good gameplay if you are not in original hardware for 3ds and ds, now, if you don't care and wanna play more than ps1 games, yes a new hardware is cool, but i have my new 3ds for 5years+ and still have plenty of games from 3ds to nes that i wish to play on
For emulator controllers, look no further than the 8bitdo SN30 Pro. Full control scheme, cheap enough to easily grab 4 for multiplayer titles, small enough to easily toss in a bag. Go for the Pro 2 if analog triggers are a necessity, but I have been extremely satisfied with all of my controllers from them. Wish third party controller manufacturers back in the day were even a fraction of the quality they put out.
I might as well get the actual hardware and dump the roms on a micro SD reader to run them on said hardware then.
I'll admit I'm not up to date with the after market prices for NDS', but I'm certain it's far cheaper than getting 2 Yoga Laptops just to run an NDS rom.
Where in the video do I suggest buying two Yoga laptops?
@@GameXData Whatever device Windows Surfaces are.
They're certainly not cheaper than an actual NDS.
@dylives7667 Surfaces are tablets, and I don't include them in my purchase recommendations. I think you might want to watch more than the video's intro.
I have a steam deck and a legion go. Amd I have the samsung galaxy fold fold would they be a good set up for dual screen gaming?
For sure! I've made a few guides in the past with me strapping my fold to my Steam Deck for dual screen gaming. It works surprisingly well.
What emulator are you using at 9:16? That skin also looks awesome!
That's Citra MMJ! If you're interested in the skin, you can find it here: www.reddit.com/r/GalaxyFold/comments/xa4ww2/zfold4_citra_mmj_image_pack/
Yeah, I hate to say it but DS/3DS are the one consoles that you kinda need OG hardware to really get the right experience. And I am a HUGE supporter of emulation. But I had to track down hardware to play those games in a satisfying way.
I played Pokémon Platinum with a CRT monitor and my laptop's monitor. Pixel art is godlike on CRTs, glorious 480p.
I remember their Android tablet that had a 3D screen, but I forgot the name. Do the emulators support screen 3D output?
[ Edit ]
I think it's Leia Lume Pad 2
Emulator support is actually one of the pain points. For the Red Hydrogen One, I needed a specific fork of Citra to work with Leia's tech. As far as I know, even that compatible fork was discontinued without the features being added to the main app.
@GameXData The last update is May 11, 2023 for Initial LumePad 2 Support
hi !!!
I have an LG V50s dual screen, and its second screen is much better than that of the V60. But that's just my personal opinion.
Great video! Exactly what i was looking for. Sadly none of the devices are good. I am after something similar to rg35xx-h size wise for playing 3DS. I don't get why its so hard to emulate 3DS games to be honest. The 3DS hardware isnt that powerful. I get the dual screen dilema though.
Any suggestion today? any other devices you can recommend?
3DS hardware is honestly a lot more complicated than most give them credit for. There's a lot more needed to emulate its library well than raw processing power. With that in mind, its performance is still a decent step up from DS hardware. That alone is still a huge contributing factor to pre-Snapdragon 855 devices having degraded performance.
If you're looking for the most compact dual screen device to play 3DS games, I'd honestly recommend just getting a New 3DS. Considering most consumers are looking for larger screens, I doubt we'll see anything close to its size release in the near future.
@@GameXData Thanks, thats what most say also. Just wanted a device that can do multiple emulation. Looking at Retroid Pocket 4Pro. I do have a 3DS XL already but if i can have 1 device that can do all of them it would be optimal :D
curious if eventually we get something out of these manufacturers like ambernic that straight up replicates a ds/3ds console.
I think it's only a matter of time, tbh. Though, I'd anticipate the software experience being a bit rough if they run Android. Historically, only Microsoft has really nailed the dual screen software experience. Even then, it took a ton of support after release to get right.
touch controls are a big noooo, unless it is touch screen game
Hello, is there any option for quick save/load with Citra MMJ?
a kick with 2 screens would be cool. also why don't we flip the switch and print a new controller mount to slide in the the slots?
I mean, you can if you want? The reason why a Switch might not be the best device for dual screen emulation really comes down to the fact that it's a single screen device.
Duo 2 til it dies
Do you encounter the 1 second audio delay bug on Surface Duo 2? This happens in RetroArch, Drastic, and all apps detected as games. Non-games don’t have this delay. The bug introduced in an update last year and still hasn’t been fixed. Any way you’ve fixed this? Thanks!
I've never experienced this issue
Edit: @matt-audio Bad early morning response on my end. What I meant to say is that I don't tend to experience the issue because I either play with sound off, Bluetooth earbuds in, or a GameSir x2 attached. In general, Bluetooth tends to be the fix. For whatever reason, connecting a Bluetooth device tends to fix whatever delay might exist.
Is there a way to have dual screen emulation for NDS or 3DS using a ROG Ally? I watched your video and you used steam link so I'm wondering if there's a window equivalent of steamlink
Steam Link is actually available across operating systems (Linux, Windows, MacOS, Android, and iOS). The setup's mostly the same. Though, Windows can require some additional fiddling with screen positioning to make sure the right screen's being streamed.
If you're interested, here's a video I made about setting up wireless dual screens with most types of devices: ruclips.net/video/wVBeGPPD6R4/видео.html
I'm curious if you have any experience with the gaming phones/ android gaming devices with active cooling. Does it make a big difference in demanding games?
I don't have any firsthand experience with gaming phones in particular. However, from all the testing I've seen in the past, the really available surface mounted coolers popular with gaming phones don't tend to make a huge difference (maybe 1 or 2 degrees). A slight boost to cooling can technically lead to slightly better performance, but it's hard to tell how noticeable it'd be for anyone not looking closely. Typically, if your phone is overheating, you'd get more gains from letting it rest and then lowering your settings.
With that in mind, having a good fan inside the case (e.g., many modern handhelds) can make a large difference. Especially on larger devices, having more cool, flowing air over the processor should help delay thermal throttling quite a bit more than passive cooling alone.
@@GameXData Yeah I was thinking of devices like the ROG/ Redmagic phones or the Razer Edge with built in active cooling fans.
I imagine it's easier to tolerate different control schemes of you didn't spend moderate time with original hardware. I have a really hard time using a dual shock out Xbox controller to play N64
There's definitely some truth to that. I've seen plenty of folks have a great time emulating 3DS games by clipping a controller to their phone and playing with their virtual displays sitting side-by-side. That'd be incredibly uncomfortable for me but doesn't bother others in the slightest.
With that in-mind, I'm always hoping that I can at least help folks consider some of the merits to experiencing games in the way they were built to be played (even if they don't want to use original hardware). Considering how niche dual screen hardware is these days, I've a feeling that idea might get lost among the emulation crowd if folks like me don't keep bringing it up.
@@GameXData makes a lot of sense. Used DS and 3DS hardware aren't hard to come by [in the US]. Wii U ownership is a little niche but I recommend it for anyone that likes homebrew.
I emulate cus some games to buy for original hardware games are getting more expensive for example devils therd on wii u is getting there in price so much I ended up buying it digital on the wii u store before it closed
What's the best way to emulate 3DS if you want to use the pen? I want to use it to practice Japanese with Kanken Training on 3DS.
Surface Duo 2! It has full Surface Pen support
It's very simple. Find a 3D display. They should be out of patent. If not, the 3D overlay, should ve possible. Any retro console makers could make one, with the open source projects or emulation through linux on the best processors. Stick two together and use the second one to control linux keyboard. A tablet version os probably cheapest.
It's a bit more complicated than you're thinking. Reusing a 3DS display would likely be too low resolution for most folks these days on machines performance enough to emulate 3DS games. Meanwhile, more modern displays by Leia are expensive and seemingly haven't been made in a size smaller than a tablet since the Red Hydrogen One. Any company looking to creat a new, small 3D device with any semblance of quality would likely face more than a few manufacturing challenges.
Even if you do have the hardware though, the software support needs to be just as solid. Just because you have a 3D display doesn't mean every element of every app or operating system will also be rendered in 3D. Apps need to be patched to specifically enable the feature. There'd also need to be a serious amount of work done to maintain driver support for a 3D display in a handheld as the operating system around it changes. It honestly doesn't seem worth it just to support emulation of a single console whose primary emulator is currently on rocky ground in terms of developer support.
@@GameXData I think you should take a simpler view. The 3D display is for the 3DS. It was a simple blocking striped overlay, and heaps of manufactures made products with that type of display. Manufacturers only need a spacer grid (or plastic sheet) to separate the two LCD's (or OLED and LCD blocking lines plate). They can produce it to any resolution that is normal for today. The developers, or system, render one different view to two different buffers, the 3D effect is produced. Not much of a driver, and there has long been 2D to 3D conversion routines, and pseudo methods to set up 3D interface elements can be used. The developers just calculate their left right views, and no elaborate 3D/GPU is needed. It just depends on how far you want to go. If you want to go to steam deck levels, it's going to cost.
Nintendo used an old el cheapo Australian 3D technique, before it ran out of patent, did simple work, and the developers did simple games.
MIT or Caltech researcher did a much more sophisticated 3D blocking layer technology, and the Red one is probably based on an idea I put forwards decades ago for LCD, a better elcheapo technique. Jim was often telling us he would reveal how things work, and I would say,is it the (technical design) suggestion I made, and then he wouldn't reveal how things work. The compression technology ones hurt the most. Would have loved to see how close to what I wrote about, and what deviations they made. Just a freak coincidence (unless it was part of my 3D camera phone suggestions) that they choose that screen technology.
I think you're taking too simplistic a view. Disregarding the extra developer support needed to make the 3D experience comfortable from a software standpoint, adding extra display manufacturing steps for a niche product still requires a large upfront cost (both monetary and work time) to comfortably implement. As much as you want to label it a cheap technique, there are a ton of user experience considerations that need to be made in conjunction with the display tech. Kind of like how companies haven't traditionally been able to slap second screens on devices and have it work perfectly, no company is able to just swap in a 3D screen and expect immediate full integration. A company would either need to invest a ton of resources into doing it right or drop it on the market as-is and hope the community picks up the slack. We are multiple technological steps away from any semblance of a drop-in solution that'll actually be comfortable for folks to use and handheld manufacturers to take advantage of without significant investment. Short of another 3D media boom, it seems more likely for us to get affordable AR glasses before another 3D dual screen device with modern specs.
@@GameXData You are conflating and dancing around trying to dismiss.
Who cares about developer costs, we are talking about a retro gaming device which can run 3DS. I notice how you dropped a lot of points like resolution and interface. If a home brew person wants to develop a 3DS game, he has the same difficulty as developing natively to a bigger screen.
Hardware developers always have costs, and develop hardware. This is just another hardware. There are plenty of low volumish emulator handheld systems on the market, so they have a pro getting it right or the feel (done do, as they don't have the ability) but many do.
Now, the reason companies don't drop a second screen in, is the same reason they will give you a worse screen to save 10c, taking $1000+ dollars off of the users experience over the life time of a product, because they safe money and 100,000 10cents savings in sales, is $10,000 to them. An extra screen is an extra uneeded expense where there is little software for it. I would hope that don't do this for 1 cents, but per million sales that's $10,000, which is still a lot on third world countries. I don't think things are always as complicated as they seem. We get plenty of people imagining they have quality from their brands a s that extra $1 feature is worth $500 on a camera. Not realising the companies are doing things in their own interests and as they can get away with it.
Now, it's very late, and I couldn't read all the stuff, even though fortunately I can read at the moment, but you have one sort of good point. They layering of the screens are known metrics the engineers find out and measure and refer to patents, to recreate, then systematically test out the feel. If they have brains, they might also look up reports of I'll effects and research on them, and avoid them. I don't know what sort of engineers you are around, but it's part of doing the job well. Every bad product is likely to have bad engineers not doing the job right. Now, for expense . You find an existing manufacturer get the test rig and metric/advice off of them, and negotiate a deal when you find good ones. If the manufacture had 100,000 4 or 6 inch 3D panels in inventory that never got sold 10-20 years ago, you may get a good deal at a loss to them just to get it out of storage. If you cone across a manufacturer who used to make it, and so a deal to remake 100,000 using new existing parts. There are only a few differences and items that have to be made to fit the product together from premade parts. Even if you find some cheap third world local manufacturer of LCD, and determine they have the right parts, you could take all your documentation down to them, and ask them for a deal to put 100,000 together, and so forth. If you ask them to make a new type of LCD they have never made, on the other hand, they are going to look at you funny, explain they can't do that, and maybe offer to find such product as a middle man. Bits all to do with complexity and capacity. That 3D effect is one of the cheapest to do. Your favourite manufacturer sells you something at $300, not because it's $300 worth of plates, but because it's $3-$30 worth or parts. Retail is markup, and no direct indicator of real costs. With this case, they paint between the lines by the numbers, create a spacer like they normally do, put it together, probably with a LCD circuit each display rather than make a new board. You might say what am I going to do with two cables, and they offer to sell you a way to join both. But, if they are good, they wire it up with one controller controlling both (as the striped screen is very simple) but the second lcd probably already has a controller for it.
Nobody said it's going to be work or nearly free. It may for you, but these are good engineers. It reminds me of this programmer designing a zc81 compatible computer with no experience in electronics. I think it was 18 months latter, he finishes wiring if up with three sockets or so, including the zc-81's ula, and some passive parts Inna nearly empty board, and turns it on, and it doesn't work. The guy has a following and a forum, and the zx81 design and chip to go off of, he is virtually painting by numbers, and he still can't get there. A real engineer would have that copied and soldered up in hours of work, or less. A totally new design, you would be there weeks, months or years, depending on how complex it is. And this is the point. The complexity of such a design has been understood and documented, and likely encapsulated by manufacturer, so the engineer doesn't have to deal with it, outside making sure nothing goes wrong in interfaces power, environmental concerns and interactions between components, and with outside sources like the users. They also have to ensure its structural integrity over time too, of course. A LCD manufacturer would be more aware of that.
However, a new 3D system sounds good. I have a friend developing a commercial retro game system. Be already has his display lined up, do it's too late, but he likes 3D.
Anywayz you can't develop good stuff if you keep saying it's impossible. You have to say, what good solution is possible. I did all the time, and found impossible solutions.
Also you can run rpgxp games on android....fan-made ones
I just want to play Pokémon from GBA to 3DS even switch
I use my zfold 5 with a controller that holds the phone and it's flawless
What about a Samsung z fold can get a z fold 3 or 4 for 150-300
Can someone please tell me what game is that 3:37
yea the consoles are maby not so expensive but the games sometimes
Also, do either of the duo devices have an micro sd card slot?
There's no micro SD card slot in either Duo. Although, I've found the 256 GB of onboard storage in mine to be more than enough. Cloud storage (e.g., OneDrive) also works well to offload larger files.
@@GameXDataI'm not so sure if uploading copyrighted files to the cloud is a good idea though.
Duo 2s 1 second audio lag bug makes it nearly unusable for gaming.
That’s a bit hyperbolic. Not all games are affected by the bug and Bluetooth audio clears it.
If budget is at 300~ then just get a Region Unlocked New 3ds XL, they have the best hardware out of all the 3ds Family, theres no region issues, and you get an OG system.
Tbf, that's not a great recommendation for folks looking for an emulation device. On top of the emulation benefits stated in the video, folks looking for dual screen emulators are also often looking to emulate systems 3DSs can't handle or else don't play as well.
original hardware or good PC with a dual monitor setup.
Who this smartphone use in the thumb?
So bottom line there are no cheap options to properly emulate 3ds and lets say old gba games? Cool video but I hoped for an option to have a dedicted pokemon device that can properly emulate 3ds as well as gba. For a reasonable price
Best option is to mod a 3ds
@@Bryndleson modding a 3ds wont be good because you cant have things like fast forward, save states and so on
Im looking for a handheld that can run 3ds at 4x native resolution. Same goes for wii with atleast 2x native or regular wii u. I dont think the new RP5 will be able to run this. If someone knows some handheld emulators that can do this, please let me know!!
The Flip DS is going to be the best option available. For Wii U you’re going to want either a Windows or SteamOS device, and anything other than Flip DS will come with some awkwardness when playing dual screen systems.
hacking a 3ds LL was my best decision. if i really wanted to i could sync saves between that and my phone
Thank u !!
the ayaneo is late for several month now. im stil l waiting mine
What's the cheapest device that's not an OEM device?
For that, check out the Android section of the video.
cloud of the eye
If you’ve got the money go all out for an ayaneo flip I don’t see why not
A 3ds on EBAY for $100 will need a LOT of work and most likely won't function at all. More like $150...just saying. On screen controls really suck so the phones are out for a decent playthrough. Ugh anything that involves Steam Deck - too HEAVY and really uncomfortable to use. Best way to go mod a 3ds and mod a Wii U. Flip DS is interesting but way too expensive.
I think you'd be surprised about 3DS pricing. I picked up a 3DS earlier this year on eBay for around $100 with some minor cosmetic scuffs, and it works perfectly fine. It's all a matter of being patient and reading listings closely to make sure you get what you're looking for.
To this day, I am grateful my cousin gave his n3dsxl to me. A modded 3ds is a MACHINE
Kinda depends. It's something you have to consider any time you buy a used console or gaming peripheral.
One thing I started keeping an eye out for a few years ago is claims that the console was previously used by adults. We can be rough with our stuff too, but we're usually a bit nicer about scuffs and chocolate smears. You won't see a claim like that in lot listings, but individual listings often contain a bit of a "life summary" so you can at least have an idea what to expect.
Agreed on going the console modding route though. The hardware is more reasonably priced, it does _exactly_ what you buy it for, we've had time to figure those things inside and out, and replacement components are still fairly easy to find.
You can easily find a Japanese original 3DS for under $100. You can also get a New 3DS LL for $200 in nice condition, and with mods, they function like any other region 3DS. You can for sure find a North American 3DS around $100 if you look hard enough.
I don't get it a samsung s series is arguably better depending on preference you get the s pen just like a ds/3ds and the touch screen is even more responsive than a 3ds or nds can ever hope to be. And you can even get better performance hordes of 5 pokemon on pokemon x for 3ds doesn't lag on my s24 ultra at all where as I've heard that can lag on a real 3ds or new 3ds . I'm not knocking having real hardware tho. I would get a 3ds and mod it but that can be costly depending I do have a switch and ps4 sadly don't have any of my gameboys/ds or older consoles as I had a family member who could be quite the thief unfortunately back when I lived at my old house. So emulation helps me alot to play these classics especially emulation on android and now even iphones are starting to have easier access to emulators.
Why ont use a tablet... like tab s6