Dr. Wanamaker was one of my professors when I was studying at the Crane School of Music. He’s equal parts witty and knowledgeable, watching this video made me feel like I was sitting in his class again. I missed it a bunch. This was a joy to watch!
Marco, I'll be honest. As Im sure, I'm not alone here. I'll take a three hour video from you any day of the week. I love these music sharing videos so much, and having a longer one would be a blessing, not a problem.
Ive really enjoyed most of the guests on the show, so absolutely no shade to them, but this dude... This dude talks in a way that shows his love music at its base level. Like not just as an artform, or as a job or experience, but even as a concept. This dude talks about music like how philosophers talk about persona. Great guest.
This is the kind of professor I'd have a class with and seriously reconsider what I was majoring in. In fact I ended up adding a second major (studio art) to my degree strictly because of the professors, didn't go to that school for art at all originally.
I think one thing that makes videogame music what it is, is that it is a completely new tradition that completely shamelessly takes whatever it wants from other traditions that came before it and uses them to fit a new purpose. And shameless can be taken as a negative or as a positive. Either it's misusing something a person holds sacred or it's breaking with unnecessary convention to progress further in a way not possible under the old tradition.
The idea of genre is what holds a creator back, and many new creators understand this inherently when they go to the older creators for help. Many have immature preferences and dislikes that only apply to them, especially older folks who do not accept the new due to repressive society calling this or that music style gay or something else. Hell, my DAD got called gay by his adoptive father for liking fucking AC/DC. The new is the now, friend. Nothing is forbidden, everything is permitted, as long as you do it with your heart. We allow all in, just don't be a prick, and work hard at making it cool, with your own tastes guiding you. If you try to appeal to others these days, you'll fail. You need an internal motivation.
This is honestly how I feel about a lot of anime, or Animation in general. There is a world of unconventional cinematic / narrative ideas that are beautifully explored by for instance Avatar the Last Airbender that could never be as well represented in live action.
Pretty much this. Video game music used to be free in what it wants to do. There is evolving restrictions now, like how Doom music is expected to be Mick Gordon-esque nowadays or how fantasy games need to have orchestras or whatever. But then you come across games that go buck-wild with what they wanna do. One of the reasons why I love Soken so much, for example, is because he is unafraid to try out a genre he never did before. You go into a dungeon and suddenly you get the most foot-tappeningest disco song. Next raid you get heavy metal. In between there's music so profound and sad that it makes you cry. Video games are awesome.
@@SolDizZoAnd also the music for anime. As in the OST. Not the openings. (Those are definitely beholden to the purpose of selling a product first and foremost)
_" misusing something a person holds sacred "_ In this particular context, this is backwards thinking. Music isn't some divinely gifted text that should remain unaltered or can be "misused". There is no real misuse. People experiment and grow. Some things work, some things don't. "Misuse" has no application here.
Gregory’s ability (and willingness) to engage with the ideas *behind* the creation of these pieces is absolutely fascinating and engaging. The discussion here felt more outside the scope of the songs than most of your videos in this series and I think this was really delightful. Kudos for this one.
Great session, you can tell by the way Gregory references timestamps how involved he is while listening and his discussion and willingness to engage with the concepts of what goes into making music, vgm or otherwise shows a deep appreciation and open-mindedness for what is music.
I think the best part of the Ludwig double tracks, is that as the Holy Blade, he's regained humanity, and the music becomes more heroic, as the fight does as well, no longer a beast in nature, even if he still is in body, being the only being in the game to regain any humanity whatsoever
The best part about the XC2 Torna Battle theme is that yes it loops after the song ends of course, but not once in that entire song is it an actual loop. It just keeps going
couldn't be happier that this commitment to continue building and building on a battle theme was the new standard starting from Torna, including Future Connected
It's easy to listen to early video game music and just imagine it as highly limited imitations of music, but what the engineers were actually doing was zapping chips and hearing what sounds they made. It was no different than the way any new instrument is made. You whack a few object together until you find a sound you like.
Don't forget that back in the day of the 'ol Commodore64 (using the SID 6581 chips), there were only 3 sound 'voices' that could only produce square, triangle/sawtooth, and 'noise' waves...no sine waves. The later Commodore64 composers were able to switch on the fly between signals making some very interesting soundtracks. Check out 'C64 Rob Hubbard's "Auf Wiedersehen Monty" oscilloscope view' for one example that changes wave type on the fly while also using low-pass filters that creates some unique sounds...plenty of great soundtracks from the Commodore era of games (the Aliens dropship theme and the M.U.L.E. themes I've heard plenty of times growing up). Also, since the SID only had 3 voices, the music was often interrupted for in game noises if all 3 voices were being used for music (usually only 1 of the 3). Lets not go into the PAL and NTSC speed differences......
This was such a fantastic back-and-forth! I really enjoyed his input, not to mention that he's a really fun, charismatic guest from a viewer's perspective. Great video, super happy he vibed with Battle!! so much, it's one of my all-time favourites.
Excellent guest, loved how he really engaged with the premise and approached it in such an open way while providing great commentary and explanations on the theory behind things. Love to have him on again
I haven't enjoyed every guest you've brought along, but I really love how Gregory openly approached this, and the insights he had on all of the tracks.
Whoa, wasn't expecting 'Hell March 1' to debut here, but it was a very welcomed surprise! I'm always happy to see Frank Klepacki's work on this channel and I'm hoping for much more (especially from C&C) down the line in one form or another! I absolutely love Marco's gushing at Daredevil, he can bring up Ace Combat in every video and I'll never get tired of hearing him and his guests delight in the music and tackle it from different angles. I have to say Gregory is one of my favorite guests to date, and I think the storytelling aspect he brings up is key when talking about video game music in general. Be it something meant to take center stage, enhance and elevate a certain aspect of the experience, or simply set a mood and fade into the background, music is a vital part of creating that experience. It's all about what works best for getting the player into that perfect flow state, and video games wouldn't be nearly as effective as an interactive medium without music leading the way.
Gregory took this so seriously and I love when people who don't participate in the video game space at least give it the time of day to see if it has potential. This was great. Man, as another 37 year old FFXIV, Destiny and music addict its so easy to watch and connect with your videos. Love your content sir.
As much as I could never get my head through music theory I really really enjoy his explanations and breakdowns of what he's hearing. I hope he comes back again. And Marco ever since your video on Cynder Boss Convexity I keep hearing you mention Peter Grimes. I hope to see that live one day.
The point Gregory raised about music being in the background, that's really interesting. Mick Gordon talked about the exact same concept in an interview just after Doom 2016 saying how he sort of resented the trend at the time to have music be 'background flavour', and it's part of what led him to work so hard push Doom's soundtrack in the direction it went. You can see this in his earlier work on Killer Instinct too, but the idea that each piece of music is its own 'character' which gets composed in such a way that it responds to the player actions is something that I'd say he really championed back then.
Honestly so happy that you've included Corridors of Time or Schala's Theme in so many of these "non-gamer listen to" editions. Absolutely in love with both of those tracks, seeing you experience those tracks live while streaming was a joy and every time someone else hears them I do kind of hope to see a similar reaction.
Ah, when you hit him with that Guilty Gear Strive I was hoping you'd go with Let me Carve Your Way, but there's really so many amazing tracks you could have went with there. This was a very great sharing, I would have been totally fine listening to a 3 hour version of this.
Really enjoyed this guest! Very present and engaged. He has a way of bringing ideas that I’ve never considered before, and presenting them in a way where I feel like I’ve known them all along
No shade on the other guests, as we are lucky to have any and all of them, but this Guest was perfect for the format. A lot of interesting insight and pertinent, digestable points.
Would love to see another video with Gregory! His reactions and fascination with music is awesome! I really want him to listen to all of the guilty gear strive songs and hear his opinion.
I just love the discussion aspect of this video. Just enjoying the open addressing of concepts with very little criticism but great understanding of concepts and the limitations upon the technology of the times and when the music is applied within the games.
Gregory was an absolutely delightful guest and I would love to see a second episode with him! I am also very happy that he enjoyed the Torna battle theme so much, it’s a banger.
i really really love this series. i'm not musically trained or anything but i played video games like my whole life and seeing the perspective of actual musical experts is just so much fun!!! keep it up marco, really great content
Thanks for sharing this with us, I dont know why but hearing yall geek out about the music really made my day and moved me, I suppose, to hear other people enjoy this too
One thing about The Fragmented One track is usually the instrumental and vocals mixed together because it’s a dynamic track in game it will have the vocals fade in and out depending on what’s happening in game (The version of with both mixed together is under the name The Fragmented on the channel StallordD)
This was great. Like the other comments are saying, love the guest, and I especially enjoyed the crescendo of pieces near the end. Haven't actually listened to most of Strive's music, so that was a very pleasant surprise!
I want him to give me a presentation on music. What an incredible perspective on what music is and how it impacts anybody regardless of context or genre. Wonderful guest 👏🏻👏🏻👏🏻👏🏻❤️❤️❤️❤️
All guests have been fantastic thus far, but this one takes the trophy by a mile. What a quirky and enthusiastic guy, would definitely love to see him more !
C&C Hell March - such a great piece! It is so motivational and forward-pushing. And here you started the repetition conversation and I, as someone who only plays and programs games, think that repetition/simpleness can be important. You already have a main actor: The player making actions. The music doesn't have to tell its own story necessarily but more often enhance the story that the player already tells. If it was too dominant, I think that you as a player could feel the dissonance between your own actions and the "actions" of the music. Just like how combat music is off-putting when looking at landscapes, because a mob is still stuck on a pebble trying to get you and it doesn't change to a less intense piece.
One boss where the theme song adds to the challenge is Father Gascoigne, the intensity of the second fase matches the high aggression of the boss, aways punishing dodges away from him. My hands where shaking during the fight and a lot of that is the intensity of the song.
Interesting, I really liked this progressing format. I also really like the whole 8:46 segment where he explains that video game music is meant to serve its position as you’re viewing the content. I think that’s an important thing that’s forgotten sometimes Edit: do wish this series touched on more modern synthetic tracks as well as some of the pop stuff. But I also understand the need for songs in genres that might be a bit more familiar to the guests
Great video, great music selection, especially Chrono and Xenoblade, great guest, I was pleasantly surprised and just like that I’m back into your videos. Please have him on more. Love his insight. Composers are so freaking cool.
I recently found out that there are actually is an official version of the bloodborne OST (including Ludwig) that doesn’t just fade out at the end and is in better quality too.
This is such great content. I really enjoyed this video concept and Gregory's insight of these amazing pieces. It's always great to see someone's first time reaction to the Torna Battle theme :)
In ludwig the choir that stays that high all the time is very important, while i agree live would be incredibly hard to do it justice and not lose intensity, in the game rappresents the vasteness of the cosmos and the moonlight and their sinister influence that stay above us. Great analisis of the piece, maybe my favorite i have heard
Cool channel. Something I find interesting about gaming music is how often certain tracks will transcend their game. For example, I feel confident more people have heard and appreciate Bloody Tears than have played Simon’s Quest. If ever there were evidence of the appeal of video game music, I think that would be chief amongst it.
I think Baba Yetu(the theme from Civ 4) is similar. If you just say "It's the Lord's Prayer in Swahili" you might get the idea it's just a quaint piece of music from some simple tribe, but when you hear it, with the context that it's supposed to represent all of civilization from the dawn of time, you feel it in a very different way.
I really loved Gregory's reaction to Battle!! It is a fun track and he was clearly having fun with it. If you ever bring him back (and I'd love to see him back), you should do New Battle!!! from Xenoblade Chronicles 3: Future Redeemed. I imagine he would have a lot of fun with it too.
Just found this channel, your videos are a great look into the inspirations for video game music. This guest was simply amazing, reminds me of all my best music instructors. (Such a shame there wasn’t any Minecraft music)
I love this guys attitude, with stuff like "When I don't like a song and I don't know why I need to listen to it until I know why." I can't quite relate to that exactly, but I've had plenty of times where an artist or song with a more off-the-wall style didn't really click with me, but it was interesting enough that I kept coming back until I eventually fell in love with the sound. That attitude is probably why I like so much frankly bizarre stuff now, too, which I personally like since it gives me such a variety in terms of sounds I get to enjoy.
Such a great guest! Very cool to hear his thoughts on Daredevil. I'm performing it this weekend with the community orchestra I am in, and it is a joy to sing.
The throat singing in Warframe's "The Fragmented One" felt so visceral and raw. It's feels very primal and ancient. Like it demands fear and reverence at the same time. It reminds me of Heilung and Mongolian throat singing.
Always in love with these extremely varied and in-depth dives into different and open-minded perspectives, though I do feel like the version of the "Fragmented One" you used here does the track a bit of a disservice, as it's an incomplete rip representing only a single layer of what is a multi-layer boss track. The full version (I think StallordD uploaded it as "The Fragmented") combines the Voidtongue chants, background whispers and instrumental thunder into a far more intense and overall very different experience. I would love to see it featured again at some point.
Hi Marco, regarding archange (51:40) yes the song is a deifiication for mihaily as archangel michael (thus his callsign) however, I think trigger was not viewed as jesus here. with his 3 strikes mark that looks like a mark made by claw of a beast and how the protagonist' team was raiding mihaily's home country for supplies, in this scenario Trigger is more to The Beast / evil dragon figure. thus the music Archange was a prayer by the people of shilage for their archangel to protect them from the threat of the beast. therefore we also heard the sound of jet engine revving up as if mihaily was preparing to take a flight in answer of the plea. thus the whole song and fight was reference to archangel michael vs the beast (trigger) Also, i love this kind of videoes, hearing more of experts input and opinions about gaming music is really great for learning.
I love the Chrono Trigger overture as a selection to contrast the simple loop, but you can't hardly go wrong with a single track of that soundtrack. This guest is just phenomenal---we should get him back!
I think the trade-off between music which builds like that in Ace Combat and those that are more cyclical and intense throughout such as in Bloodborne is that the timing of events in game can be unpredictable, especially when you're likely to die.
I don't have a musical background or the vocabulary to effectively get across what I love about music but even so, the time I spent with the two of you watching this video was utterly fascinating. Thank you both so much and I can't wait to watch the rest of what I'm sure is a phenomenal series.
I loved mister Wanamaker as a guest and enjoyed his take that all music is music, regardless of the source. I'd love to see the full three hour recording of this, perhaps upload that on the second channel? It's not that great a jump from two hours to three hours afterall! Thanks for providing these videos, it's always interesting to see your guests react.
Not going to lie, I love your reactions, I also love you hosting various guests from both the Opera and music industry who haven't been introduced to video game music.
It's the same in visual arts as it is in musical arts. When you recognize something, it always feels like it should be obvious but sometimes it really takes someone pointing it out explicitly to recognize
Oh I'm so sad you didn't show him any Mechanicus! (Or maybe you did but didn't include it in this video) I am absolutely fascinated by what he would think of that soundtrack! His insights about the pieces were so great, absolutely my favorite guest so far! Please bring him back!
On a normal day I feel I could have a 3 hour video of yours like this in the background and listen while I do other things, but right now when I'm not planning on being awake long the segments really help see certain songs and with that I ended up watching most of the video anyway
Gregory was a great guest and I love his reaction to Symphony. His reaction of needing to hear it more than once had me laughing since that basically my reaction to all the themes lol.
“I graduated from high school in 1987”
“I was born in 1987”
“I thought you looked familiar”
This guest is hysterical - I already want him back 😂😂😂
WAS THAT THE BIRTH OF '87!?
Eighty-seven!?
That's such a cool teacher thing to say. Bro is charismatic.
*DAD!?*
1986 here
I’m convinced Marco will keep playing Ludwig for his guests until someone does it live with an orchestra.
A noble goal I can stand behind
Which is a shame, because Bloodborne has so many epic songs.
Like The First Vicar theme or Lady Maria.
@@andregon4366 Laurence, the First Vicar's theme gives me chills at the male choir part kind of near the end. Absolutely a masterpiece.
@@NatesVlogs94 It's been burned into my brain from Patrick That's the Ashbringer
@@Scaevola9449 🤣🤣
Dr. Wanamaker was one of my professors when I was studying at the Crane School of Music. He’s equal parts witty and knowledgeable, watching this video made me feel like I was sitting in his class again. I missed it a bunch. This was a joy to watch!
You know I went there right
@@MarcoMeatballWAIT WHAT
please never stop showing these guests ludwig’s theme, always my favorite part
Agreed. Also Lady Maria’s theme.
he's doing god's work
My favorite part of these is when he shows them music from FromSoft games
he needs to start showing persona music ngl
This is how I feel about Daredevil. I agree as well though. Ludwig is a necessary addition.
Marco, I'll be honest. As Im sure, I'm not alone here. I'll take a three hour video from you any day of the week. I love these music sharing videos so much, and having a longer one would be a blessing, not a problem.
I’ve been hesitant with that but this may just be the push I need :)
@@MarcoMeatballvery much so. I noticed the cuts in the video and would have happily listened to the entire thing.
Indeed!
@@LilOleTinyMe Marco has 2nd channel where you can watch uncut version
@@SymphonicDeathcore There is no uncut version as of now
Ive really enjoyed most of the guests on the show, so absolutely no shade to them, but this dude... This dude talks in a way that shows his love music at its base level. Like not just as an artform, or as a job or experience, but even as a concept. This dude talks about music like how philosophers talk about persona. Great guest.
This is the kind of professor I'd have a class with and seriously reconsider what I was majoring in. In fact I ended up adding a second major (studio art) to my degree strictly because of the professors, didn't go to that school for art at all originally.
Couldn't agree more. Came back to watch this after watching the second episode with him first cause I needed more. :D
I think one thing that makes videogame music what it is, is that it is a completely new tradition that completely shamelessly takes whatever it wants from other traditions that came before it and uses them to fit a new purpose. And shameless can be taken as a negative or as a positive. Either it's misusing something a person holds sacred or it's breaking with unnecessary convention to progress further in a way not possible under the old tradition.
The idea of genre is what holds a creator back, and many new creators understand this inherently when they go to the older creators for help. Many have immature preferences and dislikes that only apply to them, especially older folks who do not accept the new due to repressive society calling this or that music style gay or something else. Hell, my DAD got called gay by his adoptive father for liking fucking AC/DC.
The new is the now, friend. Nothing is forbidden, everything is permitted, as long as you do it with your heart. We allow all in, just don't be a prick, and work hard at making it cool, with your own tastes guiding you. If you try to appeal to others these days, you'll fail. You need an internal motivation.
This is honestly how I feel about a lot of anime, or Animation in general. There is a world of unconventional cinematic / narrative ideas that are beautifully explored by for instance Avatar the Last Airbender that could never be as well represented in live action.
Pretty much this. Video game music used to be free in what it wants to do. There is evolving restrictions now, like how Doom music is expected to be Mick Gordon-esque nowadays or how fantasy games need to have orchestras or whatever. But then you come across games that go buck-wild with what they wanna do. One of the reasons why I love Soken so much, for example, is because he is unafraid to try out a genre he never did before. You go into a dungeon and suddenly you get the most foot-tappeningest disco song. Next raid you get heavy metal. In between there's music so profound and sad that it makes you cry. Video games are awesome.
@@SolDizZoAnd also the music for anime. As in the OST. Not the openings. (Those are definitely beholden to the purpose of selling a product first and foremost)
_" misusing something a person holds sacred "_
In this particular context, this is backwards thinking. Music isn't some divinely gifted text that should remain unaltered or can be "misused". There is no real misuse. People experiment and grow. Some things work, some things don't. "Misuse" has no application here.
Gregory’s ability (and willingness) to engage with the ideas *behind* the creation of these pieces is absolutely fascinating and engaging. The discussion here felt more outside the scope of the songs than most of your videos in this series and I think this was really delightful. Kudos for this one.
Amazing guest. Really liked that he was so engaged with the ideas and not just the surface level. Hope we get an encore!
I love hearing the thoughts from a composer POV. I hope Gregory is avaliable in the future for another session.
Gregory was a really nice Guest, he provided a lot of insight. I hope you invite him again.
Great session, you can tell by the way Gregory references timestamps how involved he is while listening and his discussion and willingness to engage with the concepts of what goes into making music, vgm or otherwise shows a deep appreciation and open-mindedness for what is music.
I think the best part of the Ludwig double tracks, is that as the Holy Blade, he's regained humanity, and the music becomes more heroic, as the fight does as well, no longer a beast in nature, even if he still is in body, being the only being in the game to regain any humanity whatsoever
The best part about the XC2 Torna Battle theme is that yes it loops after the song ends of course, but not once in that entire song is it an actual loop. It just keeps going
couldn't be happier that this commitment to continue building and building on a battle theme was the new standard starting from Torna, including Future Connected
It's easy to listen to early video game music and just imagine it as highly limited imitations of music, but what the engineers were actually doing was zapping chips and hearing what sounds they made.
It was no different than the way any new instrument is made. You whack a few object together until you find a sound you like.
Don't forget that back in the day of the 'ol Commodore64 (using the SID 6581 chips), there were only 3 sound 'voices' that could only produce square, triangle/sawtooth, and 'noise' waves...no sine waves. The later Commodore64 composers were able to switch on the fly between signals making some very interesting soundtracks. Check out 'C64 Rob Hubbard's "Auf Wiedersehen Monty" oscilloscope view' for one example that changes wave type on the fly while also using low-pass filters that creates some unique sounds...plenty of great soundtracks from the Commodore era of games (the Aliens dropship theme and the M.U.L.E. themes I've heard plenty of times growing up). Also, since the SID only had 3 voices, the music was often interrupted for in game noises if all 3 voices were being used for music (usually only 1 of the 3).
Lets not go into the PAL and NTSC speed differences......
*From Description*
00:00 hi
00:53 vampire killer - castlevania
03:33 corridors of time - chrono trigger
09:14 battle in the jungle - vampire survivors
12:43 hell march - command and conquer red alert
16:53 cara mia addio - portal 2
23:12 ludwig the holy blade - bloodborne
32:27 the fragmented one - warframe
40:00 Daredevil - ace combat 7
48:20 archange - ace combat 7
59:00 symphony (aba's theme) - gg strive
1:04:50 battle!! - Xenoblade chronicles 2
1:10:40 has your perception changed?
I could listen to this guy break down music for hours
Marco, if he's up for it, please consider bringing Gregory back for a Strive-specific episode. That would be such a blast to watch!
This was such a fantastic back-and-forth! I really enjoyed his input, not to mention that he's a really fun, charismatic guest from a viewer's perspective. Great video, super happy he vibed with Battle!! so much, it's one of my all-time favourites.
Excellent guest, loved how he really engaged with the premise and approached it in such an open way while providing great commentary and explanations on the theory behind things. Love to have him on again
19:27
Being able to tell the 'Stretches and Pulls' when they are turrets literally doing just that performing is so fun
I haven't enjoyed every guest you've brought along, but I really love how Gregory openly approached this, and the insights he had on all of the tracks.
Whoa, wasn't expecting 'Hell March 1' to debut here, but it was a very welcomed surprise! I'm always happy to see Frank Klepacki's work on this channel and I'm hoping for much more (especially from C&C) down the line in one form or another!
I absolutely love Marco's gushing at Daredevil, he can bring up Ace Combat in every video and I'll never get tired of hearing him and his guests delight in the music and tackle it from different angles.
I have to say Gregory is one of my favorite guests to date, and I think the storytelling aspect he brings up is key when talking about video game music in general. Be it something meant to take center stage, enhance and elevate a certain aspect of the experience, or simply set a mood and fade into the background, music is a vital part of creating that experience. It's all about what works best for getting the player into that perfect flow state, and video games wouldn't be nearly as effective as an interactive medium without music leading the way.
If this guy ever made a RUclips channel breaking down vgm I'd instantly subscribe.
Gregory took this so seriously and I love when people who don't participate in the video game space at least give it the time of day to see if it has potential. This was great.
Man, as another 37 year old FFXIV, Destiny and music addict its so easy to watch and connect with your videos. Love your content sir.
As much as I could never get my head through music theory I really really enjoy his explanations and breakdowns of what he's hearing. I hope he comes back again.
And Marco ever since your video on Cynder Boss Convexity I keep hearing you mention Peter Grimes. I hope to see that live one day.
The point Gregory raised about music being in the background, that's really interesting. Mick Gordon talked about the exact same concept in an interview just after Doom 2016 saying how he sort of resented the trend at the time to have music be 'background flavour', and it's part of what led him to work so hard push Doom's soundtrack in the direction it went. You can see this in his earlier work on Killer Instinct too, but the idea that each piece of music is its own 'character' which gets composed in such a way that it responds to the player actions is something that I'd say he really championed back then.
Honestly so happy that you've included Corridors of Time or Schala's Theme in so many of these "non-gamer listen to" editions. Absolutely in love with both of those tracks, seeing you experience those tracks live while streaming was a joy and every time someone else hears them I do kind of hope to see a similar reaction.
Marco heard them for the first time recently? I'd like to see that.
I'm glad he appreciated Symphony! Strive can be a lot to take in on just one listen but Greg had a good feel after the once through
Ah, when you hit him with that Guilty Gear Strive I was hoping you'd go with Let me Carve Your Way, but there's really so many amazing tracks you could have went with there.
This was a very great sharing, I would have been totally fine listening to a 3 hour version of this.
Really enjoyed this guest! Very present and engaged. He has a way of bringing ideas that I’ve never considered before, and presenting them in a way where I feel like I’ve known them all along
I love how he legit is taking notes for discussion points later on the entire time.
Glados is not the one singing, but rather an assembly of turrets.
I mean, they are the same VA
@@hypercake23 yea but we're talking characters, not VAs
@@marosynth6434 what I mean is that is really easy to confuse them, so its normal to think its GladOS
@@hypercake23 ah, yea, my bad
we could think of glados as the conductor :D
aba's theme was insane, definetly hearing this in radio would be crazy.
No shade on the other guests, as we are lucky to have any and all of them, but this Guest was perfect for the format. A lot of interesting insight and pertinent, digestable points.
Would love to see another video with Gregory! His reactions and fascination with music is awesome! I really want him to listen to all of the guilty gear strive songs and hear his opinion.
You’ll get a 4 hour one
Ah come on marco, we want the 3 hour meatball cut
23:57 Motoi Sakuraba! The same dude who did mario golf and golden sun! The differance in styles between games is insane!
I just love the discussion aspect of this video. Just enjoying the open addressing of concepts with very little criticism but great understanding of concepts and the limitations upon the technology of the times and when the music is applied within the games.
Gregory was an absolutely delightful guest and I would love to see a second episode with him! I am also very happy that he enjoyed the Torna battle theme so much, it’s a banger.
I wish this had in fact been a three hour video. Mr. Wanamaker was a real delight to listen to talk
i really really love this series. i'm not musically trained or anything but i played video games like my whole life and seeing the perspective of actual musical experts is just so much fun!!! keep it up marco, really great content
appreciate you!
Thanks for sharing this with us, I dont know why but hearing yall geek out about the music really made my day and moved me, I suppose, to hear other people enjoy this too
My favorite content of yours. I’d love longer videos!
One thing about The Fragmented One track is usually the instrumental and vocals mixed together because it’s a dynamic track in game it will have the vocals fade in and out depending on what’s happening in game (The version of with both mixed together is under the name The Fragmented on the channel StallordD)
This was great. Like the other comments are saying, love the guest, and I especially enjoyed the crescendo of pieces near the end. Haven't actually listened to most of Strive's music, so that was a very pleasant surprise!
I want him to give me a presentation on music. What an incredible perspective on what music is and how it impacts anybody regardless of context or genre. Wonderful guest 👏🏻👏🏻👏🏻👏🏻❤️❤️❤️❤️
Man I love these reaction vids, I love each of the guests enthusiasm
I need him to return for a second video, he was far beyond my favorite guest. He critiques the song expertly and he's enjoyable to watch.
All guests have been fantastic thus far, but this one takes the trophy by a mile. What a quirky and enthusiastic guy, would definitely love to see him more !
Best guest to date! so much insight and respect.
C&C Hell March - such a great piece! It is so motivational and forward-pushing.
And here you started the repetition conversation and I, as someone who only plays and programs games, think that repetition/simpleness can be important. You already have a main actor: The player making actions. The music doesn't have to tell its own story necessarily but more often enhance the story that the player already tells. If it was too dominant, I think that you as a player could feel the dissonance between your own actions and the "actions" of the music. Just like how combat music is off-putting when looking at landscapes, because a mob is still stuck on a pebble trying to get you and it doesn't change to a less intense piece.
One boss where the theme song adds to the challenge is Father Gascoigne, the intensity of the second fase matches the high aggression of the boss, aways punishing dodges away from him. My hands where shaking during the fight and a lot of that is the intensity of the song.
Interesting, I really liked this progressing format. I also really like the whole 8:46 segment where he explains that video game music is meant to serve its position as you’re viewing the content. I think that’s an important thing that’s forgotten sometimes
Edit: do wish this series touched on more modern synthetic tracks as well as some of the pop stuff. But I also understand the need for songs in genres that might be a bit more familiar to the guests
Great video, great music selection, especially Chrono and Xenoblade, great guest, I was pleasantly surprised and just like that I’m back into your videos. Please have him on more. Love his insight. Composers are so freaking cool.
:)
I love hearing all the different perspectives of professional musicians, hope we can see Gregory for another round on this channel!
Yes, love the addition of symphony into the list of songs! I had a feeling a composer would love guilty gear strive songs
I recently found out that there are actually is an official version of the bloodborne OST (including Ludwig) that doesn’t just fade out at the end and is in better quality too.
It's really cool having a composer as a guest. He is able to break down the compositions and appreciate their mechanics.
This is such great content. I really enjoyed this video concept and Gregory's insight of these amazing pieces. It's always great to see someone's first time reaction to the Torna Battle theme :)
Loved this guest a lot. I really hope to see him again. Gotta show him "Drift" next.
This guest was so much fun! I hope we can get him on here again at some point, I love his energy.
I love how Gregory provides a huge dose of informative feedback about anything he hears. Really entertaining stuff! Would love to see him again
The man must be introduced to the World Of Warcraft's and Genshin's music for sure
I wish you would have shown the Portal 2 song with its cutscene since it adds a lot to how I experience the song.
Gosh I want him to listen to the wild ride that is Masayoshi Soken, both FFXIV and FFXVI.
In ludwig the choir that stays that high all the time is very important, while i agree live would be incredibly hard to do it justice and not lose intensity, in the game rappresents the vasteness of the cosmos and the moonlight and their sinister influence that stay above us. Great analisis of the piece, maybe my favorite i have heard
Cool channel. Something I find interesting about gaming music is how often certain tracks will transcend their game. For example, I feel confident more people have heard and appreciate Bloody Tears than have played Simon’s Quest. If ever there were evidence of the appeal of video game music, I think that would be chief amongst it.
I think Baba Yetu(the theme from Civ 4) is similar. If you just say "It's the Lord's Prayer in Swahili" you might get the idea it's just a quaint piece of music from some simple tribe, but when you hear it, with the context that it's supposed to represent all of civilization from the dawn of time, you feel it in a very different way.
wow. ludwig has such an amazing brass section. i played tuba in high school and it's phenomenal.
I really loved Gregory's reaction to Battle!! It is a fun track and he was clearly having fun with it. If you ever bring him back (and I'd love to see him back), you should do New Battle!!! from Xenoblade Chronicles 3: Future Redeemed. I imagine he would have a lot of fun with it too.
'The solo cello that cuts through the rest of the orchestra' Gregory talks about is the leitmotif of the player character.
Just found this channel, your videos are a great look into the inspirations for video game music. This guest was simply amazing, reminds me of all my best music instructors. (Such a shame there wasn’t any Minecraft music)
Minecraft is very unfriendly with copyright sadly in my experience
Gawd I love these react and analysis videos. I've no knowledge regarding music theory, but I can listen to these all day.
I love this guys attitude, with stuff like "When I don't like a song and I don't know why I need to listen to it until I know why." I can't quite relate to that exactly, but I've had plenty of times where an artist or song with a more off-the-wall style didn't really click with me, but it was interesting enough that I kept coming back until I eventually fell in love with the sound. That attitude is probably why I like so much frankly bizarre stuff now, too, which I personally like since it gives me such a variety in terms of sounds I get to enjoy.
Such a great guest!
Very cool to hear his thoughts on Daredevil. I'm performing it this weekend with the community orchestra I am in, and it is a joy to sing.
A community orchestra performing an Ace Combat song! That's awesome. Where at?
Cara mia addio brought tears to my eyes, still does. Portal 2 has the best outro music of any game ever.
The throat singing in Warframe's "The Fragmented One" felt so visceral and raw. It's feels very primal and ancient. Like it demands fear and reverence at the same time. It reminds me of Heilung and Mongolian throat singing.
One of your best guests, very enjoyable to listen to
Always in love with these extremely varied and in-depth dives into different and open-minded perspectives, though I do feel like the version of the "Fragmented One" you used here does the track a bit of a disservice, as it's an incomplete rip representing only a single layer of what is a multi-layer boss track. The full version (I think StallordD uploaded it as "The Fragmented") combines the Voidtongue chants, background whispers and instrumental thunder into a far more intense and overall very different experience.
I would love to see it featured again at some point.
Hi Marco, regarding archange (51:40) yes the song is a deifiication for mihaily as archangel michael (thus his callsign)
however, I think trigger was not viewed as jesus here. with his 3 strikes mark that looks like a mark made by claw of a beast and how the protagonist' team was raiding mihaily's home country for supplies, in this scenario Trigger is more to The Beast / evil dragon figure. thus the music Archange was a prayer by the people of shilage for their archangel to protect them from the threat of the beast. therefore we also heard the sound of jet engine revving up as if mihaily was preparing to take a flight in answer of the plea. thus the whole song and fight was reference to archangel michael vs the beast (trigger)
Also, i love this kind of videoes, hearing more of experts input and opinions about gaming music is really great for learning.
I misread the title as "gamer listens to non- video game music for the first time" at a quick glance
I love the Chrono Trigger overture as a selection to contrast the simple loop, but you can't hardly go wrong with a single track of that soundtrack.
This guest is just phenomenal---we should get him back!
Hey Marco, real quick, just to correct, A.B.A.'s name is pronounced "Abba" like the band (which it's a reference to)
Daredevil has to be one of the best trigger (ha) moments in video games. I'll never forget playing that mission for the first time.
I love seeing when Composers make notations in the middle of a song, its proof they like it cause they wanna bring up that part after to converse XD
Daredevil, awesome!! And I would LOVE a 3 hour long video!!
What a joy Gregory is to listen to, I could watch a 3 hour video of this easily :D
You’ll get one soon only it’s 4 hours lol
@@MarcoMeatball Can't wait! thank you for the elden ring video as well, was a pleasure to watch.
This guy is great, I think this is the first time I have actually listened to the full length of one of these videos.
I think the trade-off between music which builds like that in Ace Combat and those that are more cyclical and intense throughout such as in Bloodborne is that the timing of events in game can be unpredictable, especially when you're likely to die.
I don't have a musical background or the vocabulary to effectively get across what I love about music but even so, the time I spent with the two of you watching this video was utterly fascinating. Thank you both so much and I can't wait to watch the rest of what I'm sure is a phenomenal series.
❤️❤️
I loved mister Wanamaker as a guest and enjoyed his take that all music is music, regardless of the source.
I'd love to see the full three hour recording of this, perhaps upload that on the second channel? It's not that great a jump from two hours to three hours afterall!
Thanks for providing these videos, it's always interesting to see your guests react.
Not going to lie, I love your reactions, I also love you hosting various guests from both the Opera and music industry who haven't been introduced to video game music.
-wonders why chrono trigger characters look so much like DB characters
-rewinds video
-Character design by Akira Toriyama
I may be a bit slow, ngl.
It makes Ayla a lot more interesting, in a way.
Dragon Quest is another game with beautiful art by Toriyama.
It's the same in visual arts as it is in musical arts. When you recognize something, it always feels like it should be obvious but sometimes it really takes someone pointing it out explicitly to recognize
Oh I'm so sad you didn't show him any Mechanicus! (Or maybe you did but didn't include it in this video) I am absolutely fascinated by what he would think of that soundtrack! His insights about the pieces were so great, absolutely my favorite guest so far! Please bring him back!
It was genuinely on my list.
this guy is a riot lol. You are very kind to let him plug his merch.
On a normal day I feel I could have a 3 hour video of yours like this in the background and listen while I do other things, but right now when I'm not planning on being awake long the segments really help see certain songs and with that I ended up watching most of the video anyway
:)
Gregory was a great guest and I love his reaction to Symphony. His reaction of needing to hear it more than once had me laughing since that basically my reaction to all the themes lol.
The “70s love boat strings” is such an accurate description of battle that I laughed for like 5 minutes.
When he mentioned prog, I was hoping you'd bust out some Tim Follin (maybe Solstice). *When* Gregory comes back you should show him :-)
Loved, loved, LOVED having the composer come on and give their thoughts.
This was awesome! Gregory was such a great guest!
Still hoping for some Ar Tonelico in one of these!
Ill get there!