For those that keep asking, I can't provide my modlist as its a highly modified test setup using custom mods, settings and changes. But I have provided a link to the some of the mods showcased in this video: docs.google.com/document/d/1f8A4_WwFhtfRQzR7UTYrxSOVNkZqMdKRRuB9hMMQww4/edit?usp=sharing
i actually disagree, i like how a lot of fallout is about tales and stories spread throughout the wasteland. i like the special magnum just being a better magnum that is revered to be special, not literally a magic gun.
@@343Nit's already weird and wacky since it plays the mysterious stranger riff, having it come in and mysteriously leave like the stranger is such a cool and unique idea for the gun
@GermansRuinedWT as someone who young and very hyped for gta 5 back then , yeah it felt like a big deal , honestly it felt more next gen and polished on the 360 than the ps4 and xb1 launch titles . Nowadays i don't consider gta 5 to be my favorite but back then it blew me away . Now obviously it had its issues like the world feeling a bit empty , not much interactions , very few accessible interiors , some cut features ..etc But if not for gta online i'm sure rockstar would'vr flashed out the singleplayer more and released some stoty dlc .
@GermansRuinedWTThere's also Max Payne 3, which came out sooner than GTA5 and had better gunplay(IMO). I can't imagine how people felt playing this game
You could say its more immersive that way, since the player only acquires the 45. later on in the game, where we can assume the player is more skilled with firearms
Really appreciate the attention to detail on a lot of this. I can still nitpick but I'm glad to see little improvements like actually having a proper grip on guns like the 5.56 and 12.7 pistols but making it to where the .45 SMG (which is some weird version of a Thompson) lock in the rearward position after charging is just such a nice improvement
Compared to Vanilla,Animation Overhaul gave me the felling of cyberpunk 2077,smooth and accuracy,it's not just about fluency,it makes me feel that the man is get used to the weapons.
I mean this is an animation mod not an immersion mod. Given that Hitman, one of the co creators of this mod, had an animation mod where the 9mm played different animations depending on it's condition and a cowboys weapon animation set that changes if uou have the cowboy perk, I think a mod that plays different animations based on your skill is possible. It'll just be an enormous amount of work since there would be at least 2-3 times the animations for each weapon.
All of the animations are amazing and very well done, but some of them feel too "professional" if that makes any sense. For example, the one handed press check on the 10mm? That's something John Wick does, not a post-apocalyptic mailman with brain damage.
I am amazed how a game that came out 13 years ago is still (rightfully) getting so much love from the community. This game is a masterpiece, wheater vanilla, or modded version
@CaseyC-bg4bb they got 18 months to developed the game, they already borrowed fallout 3 engine so they should have enough time to flesh out a certain faction (Legion) rather than it being a typical slaver nations that fanatically loyal to it's leader. Bethesda even offer them extra times but they decline
Are you using the Millenia shader patch to get cubemaps working nicely with the normal maps? (example 24:32) on the sight of the grenade launcher, where the reflection interacts properly with the normal map, or is is some new mod ive missed? been away from the fnv modding scene for a while :p
I like how the .357 Magnum Revolver looks in the video! Looks like a modern reproduction of a accurate standard Colt Single Action Army. Except that even the improved animations show the cylinder go counterclockwise and having the hammer down instead of having it half cocked when reloading which no examples exist in real life historically…
I always just told myself it was an in-universe Ruger Vaquero due to their style of hammer down cylinder gate loading haha. Come to think of it I can't remember if my Blackhawk turns clockwise or CC like a true Colt/SAA.
Damn that ranger sequoia finally feels like the wrist breaker of a gun it really is and the .22 finally fells .... well realistic as much as possible in a junky FNV engine but still huge praise for the author.
what interests me more is the 3rd person animations. Will character hold pistol in this idiotic looking elbow squeezed to side of corpus stance with this mod as well as in vanilla F3 animations? or this mod fixes it?
there are mods specifically built for 3rd person you can add yourself in a modular manner, much like how you can make Skyrim actually playable in 3rd person
yeah battle rifle is from GRA though before that an unique variant called "The Machine" was already in game, as a reward for either ratting Contreras out or helping him
1:16 The animation does not work for this retexture since it turns it into a Single Action Army .It works best for one that turns it into a Ruger Vaquero or Blackhawk .Which is why I use it on the Ruger Blackhawk mod .
I dont like that the slide on the 9mm pistol moves all the way back before the gun fires. Its literally milliseconds but its noticeable. Also just noticed the slide doesnt lock back when the gun is empty. It magically moves back when the mag is ejected.
Still think its funny how funky the la longue carabine reloading animation is. Its supposed to be like a Henry lever action front tube reload, but instead you just sort of rub your fingers and the bullets get garnished in. I guess they didnt want the reload to be as slow as molasses sliding in each individual bullet
@@NissenFundoplication He's just using 1 graphics mod: New Vegas Reloaded, and 2 texture mods for the environment you can find on his nexus profile (Sandy Dunes and Landscape Texture Improvements)
14:27 It's a shame that some of these animations have borked sounds (mainly the lever action guns) due to a bug with KNVSE, I noticed that the missing sound bug varies depending on your reload speed. For me, the sound was missing every second round (i.e. 1st bullet had sound, 2nd didn't, 3rd does, 4th one doesn't, etc.) but it seems that the faster your character reloads, the longer the gap between sounds becomes. I wonder if you set your reload speed to the lowest possible (1 agility) the bug disappears.
I noticed that too, tbh I didnt really like the wap animations that much so I was wondering why hit's anims season 3, or was it 1? dunno, wasnt loading. So i looked on the forum for wap 1 year and there it is their own anims.
As nice as these are, I don’t think I could ever switch out the old new Vegas reloads. Maybe it’s nostalgia, but I love those janky reloads. Something about that rigidness feels satisfying to watch Edit: ok some of these are VERY clean holy hell
My only gripe with the animations is that they forget how Courier pulls out their weapons. Vanilla anims always show reaching Couriers hand behind his back, where his big guns are, while one handed weapons are quickdrawn from the hip. It's that little amount of character the modders missed
The animations on most of these are phenomenal, but the sound balancing needs work. Easy to fix in Audacity for some, but some sounds are tied to the animations themselves, requiring direct editing in Blender. The .45 SMG stick mag reloading and the current default Hitman animations for the Sawed-Off Shotgun are WAY too quiet
I got high and watched this video and the twinkling noises shocked me into a trance that really F**ked me up, Still amazing mod showcase and clean ass animations.
11:30 use a standalone wap mod for the cowboy repeater, the author doesn't really care about the cowboy repeater that he "doesn't feel like it" but hey we are literally getting these stuff out for free so who are we to judge
bruh the NVAOC silenced .22 having that much recoil gave me physical pain. I've shot that ruger mk3 in real life and you barely even notice you've shot it
I don't know if this mod was made by the poster or not, but this was impressive. I'm no expert or anything, and the only thing I noticed inconsistentcy on was the modded version of the La Long Carabine. I had to rewatch the other lever guns, vanilla & modded and the hammer doesn't get cocked back in the modded version when cycling the gun. Both versions in this person's game also don't remove/lift the feeding tube either but who cares when everything else stands a nice alternative to the vanilla version?
The only thing I dislike abiut these mods is they forget where Courier's guns are - two handed guns are on their back, one handed on their hip. In vanilla, Courier always unholsters their two handed guns reaching out his hand off-screen with a camera leaning left, while one handed guns are quickdrawn, therefore are quicker than two handed. It's that little bit if character vanilla animations had that modders missed
It's actually because this mod is a compilation of multiple animators works like a "Top of the pops" album but for gun animations in a 10 something years old game
@@sneauxday7002 most animations look better in vanilla, imo. Solely because they're not ripoffs from here and there so they don't look out of place. "To each their own."
i always wished there was a mod that used the vanilla animations until you got to a certain weapon skill like 60 or 70 then use the new animations to show your mastery of the weapons. never made sense to me flinging a cowboy repeater and reloading like a champ when i only have 14 in the gun skill.
Love the animations and the modlist is clean of course, just curious if there's a way to keep vanilla POV while still updating the animations for the shotguns and other altered-POV weapons?
one of the few issues I can see is the magazines and the shells clipping, otherwise, very awesome mods, both the reworked animations and the guns themselves, must haves for any playthrough by 9:07 I never knew that's what that part of the smg was used for
For the most part this mod is great quality. I do agree with some people that maybe some animations (especially pistols) are a bit too "tacti-cool" and too little one-handed gunslinger And this other gripe could be a simple fix, the guns are a bit too centered on-screen, making them *HUGE* on screen, especially laser pistol and the heavy weapons imo Otherwise fantastic animation work
I must say, the animation overhaul tones down the camera motions compared to the original, and keeps the weapon closer to the camera. My weakness was motion sickness playing this game. I always get so sick that I have to look away from time to time. This is a good mod. Edit: Oh, my mistake. Holy crap that service rifle and carbine shown next have a weird yawing camera motion that made me dizzy. Why those two have that kind of camera feedback meanwhile the other rifles have it tone down is weird. Just a personal opinion, but I hope the mod creator checks that out.
I love this mod but does anyone know how to fix the lever action rifle reload sound skip bug? I have it even without WAP. I only have a few performance and cosmetic mods installed. The showcase video for the animations mod didn't have that bug so I have no clue what's causing it.
The thing I never got about the modern fallout games is that laser weapons have recoil. The weapons themselves aren’t shooting a projectile and there should be no moving parts like a bolt carrier group or anything like that. Just a little observation of mine not saying it Ruins anything.
For those that keep asking, I can't provide my modlist as its a highly modified test setup using custom mods, settings and changes. But I have provided a link to the some of the mods showcased in this video: docs.google.com/document/d/1f8A4_WwFhtfRQzR7UTYrxSOVNkZqMdKRRuB9hMMQww4/edit?usp=sharing
I also think you forgot to showcase redglare. Unless it wasn't done in rehaul, of course.
reported for being mean and hogging the mods
Mf hogging mods lmaoo
Typical talentless subhuman clinging onto what they perceive as their own creation
“Haha mine”
1:56 the courier literally summoning the mysterious magnum in and out of existence is enough to make this the best mod of all time
REAL 🗿
i actually disagree, i like how a lot of fallout is about tales and stories spread throughout the wasteland. i like the special magnum just being a better magnum that is revered to be special, not literally a magic gun.
@@343Nit's already weird and wacky since it plays the mysterious stranger riff, having it come in and mysteriously leave like the stranger is such a cool and unique idea for the gun
@@343N Blud really complaining about an animation 💀
@leonardwimbelton8920 And you're bltching about a RUclips comment. What's your point NPC?
I forgot how fast and janky the vanilla animations were. the courier seems to have tapped into the speed force
Yeah not only did they age terribly , they weren't even good by 2010 standards , reanimation mods are a must
@GermansRuinedWT as someone who young and very hyped for gta 5 back then , yeah it felt like a big deal , honestly it felt more next gen and polished on the 360 than the ps4 and xb1 launch titles . Nowadays i don't consider gta 5 to be my favorite but back then it blew me away .
Now obviously it had its issues like the world feeling a bit empty , not much interactions , very few accessible interiors , some cut features ..etc
But if not for gta online i'm sure rockstar would'vr flashed out the singleplayer more and released some stoty dlc .
@GermansRuinedWTThere's also Max Payne 3, which came out sooner than GTA5 and had better gunplay(IMO). I can't imagine how people felt playing this game
Its only that quick if you have 10 agility plus the faster reload perks
@@n0klamax payne 3 is so underrated my friends hate it but i absolutely love it
This just in, local courier shoots his entire arsenal of weaponry at dunes, civilians are advised to remain indoors, more at 11
He thought he heard the dune was saying “ring a ding ding”
It's me again, Mr. New Vegas, reminding you that you're nobody 'til somebody loves you. And that somebody is me. I love you
23:00 Left handed shooter's jaw breaker
left handed people are a myth so it shouldn't be a problem
LOL
Lmao
As the resident lefty I can confirm this
Honestly the Gauss Rifle wasn't as bad as the deathclaw I was shooting
>9mm pistol held 2 handed
>45 auto held 1 handed
The courier are both modern tactical shooter and WW2 boomer
@@vlexonkol8466 the 9mm is a browning hipower lol another WW2 pistol
@@Gameprojordan Maybe it was 2022 fn high power
>.22 pistol held 2 handed
>45-70 revolver held 1 handed
You could say its more immersive that way, since the player only acquires the 45. later on in the game, where we can assume the player is more skilled with firearms
02:34 imagine been in a shoot out and you just pull this one in front of them
He is equipping God's very own pistol, chambered in God's preferred caliber.
@@goldenlizard929mm kills the body, 45 kills the soul
The mysterious magnum animation, and the light shining and darkness are beautifully done.
Bros modlist is insane
w modlist
12:15 looks like red dead redemption
Remade New Vegas with his mod list.
Try playing Vanilla fallout new Vegas
@@CarlosColon-m7i this ain even that bad fym
Love the random New Vegas explosion at 10:00
Where?
@@ernestoacosta7918 at 10:00 you just hear one
The unique animations for the unique weapons are a nice touch.
you should share your modlist, there's a lot of people asking for what mods you're using, great comparison btw!
New Vegas Reloaded and Nut's texture packs, and WAP for the gun models
How to Install all this without breaking the game.
Even with the 4gb ram Support mod the bootloader of the game Break
@@Jasonth131Hi! have you tried with New Vegas Tick Fix and stewietweaks??
@@Jasonth131 follow the "viva new Vegas" guide, simple as that
I like how at one point a legionnaire spawns and just watches you unload an exorbitant amount of ordinance at nowhere in particular
Really appreciate the attention to detail on a lot of this. I can still nitpick but I'm glad to see little improvements like actually having a proper grip on guns like the 5.56 and 12.7 pistols but making it to where the .45 SMG (which is some weird version of a Thompson) lock in the rearward position after charging is just such a nice improvement
The chad vanilla one hander vs the soy moded two hander
This
I’m sorry
But you’re right imo
Technically speaking if the world stayed more like the 50s/60s, one handed shooting is correct. Everyone was a chad back then.
This is why I prefer Hitman's animations.
Compared to Vanilla,Animation Overhaul gave me the felling of cyberpunk 2077,smooth and accuracy,it's not just about fluency,it makes me feel that the man is get used to the weapons.
I have the same impression
Makes a lot of sense for a legendary figure of the wasteland to proper handle his weapons
an official remaster with those upgrades would've been a dream come true
While they are janky, they're also very neutral. A lot of these feel really tactical and professional which doesn't neccesarily fit every character
Next they’ll make shitty reload animations, for all the pacifist playthroughs
Yep. Just call it modern warfare style animations. That is what these are
I mean this is an animation mod not an immersion mod. Given that Hitman, one of the co creators of this mod, had an animation mod where the 9mm played different animations depending on it's condition and a cowboys weapon animation set that changes if uou have the cowboy perk, I think a mod that plays different animations based on your skill is possible.
It'll just be an enormous amount of work since there would be at least 2-3 times the animations for each weapon.
Oh hey look, more modern warfare 2019 animations in all their headache-inducing screenshaking glory. Haven't seen enough of those.
Better than reloading at light speed with jank hand movements, get with the times old man.
All of the animations are amazing and very well done, but some of them feel too "professional" if that makes any sense. For example, the one handed press check on the 10mm? That's something John Wick does, not a post-apocalyptic mailman with brain damage.
I think that animation is ripped right from Cyberpunk 2077
@@danieltobin4498no i think that hitman 10mm redux
@@thedoomwaderIt’s 100% from Cyberpunk. It’s the first equip animation for the Unity.
Just because you run your brain-damaged Courier Six with negative INT doesn't mean everyone else does.
To be fair, I wouldn't expect a courier with brain damage to do nothing of what he does in the game
I find it interesting how the courier vanilla mostly uses the "Point and shoot" technique when it comes to pistols.
He a cowboy
I think it's to show the guns more, these new animations are kinda boring when it comes to visuals, as they cover a lot of guns with hands.
9:15 That Legionnaire was like,
"Screw this, Caesar doesn't pay me enough for this."
Mysterious Magnum animation. Nuff said.
Edit: GOODESS, THE A LIGHT SHINING IN THE DARKNESS, IT EVEN HAD JOSHUA’S VOICE
Noticed how the overhaul substantially reduces the jerky camera movement as well. Looks a lot more pleasant overall.
I am amazed how a game that came out 13 years ago is still (rightfully) getting so much love from the community.
This game is a masterpiece, wheater vanilla, or modded version
@CaseyC-bg4bb also no royalties for the team who work on it, fuck Bethesda
wow, you're amazed are you? how unique! you and every other simpleton that feels the need to repeat that over and over and over again.
@@SpikesSpikesSpikes cope
@@SpikesSpikesSpikescry
@CaseyC-bg4bb they got 18 months to developed the game, they already borrowed fallout 3 engine so they should have enough time to flesh out a certain faction (Legion) rather than it being a typical slaver nations that fanatically loyal to it's leader. Bethesda even offer them extra times but they decline
police revolver should stay one-handed, that's how grandpa would've shot it
Are you using the Millenia shader patch to get cubemaps working nicely with the normal maps? (example 24:32) on the sight of the grenade launcher, where the reflection interacts properly with the normal map, or is is some new mod ive missed? been away from the fnv modding scene for a while :p
wait is THERES A REALT TIME REFLECTION MOD NOW????
That anti-materiel rifle is my favourite. Great work
I like how the .357 Magnum Revolver looks in the video! Looks like a modern reproduction of a accurate standard Colt Single Action Army. Except that even the improved animations show the cylinder go counterclockwise and having the hammer down instead of having it half cocked when reloading which no examples exist in real life historically…
I always just told myself it was an in-universe Ruger Vaquero due to their style of hammer down cylinder gate loading haha.
Come to think of it I can't remember if my Blackhawk turns clockwise or CC like a true Colt/SAA.
@Maybe, the fact it’s chambered in *.357 Magnum,* instead of the *.45 Long Colt* like the real thing… but I’m not so sure.
on one hand i love how smooth the new animations are, on the other, i really like having my courier using pistols with 1 hand
Dawww, old animations are somewhat cute and very nostalgic...
1:03 how can he turns that 357 cylinder reverse clockwise when reloading?? it is impossible unless the gun is break
I mean, considering what all of those guns went through ever since the world ended, the gun is most likely somewhat broken.
Damn that ranger sequoia finally feels like the wrist breaker of a gun it really is and the .22 finally fells .... well realistic as much as possible in a junky FNV engine but still huge praise for the author.
what interests me more is the 3rd person animations. Will character hold pistol in this idiotic looking elbow squeezed to side of corpus stance with this mod as well as in vanilla F3 animations? or this mod fixes it?
This mod doesn’t contain any 3rd person animations just 1st person.
there are mods specifically built for 3rd person you can add yourself in a modular manner, much like how you can make Skyrim actually playable in 3rd person
i love the mysterious magnum draw and holster animations
It would be kinda cool if these were tied to your gun skill, like having 0 to 40 would be default, and 50 and above would have these new animations
Shooting animation was never been a problem for me but I do like that some of the unique guns got new drawing animations.
13:05 I played the heck out of New Vegas and never saw an M1 Garand. Is it from a DLC?
yeah battle rifle is from GRA though before that an unique variant called "The Machine" was already in game, as a reward for either ratting Contreras out or helping him
@@Ayranenjoyer Oh cool, thanks.
mysterious magnum animation is favourite its so epic!
The lines in the sand look really really good, makes the Mojave look like a real sandy desert! What mod is that?
Probably "Mojave Sandy Desert" by AceeQ on Nexus, not sure if there's other texture packs with similar looks.
@@Laughing-Prophet No, I think it's his own mod Sandy Dunes
Nut landscapes
NUTVegas Landscapes. Also he is mostly likely using the recommended salamander fnv texture guide.
3 months late but check the pinned comment for his landscape mods.
So much love to this game. It makes me happy
1:16 The animation does not work for this retexture since it turns it into a Single Action Army .It works best for one that turns it into a Ruger Vaquero or Blackhawk .Which is why I use it on the Ruger Blackhawk mod .
It looks so much better when you hold the pistol with one hand, instead some pindick tacticool fps bro
i mean for some guns like the 9mm or 45 auto yea but holding an smg one handed just looks dumb to me
@lakthederg I was talking exclusively about non automatic "conventional" pistols, SMG one hand is dumb unless you have a strength of like 9
@lakthederg it doesn't look bad with power armor
I dont like that the slide on the 9mm pistol moves all the way back before the gun fires. Its literally milliseconds but its noticeable. Also just noticed the slide doesnt lock back when the gun is empty. It magically moves back when the mag is ejected.
Still think its funny how funky the la longue carabine reloading animation is. Its supposed to be like a Henry lever action front tube reload, but instead you just sort of rub your fingers and the bullets get garnished in. I guess they didnt want the reload to be as slow as molasses sliding in each individual bullet
Just another person in here sayin PLEASE share your mod list because your game looks gorgeous. Please and thank you.
I take it back. I think this might not be enb and just extensive graphical modding. I'd be interested in his mod list as well
@@NissenFundoplication He's just using 1 graphics mod: New Vegas Reloaded, and 2 texture mods for the environment you can find on his nexus profile (Sandy Dunes and Landscape Texture Improvements)
14:27 It's a shame that some of these animations have borked sounds (mainly the lever action guns) due to a bug with KNVSE, I noticed that the missing sound bug varies depending on your reload speed. For me, the sound was missing every second round (i.e. 1st bullet had sound, 2nd didn't, 3rd does, 4th one doesn't, etc.) but it seems that the faster your character reloads, the longer the gap between sounds becomes. I wonder if you set your reload speed to the lowest possible (1 agility) the bug disappears.
I noticed this immediately too playing the game the first time. Kinda made me regret taking the faster reloading perk
What visual mods are you using? Looks pretty good.
Looks like new Vegas reloaded with desert natural realism
For some reason i think its an enb and not nvr. Maybe it might be nut enb
@@J77199ENBs kinda suck honestly. I use reshade
@@J77199 no, it's definitely reloaded - look at the trees that cast shadows
Wdym
The WAP service rifle, marksman carbine, and assault carbine have their own set of knvse and will overwrite any other animation mod.
I noticed that too, tbh I didnt really like the wap animations that much so I was wondering why hit's anims season 3, or was it 1? dunno, wasnt loading. So i looked on the forum for wap 1 year and there it is their own anims.
Yeah I did test the animations from Animation Overhaul but they do not look good with WAP at all.
WAP? 😂
@@biggie4040The service rifle by hit the new one is literally made for wap it looks good.
14:33 that Medicine stick draw animation stole my heart.
As nice as these are, I don’t think I could ever switch out the old new Vegas reloads. Maybe it’s nostalgia, but I love those janky reloads. Something about that rigidness feels satisfying to watch
Edit: ok some of these are VERY clean holy hell
Someone enjoys BDSM as well, so it's nothing to do with nostalgia bro
My only gripe with the animations is that they forget how Courier pulls out their weapons. Vanilla anims always show reaching Couriers hand behind his back, where his big guns are, while one handed weapons are quickdrawn from the hip.
It's that little amount of character the modders missed
The animations on most of these are phenomenal, but the sound balancing needs work. Easy to fix in Audacity for some, but some sounds are tied to the animations themselves, requiring direct editing in Blender. The .45 SMG stick mag reloading and the current default Hitman animations for the Sawed-Off Shotgun are WAY too quiet
I got high and watched this video and the twinkling noises shocked me into a trance that really F**ked me up, Still amazing mod showcase and clean ass animations.
Update: The noise was the bullet casings hitting the ground
Hit and rockbiter really ate on this mod. the animations are so good.
11:30 use a standalone wap mod for the cowboy repeater, the author doesn't really care about the cowboy repeater that he "doesn't feel like it" but hey we are literally getting these stuff out for free so who are we to judge
honestly my biggest gripe is that it makes one-handed pistols be held two-handed
sure, probably more practical, but it's boring
Why is it that all the heavy weapons are pulled in closer to your face? Since you hold them at your waist not in your shoulder
Bro, that mysterious magnum animation is fresh af
the exadurated movement makes the recoil seem a lot more realistic, I LOVE IT
No one's talking about how funny and badass this animation is. 2:33
bruh the NVAOC silenced .22 having that much recoil gave me physical pain. I've shot that ruger mk3 in real life and you barely even notice you've shot it
I wonder if anything can be done about the comically large shell casings flying out
I don't know if this mod was made by the poster or not, but this was impressive.
I'm no expert or anything, and the only thing I noticed inconsistentcy on was the modded version of the La Long Carabine.
I had to rewatch the other lever guns, vanilla & modded and the hammer doesn't get cocked back in the modded version when cycling the gun. Both versions in this person's game also don't remove/lift the feeding tube either but who cares when everything else stands a nice alternative to the vanilla version?
For the first time in my life, watching this video, I wondered where the recoil of laser and Gauss weapons came from.
The only thing I dislike abiut these mods is they forget where Courier's guns are - two handed guns are on their back, one handed on their hip.
In vanilla, Courier always unholsters their two handed guns reaching out his hand off-screen with a camera leaning left, while one handed guns are quickdrawn, therefore are quicker than two handed.
It's that little bit if character vanilla animations had that modders missed
It's because these animations are ripped from other games.
It's actually because this mod is a compilation of multiple animators works like a "Top of the pops" album but for gun animations in a 10 something years old game
@@staryoshi06mhm sure
@@topperboi6768 Oh lol forgot to remove this comment, realised I was wrong.
2:33 What's being said when the animation plays cuz im having a hard time trying to understand it
We can't expect God to do all the work. Joshua Graham
Unlike most people who optimize everything like this guy has, i embrace the jank. I find it charming.
"I like my food undercooked even if its worse, its charming!"
@@sneauxday7002 most animations look better in vanilla, imo. Solely because they're not ripoffs from here and there so they don't look out of place. "To each their own."
Love how most (if I recall correct) animations in this for the reload seem rather fast. But it's due to keeping the games' original reload speed
i always wished there was a mod that used the vanilla animations until you got to a certain weapon skill like 60 or 70 then use the new animations to show your mastery of the weapons. never made sense to me flinging a cowboy repeater and reloading like a champ when i only have 14 in the gun skill.
The vanilla Repeater and single-action revolver animations are quite exceptionally good IMO.
One thing that's always bothered me, is that laser weapons have recoil. Pretty sure Newton laws don't apply to light
Can be explained by rapidly rising pressure due to heated air coming out of the ventilation at high speed. It's almost like a miniature jet engine.
The 18 month long dev cycle really shows with the animations xd.
Love the animations and the modlist is clean of course, just curious if there's a way to keep vanilla POV while still updating the animations for the shotguns and other altered-POV weapons?
one of the few issues I can see is the magazines and the shells clipping, otherwise, very awesome mods, both the reworked animations and the guns themselves, must haves for any playthrough
by 9:07 I never knew that's what that part of the smg was used for
are some of these sounds from wap? cus these sounds are really fucking good
No they are from a mod called jsrs.
Never thought id ever see someone in the fallout universe john wick style press check a 10mil
For the most part this mod is great quality.
I do agree with some people that maybe some animations (especially pistols) are a bit too "tacti-cool" and too little one-handed gunslinger
And this other gripe could be a simple fix, the guns are a bit too centered on-screen, making them *HUGE* on screen, especially laser pistol and the heavy weapons imo
Otherwise fantastic animation work
So for 9mm you changed it to two hands, but for 45mm you kept the one handed animation. Doesn't make sense, but animations are awesome regardless.
Those weapon models are just GORGEOUS!
Are some of these new animations from cyberpunk? They look alike, and really good.
Def gives More of that fallout 4 Feeling With the Overhaul
This is actually an insult, because the FO4 animations are ugly and stiff too
Your game look so good bro!
Why the spent microfussion cells clink like casings tho
15:08 for some reason with this mod the service rifle shoots high and to the right. So I just don’t use this mod lol
These animations are clean as hell! My only gripe is the speed of the reloads. Slow them down a little and theyre great!
Question is, does this anim also apply to NPCs?
It kinda bothers me he uses anachronistic pistol stance (also lmao that very modern press check) but its a glow up.
my only problem is the 20gauge shotgun shells are too big, they look like 12gauge.
I want those visuals but I don't know if it's compatible with Tale of Two Wastelands which I currently have installed lol
hit anims or new vegas anim overhoul?
I must say, the animation overhaul tones down the camera motions compared to the original, and keeps the weapon closer to the camera.
My weakness was motion sickness playing this game. I always get so sick that I have to look away from time to time. This is a good mod.
Edit: Oh, my mistake. Holy crap that service rifle and carbine shown next have a weird yawing camera motion that made me dizzy. Why those two have that kind of camera feedback meanwhile the other rifles have it tone down is weird. Just a personal opinion, but I hope the mod creator checks that out.
I love this mod but does anyone know how to fix the lever action rifle reload sound skip bug? I have it even without WAP.
I only have a few performance and cosmetic mods installed. The showcase video for the animations mod didn't have that bug so I have no clue what's causing it.
Unfortunately you can't fix it since it's a kNVSE issue
You gotta wait for kNVSE to get updated for that to be resolved
Hello, I've been looking everywhere for a holorifle retexture mod. Can you tell me where can I find the one you used on the video? Thank you!
Holorifle Redux - FO4 HQ Replacer by Noiselarp7
Was there an overhaul for the animations of Red Glare, the rocket launcher from Lonesome Road?
The thing I never got about the modern fallout games is that laser weapons have recoil. The weapons themselves aren’t shooting a projectile and there should be no moving parts like a bolt carrier group or anything like that. Just a little observation of mine not saying it Ruins anything.
Could you do a video on the graphics mods you use?
Is the angelic music on A Light Shining in Darkness part of the mod?
No one mentioned how “bro” forgot to aim doing the sights 😅
What does Joshua Graham say when you equip the overhauled Light Shining in Darkness?
"We can't expect God to do all the work..." which is pretty badass, ngl
@@Big-Flab Oh okay I couldn’t tell because it was so garbled but listening to it again closely yeah that is pretty badass
Now we need a animation overhaul for fallout 4