if you want to save yourself a lot of headache attach a toggle-able chunk loader to the storage system, that turns on when it's sorting, and turns off after it's done. Otherwise the system can break whenever any part of it gets unloaded.
I really like seeing hermits like X and impulse really get into character with their tools; the dwarven axe and the bone mage axe are both amazing, and I would love seeing the textures customized for other tools, like armor and weapons.
As silly as you guys say the roads are, i can say that i appreciate them greatly. One of the first things i do, once you drop the world download, is take a walk down the roads for the perspective view of all the amazing things you hermits build. Thanks for the infrastructure and the amazing series of people i never knew i needed in my life ^.^
Three big suggestions as someone who uses a multi-item system: 1. Without a chunk loader, this is going to break at least once a week just by getting random disconnects or accidentally unloading it while it's sorting. Normally the breaks are pretty easy to fix so it's up to you if you want to chunk load it while it's running or not. 2. Remove the hopper to the bottom-most chest. Use this chest to store shulker boxes of items from that slice's category. Whenever you have enough of an item to fill a shulker box. Pack it into a shulker box and move it to the bottom chest. 3. This design doesn't look like it has overflow protection for if a slice gets filled. You may want to remove the topmost chest, and replace with a dropper that gets powered when an item flows into it. This will spit the item out to despawn rather than potentially breaking your entire storage system.
1. That's a really good idea. I just realized this is almost certainly why mine breaks sometimes. Even though it does break relatively nicely, why should it break at all? 3. Overflow from each slice ends up in the final overflow/unsorted chest columns, and if those fill up the system stops until they get emptied.
@@wyrmh0le 1. To my understanding it has to do when part of the system is loaded, and another part of the system is unloaded at the same time. Then items get pushed into unloaded chunks filling containers past their intended limit while in proper use. 3. Ahh, I didn't realize the design already accounted for that. Nice!
all great ideas but may i suggest combining the second and third one; what i mean is, set up a shulker box loading system that goes off whenever the slice gets full and takes items out of the full slice and places them in shulker boxes that then end up in bottom-most chest. full disclosure, i have never built a sorting system of this level of intricacy and i am just a novice when it comes to redstone, so this idea may not even work, but in theory it should.
Suggestion: Create a separate storage for bulk items like sand, stone, wood, farmable items, etc. This would free up a lot of space and not be worried about overflow of items that are way too many compared to others. I cannot remember well who did it but I saw quite a number of Minecraft RUclipsrs (Cub, Mumbo, Shulkercraft, Ilmango) that uses a separate shulker box unloaders for general items and for items that are not in bulk. Fun and entertaining video as always!
definitely useful, MIS (multi item sorting) systems are always slow, and not equipped to handle bulk like stone/cobble/dirt/wood/etc, its usually a good idea to send items through a hopper speed bulk system before dumping them in the MIS system
There’s something to be said about building a road, even if elytras are used by everyone. The streets helps connect the shopping, bringing it together as a “community “.
Zedaph: I'm going to collect every single item in the game Xisuma: Hold my redstone Seriously though, I'm loving what you've got going on this season, all the bony builds and such *chef's kiss* Thank you :D
He also looks a lot like the warden, and many people have theorised that the “the axolotl’s are not what they seem” message in the launcher means they are the warden… maybe X is a wardlotl!
I went through sorting the whole creative inventory into categories as well. And I arrived at practically identical groupings of blocks. :-D One thing I did was sort separately: Hostile mob drops, Neutral mob drops, farmable plant items (except moss), decorational plant items (flowers, leaves, etc.).
There's something about X's hermitcraft episodes that is so calming and relaxing compared to the usual chaos that we can find in our other hermits' videos. It's so therapeutic to watch and X's voice is also really soothing too.
15:10 this applies to all artforms and mediums because when you look at something someone else made you see the vision first, but when you look at the thing you made you just see what you did to it.
I think the area in front of Scar's redstone shop could use some redesigning. The way the roads connect doesn't make a ton of sense. I think it would be a great space for a townsquare, using Scar's designs for greenery and details. Love the episode!
15:12 I think that's just a thing with art in general. The thing is, you made it all piece by piece, brush by brush, line by line, or whatever by whatever. You know what it was _supposed_ to look like, and you know all the places where you couldn't quite get it to perfectly match the vision in your mind. You know where to look to see all the little mistakes or things that could be improved. But when it's not your creation, you don't know about all that, you just see it for what it is, not for what it could've been.
yes the music really adds a ton, loving the episode like always!! about the 'you always doubt your own creations more than someone else's' thing you said, i think it mainly has to do with the fact that you've already been staring at your build for long periods of time when you're finally done with it, you have already been criticising and paying close attention to every little detail. meanwhile if you look at someone else's build you just get to see the full, finished picture
4:30 i laughed out loud because the timing of Grian’s messages was perfect; it’s like he was bored of you explaining redstone stuff he doesn’t understand 🫠
Threw my phone clean through the kitchen trying to watch this while preparing the oven. It did a beautiful arc and landed safe and sound, in a bag of empty plastic bottles waiting to be recycled. Viewing experience: 10/10 Would watch again!
12:30 that's a feature in Bedrock! I started on Bedrock and I know the debate between the two is huge but I genuinely think for me the fact that Java doesn't have it is a dealbreaker. I couldn't live without it.
I don't envy you figuring out the storage system, I've thought about trying one but it feels so overwhelming because I wanted to to use a chest per item for most, so I'm watching this with great interest :P The music was nice and I love that mage axe, it looks great!
Nothing says you can't have an old-school impulseSV storage system for all the items you only want 1 per chest and have everything not sorted by that flow into the Categorizer. That way you don't have to build a ton of categorizer modules. Just a thought!
I made one in survival that sorted 300+ different items one time (I have videos to prove it! LoL), and I'll never do it again. I actually had to create a new world because of it; the lag was dehabilitating and actually made the world unplayable. It was cool and an achievement, for sure, but I've got a "lag free" system I use now... which is not automatic, but never ruins my playthrough.
@@tylerwood8710 Did you not cover your hoppers with composters/etc? I made an impulseSV-style sorter that sorted... however many items were in 1.13... and it was fine, on a server with lots of players and chronic tps issues. Actually built it twice. XD The Categorizer is very lag friendly, btw. Very little redstone, and almost all the exposed hoppers are locked.
@@wyrmh0le If I build another one, I'll try the categorizer. I used an old school-style system, and it was... a lot. Looked great, worked great, proud of my building achievement, but I'd never build that style again.
@@tylerwood8710 Yeah it was already borderline ludicrous *before* they added concrete, the nether wood, blackstone, deepslate, etc. But it wasn't particularly laggy, if using tricks that probably weren't common knowledge at the time (i only knew cus the server admins made sure us redstoners knew to cover our hoppers). Also, if you had 300 chests that could have been a source of lag. I funnelled multiple items into the same chest ala the categorizer. But it was still vastly inferior to the awesomeness that is the Categorizer. XD
I knew what type of storage system you where building the moment I saw the tumbnail and you defenitly made the right call I have it in my own world and it is just the best system I ever used
it's weird that X ended season 8 saying he hated role play and more story-driven playthroughs and the model-mod was used way too much, but here he is having a custom axe, like Impulse. Something is DEFINITELY afoot and Grian is 100% involved with the rift plotline and Mumbo still having the waffle on the back of his head and coming back without the Jumbo. Something is FOR SURE going on
I personally quite like the contrast between the bridge and the path to the store! It feels like the tower is some ancient structure and the road is a modern addition to make it more accessible to the city below
A few years ago I stumbled across a very basic design just involving a hopper minecart recognizing a chest and the hoppers locking. I completely forgot about this super cool to see how far redstone has come. Just amazing!
12:10 that is a feature in the Quark mod, something vanilla REALLY should take influence from (with proper credit given to the mod authors of course). it just makes so many things better
The entire time you were building the bridge, I was thinking - he's going to kick himself for building it too symmetrical. I think the melding of the community road to the block pallet of your path would have been a bridge-too-far, anyway. So, I think the bridge you built was the best choice. Let your path be associated with the boney hill, and the bridge be the linkage from the community. Well done.
I might float outside time, but a title like this means that I must not only absorb all the xp you have gained from your adventure, but also to improve upon your design. I've always liked your style, quite the fellow for getting others interested in attempting more.
Idea suggestion: Sample clips or montage? like you have a few clips of you sorting random stuff along the ways and tie them together or you can make a mini montage of them and the machine doing its thing when you load it to be sorted... IDK its up to you your vids are very relaxing.
You said you weren’t going to do the roleplay stuff this season and then you literally pull a magic axe out of the ground after being called to by a bone tower.
I think the idea is less overarching plots. The bone stuff is just to keep a consistent aesthetic for his base and shops, and have some fun with it while he does. They're also trying to go further out with the custom textures and models, just in general, as can be seen with all the pumpkin retextures.
9:47 no we definitely didnt see that armor stand :P we also definitely didnt see that the skull axe is named "doom guy's axe", meaning that you didnt break your old axe, and just re-textured it :P
Tweakeroo does something similar to what you are describing at 12:00, although you are probably aware. For lack of a better description, one of the building modes is "diagonal" so you can build off of the corners of preexisting blocks. Would be nice if there was something similar in vanilla.
This is literally the coolest sorting system I’ve ever seen or could even imagine building in my game, you don’t understand how exciting this is to me. Thank you for bringing this system alight
@@jackg418 No, tweakeroo is only client side, they need carpet extra mod to allow flexible block placement. iirc they already have carpet mod installed so it should be no big hassle to install it
when you mentioned being your own worst critic this is so true especially can relate to it when i was learning to play piano i would judge myself so much but I have learned to let go of that and just enjoy what you do even with mistakes and all (not saying you shouldnt work on your mistakes to get better though) and sometimes mistakes are happy little excidents :)
12:05 That's one big thing I miss when switching from Bedrock to Java: snapping blocks. One of the more definable reasons I consider myself to be primarily a Bedrock player, and it's something that would make survival building in Java a lot easier.
The Quark mod adds that "place a block below a block" mechanic, where you can aim just at the lower edge; then a crosshair appears and you can place a block underneath. It's really dang useful in skyblock modpacks.
I loved the storage system filter setting and organization runthrough! It was really interesting to see you attempt to tackle the issue of trying to sort every single item in the game!
i like how i dug out a space for a 5.8 million item sorting system in my own smp, and then you released this and i was awestruck Impulse's sorters with overflow protection are great and all, but seeing new tech in the storage space of redstone gets me really excited maybe i'll try poking it in my creative world who knows
The mechanics are easy. Deciding where everything goes is the hard part. Love this thing, so useful. There are features to verify the build so you don’t have to fly around with the other account. Also functions to read the filter containers contents too.
I love this gradual gaining new items and growing story mystery for your Bone Mage skin, now the mysterious magic is calling to you? I wonder what the voice sounds like! Also I think you're allowed to be symmetrical while building a convenient bridge that continues the style of the existing roads, I think the slightly narrower and spikier version is a good gradual transition into your more chaotic area from the square road system, so if you had done everything slightly sideways like you were describing it might have been too sudden a change, as it is it looks really good!
It’s nice to see you putting so much effort into your inventory system. I always try to sort my items like this and it is a struggle. It will be good to have a bit of a guide base on how you sort things
I did one of the mass-filter storage systems in my last let's play series, and it was the single best use of time I've ever spent in Minecrafting. They're a massive pain to setup, but once done, they are a force multiplier for the rest of your time on that world. I'll never play on a world again without building some version of it.
Ikr? I built both the categorizer and the one by metamilo in two separate worlds in different versions and these stuff are lifechangers. Sometimes I just gather stuff then chuck it in the system just to watch those get sorted in utter amazement, every time.
If you want to add some variation to the bridge, make the pillars messier! Like they’ve fallen apart multiple times but people just keep building new ones/repairs without removing the old. Incorporating the bones again could also be neat, something coming out of the ground to hold up the path or whatever. I think the straight line of the path is actually really imposing and matches both your bone mage theme and the district’s orderliness in a way that perfectly merges them!
Thanks for being brave and including your use of litematica this season. The hard design and build work still needs to be done when using them but tools like this make the grind bearable and allow for grander builds with less frustration.
I think, in terms of this type of storage system (which I always use), I usually tack on a bulk storage to it in the front. So the idea is items that I tend to get a lot of, gets sorted into shulker boxes and then once full spit out into a chest storage. Course this requires making a whole other module, but it's worth it and gives you a little extra room in the main storage area to sort things into better categories. The other reason I do this, is because it's not hard to fill up 5 double chests with cobble, stone, dirt, etc. And I really don't want to have to constantly be checking on it and then have to manually throw them into shulker boxes, when it could be done automatically. I do like that he included a shulker unloader. I would normally add that myself as well. Now, I don't have too :3.
I built a similar multi-item sorter a few months ago, also about 40 double chests worth of sorters and came up with very similar categories (and about 8 empty sorter chests for future proofing) There really are a lot of nether and wood items, so I recommend at least 2-3 sorter double chests for each.
Pumpkin and melon could be either food, plants or emerald-trading stuff, if you like that categorization. I think you should be careful though with splitting it in stuff that bulks up or not, because the little amount will get stuck in the hoppers in the back because of the large amount of other blocks potentially.
maybe to add organic-ness to the bridge you could beat it up a little? maybe some ruined bits underneath -- with glow lichen/fences/trapdoors/leaves for depth? could be neat to add to the lore of the hill if it gets progressively more worn as it approaches the "ribs"? loving this season!
I like the long bridge matching the main road style of the shopping district. It looks like it was added in long after the arm jutted up, but the builders didn't want to go right up to the structure, instead only getting to the old path.
I had this storage last season. You don't need to gather everything. Just check your "unsorted" chest from time to time and when things go there, you add them to your sorting.
I know it’s a really long ways off but I think a season of all of the hermits sharing a single base could be awesome. Redstoners making massively awesome contraptions and a single unified storage system rather than everyone having their own. Builders teaming up to make MASSIVE builds where the backs are finished. It’s be great for content too because you would all be working in close quarters together.
My favorite method of making sure filter items never make it into a sorting system is to always have a normal item sorter that collects them before the main storage. You still need to make a throw away filter item for that (preferably with a random gibberish name), but it's much less likely than if you're just using your normal "filter item"s.
About placing the blocks like you said at 12:10 tweakeroo (which i assume you use for free cam) also has a feature that allows that, there are 2 similar features actually: accurate block placement and flexible block placement, one allows to place blocks off to the side like that the other helps with weird orientations
This is a very powerful sorting system, but when I built it in the past, it would take a while to process items since it has to process them one stack at a time (fill, search, distribute). To help mitigate this, I made sure to have bulk storage silos for items I'd have a LOT of; dirt, cobble, sand, etc, and positioned them on the way to the main input for the category sorter. Then, because of the amount of items I had flowing through, I dedicated a slice of the storage in the first segment (so the minecart comes back to the start without having to search every chest) to any bulk item overflow that might have skipped past the hopper, keeping chests in the slice there for misc manual storage and piping the items the slice is configured for back in front of the bulk storage silos for recirculation. Somewhat hacky, but it was a major performance improvement for the sorting time! Keeping a chunk loader active in the area while there are items needing to be sorted could also be a pretty good idea (or use a cam account; dunno if spectators load redstone processing chunks though).
For anyone looking for something similar on bedrock edition, it exists. It’s a smaller channel, but the build works great and I’ve been using it for months. It doesn’t include features like unstackable item sorting, but they can be added easily enough. Video: ruclips.net/video/cOL2lYTrSM8/видео.html edits: typos
I'm in love with this storage system. seems like a headache to build, especially for someone not knowledgable with redstone But i'm gonna have to give it a try because that is just magnificent
The symmetrical bridge leading to your tower kinda makes sense story wise. The city built it, so of course it's consistent with the road plans, and it gradually leads to your natural ominous path which leads to the tower.
You should be able to use freecam to place blocks nearby you. That also counts to the downside of placed blocks your standing on. It might make stuff easier.
Otherside is a great song, but it made it hard to understand what you were saying because it is either too loud or it is just too complex. other than that it is a FANTASTIC video and it made my day!!
Awesome episode! Sweet a storage system where you can sort inside the chest, I always wondered if that was possible. Can’t wait to see what you come up with for the design around it! I absolutely love the path build, it’s looking really nice and I love that it is similar to the other road but has its own unique look! Loving the music in the background! Keep up the amazing work! Have an awesome week! See you later!
I would love it if you shared your categories for sorting as I myself am about to build a Maizuma-sorter (again 😅) Really like your thought process and your videos are amazeballs! ❤️
It will work better if you make it so it reflect how, you personaly, work/think with blocks. Like some would categorise blocks by type (wood, concrete, clay, stone) while others would prefer categorising by color or by textures. Or anything that makes sense to ya.
@@andreasrapp5758 and having seen the video I agree with you wanting it. Xisuma seemed to wanna put alot of work into it. And he said that he wants to share his results in the next episode
12:17 you can use tweakaroo i think it's called that allows you to ctrl + right click to place a block diagonally from another. It's the nicest way i see the game ever allowing you to do something like that.
X, your statement of being a personal worst critic may ring true mostly.. To me, I think how it's designed is great, without the stylistic randomness that your currently building with. It is a tie in to the other parts, such as the road system. Having it built wonky might not be very good, because the "gate-arch' thingy you have looks like a "biome" separator, which gives the impression that the style that you are using in your area should start at that point. There could be something where you can have it overflow a bit, but it you do redo it, perhaps put the curve that is near the bottom of the bridge nearer the top, where you can put a bit more artistic randomness into it that you are looking for, but not removing the similarities that the current bridge design has with the rest of the roads. Hope this helps! ~MM
if you want to save yourself a lot of headache attach a toggle-able chunk loader to the storage system, that turns on when it's sorting, and turns off after it's done. Otherwise the system can break whenever any part of it gets unloaded.
Hope xisuma sees this
@xisumavoid
can you link a toggleable chunk loader tutorial please and thank you
@@stuck_around Here's one from Ilmango: ruclips.net/video/B8z7q_pwjL4/видео.html
+1
Thank you so much for the shout out X! I hope you have tons of fun playing around with the storage system this season! 😁
Does it work in bedrock and do you have a tutorial? That thing looks awesome and just what I have been looking for!
@@grabthar1944 I suggest you take a look at his channel and the video for the storage system (X linked it in the description)
pressing the "i" key while using litematica will show you a container's inventory. just a quick tip!
Wish I had known that a long time ago lol. Thanks for the tip.
I was today years old when I learnt this tip. Thanks a lot!
THIS is awesome, thank you for sharing!
This often doesn't work on servers.
@@kelvinon5694 hmm, weird knowing that litematica is fully client-side
1:05 really cool to see Cass being mentioned more and more. He does such amazing work
I really like seeing hermits like X and impulse really get into character with their tools; the dwarven axe and the bone mage axe are both amazing, and I would love seeing the textures customized for other tools, like armor and weapons.
Need to have an are battle with impulse to see which is better
"Armor stand? You didn't see no armor stand..."
I like how Xisuma inserts comedy relief everywhere where there is storyline.
As silly as you guys say the roads are, i can say that i appreciate them greatly. One of the first things i do, once you drop the world download, is take a walk down the roads for the perspective view of all the amazing things you hermits build. Thanks for the infrastructure and the amazing series of people i never knew i needed in my life ^.^
seconded!! my favourite thing about season 8 was how walk-friendly it was
Be sure to sprinkle tnt around whilst walking. Then blow it all up after you explore. Blowing the world up is always fun.
Yeah walking on the paths makes the builds feel a whole lot bigger and grander
Three big suggestions as someone who uses a multi-item system:
1. Without a chunk loader, this is going to break at least once a week just by getting random disconnects or accidentally unloading it while it's sorting. Normally the breaks are pretty easy to fix so it's up to you if you want to chunk load it while it's running or not.
2. Remove the hopper to the bottom-most chest. Use this chest to store shulker boxes of items from that slice's category. Whenever you have enough of an item to fill a shulker box. Pack it into a shulker box and move it to the bottom chest.
3. This design doesn't look like it has overflow protection for if a slice gets filled. You may want to remove the topmost chest, and replace with a dropper that gets powered when an item flows into it. This will spit the item out to despawn rather than potentially breaking your entire storage system.
1. That's a really good idea. I just realized this is almost certainly why mine breaks sometimes. Even though it does break relatively nicely, why should it break at all?
3. Overflow from each slice ends up in the final overflow/unsorted chest columns, and if those fill up the system stops until they get emptied.
@@wyrmh0le 1. To my understanding it has to do when part of the system is loaded, and another part of the system is unloaded at the same time. Then items get pushed into unloaded chunks filling containers past their intended limit while in proper use.
3. Ahh, I didn't realize the design already accounted for that. Nice!
@@DrKvo I meant why should I allow it to fail when I can fix the source of the problem with chunk loaders but I appreciate the explanation anyway. :)
@@wyrmh0le is the item loader required, or could you just use a simple chest lol 😅
all great ideas but may i suggest combining the second and third one; what i mean is, set up a shulker box loading system that goes off whenever the slice gets full and takes items out of the full slice and places them in shulker boxes that then end up in bottom-most chest. full disclosure, i have never built a sorting system of this level of intricacy and i am just a novice when it comes to redstone, so this idea may not even work, but in theory it should.
Suggestion: Create a separate storage for bulk items like sand, stone, wood, farmable items, etc. This would free up a lot of space and not be worried about overflow of items that are way too many compared to others. I cannot remember well who did it but I saw quite a number of Minecraft RUclipsrs (Cub, Mumbo, Shulkercraft, Ilmango) that uses a separate shulker box unloaders for general items and for items that are not in bulk. Fun and entertaining video as always!
definitely useful, MIS (multi item sorting) systems are always slow, and not equipped to handle bulk like stone/cobble/dirt/wood/etc, its usually a good idea to send items through a hopper speed bulk system before dumping them in the MIS system
Nah put em in shulkers like in cubs pyramid
There’s something to be said about building a road, even if elytras are used by everyone. The streets helps connect the shopping, bringing it together as a “community “.
Love the "not lore" you're doing in this season! Absolutely sick designs, so much artistic inspiration.
Zedaph: I'm going to collect every single item in the game
Xisuma: Hold my redstone
Seriously though, I'm loving what you've got going on this season, all the bony builds and such *chef's kiss* Thank you :D
The bone axe kinda looks like an axolotl, so maybe the lore behind it is that is was crafted from the remains of the xolotl
He also looks a lot like the warden, and many people have theorised that the “the axolotl’s are not what they seem” message in the launcher means they are the warden… maybe X is a wardlotl!
I went through sorting the whole creative inventory into categories as well. And I arrived at practically identical groupings of blocks. :-D One thing I did was sort separately: Hostile mob drops, Neutral mob drops, farmable plant items (except moss), decorational plant items (flowers, leaves, etc.).
There's something about X's hermitcraft episodes that is so calming and relaxing compared to the usual chaos that we can find in our other hermits' videos. It's so therapeutic to watch and X's voice is also really soothing too.
15:10 this applies to all artforms and mediums because when you look at something someone else made you see the vision first, but when you look at the thing you made you just see what you did to it.
I think the area in front of Scar's redstone shop could use some redesigning. The way the roads connect doesn't make a ton of sense. I think it would be a great space for a townsquare, using Scar's designs for greenery and details. Love the episode!
I really love the trend of adding disks on updates like... other side is such a vibe always glad to listen to it while you build
Im loving the build style this season! Looks great so far! ❤️
Xisuma just inverting the colour of the cursor in the accessability settings makes its black version way more beautiful than the normal black version
15:12 I think that's just a thing with art in general. The thing is, you made it all piece by piece, brush by brush, line by line, or whatever by whatever. You know what it was _supposed_ to look like, and you know all the places where you couldn't quite get it to perfectly match the vision in your mind. You know where to look to see all the little mistakes or things that could be improved. But when it's not your creation, you don't know about all that, you just see it for what it is, not for what it could've been.
I wouldn't have placed it, but the missing music is why I didn't like your videos as much previously, and it definitely feels better
yes the music really adds a ton, loving the episode like always!!
about the 'you always doubt your own creations more than someone else's' thing you said, i think it mainly has to do with the fact that you've already been staring at your build for long periods of time when you're finally done with it, you have already been criticising and paying close attention to every little detail. meanwhile if you look at someone else's build you just get to see the full, finished picture
4:30 i laughed out loud because the timing of Grian’s messages was perfect; it’s like he was bored of you explaining redstone stuff he doesn’t understand 🫠
Love it when chat messages accidentally fit the situation
8:16
"look at this mess"
_opens a pretty well sorted shulkerboxes_
Threw my phone clean through the kitchen trying to watch this while preparing the oven.
It did a beautiful arc and landed safe and sound, in a bag of empty plastic bottles waiting to be recycled.
Viewing experience: 10/10
Would watch again!
12:30 that's a feature in Bedrock! I started on Bedrock and I know the debate between the two is huge but I genuinely think for me the fact that Java doesn't have it is a dealbreaker. I couldn't live without it.
12:13 in case you want to try out offset placement, tweakeroo is a great mod that is widely used in the tech community for this purpose
Just as I was about to suggest. This feature can seem a bit cheaty but I've used it so often it is really just a good qol feature
I don't envy you figuring out the storage system, I've thought about trying one but it feels so overwhelming because I wanted to to use a chest per item for most, so I'm watching this with great interest :P The music was nice and I love that mage axe, it looks great!
Nothing says you can't have an old-school impulseSV storage system for all the items you only want 1 per chest and have everything not sorted by that flow into the Categorizer. That way you don't have to build a ton of categorizer modules. Just a thought!
I made one in survival that sorted 300+ different items one time (I have videos to prove it! LoL), and I'll never do it again. I actually had to create a new world because of it; the lag was dehabilitating and actually made the world unplayable. It was cool and an achievement, for sure, but I've got a "lag free" system I use now... which is not automatic, but never ruins my playthrough.
@@tylerwood8710 Did you not cover your hoppers with composters/etc? I made an impulseSV-style sorter that sorted... however many items were in 1.13... and it was fine, on a server with lots of players and chronic tps issues. Actually built it twice. XD The Categorizer is very lag friendly, btw. Very little redstone, and almost all the exposed hoppers are locked.
@@wyrmh0le If I build another one, I'll try the categorizer. I used an old school-style system, and it was... a lot. Looked great, worked great, proud of my building achievement, but I'd never build that style again.
@@tylerwood8710 Yeah it was already borderline ludicrous *before* they added concrete, the nether wood, blackstone, deepslate, etc. But it wasn't particularly laggy, if using tricks that probably weren't common knowledge at the time (i only knew cus the server admins made sure us redstoners knew to cover our hoppers). Also, if you had 300 chests that could have been a source of lag. I funnelled multiple items into the same chest ala the categorizer. But it was still vastly inferior to the awesomeness that is the Categorizer. XD
I knew what type of storage system you where building the moment I saw the tumbnail and you defenitly made the right call I have it in my own world and it is just the best system I ever used
it's weird that X ended season 8 saying he hated role play and more story-driven playthroughs and the model-mod was used way too much, but here he is having a custom axe, like Impulse. Something is DEFINITELY afoot and Grian is 100% involved with the rift plotline and Mumbo still having the waffle on the back of his head and coming back without the Jumbo.
Something is FOR SURE going on
I personally quite like the contrast between the bridge and the path to the store! It feels like the tower is some ancient structure and the road is a modern addition to make it more accessible to the city below
A few years ago I stumbled across a very basic design just involving a hopper minecart recognizing a chest and the hoppers locking. I completely forgot about this super cool to see how far redstone has come. Just amazing!
you and doc are both satisfying my interest for highly technical stuff on hermitcraft
I'm a big fan of the lore and build style of this season. And as always, great video of great quality 😊
12:10 that is a feature in the Quark mod, something vanilla REALLY should take influence from (with proper credit given to the mod authors of course). it just makes so many things better
Also tweakaroo
The mod he uses has flexible block placement witch is really nice quz u can even do the rotation of blocks
it’s also a built-in feature in bedrock. really should be added to java
The entire time you were building the bridge, I was thinking - he's going to kick himself for building it too symmetrical. I think the melding of the community road to the block pallet of your path would have been a bridge-too-far, anyway. So, I think the bridge you built was the best choice. Let your path be associated with the boney hill, and the bridge be the linkage from the community. Well done.
I might float outside time, but a title like this means that I must not only absorb all the xp you have gained from your adventure, but also to improve upon your design. I've always liked your style, quite the fellow for getting others interested in attempting more.
Idea suggestion: Sample clips or montage? like you have a few clips of you sorting random stuff along the ways and tie them together or you can make a mini montage of them and the machine doing its thing when you load it to be sorted... IDK its up to you your vids are very relaxing.
You said you weren’t going to do the roleplay stuff this season and then you literally pull a magic axe out of the ground after being called to by a bone tower.
I think the idea is less overarching plots. The bone stuff is just to keep a consistent aesthetic for his base and shops, and have some fun with it while he does. They're also trying to go further out with the custom textures and models, just in general, as can be seen with all the pumpkin retextures.
9:47 no we definitely didnt see that armor stand :P we also definitely didnt see that the skull axe is named "doom guy's axe", meaning that you didnt break your old axe, and just re-textured it :P
Tweakeroo does something similar to what you are describing at 12:00, although you are probably aware. For lack of a better description, one of the building modes is "diagonal" so you can build off of the corners of preexisting blocks. Would be nice if there was something similar in vanilla.
This is literally the coolest sorting system I’ve ever seen or could even imagine building in my game, you don’t understand how exciting this is to me. Thank you for bringing this system alight
Your videos are the best, fun and technical at the same time 💪💥
Since you're already using Tweakaroo, there's a setting called flexible block placement that lets you place offset blocks on the diagonal
That feature has to have tweakeroo installed server side as well I believe
@@jackg418 No, tweakeroo is only client side, they need carpet extra mod to allow flexible block placement. iirc they already have carpet mod installed so it should be no big hassle to install it
I've used it just fine on servers without Carpet or Tweakaroo installed server side. Just Tweakaroo as a local mod works for me
when you mentioned being your own worst critic this is so true especially can relate to it when i was learning to play piano i would judge myself so much but I have learned to let go of that and just enjoy what you do even with mistakes and all (not saying you shouldnt work on your mistakes to get better though) and sometimes mistakes are happy little excidents :)
So true!
I'm so happy Cass got his marvelous design into hermitcraft, Brazilian redstoning is real!!! Vai Brasil
Impulse built this in Season 8, that's where I discovered it and it changed my Minecraft life XD
I feel like Minecraft has become Inventory-Management-Craft.
Great Episode, per usual!
The storage system sorting is so satisfying, please put more of it in the videos, I love seeing how you sort everything!
12:05 That's one big thing I miss when switching from Bedrock to Java: snapping blocks. One of the more definable reasons I consider myself to be primarily a Bedrock player, and it's something that would make survival building in Java a lot easier.
The Quark mod adds that "place a block below a block" mechanic, where you can aim just at the lower edge; then a crosshair appears and you can place a block underneath. It's really dang useful in skyblock modpacks.
Glad Cass is getting mentioned more. He deserves all the subs he can get.
I loved the storage system filter setting and organization runthrough! It was really interesting to see you attempt to tackle the issue of trying to sort every single item in the game!
i like how i dug out a space for a 5.8 million item sorting system in my own smp, and then you released this and i was awestruck
Impulse's sorters with overflow protection are great and all, but seeing new tech in the storage space of redstone gets me really excited
maybe i'll try poking it in my creative world who knows
The mechanics are easy. Deciding where everything goes is the hard part. Love this thing, so useful. There are features to verify the build so you don’t have to fly around with the other account. Also functions to read the filter containers contents too.
I love this gradual gaining new items and growing story mystery for your Bone Mage skin, now the mysterious magic is calling to you? I wonder what the voice sounds like! Also I think you're allowed to be symmetrical while building a convenient bridge that continues the style of the existing roads, I think the slightly narrower and spikier version is a good gradual transition into your more chaotic area from the square road system, so if you had done everything slightly sideways like you were describing it might have been too sudden a change, as it is it looks really good!
It’s nice to see you putting so much effort into your inventory system. I always try to sort my items like this and it is a struggle. It will be good to have a bit of a guide base on how you sort things
I did one of the mass-filter storage systems in my last let's play series, and it was the single best use of time I've ever spent in Minecrafting. They're a massive pain to setup, but once done, they are a force multiplier for the rest of your time on that world. I'll never play on a world again without building some version of it.
Ikr? I built both the categorizer and the one by metamilo in two separate worlds in different versions and these stuff are lifechangers. Sometimes I just gather stuff then chuck it in the system just to watch those get sorted in utter amazement, every time.
3:00 love the music in the timelaps!!!
If you want to add some variation to the bridge, make the pillars messier! Like they’ve fallen apart multiple times but people just keep building new ones/repairs without removing the old. Incorporating the bones again could also be neat, something coming out of the ground to hold up the path or whatever. I think the straight line of the path is actually really imposing and matches both your bone mage theme and the district’s orderliness in a way that perfectly merges them!
Thanks for being brave and including your use of litematica this season. The hard design and build work still needs to be done when using them but tools like this make the grind bearable and allow for grander builds with less frustration.
bonesuma finally makes his appearance
So glad the music is back! Otherside was a bit loud, but it was still great to have it!
Btw, who designed the awesome axe model?
def to loud
9:25 It totally looked like a guitar to me! I was ready for you to start riffin it up! Don't mess with X and his Axe!
I think, in terms of this type of storage system (which I always use), I usually tack on a bulk storage to it in the front. So the idea is items that I tend to get a lot of, gets sorted into shulker boxes and then once full spit out into a chest storage. Course this requires making a whole other module, but it's worth it and gives you a little extra room in the main storage area to sort things into better categories. The other reason I do this, is because it's not hard to fill up 5 double chests with cobble, stone, dirt, etc. And I really don't want to have to constantly be checking on it and then have to manually throw them into shulker boxes, when it could be done automatically.
I do like that he included a shulker unloader. I would normally add that myself as well. Now, I don't have too :3.
Glad Maizuma Games is getting some more recognition, he really deserves it
Storage systems are my favorite thing to do in minecraft. Always looking for the best one and trying new things. I love this storage!
I built a similar multi-item sorter a few months ago, also about 40 double chests worth of sorters and came up with very similar categories (and about 8 empty sorter chests for future proofing)
There really are a lot of nether and wood items, so I recommend at least 2-3 sorter double chests for each.
The bridge to your shop looks really nice and love the look of your new axe. Looks like your really fitting into being a Bone Mage.
I know you probably won't see this, but I missed the music in your videos and I'm glad you're reintroducing it!
Pumpkin and melon could be either food, plants or emerald-trading stuff, if you like that categorization.
I think you should be careful though with splitting it in stuff that bulks up or not, because the little amount will get stuck in the hoppers in the back because of the large amount of other blocks potentially.
maybe to add organic-ness to the bridge you could beat it up a little? maybe some ruined bits underneath -- with glow lichen/fences/trapdoors/leaves for depth? could be neat to add to the lore of the hill if it gets progressively more worn as it approaches the "ribs"? loving this season!
Okay, I’m loving how we’re seeing these data pack tools and gear similar to what we see in Empires SMP. Please, PLEASE keep doing it!!
I like the long bridge matching the main road style of the shopping district. It looks like it was added in long after the arm jutted up, but the builders didn't want to go right up to the structure, instead only getting to the old path.
I had this storage last season. You don't need to gather everything. Just check your "unsorted" chest from time to time and when things go there, you add them to your sorting.
Wow I love this episode for some reasons, it really has a good vibe and style. Amazing job!
I know it’s a really long ways off but I think a season of all of the hermits sharing a single base could be awesome.
Redstoners making massively awesome contraptions and a single unified storage system rather than everyone having their own.
Builders teaming up to make MASSIVE builds where the backs are finished.
It’s be great for content too because you would all be working in close quarters together.
My favorite method of making sure filter items never make it into a sorting system is to always have a normal item sorter that collects them before the main storage. You still need to make a throw away filter item for that (preferably with a random gibberish name), but it's much less likely than if you're just using your normal "filter item"s.
I love this storage system ! I love maizuma build in general ! :p
About placing the blocks like you said at 12:10 tweakeroo (which i assume you use for free cam) also has a feature that allows that, there are 2 similar features actually: accurate block placement and flexible block placement, one allows to place blocks off to the side like that the other helps with weird orientations
Two smaller bone hands holding the bridge up to the shop could look really cool I think 🤔
This is a very powerful sorting system, but when I built it in the past, it would take a while to process items since it has to process them one stack at a time (fill, search, distribute). To help mitigate this, I made sure to have bulk storage silos for items I'd have a LOT of; dirt, cobble, sand, etc, and positioned them on the way to the main input for the category sorter. Then, because of the amount of items I had flowing through, I dedicated a slice of the storage in the first segment (so the minecart comes back to the start without having to search every chest) to any bulk item overflow that might have skipped past the hopper, keeping chests in the slice there for misc manual storage and piping the items the slice is configured for back in front of the bulk storage silos for recirculation. Somewhat hacky, but it was a major performance improvement for the sorting time!
Keeping a chunk loader active in the area while there are items needing to be sorted could also be a pretty good idea (or use a cam account; dunno if spectators load redstone processing chunks though).
For anyone looking for something similar on bedrock edition, it exists. It’s a smaller channel, but the build works great and I’ve been using it for months. It doesn’t include features like unstackable item sorting, but they can be added easily enough. Video: ruclips.net/video/cOL2lYTrSM8/видео.html
edits: typos
I'm in love with this storage system. seems like a headache to build, especially for someone not knowledgable with redstone
But i'm gonna have to give it a try because that is just magnificent
The symmetrical bridge leading to your tower kinda makes sense story wise. The city built it, so of course it's consistent with the road plans, and it gradually leads to your natural ominous path which leads to the tower.
You should be able to use freecam to place blocks nearby you. That also counts to the downside of placed blocks your standing on. It might make stuff easier.
I love how in chat grian says, “okay I’ve had enough” “bored”
Yeehaaa! The day is brighten up when X upload a Hermitcraft video!
So true! I love getting notifications when Hermits upload new videos!
Otherside is a great song, but it made it hard to understand what you were saying because it is either too loud or it is just too complex. other than that it is a FANTASTIC video and it made my day!!
If the bridge is too straight, you could collapse a couple parts of it and/or put broken pieces off of it next to the bridge
That axe looks so good! Loving the custom model work this season, the modeller does good work!
Awesome episode as always X! Love that your bringing the music back, I miss the classic X intro!
Awesome episode! Sweet a storage system where you can sort inside the chest, I always wondered if that was possible. Can’t wait to see what you come up with for the design around it! I absolutely love the path build, it’s looking really nice and I love that it is similar to the other road but has its own unique look! Loving the music in the background! Keep up the amazing work! Have an awesome week! See you later!
X: Next season I don't really want to go on with all the lore and roleplaying we did this season
Also X: I AM THE BONE LORD! TAKE MY BONE AXE!!
I would love it if you shared your categories for sorting as I myself am about to build a Maizuma-sorter (again 😅) Really like your thought process and your videos are amazeballs! ❤️
It will work better if you make it so it reflect how, you personaly, work/think with blocks.
Like some would categorise blocks by type (wood, concrete, clay, stone) while others would prefer categorising by color or by textures. Or anything that makes sense to ya.
@@lefterismplanas4977 I know, but every time I’ve done it I’ve ended up with a bunch of stuff that I can’t seem to fit.
@@andreasrapp5758 and having seen the video I agree with you wanting it. Xisuma seemed to wanna put alot of work into it.
And he said that he wants to share his results in the next episode
I think a ribcage arch would look really cool over the path to the shop.
12:17 you can use tweakaroo i think it's called that allows you to ctrl + right click to place a block diagonally from another. It's the nicest way i see the game ever allowing you to do something like that.
X, your statement of being a personal worst critic may ring true mostly..
To me, I think how it's designed is great, without the stylistic randomness that your currently building with. It is a tie in to the other parts, such as the road system. Having it built wonky might not be very good, because the "gate-arch' thingy you have looks like a "biome" separator, which gives the impression that the style that you are using in your area should start at that point. There could be something where you can have it overflow a bit, but it you do redo it, perhaps put the curve that is near the bottom of the bridge nearer the top, where you can put a bit more artistic randomness into it that you are looking for, but not removing the similarities that the current bridge design has with the rest of the roads.
Hope this helps!
~MM
What I hear everytime I see your bones shop, is the laugh when you click "play" in plants vs zombies...
hehehe, true!
Although I don’t see this being used for Hermitctaft the Quark mod actually allows you to place blocks the way Xisuma suggest around 12:10