@@OMGItzSlickerz It's actually decently balanced but there's just certain categories that cannot compete. Bolt action marksman rifles absolutely shit on heavy snipers. Half of the battle rifles get shit on by every gun in the game. Shotguns are pretty underwhelming and you'll do way better with an SMG or high mobility AR build. If you take out like 2-3 whole gun categories then it would be the most balanced cod ever.
Minus the Minibak being trash and some of the semi auto battle rifles being better. I like the latter changes. I don’t understand why the Minibak has been nerfed and why it has a 7 shot kill range when it shoots the slowest out of the SMGs. I’m glad the Vaznev-9K and the Fennec 45 (minus headshots) are basically untouched because I was worried there.
The only decently competitive shotgun is the new one they just added. And I'm saying this as someone who doesn't even use shotguns these are just objective facts.
I like the changes to the battle rifles. TAQ-V is basically the same. FTAC Recon and G3/Lachmann 762 have more consistent damage (G3 was already consistent tbf). And the SO-14 is now a better gun as a spammy semi auto. Good. Idk why they made a 5 shot kill range though for the Kastov 762 - it was meant to be that 3-4 shot kill. I know it doesn’t affect it much in 6v6, but I don’t like that change. The Minibak is now trash basically. Not consistent with damage, worse range and still has a 7 shot kill range - despite being the slowest firing SMG. It doesn’t seem worth using. I’m glad the Vaznev-9K and Fennec 45 (minus headshots) are basically untouched because I was worried.
0:53 Ace, I think you may have used the old base damage when calculating the number of Upper Torso shots needed for a 4 shot kill (26+26+24+24=100). With the new base damage of 22 you will need 3 Upper Torso shots to get a 4 shot kill (26+26+26+22=100). Easy mistake to make when doing this much work for the community so quickly. Thanks for what you do.
Really appreciate you mentioning the warzone and DMZ even though you don't care for it, helps me out a ton and I imagine a lot of other people too. You the man son, no one does it like you 🙏🙏
I felt like a lot of stats were changed, they even added tuning to lasers, recoil has changed, visual bounce of the weapons has changed, yet not much in the patch notes
@@malazan6004 I felt like there were stealth buffs to mobility. Idk I feel I can play more aggressively. I can't fully explain it but some weapons felt sluggish and after the update some felt better. The shotguns feel more light with their mobility, only other difference is that they nerfed the hipfire tightness, the Bryson doesn't have the literal dot hipfire reticle anymore, it's much wider. Still super consistent tho
Thoughts about the changes are simple. You can’t trust what they say. That’s why your content is greatly appreciated. Other than that I only play ( occasionally now) 6v6 so it’s quite obvious who they were catering to for season 2.
I can tell you this about the update: I picked the wrong time to go for the minibak longshot kills, it wasn't horrible but boy was it a hit marker sim more often than I'd like to say. Thankfully it's finished and I'm on to the last SMG I need to platinum. As for the patch itself overall I'm really happy that it's more of a shuffle up on stats opposed to hard nerfs, I'll never forget the time Dice released the FAMAS in BF3 and then nerfed it nearly into oblivion. I'm talking damage nerf, recoil nerf, ammo nerf, reload time nerf.. it was unreal
I follow more than 10 content creators on YT and a few developers and “trusted” sources on Twitter and I have never seen any of them goes into that much detail about the patch notes! Not even IW can make these clarification about the small details 😮 you are amazing at your job and the amount of work you put into your videos are really appreciated.. keep up the great work ✌🏻✌🏻
I wanted to point out something that wasn’t in the patch notes but I noticed they nerfed the hip fire accuracy of the Bryson 800. I used to run a hip fire focused build where the crosshair was effectively a closed circle but now it got much wider.
@@Honeneko. Yeah well now the shotguns are complete trash except for the new one. They needed to compensate for that bug fix because the shotguns were already balanced.
@@thomasouellet4655 If hipfire accuracy was the only thing changed, then no. Just ads bro. The shotguns with just a choke can one tap from crazy ranges. All of them, though the lockwood is in a league of its own.
AI difficulty in DMZ has been ramped up to virtually unplayable levels. I just died in same area I spawned being shot from 3 different angles at same time by ultra aggressive Ai whilst it took me 4 shots to torso at short range with a Marksman rifle to kill one Ai ! Ridiculous
You should only go for headshots on ai, they are easy targets to hit... Plus you should be limiting the number of angles the ai have on you, if there were 3 locations you could get shot from, you weren't positioning well
@@Grumpisaurus Spawning in the open with 3 angles isn't exactly something you can stop. There is always a front/back at least so 3+ is normal unless the game is composed entirely as one giant hallway with no choices.
@@spacedout4061 and? If anyone would know it's them because they paid for the game and played it. I'd say a fair amount of people are keeping track if the game to see if it becomes worth it
Shotgun hipfire got nerfed pretty hard. Goomie made a video on how to maximize hipfire range and tighten hipfire spread. It's almost like the devs watched his video because I had the class saved and after the update, the range and spread got nerfed hard, at least for the Bryson 800 that I use.
they removed the whole purpose of shotguns after the update 😑 now you have to shoot players from point blank range in the head just to get a hitmarker and die.
For the M13B, Ace mentioned its a 4 shot kill with 2 upper torso shots, but don't we need 3 because of the base damage reduction? 26 + 26 + 26 + 22 =100
Yeah, it's 3 UT shots and 1 anywhere on the body. Just a slight error in script is all. Still a 4 shot kill with that ttk mentioned, you just need 3 UT hits instead of 2
Thanks for the info on the Warzone 2 update. Its impressive how a free game gets so much content and attention, its almost like it is getting additional funding from some other full price title that is being entirely neglected so this free game can get all the attention.
Probably because 6v6 was in a better spot in terms of balance, not to mention it likely brings in much more money, so it makes sense they put more effort into updating it
The Minibak nerf is so weird they nerfed it in season 1 reloaded also. What is their issue with this gun? The Hurrican can honestly to basically the same thing and has a big mag.
@@malazan6004 Shipment was a prime example of how broken this gun could be. I kept running into teams sweating with the Minibak. Quite honestly I'm fine with it, the smgs just suck. I feel the Vez should have been nerfed harder by reducing the RoF or increasing recoil
@@BetaBreaking still feel like you shouldnt nerf a gun based on its performance on one map. SMGs are just naturally going to be good on shipment anyway.
It seems like for the most part going forward weapon balancing is gonna focus more on WZ/DMZ, not the worse but for 6v6 can be a pain sometime. Also I was told that the riot shield is now more blurry idk i used it the first month of the game but haven’t went back to it.
I like the changes to the battle rifles. TAQ-V is basically the same. FTAC Recon and G3/Lachmann 762 have more consistent damage (G3 was already consistent tbf). And the SO-14 is now a better gun as a spammy semi auto. Good. Idk why they made a 5 shot kill range though for the Kastov 762 - it was meant to be that 3-4 shot kill. I know it doesn’t affect it much in 6v6, but I don’t like that change. The Minibak is now trash basically. Not consistent with damage, worse range and still has a 7 shot kill range - despite being the slowest firing SMG. It doesn’t seem worth using. I’m glad the Vaznev-9K and Fennec 45 (minus headshots) are basically untouched because I was worried.
@@malazan6004 dude Idk what to tell you. Idk why it’s in the game if it’s receiving this much flak. The Minibak was not an upper tier SMG at all. Still don’t know how the slowest firing SMG can have a 7 shot kill range. It is ridiculous. And they still nerf it.
@@malazan6004 I don’t think anyone was complaining about the Minibak either. They had zero reason to nerf it. I thought it deserved a buff cos it has a 7 shot kill range when it only fires at 652 RPM. The MX9/Aug and FSS hurricane do not have 7 shot kill ranges. Imo the MP5 and Vaznev having them doesn’t make sense either. But yeah, I don’t understand this flak against the Bizon.
@@bobdarrick2628 nope it makes no sense to me man and really killed my mood for season 2. I heard someone say maybe it was a nerf for hardcore coming out but who knows
Been waiting for this vid since yesterday. I'm a predominantly Fennec user and was worried they destroyed it in MP just to cater to WZ complaints. Thx as always
Thank You for your Content! Most youtube videos nowadays are just about thumbnails and when you click its basically zero information. I came from wow arena and i had to realize that this is even worse for bigger games like cod. You show that it doesn‘t need Tabloid-Style headlines or weird face thumbnails. As a scientiest I like data and your content is a blessing to me. You make this world a better place, thank you
Regarding DMZ/WZ, prepatch typically used midrange guns were rpk, taq v, taq56, raal, and ak47. Post patch, it sounds like most will just use the taq 56.
Okay, so they took my favorite gun the M13B, which I LOVED because of its consistency anywhere on the body, and gave it the exact thing I hated about the other ARs. Got it. They also nerfed the Minibak even HARDER, which is my favorite SMG. Cool. Guess I’m not playing this anymore.
This just leads to all weapons getting a massive buff and the best weapons get even better relatively. This leads to a lot of balance issues as ARs become upgraded SMGs and LMGs become borderline unusable compared to an AR. Snipers and Shotguns become massively more oppressive.
The Lachmann 762 actually feels stronger now. Maybe they changed the damage for incendiary rounds because I noticed I've been getting burn kills after I die which I never got in season 1. Please take a look at incendiary rounds I think they got buffed.
That’s what I was wondering if they buffed the incendiary rounds I was using dragon breath and i get burn kills at range. I think they buffed burn damage for incendiary and dragon breath rounds
Anyone else notice that Field of View now impacts the riot shield? The Shield glass view zooms in or out to the default FOV level which makes being a troll annoying af.
You might want to test lach762, I got one shot one kill with several players in semi & the big nerf to the shield-the screen is now zoomed in when in front of the face
Not sure why the minibak keeps getting nerfed. But yet the fennec and vaznev weren’t really touched. It doesn’t make sense since I see those two way more
I feel a feeling they had data that the minibak was over performing due to 24/7 shipment where it dominates. Would be a shame if they are basing balancing off of shipment gameplay where balance goes through the window. Knowing the devs they probably didn’t consider that being the case
@@emwols kinda lame because of one map that is honestly chaos in general may be the cause of Minibak getting two nerfs. I'm gonna miss that gun it doesn't feel right now
Thanks so much for all your hard work. I saw all those weapon balance changes and I felt for you lol. I knew it would be a lot of work to check all those out so thanks for doing the work.
Unrelated, but I noticed that if you compare the weapon attribute bars (damage, range, etc.) for the stock TAQ-56 and the ISO Hemlock, they’re the exact same. What’s up with that? I guess the different attachments for each allow slightly different builds, but no other ARs have identical bars like that.
i was waiting for this one, i saw all the changes they listed and wondered how those would manifest themselves in game. tbh there shouldve been more changes, part of the attraction in a new season is that there is a shift in the meta so other guns become much more competitive. i am happy w the buffs for the m13 and ftac, both of those would sometimes take 1 too many shots to kill which was frustrating
I have seen a few reports that Dragon's Breath might've had some changes which now result in significant more burn kills. Do you have any testing done with them prior so you can confirm or deny this claim?
Anyone else been having an issue where it repeatedly spams "Fetching Online Profile" but never connects. I was able to load into DMZ and Ranked just fine, but when I attempt to play normal multiplayer it spams that message on loop. Ive also looked it up and tried every fix listed. Anyone experiencing this too? Any solutions found?
Thanks for this Ace! Also, I'm such a bot at this game that you accidentally pulled me into your game for your testing instead of your testing account lol. I was so confused when I was just yanked out of the menus and into your game and realized what happened 😂
My shotgun took a dump. I don’t know what happened, but I used to have it set up where I did not have to aim down sight and the site was really small now it’s really big. I tuned the crap out of it and now the tune seems to be completely different.
I guess I didn’t really mind the state of the guns right now, it’s more the lethal and nonlethal equipment that needs to be looked at and how the perks balance them out!!!
I find it interesting that the fennec received no nerfs besides the headshot damage cuz i was using it yesterday and it felt sm weaker than the last time I was using it. Could’ve been my brain playin games tho
Would’ve liked to see the basp get some love either a reduction to horizontal recoil or a faster ads speed. The fennec is out shining it due to both of these factors. I love the gun but feel like it should have some help to make it more competitive with the other weapons
I seriously want to know what they have against that gun it's been nerfed twice. No it's really not that effective anymore you might aswel use the Hurrican if you want SMG with big mag etc
Not a clue and I don't think we'll ever know since it's not viable to collect all tuning data and they never specify exactly which attachments/variables changed
The Bryson 800 (and maybe other shotguns) got a nerf to pellet spread/hip fire accuracy Riotshield also has a field of view bug or nerf where when looking through it you have like 60 fov, same with the vtol
Nice work again, Ace. I know you'll have plenty planned, but will it be possible to give ranges of 1 and 2 shot kill potential of the guns you already did a guide for now that they added proper HC? Cheers
I'm happy they didn't go crazy on the weapon balancing. Most people seem to think it's in a pretty good spot already, so minor adjustments are all that was needed. Just sad my beloved TAQ-V caught a nerf :(
Crazy amount of work you put into this video man. Wow! Anyway what’s up with the riot shield reducing your fov now? Or like zooming in when you’re holding it. Is that a bug?
gotta love patchnotes that are riddled with holes and inaccuracies. i think the alimbo p980 needs a nerf. at least make it so that both bullets need to hit upper chest to get the 2 hit otherwise this thing is essentially a one hit at close range
WTF are they doing to 7.62 ??? Add fucking recoil but don't touch the damage. High damage is the point why I choose 7.62. Now turning it into cotton buds kills whole joy of using more-energy ammo.
I feel like the Lachmann 762 is definitely faster fire rate - I hadn't looked at patch notes, went into a game to finish gold on my Lachmann BR and the fire rate was noticeably faster imo
I’m sad about the minibak nerf. I noticed this nerf yesterday before I even saw this video. I used armor piercing rounds and it still seemed like the bullets were just bouncing off opponents. And in warzone when people are wearing armor, Forget about it.
I've been watching you since 2013. . . Who knew I'd watch your videos purely for entertainment since these gun guide videos dont help me much because i get confused about most of the things you talk about besides how many bullets it takes to kill, recoil and ads speeds. Anyways, keep up the awesome work and hope you're doing well 😊
Dude. You are like a one man technical analysis team but with your priorities firmly fixed on the player base. Many thanks for all the work.
Gotta beat JGOD, first to post makes most traction and RUclips revenue
It’s great for us and for Ace- he’s got almost 1M regular watchers so he’s gotta be making bank cranking these videos out. Everyone wins
Yeah man what he said. Thank you ace
G.O.A.T.
You better have liked the video and subscribed then 💯 otherwise he stops
I love all of these "but you likely wont notice these changes in 6v6" in nearly every category lol gotta love it
Always nice to see that the full price part of the game is the part infinity ward puts the least amount of work into.
@@slowdown8at606 no it’s just the guns are fine in 6v6, just need balancing for warzone
@@OMGItzSlickerz It's actually decently balanced but there's just certain categories that cannot compete. Bolt action marksman rifles absolutely shit on heavy snipers. Half of the battle rifles get shit on by every gun in the game. Shotguns are pretty underwhelming and you'll do way better with an SMG or high mobility AR build. If you take out like 2-3 whole gun categories then it would be the most balanced cod ever.
Minus the Minibak being trash and some of the semi auto battle rifles being better. I like the latter changes. I don’t understand why the Minibak has been nerfed and why it has a 7 shot kill range when it shoots the slowest out of the SMGs. I’m glad the Vaznev-9K and the Fennec 45 (minus headshots) are basically untouched because I was worried there.
The only decently competitive shotgun is the new one they just added. And I'm saying this as someone who doesn't even use shotguns these are just objective facts.
I really appreciate the increased 2 shot consistency for the FTAC. The 2 shot vs 3 shot kill felt really frustrating in semi-auto with a 10 round mag
For real, i like the ftac a lot
Weird, i didn’t have a problem with it. I was frying. Just aim for center mass
For real. FTAC felt kinda bad compared to other guns in the same category. Now maybe it's competitive with the others
I like the changes to the battle rifles. TAQ-V is basically the same. FTAC Recon and G3/Lachmann 762 have more consistent damage (G3 was already consistent tbf). And the SO-14 is now a better gun as a spammy semi auto. Good. Idk why they made a 5 shot kill range though for the Kastov 762 - it was meant to be that 3-4 shot kill. I know it doesn’t affect it much in 6v6, but I don’t like that change. The Minibak is now trash basically. Not consistent with damage, worse range and still has a 7 shot kill range - despite being the slowest firing SMG. It doesn’t seem worth using. I’m glad the Vaznev-9K and Fennec 45 (minus headshots) are basically untouched because I was worried.
I can finally start using this gun again with more confidence.
Guns in the patch notes: *Carefully and meticulously dialed to ensure balance*
The RAAL: "rEcOiL gO ⬆️↗️⬆️"
Lmaoo
* confused street fighter screaming *
I'm still crossmapping fuckers without difficulty so it's not too bad
@@grantisshananaa4906 lmfao
@@fenfrostpaws2000 I hate players like you 😤
Really enjoying the fact they added laser tuning, makes some hip fire classes more viable
It’s just amazing how much work you put into this for us to have all this information. Thank you very much.
Thanks for the deep dive and the usual great content. It baffles me how they manage to state the exact opposite of the actual in game patch...
As usual Priceless content from ACE. You’re appreciated man! Thanks
0:53 Ace, I think you may have used the old base damage when calculating the number of Upper Torso shots needed for a 4 shot kill (26+26+24+24=100). With the new base damage of 22 you will need 3 Upper Torso shots to get a 4 shot kill (26+26+26+22=100). Easy mistake to make when doing this much work for the community so quickly. Thanks for what you do.
I wonder if the lower torso damage is still 24?
@@PapaSurf I don't know, but the video shows 22 so a mistake was made somewhere.
For a second, I thought I forgot how to math. I'm glad someone else noticed this
Really appreciate you mentioning the warzone and DMZ even though you don't care for it, helps me out a ton and I imagine a lot of other people too. You the man son, no one does it like you 🙏🙏
Astounded you got this out so quickly.
They also nerfed the accuracy of all shotguns, I noticed that with the same attachments, crosshair is larger than before.
I felt like a lot of stats were changed, they even added tuning to lasers, recoil has changed, visual bounce of the weapons has changed, yet not much in the patch notes
Yep infinity ward does lots of stealth changes and leaves a ton of guess work. I went back through all my weapons one by one as some felt different.
@@malazan6004 I felt like there were stealth buffs to mobility. Idk I feel I can play more aggressively. I can't fully explain it but some weapons felt sluggish and after the update some felt better.
The shotguns feel more light with their mobility, only other difference is that they nerfed the hipfire tightness, the Bryson doesn't have the literal dot hipfire reticle anymore, it's much wider. Still super consistent tho
@@BetaBreaking yeah I immediately felt like mobility was snappier and thought it was just me imagining it.
Thoughts about the changes are simple. You can’t trust what they say. That’s why your content is greatly appreciated.
Other than that I only play ( occasionally now) 6v6 so it’s quite obvious who they were catering to for season 2.
I can tell you this about the update: I picked the wrong time to go for the minibak longshot kills, it wasn't horrible but boy was it a hit marker sim more often than I'd like to say. Thankfully it's finished and I'm on to the last SMG I need to platinum. As for the patch itself overall I'm really happy that it's more of a shuffle up on stats opposed to hard nerfs, I'll never forget the time Dice released the FAMAS in BF3 and then nerfed it nearly into oblivion. I'm talking damage nerf, recoil nerf, ammo nerf, reload time nerf.. it was unreal
I follow more than 10 content creators on YT and a few developers and “trusted” sources on Twitter and I have never seen any of them goes into that much detail about the patch notes! Not even IW can make these clarification about the small details 😮 you are amazing at your job and the amount of work you put into your videos are really appreciated.. keep up the great work ✌🏻✌🏻
I wanted to point out something that wasn’t in the patch notes but I noticed they nerfed the hip fire accuracy of the Bryson 800.
I used to run a hip fire focused build where the crosshair was effectively a closed circle but now it got much wider.
"Fixed an issue with choke attachments scaling hip spread incorrectly". It's under attachments.
@@Honeneko. Yeah well now the shotguns are complete trash except for the new one. They needed to compensate for that bug fix because the shotguns were already balanced.
@@Honeneko. bruuuuh it was bug??
@@thomasouellet4655 If hipfire accuracy was the only thing changed, then no. Just ads bro. The shotguns with just a choke can one tap from crazy ranges. All of them, though the lockwood is in a league of its own.
SO-14 is my jam, can do a bit of everything. Nice buff, I was tearing it up in resurgence but got ripped by the RPK a few times. No surprise there.
AI difficulty in DMZ has been ramped up to virtually unplayable levels. I just died in same area I spawned being shot from 3 different angles at same time by ultra aggressive Ai whilst it took me 4 shots to torso at short range with a Marksman rifle to kill one Ai ! Ridiculous
Ai in dmz have always been crazy
good hope DMZ and WZ stay a dumpster fire :P
They dont care for 6v6 but still cant WZ and DMZ right
You should only go for headshots on ai, they are easy targets to hit... Plus you should be limiting the number of angles the ai have on you, if there were 3 locations you could get shot from, you weren't positioning well
@@Grumpisaurus Spawning in the open with 3 angles isn't exactly something you can stop. There is always a front/back at least so 3+ is normal unless the game is composed entirely as one giant hallway with no choices.
I don't own MW2 but I still enjoying watching your videos bro
Wouldn’t advise wasting your money on it
@@jaweel6205says the person on a video abt mw2
Tru fan
@@spacedout4061 and? If anyone would know it's them because they paid for the game and played it.
I'd say a fair amount of people are keeping track if the game to see if it becomes worth it
Same bro haven’t bought cod since 2019 and I still keep up with his vids for the most part
Shotgun hipfire got nerfed pretty hard. Goomie made a video on how to maximize hipfire range and tighten hipfire spread. It's almost like the devs watched his video because I had the class saved and after the update, the range and spread got nerfed hard, at least for the Bryson 800 that I use.
I noticed that right away when I saw the hip cross hair circle was spread way out. Didn't even bother to include that in the patch notes.
they removed the whole purpose of shotguns after the update 😑 now you have to shoot players from point blank range in the head just to get a hitmarker and die.
I just tried using the Kastov 762 for the first time in ages, and it feels like it's had a pretty substantial nerf in 6v6.
For the M13B, Ace mentioned its a 4 shot kill with 2 upper torso shots, but don't we need 3 because of the base damage reduction? 26 + 26 + 26 + 22 =100
Yeah, it's 3 UT shots and 1 anywhere on the body. Just a slight error in script is all. Still a 4 shot kill with that ttk mentioned, you just need 3 UT hits instead of 2
Thanks for the info on the Warzone 2 update. Its impressive how a free game gets so much content and attention, its almost like it is getting additional funding from some other full price title that is being entirely neglected so this free game can get all the attention.
Probably because 6v6 was in a better spot in terms of balance, not to mention it likely brings in much more money, so it makes sense they put more effort into updating it
@@Grumpisaurus Despite the 100s of balance issues which arise from the flawed design of their current systems?
@@Grumpisaurus Warzone would bring them nice money if it was enjoyable to play
@@Dragoonsoul7878 yet people still clearly play it more?
@@KellPerEX That's a rather subjective take on it. I think there are loads of issues too, but I still enjoy playing the game
Minibak definitely got hit the hardest. I think they went just a little too far with range nerfs
I agree minimal wasn’t even op to begin with.
its basically non-competitive now lol
The Minibak nerf is so weird they nerfed it in season 1 reloaded also. What is their issue with this gun? The Hurrican can honestly to basically the same thing and has a big mag.
@@malazan6004 Shipment was a prime example of how broken this gun could be. I kept running into teams sweating with the Minibak. Quite honestly I'm fine with it, the smgs just suck. I feel the Vez should have been nerfed harder by reducing the RoF or increasing recoil
@@BetaBreaking still feel like you shouldnt nerf a gun based on its performance on one map. SMGs are just naturally going to be good on shipment anyway.
p. sure the 7.62 kastov change was aimed towards hardcore to prevent the gun from being a 1 shot kill anywhere at all ranges.
Great so wreck the gun for many for all other modes
You should have a look at the M16 since the patch.
Using it briefly and it feels like a completely different gun.
Is it better?
It seems like for the most part going forward weapon balancing is gonna focus more on WZ/DMZ, not the worse but for 6v6 can be a pain sometime. Also I was told that the riot shield is now more blurry idk i used it the first month of the game but haven’t went back to it.
They buffed the X13 and M13, very happy with that. Besides that, the game has pretty good balance, so I didn't want them to ruin that.
I like the changes to the battle rifles. TAQ-V is basically the same. FTAC Recon and G3/Lachmann 762 have more consistent damage (G3 was already consistent tbf). And the SO-14 is now a better gun as a spammy semi auto. Good. Idk why they made a 5 shot kill range though for the Kastov 762 - it was meant to be that 3-4 shot kill. I know it doesn’t affect it much in 6v6, but I don’t like that change. The Minibak is now trash basically. Not consistent with damage, worse range and still has a 7 shot kill range - despite being the slowest firing SMG. It doesn’t seem worth using. I’m glad the Vaznev-9K and Fennec 45 (minus headshots) are basically untouched because I was worried.
The Minibak has been nerfed 2 big patches in a row wtf?
@@malazan6004 dude Idk what to tell you. Idk why it’s in the game if it’s receiving this much flak. The Minibak was not an upper tier SMG at all. Still don’t know how the slowest firing SMG can have a 7 shot kill range. It is ridiculous. And they still nerf it.
@@malazan6004 I don’t think anyone was complaining about the Minibak either. They had zero reason to nerf it. I thought it deserved a buff cos it has a 7 shot kill range when it only fires at 652 RPM. The MX9/Aug and FSS hurricane do not have 7 shot kill ranges. Imo the MP5 and Vaznev having them doesn’t make sense either. But yeah, I don’t understand this flak against the Bizon.
@@bobdarrick2628 nope it makes no sense to me man and really killed my mood for season 2. I heard someone say maybe it was a nerf for hardcore coming out but who knows
@@malazan6004 this nerf just came out of nowhere. They need to buff it now and revert some of the changes.
Always appreciated, hope all is well on your end!
Been waiting for this vid since yesterday. I'm a predominantly Fennec user and was worried they destroyed it in MP just to cater to WZ complaints. Thx as always
Lose.r
I'm predominantly a Minibak and 762 user lmao rip
Thanks Ace! Seriously a lot of work, thank you!
Thank You for your Content!
Most youtube videos nowadays are just about thumbnails and when you click its basically zero information. I came from wow arena and i had to realize that this is even worse for bigger games like cod.
You show that it doesn‘t need Tabloid-Style headlines or weird face thumbnails. As a scientiest I like data and your content is a blessing to me. You make this world a better place, thank you
I appreciate all the work you put into this. Thank you so much.
Regarding DMZ/WZ, prepatch typically used midrange guns were rpk, taq v, taq56, raal, and ak47. Post patch, it sounds like most will just use the taq 56.
still just rpk fennec :/
I've been leveling my scar today in MP as I neglected it but it's pretty nasty I guess it's a better choice now
Okay, so they took my favorite gun the M13B, which I LOVED because of its consistency anywhere on the body, and gave it the exact thing I hated about the other ARs. Got it.
They also nerfed the Minibak even HARDER, which is my favorite SMG. Cool.
Guess I’m not playing this anymore.
They should buff ADS all around for attachments due to the fact that attachments slow down ads wayyy too much
Because you arent supposed to fill every attachment slot for all guns.
This just leads to all weapons getting a massive buff and the best weapons get even better relatively.
This leads to a lot of balance issues as ARs become upgraded SMGs and LMGs become borderline unusable compared to an AR. Snipers and Shotguns become massively more oppressive.
The Lachmann 762 actually feels stronger now. Maybe they changed the damage for incendiary rounds because I noticed I've been getting burn kills after I die which I never got in season 1. Please take a look at incendiary rounds I think they got buffed.
Same with me
That’s what I was wondering if they buffed the incendiary rounds I was using dragon breath and i get burn kills at range.
I think they buffed burn damage for incendiary and dragon breath rounds
Sounds like a fun build thanks
NGL I'm having doubts on the accuracy of your testing here can you provide a video of a breakdown of how you measure these statistics?
My favourite part of COD patch notes is back, glad to see they still list the exact opposite change they made in the patch notes.
Can you do a best competitive class video for sub, ar, pistol and sniper?
I read the patch notes and waited for this video. You're as reliable as ever!
Thanks for the work that you put in man, you truly helped out a lot with all the videos you make
Anyone else notice that Field of View now impacts the riot shield? The Shield glass view zooms in or out to the default FOV level which makes being a troll annoying af.
You might want to test lach762, I got one shot one kill with several players in semi & the big nerf to the shield-the screen is now zoomed in when in front of the face
I tested it extensively. You must've been shooting injured players or getting headshots
Great vid! I appreciate all the hard work and details that go into these videos! Thank you and keep up the great content 👍
In post patch shows m13 basic damage down to 22 which means m13 needs 3Shot to uppertorso to get 4 shot kill but you inform 2shot to upper torso.
Dumb question. Isn’t the new iso hemlock, just a re-skin of the grau 5.56 with a slightly slower fire rate?
Not sure why the minibak keeps getting nerfed. But yet the fennec and vaznev weren’t really touched. It doesn’t make sense since I see those two way more
I feel a feeling they had data that the minibak was over performing due to 24/7 shipment where it dominates. Would be a shame if they are basing balancing off of shipment gameplay where balance goes through the window. Knowing the devs they probably didn’t consider that being the case
@@emwols I can see that, I mean makes sense since it had a huge ammo capacity magazine negating the need to to reload
@@emwols kinda lame because of one map that is honestly chaos in general may be the cause of Minibak getting two nerfs. I'm gonna miss that gun it doesn't feel right now
@@lucusceballos181 the Hurrican doesn't get touched and has big mags and beams also
Awesome video. Are you going to do an update for hardcore mode now that is in the game?
I didn’t even know the STB had a single tap mod. I literally have Orion and I’ve never seen it until now 😂
Hadnt heard of it either, sounds cool
Cool
You save us all hours and hours of research. Thanks bro!
Thanks so much for all your hard work. I saw all those weapon balance changes and I felt for you lol. I knew it would be a lot of work to check all those out so thanks for doing the work.
Amazing recap!
Unrelated, but I noticed that if you compare the weapon attribute bars (damage, range, etc.) for the stock TAQ-56 and the ISO Hemlock, they’re the exact same. What’s up with that? I guess the different attachments for each allow slightly different builds, but no other ARs have identical bars like that.
i was waiting for this one, i saw all the changes they listed and wondered how those would manifest themselves in game. tbh there shouldve been more changes, part of the attraction in a new season is that there is a shift in the meta so other guns become much more competitive. i am happy w the buffs for the m13 and ftac, both of those would sometimes take 1 too many shots to kill which was frustrating
Very helpful thank you for taking the time to make this video. 👍
I have seen a few reports that Dragon's Breath might've had some changes which now result in significant more burn kills. Do you have any testing done with them prior so you can confirm or deny this claim?
Great work! Loads of information to go through in 1 day, Good shit.
Anyone else been having an issue where it repeatedly spams "Fetching Online Profile" but never connects. I was able to load into DMZ and Ranked just fine, but when I attempt to play normal multiplayer it spams that message on loop. Ive also looked it up and tried every fix listed. Anyone experiencing this too? Any solutions found?
Thanks for this Ace! Also, I'm such a bot at this game that you accidentally pulled me into your game for your testing instead of your testing account lol. I was so confused when I was just yanked out of the menus and into your game and realized what happened 😂
My shotgun took a dump. I don’t know what happened, but I used to have it set up where I did not have to aim down sight and the site was really small now it’s really big. I tuned the crap out of it and now the tune seems to be completely different.
font color at 07:34 post patch, 37 should be white instead of red
I guess I didn’t really mind the state of the guns right now, it’s more the lethal and nonlethal equipment that needs to be looked at and how the perks balance them out!!!
Great video, as usual. Do you have the RPK ttk?
I find it interesting that the fennec received no nerfs besides the headshot damage cuz i was using it yesterday and it felt sm weaker than the last time I was using it. Could’ve been my brain playin games tho
Phantom bullets. I've literally lost every single fennec battle yesterday despite dumping 3/4 of the mag.
Would’ve liked to see the basp get some love either a reduction to horizontal recoil or a faster ads speed. The fennec is out shining it due to both of these factors. I love the gun but feel like it should have some help to make it more competitive with the other weapons
i watched the video and great attention to detail. how much health do you have in hardcore so i can apply those values to that?
Haven't played in a couple weeks, so decided to hop and on and try the update only to learn they removed Third Person Mode... WHY?!
It’s a timegated mode. They’ll bring it back for a bit then it’ll go away again.
Any changes to the fennec double tap mod?
there are new spawn points aren't there? is there any other small things you've noticed with the new season update?
Excellent detail, like always. Thanks Ace!
So the Sab-50 didn't catch a nerf or buff? Sweet!!
The minibak felt underpowered to me already and it just got nerfed. Kinda wild. Maybe I just suck with it though
Agreed. It was already a hitmarker machine like the Vaznev but I do like the recoil pattern
@@DonDeLem honestly mostly just felt slow. so now its going to be slow and bad LUL
I seriously want to know what they have against that gun it's been nerfed twice. No it's really not that effective anymore you might aswel use the Hurrican if you want SMG with big mag etc
Do you plan to add in hardcore mode as you did in the past?
I can't even imagine the hours you put into videos like these to make them as accurate as possible. Your work is much appreciated!
Let’s get this man to 1million subs… thanks for all the info as always Ace.
Thanks for the content ACE.
Any Idea what happened with these tuning changes?
Not a clue and I don't think we'll ever know since it's not viable to collect all tuning data and they never specify exactly which attachments/variables changed
@@TheXclusiveAce Thank you 🙏
The Bryson 800 (and maybe other shotguns) got a nerf to pellet spread/hip fire accuracy
Riotshield also has a field of view bug or nerf where when looking through it you have like 60 fov, same with the vtol
Gotta love the classic case. “The vaznek is really strong, lets nerf the minibak again” 🤡
Pretty typical for in game function of the changes to be different or opposite then what is posted in the notes. Great video!
Does you view count go up during Infinity Ward years? Just curious since any info they give out seems to be wrong, half true, or as vague as possible.
Legend 🤘 is there by chance a small breakdown coming on the new laser tuning and how effective it actually is?
someone does have any idea how much ap bullets does help penetrating cover ?
Nice work again, Ace. I know you'll have plenty planned, but will it be possible to give ranges of 1 and 2 shot kill potential of the guns you already did a guide for now that they added proper HC?
Cheers
I'm happy they didn't go crazy on the weapon balancing. Most people seem to think it's in a pretty good spot already, so minor adjustments are all that was needed. Just sad my beloved TAQ-V caught a nerf :(
Crazy amount of work you put into this video man. Wow!
Anyway what’s up with the riot shield reducing your fov now? Or like zooming in when you’re holding it. Is that a bug?
Thank You for the update. Love how you are able to take damage and recover I just get insta melted in this game.
gotta love patchnotes that are riddled with holes and inaccuracies.
i think the alimbo p980 needs a nerf. at least make it so that both bullets need to hit upper chest to get the 2 hit otherwise this thing is essentially a one hit at close range
WTF are they doing to 7.62 ??? Add fucking recoil but don't touch the damage. High damage is the point why I choose 7.62. Now turning it into cotton buds kills whole joy of using more-energy ammo.
I feel like the Lachmann 762 is definitely faster fire rate - I hadn't looked at patch notes, went into a game to finish gold on my Lachmann BR and the fire rate was noticeably faster imo
I’m sad about the minibak nerf.
I noticed this nerf yesterday before I even saw this video.
I used armor piercing rounds and it still seemed like the bullets were just bouncing off opponents.
And in warzone when people are wearing armor,
Forget about it.
I've been watching you since 2013. . . Who knew I'd watch your videos purely for entertainment since these gun guide videos dont help me much because i get confused about most of the things you talk about besides how many bullets it takes to kill, recoil and ads speeds. Anyways, keep up the awesome work and hope you're doing well 😊
Many thanks for all the work. I'm curious how you got such precise data.
Great to see the battle rifles get buffs, they needed it. I might try out the sq14 now and the ftac will be much better
Update: the sq14 is still garbage. Too much recoil even in semi auto
so there's no change to M16 and kastov 545? am a bit disappointed :(
No animation nerf to the crazy long UAV animation etc? No flash nerf?
Rpk is still everywhere in Warzone, so feels like nothing changed... glad they didn't hurt my k762 in multiplayer tho
Can you explain what the tuning on lasers does it’s a bit confusing honestly. Love the content.