I'm gonna provide a summary for those who don't want to watch. I didn't use a script for the video so it ended up being a bit more longer than I wanted. Essentially this is what happened: I noticed these "objects" (the star, 3 star door, cannon, penguin, etc) a while back while examining slide levels, wrote them down, and revisited them when making my Vanishing Penguin video. When checking them out again I realized something didn't line up on the cutting room floor. The object I was looking at in my editor (Toad's Tool) was the same ID as a star. Since these objects had been on the cutting room floor website for 8 years, I thought someone would have removed them if they were fake. I reached out to Kaze subjectively, which only furthered the illusion, because I simply asked him about model and behavior data to see if things lined up. And they did, but only because I didn't know Toad's Tool was glitched. Perhaps he didn't either, but then again I didn't specify it was Toad's Tool, so the message was subjective to begin with. Got a response that mirrored my own and then started messing around with the object and writing the video. The problem is Toad's Tool 64 is an old editor. I had it on my computer forever and typically just used it to reference things in the game. It's outdated, and requires you to run the game through a process in order to look at it. This process causes issues like collision misalignments in the game - ie, the racing penguin can fall off the track, you can clip through Bowser's 8 star door, etc. I wasn't aware that this level in particular (the slide area within) has another glitch associated with it. Apparently Toad's Tool doesn't know when to stop reading object data for the game (data used to identify coin placement, enemies, etc - basically any "object"). So the tool reads past the container that references the objects and begins to create dummy objects out of other code that comes next in line. It references this code (like the penguin's pathfinding down the slide), and that data filled in fake object slots within Toad's Tool. By opening up and messing with them, they became real - even though they aren't real. So the foundation on which all of this was based on caused these objects to appear real when in reality they weren't within Super Mario 64. So my apologies for the huge mixup on all of this. Also, the 3rd ship in Jolly Roger Bay DOES exist. Just received further news on that and apparently it does show up and is not a Toad's Tool mistake.
@@JakeYolk I was implying that Super Mario 128 is a name for the sequel to Super Mario 64. I am aware that SM128 became Super Mario Galaxy. I am also aware that Super Mario 64 DS is technically a sequel to the N64 game.
I can’t for the life of me remember what it is I’m thinking of but I could swear that there’s some show or video series or something out there somewhere that actually does periodically do an “everything we got wrong” sort of segment where they do exactly that. I suppose it’s even possible that multiple shows do.
@@Vgamer311 Theres a quiz show in the UK called QI, and at one point several series in they went back and looked at all the incorrect answers that had since been proved correct by new developments and rewarded points to each player accordingly. There is a comedian on the show who is known to always come last place, but he started this particular game with something like 10,000 points out the gate and had won before the first question was even read out
I used to play with Toad’s Tool all the time. It’s crazy that we’ve gone from having one level editor in 2010 to a complete disassembly of the ROM in 2020.
We've been tricked, we've been backstabbed, and we've been quite possibly, bamboozled. That's not a Power Star at all, that's just an Invincibility Star
This is a great example how everything in a game, be it textures, collision data, nav data, game objects, ai, text, sounds and even the games execution code just boil down to being raw binary data, which is only given specific meaning by the game code interpreting this data in different ways.
@@Jordan-vd4vd A majority of people actually don't know how computers process data. They just use them as mindless consumers. That's why tech support exists.
I think it was reading about Pokémon Gen. I glitches (in particular, how MissingNo.'s sprite and data is constructed from trainer data) that was my personal realization of this fact. Old Pokémon games are just so amazingly broken.
Star 121: "I think you missed one detail..." Swanky: "Hm, not likely. You're caught, bro." Star 121: "I'm not even here." Swakny: "What...?" **new editor appears** "WHAT!?" Star 121: "I was never there, you've been seeing fake data this entire time!" (yes this is based on CalebCity in case anyone accuses me of plagiarism)
"Spreading misinformation online is definitely not my intention, it has never been and never will be." *Glances over to the Mario Galaxy 2 video with the "Impossible 1-ups" that Chuggaaconroy got to effortlessly.*
121 stars was that star that was just pulled out of toy box, and just got lost in Mario 64 and since it isn't a real star, that's how this happened. Either way, don't sweat it Swanky, you're fine.
Here's my summary: He used an older level editor that, due to a commonly enabled option, read past the end of the level data, and saved the results in his emulator. The star was only there because he opened the level in that particular level editor. It is not there on a vanilla cart. Also, when he checked to confirm it, the same mistake had been on Mariowiki for 8 years. Plus he didn't aksk the right questions when he discussed it with a speed runner.
@@stuartdparnell no, more like the tool he was using to view things was loading data from other maps like it belonged all along. Think of it this way; you dug a hole in some sand at the beach and filled it with water...then you made that hole wider and broke through a wall separating it from another hole filled with water and water from that other hole poured into your first one...and now you can't tell which water was in the first hole to begin with and which wasn't, all you see is water that is currently in your now bigger hole. This is happening because the option to expand level boundaries is on, allowing junk data that was never a part of the level to be read because it now exists within the memory boundaries for the enlarged level.
@@derrickmelton5844 We don't need a goddamn metaphor to understand. Also trying to seem smart by using a semicolon makes you less smart when you misuse it, a normal colon would be correct.
@@frogg5368 if I was trying to sound smart I would have brought up the memory layout of the carts, where data is stored on ROM, and the subroutine that actually determines how many bytes of ROM to read...but I didn't because the goal wasn't to boast but to make the issue easier to understand for the layman who doesn't know about those topics. If I wanted to get pedantic and brag I would have described the fact that segments of the ROM are dedicated to level data, and the tool which was extending the map size was just loading data outside of the original ROM segment without clearing that data first. But if you really needed an excuse to boast about the difference between when one should use a semicolon versus a colon, congrats you got me...hope you feel better about yourself.
@SwankyBox even your apology videos are intriguing and entertaining to me to watch, i don't know why but i think is because of how profound your way of expressions and explanations are that really captivates my full attention. I'm a big fan of you, thank you for your hard work and efforts, you are awesome!
Honestly, seeing the title, I didn’t know what to expect. I started watching, and I genuinely smiled. I’m glad there are people out there that are willing to recognize their mistakes and point them out and apologize for them. It wasn’t your fault that the tool interpreted the data that way, though. I find this wholesome in a funny way. If I’m honest, you could’ve said that you intentionally faked the star, and I’d still stay subbed. Why? Because I think you’re awesome! You analyze things to the very bottom line, and I like that about you. 💖
I really respect that your owning up to your mistakes, makes me feel like you genuinely care for the community and not doing things for publicity sake.
Great to see your integrity at work here. As a man of science myself, this is what we strive for. Complete honesty and correction if errors are found. My best to you, sir!
It happens to the best of us sometimes! Thank you for coming out and clarifying what happened and that you had been working with the wrong data to begin with. That's a real sign of maturity and being a good person.
the way it seems everybody got fooled by this star so in my eyes no harm done respect for coming forth and apologizing for accidentally giving out incorrect information many people would've just moved on
You're in the VERY small minority, and it's because you're wrong. He's not clickbaiting anyone. You're just salty because you'll never make a video as good as his.
@@nickbrennan8979 I disagree but respect your opinion, and yeah I know I'm in the minority here. I fundamentally like where SwankyBox is 'coming from' as a creator (i.e. the longtime Nintendo fan talking about these old classic games' legacies) but it seems like most of these videos are poorly-researched and have little to substantiate them aside from being some fan theory or story or the like. Moreover I still absolutely think that he has a big problem with getting to the point in the videos, and that the videos' titles create a clickbait situation wherein there's some big intriguing question being posed and he spends 80% of the video dancing around the issue before finally addressing that question's answer in some 20-second aside towards the very end. Additionally I have a problem with his vocal intonation but if that's something he can't help I don't want to be too rude with that one. I've watched many of his videos now and have been increasingly bothered by all this, and while this particular instance wasn't too egregious, something about how poorly-researched it was while simultaneously and ironically mocking the other 121star videos as being clickbait themselves set me over the edge, and so I've decided to unsubscribe. Just my 2 cents though and I know plenty such as yourself will continue to enjoy his videos, which is fine.
@@pixelcynic Wow, what a stunning retort. My bad for daring to write a whole two paragraphs on something, which has never been done before. Thanks for actually addressing one of the points I made!
I respect your diligence and candor. A lot of people don't have that, or would just have left additional info hidden away in a comment on the video, instead of putting said info in a consecutive video. :D
I really appreciate the integrity and dedication it takes to openly admit your mistakes and explain/correct them in the full format of your usual content. Keep doing what you do, Swanky. ^^
Subjective definition: "based on or influenced by personal feelings, tastes, or opinions." Ambiguous definition: "open to more than one interpretation; having a double meaning." There you go.
It is subjective, the subject is the compiler that runs the code, the experience described here is subjective to the compiler, as opposed to the objective experience of the code as it exists on a cartridge that you or I own. "Ambiguous" is not the right word either, because subjective here doesn't mean "unclear", it means "subject to the circumstances"
Dude, you are awesome for even being able to catch this mistake, let alone figure out why it was happening via programming details and explain them to us. Most of us wouldn't have thought twice about all of this. Thanks for once again providing us with more game and code knowledge!
It's extremely brave of you to be able to come out and make a full video explaining in detail something you did was extremely incorrect. I honestly don't think I could have done anything more than a tweet and silent removal of the video if I made this. Thanks for coming out and doing this man, people gotta be more like you.
But what if that star that you found in Cool Cool Mountain was just the star "In the talons of the flying bird" from Shifting Sand Land glitched somehow in Cool Cool Mountain? I'm saying this because this star has almost all properties as the star from Shifting Sand Land: both stars rotate diagonally, both stars are always yellow and both stars has no colision! What if the star glitched somehow in the slide?
Thank you for being honest and setting things straight. Very few people would be willing to apologize for their mistakes, and do the necessary steps and research to correct it, so I really deeply appreciate you taking the time to do that :)
Good on you for admitting your mistakes. You did everything right by fact checking with others and looking for sources to see if there was any info that could verify what you found and make sure it was accurate.
I can confirm that the ship from JRB is actually there, because when you look there in the editor Quad64, it's visible, but all of the objects from Toad's Tool in the slide level aren't.
Welp, you've cleared up misinfo on the internet, and I now understand why cutting room floor has removed the entire section. So you have done us all a service. Still, LOL
You know, I legitimately love that you put it out and then explained it... as much as it would have been cool to find an extra one? I think it’s WAY cooler you found out, fixed it, and made sure to make great documented info for modding community. 👍
@@catlance He hasn't edited the title to say something like [deconfirmed] and he really should. He did change the description to that video to be fair.
flyforce16 I just found out he did comment on his original video that he was wrong but still he should change the title so I agree with you sorry about that
You're a "scientist". You discovered something, tested it, proved it was real with the data/instruments you had at your disposal, and make a claim. It's the scientific process after all. Now knowing your initial discovery tools were creating dummy data, you can now be more careful and include more rigorous testing before issuing a claim. It might take you longer to produce videos, but it will increase your success rate. No need to apologise. You are now better for it.
Because rigor and attempting to falsify your claim are not parts of science, besides obsviously considering aternative hypothesis. What he did was bad journalism, essentially the opposite of science.
technicly, he did nit use the wrong tool or did it wrong, just that the tool was an old version of the concept that was built incorrectly. if he does exactly the same thing in the future, then the mistake will not happen because he will use a new tool. sure, he should have made sure the tool was not flawed beforehand, but he still does not get full credit for the screwup imo.
You are so honest about all of this. I love that even through all of your efforts to make a video, you aren't ashamed to admit a mistake and talk about what happened. This was an SM64 research video in itself to me, so thank you for the amazing content as always ❤
@@ebonyobrien5895 I have -- just unsubscribed and won't be watching his videos regularly anymore. I'll check back in a few months down the line, and if he's making more concise, better-written and better-focused videos with more substantiated content I'll have no problem tuning back in. As of right now I'm not too hopeful. Somehow his apology video for this even clocked in at 8:20.
Good on you for not only admitting you were wrong, but quickly following it up when you first realized. Nice work, still interesting and worth watching both episodes..
Whenever you're making a video on a game that has a dedicated speedrun community check with them before uploading anything, chances are we've found and investigated to exhaustion whatever neat thing you're making content on, and we're more than happy to help!
Almost 10 minutes required for a simple ‘the level editor read too far into extra data and ended up creating data that should never have been there’. Could have been a 5-ish minute video.
what? please tell me I'm being r/wooooshed. In theory you could explain everything faster, you could give a kid a single lesson on every subject, it would be faster, but we don't do that because it doesn't stick. (i mean he also didn't use a script.)
LOL I didn't actually see part two until a year or more later but luckily I didn't propagate that misinformation. No worries, swanky - mistakes happen.
I saw that video and actually thought there was a 121st star, and was excited at the possibility of it somehow being collected one day. Now I see this one. Oh well... back to the mystery goomba then XD
You not only made a video correcting your mistake, but you made it real interesting by explaining what happens when you run the game through Toad's Tool. Well done! BTW, the collision issues you mentioned has happened to simpleflips with the green demon hack he's playing. He tried to do the ledge grab trick to get the 'Blast Away The Wall' star and it just refused to execute correctly. Could be his skills are rotting away in GBJ, but I'm betting more on the ROM editing program possibly having something to do with it, even if the creator didn't use Toad's Tool.
Hey man, everyone makes mistakes, it’s ok and you didn’t know that the information was wrong. If anything it was just a very interesting video that proved to be false
I'm gonna provide a summary for those who don't want to watch. I didn't use a script for the video so it ended up being a bit more longer than I wanted. Essentially this is what happened: I noticed these "objects" (the star, 3 star door, cannon, penguin, etc) a while back while examining slide levels, wrote them down, and revisited them when making my Vanishing Penguin video. When checking them out again I realized something didn't line up on the cutting room floor. The object I was looking at in my editor (Toad's Tool) was the same ID as a star. Since these objects had been on the cutting room floor website for 8 years, I thought someone would have removed them if they were fake. I reached out to Kaze subjectively, which only furthered the illusion, because I simply asked him about model and behavior data to see if things lined up. And they did, but only because I didn't know Toad's Tool was glitched. Perhaps he didn't either, but then again I didn't specify it was Toad's Tool, so the message was subjective to begin with. Got a response that mirrored my own and then started messing around with the object and writing the video. The problem is Toad's Tool 64 is an old editor. I had it on my computer forever and typically just used it to reference things in the game. It's outdated, and requires you to run the game through a process in order to look at it. This process causes issues like collision misalignments in the game - ie, the racing penguin can fall off the track, you can clip through Bowser's 8 star door, etc. I wasn't aware that this level in particular (the slide area within) has another glitch associated with it. Apparently Toad's Tool doesn't know when to stop reading object data for the game (data used to identify coin placement, enemies, etc - basically any "object"). So the tool reads past the container that references the objects and begins to create dummy objects out of other code that comes next in line. It references this code (like the penguin's pathfinding down the slide), and that data filled in fake object slots within Toad's Tool. By opening up and messing with them, they became real - even though they aren't real. So the foundation on which all of this was based on caused these objects to appear real when in reality they weren't within Super Mario 64. So my apologies for the huge mixup on all of this.
Also, the 3rd ship in Jolly Roger Bay DOES exist. Just received further news on that and apparently it does show up and is not a Toad's Tool mistake.
jesus xD
Your show is cool man it is okay we make mistakes
Hey it doesn't matter if your wrong as long as your willing to admit your wrong.
I'd suggest you remove last weeks video.
@@blindedbliss He doesn't have to remove it is just a learning experience And I personally still think it's cool
SwankyBox: *Finds the 121st star*
SwankyBox after 1 week:
*"Weve been tricked. Weve been backstabbed and weve been quite possibly bamboozled"*
"We've been Speckledorked!"
"That's not even a word, and I agree with ya!"
We've
The Star : YOU FELL FOR IT , FOOL ! THUNDER CROSS SPLIT ATTACK!
@@xewthdb WRRRRYYYY
LOL Red vs Blue always pops up where I dont expect it :3
Star: “You Fool, I have over 121 Alternative Accounts!”
"YOU'LL NEVER KNOW MY MAIN!"
@@temporaneo617 Are you referring to Vulkrox1, Vulkrox2, Horris Lorries 124...
“I PISSED ON THE MOON!!!”
@@ELISHACAEZ *HOW DO YOU LIKE THAT OBAMA!?!*
PISS DROPPLETSSS
Admitting when you were wrong shows strength of character.
Agreed
Agreed
Agreed
Just look at Paramount
agreed
Props for being direct and correcting your mistakes, my dude
👌
👌
who cares
👌
👌
I know I'm 4 years late, but I love the way you handled your editorial for the previous video here. Respect
Shoutouts to SimpleFlips
"did... did we just lose?"
NOOOO!
The game? Yes. :)
No...
This Star is the lost spirit of Super Mario 64 2 or Super Mario 128.
The Ruby Gemstone TRG Super Mario Galaxy IS Super Mario 128.
@@JakeYolk I was implying that Super Mario 128 is a name for the sequel to Super Mario 64.
I am aware that SM128 became Super Mario Galaxy. I am also aware that Super Mario 64 DS is technically a sequel to the N64 game.
“Toad’s Tool.”
It didn’t take me long to get it. It took me too long to get it.
same i only noticed now and i've known about toads tool for a long time
what
@@skimpskomp Toad's Tool. Toadstool.
@@astracrits4633 oh
Toad 💩???
SwankyBox: Calls every other 121 star video fake
Also SwankyBox: Proceeds to accidentally make fake 121 star video
1:16 I wouldn't mind being here a long time. I love listening to your logic and your findings. I'd listen to an hour long one if you had one.
Same.
It really makes me happy to read that. Thank you.
@@SwankyBox you're welcome, Swanky❤
SwankyBox ghfkfhfhdhd make a podcast?? 😳😳😳jkjkjk
unless...?
I would love a long one to like live stream of a game and trying to find some stuff like Spyro the dragon.
Next video: "How being fooled by the 121st star fooled me"
How I fooled the 121st Star
@@hazelnotxyz
How we fooled the 121st Star
@@skyes4552 *USSR Anthem intensifies*
How being 121sted by the starred fooled fool.
How being fooled by being fooled by the 121st star fooled me comes after that
You know, I would be interested in a sort of recap series where you kinda rapid fire check some old videos to check if they're correct
Honestly so would I
Would be nice to have that kind of video every new year
I absolutely agree with you.
I can’t for the life of me remember what it is I’m thinking of but I could swear that there’s some show or video series or something out there somewhere that actually does periodically do an “everything we got wrong” sort of segment where they do exactly that. I suppose it’s even possible that multiple shows do.
@@Vgamer311 Theres a quiz show in the UK called QI, and at one point several series in they went back and looked at all the incorrect answers that had since been proved correct by new developments and rewarded points to each player accordingly. There is a comedian on the show who is known to always come last place, but he started this particular game with something like 10,000 points out the gate and had won before the first question was even read out
Maybe the 121 Star it's actually real, it was the friends we made along the way
😢😢 true! True!
:)
Bro?
bro
Perfect likes
I used to play with Toad’s Tool all the time. It’s crazy that we’ve gone from having one level editor in 2010 to a complete disassembly of the ROM in 2020.
Human Genome Project of SM64.
I too, played a lot with Toads Tool. Hes in prison now
I wonder if someone will ever take the code and make a PC VERSION of sm64 that can run on modern oses :O
@@ichmag11 this is underrated
@@jlewwis1995 huh
Toad’s tool
Toad stool
Toadstool
GODDAMMIT
THEY CAN'T KEEP GETTING AWAY WITH THIS!
And here I thought it was just a dick joke..
@- Duality - Why
I'm not letting you do anything about it.
toad stooled
We've been tricked, we've been backstabbed, and we've been quite possibly, bamboozled.
That's not a Power Star at all, that's just an Invincibility Star
You're EVERYWHERE
It’s a drunk star
we've been smeckledorfed.
Hey! You stole my bamboozled joke!
*_*Sad Power Star Noises_**
This is a great example how everything in a game, be it textures, collision data, nav data, game objects, ai, text, sounds and even the games execution code just boil down to being raw binary data, which is only given specific meaning by the game code interpreting this data in different ways.
Stefan Hohnwald thank you for reminding us how computers and programs work
@@Jordan-vd4vd A majority of people actually don't know how computers process data. They just use them as mindless consumers. That's why tech support exists.
@@JoryStultz1234 you mean indian scam call centers ?
@@fyz6034 The Geek Squad: exists.
I think it was reading about Pokémon Gen. I glitches (in particular, how MissingNo.'s sprite and data is constructed from trainer data) that was my personal realization of this fact.
Old Pokémon games are just so amazingly broken.
Star 121: "I think you missed one detail..."
Swanky: "Hm, not likely. You're caught, bro."
Star 121: "I'm not even here."
Swakny: "What...?" **new editor appears** "WHAT!?"
Star 121: "I was never there, you've been seeing fake data this entire time!"
(yes this is based on CalebCity in case anyone accuses me of plagiarism)
swanky: *hey bro open the door im in your place*
@@smailchali5102 swakny lol
Smâil Châli lol!
I knew it.
before reading the last part I read it in Caleb's voice lmao
"Spreading misinformation online is definitely not my intention, it has never been and never will be."
*Glances over to the Mario Galaxy 2 video with the "Impossible 1-ups" that Chuggaaconroy got to effortlessly.*
sergeantmajormario is better than vernbaa
SwankyBox a week ago: "We've found the 121st Star."
SwankyBox now: "They played us like a damn fiddle!"
Fans: So does the 121 Star exits?
Swanky: Well yes but acually no
i dont like to see the 121 star exit
No it's only 120 stars and Will forever be 120 stars
*Actually
WupSwamp32 except if you can find a way to interrupt the star cutscene. Then you can do the double star glitch on secret slide peach
"Have you seen the 121st Star?"
"No I think it's outside"
"YOU FOOL"
Asdf movie
Be like Swanky. Admitting fault, when he didn't even have to.
Only make sure to leave the old video up with the same exact title and then make a 9-minute apology video
2:22 Interesting how the second post even suggests to check if it's real and not a bug, I wonder what happened since it still ended up on the wiki
The Star: *fools us*
Us: "How could we let this happen, we're smarter than this!"
Looks Like we aren't. But don't worry. R2 will get is out of here any moment Now.
@@gamersinacontainer You are a legend
@@thearea51raidwasboring Also, you have *66* likes.
@@gamersinacontainer Commander Cody, the time has come. *Execute order 66*
@@thearea51raidwasboring Yes, my lord.
Swankybox: Star 121 exists!
Star 121: *laughing like eggman* You fool!
121 stars was that star that was just pulled out of toy box, and just got lost in Mario 64 and since it isn't a real star, that's how this happened. Either way, don't sweat it Swanky, you're fine.
For a millisecond I thought I was watching blameitonjorge
this channel has nothing to do with swankybox lol but i like ur comment
Weegee Plays
w
what
Here's my summary: He used an older level editor that, due to a commonly enabled option, read past the end of the level data, and saved the results in his emulator.
The star was only there because he opened the level in that particular level editor. It is not there on a vanilla cart.
Also, when he checked to confirm it, the same mistake had been on Mariowiki for 8 years. Plus he didn't aksk the right questions when he discussed it with a speed runner.
Kaze isnt a speed runner. He's a modder/level editor who has studied Mario 64's code in depth.
So basically he redid a gameshark
@@stuartdparnell no, more like the tool he was using to view things was loading data from other maps like it belonged all along.
Think of it this way; you dug a hole in some sand at the beach and filled it with water...then you made that hole wider and broke through a wall separating it from another hole filled with water and water from that other hole poured into your first one...and now you can't tell which water was in the first hole to begin with and which wasn't, all you see is water that is currently in your now bigger hole. This is happening because the option to expand level boundaries is on, allowing junk data that was never a part of the level to be read because it now exists within the memory boundaries for the enlarged level.
@@derrickmelton5844 We don't need a goddamn metaphor to understand. Also trying to seem smart by using a semicolon makes you less smart when you misuse it, a normal colon would be correct.
@@frogg5368 if I was trying to sound smart I would have brought up the memory layout of the carts, where data is stored on ROM, and the subroutine that actually determines how many bytes of ROM to read...but I didn't because the goal wasn't to boast but to make the issue easier to understand for the layman who doesn't know about those topics.
If I wanted to get pedantic and brag I would have described the fact that segments of the ROM are dedicated to level data, and the tool which was extending the map size was just loading data outside of the original ROM segment without clearing that data first.
But if you really needed an excuse to boast about the difference between when one should use a semicolon versus a colon, congrats you got me...hope you feel better about yourself.
Mad respect for swanky. admitting his mistake
Well swanky it's because your copy is personalized
_you want fun?_
"I don't want to cause misinformation. Click my video with '121st Star' in the title. The star fooled me."
Swanky: “We found the 121st star!!”
Swanky 5 minutes later: “Yeah... about that.”
Oh, thank goodness. I'm at 118 right now and the concept of a 121st star has terrified me for months. Just two pain stakingly difficult stars to go!
Rip star guy :(
1:35 big up man. I despise when people don't give credit.
When you admit your own mistake:
congrats, your now griffpatch
@SwankyBox even your apology videos are intriguing and entertaining to me to watch, i don't know why but i think is because of how profound your way of expressions and explanations are that really captivates my full attention. I'm a big fan of you, thank you for your hard work and efforts, you are awesome!
Honestly, seeing the title, I didn’t know what to expect. I started watching, and I genuinely smiled. I’m glad there are people out there that are willing to recognize their mistakes and point them out and apologize for them. It wasn’t your fault that the tool interpreted the data that way, though. I find this wholesome in a funny way. If I’m honest, you could’ve said that you intentionally faked the star, and I’d still stay subbed. Why? Because I think you’re awesome! You analyze things to the very bottom line, and I like that about you. 💖
star: hi
sb: OMG ur real?
star: well yes, but actually no.
No one:
Star 121: In case you haven’t noticed, you’ve fallen right into my trap
Congratulations, you played yourself.
Swanky: "I'm gonna do what's called an oof gamer move."
Mario 64 has so many great mysteries!
Thank you for being an actually good content creator who acknowledges his mistakes.
Well he acknowledged this one at least.
So basically, emulator editor accidentally looked too deep into sm64 and made things accidentally. Perfect episode of Game Theory.
Mad respect for owning up to this Swanky. I'm even more encouraged to continue watching your videos for your refreshing, blatant honesty =)
I really respect that your owning up to your mistakes, makes me feel like you genuinely care for the community and not doing things for publicity sake.
no
The Star:
*"You fell for it fool! Thunder Cross Fake Star!"*
r/UnexpectedJoJo
Wait...Toad's Tool...Toadstool...Princess Toadstool...HOW COULD I HAVE NOT SEEN THIS AFTER SO MANY YEARS?!
Great to see your integrity at work here. As a man of science myself, this is what we strive for. Complete honesty and correction if errors are found. My best to you, sir!
It happens to the best of us sometimes! Thank you for coming out and clarifying what happened and that you had been working with the wrong data to begin with. That's a real sign of maturity and being a good person.
the way it seems everybody got fooled by this star so in my eyes no harm done respect for coming forth and apologizing for accidentally giving out incorrect information many people would've just moved on
Aka, "I clickbaited you and now I'm clickbaiting you once again but I make it look like I never clickbaited in the first place."
"And I'll keep doing it in the future too. Now watch my 8:20 video of me saying sorry that could have been accomplished in ten seconds."
You're in the VERY small minority, and it's because you're wrong. He's not clickbaiting anyone. You're just salty because you'll never make a video as good as his.
@@nickbrennan8979 I disagree but respect your opinion, and yeah I know I'm in the minority here. I fundamentally like where SwankyBox is 'coming from' as a creator (i.e. the longtime Nintendo fan talking about these old classic games' legacies) but it seems like most of these videos are poorly-researched and have little to substantiate them aside from being some fan theory or story or the like. Moreover I still absolutely think that he has a big problem with getting to the point in the videos, and that the videos' titles create a clickbait situation wherein there's some big intriguing question being posed and he spends 80% of the video dancing around the issue before finally addressing that question's answer in some 20-second aside towards the very end. Additionally I have a problem with his vocal intonation but if that's something he can't help I don't want to be too rude with that one.
I've watched many of his videos now and have been increasingly bothered by all this, and while this particular instance wasn't too egregious, something about how poorly-researched it was while simultaneously and ironically mocking the other 121star videos as being clickbait themselves set me over the edge, and so I've decided to unsubscribe. Just my 2 cents though and I know plenty such as yourself will continue to enjoy his videos, which is fine.
@@flyforce16 So you're one of the inTeLLecTuals who write an entire essay to prove their meaningless point. Go home.
@@pixelcynic Wow, what a stunning retort. My bad for daring to write a whole two paragraphs on something, which has never been done before. Thanks for actually addressing one of the points I made!
At least he didn't start the apology by adjusting the camera
I respect your diligence and candor. A lot of people don't have that, or would just have left additional info hidden away in a comment on the video, instead of putting said info in a consecutive video. :D
Swanky’s voice sounds much more natural in this video. Not to say he usually sounds bad, but it’s refreshing to hear him speak with a more frank tone.
8:00 So, about those three 1-Ups from Super Mario Galaxy 2...
@Jairus E. Oh, they're definitely real, but it's his method of obtaining them that was way overcomplicated.
I don't blame you but I would put in the title of the old video a [DEBUNKED] so people are not click baited in to false information
I really appreciate the integrity and dedication it takes to openly admit your mistakes and explain/correct them in the full format of your usual content. Keep doing what you do, Swanky. ^^
Subjective definition: "based on or influenced by personal feelings, tastes, or opinions."
Ambiguous definition: "open to more than one interpretation; having a double meaning."
There you go.
It is subjective, the subject is the compiler that runs the code, the experience described here is subjective to the compiler, as opposed to the objective experience of the code as it exists on a cartridge that you or I own. "Ambiguous" is not the right word either, because subjective here doesn't mean "unclear", it means "subject to the circumstances"
Dude, you are awesome for even being able to catch this mistake, let alone figure out why it was happening via programming details and explain them to us. Most of us wouldn't have thought twice about all of this. Thanks for once again providing us with more game and code knowledge!
Why hello there old sport!
VelocityRex aubergine man, my nemesis!
*_*Phone Noises_** Dave...
@@aceofdiamonds2218 want to see my little party trick again,Peter?
It's extremely brave of you to be able to come out and make a full video explaining in detail something you did was extremely incorrect. I honestly don't think I could have done anything more than a tweet and silent removal of the video if I made this. Thanks for coming out and doing this man, people gotta be more like you.
But what if that star that you found in Cool Cool Mountain was just the star "In the talons of the flying bird" from Shifting Sand Land glitched somehow in Cool Cool Mountain? I'm saying this because this star has almost all properties as the star from Shifting Sand Land: both stars rotate diagonally, both stars are always yellow and both stars has no colision! What if the star glitched somehow in the slide?
That's a pretty good idea as to why it has those strange properties, because it's a "star" but not a _star_.
@@F-Lambda, thanks, I know it's a good idea! What if I'm right? 🤔
Did you even watch this video, or only the original one? The "star" is just some level-specific AI code interpreted as objects by crappy tools.
@@ehx3419, I have watched the video! But because I'm Romanian, I did not understood 50 % of the whole video unless I watched it again!
@@lued123, I think so! 🤔
Thank you for being honest and setting things straight. Very few people would be willing to apologize for their mistakes, and do the necessary steps and research to correct it, so I really deeply appreciate you taking the time to do that :)
Good on you for admitting your mistakes. You did everything right by fact checking with others and looking for sources to see if there was any info that could verify what you found and make sure it was accurate.
I can confirm that the ship from JRB is actually there, because when you look there in the editor Quad64, it's visible, but all of the objects from Toad's Tool in the slide level aren't.
Welp, you've cleared up misinfo on the internet, and I now understand why cutting room floor has removed the entire section.
So you have done us all a service.
Still, LOL
You know, I legitimately love that you put it out and then explained it... as much as it would have been cool to find an extra one? I think it’s WAY cooler you found out, fixed it, and made sure to make great documented info for modding community. 👍
If he really cared, he would delete the star video, but he hasn't.
Tetriscide he worked very hard on that video and it a video that all of us can go back and watch to see what not to do please don’t hate him.
@@catlance He hasn't edited the title to say something like [deconfirmed] and he really should. He did change the description to that video to be fair.
flyforce16 yes true he should do that
flyforce16 I just found out he did comment on his original video that he was wrong but still he should change the title so I agree with you sorry about that
@@catlance No worries, and good point that he did indeed comment on the original video. I hadn't noticed that
I'm glad that you were honest about the situated and I sorry about the fake star, I hope you make more discoveries in the future
"I do not want to put false information out there"
But you still have the first video up.
This guy’s a clickbaiter who makes trash 10-minute videos, that’s why
Star 121 is like the John Cena of Video Game Collectables.
Swanky sounds so depressed in the intro
5:18
the fact that the penguin “stays on track” after it falls down and can’t even see anything is crazy 🤣
You're a "scientist".
You discovered something, tested it, proved it was real with the data/instruments you had at your disposal, and make a claim. It's the scientific process after all.
Now knowing your initial discovery tools were creating dummy data, you can now be more careful and include more rigorous testing before issuing a claim. It might take you longer to produce videos, but it will increase your success rate. No need to apologise. You are now better for it.
Because rigor and attempting to falsify your claim are not parts of science, besides obsviously considering aternative hypothesis. What he did was bad journalism, essentially the opposite of science.
Steven Xenoknight
yeah but this is like using a kaleidoscope for astronomy
it don’t work
technicly, he did nit use the wrong tool or did it wrong, just that the tool was an old version of the concept that was built incorrectly. if he does exactly the same thing in the future, then the mistake will not happen because he will use a new tool. sure, he should have made sure the tool was not flawed beforehand, but he still does not get full credit for the screwup imo.
props to you for being man enough to admit a mistake and correct it as best as possible
The game has a 1:1 reverse engineered code set, why not just look at that
Not everyone knows how to read assembly or op codes, especially given that op codes differ based on CPU architecture.
Props for realizing you made a mistake and taking steps to correct it as best as possible.
Hey. Kudos dude for owning up to this
You are so honest about all of this. I love that even through all of your efforts to make a video, you aren't ashamed to admit a mistake and talk about what happened. This was an SM64 research video in itself to me, so thank you for the amazing content as always ❤
How to classify a waste of time in 8:21?
Exactly... his videos are all like that. I'm done with this guy's overstuffed overlong videos about some nonsense fan theory
Then leave lol
@@ebonyobrien5895 I have -- just unsubscribed and won't be watching his videos regularly anymore. I'll check back in a few months down the line, and if he's making more concise, better-written and better-focused videos with more substantiated content I'll have no problem tuning back in. As of right now I'm not too hopeful. Somehow his apology video for this even clocked in at 8:20.
Good on you for not only admitting you were wrong, but quickly following it up when you first realized. Nice work, still interesting and worth watching both episodes..
Finally. An apologie video without crying.
Whenever you're making a video on a game that has a dedicated speedrun community check with them before uploading anything, chances are we've found and investigated to exhaustion whatever neat thing you're making content on, and we're more than happy to help!
Almost 10 minutes required for a simple ‘the level editor read too far into extra data and ended up creating data that should never have been there’.
Could have been a 5-ish minute video.
All his videos are clickbait horseshit with little to no actual content provided. he just keeps rambling about some bullshit fan theory he cooked up
what? please tell me I'm being r/wooooshed. In theory you could explain everything faster, you could give a kid a single lesson on every subject, it would be faster, but we don't do that because it doesn't stick. (i mean he also didn't use a script.)
Props to you for your dedication to honesty and reputability. I wish other people (especially the mainstream media) would do the same.
LOL I didn't actually see part two until a year or more later but luckily I didn't propagate that misinformation. No worries, swanky - mistakes happen.
I like it how this APPARENTLY came out 1 minute ago. When there is over 1000 comments that where sent over 18 hours ago
Well hey, at least you learned something new.
I saw that video and actually thought there was a 121st star, and was excited at the possibility of it somehow being collected one day. Now I see this one. Oh well... back to the mystery goomba then XD
Why not deleting the old false video tho
Damn good on you! Thanks for correcting the mistake
Everything seems to fool you. Especially common sense
Yeah he hardly seems to do any research for his videos
You not only made a video correcting your mistake, but you made it real interesting by explaining what happens when you run the game through Toad's Tool. Well done!
BTW, the collision issues you mentioned has happened to simpleflips with the green demon hack he's playing. He tried to do the ledge grab trick to get the 'Blast Away The Wall' star and it just refused to execute correctly. Could be his skills are rotting away in GBJ, but I'm betting more on the ROM editing program possibly having something to do with it, even if the creator didn't use Toad's Tool.
Hey man, everyone makes mistakes, it’s ok and you didn’t know that the information was wrong. If anything it was just a very interesting video that proved to be false
Beying humble and willing to issue a video like this puts you above many mainstrean news websites.
stop misusing the word "subjective"
maybe the 121st star was the friends we made along the way