FILMMAKER REACTS: METAL GEAR RISING: REVENGEANCE | [ALL CUTSCENES!!]

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  • Опубликовано: 29 дек 2024

Комментарии • 845

  • @kaizammit
    @kaizammit  3 месяца назад +49

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    • @jopun3691
      @jopun3691 3 месяца назад +1

      You missed post credits scene m8 :c

    • @TOHBFTOT
      @TOHBFTOT 3 месяца назад +1

      You should get a raiden figure for your background also nice vid its my fav game (as a player the dialogue is better because how long it was)

    • @seynoonrae2474
      @seynoonrae2474 3 месяца назад

      Armstrongs original 100% were his shirt.

  • @Firewarz217
    @Firewarz217 3 месяца назад +1514

    As for Raiden saying "Not Again" when sam cut off his arm in the beginning, I remember him loosing the same arm in Metal Gear Solid 4, which is taking place before Metal gear Rising timeline wise

    • @kaizammit
      @kaizammit  3 месяца назад +186

      Was he a villain in that game or just a side character?

    • @Firewarz217
      @Firewarz217 3 месяца назад +372

      @@kaizammit He was a not the main protagonist but one of the good guys (For Metal Gear) but more of a major side character

    • @blopersan2114
      @blopersan2114 3 месяца назад +118

      I'm pretty sure he lost both his arms in mgs4

    • @OhThatRobin
      @OhThatRobin 3 месяца назад +130

      @@blopersan2114correct. By the end he was fighting with sword-in-mouth xD

    • @KaldwinUnderscore
      @KaldwinUnderscore 3 месяца назад +67

      @@kaizammit Main playable protagonist in MGS2, then deuteragonist in MGS4, then main playable protagonist in MGR

  • @TonusStoneshield
    @TonusStoneshield 3 месяца назад +1235

    This was made before meme culture blew up entirely. The original purpose of the word meme was from an evolutionary biologist describing how cultures and societies grow through non-genetic means and pass out knowledge or ideas to others as "memes". The speech is basically about ideas and how one can infect others with them through abuse, how certain ideas allow you to see the world differently or even excuse murder.
    Looking back without that context confuses a lot of modern viewers.
    As for Raiden he didn't use to be a villain, but, he was raised as a child soldier and forced to kill people.

    • @kaizammit
      @kaizammit  3 месяца назад +264

      Maybe that's what I'm sensing off him. It was pretty awesome!

    • @benetnasch2096
      @benetnasch2096 3 месяца назад +50

      This game came out in 2013. Meme culture dates back far earlier than that.

    • @zZSleepytimeZz
      @zZSleepytimeZz 3 месяца назад +75

      ​@@benetnasch2096yes but people didnt go around posting memes, it was more of people sharing images and gifs with eachother mostly on forums.
      The word meme didn't really blow up untill a couple years after this game and this game blew up on youtube shortly afterwards.

    • @benetnasch2096
      @benetnasch2096 3 месяца назад +35

      @@zZSleepytimeZz The word meme began trending quickly in 2010-11. People did share memes well before that. Bad Luck Brian, Rage Comics, etc. I remember other kids and I googling "memes" in the computer lab at school back in 09.
      This game itself didn't even get popular until a couple years after its release also.

    • @zZSleepytimeZz
      @zZSleepytimeZz 3 месяца назад +16

      @@benetnasch2096 thats fair, i have been terminally online since the early 2000s and i dont remember anyone actually using the word meme since long after this game came out, then again it might not have been as ingrained in culture as it is now and hadnt spread over to the parts of the internet/world i used/live in.

  • @theokayishgamer
    @theokayishgamer 3 месяца назад +556

    1:49:57 It's because of the editor of the video you watched, because the sound of the masks closing is definitely in the actual game.

    • @kaizammit
      @kaizammit  3 месяца назад +144

      Makes sense, thank you!

    • @aliciafraser1835
      @aliciafraser1835 3 месяца назад +55

      @@kaizammit Yeah, definitely the video and not the game, those sounds definitely exist in the standard game. The recording must have messed something up. I Noticed a similar thing with your FF14 reactions. While they do like the blown out whites in their cinematics, they definitely aren't THAT blown out in the actual game.

    • @davidboneslife
      @davidboneslife 3 месяца назад +6

      yeah, i found it strange when that sounds weren't heard

  • @SebastianHernandez-ps6rm
    @SebastianHernandez-ps6rm 3 месяца назад +451

    when it comes to hideo kojima, the creator of the metal gear games, people joke that he is a failed film maker because of how much cinematography there is on his games, camera angles, camera uses, the fact that the epilogue of Metal Gear Solid 4 lasts 71 MINUTES, holding the record for longest cutscene on any game

    • @kaizammit
      @kaizammit  3 месяца назад +144

      71 minutes epilogue! What!?

    • @samuru101
      @samuru101 3 месяца назад +121

      Then he created Death Stranding and it has a 2 hour long ending exposition dump cutscene.

    • @kaizammit
      @kaizammit  3 месяца назад +87

      2 hours! That's insane. The question is though, was it good, did you enjoy it?

    • @serene-illusion
      @serene-illusion 3 месяца назад +64

      ​​@@kaizammit while it was a bit much, I loved it personally. A lot of emotional moments spread throughout and a great ending to cap it off. Death Stranding gets flak for being a much more experimental game and more cranked in the cutscene depaetment, I found it to be a great vibe throughout.
      You either click with the story and vibe of mailman simulator, or not. It's without a doubt my favourite work of Kojima's

    • @g2g591
      @g2g591 3 месяца назад +16

      ​@@kaizammitidk about death stranding, but metal gear solid 4 was amazing it was a great sendoff to the main series tying it all up and *finally* fully explaining things that have been woven through the series. ( while there is a 5 it's ok in and of itself but it's not as good as the main 1-4)

  • @Igorx222
    @Igorx222 3 месяца назад +439

    In the Japanese version of the game Cyborgs all had white blood. That's why he commented on Sam having little cyborg enhancements (just his arm and the Jetstream Sam dlc covers it). When he is stabbed in the Japanese version, his blood was red unlike every other enemy who was mostly cyborgs with white blood.
    Also unrelated, the final shot of Raiden standing over Armstrong. He had the sun behind him and Armstongs body was set up to look like Raidens shadow. In the post credits scene it was shown that Raiden actually got influenced by Armstrong and he really was "a worthy successor". To what extent, I dont know.

    • @moneyboy503
      @moneyboy503 Месяц назад +9

      is that true? in MGS4, Raiden uses white blood even in the US version and in this game, a conversation with Borris/Doktor explains how White Blood was old tech and mostly phased out. I don't see why they'd have that be a line

    • @blueberry4209
      @blueberry4209 Месяц назад +13

      Also Sam (and Armstrong) are the only ones without an agonizing call showing that while enhanced they're still mostly human

    • @gaspump
      @gaspump Месяц назад +5

      The JP version has white "blood" because of censorship. Genius Kojumbo actually worked this in to the latter games from MGS2 onward.

  • @nicktp1214
    @nicktp1214 3 месяца назад +835

    The best thing about the music is each boss theme is telling their story

    • @kaizammit
      @kaizammit  3 месяца назад +157

      I totally dig the soundtrack on this!

    • @alaniasdruid8616
      @alaniasdruid8616 3 месяца назад +7

      are you implying the boss themselves made the track? Lmfao that would be badass.

    • @Jay-ln1co
      @Jay-ln1co 3 месяца назад +58

      @@alaniasdruid8616
      Rules if Nature fits the theme of a former predator (Metal Gear RAY was designed to fight other Metal Gears) being taken down by a cyborg, the new king of the battlefield.
      I'm My Own Master Now is all about Bladewolf wanting to be free from the control he's placed under (explored more in his DLC).
      The Only Thing I Know For Real fits Sam's (and Raiden's) internal struggles at that point, having his beliefs shattered and deciding that the only way to resolve this conflict is with a blade. It's especially evident when you knock the blade from Sam's hand and the lyrics go away until he picks it up. Putting even more emphasis on the sword guiding his actions.
      It Has To Be This Way is both Raiden and Armstrong realizing their similarities and how they ended up in this situation, but one of them has to fall for the other to live.

    • @alaniasdruid8616
      @alaniasdruid8616 3 месяца назад +17

      @@Jay-ln1co I was just being a sarcastic ass. Genuinely appreciate the thought-out answer. The song does indeed fit, and the gameplay and music kicks ass.

    • @MW_Asura
      @MW_Asura 3 месяца назад +2

      I mean that's how every boss theme should be

  • @michaelcarlton1484
    @michaelcarlton1484 3 месяца назад +250

    The reason Raiden/Jack can do the things he does us because from literally the jaw down his entire body is cybernetic robotics. He's literally just a brain in a skull at this point.
    As for the whole Jack the Ripper persona, it's basically just himself admitting that while he was forced into being a child soldier, he still ended up enjoying the killing subconsciously. Jack the Ripper is basically him using that part of himself for good. Essentially saying "Yes, I do enjoy killing. But I will kill for what I believe in."
    After you get Ripper mode, I think you can go in and out of it, which is why Raiden seems to be bipolar halfway through the story.

    • @jaje15243
      @jaje15243 3 месяца назад +49

      This is exactly it. Jack the ripper is a fully compartmentalized part of jack. Its not something new to him, its always been there since his days as a child soldier. The scene with monsoon is him learning to let it out in controlled bursts instead of totally suppressing it. Thats the reason he drops it so easily later, he just resumed suppressing it like he always had been up to then. He eventually learns to merge the two mentalities, but thats after the events of the game and only eluded to in a post credits.

    • @parker469a
      @parker469a Месяц назад +9

      Ripper mode is this games version of Devil Trigger or Witch Time from other games. In Ripper Mode Raiden cuts through enemies without having to get them down to critical health or using Blade Mode.

    • @thome581
      @thome581 Месяц назад +2

      a ghost in a shell you might say

  • @Kuuribro
    @Kuuribro 3 месяца назад +491

    I am so thankful they included the gameplay of the metal gear ray fight.
    That "RULES OF NATURE!" drop when you parry is one of the most hype moments in the whole game and I was worried it would be skipped in a cutscenes compilation!

    • @kaizammit
      @kaizammit  3 месяца назад +77

      I really enjoyed the cut they put together except the music in the boss fights were raised a little too much.

    • @Kuuribro
      @Kuuribro 3 месяца назад +37

      Yeah, I hear that. The voices are better balanced in game. Maybe the editor used footage from multiple playthroughs with different sound settings.

    • @halofreak1990
      @halofreak1990 3 месяца назад +1

      @@Kuuribro Could be, though the standard music volume is close to or exactly like in this video. For this, and many other games, I always tune the music down to at least 80% to better hear the sound effects

    • @danello9091
      @danello9091 3 месяца назад +4

      That's the make or break moment of the game, if you don't find yourself thinking or audibly saying "FUCK YEAH" during that part of the Ray fight the game just might as well not be your thing.

    • @yoda-is-krazy9164
      @yoda-is-krazy9164 2 месяца назад +1

      2:19:14 the health bar is actually his Shirts HP that’s why it shows 100 then he rips it off and shows he has 200 HP

  • @helfire14
    @helfire14 12 дней назад +14

    1:08:13 This cutscene is more engaged than the footage would have you believe. The one playing the game chose to stand still, but you can actually move through the street, causing monitors and displays to show the feed of Sam's face all the way to the central plaza where the next cutscene takes place, where the fountain display shows a full body 3D image of him talking as well!

  • @Sigmund_Froid
    @Sigmund_Froid 2 месяца назад +78

    2:05:36 A Colorado Senator just held a speech, justifying his Warmongering to a Cyborg Ninja while standing on top of a Giant Robotic Ant, and the Cigar flick is what pulls you out of it? XD

    • @Torstis
      @Torstis 15 дней назад

      It’s called suspension of disbelief

    • @Sigmund_Froid
      @Sigmund_Froid 15 дней назад +3

      @@Torstis I mean, I'm just saying, crazier things have happened, not only in this Game, but in this very cutscenes lol

    • @kdevelopergw
      @kdevelopergw 14 дней назад

      believe the impossible not the improbable

  • @Raze612
    @Raze612 3 месяца назад +343

    Something that I missed after playing this game a few times is the part where Raiden saves the kid (George), and they don’t reveal he was saved until the cutscene in the car, is that Raiden actually cut through both him and the doctor in that moment. It’s why in the next scene they’re talking about his new cyborg body, and you can even see the angle of the sword slice from where his cyborg body starts.
    I feel like they could’ve conveyed that much better and even explored how messed up it is that Raiden basically killed a kid. It just felt brushed over.

    • @kaizammit
      @kaizammit  3 месяца назад +80

      I didn't even realise that so yeah, needed to cover that in more depth.

    • @senshi_dev_art
      @senshi_dev_art 3 месяца назад +39

      If they had, the game would be blocked from many countries, they have to leave stuff like that ambigous/off screen as much as possible because you know....violance on kids is a big no no on videogames.

    • @Fsindu
      @Fsindu 3 месяца назад +58

      @@kaizammit Sadly a cutscene at the end was missing that gives another shot about George and Sunny. But i agree that a few of the Codec dialogues are crazy long and slow down the entire story progression very heavily.

    • @davantebarbain3216
      @davantebarbain3216 3 месяца назад +3

      Im pretty sure raiden only cut georges arm off based on the angle of the swipe plus remember George pulled the docs gun so he definitely turned his body

    • @senshi_dev_art
      @senshi_dev_art 3 месяца назад +4

      @davantebarbain3216 of you look at it more, you see it's not just the arm, part of his torso was replaced too, you can see it in the scene he's shirtless right after the fade to black

  • @RobiePAX
    @RobiePAX 3 месяца назад +81

    About long dialogue bit. It's important to remember that you are missing a chemistry between gameplay and cutscenes because you are watching it all in a video. You are not playing it.
    Too much gameplay becomes exhausting.
    Too much cutscenes becomes exhausting. This is what happened to you.
    That's why there's a balance. You get these cutscenes only every 5-20 minutes in game. They serve as a nice break from all the action.

    • @Spikebhaal
      @Spikebhaal 2 месяца назад +9

      That is what i was thinking. The dialogs only seem long when you only see them and not the gameplay between them.

    • @florinalinmarginean1135
      @florinalinmarginean1135 2 месяца назад +2

      I still think the in-game phone calls were really bad. They're just exposition dumps no one really cares about and, sometimes, you won't even understand what they are trying to convey because there's either missing context or there's logical leaps in the dialogues themselves.
      Like, what the hell is Courtney talking about at 1:59:00? She's throwing around acronyms that were never explained in the game and coming up with information and conclusions I have no clue where she pulled them from. By the sound of it, it should be some kind of big reveal, but it's impossible to follow and you just have to accept it for what it is while she's wasting your time.

    • @Xeno_Solarus
      @Xeno_Solarus 2 месяца назад +18

      ​@@florinalinmarginean1135 BIG disagree. If you know anything about MGS, you know people live the Codec calls.

    • @florinalinmarginean1135
      @florinalinmarginean1135 2 месяца назад +2

      @@Xeno_Solarus "People love codec calls in the MGS series, so the ones in MGR must be good as well!1!!"
      Listen, the game is great, but those calls were terrible. You are allowed to acknowledge that even if you are a fan.
      If you cannot see that, you are just a fanboy who partakes in console wars

    • @Grey8270
      @Grey8270 Месяц назад +3

      @@RobiePAX yeah he watches a video which mainly shows cutscenes and story moments then complains about there being too much cutscenes and dialogue…sigh also the codec calls aren’t even long and portray important information and character building. He seems to care more about cinematography and action scenes instead of the actual plot and character development

  • @gamesandspace
    @gamesandspace 3 месяца назад +194

    There's a post credit scene which you would love to check out because it literally does the exact thing you were expecting to happen

  • @thegunman2841
    @thegunman2841 3 месяца назад +180

    Jetstream Sam has, what is called in the hack-n-slash game community, a Vergil effect, named after the Dante-and-Vergil rivalry of the Devil May Cry games (also an excellent series in my opinion). Essentially, in every hack-n-slash game, there is always that one standout boss that you fight multiple times through the game, and they always stand out because they have this connection to the player character. Most of the time, the player will be fighting other bosses with some sort of gimmick, whether it be overwhelming size, magical powers, unique weapons, etc. However, for the "rival character", he's always on par with the protagonist, has a similar moveset, similar scale, similar design, almost as if the player is fighting against themselves, however they have enough difference in design to make them stand out from the character. As you pointed out, Sam has red contrast to Raiden's blue, similar to Dante's red and Vergil's blue, or Bayonetta's black primary/red accents to Jean's red primary/black accent color.

  • @Kuuribro
    @Kuuribro 3 месяца назад +188

    2:00:36 - "There's no Titan status [characters left] unless its something massive..."
    I had to giggle. Armstrong becomes a titan in this one fight alone and emerged as an everlasting meme (the DNA of the soul, after all) - that only gets more popular with time.

    • @sebastianbronowicki7073
      @sebastianbronowicki7073 3 месяца назад +17

      AND more relevant. The game literally predicted MAGA, after all.

    • @michaelcarlton1484
      @michaelcarlton1484 3 месяца назад +1

      To be fair, MAGA is a rip-off of the Reagan and Nixon era.​@@sebastianbronowicki7073

    • @Gitskreig
      @Gitskreig 3 месяца назад +33

      @@sebastianbronowicki7073 To be fair, Make America Great Again is a Ronald Raegan classic. It's hardly a new one.

    • @Alyrael
      @Alyrael 3 месяца назад +3

      @@sebastianbronowicki7073
      If you think MAGA follows Armstrongs ideals all that closely, you aren't paying attention.

    • @sebastianbronowicki7073
      @sebastianbronowicki7073 3 месяца назад +16

      @@Alyrael not the ideals, but definitely themes. Both Trump and Armstrong are businessmen turned politicians preaching about how they will 'make America great again'. That's why I said they predicted trump.

  • @ChibiFlashify
    @ChibiFlashify 3 месяца назад +172

    Your reaction to the original MGS1 would be genuinly interesting given the limitations of the tech and the fact that no one had really done anything like it at the time.

    • @kaizammit
      @kaizammit  3 месяца назад +38

      Sounds like a plan! Thank you for the recommendation.

    • @loco_logic
      @loco_logic 3 месяца назад +8

      I agree! Doing the other Metal Gear games in order would be a lot of fun.

    • @davidgill5699
      @davidgill5699 2 месяца назад +1

      ​@kaizammit please do mate

    • @MostlyPennyCat
      @MostlyPennyCat 2 месяца назад +3

      ​@@kaizammit
      Oh god yes, you can't imagine what it was like when we first saw MGS1.
      When you get past the prologue, going up the elevator, Dutch angles galore and then the title drops over a pan.
      Nobody had ever seen anything like it before. And then FF7 came out and everything changed after that.
      Yes it's incredibly primitive but today's standards but so was the tech in Star Wars back in 77.
      Incredible it was.

    • @kaizammit
      @kaizammit  2 месяца назад +2

      I'll give it a go!

  • @rickdaniel7341
    @rickdaniel7341 3 месяца назад +58

    44:34 If you were confused as to why Raiden was wistful at the name “George”, it’s because of George Sears, one of the villains in Metal Gear lore. Raiden was raised by George Sears to be a killer, and Raiden had no choice but to kill him in battle at the end of Metal Gear Solid 2 (after Sears’ weapon Arsenal Gear wiped out Manhattan).
    Desperado’s Sears Program to make child brains into cyborg soldiers is basically what happened to Raiden, cranked up to 1000.

  • @Ryan--G
    @Ryan--G 3 месяца назад +81

    Raiden was never a true villain, but was brainwashed at 6yrs old into becoming an emotionless child soldier and cruel killer, gaining the nicknames 'Jack The Ripper' and 'White Devil' in the process.
    After a childhood of being manipulated by one of the biggest villains in the series, and having his memories tampered with, his main drive seems to be forging an identity (and family) of his own.

  • @theswarms
    @theswarms 3 месяца назад +48

    The walking animation thing is an interesting problem.
    They first came about as a solution to loading screens - thats why players would be forced to walk slowly while it played, it was hiding the game loading. It was definitely an improvement over making players just sit there for 30 seconds watching a blank screen.
    SSDs have pretty much killed the need for these in modern games, but you occasionally see it as a throwback.

  • @dominiqhatch8427
    @dominiqhatch8427 17 дней назад +7

    22:46 kojima doesn't want to be a film maker, film makers want to be kojima. If i remember right the reason he does games not movies is to have a closer connection to the audience and their immersion actually controlling the game makes the story much more intimate.

  • @mfahy9047
    @mfahy9047 3 месяца назад +68

    There is actually so much more optional dialogue over radio. It covers game lore, briefing stuff, combat advice and and reactions to game events, like a reaction to the Jack the Ripper reveal.

  • @chronosoul1837
    @chronosoul1837 3 месяца назад +95

    Not only does Raiden have lore, the entire Metal Gear franchise is absolute cinema, from the PS1's Metal Gear Solid 1, all the way through to Metal Gear Solid 5: The Phantom Pain.
    I recommend reacting through the cutscene of each game, because the cinematography & style changes & improves with each game, as technology improved over the past 30 years, along with Hideo Kojima racking up experience with each game's development.

    • @kaizammit
      @kaizammit  3 месяца назад +20

      Nice you've sold me on that idea.

    • @martin_crakc786
      @martin_crakc786 3 месяца назад +8

      @@kaizammit along with your mgs1 reaction, you could check out the dialogue of the two 2d games that precede the ps1 game, Metal Gear and Metal Gear 2: Solid Snake, while very dated they contain very important context for the other games, specifically MGS1 and 4.

    • @simplypablo6506
      @simplypablo6506 3 месяца назад +3

      @@kaizammit I Mean Hideo Kojima is heavily respected by other filmmaker as they work with him regularly.

  • @Akay4444444444444444
    @Akay4444444444444444 Месяц назад +7

    1:55:27 "Did I miss something?" Yeah, 7 mainline games before this one.

  • @xaq8769
    @xaq8769 3 месяца назад +79

    If you are interested in Sam's backstory, there is a DLC where you actually play as Sam , he is actually a good guy that got invited to join Armstrong but lost while trying to kill him, which is bad ass since Sam is actually not using any heavy cyborg tech just his exoskeleton to match speed , durability and strength to other full fledged cyborgs.
    Little spoiler: that chopper (bike) that Riden took is actually belongs to Sam
    There is also DLC for Cyber doggy but Sam's is way better

  • @Circl3s
    @Circl3s 3 месяца назад +21

    Keep in mind that this is a compilation, in-game the lengthy dialogues are spaced out in between long exploration/fight sequences, and I'm guessing they are also used to mask loading screens and save space on the disc. And yeah, some of the sound effects (or lack there of) were messed up in this video.
    The whole Armstrong sequence is legendary though. lol

  • @TheSillyMichael
    @TheSillyMichael 22 дня назад +3

    2:28:24 in the end, Raiden here is not looking like a hero, but more of an anti hero. And now, he got his own war to fight.

  • @inoob26
    @inoob26 3 месяца назад +95

    Rewatching these makes me realized how messed up Sundowner's weapon is (the scissors blade thing). When the enemy is right in front of you your instincts tells you to create distance but the way the blades curve inwards making you literally cut into yourself more the further back you try to move away from the attacker.

    • @isaacscribellito1110
      @isaacscribellito1110 3 месяца назад +12

      Damn, I didn't notice that, great subtle design there

  • @blitzixt
    @blitzixt Месяц назад +6

    Okay so lore time:
    The reason why Raiden froze up when George (the boy he saved) said he name, is because Raiden's adoptive father was Georges Sears, the EX PRESIDENT OF THE UNITED STATES, and Solidus* Snake (MGS2). He had a program in Liberia called the "Small Boy Unit", which was a unit made up of child soldiers, and Raiden was in it AND the most dangerous one, which is why he was named Jack The Ripper.
    Edit: My bad, it's Solid*us*, not Solid Snake

    • @kaizammit
      @kaizammit  Месяц назад

      Wow, that was a cool lore comment... Thank you!

  • @ironencepersonal9634
    @ironencepersonal9634 2 месяца назад +8

    1:49:52 The person who made that cutscene montage seems to have screwed up sound settings. There _is_ supposed to be a sound effect there

  • @captshavers
    @captshavers 3 месяца назад +52

    Raiden was the protagonist in the 2nd game, then disappeared in the story until 4 where he returned as the cyborg ninja that we know in rising, revengence. Watching everything from 4 would be another one I'd recommend, we used to joke that it was like playing a movie there were so many cutscenes and some of them were 40 mins long 😅. Fun fact, many people were really annoyed when it was revealed that Raiden was the protagonist of mgs2, considering you play the prologue as snake, who we all loved from mgs1.

    • @kaizammit
      @kaizammit  3 месяца назад +12

      That's super interesting and thank you for the lore!

  • @TC7-Thecomplex7
    @TC7-Thecomplex7 2 месяца назад +13

    2:28:24 my favorite thing about this shot is that the sun is directly behind riden and in turn makes it seem like Armstrong is raidens shadow, really enforces the kindred Spirit line from Armstrong.

  • @Shuyin128MK4
    @Shuyin128MK4 3 месяца назад +62

    Raiden first appeared in Metal Gear Solid 2 as an alternate protagonist, and went through a lot of psychological trauma during that game.
    He would then later appear in Metal Gear Solid 4 with his cybernetic body you seen at the start of this game, having needing life saving cybernetic surgery during the time lapse between 2 and 4 in regards to Raiden saving Sunny as a small child.
    As for Raiden's response to the name "George", the person that trained Raiden as a child soldier was named George. The "Georgie-boy" Sundowner mentioned was referring to him.

  • @viper32153
    @viper32153 3 месяца назад +36

    One thing the game doesn't go into detail on is that Raiden is a former South African child soldier. All the "Jack The Ripper" stuff is a reference to that. And the "Georgey-Boy" that Sundowner talked about there was President George Sears AKA Solidus Snake, who was the one running the paramilitary group in Liberia that turned Raiden into a soldier
    He's never been a villain in the series, though. He was the main character in MGS2 and came back as a supporting character in 4
    Edit: Also Sunny Gurlukovich, the girl from the Solis Launch Center, was saved from the Patriots as an infant by Raiden right after he got his cyborg enhancements.

  • @Cadence_7w7
    @Cadence_7w7 3 месяца назад +43

    As for the missing sound effect for Sam's "Let's dance!", it is actually there. For some reason, whoever recorded the gameplay must've decreased the sound effect volume for that cutscene for some dumb reason.
    As for Raiden's character continuity, it's a self-realisation and is not as simplistic as 'oh he's evil now'; instead, he accepts his inner demons and channels them to reinvent his character motivation. "Pain, this is why I fight."
    As for Sam being 'insane', the shit-eating grin we first see of him after slicing someone in half is, I think, him using humour and a laidback attitude as a coping mechanism to distract himself from what he's actually doing. Why that is the case is below.
    Spoilers for the Jetstream Sam DLC (putting this as you may do the 2 DLC campaigns after this):
    In fact, Sam's whole character purpose is to have Raiden succeed him. Sam at the start of the DLC is exactly like Raiden was in the prologue, until he realises that he could never defeat Armstrong. After this he is suckered into serving Desperado, and The Only Thing I Know for Real is how he's lost his identity and control of his life, not even knowing why he fights anymore. I believe there's also a lot of symbolism involved; the ying and yang of Raiden and Sam's colour schemes (Sam symbolic of the bad in good [he tried to do good by taking down Desperado, but failed, and is only left to do bad] with a white exoskeleton and black hair, and Raiden symbolic of the good in bad [his ultimate goal is good, and when he meets Monsoon he accepts that he has to do bad actions to achieve that good] with a black exoskeleton and white hair). In addition, when Sam loses his sword in his bossfight, the lyrics stop, suggesting he's only lost because he's forced to fight (which is an internal conflict which would stop if he could put his sword down).
    So he effectively makes Raiden see the truth about violence before letting go, and him unlocking his blade after his death proves that he always wanted to destroy Desperado, and didn't want to join his captors, and only was forced to. His actions (as well as sacrificing himself to Raiden to sharpen him) always led to Raiden improving. The old Raiden cyborg body at the start of the game (which Sam forces Maverick to replace with something better by destroying it) wouldn't have stood a chance, thus actually saving his life. Why Sam didn't kill Raiden on the train is at some point, I think Sam saw himself in Raiden (which is clear when you notice that they have exactly the same mission in the Sam DLC).
    Lastly, to demonstrate how much of a mirror image they are supposed to be, there is an in-game track (A Soul Can't be Cut) that plays throughout Raiden's campaign and the Sam DLC, but within the Sam DLC, it is resung by Tyson Yen (who sang The Only Thing I Know for Real, which is Sam's theme). That, overall, is why Blade Wolf couldn't understand Sam, is why his death is with dignity, honour and respect (Raiden doesn't cut him into pieces unlike the others and takes a moment after he dies when he's supposed to be in a hurry), and why he's this strangely deeper character that the audience connects with.

    • @kerbe3
      @kerbe3 3 месяца назад +6

      Something else worth mentioning, in the original Japanese version the cyborg blood was white, all throughout the game blood spatters were white. Until you beat Sam, finally you see red blood.

    • @Cadence_7w7
      @Cadence_7w7 3 месяца назад +6

      ​@kerbe3 True. It's because Sam only has an exoskeleton (except his right arm). He's the only combatant to have a human face, asides from Armstrong.

  • @noone-ov3cp
    @noone-ov3cp Месяц назад +5

    OK I know this is an old video, but it’s worth mentioning that a lot of the villains characterizations come from the music playing during their boss fights
    I don’t know if you’d ever be willing to go back and watch this video again but if you do, I encourage you to watch the scenes with the bosses just before their fight and then listen to the music and explain their backstory their emotions there no thoughts that are going through their head right now because there’s a video game they can’t switch perspectives

  • @RichardLofty
    @RichardLofty 2 месяца назад +8

    Raiden almost went Ripper mode when the dog didn't shake his hand.

  • @macalveyggg6552
    @macalveyggg6552 3 месяца назад +35

    I disagree with the idea that “less is more” is the “correct” way to do video game cinematic’s. What you’re missing is Wukong and Space Marine are not narrative heavy games, their stories main purpose is to provide context for the gameplay, while Metal Gear is probably the most narrative heavy game series in existence, one of the most iconic scenes in the series, as well as gaming as a whole, is a 13 minute phone call. If/when you do the rest of the Metal gear games put yourself in the correct mindset to engage with the story and the questions it raises (Do your genes dictate your existence? what are the ideas we pass onto our descendants? What does it mean to be loyal to an idea? Etc….) make no mistake, Kojima is a storyteller first and a game designer second.

  • @NRRC97
    @NRRC97 3 месяца назад +19

    44:35 Here when Raiden thinks about George's name he's thinking of a previous antagonist in the Metal Gear series, the ex president of the United States of America George Sears, which is a big character in the series plot wise, but the jist of it is that George Sears was the one who adopted and trained Jack along with other child soldiers in Liberia's civil war back in the 80's.
    Raiden was probably thinking about how he doesn't want this George to turn out a murderer like his previous adoptive father, and maybe the reflection on the previous George is why the camera angles with Georgy boy were like presenting a villain, perhaps.

  • @Frontier_Rifleman
    @Frontier_Rifleman 3 месяца назад +61

    1:17:29 "MEMES! THE DNA OF THE SOUL" still one of the best lines in this game

  • @Spartan9320
    @Spartan9320 3 месяца назад +12

    I don't know if anyone else already brought this up. But from your confusion with how the bosses can talk after you kill them...
    The nanotech based comms that is used in the MGS games, is effectively FTL communication. It is instant, which is why the world pauses when you do the calls in other games.
    So for all the bosses, in those infinitesimally small moments their brains are still working, they make those calls, and due to the speed of the communications themselves, can have the whole conversation in that time.

    • @kaizammit
      @kaizammit  3 месяца назад +1

      Thank you for telling me. I thought it might be something like that but it's good to hear it from someone. Awesome!

  • @slamkam07
    @slamkam07 3 месяца назад +7

    1:55:26 sonny is a child snake and otocon took in back in mgs2. Her mother was a russian double-agent that recently had sonny as an infant but she got killed by the main antagonist of mgs2. We get to see sonny as a toddler in mgs4 cooking eggs for snake since otocon was taking care of her at the time, so its safe to assume she found a passion in tech like otocon and ended up being a genius about it.

  • @maeckknox6535
    @maeckknox6535 3 месяца назад +19

    The conversations you called long are super brief compared to the other games with the longest conversation with very little visual stimulation being OVER 7 MINUTES long from MGS2

  • @elios7623
    @elios7623 18 дней назад +1

    "and now, I'll take yours" I never get tired of this scene holy shit

  • @lomborg4876
    @lomborg4876 9 дней назад +3

    Women: Complaining about their high heels.
    Raiden: I beg to differ.

  • @gabrielhenson5751
    @gabrielhenson5751 2 месяца назад +5

    Ok lmao, so an explanation for 1:06:22 (the spinning) is that for the rest of the game there is a cap to how fast you can make raiden turn before he starts turning the other way as the fastest way to turn to the desired point, except that one elevator where they forgot to cap the speed so you can spin around as fast as you can make the inputs.

  • @Aluzard
    @Aluzard 3 месяца назад +15

    personaly the end fight with armstrong is one of the things why I come back to play thru this game one time each year sins it did come out. I love all of it.

  • @Merf_Gaming
    @Merf_Gaming 3 месяца назад +12

    I forgot how much time is spent on the in-game telephone calls haha. they are less obnoxious when punctuated with intense cyborg slashing I promise

  • @willythebeer
    @willythebeer 3 месяца назад +20

    1:06:30 basically they forget to limit your turn speed soo... You spin me right round baby right round.

    • @ZeallustImmortal
      @ZeallustImmortal Месяц назад +2

      They didnt forget, it would feel awful to play if they did limit it. Completely intentional decision

    • @OkamiAmaterasu.
      @OkamiAmaterasu. Месяц назад

      Yeah, it was just the player messing around, completely normal. Raiden beyblade in action.

  • @Pen_Peni4
    @Pen_Peni4 3 месяца назад +71

    "The dialogues are too long and too boring for the player"? Dude. Just... dude.
    The dialogues, as well as the characters themselves, the antagonists - this is what this whole damn game is based on, without all this it simply would not work as it should!

    • @Carsu12
      @Carsu12 3 месяца назад +11

      Yeah, but they could have made them more concise and interesting. Don't try to act like codec calls are the best way to do dialogue and worldbuilding

    • @kacperoo29
      @kacperoo29 3 месяца назад +9

      Can't agree. The "phone calls" are too long and boring, but they had to be this way. Those were specifically designed so that the player isn't stuck on a loading screen and is still traversing the world. It's a product of the times when most people were still using HDDs and load times were much higher than nowadays.

    • @Garbowhat
      @Garbowhat 3 месяца назад

      It's indulgent. The dialogue should serve the consumer, not the other way around. If you write dialogue and the consumer gets bored, and you say you have to sit through it to get the point, you've not created a compelling scene.

    • @Kaspiderv2
      @Kaspiderv2 2 месяца назад +6

      ​@@Garbowhat honestly, fuck the consumer. When you focus too much on pleasing the consumer, you end up with slop like mcu. When making art, the first priority should be the artists vision, then serving consumer and lastly focusing on profit.

    • @Garbowhat
      @Garbowhat 2 месяца назад +3

      @@Kaspiderv2 fuck the consumer is a very profitable attitude, do you work for sbi?

  • @kazarisato5607
    @kazarisato5607 3 месяца назад +6

    Raiden wasn’t a “villain” per se, but he was raised as a child soldier. Whenever we see him in the games, he’s a good guy. But he does have a lot of history.

  • @RatelRegalement
    @RatelRegalement 3 месяца назад +19

    I agree there's some weird sound stuff going on throughout this supercut, although at least with regard to sound mix in combat the music side of things is deliberate - the better the player does(or during 'wow' moments), the more pronounced the music becomes, including lyrics tending to kick in at the peak.
    Edit: (Also, Ripper, as in Jack the Ripper. Not Reaper. If I remember right, in-game it's basically used as the standard 'enrage' or overpower/berserk state. It becomes something he can activate mostly on demand, rather than a permanent personality shift. )

    • @kaizammit
      @kaizammit  3 месяца назад +1

      Oh that's cool! A bit like Hellsinger, nice.

    • @MilkT0ast
      @MilkT0ast 3 месяца назад +1

      The strange sound issue is occurring because, in this particular playthrough, the music volume is set higher, and the dialogue volume is set slightly lower.

  • @Primus1243
    @Primus1243 3 месяца назад +11

    Welcome to Kojima games. You can expect more of a great story-driven movie than a regular action video game. And the guy wanted to be a movie director before a video game creator. So you will see more movie style cutscenes than other regular video games due to his style. Well, he got his recognition as the Metal Gear creator. A series full of convoluted storylines, plotlines, and crazy hamster weapons. Yes, the real thing in the series. But he always does a plotline and philosophy around war and politics. Heck, most people say Kojima understands American politics and culture more than actual Americans. And they aren't wrong about that. So yeah...expect to see so much details int he mix. Like in the background, the designs of the characters, the worlds and locations, and even the music. Everything in Kojima games has a purpose. Nothing is wasted space in Metal Gear games.

    • @kaizammit
      @kaizammit  3 месяца назад +3

      I respect that!

  • @Frontier_Rifleman
    @Frontier_Rifleman 3 месяца назад +31

    1:42:08 raiden and jack the ripper, after the fight with monsoon its best to just think if them as one and the same, raidens main character development through the game is him processing his prior violent tendencies and how he changes to assimilate his two halves into one new whole, each boss relates to a part of raiden which leaves a lasting impact on him, especially armstrong who challenges his very way of thinking

  • @anonymanonymus4706
    @anonymanonymus4706 2 месяца назад +4

    5:59 Introducing, The Tutorial Boss!

  • @bromodragone8405
    @bromodragone8405 3 месяца назад +2

    Quinton Flynn as Raiden
    Philip Anthony-Rodriquez as Jetstream Sam
    Michael Beattie as Blade Wolf
    Crispin Freeman as Sundowner
    John Kassir as Monsoon
    Salli Saffioti as Mistral
    JB Blanc as Boris
    Phil LaMarr as Kevin
    Kari Wahlgren as Courtney
    Jim Ward as Doktor
    Cristina Pucelli as Sunny
    Dorian Harewood as N'Mani
    Travis Willingham as Dolzayev
    Sean Krishnan as George
    Alastair Duncan as Armstrong

  • @carterbohren8253
    @carterbohren8253 Месяц назад +5

    2:10:45 “NANOMACHINES SON”

  • @caison8759
    @caison8759 18 дней назад +1

    I love how this game has a literal Chekov's gun-sword...

  • @SirThomas_II
    @SirThomas_II 3 месяца назад +5

    The more you mentioned anime I stated to wonder if anyone has told you about "Asura's Wrath". It's a game that's essentially an interactive anime with an INCREDIBLE story. I'm sure you'll appreciate it's episodic nature and the soundtrack that accompanies it. It's classical which is impactful during the more emotional moments, maybe give it a look and see if it's worth your time.
    Also new subscriber lol, I have a deep appreciation for MGRR and seeing a filmmaker's perspective definitely helped me understand why

    • @kaizammit
      @kaizammit  3 месяца назад +2

      That's awesome and strangely enough, one of the Grand Master tiers on Patreon has requested that game! So you'll be seeing it on the channel sooner rather than later. Thank you for being apart of the community.

  • @YingShanLT
    @YingShanLT 3 месяца назад +6

    I really enjoyed this react. A couple things to note. One, the vid you were watching had audio issues at times for some reason (missing sound effects and the like). Two, the removal of all the action oriented gameplay (for the most part) made it seem like there was entirely too much dialogue. It works infinitely better in context.
    Also, the Armstrong scene could go on all day and I'd be a happy man.

    • @kaizammit
      @kaizammit  3 месяца назад +2

      It was a fantastic boss fight/scene but I couldn't believe the length of it. Was wicked though and I'm glad you enjoy it that much.

  • @phoenixking7557
    @phoenixking7557 3 месяца назад +5

    I absolutely love this game because it's not only a battle for there life it's a battle of philosophy and a battle to reshape there world it's so well written and shot

  • @Turmio1
    @Turmio1 3 месяца назад +8

    I find it funny that you think the Armstrong cutscenes are long where as for MGS fans this game barely even had any cutscenes. :D
    I love the long MGS cutscenes personally though I can see why others might find them boring. MGS 2 and 4 are my favorite games in the series because of the heavy focus on the story.

  • @DarkKnight6six6
    @DarkKnight6six6 3 месяца назад +5

    Yeah, whoever cut this together must've had their audio settings WAAAY out of sorts. Missing sound effects, dialogue covered up by sound effects, about the only thing that's as it should be is the music!

    • @kaizammit
      @kaizammit  3 месяца назад +2

      That music was crazy load sometimes! I absolutely loved the soundtrack though.

  • @emaldon7
    @emaldon7 12 дней назад +1

    You gotta understand that this game was way out of left field coming after MGS4. The gameplay is a completely different type but the story is exactly what you'd expect, its such a cool game!

  • @xXYannuschXx
    @xXYannuschXx 2 месяца назад +1

    What I love about the ending: they pulled a classic "you and I are not so different", but AFTER the boss has been defeated and even bring up a good point that proves that statement.

  • @rodrigocantarino4751
    @rodrigocantarino4751 Месяц назад +1

    17:12 Raiden lost his two arms in metal gear solid 4: Sons of the patriots years ago.

  • @deniedprosperity4144
    @deniedprosperity4144 2 месяца назад +3

    2:05:50 Dam... The entire scene where Armstrong controls the MG Excelsus is underrated. I love how they showed the true scale of it

  • @Seriouslysankey
    @Seriouslysankey 2 месяца назад +2

    I love how concerned he looked after the signature face from Sam at the start 😂

  • @elvinmacospag6989
    @elvinmacospag6989 3 месяца назад +5

    This game is both utterly ridiculous and dumb, but also quite smart and thought-provoking.
    The fact that it has only become MORE relevant since its release is proof of that.
    Also, for a bit of visual irony you might've missed, the Winds all die symbolically.
    Mistral? Cold winds. She gets frozen.
    Monsoon? Stormy rains known for tearing apart properties, gets cut to pieces.
    Bonus points, he says that the weak return to the Earth: he got slammed to the World Marshall logo, which is a GLOBE.
    Sundowner; hot winds around California
    He gets caught in a fiery explosion.
    Bonus points: the warmonger dies due to a helicopter; a machine of war.

  • @carljohan9265
    @carljohan9265 3 месяца назад +3

    The dialog scenes being extremely long is one of metal gear's trademarks. It' part of the series' identity and you can't take that away :)

  • @ninetails0980
    @ninetails0980 20 дней назад +1

    i can't believe I've actually watched all this

  • @ClefTheMouse
    @ClefTheMouse 2 месяца назад +1

    1:18:24 The part that preceded this was a 'cutscene' that was done 'in game', so unlike all the normal cutscenes, it's in first person from Raiden's perspective, and the player is the one with control of the 'camera', that's why it moved around basically randomly during that bit.
    And the cat being pet off to the side is just a little easter egg for players being more curious to look around instead of focusing on Monsoon.

  • @battedbook5811
    @battedbook5811 3 месяца назад +19

    50:34 Gotta love the fact that they still use USB's in the MG universe.

    • @uboa8060
      @uboa8060 3 месяца назад

      You living in the future?

    • @fefega
      @fefega 3 месяца назад

      @@uboa8060 yeah, in my time we use USB-C

    • @DenshinIshin
      @DenshinIshin 2 месяца назад

      @@fefega It's worse... USB A like they used, that's consumer grade stuff. They are well past that. SFP, thunderbolt, etc. There's plenty of faster / better options, even at the time this game was made, and even today, we don't live in a world with freaking cyborgs and giant mechs. They could be using something else entirely.

  • @lohs117
    @lohs117 3 месяца назад +7

    Haven’t seen anyone mentioning it for the most part, but you’ve mentioned seeing Kojima’s direction here, but his involvement was quite minimal once handed over to platinum

    • @kaizammit
      @kaizammit  3 месяца назад +2

      In certain areas I can see it but that's call he gave creative control to platinum.

  • @MxChloeB42
    @MxChloeB42 3 месяца назад +4

    Highly recommend all the cutscenes from all the games, the sheer length of them can get ridiculous when you hit Metal Gear Solid 4: Sons of the Patriots which has 8 hours total of cutscenes, one of which is 71 continuous minutes long.
    It's simultaneously a very goofy series, but also very much deals with the trauma of war, nuclear proliferation, the economics of war, the privatization of militaries, and conspiracies

  • @carterbohren8253
    @carterbohren8253 Месяц назад +1

    2:14:48 from what I’ve heard yes but they don’t embrace the silliness like this game

  • @leonna5389
    @leonna5389 6 дней назад

    I was shocked when you figured out the plot twist like AT THE VERY BEGINNING from just voice and music. Filmmakers are crazy! I love hearing professionals talk about their craft. In fact, I wish you would pause and explain things like how that scene works, why it's there, etc.

  • @Galgamos
    @Galgamos Месяц назад +1

    heya! So, "Closure" is present here. For some reason, the compilation you watched excluded a post-credits scene, which resolves Raiden's development based on the events of the game and closed out some of the narrative's open ends. :)

    • @ShikiRyougi05
      @ShikiRyougi05 Месяц назад

      Yeah it really annoyed me that he missed the post credit due to the video.

  • @Frontier_Rifleman
    @Frontier_Rifleman 3 месяца назад +3

    1:04:35 he mainly cares about saving the children from becoming tools of war as he was a child soldier, in fact he was the most ruthless and brutal which is why he was nicknamed jack the ripper

  • @alexstephens2847
    @alexstephens2847 2 месяца назад +2

    One thing I find fascinating about the antagonists is that they each reflect a part of Raiden that he wishes to shut out or leave in the past. For example:
    Mistral is the idea the killing provides *purpose*. Raiden and Mistral both grew up as orphaned children in a war, so for Mistral, war was where she found purpose and meaning.
    Monsoon is the idea that killing is natural. Raiden gets in touch with 'Jack the Ripper' and notes that killing is simply in his nature.
    Sundowner is the idea that killing is enjoyable (and also natural). Through our scenes with Jack the Ripper, he seems to also be enjoying himself during the slaughter.
    Sam is the idea that he doesn't know why he fights (see his music) in the same way that Raiden was merely born into his role as a child soldier, and followed that path since he knows nothing else.
    Armstrong is a foil to Raiden in the sense that they both believe war/ violence can cause good, but Raiden believes it is the strong protecting the weak, while Armstrong believes it is the strong purging the weak for a better society.

  • @kynoVNs
    @kynoVNs Месяц назад +2

    "The fuck is this"
    is the most metal gear series reaction ever.
    On a side note. I feel like seeing The ripper as a completely unrelated personality is a weird take to get from this. Raiden didn't become Jack The Ripper, he was merely suppresing that side of himself until that fight with monsoon. However, saying "Jack is back" didn't mean that he suddenly abandoned all of his humanity and decided to just kill aimlessly, it just meant that he was done pushing that idiotic agenda of being a Hero of Justice and instead embraced the part of himself that yearns to kill.
    He's now okay with admiting he's a killer, but he still does it for "his idea of a greater good"

    • @luissera483
      @luissera483 Месяц назад +1

      What really happens is that Raiden is a complete hypocrite in the game, the villains make him see it, he only acts like a hero to justify his massacre, just like when he preferred to cut the doctor in two instead of saving the children alone For Fun, he doesn't do it for the greater good, it's simply a good excuse to kill everything that comes his way.

    • @kynoVNs
      @kynoVNs Месяц назад +1

      @ I specifically said "his idea of a greater good".

  • @myrkrormr
    @myrkrormr 3 месяца назад +1

    I actually have Raiden's Katana next to my desk, like full size, all metal. its one of my favorite weapons in my collection
    Funfact about Raiden's sword, as i dont remember if its ever mentioned in the game. it is a High Frequency Blade. aside from being stupid sharp, it also vibrates EXTREMELY fast, which is why its able to cut through almost anything

  • @ZakRas
    @ZakRas 3 месяца назад +3

    17:21 "This character's got some lore to him inn'e?."
    Oh yes. This is Raiden's third appearance in the series, with his prior appearances being in Metal Gear Solid's 2 & 4. This story doesn't spend any time reintroducing plot details/backstory for newcomers - not outside making optional calls to the support team in-game. The biggest offender for this is Sunny, who shows up right out of nowhere at 1:55:09 - she's the only other character in this whose also from a previous game. There's two extra DLC chapters for this if you're interested in getting a little more story out that focuses on Sam & Wolf.
    1:31:14 And this is the most concise Metal Gear game going... you would tear MGS4 to pieces for this. If you were to cover a mainline game that Hideo Kojima directed (Rising wasn't one of his), your best bet would probably be Metal Gear Solid 3: Snake Eater. That walks a beautiful line between the lengthy cutscenes he's known for with better pacing that MGS2 - and it's also the first game chronologically, so you could sit down and watch that with no need for prior knowledge from previous titles.
    1:49:48 Odd, because there are supposed to be sound effects on their faceguards, and it's the only SFX missing from that cutscene.

  • @GabrielRojasAhumada
    @GabrielRojasAhumada 3 месяца назад +1

    btw, Sam and the doggo are playable characters in dlc, they show us how they got into the enemy´s side, I mean the dog did´t had a say in it but still, we see sam had similars encounters against some villains in the game

  • @JulianDanzerHAL9001
    @JulianDanzerHAL9001 23 дня назад

    1:42:20
    between the monsoon fight and the next thing we see is like one of hte longest gameplay sections cut out where he takes on an entire skyscraper and an indoor japanese garden full of enemies and clones of mistral and monsoon followed by a long fight on a freight elevator and like gradually calms down though you can also in game swithc between "ripper mode" bieng on or off

  • @0Maanu0
    @0Maanu0 3 месяца назад +3

    I just want to say something: Sometimes Telling is more powerfull than showing, and fair enough, most of the times is just better to show, but you couldnt even dream of getting all tha info in by just showing right you need the tell too.
    This metal gear is... not really a metal gear, but keeping enough metal gear on it to be a metal gear, its weird but you can expect something completely different and completely alike from the rest of the games, just not THAT over the top, but all metal gears have that much tell, because a core part of this games is just phone calls of characters exchanging instructions and info, and its great if you like it, but its not for everyone.
    Great video, I loved it, have a good day everyone!

  • @KaldwinUnderscore
    @KaldwinUnderscore 3 месяца назад +2

    So the thing with the Jack the Ripper switching on and off, when he has that moment of self-realisation, that he is still that Child Soldier, that he kills for the love of killing, that's Jack coming back fully, he's just here (the fresh gut wound helps keep him here even when talking to friendlies) But just like Raiden's sword being a tool to be pointed at his enemies, so is Jack. It's not a permanent state (both in story and in-game mechanics, it's a temporary boost to damage)
    He's Raiden when talking to Doktor or Sunny or Wolf, but to Monsoon, Sam, Sundowner, and Armstrong, it's Jack all the way down.
    I, personally like to read it as Jack is his "true state" and Raiden is the mask he wears around the people he cares about, Jack is always there, always bubbling beneath the surface (like when he glows red when Wolf doesn't give him his paw after he does for Sunny) but he's making the conscious choice to push him back down people Jack isn't needed for the people he cares about

    • @kaizammit
      @kaizammit  3 месяца назад

      Got it! Makes sense now.

    • @plugshirt1762
      @plugshirt1762 3 месяца назад +1

      I wouldn't really say Jack the Ripper is his true state so much as they are both his true self and he goes through a lot of the pain in the series because he tries to deny his second half while in this game he manages to merge the two

  • @LovesickJo
    @LovesickJo 2 дня назад

    1:49:53 I'm pretty sure the person who made the video turned all the sound effects off for some reason, you could hear it too when sundowner shot missiles at Raiden and they didn't make a sound either. The facemasks are definitely supposed to make sounds when they go into place.

  • @NeroCM
    @NeroCM 10 дней назад +1

    Metal Gear Rising is 60% mindless spectacle, 30% skill-based gameplay and 10% serious political commentary.

  • @JulianDanzerHAL9001
    @JulianDanzerHAL9001 23 дня назад

    there's an additional scene at the end they cut out with a little bit of closure

  • @varadero146
    @varadero146 3 месяца назад +1

    1:49:51 actually there is sound effects of masks closing, but they aren't in the video for some reason

  • @yeahsure.6083
    @yeahsure.6083 22 дня назад

    Saying that there is lore to any mgs game is a massive understatement.

  • @TC7-Thecomplex7
    @TC7-Thecomplex7 2 месяца назад +2

    2:11:18 thats what i love about these kinds of games, humour mixed with serious topics and such is a nice blend

  • @blockhead134
    @blockhead134 2 месяца назад +1

    Something that explains a lot: Raiden was brainwashed since early childhood to be a psychopathic massmurdering supersoldier. He was conditioned to love violence and pain, but he grew out of that through the MGS games, or so he thought. A significant portion of this game is his enemies stripping away his justifications and him coming to terms with the idea that doing good things for bad reasons is still ultimately doing good things

  • @megamanfan52
    @megamanfan52 2 месяца назад +1

    1:06:21
    That "The fuck?" Was perfect.
    I actually laughed at it.
    Perfection 👌

  • @nairdacnalbel
    @nairdacnalbel 3 месяца назад +1

    it's worth mentioning that everybody in this world is pumped full of nanomachines and has their guts replaced with robits.
    they can totally survive as just a head long enough to telepathically communicate.

  • @Jacesgamelocation
    @Jacesgamelocation 3 месяца назад +2

    Fun fact: Metal Gear Solid 4 Guns of the Patriots has the longest Cutscene in any video game lasting 1 hour and 10 minutes

  • @BTAL1ama
    @BTAL1ama 3 месяца назад +1

    30:39 now that you mention the micro-jitters, I kinda wonder why they have a full body replacement cyborg but no image stabilization. Fortunately it's really good for the shot lol

  • @RelativelyBest
    @RelativelyBest 3 месяца назад +1

    Someone might have mentioned this, but the missing sound effects in some of the cutscenes is probably some kind of bug. There's definitely supposed to be sound there.

  • @andrewbiskner-od7ev
    @andrewbiskner-od7ev 5 дней назад

    This whole game screams "cool stick found in thr woods" and i love it