ADDENDUM: Although I compared credits for Bowser's Inside Story+Bowser Junior's Journey and Superstar Saga+Bowser's Minions, I made a typo in my search for Paper Jam so there are actually two more people to credit: - Chihiro Fujioka who did World Design for Paper Jam and who was also credited on the 2020 Olympics game; and - Jun Iwasaki on battle design as he was in 2015. It may be that there are people who worked in the pre-2015 titles - I didn't go back that far. Huge thanks to @PikaPhantomVG for querying.
This is what I like about this channel. Not only does it avoid making things up, but it makes _realistic_ conclusions from _real_ data that most people just never look at
I keep having to remind myself that the new Mario and Luigi game is developed by the same people behind Akiba’s Trip. I just find it hilarious and neat Homie.
This video actually made me sad. I’ve known since the day they shut down that AlphaDream was no more and yet I never really thought much about it until now; this was basically their series. Aside from a few other games, this was their legacy. As much as I’m loving brothership so far, it doesn’t feel like a continuation of the previous games but it also doesn’t feel like a reboot? Either way it just hits hard knowing that they aren’t around anymore. I’m really glad Nintendo decided to take a chance and try a new game though, really shows how much they valued this series and the fans
Neat information video! It's nice to hear that some of the employees went to other Nintendo associated developers Only thing I'm sad about is that Yoko Shimomura wasn't involved in the music, she gave the series such a unique music style
Acquire was also recently acquired by Kadokawa, which also owns FromSoft and Spike Chunsoft. Both of which are listed as 3rd party devs that Nintendo is strengthening relations with
@paperluigi6132 heh interesting, though I don't think FromSoft has the appetite for making platform exclusive titles anymore, they're likely focusing more on ports.
@@SamirSoriano They are multi platform now and it has been their winning strategy for a long time. If they had remained exclusive to Sony, they would have never garnered the creative freedom and the massive playerbase of PC and Xbox. It was a big deal when they ported the original Dark Souls to PC and it propelled the popularity of the Souls genre.
Hmm. If I remember correctly, when Brothership leaked, people on Famiboards counted 6 AlphaDream alumni being involved with Brothership. You did miss at least one: Jun Iwasaki, who worked on battle design for every prior game in the series according to MobyGames, took the role of lead battle game designer for Brothership. It does also feel a bit odd to say "barely anyone from AlphaDream actually returned" while kind of downplaying the pedigree of those involved. Both directors of Super Mario RPG worked on Brothership, for instance.
Thanks - I've added this as a pinned comment: ADDENDUM: Although I compared credits for Bowser's Inside Story+Bowser Junior's Journey and Superstar Saga+Bowser's Minions, I made a typo in my search for Paper Jam so there are actually two more people to credit: - Chihiro Fujioka who did World Design for Paper Jam and who was also credited on the 2020 Olympics game; and - Jun Iwasaki on battle design as he was in 2015. It may be that there are people who worked in the pre-2015 titles - I didn't go back that far. Huge thanks to @PikaPhantomVG for querying.
Finally a good Nintendo Channel without clickbaiting misinformation, and with a clear perspective on Nintendo Topics. Even though i don’t agree with your take about piracy, i really like your videos a lot. A channel that i finally can recommend. Greetings from Switzerland 🇨🇭
Nobody else does credits analysis like you do, and it’s part of why I love this channel. I’ve done it for a long while myself to help guide my own development career and give myself steps to how I can reach Nintendo myself, but I still find myself surprised by the details in these videos.
This talk of brothership has me wondering what the budget was, and how long it was in development for. Seems to be much more ambitious than any previous Mario and Luigi game, which leads me to believe Nintendo is going to push this game hard.
If I remember somewhere on the game’s Wikipedia page, Nintendo filed a trademark of the Mario & Luigi series in January of 2020, 3 months after its original company AlphaDream filed bankruptcy so I’m assuming it had been worked on for 4 years?
Many of Acquire's games that were Sony exclusives have been ported onto Switch as well, so it's not like Acquire were unfamiliar with the system. They are very good at working with graphical limitations, as well as their talent for expressive animation, so they were a very good choice. I wonder if maybe AlphaDream's management were asking for a little too much, maybe that's why they went under so quickly. A lot of these smaller Japanese studios seem to regularly have funding problems, it seems.
i knew in my heart there was no way mario+luigi series was dead when AD was shuttered - there was no way N was walking away from a huge long-running series like that - it was upsetting when sales were announced and AD was closed, but i knew there was no way M+L was done!!!!!!!!! ❤
I can't see any discrete writing credit which isn't uncommon for Nintendo games (or even M&L games) where the story is often worked out long after the gameplay mechanics. On Echoes of Wisdom, a lot of it came from Aonuma himself but he has no additional credit and on the Iwata Asks for Dream Team they discuss collectively having an idea so I guess it's largely a team effort among the senior people - Kobayashi and Maekawa but also potentially some of the new Acquire and EPD people pitching in too.
Off-topic question, but how do you think the “Trump Tariffs” could impact Nintendo and the launch of Switch 2? I’ve been seeing reports that these tariffs could increase the price of Chinese/imported goods by quite a margin. What would be Nintendo’s plan to avoid these tariffs if they even could?
I really hope this game gets a performance patch. IGN was right. The terrible performance makes enjoying this game a chore. It's so distracting, but it's clear there's a good game underneath the bad technical state.
Why do Nintendo games keep flopping nowadays? Peach Showtime, Mario vs DK remake, Another Code Recollectio, Endless Ocean Luminous, Zelda EoW, Super Mario Party Jamboree, Zelda EoW, Luigi Mansion 2 HD etc
EoW did well, Jamboree was well received and the others were very minor games. Remember that a huge part of Nintendo's sales at this point will be its evergreens so can't blame them for keeping their powder dry on major titles for the next system.
I don’t imagine Nintendo intended for most of their releases this year to be received so flaccidly from fans and critics, but it may be the inverse where they’ve kept their strongest teams busy on Switch 2 software
How the FRICK did Mario Party flop??? You must live under a rock if you think that, also Zelda is a GOTY contender. The rest of those are niche remakes.
It's okay to agree with a reviewer who voiced his opinions in a review, therefore making a terrible review at that, rendering you an idiot for thinking it was an actual review. It's okay to agree with an opinion, it's an opinion after all, who the hell cares, but if you consider that a proper review, you need to get smarter my guy
ADDENDUM: Although I compared credits for Bowser's Inside Story+Bowser Junior's Journey and Superstar Saga+Bowser's Minions, I made a typo in my search for Paper Jam so there are actually two more people to credit:
- Chihiro Fujioka who did World Design for Paper Jam and who was also credited on the 2020 Olympics game; and
- Jun Iwasaki on battle design as he was in 2015.
It may be that there are people who worked in the pre-2015 titles - I didn't go back that far.
Huge thanks to @PikaPhantomVG for querying.
The ability to suss out when a game entered development by reading the credits is quite striking.
This is what I like about this channel. Not only does it avoid making things up, but it makes _realistic_ conclusions from _real_ data that most people just never look at
I keep having to remind myself that the new Mario and Luigi game is developed by the same people behind Akiba’s Trip. I just find it hilarious and neat Homie.
This video actually made me sad. I’ve known since the day they shut down that AlphaDream was no more and yet I never really thought much about it until now; this was basically their series. Aside from a few other games, this was their legacy. As much as I’m loving brothership so far, it doesn’t feel like a continuation of the previous games but it also doesn’t feel like a reboot? Either way it just hits hard knowing that they aren’t around anymore. I’m really glad Nintendo decided to take a chance and try a new game though, really shows how much they valued this series and the fans
Neat information video! It's nice to hear that some of the employees went to other Nintendo associated developers
Only thing I'm sad about is that Yoko Shimomura wasn't involved in the music, she gave the series such a unique music style
Seems to be because she was burnt out since she was working on so many games at a time
Acquire was also recently acquired by Kadokawa, which also owns FromSoft and Spike Chunsoft. Both of which are listed as 3rd party devs that Nintendo is strengthening relations with
Zelda Souls in the future?
@paperluigi6132 heh interesting, though I don't think FromSoft has the appetite for making platform exclusive titles anymore, they're likely focusing more on ports.
@@SamirSoriano They are multi platform now and it has been their winning strategy for a long time. If they had remained exclusive to Sony, they would have never garnered the creative freedom and the massive playerbase of PC and Xbox. It was a big deal when they ported the original Dark Souls to PC and it propelled the popularity of the Souls genre.
Hmm. If I remember correctly, when Brothership leaked, people on Famiboards counted 6 AlphaDream alumni being involved with Brothership. You did miss at least one: Jun Iwasaki, who worked on battle design for every prior game in the series according to MobyGames, took the role of lead battle game designer for Brothership.
It does also feel a bit odd to say "barely anyone from AlphaDream actually returned" while kind of downplaying the pedigree of those involved. Both directors of Super Mario RPG worked on Brothership, for instance.
Huh. I'll have to check that - didn't show up in my search. Thanks // And yes, that is a fair point!
Thanks - I've added this as a pinned comment: ADDENDUM: Although I compared credits for Bowser's Inside Story+Bowser Junior's Journey and Superstar Saga+Bowser's Minions, I made a typo in my search for Paper Jam so there are actually two more people to credit:
- Chihiro Fujioka who did World Design for Paper Jam and who was also credited on the 2020 Olympics game; and
- Jun Iwasaki on battle design as he was in 2015.
It may be that there are people who worked in the pre-2015 titles - I didn't go back that far.
Huge thanks to @PikaPhantomVG for querying.
Finally a good Nintendo Channel without clickbaiting misinformation, and with a clear perspective on Nintendo Topics. Even though i don’t agree with your take about piracy, i really like your videos a lot. A channel that i finally can recommend. Greetings from Switzerland 🇨🇭
Have I even talked about piracy?
This is a comment to let the algorithmn know, that this channel is very good and needs to be showed into more peoples faces.
Nobody else does credits analysis like you do, and it’s part of why I love this channel. I’ve done it for a long while myself to help guide my own development career and give myself steps to how I can reach Nintendo myself, but I still find myself surprised by the details in these videos.
Thank you!
Real Ones know Acquire as the makers of Tenchu and Akiba's Trip. If you have to ask what one of those is, you are not ready to be a Real One
This talk of brothership has me wondering what the budget was, and how long it was in development for. Seems to be much more ambitious than any previous Mario and Luigi game, which leads me to believe Nintendo is going to push this game hard.
If I remember somewhere on the game’s Wikipedia page, Nintendo filed a trademark of the Mario & Luigi series in January of 2020, 3 months after its original company AlphaDream filed bankruptcy so I’m assuming it had been worked on for 4 years?
@ makes sense
The final boss gives me a lot of Octopath Traveler II final boss vibes.
The setting it's pretty damm similar, I wonder if they got inspiration on that
I am still waiting to have enough time to enjoy this game. It looks promising, i can't wait
Many of Acquire's games that were Sony exclusives have been ported onto Switch as well, so it's not like Acquire were unfamiliar with the system. They are very good at working with graphical limitations, as well as their talent for expressive animation, so they were a very good choice. I wonder if maybe AlphaDream's management were asking for a little too much, maybe that's why they went under so quickly. A lot of these smaller Japanese studios seem to regularly have funding problems, it seems.
Amazing Informative Video 👍
Based profile picture
@@ErenTheWarcriminal Thanks
@@SuperSonic64-64 I love you Lady Palutena please come back in the Kid Icarus: Uprising 2 or remaster
i knew in my heart there was no way mario+luigi series was dead when AD was shuttered - there was no way N was walking away from a huge long-running series like that - it was upsetting when sales were announced and AD was closed, but i knew there was no way M+L was done!!!!!!!!! ❤
Great video
they “acquire” the mario & luigi franchise
Bro
Who is the story writer of Brothership ? :)
I can't see any discrete writing credit which isn't uncommon for Nintendo games (or even M&L games) where the story is often worked out long after the gameplay mechanics. On Echoes of Wisdom, a lot of it came from Aonuma himself but he has no additional credit and on the Iwata Asks for Dream Team they discuss collectively having an idea so I guess it's largely a team effort among the senior people - Kobayashi and Maekawa but also potentially some of the new Acquire and EPD people pitching in too.
@@nintendoforecast Do you just remember this stuff? Conversations about Dream Team is a pretty old thing to reference. Impressive!
Off-topic question, but how do you think the “Trump Tariffs” could impact Nintendo and the launch of Switch 2? I’ve been seeing reports that these tariffs could increase the price of Chinese/imported goods by quite a margin. What would be Nintendo’s plan to avoid these tariffs if they even could?
Video tomorrow.
I really hope this game gets a performance patch.
IGN was right. The terrible performance makes enjoying this game a chore. It's so distracting, but it's clear there's a good game underneath the bad technical state.
I have not had a single performance issue in my whole playthrough. I'm not sure where it could be in the game either.
Shame about the music though :(
The music is good, though.
@@NuiYabuko it's generic slop idc
@@cerovi You can thank Shimomura being busy with KH4.
@@cerovi "something I don't like = generic slop", true? What are your thoughts on PJ's music? How about actual slop like Ubisoft?
@@NuiYabuko but it could be much, much better than just good.
Not the narrative guys. The new story, direction and dialogue is ass
true
aint that bad the story is a lot better than everybody says it is.
Why do Nintendo games keep flopping nowadays? Peach Showtime, Mario vs DK remake, Another Code Recollectio, Endless Ocean Luminous, Zelda EoW, Super Mario Party Jamboree, Zelda EoW, Luigi Mansion 2 HD etc
EoW did well, Jamboree was well received and the others were very minor games. Remember that a huge part of Nintendo's sales at this point will be its evergreens so can't blame them for keeping their powder dry on major titles for the next system.
I don’t imagine Nintendo intended for most of their releases this year to be received so flaccidly from fans and critics, but it may be the inverse where they’ve kept their strongest teams busy on Switch 2 software
what do you consider to be the criteria for "flopping"? you must have a very loose definition of the word.
How the FRICK did Mario Party flop??? You must live under a rock if you think that, also Zelda is a GOTY contender. The rest of those are niche remakes.
I agree with Ign honestly
Sure. Whatever you say, Kim Bel-air. That dummy accounts not fooling anyone.
I think you’re an idiot honestly.
It's okay to agree with a reviewer who voiced his opinions in a review, therefore making a terrible review at that, rendering you an idiot for thinking it was an actual review.
It's okay to agree with an opinion, it's an opinion after all, who the hell cares, but if you consider that a proper review, you need to get smarter my guy