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V-Ray for 3ds Max - Quick Tutorial: [GPU] Fur

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  • Опубликовано: 25 июн 2017
  • In this video, we’ll take a closer look at the “VRayFur” and how we can use it to create procedural fur and grass using the GPU.
    Computer used in this demonstration has the following system specs:
    - Intel i7-3930K | 32GB RAM | GTX 770 | Quadro M6000
    Download scene at bit.ly/2G8X4zk
    For more information, please visit: www.chaosgroup...

Комментарии • 25

  • @tuedangvan8352
    @tuedangvan8352 7 лет назад +1

    i hope you have full video tutorial how you do

  • @user-ow7uy1vj7q
    @user-ow7uy1vj7q 6 лет назад +2

    好良心的视频,居然还有中文字幕!赞

  • @supersupersocco
    @supersupersocco 7 лет назад +2

    Can you apply dynamics like wind?

  • @lantacytsirdrigar1141
    @lantacytsirdrigar1141 5 лет назад +1

    Any chance to reupload the scene?☺️ Current link isn't working anymore 🙁

  • @cp-kp4cy
    @cp-kp4cy 6 лет назад

    Please, someone, explain to me why in every video tutorial about 3dsmax rendering, do they cover the rendering time at the bottom left of the program. If it's not covered then they chop to the finished render with the picture covering the rendering time. So annying.

  • @pedrorivera1892
    @pedrorivera1892 3 года назад

    awesome!

  • @colonelclaw
    @colonelclaw 7 лет назад

    Great video!
    Question: What is the advantage of using a VRayHDRI texture with a JPEG? Is it better optimised than the standard Max Bitmap texture? Or something else?

    • @VuPhamRainstorm
      @VuPhamRainstorm 7 лет назад

      I guess: HDRI file to drive more precise and detail value parameter due to float number from high bit image than poor 8bit JPG

  • @PetarStamenkovic
    @PetarStamenkovic 7 лет назад

    How does VrayRT compare to something fast like Redshift?

    • @saqib3d
      @saqib3d 7 лет назад

      Peter redshift is more fast for like Porduct base Lighting and Shading .but i guess Vray RT is more Powerfull than Redshift.Still vray rt is Slower than Octane .

    • @PetarStamenkovic
      @PetarStamenkovic 7 лет назад +1

      Thank you for your reply. How is Vray more powerful than Redshift? Have you used both?

    • @saqib3d
      @saqib3d 7 лет назад

      yes recently i did the Comparison of both in the end i realize Vray have more Control for little little things Such as Anti aliasing and Shader and HDRs Control for Lighting also in Redshift it is very Complicated to get Multipasses howver in Vray you can have Very Good Control in Frame Buffer which is i Found very Great i also did some shader Comparison like High Glossiness and IOR thing.i dont say Redhsift is really bad .but like i mentioned in some of cases Redhsift is best like car Rendering Product rendering,

    • @PetarStamenkovic
      @PetarStamenkovic 7 лет назад

      Thank you!
      What are the time differences? 2:1? 50:1? How much slower is Vray/ RT?

    • @3dworldz29
      @3dworldz29 3 года назад

      vray is more 'mature' for real world cases in 3d industries. and they now also have vray gpu but have some limitation depends on the gpu memory, if the scene is too complex it will crash. still imo cpu way is more stable, so i have to depends on processor thread number to boost the rendering

  • @akentos666
    @akentos666 7 лет назад

    nice!

  • @user-wj8fd3zi6w
    @user-wj8fd3zi6w 5 лет назад

    coooooooool man

  • @alpioozen
    @alpioozen 6 лет назад +1

    shame its just for stills, cant add dynamics

    • @3dworldz29
      @3dworldz29 3 года назад

      it will be implemented when our hardware tech is far faster than right now

  • @kickoffgamer6838
    @kickoffgamer6838 7 лет назад +2

    I currently using pirated Vray 3.5 for my 3ds max

    • @RahulKumar-if9wt
      @RahulKumar-if9wt 7 лет назад

      bhai don't use that for commercial purpose. you can buy student version though. it's just 5000-6000 rs.

    • @lopantolulu
      @lopantolulu 7 месяцев назад

      🤣

  • @Advection357
    @Advection357 7 лет назад

    Vray needs more streamlined sampling...
    There's just too many sampling controls... I mean each material has separate sampling for gloss, spec and transparency... why? There's no reason to have separate samples. Why not make the renderer a bit smarter by letting it manage sampling with less user input for every little detail? This is one of the reasons why I chose Arnold and not Vray... Vray takes too long to optimize, especially larger scenes with lots of materials and lights

    • @VladimirKoylazov
      @VladimirKoylazov 7 лет назад +7

      Since V-Ray 3.30 and onward, default V-Ray doesn't use separate samples by default anymore. Instead there is just one global sampling control (the min. shading rate) and even that is hidden by default.

    • @Advection357
      @Advection357 7 лет назад

      Last version I used was 3.20... I guess not lol