Oh man, I am so glad you made this video. There really isn't anyone else in the DRG community that I have found who makes guides at the highest level of play like this. Thanks, Sploob, and very well done.
as a driller main, i think he is extremely busted. after mastering the ability to mine from the bottom of a cave to the top with drills without falling or looking at the map, being able to get literally anywhere with minimal planning, still having plenty of resources to work with... i just dont see any other option for mobility and crowd control. i dont even have the exp pistol yet, i stick with the flames because of the fire and forget mentality, the charges are busted for rapid terrain alteration. i make every battlefield a tower defence minigame that pretty much does all the work itself whilst im busy mining the ceiling of its resources from within. sure, other dwarves help, having platforms to further restrict pathfinding or walking turrets (gunners) to melt enemies can make things far easier. but i feel like the driller has the most solo potential in the game.
I agree the driller is perfect for solo play. The main thing that made me choose it over the other classes is the fact of the drills instead of using the pickaxe to get places. Everything else is just the icing on the cake.
It's so funny to me, having played Engineer mainly from the start I absolutely can't get my head around the Driller. But every class (except maybe the Gunner) feels like the "perfect" class. It's kinda crazy
I know as a main my self promotion got things to. Learn but dang I really have a lot. To learn. Tho i often play driller to a hard cc counter so as soon as I get my know of the tunnels like that I will than be able to ware the flaf and fly it high.
Excellent video. I love your coverage of advanced strategies. The editing when showing the mods and over clocks made it very easy to understand! Great work!
Absolutely stellar video! I've been looking for a video exactly like this and I knew you'd deliver. You aimed high and you made it. Keep up the great work, can't wait for more content.
If you like it in DRG, you might be interested to know the weapon concept was first birthed (I believe) in Unreal as the ASMD, later renamed the Shock Rifle in Unreal Tournament. There wasn't a charge mechanic, though; the normal shot was a ball projectile and an alt-fire hitscan beam that, if it hit the ball, would create a powerful explosion.
driller is my most played class by far, and i absolutly loved this video. tho i disagree a little bit on the overclocks used and i feel like you skipped some possible build/hybrid builds you still covered more than i could have. i hope more people see this video and that people will share it so others will discover this beauty of a weapon/mining tool. you've definitely earned a sub here. Rock and stone.
Ya I can tell (still getting my lethal difficulty as I plat off and on) there is posably plenty of changes one can make to fit them. But I hope I can find my neetch for scout soon as I know I'm the aoe king than excapt tumnle often at the end. I may change my drills to weapons tbh with how little I drill. So blood for the blood god.
Yup, they're called Craussus Detonators. They share the same body as Bulk Detonators but have skin of gold, as such they are Bulletproof to most small arms but small arms can still deal damage by targeting the glowing bulbs or face. Upon explosion of death, all terrain effected to the far edge of the blast radius will be converted to gold which can be mined so destroying these Crassuses in small, compact tunnels will maximize the gold produced by the blast. To give perspective on how much, a Crassus being destroyed in a tiny tunnel made by a driller produced 1500 Gold. And I've actually been in situations where these have detonated while Pots of Gold (200% Gold mining gain) is active. This produced around 3200 gold which had to be mined by pick of a two dwarf team. Key note: Mining this out by pick takes a WHILE, even moreso with PoG drink active. Keep an eye on ammo/nitra reserves of your team but do note that PoG will not take effect if mined using the E.P.C's Thin Containment Field Mod used here, Bosco's mining or any non Pickaxe method.
@@deanmckellar619 yeah I encountered one the other day with two other randoms. Took us a while to mine all of it but it was fun. Hey dumb question but when you buy overclocks are they permanent or a limited time use?
@@deanmckellar619 thanks! That completely changes my view of overclocks. I don't know if back when it was a preview build if they were limited time or what because I remember having this overclock for gunner and remembering it disappearing. I need to start saving credits for overclocks now lol
This video inspired me to learn EPC mining and the Plasma Charger as a whole again after failing the first time (I used heat pipe which actually makes the charge window **narrower** since it’s change, go figure) and I‘m really enjoying it! Its also made me realize that the Wave Cooker isn’t as good as I thought it was, as I’ve been playing just fine without it (with the added bonus of a Mactera deleter and instant resource collector). Almost four years later and this video is (in my opinion) still the best EPC-mining guide, as you went over all the reasons why I *didnt* want to try out the EPC, and then you weighed the pros and cons of the weapon very informatively!
I was waiting for this video. I've been taking notes with your satchel charge video and experimenting with the EPC. But I didn't realize certain mods don't help the implosion. This video is very informative. Keep up the good work!
Been looking for ways to mix up my builds and get out of my comfort zone to keep DRG fresh... and this video was exactly what I needed for the EPC which I've always considered "too complicated". Also, this video as a whole was just super soothing. Reminded me a lot of "ahoy"'s videos, which should (hopefully) be taken as a big compliment.
Thank you so much, you've no idea how much this helped. I legit didn't even know about the mechanic at all before watching this, and just couldn't figure out why the gun felt so terrible to use
This power shot is such a learning curve. But when I can get it, it's awesome. (I wish the gun range you mentioned in your most recent video was a reality so I could learn to how to hone the technique). This, the power drills coupled with the satchel charge, and the making a hole in a wall to help give you space to fight was a revelation. This and the other satchel video is going to change things for me and my crew. First time I've ran with the axe too, makes sense for the single focus. Best videos man, best. You're analysis is just fantastic. More more more more!!!
I don't think that TCF is useless against Praets and especially against Guards. In fact, i highly disagree with that - TCF EPC one of the best weapons in the game to deal with pack of guards, due to its AoE nature. It's true, that you need 2 shots to kill one guard, but you also need 2 shots to kill 5 or 10 guards spare a lot of ammo for yourself and your team. Same with praets, if it's more than one. But it's chunks their hp through the armor pretty well, even if they are alone. Also, it worth to mention, that TCF deals 240 fire damage, so creatures like Deeptora Honeycomb, Spitballer or unfolded Shellback takes massive damage from this gun.
@@AsiwaritXR and yet i killed a lot of praetorians and spitballers with that thing. You need to land 3 TCF shots to destroy spitballer. It's easy to achive even on a great distance, with a bit of practice, using TCF and a cover. Praet require 5 consecutive shots, but you can reduce it to 4 if you, for example, ignite it first. It's a lot of AoE total damage and you fight praetorieans in close quarters, where it's easy to land.
I love the scout and I am super hyped to see a driller with the TCF mod. The synergy with the engineer is one of the best parts of the game, but the scout can still fly around and res people, get secondaries and kite. Doesn't detract from my enjoyment at all. More synergies would be hype tho
Ive been trying to find uses for the EPC and the jankiness of colision with walls and ledges is really triggering but now I see this wonderful utility I wouldnt have come across. Thanks for the eye opener.
I just unlocked the EPC cause I'd seen other people mining with it but I didn't realise you needing to get Thin Containment Field to actually make this gun something special. Great video! Rock and Stone!
i like the E.P.C in solo . using the charge shot explosion to get hard to reach minerals is so useful . don't forget the other utilities it also give you . don't forget. you can hit multiple weak spots on the Detonator . i feel the devs either should make the "thin containment field" as already existent feature of the gun . or they should explain that "thin containment field" can be used for mining . i didn't know the E.P.C can do that , until i saw someone do it in other video . maybe add an Overclock . that let the "thin containment field" projectile explode immediately when it hit but instead it will keep absorbing damage until it explode and it will be double in size (of course this overclock give less ammo and maybe less damage by bit) . also i will love to see a ricochet overclock where normal projectile will ricochet to other enemies (hit 3 target at max).
It actually used to have the ricochet as an upgrade instead of Plasma Burn, called Bouncy Plasma. It was super goofy but very effective in tunnels and against mactera, and I was sad to see it go to make room for another dang fire mod
Appreciate the tips, as someone who was always jealous of drillers mining at range, this guide was extremely helpful for even a veteran. Rock and Stone!
Damn, I just unlocked the EPC as my last weapon unlock and I'm sad it took me so long to get it. Can't wait to jump back in and get some more practice with it! Also really hoping you give some more guides on the weapons/classes
The Heat Pipe OC changed so it increases charged heat, so it's unusable with Thin Containment field now. The two clean overclocks work great with it, though. I don't have all OCs, so there might be others that do well, but regardless, this guide is what made me start using the EPC, and I love it. Thanks!
Thanks for the video! I've wanted to try this build out, but never really got around to it. Seeing how useful it can be, as well as a fun skill curve weapon style to play with has me planning to start playing with it tonight when I play!
I’ve been playing DRG for almost a year and have been wondering how drillers do this. Thank you for finally explaining it. I’m going to set up a new build now
I always felt more drawn to the EPC as opposed to the Subata, but I hit the exact challenges you mentioned. I'm so glad I stumbled upon your video. You've convinced me. Also, you've earned a sub. Very well made and informative content! Keep it up! I would love to see more weapon reviews or full on build videos for every class (but mainly for the driller, I love the driller).
This video got my really interested in trying Driller again. Mainly a engineer player but driller has always been an interesting class and you really sold me on this weapon. Still suck at it and missing most my shots but the few times I get it right it really hits that "Hell yeah" feeling HARD.
Very happy that I saw this video before unlocking this weapon. Still grinding to upgrade it fully, but I'm looking forward to the utility you showcased.
Great vid! I'm glad to see somebody creating quality content for this beloved game. This is the kind of channel I always search for when starting a new game, like I did back when I picked MHW or COD: MW (I'm not new to DRG though).
I would argue that the scouts shotgun special power offers some level of utility vaguely comparable to TCF. The ability for a scout to move so fast, or to make ceiling fossil grabs without taking damage, or for a scout to establish a foothold with a power attack and then use that foothold moments later without taking damage, is the scout becoming even more useful and independent than without the OC. Maybe apples and oranges, and definitely not as satisfying, but still an example of trading decreased offense for utility and independence. Great video on what is becoming one of my favorite techniques!
I'm a driller main, and once i saw a fellow driller clean an aquark mission si fast with the epc, it made me wanting to learn the weapon, and yeah it feels so great ! Also mentioning Helldiver is a bonus point, awesome game but very hard
I played with some friends for 4 hours and focused my time on learning implosion mining. Let’s just say the first 3 hours were embarrassing. However once I got it in the last hour my scout was asking me to let him do his job. Such a fun weapon. Thanks for the load out info!
Just the other day I thought this game would really benefit from an UT-style shock rifle, and it's actually in the game? Guess it's time to play the driller.
Great video. I was beginning to think the mining shots I saw other Drillers do was an overclock as it never worked for me. I'll give the parallel shot method a go.
The Astrek Electron from Firefall used to have an ability just like this that the devs changed because the players complained that the projectile was too difficult to detonate even though the primary weapon was a hit-scan. I mained Electron and had him setup to provide shields to my entire party as well as providing healing and damage reduction.
Thank you for making this video I am one assignment mission away from getting that secondary weapon for my driller And I am now very excited to create a build Focused on long range excavation in practicing those difficult shots
reminds me of plasma rifle from Unreal tournament, wich secondary shot was a slow moving ball, but shooting it with the very accurate an instant primary shot will cause a big and powerfull explosion
A very thorough and comprehensive overview of the EPC mining technique, thank you. However, I think that kind of skill challenge isn't what I'm looking for when I play DRG.
Awesome video man. I just started DRG 2 weeks ago. I was playing Enginner up to the first rank up but I truly enjoy the Driller and his use feels so satisfying. This video has definitely helped me use the EPC better! My only recommendation for your video would be to Time Stamp your talents breakdown for people trying to reference this video can find it an come back easier.
great video, love to take another look at the EPC, my wife hates it cause the trusty pistol saves her way more and reliably. Also I love the term "Goldilocks zone"
So today I tried this for the first time. 1) 22122 + Heat Pipe means that the weapon overheats BEFORE it is fully charged, basically removing the charged shot option 2) 22122 + Energy Rerouting works great, I just have to get the timing on the ceiling right
To a question of EPC containment field hurting engi-scout energy. It depends on the players. It only becomes a problem when one player thinks his is the only true way and starts policing others and telling them how to play the game. Be it "engi, don't make platforms" or "driller, please no epc mining". If not for EPC, these players will always find another ability to gripe about. I think everyone who plays coop games has some opinions like "this ability is bad and nobody should use it" about stuff other people like. And we all can slip and be too forward in telling others how not to play the game. The important thing is to realise that you play with other people, we all came to have fun and try to have as much fun as possible without ruining it for others.
Imagine trying to compete with others in a coop game lol. no matter what class i play, EPC mining is good to have on the team. Even if i play scoot, cause yknow, driller cant TFC what he cant see.
I would appreciate if you make a video about your driller build too! It was interesting to see you using your flamethrower to just set fire on ground. I've used to only directly burn enemies with the gun.
If anyone has played the puzzle game "Supraland" they have a weapon mechanic similar to this and it's really cool seeing it in a game like DRG with destructible terrain.
I cant believe I have been undersetimating this weapon so much. until this video, I had no idea that you could shoot the charge shot to make thin containment field way better.
"...It's a build that doesn't get better as you progress through an arbitrary upgrade system. Instead, it only gets better as you get better at using it. This is exactly what I love to see in weapons. You might suck with it at first, but the more you play with it, the better you'll be with it, and the cooler things you'll be able to do with it. You develop a bond with it." Strongly reminds me of a certain action game where one partakes in the hunting of monsters... charge blade gang represent
When I first learned of the EPC and its functionality, my first reaction was "I wanna make the biggest, boomiest boomies!". I was instantly drawn to the Overcharger Overclock, ammo efficiency be damned. But my hype dulled somewhat when I learned that 1) It didn't benefit from any of the final upgrades, 2)Thin Containment Field implosions in particular are completely unrelated to the charged shot stats. Not only that, but the fact that the TCF radius is only slightly smaller than a max radius Overcharger shot AND is more damage, frankly it feels pointless.
DANG so I knew when you pointed the already the mad aoe the driller is to the EPC already the backbone to it makes solo driller easyer when I am off in a side brach of the mine quickly harvesting. But once you got the pverclocks I can't help but think. Well I know my. Bullets are gonna be all over.
Oh man, I am so glad you made this video. There really isn't anyone else in the DRG community that I have found who makes guides at the highest level of play like this. Thanks, Sploob, and very well done.
as a driller main, i think he is extremely busted.
after mastering the ability to mine from the bottom of a cave to the top with drills without falling or looking at the map, being able to get literally anywhere with minimal planning, still having plenty of resources to work with... i just dont see any other option for mobility and crowd control.
i dont even have the exp pistol yet, i stick with the flames because of the fire and forget mentality, the charges are busted for rapid terrain alteration.
i make every battlefield a tower defence minigame that pretty much does all the work itself whilst im busy mining the ceiling of its resources from within.
sure, other dwarves help, having platforms to further restrict pathfinding or walking turrets (gunners) to melt enemies can make things far easier. but i feel like the driller has the most solo potential in the game.
I agree after getting the hang of EPC mining, aquarqs on the ceiling are no issue. Makes the scout and engine combo useless lol.
I agree the driller is perfect for solo play. The main thing that made me choose it over the other classes is the fact of the drills instead of using the pickaxe to get places. Everything else is just the icing on the cake.
It's so funny to me, having played Engineer mainly from the start I absolutely can't get my head around the Driller. But every class (except maybe the Gunner) feels like the "perfect" class. It's kinda crazy
For sure man
I'm halfway through digging up when I hear someone ping the nitra on the roof for the scout
I know as a main my self promotion got things to. Learn but dang I really have a lot. To learn. Tho i often play driller to a hard cc counter so as soon as I get my know of the tunnels like that I will than be able to ware the flaf and fly it high.
Honestly such a good video. Informative AND entertaining, that's rare to see. Keep up the good work!
I like using my epc to clear up frozen grunts so I opted for the damage upgrade on the first tier and use energy rerouting
Excellent video. I love your coverage of advanced strategies. The editing when showing the mods and over clocks made it very easy to understand! Great work!
Absolutely stellar video! I've been looking for a video exactly like this and I knew you'd deliver. You aimed high and you made it. Keep up the great work, can't wait for more content.
Agreed.
If you like it in DRG, you might be interested to know the weapon concept was first birthed (I believe) in Unreal as the ASMD, later renamed the Shock Rifle in Unreal Tournament. There wasn't a charge mechanic, though; the normal shot was a ball projectile and an alt-fire hitscan beam that, if it hit the ball, would create a powerful explosion.
driller is my most played class by far, and i absolutly loved this video. tho i disagree a little bit on the overclocks used and i feel like you skipped some possible build/hybrid builds you still covered more than i could have. i hope more people see this video and that people will share it so others will discover this beauty of a weapon/mining tool. you've definitely earned a sub here. Rock and stone.
Ya I can tell (still getting my lethal difficulty as I plat off and on) there is posably plenty of changes one can make to fit them. But I hope I can find my neetch for scout soon as I know I'm the aoe king than excapt tumnle often at the end. I may change my drills to weapons tbh with how little I drill. So blood for the blood god.
Wait there's golden detonators?!
Also would love to see more coverage of this game. I think you do a fantastic job of covering it.
Yup, they're called Craussus Detonators.
They share the same body as Bulk Detonators but have skin of gold, as such they are Bulletproof to most small arms but small arms can still deal damage by targeting the glowing bulbs or face.
Upon explosion of death, all terrain effected to the far edge of the blast radius will be converted to gold which can be mined so destroying these Crassuses in small, compact tunnels will maximize the gold produced by the blast.
To give perspective on how much, a Crassus being destroyed in a tiny tunnel made by a driller produced 1500 Gold. And I've actually been in situations where these have detonated while Pots of Gold (200% Gold mining gain) is active. This produced around 3200 gold which had to be mined by pick of a two dwarf team.
Key note: Mining this out by pick takes a WHILE, even moreso with PoG drink active. Keep an eye on ammo/nitra reserves of your team but do note that PoG will not take effect if mined using the E.P.C's Thin Containment Field Mod used here, Bosco's mining or any non Pickaxe method.
@@deanmckellar619 yeah I encountered one the other day with two other randoms. Took us a while to mine all of it but it was fun. Hey dumb question but when you buy overclocks are they permanent or a limited time use?
@@partypat2599 Oh they're permament and don't have duplicates, go nuts! :D
@@deanmckellar619 thanks! That completely changes my view of overclocks. I don't know if back when it was a preview build if they were limited time or what because I remember having this overclock for gunner and remembering it disappearing. I need to start saving credits for overclocks now lol
@@partypat2599 Best of luck to ya buddy ^^ Rock and Stone Brother!
This video inspired me to learn EPC mining and the Plasma Charger as a whole again after failing the first time (I used heat pipe which actually makes the charge window **narrower** since it’s change, go figure) and I‘m really enjoying it!
Its also made me realize that the Wave Cooker isn’t as good as I thought it was, as I’ve been playing just fine without it (with the added bonus of a Mactera deleter and instant resource collector).
Almost four years later and this video is (in my opinion) still the best EPC-mining guide, as you went over all the reasons why I *didnt* want to try out the EPC, and then you weighed the pros and cons of the weapon very informatively!
I was waiting for this video. I've been taking notes with your satchel charge video and experimenting with the EPC. But I didn't realize certain mods don't help the implosion. This video is very informative. Keep up the good work!
Been looking for ways to mix up my builds and get out of my comfort zone to keep DRG fresh... and this video was exactly what I needed for the EPC which I've always considered "too complicated".
Also, this video as a whole was just super soothing. Reminded me a lot of "ahoy"'s videos, which should (hopefully) be taken as a big compliment.
Surprisingly, you're not the only person who's said that and I appreciate it very much!
Thank you for making this I just started playing the game and couldn't decide which sidearm was better!
Thank you so much, you've no idea how much this helped. I legit didn't even know about the mechanic at all before watching this, and just couldn't figure out why the gun felt so terrible to use
Great videos! the EPC reminds me of Unreal Tounament's Shock Rifle, pretty fun to use.
Great video ! This weapon is by far my least used gun in all of DRG but i'm determined to try and get better with it.
This is the reason why I chose the Driller. Seems similar to the Shock Rifle in Unreal Tournament, which I abused when it came out.
This power shot is such a learning curve. But when I can get it, it's awesome. (I wish the gun range you mentioned in your most recent video was a reality so I could learn to how to hone the technique). This, the power drills coupled with the satchel charge, and the making a hole in a wall to help give you space to fight was a revelation. This and the other satchel video is going to change things for me and my crew. First time I've ran with the axe too, makes sense for the single focus. Best videos man, best. You're analysis is just fantastic. More more more more!!!
I got lucky with heat pipe as my first overclock. Awesome video man
I don't think that TCF is useless against Praets and especially against Guards. In fact, i highly disagree with that - TCF EPC one of the best weapons in the game to deal with pack of guards, due to its AoE nature. It's true, that you need 2 shots to kill one guard, but you also need 2 shots to kill 5 or 10 guards spare a lot of ammo for yourself and your team.
Same with praets, if it's more than one. But it's chunks their hp through the armor pretty well, even if they are alone.
Also, it worth to mention, that TCF deals 240 fire damage, so creatures like Deeptora Honeycomb, Spitballer or unfolded Shellback takes massive damage from this gun.
With regards to praetorians and spitballers, on higher haz difficulties it's unviable, especially at larger ranges.
@@AsiwaritXR i use it on haz5 all the time. It's pretty good against grunts and macteras.
@@ksjejkddgcci4370 grunts and mactera 1000%, but big things? definitely not.
@@AsiwaritXR and yet i killed a lot of praetorians and spitballers with that thing. You need to land 3 TCF shots to destroy spitballer. It's easy to achive even on a great distance, with a bit of practice, using TCF and a cover.
Praet require 5 consecutive shots, but you can reduce it to 4 if you, for example, ignite it first. It's a lot of AoE total damage and you fight praetorieans in close quarters, where it's easy to land.
@@ksjejkddgcci4370 you realise that length of time is absolute shit right?
I love the scout and I am super hyped to see a driller with the TCF mod. The synergy with the engineer is one of the best parts of the game, but the scout can still fly around and res people, get secondaries and kite. Doesn't detract from my enjoyment at all. More synergies would be hype tho
Lets be real the most fun part about playing scout is flying around the map with a special powder boomstick anyways
Ive been trying to find uses for the EPC and the jankiness of colision with walls and ledges is really triggering but now I see this wonderful utility I wouldnt have come across. Thanks for the eye opener.
I just unlocked the EPC cause I'd seen other people mining with it but I didn't realise you needing to get Thin Containment Field to actually make this gun something special. Great video! Rock and Stone!
i like the E.P.C in solo . using the charge shot explosion to get hard to reach minerals is so useful . don't forget the other utilities it also give you . don't forget. you can hit multiple weak spots on the Detonator . i feel the devs either should make the "thin containment field" as already existent feature of the gun . or they should explain that "thin containment field" can be used for mining . i didn't know the E.P.C can do that , until i saw someone do it in other video .
maybe add an Overclock . that let the "thin containment field" projectile explode immediately when it hit but instead it will keep absorbing damage until it explode and it will be double in size (of course this overclock give less ammo and maybe less damage by bit) . also i will love to see a ricochet overclock where normal projectile will ricochet to other enemies (hit 3 target at max).
It actually used to have the ricochet as an upgrade instead of Plasma Burn, called Bouncy Plasma. It was super goofy but very effective in tunnels and against mactera, and I was sad to see it go to make room for another dang fire mod
@@cryptidiot8409 i didn't even know that was a thing . sound like fun .
Appreciate the tips, as someone who was always jealous of drillers mining at range, this guide was extremely helpful for even a veteran. Rock and Stone!
Damn, I just unlocked the EPC as my last weapon unlock and I'm sad it took me so long to get it. Can't wait to jump back in and get some more practice with it! Also really hoping you give some more guides on the weapons/classes
Sweet video! Nice job
Good overview of this weapon. I used it once or twice when I unlocked it and had no idea of its potential. I am equipping it now to begin my training.
The Heat Pipe OC changed so it increases charged heat, so it's unusable with Thin Containment field now. The two clean overclocks work great with it, though. I don't have all OCs, so there might be others that do well, but regardless, this guide is what made me start using the EPC, and I love it. Thanks!
Thanks for the video! I've wanted to try this build out, but never really got around to it. Seeing how useful it can be, as well as a fun skill curve weapon style to play with has me planning to start playing with it tonight when I play!
I’ve been playing DRG for almost a year and have been wondering how drillers do this. Thank you for finally explaining it. I’m going to set up a new build now
Just unlocked the contract last night, now I know what I'm getting into. Thanks!
I always felt more drawn to the EPC as opposed to the Subata, but I hit the exact challenges you mentioned. I'm so glad I stumbled upon your video. You've convinced me. Also, you've earned a sub. Very well made and informative content! Keep it up! I would love to see more weapon reviews or full on build videos for every class (but mainly for the driller, I love the driller).
This video got my really interested in trying Driller again. Mainly a engineer player but driller has always been an interesting class and you really sold me on this weapon. Still suck at it and missing most my shots but the few times I get it right it really hits that "Hell yeah" feeling HARD.
seriously very useful and detailed. Good work!
Very happy that I saw this video before unlocking this weapon. Still grinding to upgrade it fully, but I'm looking forward to the utility you showcased.
Great vid! I'm glad to see somebody creating quality content for this beloved game. This is the kind of channel I always search for when starting a new game, like I did back when I picked MHW or COD: MW (I'm not new to DRG though).
I would argue that the scouts shotgun special power offers some level of utility vaguely comparable to TCF. The ability for a scout to move so fast, or to make ceiling fossil grabs without taking damage, or for a scout to establish a foothold with a power attack and then use that foothold moments later without taking damage, is the scout becoming even more useful and independent than without the OC.
Maybe apples and oranges, and definitely not as satisfying, but still an example of trading decreased offense for utility and independence.
Great video on what is becoming one of my favorite techniques!
Excellent video mate. You put in so much effort for this small community and it is definitely appreciated
I'm a driller main, and once i saw a fellow driller clean an aquark mission si fast with the epc, it made me wanting to learn the weapon, and yeah it feels so great ! Also mentioning Helldiver is a bonus point, awesome game but very hard
Didn't think to use this for Golden Detonators. Thanks.
You think your clever don’t you? You think I didn’t here that “Tactical Nuke Inbound” on that GL clip? Cheeky... I like it. Subbed.
Well, I read that one right on time, 3 seconds later and I see some bugs getting sent flying
I played with some friends for 4 hours and focused my time on learning implosion mining. Let’s just say the first 3 hours were embarrassing. However once I got it in the last hour my scout was asking me to let him do his job. Such a fun weapon. Thanks for the load out info!
This video was very informative, thank you for laying out the basics and explaining how to make it work.
This was awesome. DRG deserves more quality videos like these. Great job!
Just the other day I thought this game would really benefit from an UT-style shock rifle, and it's actually in the game? Guess it's time to play the driller.
Great video. I was beginning to think the mining shots I saw other Drillers do was an overclock as it never worked for me. I'll give the parallel shot method a go.
The Astrek Electron from Firefall used to have an ability just like this that the devs changed because the players complained that the projectile was too difficult to detonate even though the primary weapon was a hit-scan. I mained Electron and had him setup to provide shields to my entire party as well as providing healing and damage reduction.
Wow, this is such a great video. Driller honestly is such a fun class, I feel no desire to play anything else, and you do the class justice
Thank you for making this video
I am one assignment mission away from getting that secondary weapon for my driller And I am now very excited to create a build Focused on long range excavation in practicing those difficult shots
this is really inspiring!
Guess I'm going to start grinding the tcf then
reminds me of plasma rifle from Unreal tournament, wich secondary shot was a slow moving ball, but shooting it with the very accurate an instant primary shot will cause a big and powerfull explosion
A very thorough and comprehensive overview of the EPC mining technique, thank you. However, I think that kind of skill challenge isn't what I'm looking for when I play DRG.
I'm unlocking this weapon rn great video! I always used default weapon (gunner and scout) but this one seems exciting to try
Love your DRG vids they are among the best out there! Thanks for making these and can’t wait to see more
Awesome video man. I just started DRG 2 weeks ago. I was playing Enginner up to the first rank up but I truly enjoy the Driller and his use feels so satisfying. This video has definitely helped me use the EPC better!
My only recommendation for your video would be to Time Stamp your talents breakdown for people trying to reference this video can find it an come back easier.
Just added timestamps! Thx m8!
When I first got it I had no idea how to use it so I tried to use it like a pistol thanks for making this guide
Just starting to play driller, pretty awesome guide for the plasma pistol, thank you bro!
Great work, thanks for all the info!
This video really makes me want to play driller more now
You've earned yourself a new subscriber, keep up the good work man, your content is great :)
Reminds me of playing low grav instagib in Unreal Tournament with the shock rifle.
Excellent explanation this will help with my builds! Thanks!
Really enjoyed the video ! Its quality content and really informative !
First time watching your videos m8 and they are awesome! Keep It up !
great video, love to take another look at the EPC, my wife hates it cause the trusty pistol saves her way more and reliably. Also I love the term "Goldilocks zone"
This content is easily worth a subscription.
Very good video man, please continue with the good work man, helped me a lot!
So today I tried this for the first time.
1) 22122 + Heat Pipe means that the weapon overheats BEFORE it is fully charged, basically removing the charged shot option
2) 22122 + Energy Rerouting works great, I just have to get the timing on the ceiling right
Excellent build explanation as well as in game use tips
To a question of EPC containment field hurting engi-scout energy. It depends on the players. It only becomes a problem when one player thinks his is the only true way and starts policing others and telling them how to play the game. Be it "engi, don't make platforms" or "driller, please no epc mining". If not for EPC, these players will always find another ability to gripe about.
I think everyone who plays coop games has some opinions like "this ability is bad and nobody should use it" about stuff other people like. And we all can slip and be too forward in telling others how not to play the game. The important thing is to realise that you play with other people, we all came to have fun and try to have as much fun as possible without ruining it for others.
Imagine trying to compete with others in a coop game lol.
no matter what class i play, EPC mining is good to have on the team.
Even if i play scoot, cause yknow, driller cant TFC what he cant see.
I just started this game and this video is very informative and rich.
I think I'm gonna stick to your channel! thx for good content.
I would appreciate if you make a video about your driller build too!
It was interesting to see you using your flamethrower to just set fire on ground. I've used to only directly burn enemies with the gun.
This gun speaks to me on a spiritual level. It is my spirit side arm.
TFC pairs well with the “remove mineral scatter” mod.
If anyone has played the puzzle game "Supraland" they have a weapon mechanic similar to this and it's really cool seeing it in a game like DRG with destructible terrain.
Great vid! Surprised by the quality from your channel as well as other very small drg channels!
I can't believe that you only have less then a 1000 subs. Your video is very well done and professional.
I appreciate it!
I cant believe I have been undersetimating this weapon so much. until this video, I had no idea that you could shoot the charge shot to make thin containment field way better.
Thank you!
Was just looking for how to do this properly :)
The EPC used to be god tier with flying nightmare before they nerfed it, but I still loved to use it, glad it’s still appreciated :)
Great video, thanks!
Great content, and it gave me a new goal to pursue. Subscribed.
"...It's a build that doesn't get better as you progress through an arbitrary upgrade system. Instead, it only gets better as you get better at using it. This is exactly what I love to see in weapons. You might suck with it at first, but the more you play with it, the better you'll be with it, and the cooler things you'll be able to do with it. You develop a bond with it."
Strongly reminds me of a certain action game where one partakes in the hunting of monsters...
charge blade gang represent
Thank you for the guide. Because I am rank 45 but I'm still a bit green. Thanks.
When I first learned of the EPC and its functionality, my first reaction was "I wanna make the biggest, boomiest boomies!". I was instantly drawn to the Overcharger Overclock, ammo efficiency be damned. But my hype dulled somewhat when I learned that
1) It didn't benefit from any of the final upgrades,
2)Thin Containment Field implosions in particular are completely unrelated to the charged shot stats.
Not only that, but the fact that the TCF radius is only slightly smaller than a max radius Overcharger shot AND is more damage, frankly it feels pointless.
DANG so I knew when you pointed the already the mad aoe the driller is to the EPC already the backbone to it makes solo driller easyer when I am off in a side brach of the mine quickly harvesting. But once you got the pverclocks I can't help but think. Well I know my. Bullets are gonna be all over.
Nice video, I also had no idea the plasma pistol is so good :)
See, I didn't have this issue with the pistol, I hated the starting one so having a new one that can mine with a upgrade is great.
my unreal tournament shock lance skills can finally shine again
This encouraged me to level the Driller above level 3.
i don't even play this game and i know this video is great!
You make me wanna try this mod out
Great video!
Awesome vid!
Great job! Tks for sharing!
Thanks for the tips, great guide
This video is really really well-made.
I guess I'll give you a sub.
Thanks for the video
As far as I know, both primary weapons ignore armor so you can use it as a good single target damage weapon.
You convinced me