Hermitcraft IX 1056 The Bone Mage Rises

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  • Опубликовано: 12 июн 2022
  • Hermitcraft 9 Playlist ► • Hermitcraft IX
    Between building paths and tunnels we check out an ancient city in the 1.19 update!
    Build by Blaze 85
    / blaze8516
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    Current series on my channel
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    #hermitcraft #seasonnine #xisuma
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Комментарии • 861

  • @xisumavoid
    @xisumavoid  2 года назад +155

    Did you hear there is a new Minecraft game called LEGENDS? Check out my coverage here!
    ruclips.net/video/FH_AifOQE68/видео.html

    • @Direblade11
      @Direblade11 2 года назад +1

      Your tunnel would do great with added miasma. I'm thinking purple glass in little dusty clouds along the sides, a bit on the roof. Glass panes could be used for whisps of the miasma.

    • @truefacts4723
      @truefacts4723 2 года назад +1

      Yeah looks like Zelda lol

    • @ashcatproductions-acpstudi6629
      @ashcatproductions-acpstudi6629 2 года назад +1

      Question. Isnt the freecam feature part of the hacked client called wurst?

    • @bobgoboom5
      @bobgoboom5 2 года назад +1

      The bridge should be the other skeleton hand

    • @sirago6411
      @sirago6411 2 года назад +1

      Yes, doesn’t look too bad, just reminds me that Microsoft is a huge part of Minecraft and really depresses me…

  • @barelycompetentgaming1980
    @barelycompetentgaming1980 2 года назад +672

    An idea for the Nether tunnel, have a larger version of your crown, the beast skull sitting at the end that you walk in to get to the nether portal itself

    • @xisumavoid
      @xisumavoid  2 года назад +295

      YES! That is perfect :-)

    • @Beeean
      @Beeean 2 года назад +5

      Yass

    • @duckd788
      @duckd788 2 года назад +1

      Uh oh 😳

    • @dr.pepperaddict8071
      @dr.pepperaddict8071 2 года назад +3

      @@xisumavoid you should put some spikey bones laying down flat on the ground like a tree that fell in a forest. Or you can add some giant fish bones or something? Half a rib cage with some broken bones?
      Edit: you could place a few item frames down and name some bones to put in them

    • @larissalisse9754
      @larissalisse9754 2 года назад +1

      Perfect idea👏🏻

  • @Xacris
    @Xacris 2 года назад +322

    I just took on an ancient city in my single player world this weekend, and if you make your goal to eliminate all the shriekers then it gets a little more intense. The entire experience is like defusing a bomb, especially if you've already set off 3 shriekers. I removed all the shriekers and only set off the Warden twice, and am now gonna move in

    • @caragrace5705
      @caragrace5705 2 года назад +44

      Set out a “warden eviction notice” lol

    • @javaaddiction194
      @javaaddiction194 2 года назад +16

      Power move: evict the warden lol

    • @TimmyChUwU
      @TimmyChUwU 2 года назад

      It's especially a gut-wrenching moment when you think you take them out and are now running wildly across the place, then you accidentally set off a shrieker you weren't aware of. Then again it isn't as tense because as long as you have cleared out an area, as soon as the Warden emerges you can immediately start running to that area without angering him. When he burrows up he can't sense vibrations, therefore the entire Ancient City looting spree just becomes a game of "oops I accidentally summoned the Warden, time to run now to not anger him." I feel like the Warden should be able to detect this if you immediately start running, it isn't as tense if the player can easily bail without penalty.

  • @blueblizzeralt
    @blueblizzeralt 2 года назад +585

    Maybe add some floating candles to the pathway, I feel like the sky is the thing that's missing the flare.

    • @gladehartdreamer5620
      @gladehartdreamer5620 2 года назад +9

      i think he should add small polished andesite stumps with candles on them (or a different stony material) and put floating skulls instead

    • @stormoftara
      @stormoftara 2 года назад +8

      I was thinking the same thing. Soul lanterns could add atmosphere too!

    • @OpheliesHerbarium
      @OpheliesHerbarium 2 года назад +6

      I love these ideas! I was also thinking about glow lichen, dead coral fans and some skeleton skulls here and there. These would complete the vibe ;)

    • @dorotanovakova9071
      @dorotanovakova9071 2 года назад +1

      Or the banners to add a little something, they looked good in the creative mode

    • @Edgemaster72
      @Edgemaster72 2 года назад

      could even move some of the bone bits along the sides to hang from chains from the ceiling instead

  • @James_Moton
    @James_Moton 2 года назад +467

    1:42 They say the minimum light level for hostile mob spawning is a flat 0, but actually, hostile mobs can still spawn at sky light levels 7 and under where there is no block light. The underside of some of the forest has sky light levels less than 7 in some places; therefore, hostile mobs can spawn at these places at all times, at least until there's some block light.

    • @luxembros6791
      @luxembros6791 2 года назад +8

      Good to know. I play in bedrock and rarely see hostile mobs (I live in a Mangrove swamp) and it’s not well-torched. Maybe it’s different in bedrock.

    • @SkyPhoenix_3991
      @SkyPhoenix_3991 2 года назад +8

      @@luxembros6791 they said, that the changes should be the same, but I have the same "Issues", I rarely see anything, I was quite happy to see a hostile mob yesterday xD

    • @spencerjones7809
      @spencerjones7809 2 года назад +1

      I think that this was the case in older versions but has changed.

    • @herzogheftig1479
      @herzogheftig1479 2 года назад +9

      @@luxembros6791 The mud block isn't a full block. Just Slime can spawn on mud, no other hostile mobs

    • @josiaserad6574
      @josiaserad6574 2 года назад

      So the 0 light level works only in caves when using torches?

  • @connerbeast3469
    @connerbeast3469 2 года назад +288

    I don't know how hard it would be but having your elytra skined as "Bone Wings" would make your bone mage really pop

    • @pennym1056
      @pennym1056 2 года назад +17

      They already have a vanilla tweaks elytra resource pack that’ll work for that I believe

    • @fhtraveler
      @fhtraveler 2 года назад +3

      @@pennym1056 You mean the Vex Wings?

    • @nikunjchauhan3772
      @nikunjchauhan3772 2 года назад +2

      @@fhtraveler no the phantom wings

  • @RigzDigz
    @RigzDigz 2 года назад +245

    It occurs to me that since you aren't really supposed to face the warden, you could probably go into Ancient Cities with minimal gear (and MAXIMUM wool). That would reduce the risk of losing hard-to-replace items. Even in full gear, if you trigger the Warden, I think the optimal strategy is RUN!

    • @superslimanoniem4712
      @superslimanoniem4712 2 года назад +10

      Yeah my strategy for looting the city was blasting out a big hole and elytraing out if I spawn the warden

    • @rudrodeepchatterjee
      @rudrodeepchatterjee 2 года назад +9

      Even running is helpless if the warden has targeted you. It can literally sonically boom you while running.

    • @jacobeaton4042
      @jacobeaton4042 2 года назад

      @@rudrodeepchatterjee you can just stack up and it won’t hit you from what I’ve seen

    • @rudrodeepchatterjee
      @rudrodeepchatterjee 2 года назад +7

      @@jacobeaton4042 only works if you have time enough to tower up like 18 blocks or so.

    • @chrismarston4266
      @chrismarston4266 2 года назад +3

      I tested it in creative and found it took almost 50 hits to kill the warden with a sharp 5 sword, and it took two hits to kill me with full protection armor…

  • @pesegolsson
    @pesegolsson 2 года назад +152

    ancient city's are really cool and because no other mobs spawn there if you remove or disable the shreakers it might become a very cool place to build a base.

    • @tyler_bt3326
      @tyler_bt3326 2 года назад +1

      Clear out the shriekers, then build up the city using the existing structure. Maybe show an idea of how it could have looked brand new

  • @itsflyguy5353
    @itsflyguy5353 2 года назад +36

    Can we just appreciate that Xisuma used actual Minecraft music in the background, he is truly a man of taste.

  • @pbinspanish
    @pbinspanish 2 года назад +103

    Xisuma there's an option in the freecam mod to use creative style controls when using it.

    • @rubenenns7622
      @rubenenns7622 2 года назад +1

      Is there a link to these mods like the free cam and litematica that I could get a link to?

    • @jamesmarshmallow5602
      @jamesmarshmallow5602 2 года назад +3

      @@rubenenns7622 They're by Masa. Search for his mods online - freecam is part of Tweakaroo which comes with loads of other useful things

    • @ilynight8661
      @ilynight8661 2 года назад

      can u tell me where can i change it? i played with tweakeroo a while and just found out i can change that but i can't find this option

  • @earthbloodelf5289
    @earthbloodelf5289 2 года назад +105

    I absolutely love your whole aesthetic you've got going on this season X!

  • @thrifter1454
    @thrifter1454 2 года назад +46

    Thanks for running the Hermitcraft server so well for us

    • @plomek4706
      @plomek4706 2 года назад +14

      I read thanks for ruining the Hermitcraft server and I was confused lol

  • @cosmodafox6768
    @cosmodafox6768 2 года назад +18

    Perfect name for the new skin is Bone Crawler Xisuma. Xisuma lives in a giant skeleton so it's kinda like he's crawling around it to get the different parts of his base lol

  • @Jarrett.p
    @Jarrett.p 2 года назад +43

    So for your nether tunnel I was thinking a backbone that goes on the ceiling (curving) with rib bones and broken rib bones attached to it lining down the tunnel.

  • @pheorrungurd8746
    @pheorrungurd8746 2 года назад +2

    Watch out, Grian or Mumbo might make a noise machine next to a Shrieker. If they do that with a water elevator, they could send them almost anywhere for a prank.

  • @elodkovacs1405
    @elodkovacs1405 2 года назад +8

    Tip: if there is only one shrieker in an area you can break it, it might set off a few sensors but it only matters if there are other shriekers nearby. When there are more you can do the wool spam (in earlygame you can mine the wool from the walkways), surround a shrieker and then you can easily break it. If you set a few of them off and you know that a warden will spawn (as theres nothing more to lose) break the shrieker you activated as fast as possible, then turn around and run until the warden finished spawning, then continue backing off while shifting, and wait a safe distance away from there until he despawns. I looted a city with basic equipment on my survival and spawned like 12 wardens but if you play it smart its just a bit of time loss
    I hope i could help!

  • @Evan-yz7sf
    @Evan-yz7sf 2 года назад +28

    I feel like the Ancient City is a pretty good dungeon experience. It definitely could be harder, but forcing players to be stealthy is a decent idea in my opinion

  • @_nathanb_1835
    @_nathanb_1835 2 года назад +54

    I literally opened up RUclips and when I was opening it ur notification appeared and I accidentally clicked it but am here now which is good cuz I love these videos

  • @sheryali4904
    @sheryali4904 2 года назад +2

    The reason for other mobs not spawning is that they are constantly going to activate skulk shrieker and skulk catalyst. With multiple mobs spawning, there is a chance that the constant fight between warden and other hostile mobs will distract warden too much and after a time, warden may die... What is worse that Wardens can be spawned as many as you want thus there would be warden on nearly every step... Xisuma... I think you never actually think anything through when it comes to deepdark and warden.

    • @heckoff7904
      @heckoff7904 2 года назад

      the mobs cant trigger the shrieker, though, can they? only player actions do.

  • @georgebeswick7549
    @georgebeswick7549 2 года назад +6

    Starting to get some Boiling Isles vibes from your theme this season with the large bones being incorporated into architecture

  • @fredrikbreivald388
    @fredrikbreivald388 2 года назад +13

    You could make the opening on the non portal side of the tunnel really small so it feels like you are squeezing through a crack in the wall into this weird bone yard

  • @DJDroz-tz4qc
    @DJDroz-tz4qc 2 года назад +12

    Fun Fact: Enchanted apples, yes I play Bedrock, are most common in Ancient Cities. I found two in the same chest right next to each other! I also got one in a dungeon 20 blocks east of spawn and on my way to an outpost up north, next to a zombie village, I found one in a ruined portal. Man I was lucky? Seed finder has a new option to show possible enchanted apple locations and none of those were mentioned?
    They have an 8-9% chance in Ancient Cities.

  • @abkestudio
    @abkestudio 2 года назад +6

    Your theme of ancient giants match perfectlly with XBs huge train cart underground... It would be nice to see a colab build between you two connecting the themes

  • @blaze_85
    @blaze_85 2 года назад +43

    The pathway leading up to the bone shop is looking great! I’ve loved seeing the build brought to life on the server!
    A suggestion for the portal pathway, maybe a bit of an accent color like some dark red under the glass could be cool. Once the server is on 1.19 sculk block could also work as a very subtle pathway enhancement as it blends quite well with black concrete =)

    • @Chalky2023
      @Chalky2023 2 года назад +1

      Sculk would look great, also adds that small "star shimmer" into the walls.

    • @NathanaelTak
      @NathanaelTak Год назад

      I like this idea, I was thinking that the bones are kind of floating, but are built like they're emerging from something, if there were a stone (netherack) base to pop out of, it might ground the build.

  • @fireball67_88
    @fireball67_88 2 года назад +2

    It's so fun to explore an ancient city in a big group without night vision, full bright or wool. I did it with 5 other people and it was absilute chaos

  • @ItsTank_
    @ItsTank_ 2 года назад +27

    I get that feeling of Litematica of constantly going back and forth and your inventory being full. I've built an auto tree farm and Bone meal farm (Currently working on it right now) with it and it has taken more time then I thought it would

  • @eloquentornot
    @eloquentornot 2 года назад +6

    I love your Bone Mage look, and I'm excited to see what else happens with that! The tunnel looks really good, and I agree with the other comments that the sky is what's missing something. Also, I think another reason the deep dark didn't seem as spooky for you was probably the night vision potions, but I appreciate that you made the environment easier to see in a video!

  • @pixelg5173
    @pixelg5173 Год назад +2

    4:00 my first reaction was “MAKE A REMIX ELY, PLEASE!?!?” And my second reaction was, “That would be an amazing remix….”

  • @coolguy5133
    @coolguy5133 2 года назад +1

    Fun fact: Drinking a Night Vision potion while under the Darkness effect will result in some trippy effects.

  • @tompopp10
    @tompopp10 2 года назад +17

    if you download the mod "mod menu" youll be able to change the flight mode from the default to creative

  • @masterpiece1817
    @masterpiece1817 2 года назад +7

    If you just surround the chest you can safely open it, just leave the top open. No wool spam needed

  • @screennamemissing
    @screennamemissing 2 года назад

    One of the (many) things I love about Hermitcraft is that you'll actually showcase random peoples builds AND give credit!

  • @altriish6683
    @altriish6683 2 года назад +5

    All the hermits should take on the first ancient city together! That would be fun!

  • @twocatsinatrenchcoat2103
    @twocatsinatrenchcoat2103 2 года назад

    I love the idea of the little town around your shop. These people came across this giant skeletal arm reaching out of the ground summoning dark magic, and they collectively said "yeah this looks like a good place to set up our village :)"
    Very cool video!

  • @rkaidia
    @rkaidia 2 года назад +1

    Mumbo is going to have real trouble with the Deep Dark being an insane person that uses his thumb to press shift

  • @ItsKyleBrah
    @ItsKyleBrah 2 года назад +3

    I appreciate the use of freecam. Obviously for finding caves and stuff that a different conversation, but to see builds from a different perspective is amazing!!

  • @DavyOordijk
    @DavyOordijk 2 года назад +1

    I love the skin, nethertunnel and shop! Great job!
    But i have a suggestion, for the left wall in the bone yard tunnel, you should add holes to the wall so you can still see the beacons from the hub.

  • @alexdimopoulos4684
    @alexdimopoulos4684 2 года назад +5

    I'm pretty sure the area reserved for 1.19 is where grian and mumbo are, but I may be wrong

    • @shamacoo1483
      @shamacoo1483 2 года назад +1

      No they have shrunk the world border and will expand it in 1.19

    • @vincentc.9730
      @vincentc.9730 2 года назад

      It's another side of Doc's perimeter

    • @xisumavoid
      @xisumavoid  2 года назад +1

      Its behind the world border, where no one can be

  • @YOEL_44
    @YOEL_44 2 года назад +2

    Rather than a real skull, it looks like a motocross helmet themed as a skull

  • @kacperdrabikowski5074
    @kacperdrabikowski5074 2 года назад

    Headcanon postulate: just like Ren's freecam is "really" a Gigacorp drone, Xisuma's freecam is a floating skull enchanted to look through.
    Because floting skull helpers are in that perfect spot between quite creepy and quite adorable

  • @terminatora1249
    @terminatora1249 2 года назад +16

    Wait Blaze designed the shop?
    This is amazing , I love his builds, he's a really underrated builder.

  • @Kablamityful
    @Kablamityful 2 года назад

    You know what your Nether Tunnel bone yard needs? Skulls. Wither, Skeleton, Hermits. Pile them up behind the bone spikes, you could even make a throne out of them if your feeling particularly 40k. But the skulls would really sell the boneyard feel.

  • @CinemaSight
    @CinemaSight 2 года назад

    In the Deep Dark, you don't have to sneak on carpets to avoid making noise. Also, if you are sneaking and you jump down while still holding crouch, you don't make a sound when you land. You can also jump while holding sneak and not make noise.
    I also recommend just breaking the chest and getting out of that area. If you trigger the Warden, you just have to run across your wool a couple of chunks and he won't be able to sniff you out. You can then wait the 1 minute for him to despawn and go back where you were. It does slow things down a bit, but I've found it cuts down on the need for an overabundance of wool.
    In just one plus a couple chests into a second Ancient City, I was able to collect one of everything that you could (2 enchanted golden apples, two full music discs plus extra fragments and just enough echo shards to make one compass. Maybe random was in my favor, but it was nice not to have to spend too much time down there.

  • @Am25_2
    @Am25_2 2 года назад +8

    I think the nether tunnel needs some candles, the floating ones!!

  • @garethcampbell8415
    @garethcampbell8415 2 года назад +4

    Mumbai’s thumb is going to be sore when visiting the ancient cities.

  • @Adam-kx6od
    @Adam-kx6od 2 года назад

    For the nether tunnel: LIGHT is necessary for ambience. I think hanging soul lenterns with chains, some vegetation (like crimson roots and weeping vines or warped roots and twisting vines), maybe you can also use the glass fog trick on the walls so that it looks like the darkness (walls) is creeping in.
    Also maybe some campfire smoke or other particle effect.

  • @ateijelo
    @ateijelo 2 года назад

    With Litematica, the trick is to render only 1 layer at a time, starting from the bottom. In the material list window, use only the rendered layer and enable the HUD. Then it's a matter of going to your storage, grabbing everything for the current layer, going to the build, and building it. You'll blaze through those builds.

  • @arcehiero4796
    @arcehiero4796 2 года назад +3

    8:35 wow the bonemage really digging in to his boneMEAL

  • @charlie570
    @charlie570 2 года назад

    the idea of placing something down to muffle your footsteps is straight out of A Quiet Place and i love it. maybe a scavenger hunt in an ancient city with some other hermits would be a fun way to kick off the new update, everyone goes in with wool and the goal is to bring back as many items as possible while soundproofing the areas they traverse

  • @Evan-yz7sf
    @Evan-yz7sf 2 года назад

    Giant skeletons, giant train cars, and a giant pinball machine. Glad the giants were having a good time

  • @nath1cc
    @nath1cc 2 года назад +1

    I also use Freecam when building and there is actually a way to make it smoother in the mod settings. You may have to get a mod library to access the freecam settings though (I use Mod Menu).

  • @squid_skip3298
    @squid_skip3298 2 года назад

    21:38 Pearl in the chat, zero context, "I will make soup" is very amusing

  • @zach397
    @zach397 2 года назад

    hermits: hmm having a limited space for our shopping district forced us to build super small and cramped and we ran out of space
    hermits, now with a huge but still limited space: (starts building 5x bigger so that the space is running out just as fast)

  • @celariea.7513
    @celariea.7513 2 года назад

    I absolutely love what you did with the terrain around your shop! All of it is sooo cool

  • @whiteboard_history
    @whiteboard_history 2 года назад +1

    So how many times are you gonna use the freecam mod?
    Xisuma: yes

  • @FlintsInfernape
    @FlintsInfernape 2 года назад

    I took on an ancient city and didn't use any night vision or nearly as much wool as you did. If I accidentally spawned a warden, I flew away until it despawned, but the skulk sensors will notice you flying and might trigger a skulk shrieker. If you do spawn a warden, you might be able to get the shriker that spawned it, turn to face the portal, and fly there. The portal is incredibly safe from the warden.

  • @DavidBrianDobbsArt
    @DavidBrianDobbsArt 2 года назад

    Because you have the depth behind the bones in the nether tunnel, you could place another black concrete block in front of the back wall and then put a candle on it. It will look like the candle is floating in the darkness.

  • @icychips70w25
    @icychips70w25 2 года назад

    When the server updates to 1.19, you could hide skulk sensors and maybe shriekers in your nether tunnel for some spooky sound effects :)

  • @duck_supremacist
    @duck_supremacist 2 года назад +1

    I'll share my strategy here for the one interested: I looted two ancient city without taking damage and even killed two warden for fun.
    Ancient cities are really easy with elytras, you just don't care about the noise you make.
    1. Target all the shriekers you see, when a warden spawn you just zoom away in another part of the city.
    2. When there is near zero shrieker left, do the same with the loot chests and you're done.
    The warden take too long to be angry enough to be a problem and you have all the time you need to break the shrieker, open a chest and take off while it spawns next to you.
    I would advise you to try to explore at least one on foot to not ruin your fun (if you do, watch simplysarc video as it has a lot of great advice to get rid of shriekers and sensor quietly).

  • @just4fun734
    @just4fun734 2 года назад +1

    I already can't wait for Decked Out S2

  • @Tragicrk
    @Tragicrk 2 года назад

    I’ve been to two ancient city’s on bedrock, and I always play on hard. And both times I had a ton of mobs spawning / finding their way into the city. And both times I just ran through and broke anything that could have triggered the warden. I died once, and well obviously spawned the warden in, and jeez. I learned my lesson after it tracked me, it wouldn’t go away even after killing me. And just kept his agro at me, after around 3-5 minutes he finally gave up. But the mobs can help distract the warden for the player, buttt at the same time. Keeps the warden around for a lot longer then intended, and makes the risk of spawning another a bigger threat than just then just one.

  • @IlakkiyaVenkatc2n3y
    @IlakkiyaVenkatc2n3y 2 года назад

    I really like the bend in the tunnel, its so awesome how a simple change makes such a big difference!
    For the nether tunnel: soul lanterns, blue candles, skeleton skulls behind the bones, tombstones, and can you capture bats or spiders to create movement in the tunnel?
    Edit: if you could design player head skulls based on other hermit's skins, that would be a really neat addition to the boneyard!

  • @SpookyPooks15
    @SpookyPooks15 7 месяцев назад

    I absolutely adore your videos its been 2 years tbh sense i watched any hermitcraft members vids but coming bacl to see you putting actual story into your builds just makes me adore you and ur work more ❤❤❤❤❤

  • @linkolinalamar5912
    @linkolinalamar5912 Год назад

    Xisuma consistently missing the holes in the glass by millimeters was flabbergasting

  • @strings1984
    @strings1984 2 года назад

    In the neither tunnel perhaps what is missing is some soul campfires would look great under the glass and hanging on chains some soul lanterns... For small details you could do normal and wither skeleton heads. I also like the idea of purple, black, and maybe blue or cyan colored floating candles.

  • @BenjaminGoldberg1
    @BenjaminGoldberg1 2 года назад

    X, some suggestions for your nether tunnel:
    Make the nether side of the portal bigger, and build in front of it the same magic skull/ankh/talisman which the bone shop hand is holding.
    Give the tunnel a creepy heartbeat, as if it were alive or undead.
    Make the bones of the tunnel expand and contract with the heartbeat.

  • @MasterRobbe
    @MasterRobbe 2 года назад +1

    When you awake a warden, you just have to run through the generated wool paths to be safe. The warden digs down when you are too far away.

  • @ineedpineapples
    @ineedpineapples 2 года назад +19

    New hermitcraft episodes always make for a better day

  • @kyleprince4126
    @kyleprince4126 2 года назад

    Been going through the deep dark/ancient city with 4 to 5 friends on our server and that has to be the best way to do it, way more of a threat when 5 of your friends could set off a shrieker at any time lol

  • @casarendse3248
    @casarendse3248 2 года назад

    Love the work you did at the shop. You could do the bones ( ribcage) at the other side of the hill. Then it's really inside the ribcage

  • @kentonrune6621
    @kentonrune6621 2 года назад

    Brb gonna sit down for a good end of the day with "Hello everybody". Need some of this right now

  • @aydenjacko5810
    @aydenjacko5810 2 года назад

    Xisuma's buildings remind me of the Owl House where all the buildings are built on or incorporate the bones of a Titan

  • @fearofthechippan
    @fearofthechippan 2 года назад

    I saw someone say floating candles, maybe candles in between layers of glass to make a smokey floating sky. Did this in my library/house in my 1.18 world and it looked amazing

  • @Bagaspati1187
    @Bagaspati1187 2 года назад +1

    Cant wait to see the hermit reaction meet the warden

  • @cthulhu1329
    @cthulhu1329 2 года назад

    The new city, once all the shriekers and sensors get removed, would honestly be a great place for a shopping district, of sorts. Or even a base location.

  • @reeppergames
    @reeppergames 2 года назад

    Idea: because of how the new items and blocks spread from dead mobs, they should add a tainted enemy that lurks around the deep dark. Could have various models for tainted enemies to reflect a tainted zombie, creeper etc. They could have low health to show that they are barely being held together and maybe to incentives you to stay away from them, they could give off a hunger ora or something rather than dealing a large amount of damage. This way you add a bit more activity to the deep dark but aren't making it too hard Incase a warden spawns

  • @celticdoll2983
    @celticdoll2983 2 года назад

    i just finished catching up and i cant wait to see more and love how u explain more stuff about whats going

  • @kokokashi603
    @kokokashi603 2 года назад +3

    everytime you post a video it brightens my day :) thanks x

  • @ajdowns
    @ajdowns 2 года назад

    An idea for the walkway in the rib cage: have some bone in the walkway (maybe short bits) to make it seem like the road is made out of the spine that the rib cage comes out from

  • @jennapothier7310
    @jennapothier7310 2 года назад

    That is quite the cool skull!
    Also, they way you tackled your want to take on an ancient city is quite interesting.
    Also, I love that tunnel concept! Good luck with collecting all the needed black dye

  • @reonieBothma
    @reonieBothma 2 года назад

    The ancient city I explored was full of mobs. And they kept spawning. Especially the slimes. At least they did not set of the Shrieker by themselves, but fighting them did.

  • @mamode242
    @mamode242 2 года назад +1

    Using some soul sand/soil might fit well with the bones, maybe for the path or to put blue fires around

  • @JF743
    @JF743 2 года назад

    The bone helmet crown thing is absolutely awesome! I did spot it before it was mentionned. I really enjoy the lore and skin accessories with the pumkins.

  • @voikalternos
    @voikalternos 2 года назад

    I feel like some elements from Scar's tunnel in Grian's base could add in your nether tunnel, like flying candles.

  • @jodibee
    @jodibee 2 года назад

    If you wanted you could call the shop The Bone Bazaar and then you could add pop up shops whenever you felt like it throughout the season

  • @timwoods2852
    @timwoods2852 2 года назад

    Some motion in your Nether path might help. Like have a few bats fluttering around and/or some spiders creeping around the ceiling or off to the sides with their red eyes glowering at the passersby.

  • @mohammed-qi4mj
    @mohammed-qi4mj 2 года назад +1

    X is getting better at building love for the scamatica

  • @BreadEaterPeter
    @BreadEaterPeter 2 года назад

    been excited for this episode
    loved the music in the background

  • @SorrelYT
    @SorrelYT 2 года назад

    This bone mage story would be really, really funny if it ended with a west of loathing parody. "West of hermitcraft", with the season end event being "When the hermits came home" - All the hermits skins over the years become individual hermits and they want... revenge!

  • @MalchiZi
    @MalchiZi 2 года назад

    I really loved this episode! The buildprocess and thoughts are very familiar for me! ⭐

  • @my_usual_antics6853
    @my_usual_antics6853 2 года назад

    Man I feel like all of X videos lately are him just talking about the wild this or that non stop to the point I zone out and don't even notice what ever he's built.

  • @BenCDawson
    @BenCDawson 2 года назад

    For Ancient cities if you just cover every side of the shrieker you don't need to worry about the sensors and when shifting you don't need to walk on wool, I went without wool and was able to collect more than enough wool from the city, playing like that makes it feel a lot more intense, one wrong move will set off nearby ones.

  • @Japuckle
    @Japuckle 2 года назад +5

    I feel like the ancient citys could use an additional, less dangerous mob kinda like the silverfish. Not really likely to kill you, but makes you stay alert to avoid them making vibrations, spawning the warden

  • @hannahminou
    @hannahminou 2 года назад

    Once the server is updated to 1.19, the skulk vines might look cool in your nether tunnel.

  • @tanodrea
    @tanodrea 2 года назад

    Xisima evolved into Cubone!
    I haven’t found an ancient city in my main survival world yet but I have found a deep dark cave and it actually has an opening at the top to a bigger cave where mobs do spawn and drop down and die near the catalysts which have been spreading the sculk and making new shriekers and sensors. I’m making the place into a mini base and those new ones keep surprising me with darkness and I keep thinking he warden will get me.

  • @lyoukeefen7199
    @lyoukeefen7199 2 года назад

    10:16 wow, 1.19 really does add to the atmosphere and wildness of the game

  • @Jackson_Mad
    @Jackson_Mad 2 года назад

    his concert has evolved so much throughout the years. it's amazing, keep up the good work

  • @SabotuerAssassin
    @SabotuerAssassin 2 года назад

    Maybe it just needs one more bone? One huge bone that looks like it's looming over the tunnel tucked up into the black concrete to look like it's really tall and high up. It could be a curled tail or part of a skull? An upper jaw or a giant spine curved over the tunnel at an angle? You could also use glow lichen on the backs of some of the bones, idk why but I feel like that'd give a cool effect.

  • @natncat
    @natncat 2 года назад +1

    some campfire smoke coming from around the bones in the nether portal could create some cool visual and auditory ambiance. name-tagging some witches to have hidden in the walls could also add to the menacing + magical quality
    it could also be cool to add some of the sculk blocks as they have a subtle animation that would look really cool in the pitch black; maybe on the roof of the nether portal path? or underneath the glass path?

  • @monicaf5906
    @monicaf5906 2 года назад +3

    I loved the background music in this episode. I especially noticed it during the nether building, and it was just lovely.