Minecraft 1.19 Snapshot 22W13A New Ancient City & The Redstone Secrets Below...

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  • Опубликовано: 22 май 2024
  • Minecraft 1.19 The Wild Update Playlist ► • Minecraft Updates
    Minecraft 1.19 Snapshot 22w13a Brings the allay to java edition, along with new ancient city structures, loot tables and a redstone secret lurking below the portal.
    Minecraft Snapshot 22w13a
    www.minecraft.net/en-us/artic...
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    0:00 1.19 Update News
    1:13 New Sculk Shrieker Blockstate
    2:23 Big Change To Minecarts
    3:49 Allay Recap
    5:11 The Allay In Java
    6:20 Allay Sounds
    7:42 The Wisp
    8:59 The NEW Ancient City
    10:06 Structure Breakdown
    11:20 New Loot Tables
    12:36 Redstone Tutorials
    14:16 The Other Bits
    #minecraft #thewildupdate #snapshot
  • ИгрыИгры

Комментарии • 1,6 тыс.

  • @xisumavoid
    @xisumavoid  2 года назад +2700

    Something I missed - Reinforced deep slate is no longer pushable by pistons. :-(
    EDIT : SHEEP! I forgot that too!

    • @HaartieeTRUE
      @HaartieeTRUE 2 года назад +202

      ....yeah, its gonna be a portal block for sure

    • @Chronic_net
      @Chronic_net 2 года назад +49

      Thought so! It never seemed as an intended feature to me. Quite disappointing tbh

    • @mattp12
      @mattp12 2 года назад +119

      In that case the portal theory gets a little stronger

    • @michael04__806
      @michael04__806 2 года назад +1

      Damn

    • @renderproductions1032
      @renderproductions1032 2 года назад +4

      Aw man

  • @TroubleQuakers
    @TroubleQuakers 2 года назад +2134

    To me, the addition of wood and the blue wool makes it look like a third party has also been to the city since it got abandoned. It’s also quite interesting that the wool shares the same palette as Steve’s clothing

    • @jacklord141
      @jacklord141 2 года назад +181

      That’s what I was thinking. We know the evokers use “soul” and summon vexes and that the warden and deep dark have something to do with soul so it would make sense that they would be snooping around we’re they shouldn’t.

    • @superslimanoniem4712
      @superslimanoniem4712 2 года назад +232

      It's the illagers. They have piles of the same wool colours, and they use the same wood types.

    • @superslimanoniem4712
      @superslimanoniem4712 2 года назад +68

      @@jacklord141 yeah they also have piles of the same colours of wool in the mansions.

    • @eloquentornot
      @eloquentornot 2 года назад +76

      @@superslimanoniem4712 That's what I was thinking too! I think this update is going to bring a lot more opportunities for storytelling!

    • @sage8727
      @sage8727 2 года назад +41

      Definitely yeah. I think there should be some ancient cities that haven't already been "explored" too.

  • @VictiniTheGreat
    @VictiniTheGreat 2 года назад +1166

    The redstone thing is a cool idea but just feels kind of jarring, going from a broken down city to this extravagant interior with all sorts of random redstone stuff lying around. Might need a rework on the looks, or move more of that to the jungle temples which are already showcasing basic redstone stuff

    • @izzaaay
      @izzaaay 2 года назад +184

      agreed, most of the new changes to the ancient cities, namely the redstone tutorials, the dark oak and the blue/light blue/cyan wool kinda ruin the aesthetic. i get the dark oak and blue variant wool items contribute to the lore, showing that illagers have been there, but i think it would be a bit better if it was a _very_ rare variant of ancient cities, somewhat on-par with abandoned villages in java edition.

    • @VictiniTheGreat
      @VictiniTheGreat 2 года назад +50

      @@izzaaay Maybe they could make it so that that variant of Deep Dark cities spawn under woodland mansions, or maybe make them a bit more dispersed than just under the mansions, but have the rectangle of reinforced deepslate be a portal that leads directly to a woodland mansion room and you have to solve some kind of redstone puzzle to get the thing to activate. A way to reward learning the redstone that is being taught down there

    • @thegreatescape13
      @thegreatescape13 2 года назад +19

      Is it Xisuma's April Fool's joke, just a day early?

    • @conejitorosada2326
      @conejitorosada2326 2 года назад +25

      It isn't really that jarring since what's the correlation between a broken down city with beautiful interior? Not to mention the redstone used are very basic. This just further alludes to the ancient cities being built by the Ancient builders, while it by no means says that they're high tech, it simply means they know A LOT more than we first imagined.

    • @izzaaay
      @izzaaay 2 года назад +3

      @@thegreatescape13 no, unless it's mojang's april fools joke, which i highly doubt.

  • @purpledragonofdoom
    @purpledragonofdoom 2 года назад +44

    Moesh (QA specialist at Mojang) said on Twitter he tried to add "some evil bits for those who like to build pillars to avoid the Warden". That's probably why the corridor structures now have "two tiers", so you can't pillar up

  • @ItsJeromeme
    @ItsJeromeme 2 года назад +1736

    It would be so cool if instead of using the dark oak wood they introduced a grayish "Ancient wood" or something to a similar theme. The dark oak is a steep contrast
    Edit: Wow! Thank you for all the support on this idea!

    • @ultragaming9233
      @ultragaming9233 2 года назад +129

      Petrified oqk

    • @theunsaltedpickle7993
      @theunsaltedpickle7993 2 года назад +40

      the acacia exterior already has that so i doubt they would

    • @IBetaEnder
      @IBetaEnder 2 года назад +5

      Ever heard of acacia wold

    • @DragonPixels
      @DragonPixels 2 года назад +71

      @@IBetaEnder nah, it’s orange as fuck and would not fit the deep dark at all lmao

    • @teamicecream9015
      @teamicecream9015 2 года назад +54

      @@DragonPixels If you got the 6-sided acacia wood it would be completely gray but yes, it wouldn't really fit story-wise and accidentally clicking with an axe (a common weapon type) would make it really ugly.

  • @Jonathan-Merry
    @Jonathan-Merry 2 года назад +94

    I like the idea of an in-game redstone tutorial, but I don't know if having it in a place where I am blinded and on the run from a mob that can two-shot me in netherite is a good idea

    • @remor698
      @remor698 2 года назад +3

      Especially when it is placed in a hidden room underneath the portal.

    • @LazyLoonz
      @LazyLoonz 2 года назад +5

      That redstone thing is most likely for lore reasons, it isn't for the players to learn about it (we have the internet for that) it's for the illagers.

  • @Ani
    @Ani 2 года назад +370

    i absolutely love the addition of the redstone area, but it feels way too...intact? unbroken? to be part of the ancient city - i think adding more 'ruining' to the contraptions would help it fit a lot more! :D

    • @remor698
      @remor698 2 года назад +83

      The entire room feels immersion breaking to me. What would be better is to have multiple logical use cases for complex redstone circuits be scattered all over the ancient city. It would provide lore implications, give the players something to pick apart and the circuits getting corrupted by sculk growth could lead to some malfunctions, adding creep factor.

    • @mystic-malevolence
      @mystic-malevolence 2 года назад +21

      I think as a sealed room it makes sense for it to have better preservation.
      The glass panes should be dyed, though, normal glass is gross.

    • @aguyontheinternet8436
      @aguyontheinternet8436 2 года назад +13

      @@remor698 I think it makes perfect sense, and the only thing that doesn't make sense to me is why more redstone stuff _isn't_ around the world. I mean the civilization before the player seemed pretty advanced magic-wise, and I think there should be more than just the city and temples to show that more clearly. Also, more ruined=more confusing, and I'm pretty sure redstone is already confusing enough for new players

    • @ElysianAura
      @ElysianAura 2 года назад +4

      @@aguyontheinternet8436 I mean in some regards it makes sense though, redstone would be widely available to an underground civilization. If anything, the jungle temple is kind of an exception, redstone isn't very used over mechanical buttons, plates and doors.

    • @charlestonianbuilder344
      @charlestonianbuilder344 2 года назад +2

      @@remor698 its in an incased room, a better option is to have the skulk seep into the room and break afew blocks and the player can try and fix it, like 2 repeaters with a gap between them with skulk veins, also, have broken redstone contraptions outside the room, and more redstone traps

  • @_Jovani
    @_Jovani 2 года назад +435

    I really like that they are adding variation with the deep dark structures and I feel like variation is something minecraft as a whole would really benefit from. Having structures feel unique and not repetitive is amazing but not only that, things like textures or even animations could have variations in order to make the minecraft world feel like a unique experience.

    • @thesovereignpsiocrat5955
      @thesovereignpsiocrat5955 2 года назад +13

      I 100% agree with this, so far most of the newer structures have gone down the path of variation which makes them feel so much more interesting.

    • @matyasgrohmann
      @matyasgrohmann 2 года назад +3

      For variated textures, check out Vanilla Tweaks! Xisuma has a couple videos about the resource pack

    • @CyberCrow4
      @CyberCrow4 2 года назад +13

      Speaking of structure variation it would be really cool if like desert pyramids were given some different layouts as well. Seeing how much effort is put into the ancient cities it wouldn't take that much effort to update a few older structures with varieties. One variant could be more ruined etc

  • @TheVGWeekend
    @TheVGWeekend 2 года назад +615

    I like the idea of the redstone tutorials but I don’t think they should be in the ancient cities, at least not all of them. There should be a couple variants present in villages and pillager outposts. Maybe some basic automated farms in villages and some trap type stuff in pillager outposts. The harder the area the more advanced the tutorial should be.

    • @evonannoredars
      @evonannoredars 2 года назад +95

      aye the tutorials feel very unsubtle and out of place where and as they currently are. Jungle temples kinda do it pretty well already, with small redstone mechanisms actually integrated into the design (rather than just built hidden inside it as a secret lab type place)

    • @zenu903
      @zenu903 2 года назад +38

      YES. They are way too hidden below the Warden portal. I understand them not wanting to overwhelm a casual player but simpler redstone could be used in a lot of places too. It would make the game much more rewarding to explore

    • @user-uz4vy1uy8g
      @user-uz4vy1uy8g 2 года назад +18

      it's for the minecraft lore enthusiasts. Noticed how that Wool pile looked awfully similar to Steve's colour palette? The Redstone is there to aware the player that the people in the ancient city thought of using Redstone as a method to escape/avoid the warden. And the allay's sound effects are eerily similar to the vex's, the difference being the vex are hostile and the allays are not. Allays are the previous form of a vex, before the pillagers used their dark magic to turn them evil. (Giving them swords, ability to phase through walls). If you hear closely to a vex's sound effect when it dies, it sounds like multiple screams and not just one.....

    • @ngabel8956
      @ngabel8956 2 года назад +28

      I think redstone tutorials would suit woodland mansions quite well, as something the illagers are learning. There could be a couple different rooms with a couple different circuits in them.
      I also like how the jungle temple incorporates redstone into the structure itself, and we could get more dungeons like it, or like the sculk sensor lamp posts in the ancient city.

    • @SSJ22Terris
      @SSJ22Terris 2 года назад +5

      Maybe a labratory building type in Villages as a rare occurance. Could have a new Villager Job that trades items like Pistons or Repeaters.

  • @ExtraPoulpy
    @ExtraPoulpy 2 года назад +935

    I really wish the wisp is used, maybe even as a larval/baby stage for the allay

    • @dustyrose192
      @dustyrose192 2 года назад +66

      It looks like the baby ghasts but like recoloured (in a good way)

    • @springyb0i693
      @springyb0i693 2 года назад +13

      Wait why were they working on a mob they might've not added for a while? I knew the mob vote was rigged when copper golem or (my personal favourite) the glared didn't win. For context I've won every other mob vote

    • @triPocoPi9576
      @triPocoPi9576 2 года назад +5

      Could also just have two variants of the allay, one like the wisp and the other like the regular allay

    • @Mrs._Fenc
      @Mrs._Fenc 2 года назад +6

      the wisp wasn't its own thing in the first place, it was just a prototype. it is the allay

    • @urfavoriteflop
      @urfavoriteflop 2 года назад +47

      @@springyb0i693 it wasnt rigged.. people liked the allay more lol, plus the wisps were supposed to be part of the nether and discontinued and the idea was brought back

  • @solar_the_architect
    @solar_the_architect 2 года назад +104

    April fools tomorrow, hopefully something cool happens in minecraft

    • @filleswe91
      @filleswe91 2 года назад +6

      Every mob turns into a frog and eats each other?

    • @timewarpdrive77
      @timewarpdrive77 2 года назад +1

      Screen-savers like last year, lol?

    • @Duck-cm6rq
      @Duck-cm6rq 2 года назад +4

      @@timewarpdrive77 that april fools thing was a 'joke' of a joke. I hope they do something cool like the portal thing in 2020

    • @timewarpdrive77
      @timewarpdrive77 2 года назад +1

      @@Duck-cm6rq Yeah... I don't even know how they could have considered "heres some minecraft screen savers" a joke.....
      If they're not gonna do a specific update, I'd prefer them to just say "aye we're not doing one this year guys, sorry" (rather than lying)
      The portal thing was cool... I wish that functionality was in vanilla creative..

    • @LazyLoonz
      @LazyLoonz 2 года назад

      @@timewarpdrive77 that's not how April fool jokes work doodoo brain

  • @TheWisme
    @TheWisme 2 года назад +367

    The wood in the city makes me think that the illagers have found the city, and are trying to learn it's secrets, only to be thwarted by the warden.

    • @whoknowsnotme
      @whoknowsnotme 2 года назад +68

      Same here, the 2 new wool colours used are the same ones that appear in the Woodland Mansion wool room as well

    • @Tortilla_Pizzeria_Pixels
      @Tortilla_Pizzeria_Pixels 2 года назад +4

      @@whoknowsnotme woah. That’s smart. Didn’t actually think about that.

    • @jacklord141
      @jacklord141 2 года назад +17

      I’m glad everyone is noticing that it’s really cool in terms of some narrative for Minecraft

    • @Clepto_and_Co
      @Clepto_and_Co 2 года назад +7

      @@jacklord141 the best part is that nothing is spelled out for us, but there's just enough to get us thinking

    • @HarryDinesOut
      @HarryDinesOut 2 года назад

      Cool!

  • @IceMetalPunk
    @IceMetalPunk 2 года назад +120

    Someone mentioned in the comments below that the wooden parts of the ancient city look similar to woodland mansion pieces, and that maybe the illagers found the city first. I will agree with that and also say that my headcanon for the redstone tutorials under the "portal" is the illagers were trying to engineer something to activate the portal, but never figured out how.

  • @atomsorcerer8356
    @atomsorcerer8356 2 года назад +40

    I kind of like how the Allays move and wander around on their own, and don’t just robotically go from A to B. Makes them feel more alive and whimsical, and less like a delivery drone. Such a straight A to B, no wandering, redlight / greenlight system would be more efficient, but not as interesting

    • @miningmavericks4725
      @miningmavericks4725 2 года назад +2

      I’d like for there to be a way to make them do that & for it to be more efficient, but for them to slowly lose color over a period of time after being forced to work like a robot for so long… perhaps they’ll even get mad at you

    • @thehauntedcheese
      @thehauntedcheese 2 года назад

      Something I thought about is, what if they are robots? With their high pitched noises and their behavior to deliver items especially to a certain player or a set place using sound, it seems robotical, like someone invented them, possibly for shipping supplies especially between villages, and so the illagers captured them to stop the supply lines, and to reverse engineer them, and the vex could be a failed attempt, a sign of their vexation.

  • @am3thysts
    @am3thysts 2 года назад +74

    I would love to be able to color code Allays! Not only for organization for redstone systems, but for decorative atmosphere. Allays can help bring many builds to life with energy, and being able to color them to your build would be awesome!
    Imagine walking into a haunted house with white/gray allays, or into a lush cave with green/pink/yellow allays. Or you go into an atrium or oceanic greenhouse with blue allays flying about.

    • @Raphe9000
      @Raphe9000 2 года назад +3

      I think it would be cool if mansions had different colored Allays than pillager outposts, giving at least a cosmetic reason to actually find woodland mansions since they currently don't serve much purpose. Maybe just like 6 colors with 3 exclusive to each location.

  • @IceMetalPunk
    @IceMetalPunk 2 года назад +175

    The shriekers no longer summoning wardens unless they're naturally generated is really going to mess up Tango's plans for Decked Out 2 ☹ Perhaps Hermitcraft can add a small datapack to let him set the block state, just to enable the amazingness that would surely come of that game?

    • @QuasarEE
      @QuasarEE 2 года назад +68

      I've suggested on the feedback site that they allow redstone pulses to bypass this, so that will work like it did in earlier snapshots. Maybe go and upvote it if you can.

    • @BananaWeeklyNews
      @BananaWeeklyNews 2 года назад +8

      I thought he was going to spawn wardens elsewhere and bring them into the dungeon.

    • @gostlyplays
      @gostlyplays 2 года назад +19

      He can spawn them in, name tag them, and then lure them over

    • @jAujAl1
      @jAujAl1 2 года назад +57

      They also made it so nametags make them persistent, which is exactly in line with Tango's original plan, so I assume it's going to be a fair trade for him. Will probably be a pain to lead them to where he wants, but at least it's something he can work with.
      Plus I assume they wanted to avoid the shrieker block to be used as a griefing tool. It was way too easy in its previous state to silk touch a shrieker, place it in someone's house, activate it a bunch, and nametag all the wardens that would get out of it.

    • @timewarpdrive77
      @timewarpdrive77 2 года назад +1

      @@QuasarEE You'd have to link it, my guy

  • @nukey4121
    @nukey4121 2 года назад +274

    Can’t wait for this update to come out, it’s looking incredible already

    • @nukey4121
      @nukey4121 2 года назад +2

      @Yes screw off bot

    • @michael04__806
      @michael04__806 2 года назад

      Fax

    • @JESUSCHRIST-ONLYWAYTOHEAVEN
      @JESUSCHRIST-ONLYWAYTOHEAVEN 2 года назад

      JESUS KNOCKS ON YOUR HEART AND LONGS FOR YOU TO ANSWER! HE DOESN'T WANT TO SEE ANYONE PERISH INTO HELL. GOD LOVES YOU SO HE GIVES YOU FREE WILL AND A CHOICE TO ACCEPT HIM OR REJECT HIM. TO LOVE HIM OR TO LOVE SIN/THIS WORLD. CALL UPON JESUS & ASK HIM TO FORGIVE YOUR SINS! SURRENDER YOUR WILL & YOUR LIFE TO HIM AND HE WILL GIVE YOU ETERNAL LIFE IN HEAVEN! PICTURE YOUR BEST DAY ON EARTH TIMES A BILLION FOR ETERNITY, THAT'S HEAVEN! NOW PICTURE YOUR WORST DAY ON EARTH TIMES A BILLION FOR ETERNITY, THAT'S HELL! HE WILL GIVE YOU WHAT YOU WANT SO IF YOU REJECT HIM YOU WILL BE SEPARATED FROM HIM & HIS BLESSINGS (LOVE, PEACE, JOY, HOPE, REST, ETC). IN HELL YOU WILL BE ALONE WITHOUT GOD OR PEOPLE, YOU WILL BE HOPELESS, YOU WILL BE IN DESPAIR & AGONY FOREVER!
      GOD'S STANDARD FOR HEAVEN IS PERFECTION AND ONLY JESUS (THE SON OF GOD/GOD IN THE FLESH) LIVED THAT PERFECT LIFE! HE LAID DOWN HIS LIFE & TOOK THE WRATH OF THE FATHER ON THE CROSS FOR YOUR SINS! GOD IS JUST SO HE MUST PUNISH SIN & HE IS HOLY SO NO SIN CAN ENTER HIS KINGDOM OF HEAVEN. IF YOU ARE IN CHRIST ON JUDGEMENT DAY GOD WILL SEE YOU AS HIS PERFECT SON (SINLESS SINCE YOUR SINS ARE COVERED BY JESUS' OFFERING). YOU CAN ALSO CHOOSE TO REJECT JESUS' GIFT/SACRIFICE & PAY FOR YOUR OWN SIN WITH DEATH (HELL) BUT THAT SEEMS PRETTY FOOLISH! GOD SEES & HEARS EVERYTHING YOU HAVE SAID & DONE. YOU WONT WIN AN ARGUMENT WITH HIM & YOU CANT DEFEND ANY OF YOUR SINS TO HIM. WE'RE ALL GUILTY WITHOUT ACCEPTING JESUS' SACRIFICE FOR OUR SINS!
      MUHAMMAD DIDN'T DIE FOR YOUR SINS, BUDDHA DIDN'T DIE FOR YOUR SINS, NO PASTOR/PRIEST/MARY OR SAINT DIED FOR YOUR SINS, NO IDOLS OR FALSE GODS DIED FOR YOUR SINS, NO ACTOR OR CELEBRITY DIED FOR YOUR SINS, NO ATHLETE OR POLITICIAN DIED FOR YOUR SINS!
      JESUS CHRIST ALONE DIED FOR YOUR SINS & WAS RESURRECTED FROM THE GRAVE! HE IS ALIVE & COMING BACK VERY SOON (THESE ARE END TIMES) WITH JUDGEMENT! PREPARE YOURSELVES, TURN FROM SIN & RUN TO JESUS! IT STARTS WITH ASKING HIM TO FORGIVE YOUR SINS & INVITING HIM INTO YOUR HEART/LIFE, SURRENDER ALL TO HIM! IT'S ABOUT A RELATIONSHIP WITH YOUR CREATOR. HE KNOWS YOUR PAIN & TROUBLES, TALK TO HIM LIKE A BEST FRIEND! ASK HIM TO REVEAL HIMSELF TO YOU & HELP YOU TO BELIEVE IF YOU DOUBT! DON'T WAIT TO CRY OUT! NO ONE IS PROMISED TOMORROW! HE LONGS FOR YOU TO INVITE HIM IN, HE LOVES YOU MORE THAN ANY PERSON EVER COULD, HE CREATED YOU!
      Jesus answered, “I am the way and the truth and the life. No one comes to the Father except through me."-John 14:6
      "But whosoever shall deny me before men, him will I also deny before my Father which is in heaven."-Matthew 10:33
      “For the wages of sin is death (hell), but the gift of God is eternal life in Christ Jesus our Lord”-Romans 6:23

    • @has2bdone462
      @has2bdone462 2 года назад +1

      Looks like ancient cities are gonna be the go to for god apples

  • @SilvyReacts
    @SilvyReacts 2 года назад +164

    I think the redstone tutorial thing is a good idea, but I don't think it's placement makes much sense. Why would that be down there? It would probably make more sense to have a villager building do this sort of thing where if one spawns in a village it would have one of several redstone contraptions. And maybe that is an opportunity for a new villager job that focuses on redstone trades.

    • @SilvyReacts
      @SilvyReacts 2 года назад +14

      As for the wood in the ancient cities, it looks weird.

    • @frypy5048
      @frypy5048 2 года назад +18

      agree, it feels so out of place

    • @QuasarEE
      @QuasarEE 2 года назад +23

      @@frypy5048 Because it is, it was added by someone else later exploring the structure and doing archeology. And from the block palette, it seems like it's the illagers that have been doing it.

    • @inputoutput2938
      @inputoutput2938 2 года назад +5

      Keep in mind X is still viewing this with night vision on

    • @jacksonpercy8044
      @jacksonpercy8044 2 года назад +1

      Somebody said it makes sense lore-wise that whatever civilisation was there before had been experimenting with redstone, and I think that makes sense. But I think players will have trouble finding it if they don't already know about it.

  • @SemiHypercube
    @SemiHypercube 2 года назад +446

    I still think allays should be renewable, seems like it'd be too difficult to find them if they only spawn in uncommon structures on world gen. Also I feel like the ancient cities don't really have too many god apples anyways since a) it's clearly an end-game level structure since the loot actually seems a bit similar to end cities and b) I feel like it'd be better if god apples were easier to obtain since currently I feel they're so rare that you'll never want to use them. They should also add like a way to separate the minecart/boat and [block] in like the crafting grid in case you want to reuse them

    • @dtslawyer6970
      @dtslawyer6970 2 года назад +36

      My thoughts exactly. The loot is decent but by the time you would ideally visit the city, everything except the swift sneak and otherside music disc is easily obtainable and farmable.
      And we already have end cities (and villagers) for diamonds and diamond equipment, so that’s kind of off the table

    • @Anas-gz4my
      @Anas-gz4my 2 года назад +13

      I agree with the ancient city loot as well! Perhaps Notch apples should generate a bit more commonly. Not to mention, why snowballs and ice? That's honestly very lame. I also agree with separating TNT/furnace/chest/hopper minecarts through the crafting grid

    • @cerebraldreams4738
      @cerebraldreams4738 2 года назад +16

      I honestly think god apples should be made craftable, with some ungodly expensive recipe. Gold blocks weren't a terrible idea. Eight stacks of gold blocks for a stack of god apples is really expensive, and that means most people aren't going to use god apples as their day to day food item.

    • @Mrs._Fenc
      @Mrs._Fenc 2 года назад +7

      @@Anas-gz4my snowballs is to teach the mechanic of distracting the Warden in the place, and the ice is theming with the ice box. and ice box is an old school refrigerator if you didn't know

    • @rizizum
      @rizizum 2 года назад +5

      @@cerebraldreams4738 You can easily farm gold though, Enchanted Apples can literally make you invincible for some time, it should not be able to be farmable so easily

  • @enn1924
    @enn1924 2 года назад +16

    Since the new wool blocks that generate are the same color as the ones on the wool room of the woodland mansion, we could tell that the illagers were at the ancient cities before
    Maybe the allays came from the portal at the center of the city and thats where the illagers found them

  • @erikm8373
    @erikm8373 2 года назад +17

    The new dark oak parts in the ancient cities make me think that perhaps the Pillagers once lived there. The watchtower specifically reminds me of the pillager outposts, and living underground for a long time would explain why their skin is so pale. Maybe they had to leave after the skulk and the wardens appeared, and turned into nomadic raiders

  • @ThunderHorseWx
    @ThunderHorseWx 2 года назад +36

    Being unable to summon the warden with placed shriekers is going to throw a bit of a wrench into Tango's "Decked Out 2" plans.

    • @Alienguy500
      @Alienguy500 2 года назад +4

      Either he’s gonna have to build it in the deep dark biome or somehow transport one to wherever it’s going to be

    • @felixgaming7526
      @felixgaming7526 2 года назад +2

      true, but with name tags it will still be doable. He could build it in the deep dark as well. it would be cool if sculk shriekers that are found in chests would spawn wardens.

    • @JackSimpson2077
      @JackSimpson2077 2 года назад

      @@Alienguy500 It's going to be multiple layers, so maybe

  • @pavloydus
    @pavloydus 2 года назад +37

    For me this is screaming lore.
    First, the illagers were here, they build passages with dark oak and the wool colours they have at the mansions. Second, there's evidence the city was built by ancient villagers (mending, warden-corrupted golem, golden carrots). Third, what is an unlit campfire doing in the middle of the wool storage

    • @elekiddo
      @elekiddo 2 года назад +4

      And why does the wool have the *exact* colour palette as Steve’s clothes?

    • @starsilverinfinity
      @starsilverinfinity 2 года назад +6

      Why the Illagers? What if this is the origins of the Illagers - what if the reason they're pale and not exactly the same as the villagers is because long ago they diverged from the villagers to live underground in cities their own way, becoming pale and such until something happened involving the Skulk and maybe even the Warden and they were forced to return to the surface, now a homeless people they build homes in biomes they were most familiar with from their excursions to the surface and now seek to expand further by irradicating the villagers and perhaps taking their land

    • @pavloydus
      @pavloydus 2 года назад

      @@starsilverinfinity maybe the other way, the villagers came from the underground being pale but only some of them adapted

    • @starsilverinfinity
      @starsilverinfinity 2 года назад

      @@pavloydus Hrm - a good alternative. . .perhaps some resorted to normal city life while others took the tech that caused them to lose their homes and refined it in secret mansions, waiting for the time to reassert their "superiority"

    • @imperfectimp
      @imperfectimp 2 года назад

      My theory is that these cities were inhabited by villagers who were corrupted into illagers. The iron golem was transformed into the warden. It doesn't quite add up, since it'd mean the warden and illagers would be on the same team, which they don't seem to be. But it's a theory I like. Lots of possibilities for lore, indeed.

  • @tommasolarghetti
    @tommasolarghetti 2 года назад +56

    I have a theory about the new structures in the ancient city:
    the wool and the wood looks like the ones in the woodlen Mansion, they seems that they were put there later, like someone already discover the ancient City.... so I belive Illagers already went there

    • @dtslawyer6970
      @dtslawyer6970 2 года назад +13

      Not surprised if this was the case, the dudes are freaking everywhere lmao

    • @Fikova-db1um
      @Fikova-db1um 2 года назад +8

      exactly my thoughts as soon as I saw that big pile of wool.

    • @elekiddo
      @elekiddo 2 года назад +6

      @@Fikova-db1um why does the wool have the exact colour palette of Steve’s clothes?

    • @lawsonhovind7335
      @lawsonhovind7335 2 года назад +10

      Especially if you factor in the theory of the Illagers trying to create life, perhaps this was an early iteration of their trials, seeking some ancient power beneath the earth, that eventually never came to fruition

    • @cerebraldreams4738
      @cerebraldreams4738 2 года назад +1

      @@lawsonhovind7335 - Either that or their attempts created a monster that started slaughtering them, so they got the fuck out of town and built a woodland mansion instead, where they've figured out how to make a totem of undying and summon vexes. This would make the Warden a dangerous failed experiment that illagers are careful not to repeat.

  • @terror_tonic
    @terror_tonic 2 года назад +6

    i love the allay noises, they have bells and chimes in their voices! gives a sense that they are otherworldly and ethereal, strange little things we don't fully understand. like trickster fairies that laugh when you ask them something, or that have been put in cages to stop them from leading people deeper into the forest! maybe they could be adjusted as not to be so piercing like you say, but i think they sound delightful, very playful like windchimes

  • @splatman3589
    @splatman3589 2 года назад +157

    I like that there’s a way for new players to learn red stone. However, it feels out of place in the ancient cities. I think it would be better as a world template that new players can go into to learn

    • @luistestart135
      @luistestart135 2 года назад +34

      I think it's a very cool concept that absolutely should be incorporated into more structures but I also don't like how it was implemented.
      I think that having a pristine lab that looks clean and neat is very out of place, yet it would be amazing if it was a trap that not only spawned the warden if the player wasn't careful, but would also have a lot of incomplete circuits for the player to find, giving rewards for repairing them (for example opening a door or something)

    • @MattiAntsuK
      @MattiAntsuK 2 года назад

      You got April Fooled

    • @huntersole68
      @huntersole68 2 года назад

      wrong

    • @etienneporras7252
      @etienneporras7252 2 года назад +3

      Years ago I used to dream of incorporating more Redstone into Villages. It would be readily accessable to new players and would greatly encourage it's use.

    • @Mrs._Fenc
      @Mrs._Fenc 2 года назад +3

      @@MattiAntsuK that's a day early in the majority of places, and i think it would be a ton more blunt if it was an April Fools joke

  • @RaqtorRaqtor
    @RaqtorRaqtor 2 года назад +28

    The dark oak and wool blocks resemble the ones from woodland mansions, also the dark oak towers resemble mini pillager outposts, it seems that the illagers explored ancient cities and set up camps there, they also fixed it up a little for some reason...

    • @goldencreeper2551
      @goldencreeper2551 2 года назад +4

      likely for easier navigation

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 2 года назад +4

      less about fixing it and more about building on it to get around for themselves.

    • @navidzamzami9220
      @navidzamzami9220 2 года назад +3

      Don't forget about the blue and cyan wools. Illagers have a lot those in their mansions too.

    • @Raphe9000
      @Raphe9000 2 года назад +1

      That's what I'm thinking too. The carpeted bridges especially look like they're trying to make their own pathways on top of it to safely move around.

  • @somerandomewan110
    @somerandomewan110 2 года назад +55

    I was hoping that the Allay would sound cuter or more curious. In my mind it would be what BD-1, from Jedi: Fallen order, would sound like if it was a living thing.

    • @bobograndman
      @bobograndman 2 года назад +3

      I wouldn’t want to use them purely because hearing their sounds all the time would give me a headache

  • @jemmerllast8492
    @jemmerllast8492 2 года назад +24

    I totally agree with the others talking about the illagers; came down to the comments thinking I had an original thought haha
    It looks like they found the city and then worked on making it safe to use. That one structure at 9:50 even looks like a pillager outpost!

  • @kaet8333
    @kaet8333 2 года назад +40

    The colors of wool used in the ancient city immediately reminded me of Steve, which I think is a very cool piece of lore

    • @FriedMonkey362
      @FriedMonkey362 2 года назад +7

      Quasilore

    • @anthony1451
      @anthony1451 2 года назад +12

      Same piles of wool as in the Illager Mansions

    • @QuasarEE
      @QuasarEE 2 года назад +7

      @@anthony1451 Which are also made of dark oak wood.

    • @timewarpdrive77
      @timewarpdrive77 2 года назад +3

      Steve's colors are: purple, light blue, white, dark tan, dark brown, and a tiny bit of gray....
      How is a pile of blue wool steve's colors?

    • @Dan0RG
      @Dan0RG 2 года назад +1

      @@timewarpdrive77 Steve's pants?

  • @blue-cloud-studios
    @blue-cloud-studios 2 года назад +11

    With the new ancient city's there new lore with wool and the dark oak it can be possible the pillagers could be involved but I don't think they built it but refined it to make it more safe and the blue wool is the same as the wool in the woodland mansions 👀

  • @draco_44
    @draco_44 2 года назад +41

    I just gotta say that I really respect Mojang. They are one of the the only game developers that actually listens to the community and interacts with them, as well as them being very open with the development process and seemingly having a great workplace environment

    • @zenu903
      @zenu903 2 года назад +12

      Me too. For the developer of one of the biggest games ever they really give that "indie dev studio" vibe, in a great way, of course.

    • @Duck-cm6rq
      @Duck-cm6rq 2 года назад

      Same but they need to stop with the mob votes and add nether wood boats and acacia wood

  • @KaneyoriHK
    @KaneyoriHK 2 года назад +4

    The allay sounds so creepy, but i think that's neat, they remind me of little ghosts, the laughs, the behaviour to pick up and move items to the sounds of music or to a guardian, as if they're dead children, being told to pick up their toys. Maybe they serve as an inbetween, children who've not yet become corrupted into the Vex.
    But that's just a fun little theory in my head

  • @Harristic
    @Harristic 2 года назад +10

    There’s two other advancements too, both in husbandry. One for getting a bucket of tadpole, then on for getting all types of frog light.

  • @tallulahwooding3546
    @tallulahwooding3546 2 года назад +9

    i actually really enjoy their noises: it feels like they're mischievous imps of some kind who you can sort of corral into picking up items but ultimately they're a little scatterbrained

  • @TwiliPaladin
    @TwiliPaladin 2 года назад +6

    Even though I’ve never coded anything in C++, I already happen to know that the funkiness with the Darkness effect in Bedrock is literally as simple as no one noticing that someone hit the “-” key while programming it.

    • @christiancarter255
      @christiancarter255 2 года назад

      This is possible!

    • @remor698
      @remor698 2 года назад +2

      I actually really like the effect. I know it's a bug, but I'd love it to be a feature to carry over to java, just because it looks cool.

  • @alexanderwelshwelsh9931
    @alexanderwelshwelsh9931 2 года назад +8

    I really like the new ancient cities
    Feels like someone recently came and built the wooden and wool structures to help them explore the place

  • @JDubsMedia
    @JDubsMedia 2 года назад +5

    Wow, I remember when you presented your redstone tutorial idea in Urlaf's stream. I love how Mojang puts great effort into working with community feedback, and it's awesome to see your idea in the game!
    Thanks for the fun snapshot coverage as always, Xisuma :D

  • @chicagogr81
    @chicagogr81 2 года назад +31

    We've had a new update in June the past 2 years and it feels like Mojang is getting close with this one too. I think they just don't want to jinx it and are waiting to announce an official release date until they're genuinely finished with the update.

  • @rudrodeepchatterjee
    @rudrodeepchatterjee 2 года назад +2

    The redstone tips idea was amazing. I love how Mojang makes effort to lay hints to features in the game, for example the igloo basement teaching curing, jungle temples regarding basic piston code combinations, and now the central statue pillars regarding silencing skulk tech. With all of this, the new idea is really good!

  • @Icebadger
    @Icebadger 2 года назад +6

    I'm glad the Allay have good, union regulated breaks

  • @remor698
    @remor698 2 года назад +3

    Hmm, I like the added layers and variation of the ancient cities now, not so much a fan of the brightly colored wool though. At most, I'd let dark blue and black wool be a variation on the usual grey wool around the city.
    Also, having a dedicated "this is a redstone tutorial" style room in the middle of the ancient city, in a hidden area you would super easily miss if you didn't know about it, seems both counterproductive and kind of immersion breaking to me. Not to mention, as happened to you, the contraptions can get messed up by the randomly growing sculk all around and considering there is only one per city, that is too high a chance for such a useful thing to be rendered partially useless.
    I would much more like it, if the entire ancient city had all manner of redstone circuits and contraptions like these built into it, not just for hiding away extra treasure, but also working to show, that the former inhabitants of this place were quite technologically advanced.

  • @liquidminds
    @liquidminds 2 года назад +2

    Considering that different notes on noteblocks have different colors, it would be really really amazing if you could color-code them to interact with specific noteblocks only.
    Would make sorting a lot easier if you could assign a specific noteblock to a specific allay.

  • @krysmun
    @krysmun 2 года назад +1

    that Minecart Variant Change is HUGE for minecart-focused farms that break and re-dispense those minecarts, it means that the process can be entirely automated and self-sufficient now! I remember IlMango Talking about this when he went over the Chest-Boats, explaining how much easier it'd be if the carts did the same thing that the boats did, which is drop as a single item. i'm so glad they actually did this. makes me think they were watching Mango's video on it. :D

  • @jcthefluteman
    @jcthefluteman 2 года назад +7

    8:14 “Wouldn’t it be cool if we had a dyeable mob?”
    Watch X forget sheep are in the game

  • @_Jovani
    @_Jovani 2 года назад +11

    I really love the idea of teaching minecraft mechanics in the world and its great you suggested it and it got implemented. This concept reminds me of a video by RetroGamingNow I think titled "Why Minecraft is Secretly Impossible" where he plays the game without knowing any prior information. The first iteration of teaching players game mechanics I can think of is probably the jungle temple. All in all a great addition.

  • @DrakoWulf
    @DrakoWulf 2 года назад +2

    8:12
    We already have a dyable mob. Sheep! Although I wouldn't mind having more. Imagine dyable slimes. That'd be pretty cool!

  • @brickbot2.038
    @brickbot2.038 2 года назад +8

    I feel like the Ancient City overhaul has some big new lore implications. It looks like the ancient cities existed years ago, after they died out a new civilization took residence there and repaired some of the worn stone bits with wood, as well as introducing colorful carpets. The wood isn't fully rotted away, the wool is vibrant - those people were there not too long ago. Those people seem responsible for the redstone as well, finding ways to utilize the sculk sensors as a trap to their own benefit.

    • @Skibbutz
      @Skibbutz 2 года назад +5

      It's the Illagers, dark oak and Shades of blue wool. Just like the mansions

    • @aguyontheinternet8436
      @aguyontheinternet8436 2 года назад +1

      honestly, I think the redstone shown is beyond the pillagers, *especially* the door. I think the civilization who built the huge city in the first place were the ones tinkering with machines. Besides, it seems like the redstone room was built along with the statue, and there is no way the pillagers built that statue.

    • @charlestonianbuilder344
      @charlestonianbuilder344 2 года назад +1

      The illagers! They seekee refuge in the depths of the caves turning pale and grey, turning tje city into makeshift bases in which they would learn from the city's lost builders while avoiding the warden, thhey eventually left the place to build a better base eithout threats, the mansions, and with obtaining knowlegde of the lost advanced race, they rule the overworld

  • @jo-jo1117
    @jo-jo1117 2 года назад +3

    I would love if the ancient city's had another unique item like a tool, a weapon of an armor piece! For Example you could do something like a wand, a grappling hook or boots that allow you to double jump. Would make it way more interesting and unique!

  • @tallynnyntyg6008
    @tallynnyntyg6008 2 года назад +3

    3:11 That is so much easier. I recall trying to play with those and finding the chests can no longer stack due to a hidden tag change.

  • @Potatoboii2
    @Potatoboii2 2 года назад +10

    What if the chest infront of the warden head/portal was a trapped chest that that triggered a trapdoor to drop you into the tutorial room. The lamps ticking down made me instantly think of a clock , and a structure with a small timer challenge linked up to a few pieces of TNT could be cool.

    • @LazyLoonz
      @LazyLoonz 2 года назад

      I don't think it's a tutorial room, it's for lore

    • @Potatoboii2
      @Potatoboii2 2 года назад

      @@LazyLoonz The room that teaches you how to use redstone components and make contraptions from them isn't a tutorial? Got it.

  • @shookified
    @shookified 2 года назад +9

    Honestly it would be cool to see a glowing mushroom or flower underground 🤷‍♂️

    • @thespiritualfishlad4153
      @thespiritualfishlad4153 2 года назад +1

      agreed

    • @remor698
      @remor698 2 года назад +3

      Glow lichen and glow berries are probably already meant to serve that purpose, but I agree, there should be some sort of glowing plant to liven up non-lush caves at least a little bit.
      A glowing mushroom seems like a good idea, maybe even have the caves beneath mushroom islands be filled with giant versions of these.

    • @sireawfulthe1st291
      @sireawfulthe1st291 2 года назад

      Spore Blossom: Am I a joke to you?

  • @LunizIsGlacey
    @LunizIsGlacey 2 года назад +10

    I love that little addition of the redstone tutorial area! Definitely needs tweaking though. I've loved redstone for ages, and if this addition helps bring more newcomers to the community then that's so great!

    • @Onion_Toby
      @Onion_Toby 2 года назад +2

      It would also add anxiety during exploration since the redstone makes a lot of noise, which can be lethal in the Ancient City
      Probably increase the tension during exploration

    • @aguyontheinternet8436
      @aguyontheinternet8436 2 года назад +1

      @@Onion_Toby Nah, that room was built to be untouchable. It's why it's the only place the Ancients could work on redstone in peace in the city

  • @HarryDinesOut
    @HarryDinesOut 2 года назад +3

    LOVE the redstone-tutorial-area-idea-thingy. Especially when it involves the new skulk blocks. I'm with you on their location though. Maybe they should appear in some other ancient building. Like an "ancient lab" or "test chamber" or something.
    I think being down in the world, as far as they are right now, is still OK. We don't wanna give new players ALL the answers upfront, right?? Should definitely be further down than where redstone ore naturally appears. =p
    I also like the idea of having those transparent wisps. Even in the Nether. Like maybe they could be the opposite of the Allay. Instead of finding items for you ... they'll come steal your items? ... and you can watch your diamond sword float away in its belly. Maybe a new item to help counter or catch them back or something.

    • @remor698
      @remor698 2 года назад

      It would probably be a better idea to not have a dedicated redstone tutorial area, but rather just have a variety of complex redstone circuits integrated into the city itself, making the former inhabitants seem more technologically advanced and let the players pick them apart rather than just be shown exactly how they work piece by piece.

  • @LaSneky
    @LaSneky 2 года назад +1

    13:47 Im pretty sure its showcasing how redstone signals dont go through transparent blocks but do with other blocks, however the sculk growth seems to have messed that up

  • @KhaoticSanctum69
    @KhaoticSanctum69 2 года назад +24

    They said there's gonna be something we were NEVER be able to do before in the deep dark city in that one Minecraft Live. I'm hoping for something crazy, like auto crafting, teleporting via some kind of way stone, or maybe a brand new weapon/magic. Honestly I'll be happy if there's anything worth going to the Deep Dark for. I like where they're going with the parity and stuff too, I hope someday soon the barrier between Bedrock and Java is destroyed and they're essentially the same game with cross play.
    A lad can dream I suppose

    • @retributin2849
      @retributin2849 2 года назад +2

      Like a new dimension?

    • @tamas9554
      @tamas9554 2 года назад +1

      I think they really should make the cities something unique as well, besides the Stronghold, Nether Fortress, Village and End city, there is no other structure that gives you very valuable and unique loot, or other important things gameplay wise

    • @timewarpdrive77
      @timewarpdrive77 2 года назад +3

      According to the feedback site, bedrock and java redstone are never going to be the same... So I doubt full parity will ever happen (let alone cross-play)

    • @timohara7717
      @timohara7717 2 года назад

      @@timewarpdrive77 cross play already exists

    • @timewarpdrive77
      @timewarpdrive77 2 года назад +3

      @@timohara7717 Not between java and pocket editiion

  • @95thWitherKing
    @95thWitherKing 2 года назад +8

    The city’s are one of the coolest structures ever

  • @Giga_Pudding
    @Giga_Pudding 2 года назад +7

    The wisps are cute. I kind of wish they were kept to some degree. Having a little dyable Navi would be cute.

    • @aguyontheinternet8436
      @aguyontheinternet8436 2 года назад

      god no. Not navi please god no. no nononono. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    • @Giga_Pudding
      @Giga_Pudding 2 года назад

      @@aguyontheinternet8436 Not a literal Navi. Goodness no... I'm not insane. Haha.

    • @lurji
      @lurji 2 года назад

      the navi were only cool for their language and worldbuilding change my mind

  • @FriedMonkey362
    @FriedMonkey362 2 года назад +6

    Make allays able to be coloured and different coloured allays, respond to different sounds, weather you place dirt or hay bale different coloured allays respond to that

    • @remor698
      @remor698 2 года назад

      Yes, that would make an allay based sorting system much easier to construct.

  • @Rad0905
    @Rad0905 2 года назад +5

    The red stone tutorial is cool. But I don’t see what the point is. I’m not gonna go all the way to the deep dark to find how to use to make a clock. No matter my Minecraft experience level, your one and websites will always be my go to. And it doesn’t really make sense why that’s even in the city

    • @hunterblanchard6538
      @hunterblanchard6538 2 года назад +1

      I agree. I like the idea of having some places in the world that could give you minor ideas of how red stone works, but I feel it being in the ancient city is a bit forced. Plus it seems a bit too far out of reach for early players, and would likely work better in some overworld structure.

    • @remor698
      @remor698 2 года назад

      Yeah, a literal redstone tutorial area doesn't fit into this place. It would be far better, in my opinion, to have multiple uses cases for complex redstone contraptions be scattered about the city in a sensible fashion. More something for players to pick apart and get lore implications out of than something so obviously meant to be an immersion breaking teaching tool.

  • @IFailAtUsernames19
    @IFailAtUsernames19 2 года назад +9

    A datapack to let you set Shriekers to "summon mode" should be super easy. I think I'll go ahead and try to make one.

  • @papaturtsgaming2028
    @papaturtsgaming2028 2 года назад +12

    Well the warden/shreiker could set tango back a bit for decked out 2.0

    • @ElizabethPayet
      @ElizabethPayet 2 года назад +3

      Luckily they changed it so name tags keep wardens from tunneling back down, so it shouldn’t be too much of a problem

    • @papaturtsgaming2028
      @papaturtsgaming2028 2 года назад +2

      @@ElizabethPayet well still an issue as they dont go in boats or minecarts as far as i know-they have the world border-dont remember how far out, if the anceint city is to far, tango said himself, thered be no point to doing it then as the hermets may not wanna make the trek to it all that much

    • @ElizabethPayet
      @ElizabethPayet 2 года назад +1

      @@papaturtsgaming2028 I think the world border is there to make sure the hermits don’t load in too many chunks before 1.19 considering how limited the world is - 1.19 is when they’ll likely take it down. And tango can just set up a nether portal and use skulk sensors or even just himself to lead the warden on a path in the nether to his base. It’ll be difficult for sure, but not impossible

    • @papaturtsgaming2028
      @papaturtsgaming2028 2 года назад +1

      @@ElizabethPayet true, mostly would have to wait an see how things turn out, an yea, world borders handy for that, the anceint city could become a few blocks away from it or could be up to 10k blocks away, looka at how long it takes for tango an impulse to get to the nether fortress an thats 3k in the nether, just an example

    • @papaturtsgaming2028
      @papaturtsgaming2028 2 года назад +1

      @@ElizabethPayet Well knowing Tango, he'll find a way to make it work an make it great!! He's not one to let his community down
      Also thank you xisuma for bringing us the excellent content you do :D

  • @DagoDuck
    @DagoDuck 2 года назад +1

    15:00 If you put the boat on a halfslab, you'll be able to place 24 on the sides.

  • @stag5783
    @stag5783 2 года назад +2

    Honestly the redstone tutorials would make so much more sense in a wooden mansion. It adds to existing lore around the illagers, and the mansions are honestly full of wasted space.

  • @Damonj17
    @Damonj17 2 года назад +11

    13:46 i think it's trying to tell you that you can pass redstone through solid blocks (ie the sculk block), and not translucent blocks (like glass)

    • @remor698
      @remor698 2 года назад

      Yeah, the problem is, that this room got taken over by sculk, so it is no longer a clear tutorial. One reason why I feel like this shouldn't be all one unique room in every ancient city, but rather scattered about all over the city to show these circuits working in normal living conditions. The redundancy would make the tutorial effect less likely to get corrupted and it would add a bit of lore by showing just how technologically advanced these people were.

  • @sprucewoodplanks
    @sprucewoodplanks 2 года назад +3

    Somethung super cool I noticed was that the pile of wool in the Ancient City is the same colors that are in the wool room in the Woodland Mansion. Maybe some cool lore connectivity going on?

  • @Thebiggestgordon
    @Thebiggestgordon 2 года назад +2

    I am so SO happy about the note block with wool change, I love making little note block songs in builds and it’s always really annoyed me that you had to have an entire air block above the noteblocks for them to work.

  • @Apothecartea
    @Apothecartea 2 года назад

    I saw that livestream! Wow! I'm really glad they actually incorporated your idea, that's awesome!

  • @montuckyliam6579
    @montuckyliam6579 2 года назад +3

    Tap dancing warden probably gonna be in April fools day tomorrow

  • @PoggersAndy
    @PoggersAndy 2 года назад +7

    Ancient city loot id still say is lacking, Swift sneak is cool but, it's just not that good to justify the difficulty. It's a bit disappointing being told that something completely new would be added thats never been possible before just to have it be faster sneaking speed.

    • @noahboddy1484
      @noahboddy1484 2 года назад +4

      It feels like the drowned all over again.
      Mojang: We are adding in a new aquatic hostile mob!!
      Community: OMG sharks? piranhas? new guardian variant? mermaids? mob a???!!!
      Mojang: LOL nah fam here have this waterlogged zombie that is essentially the wither skeleton of the ocean, both of them are annoying and has a drop so rare that the only realistic way to obtain it is to spend hours building a contraption to mindlessly grind these guys for hours. Oh yeah, and dont throw your trident in the end, even with loyalty your rare weapon will be lost if its tossed in the void.

    • @tamas9554
      @tamas9554 2 года назад

      The deep dark is not really a challange, even if you don't cheese the warden you can still just press shift permanently or just get rid of the shriekers, and thus the warden forever. I have to agree with you on the swift sneak part, even if they are not very hard to get, I think they are just borderline useless, nobody will seek out the Ancient City to get their hands on that enchant. I still think that they will add something uniqe and useful into the Ancient Cities, besides the sculk blocks of course

    • @blatantslander
      @blatantslander 2 года назад +1

      I dont know man seems pretty worth it

    • @noahboddy1484
      @noahboddy1484 2 года назад +1

      (Reposting my comment here, I already posted this comment on RayWorks video and elsewhere in Xiumas video because I want to see what the community thinks of this.)
      Not going to lie, the loot in the Ancient Cities still isnt enough for me. I dont mean to sound greedy, but what they really need to add are SEVERAL new items that are VERY valuable for me to find. As it stands, most of the current loot are stuff that I can find more easily in other places, or just random enchanted stuff which I mostly dont care about because I can just trade with librarians to get the same or better books.
      How about a new plant only found here, that can be farmed and used to brew luck potions? How about a new enchantment only found here that is essentially looting for bows? How about a brand new music disk just for this place? How about a guaranteed wither skull in every city? How about a new composter-like block that can convert certain blocks and items into XP instead of bonemeal, with rarer or more valuable items filling the machine faster and giving you more XP? Or perhaps instead, a new block/item that can be used to store your XP in bulk? What about rare enchanting books that are a level higher than the normal max level of that enchant, but it costs 50 XP to apply onto an item?
      I mean COME ON MOJANG! Actually make me want to explore this place! Look at 12:00 and tell me that the loot table is the best. It isnt. The best parts of the loot is the enchanted golden apples, which your not ever going to eat anyway as they are more or less just a collectors item due to their unbelievable rarity, and the other main value to these chests is the enchanting books, and again, you can just trade with Librarians to get even better books, except for swift sneak, which isnt even that crazy. It just lets you sneak faster. Its nice, but I can absolutely live without it. Take out the golden apples and enchanting books from the looting table, and what are you left with? It actually largely looks like dungeon or mineshaft loot with several changes and the inclusion of Diamond horse armor, bottles of enchanting, some enchanted pants and hoes for some reason, and everything else is immediately forgettable. The loot still needs a major overhaul. It makes zero sense for the literal strongest mob IN THE ENTIRE GAME to be largely guarding an enchantment for pants and chests with glowberries, coal, candles, nametags, soul torches, and leads. Like, come on.
      We should still be mass petitioning Mojang to add more new loot to the deep dark chests.

    • @blatantslander
      @blatantslander 2 года назад

      @@noahboddy1484 Don't worry Noah your greed will be satisfied I've been through it before, it's the curse of being too smart and thinking things far ahead. So take a deep breath and make yourself have smallest thoughts about it so you get genuinely suprised and appreciate whatever is coming.

  • @elekiddo
    @elekiddo 2 года назад +2

    The redstone room somewhat reminds me of the airship interior from the When Dungeons Arise Mod

  • @dripstone4180
    @dripstone4180 2 года назад +2

    damn
    the sounds of the allay really look like from outer world

  • @MaxxxMaxMaxx
    @MaxxxMaxMaxx 2 года назад +11

    I wonder how tango is gonna utilize the warden in the future.. design the entire decked out 2 around the warden spawn block since the spawn mechanic doesn't work if you move it?

    • @noimnotgoingtoenteraname
      @noimnotgoingtoenteraname 2 года назад +6

      I'm not sure he'll be using shriekers at all when he can just like name tag a warden and take it where he needs it

    • @randomviewer396
      @randomviewer396 2 года назад +2

      @@noimnotgoingtoenteraname I think it still despawns even with a name tag

    • @MaxxxMaxMaxx
      @MaxxxMaxMaxx 2 года назад

      @@noimnotgoingtoenteraname i guess that's a good way to do it. It all depends on how it all works out in the end. I didn't watch much of season 7 but if the player isn't supposed to kill the warden in any way and/or the wardens name tag stays when he goes into a block i think you only need one, and that makes it easier to design for sure.

    • @timohara7717
      @timohara7717 2 года назад +1

      @@randomviewer396 no

  • @PillzmansFox
    @PillzmansFox 2 года назад +6

    I love the allay voices, I didn't care about the redstone use, I voted for the atmospheric side. I wanted a mob that'll work for an enchanted forest and not only does it work for that but it could work for a cursed forest or horror map with some of its sounds

    • @JackSimpson2077
      @JackSimpson2077 2 года назад

      Same, I was hoping for a mystical ambient noise for them as I voted for them purely because they reminded me of fairies

  • @nartnageek997
    @nartnageek997 2 года назад +1

    I experienced that issue with structure generation too, but I was able to teleport to an ancient city without any trouble.
    The only affected structures seem to be the mansion and outpost, probably because of the changes to include the allay mob.

  • @snapslingpeavine1371
    @snapslingpeavine1371 2 года назад +2

    I think the allay noises are so mystical sounding, but in a very pleasant way. I don’t think I’d mind hearing a bunch of them as long as the devs cranked dowm their volume a bit.

  • @arcticdino1650
    @arcticdino1650 2 года назад +5

    I hope there is a way to make the shriekers you place spawn Wardens. Otherwise it's going to make building a custom deep dark a bit of a pain

    • @QuasarEE
      @QuasarEE 2 года назад +2

      My suggestion is that redstone pulses should do this, like they did earlier.

    • @Onion_Toby
      @Onion_Toby 2 года назад +1

      You can't summon a warden for combat either

    • @Skibbutz
      @Skibbutz 2 года назад +2

      If you're doing it in creative or have cheats enabled, the Debug stick will probably be able to reactivate their warden spawing capabilities

  • @jacklord141
    @jacklord141 2 года назад +10

    Judging by the shape of the wooden towers (which look like pillager outpost roofs) and the fact that they are made of dark oak has me believe it is meant to show that at some point pillagers we’re sneaking around in the ancient city but left or were all killed by the warden

    • @kabobawsome
      @kabobawsome 2 года назад +5

      Especially how out of place and bolted on they look. Mojang has fully figured out how to do environmental storytelling in a procedural world and it's great.

    • @LazyLoonz
      @LazyLoonz 2 года назад

      They may have been killed, rest in peace oof

  • @narnonarno5529
    @narnonarno5529 2 года назад +1

    12:54 There is a chest above with a golden carrot in it. Eating the golden carrot will produce a sound loud enough to trigger the sculk sensors, opening the secret door.

    • @xisumavoid
      @xisumavoid  2 года назад +1

      Oh. I thought i was unlucky with that loot lol

  • @rodricbr
    @rodricbr 2 года назад

    12:11 love how the sculk sensor block thingy is kinda following the mouse cursor

  • @rologinger12
    @rologinger12 2 года назад +3

    The jungle temple would be better for the redstone tutorials!🌴 -more accessible and already has redstone in it!

    • @remor698
      @remor698 2 года назад +1

      Why not have both? An updated jungle temple for basic contraptions and the ancient city for complex ones.
      I don't think either of them should really contain an actual tutorial room, like the ancient city currently does, but instead contain sensible use cases for the player to pick apart.

  • @zenu903
    @zenu903 2 года назад +6

    About the redstone tutorials, I like them but they are way too hidden. I understand Mojang not wanting to overwhelm a casual player but simpler redstone could be used in a lot of places too! (think of little automated farms in villages or traps in Pillager's structures, like somebody else said here). It would make the game much more rewarding to explore.

    • @remor698
      @remor698 2 года назад +1

      I agree, that they are too hidden currently, but I disagree with the idea of letting villagers and illagers have redstone contraptions, as they don't seem like they lorewise would know what to do with redstone other than brew potions.
      Updates to the jungle and desert temple could add more simple circuits for the player to come across. The really complex stuff, in my opinion, should stay in the ancient cities, but be more scattered about, more integrated into it to give the appearance of its former inhabitants having been really technologically advanced instead of there just being one dedicated room, that might as well have a glowing sign over it, labeled "Redstone Tutorial".

  • @Tortilla_Pizzeria_Pixels
    @Tortilla_Pizzeria_Pixels 2 года назад +2

    I find it saddening honestly that you can’t place a sculk shrieker above in the overworld. That means no more Warden Tank in a base idea I had :(
    Also, I love the wood details but I don’t like that they are basically dark oak mineshaft segments. I think they could be more original and they could blend in better with the cities.

  • @notevelyne
    @notevelyne 2 года назад +1

    Allay's Noise sounds so cute and very adorable, Mojang should give them More purpose besides being a moving Hopper.

  • @danielrhouck
    @danielrhouck 2 года назад +3

    The chestboat is yet more powerful than you say at the end of this video. You can have it sitting on a slab and get two levels of side hoppers: 9 on top, 12 on one side layer, 12 on another side layer, and 9 on bottom is 33 inward hoppers and 9 outward ones.

    • @kabobawsome
      @kabobawsome 2 года назад

      And you can get even more insane with droppers, which can go much faster.

    • @danielrhouck
      @danielrhouck 2 года назад

      @@kabobawsome And can point up, deading to Ilmango surrounding a chestboat with 41 droppers (one was missing so the boat could get in and out) to fill it in 8.5 seconds

  • @iloNiki2078
    @iloNiki2078 2 года назад +3

    I absolutely love the Redstone tutorial room! good suggestion

    • @remor698
      @remor698 2 года назад +1

      Feels kinda out of place though, having just this room and no other part of the ancient city be this full of technology. Not to mention, it's so clearly presented as a tutorial, it feels somewhat immersion breaking to me and is so hidden, nobody would find it without prior knowledge of it or by accident, when tearing down the entire city.

    • @LazyLoonz
      @LazyLoonz 2 года назад

      @@remor698 the tutorial is useless, by the time you find that you would either already have knowledge of redstone or won't even care about it, if it's not lore related then I don't know what it is

  • @hypermun52
    @hypermun52 2 года назад +1

    the redstone door is activated by the dummy chest. one of the circuts is a pulse detector that only goes off if the strength is that of which a chest being detected by a sculk sensor is. Its also wool occluded so that the chest pretty much is the only thing that can activate it

  • @ClonedGamer001
    @ClonedGamer001 2 года назад +2

    I really like the redstone room.
    The thing I dislike about Minecraft is that it tells you nearly nothing about the more advanced mechanics, so having stuff like this, or the ruined portals from 1.16, help new players figure out what they're doing without needing to go to a third party like the wiki.

    • @remor698
      @remor698 2 года назад

      I also like the idea behind it, not so much the execution though, as it is so obviously meant to be a redstone tutorial, it feels kind of immersion breaking to me.
      A better idea would arguably be to just have sensibly placed use cases for various complex contraptions be integrated all throughout the city. These would be more visible to the player than that bunker level hidden room, as well as provide the lore bit, that the people who lived here were really technologically advanced.

  • @LightBlu
    @LightBlu 2 года назад +3

    It would be so scary when you are admiring a redstone contraption in the city and suddenly you hear a warden coming.

    • @remor698
      @remor698 2 года назад

      That is currently pretty unlikely, considering it is in a sealed off room, which would be easy to clean of shriekers. But that could be changed by just not having this room and instead integrating a bunch of complex contraptions into buildings all over the city.

  • @vitaminagaming9822
    @vitaminagaming9822 2 года назад +4

    8:10 dont we have sheep?

  • @cowmangaming2529
    @cowmangaming2529 2 года назад +1

    I feel like the sound design is missing the opportunity to make the musical mob harmonize with other Allays. I think this would add a whole new sound dimension to the game and you could have a choir of Allays singing while picking up items.

  • @BanditFoxx
    @BanditFoxx 2 года назад +1

    8:12 *"Wouldn't it be cool if we had a dyeable mob in the game?"*
    Dogs, Cats, and Sheep: *"Am I a joke to you?"*

  • @TroZ_Games
    @TroZ_Games 2 года назад +3

    Ok, I'm now waiting for all the farm improvements from Ilmango due to the hopper minecart change!

  • @lerquian1970
    @lerquian1970 2 года назад +3

    Ok, hear me out. To reactivate the Shrieker you'd need an item dropped by the Warden or a chest in the ancient city.

    • @IceMetalPunk
      @IceMetalPunk 2 года назад +1

      I'd say, between those two options, a loot chest would be best. Otherwise, once you have one activated, you can use that shrieker to farm more and not worry about activation anymore. Plus, the devs have said they want the wardens to be something you run away from, they don't want to encourage trying to kill it.

    • @timohara7717
      @timohara7717 2 года назад

      I feel like random skulk should be some sort of energy that gives the thing energy

  • @martijndekok
    @martijndekok 2 года назад

    5:08 And if you put the boat on a slab, you can have two layers feeding it from the sides.

  • @GodOfFame373
    @GodOfFame373 2 года назад

    2:07 that sounds like a pretty big blow to tango's plans for decked out two, at least location wise
    love how the allay sounds as well

  • @JakubKasnicki
    @JakubKasnicki 2 года назад +4

    I would like to have the ability to separate the minecart with (item) and boat with (item) from eachother in the crafting table

    • @QuasarEE
      @QuasarEE 2 года назад +1

      Yeah I also suggested this on the feedback site and upvoted other suggestions that said similar ideas. The best thing would be if you got the item in the cart back as the crafting result, and the minecart was left in the crafting grid, like how buckets work when making cakes and honey bottles when making honey blocks.

  • @A-A-B50
    @A-A-B50 2 года назад +11

    The use of blue wool has to have some lore behind it. Especially at 10:00 it is very similar to the pile of wool found at the woodland mansion. It really seems like Mojang is hinting on Mat Pat's theory being correct ruclips.net/video/TeGsKlvvXi0/видео.html

  • @weeklyhan8506
    @weeklyhan8506 2 года назад

    It's 12 on the side, yes, but you can also place the boat into a slab or another half block, making it 24 hoppers from the side, and 9 from the top, for a total of 33 hoppers into one chest, or 33 items (over half a stack) every 8 ticks.

  • @obamination1
    @obamination1 2 года назад +2

    The redstone tutorial idea is really cool, and I'm looking forward to seeing it expanded upon in the future!