Over 100% Critical Strike Chance in Terraria = Critical Critical attack??
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- Опубликовано: 25 ноя 2020
- Combat in Terraria is just you attacking with weapons. But wait, there's more, such as luck based system!... no, it's not as robust as fallout's super accurate 95% hit chance, or Z-Com or whatever, It's actually very common critical strike chance, also known as crit chance. so I decided to up-gun the entire crit chance thing to the max...
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www.g-portal.com?ref=AdamChromeE
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Turns out, Terraria can handle and will show crit chance being more than 100%, so you can have 124% critical strike chance. or 175%. or 550%. or over 9000%, somehow. So, that begs me a question: Does that mean I could do triple damage when critical attack pops up? What is the maximum chance in 1.4.1? or 1.4.1.2? or whatever. Probably new update will ruin me, if that exists... and there's mod. Let's not count Terraria mods, ok?
Hm, I wonder if Terraria critical chance gets capped. Not sure why you'd do it, or...
used music:
-Terraria queen bee
-Terraria duke fishron
-Terraria calamity: Infernal Catharsis
-[custom] Игры
Yes another vidoe
Oh Hi Jacob The Guide.
Vidoe?? Thats new!
Just what I was thinking
Damn
vidoe
Using the 100% crit chance, you can do immense damage with the Zapinator.
Zapinator*2*10
And with Terrasavr, you can one-shot the DG
@@therobbu fr?
more like Zenith...
Sniper rif..
i guess you will do 2 dmg the whole time to the dungeon guardian
New shredding tactic for Skeleton Key Attempts...? Might actually be useful to literally half the amount of hits needed, and then stack it with high fire rate, and a mount for mobility.
joustine lance it?
@@ichusagi but what’s better, completely maxed out speed or the 100 percent crit chance
All you need for speed here is to outrun it. Having a mount cover the movement speed in exchange for a weird max crit setup would let you do 2 damage every hit. Which would be the only real way to do *more* DPS then normal.
That, and mixing the max crit with a very high fire rate weapon like the Gatling Gun, would mean way more optional DPS against a Dungeon Guardian.
2:45 music syncs with the taking damage sound effect
I was about to comment that
Alternative Title: Going up against Medics and Snipers
2:48
that sync
Ohhh yea
at least they're not random...
This is how it feels when a guy gets hit in balls
Bruh
You will seal your jaw bones you skeleton
I’m sad critical hits are kinda worthless
If they had a crit damage stat, that would be good
Critical hits are actually much better even on 70% to 80%, since going for menacing only Increases you’re damage by a little if the weapon is below 300 damage, having crits makes the damage double, for example having a 200 to 300 damage weapon this can go to 400 to 600+
Sure damage can crit as well and it will deal more *critical damage* but you will only need to rely much on luck/rng with that, having lucky and Crit Accessories Makes it so you *Make you own luck* and chances possible yourself, Menacing is only good when it comes to High base Damage weapons, like the Calamity weapons since having 500+ to 20k+ damage on calamity adding a 4% damage is alot on 20k, having lesser Damage than 200 which is most vanilla weapons, going for lucky/crit chance is actually better.
Its easy to make an example of this, is like 100 base damage having 4% more damage only makes it 104 damage
Having 200 + 4% is 208 base damage, its only good when the Base weapon itself *without Add-on damage is higher than 400 to 500... maybe 300 to 500, but alot of end game weapons in terraria are lesser than 250 base damage, the damage only goes higher because of the equiped accessories and Armors you had, adding a 4% on a 250+ damage item that has been added by 50% base damage only makes it 54% base damage more, which makes sense.
Alot of people has this debate and even Shows math and crap to me, i have tested this and i had duplicate items one having menacing and the other having lucky or others having crit Accessories and the other having Base damage accessories. Alot of people dont know the potential of lucky. No one believes, and continues to shame on Lucky/crit chance.
Especially when it comes to Ranger, maxing out You’re crit chance to 80% is much better before going for damage, have 80% crit so whenever you go into stealth mode it caps into its max Crit chance which is 100%.
No one believes me cause no one tests this, ever since 1.3 ive been telling people that Crit chance is good D:
Been using Melee for this as well, and since 1.4 came melee got alot more Crit chance making it more powerful especially with the Zenith.
The only downside to Crit chance/Lucky is having Minions as a sub companion for you’re Other class (summoner is not included)
The damage will suck and will not be affected since crit does not affect Minions unless you whip your enemies, so lucky is more reliant on the main weapon for the Class itself, and Menacing is More for the Summoners Class
@@Zenith07 you are right, and not everyone thinks that lucky sucks, I crunched the numbers a few times and I always ended up confirming that lucky reforge is better than menacing (until you have like 80% crit, then maybe menacing).
So just because people say that menacing is "superior", does not mean it is true, it just means that those who would agree with you just are not in the mood to argue about other peoples preferences. I totally agree with you if I wasn't clear. =3
@@Zenith07 actually.... the correct math for damage calculation should be Weapon Base damage * Damage % * effective Crit Damage. Base damage of the weapon doesn't actually matter, the end Multiplier of Damage % * Crit Damage does. E.g say 100% Damage and 100% Crit Chance = 4x End Damage. A 200 damage weapon with total Damage Multiplier of 4x does 800, a Base damage weapon of 1k does 4k, both are still doing 4x damage dealt due to Damage % * Crit Damage.
Crit is esp better focused late game when you've naturally stacked a lot of Damage % since it starts getting diminishing Returns due to other existing sources, like Armor or Accessories or even Weapon Prefix Modifiers while Crit chance alr has a headstart early due to innate Weapon Crit Chance and 0 starting Damage %. Effective Crit Damage is (Crit Chance/100) * Crit Damage Bonus, or TL;DR, Vanilla 1% Crit Chance is effectively 1% increased damage (0.01 * 100%) which is the SAME increase effect as Damage %, both Crit Chance and Damage % Prefixes both cap at 4%. So Menacing is 4% inc damage while Lucky is also 4% (or 3% if Calamity due to 75% scaling). But why is Crit better in the mid to late game? Diminishing Returns.
If you hit 100% Crit Chance, it's effectively a constant 2x damage multiplier that also MULTIPLIES your Damage %. 150% Damage and 0% CC is the SAME as 25% Damage and 100% Crit Chance (150% Damage is 2.5x VS 25% damage and 100% CC is 1.25 * 2 = also 2.5x) but, 50% Damage and 100% Crit Chance is 3x overall damage inc (50% multiplier higher) despite being a 25% Damage % Increase. Of course, the 150% Damage would have some basic Crit Chance like maybe 30%, but you get the idea. Overall, you want to balance both Crit and Damage % values since they'll multiply the effects of each other. This is also why you mostly focus Crit accessory Prefixes late game, because all your set effects and accessories bump your Damage % extremely high already but Crit can only naturally scale so much. E.g Potions can give most classes 30% increased damage, but only 10% CC from Rage Potion, Well Fed gives 10% Damage, but 4% CC, Lunar sets all give higher Damage % than CC, Only 2 Accessories give Crit Chance which are the Sniper scope and Golem Eye Accessory lines which STILL gives Damage %, Legendary Prefixes gives 15% Damage but 5% CC. This is especially true in Modded runs like Calamity where CC values are reduced even further while Damage % is insanely high (I'm Playing Rogue just Post ML.... somehow I've 100% Magic Damage and 70% Melee/Ranged as well).
Overall, Crit Chance is only bad when you've hit a constant 100% as it grants no additional Benefit or if you play Summoner cause... yeah, they can't naturally crit off minions and I don't think you'd want to keep Whipping as main DPS.
Special note, if you're playing modded and have AlchemistNPC, Memer's Riposte turns your Crit Damage Multiplier to 4x (300% Crit Damage Bonus) at the cost of reducing 25% Flat Crit Chance meaning your Crit chance cap is 125%. This then makes each 1% of Crit Chance worth 3% Increased damage, drastically increasing Crit Value.
I think I would just buy one infinity edge...
time to farm
@@omoriperocondrip9130 you need 60% crit chance to make the passive work
Hmm,So,Your telling me that with Disgusting sets and Buffs and prefixes I can get this much Crit?,Seems Legit,And with the power of mods,This will be Insane!
2:50 you can see the damage is matching with the music, nice touch Adam!
The reason the gun and bullet crit chances don’t stack is because theyre seperate.
If you have 50% of critting with a gun, and 50% chance of critting with a bullet, it’s not 100% crit, but 75% crit, as the two crit chances are separated from each other.
math, yaaay...
huh, someone should check that, maybe with 80% chance and check if it then always crits!
Hey man I have just started watching your videos and I'm addicted ngl I watch them everyday keep on uploading man
4:55 Sadly, no *Red Crit Numbers™* :c
i like how in 2:48 the hurt sound syncs with the music
There may be a problem with the crit calculations, for example with the 60% gun and 50% ammo crit, unless the game adds crit chance first (which is unlikely, as I can say first-hand that's much more of a pain in the ass to code than just multiple passes for unique objects), but the chance of crit is actually calculated as (100% - (chance to not crit at all) ) which is going to be 100% - (40% * 50%) which ends up being 80%, so if crits work in the way I think they do in terraria, that may explain why it didn't crit every time, as the crit chance is (statistically speaking) actually 80%, not 110%.
Great video tho homie, keep up the great work!
My first end game build ever on terraria was an 88% crit chance build that was super fun
Critical's paradise
And the mobs of terraria are still not saying Remove crits!
I’ve always found it weird that summons can’t do crits
Yeah, it has something to do with the fact that your crit chance comes from the item you are holding, so if crits applied to summons you could hold a sniper all the time and get a free +29% crit chance. It would be nice for the devs to fix this.
Well actually some whips do allow their minions to crit.
When you spend all of perks to increase your crit chance
I will show my ultimate joke to everyone
If u have a mechanical ruler...
*That mean you used to mechanical rule on the World*
father?
@@jonathanmiller9576 ?
The world is the ultimate stand
2:50 bruh the sound of you getting slapped syncs with the music
Re-logic should make crit stacking a feature and even add an achievement for doing a double crit, also they should add weapons with high crit chances to make it easier
Even with this crit chance, knowing my luck I'd never get a crit
Ranged weapons and ammo crit chance don't add, that's why you don't get 110% crit chance with 60% + 50%, you still have a 40% + 50% chance to not crit on a single hit, you will have more crits but not 100% unless you get over 100% on either the ammo or the weapon.
So basically, if the shot does not do critical damage from the gun’s crit then it will have a chance to do a crit equal to the crit chance of the bullet?
@@allinairhanson6886 yep, so you can still not crit if you're unlucky enough to not get it on either one
100%+ crit chance sets: why do you act like your better than us
Vortex armor with crit accessories and a sniper rifle: Y E S
Another video by AdamChrome= another way to break terraria
normal terraria players: noo you cant just put lucky on all your crit chance accessories
epic terraria players: haha 2x damage fun
on calamity, i was able to kill yharon with just a vortex beater and crit chance amplifiers, thats how insane crits are and will always be in terraria
woah buddy i haven't beaten wof yet D:
02:50 Okay, thats was pretty accurate beat
Love you vids 💕
I remember (i could be wrong) but the damage system in Terraria is based in a multiplication, each time you hit an enemy, the base damage of the weapon multiplies in a random number going from 0.75 to 1.25 and if this were true, the critical wouldn't be the exactly double amount of damage, because every hit you land on an enemy has a different damage than the last one that's why the DPS is so fluctuating and never is a stable number, even with 100% (or more lmao) critical strike chance.
I might be wrong or this could be true, I don't know and I don't care because probably nobody will read this.
me watching at 2a.m:
wow, that was really cool!
wow that was really cool
Wow, that was really cool
My dream is to one day have the same amount of items researched on Terraria Mobile as Adam Chrome has
Wish there's more Whips, Minions and Summoner set in vanilla version
Nooo fish sword can’t have better crit chance than zenith
Haha fish sword go brrr
2:45 Wolf bark beat!
Happy Thanksgiving!
Hey AdamchromeE, ive been wondering what is the bunny hat thing on your head called and how do you get it
Tip: you can buy it from the zoologist.
Have you tried max damage reduction and get health when hit?
I think that ammo does have a crit that actually does something. It's just that when ammo does a crit, it only does double the damage from the ammo's stat plus the regular ranged weapon's damage.
Ex: a normal bullet does 7dm (damage) and a musket does 31dm. If the bullet, alone, were to get a crit the result would be (7*2) + 31 =45dm (give or take the dm variation) The most notable thing, though, is that (at least it worked this way on mobile) when ammo gets a crit, the orange numbers don't show up, but the bullet's double dm is still done. It will be more obvious with a flint lock pistol + luminite bullets.
Its optimal to have a little big less crit chance than you do % damage increase as long as you have armour pen (ichor). The difference is pretty decent aswell
Orange zapinator, with it's 10x damage multiplier : *cough cough* 2000 damage per hit *cough cough*
Once had a crit sniper build on a ranger
all i gota say is
*boom, headshot.*
You profile pic gives me bad memories of grinding for the armour and getting my 6 accessories warding it was painful and L O N G
Imagine the damage increasing exponentially from crits, like 100% = x2, 200% = x4 and so on. After getting more than 500% crit chance you would deal x32 damage, which lets you oneshot most of the mobs.
that feeling when no dislike
Now there’s a four dislikes, a number a guy with a red hat with some stripes would be scared of
Epic Music , Epic Video!
“Those rare high moments”
There’s probably some terraria mod that lets you get triple damage while over 100% crit rate
Ahh, finally i met a newbie, us Tenno have red crits!
Random'nt crits
Flare gun makes crits: pyromaster
do max melee speed next
Thanksgiving presentttt video xD
wow finaly youtube is fixed
Do this in the ocean then we can call this a sea critt
This guys pumping out content
Fun Fact: The critical strike chances for ranged weapons and ammo don't add up like you might think! If a ranged weapon has a critical strike chance of 10% and its ammo also has a crit chance of 10%, the total chance for a critical hit is actually 10.1%, not 20%. A ranged weapon's ammunition with a 10% chance only adds one tenth of a percent to the ranged weapon's. Therefore, a weapon with a 96% crit chance and ammo with a 4% crit chance will total at 96.04%.
I love this channel.
Ah yes 177 damage musket
I like that he made impossible to possible
ummm what is your favorite class in terraria guys?
Mine is ranger
The soma prime almost had 100% crit in the calamity mod
Critical hits are actually much better even on 70% to 80%, since going for menacing only Increases you’re damage by a little if the weapon is below 300 damage, having crits makes the damage double, for example having a 200 to 300 damage weapon this can go to 400 to 600+
Sure damage can crit as well and it will deal more *critical damage* but you will only need to rely much on luck/rng with that, having lucky and Crit Accessories Makes it so you *Make you own luck* and chances possible yourself, Menacing is only good when it comes to High base Damage weapons, like the Calamity weapons since having 500+ to 20k+ damage on calamity adding a 4% damage is alot on 20k, having lesser Damage than 200 which is most vanilla weapons, going for lucky/crit chance is actually better.
Its easy to make an example of this, is like 100 base damage having 4% more damage only makes it 104 damage
Having 200 + 4% is 208 base damage, its only good when the Base weapon itself *without Add-on damage is higher than 400 to 500... maybe 300 to 500, but alot of end game weapons in terraria are lesser than 250 base damage, the damage only goes higher because of the equiped accessories and Armors you had, adding a 4% on a 250+ damage item that has been added by 50% base damage only makes it 54% base damage more, which makes sense.
Alot of people has this debate and even Shows math and crap to me, i have tested this and i had duplicate items one having menacing and the other having lucky or others having crit Accessories and the other having Base damage accessories. Alot of people dont know the potential of lucky. No one believes, and continues to shame on Lucky/crit chance.
Especially when it comes to Ranger, maxing out You’re crit chance to 80% is much better before going for damage, have 80% crit so whenever you go into stealth mode it caps into its max Crit chance which is 100%.
No one believes me cause no one tests this, ever since 1.3 ive been telling people that Crit chance is good D:
Been using Melee for this as well, and since 1.4 came melee got alot more Crit chance making it more powerful especially with the Zenith.
The only downside to Crit chance/Lucky is having Minions as a sub companion for you’re Other class (summoner is not included)
The damage will suck and will not be affected since crit does not affect Minions unless you whip your enemies, so lucky is more reliant on the main weapon for the Class itself, and Menacing is More for the Summoners Class
One Perfect Example as well is, 100 base damage having 100% base damage will only be 200 Base damage in total
Having 100 base damage + 100% Crit chance will also be 200 base damage, but after that you can increase the damage with the little things you got left, since lucky is much faster easier to get for most classes. Also increases Knockback...
unrelated to the video but what do u use to edit
10 solar helmets, how and why
Dude there's a critical flaw in this game
Teach me your ways god
Hell yeah terraria
Critical damage is always twice the normal damage. Regardless how big your critical chance are. This is why menacing is more reliable.
What is the highest DPS of each class with terrasavr.
The power of mods allows one to easily go over 100% crit chance. In modded Terraria once, I had a sniper rifle with 136% crit chance. This gets even more disgusting when you use Thorium mod because they have an item called the Crietz, when you equip it critical strikes will cause magic sparks to pop off enemies that do more damage. So as you can imagine, a 100% chance of this thing activating causes some completely disgusting damage output....
Also, regarding ammo + weapon crit chance: It's not 60+50=110%, it's two instances of crit chance. You would have a 50% and a 60% chance of landing a crit. You basically have two rolls for a crit to happen instead of one.
adam vid = very nice and interesting thingy
so i just got almost all swords researched
theres one thing adam is good at
idk
breaking terraria
Sad summoner noises
You are so popular they made you into a terraria ore
epic content m8
Ah yes. random crits are fair and bal- wait... wrong game.
Is that a jojo reference Mudamuda oraora
With sniper
Try a MEGA-Summoner set
Is anyone getting christmas ads instead of thanksgiving?
Give me that thing, your *strange plant.*
@@allinairhanson6886 no
@@TheDirtBlockTerraria - AAAAHHHHGG!! *throws slime off sword*.
It hurts they said
You can critical hit the enemy by nut cracker hit
i have seen that he somehow did 1 critical damage. like really *1 CRITICAL DAMAGE*
W H A T ? !
How the hell are you wearing two bunny perches
CALAMITY
I kinda miss the old world, I mean, this one is better but still...
RanDoM CriTs aRe FaIr aNd BalaNcEd!
i thought this was a warframe thing only
Didn't Svivgs do a video about max critical
Original Terraria content
Fun Fact: The maximum possible crit chance is 65535, which is what would be considered “100% crits” to the game.
It's not random crit if it always crits
Adam how do i get tmodloader on my PC
store.steampowered.com/app/1281930/tModLoader/
if you're not on steam, somehow,
forums.terraria.org/index.php?threads/1-3-tmodloader-a-modding-api.23726/
@@AdamChromeE thank you man
Psycho Knife 100% crit means SPY
How about slowest attack speed?
This Crits are fair and balanced