Controllers actually have 6 axis. Normally the left stick is the pitch and roll and the right stick is camera pitch and yaw while the 2 triggers are the rudders. (did you notice there's a rudder left and a rudder right axis?) You also didn't touch on the neutral slider in the axis settings. If I understand, this allows you to change the center point of the control. A small adjustment could be used to compensate for stick drift without needing a deadzone while a large adjustment could allow you to use the 2 halves of a centering axis as 2 separate analog axis. For example, you could use one side of the rocker axis on the front of a T-flight hotas throttle as brakes and use the other half as a control for spoilers. As for finding the other controls that are mapped to an input, 9:43 you can also just go into the settings for that input and it will tell you what others are mapped to the same input and there's a button to switch to those others if you want to delete or remap them.
Thank you bro, i feel i have been playing a “controller settings and binding simulator” since the first one, too much for a amateur, i keep coming back like a coke addict.😅
I wouldn't consider that a general control for this kind of tutorial since most planes don't have that functionality. For autopilot functions, I always reach for the buttons in the virtual cockpit - I never have those mapped because I fly too many different planes. If I were to fly only a particular type and want the autopilot functions, I would probably map them to my Stream Deck rather than a controller.
@@RaizSpace I know exactly what it is for, and in MS2020 it was "AUTO THROTTLE TO GA". I am simply asking what it is in MSFS 2024. I guess you don't know...
The TOGA control only appears on aircraft that feature it. So if you are mapping a C-172 it will not be found anywhere. If you are mapping a 737, then it will appear.
Controllers actually have 6 axis. Normally the left stick is the pitch and roll and the right stick is camera pitch and yaw while the 2 triggers are the rudders. (did you notice there's a rudder left and a rudder right axis?)
You also didn't touch on the neutral slider in the axis settings. If I understand, this allows you to change the center point of the control. A small adjustment could be used to compensate for stick drift without needing a deadzone while a large adjustment could allow you to use the 2 halves of a centering axis as 2 separate analog axis. For example, you could use one side of the rocker axis on the front of a T-flight hotas throttle as brakes and use the other half as a control for spoilers.
As for finding the other controls that are mapped to an input, 9:43 you can also just go into the settings for that input and it will tell you what others are mapped to the same input and there's a button to switch to those others if you want to delete or remap them.
Thank you bro, i feel i have been playing a “controller settings and binding simulator” since the first one, too much for a amateur, i keep coming back like a coke addict.😅
I have the TCA Captain pack edition
Very usefull
What about a TOGA mapping?
I wouldn't consider that a general control for this kind of tutorial since most planes don't have that functionality. For autopilot functions, I always reach for the buttons in the virtual cockpit - I never have those mapped because I fly too many different planes. If I were to fly only a particular type and want the autopilot functions, I would probably map them to my Stream Deck rather than a controller.
@@RaizSpace I know exactly what it is for, and in MS2020 it was "AUTO THROTTLE TO GA". I am simply asking what it is in MSFS 2024. I guess you don't know...
@@RaizSpace PS: The Steam Deck sucks.
@WyMustIGo I think you misunderstood - Stream Deck is not Steam Deck.
The TOGA control only appears on aircraft that feature it. So if you are mapping a C-172 it will not be found anywhere. If you are mapping a 737, then it will appear.