Everything you need to know about BLJs

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  • Опубликовано: 21 ноя 2024

Комментарии • 416

  • @LemonRush7777
    @LemonRush7777 27 дней назад +916

    Can't watch this before marriage 😢

  • @atusiryu3384
    @atusiryu3384 26 дней назад +851

    In Japan, it is called ケツワープ (butt warp)
    Edit: The way Mario's kinetic energy accumulates is similar to the シツリョウホゾンノホウソク(law of conservation of mass) in physics
    This is called ケツリョウホゾンノホウソク (law of conservation of ass)

    • @ImmacHn
      @ImmacHn 26 дней назад +79

      Oh, ... Oh... this is some TerminalMontage's Speedrunner Mario lore I did not know.

    • @faceurhell
      @faceurhell 26 дней назад +57

      Mario does have a very good butt, as Cheese has taught us.

    • @naota3k
      @naota3k 26 дней назад +10

      lmao

    • @yohoopzcrazy4629
      @yohoopzcrazy4629 26 дней назад +28

      This comment should go down in the history of Mario 64 speedrunning

    • @catmacopter8545
      @catmacopter8545 26 дней назад +10

      oh that's so fire

  • @LunaticJ
    @LunaticJ 26 дней назад +215

    I wanna see you explain Cloning. I know Bismuth’s ABC series covers it, but I think it would be very cool to see explained in your style.

    • @RoseQuartz692
      @RoseQuartz692 26 дней назад +3

      I'm right with you

    • @deejay4395
      @deejay4395 26 дней назад +1

      Yes

    • @kab43
      @kab43 26 дней назад +1

      don't worry I'll only give him 2 breadcrumbs instead of 6 per day until he starts working on it

    • @RosieSapphireMusic
      @RosieSapphireMusic 25 дней назад

      That would be genuinely sick.

    • @d0nnyr0n
      @d0nnyr0n 21 день назад

      Pannenkoek2012 has a very comprehensive and in depth series of videos relating to cloning that I can recommend if you want to learn all about it.

  • @gipadonimus
    @gipadonimus 26 дней назад +79

    9:33 The art style of your level here is so good. Everything looks paper-crafted, but in a mixed medium of extra junk, like pie tin bases for the mushrooms, and I love it! I'd love to see more papercraft in real life incorporating tin and aluminum now..

  • @Snooplax
    @Snooplax 26 дней назад +71

    Lmak at the Veritasium reference at the start.
    The editor did a fantastic job also.
    This content is great. I could hear you talk about any mechanic in Sm64 for hours.

  • @Spax_
    @Spax_ 26 дней назад +35

    for anyone who wants to know what the veritasium video at 0:14 is, it's his "These Illusions Fool Almost Everyone" one at 7 minutes and 37 seconds. he changes his titles a lot so it's the one posted on august 14th 2024

  • @jimmyhirr5773
    @jimmyhirr5773 26 дней назад +42

    It looks like another way to tell the difference between true staircases and slope staircases is the drop shadow. True staircases have a horizontal shadow and slope staircases have a shadow with the same angle as the slope.

  • @Mr.Q_Dude
    @Mr.Q_Dude 26 дней назад +35

    FINALLY! Someone notices the way Mario BLJs in the Shondou Version. Everyone assumes a cap was put in place when instead Mario just stops moving for a split second.

  • @ddnava96
    @ddnava96 26 дней назад +12

    You can also tell if a staircase is a staircase or a slope by looking at Mario's shadow
    The main foyer staircase will have Mario's shadow projected diagonally while literally all the orher staircases in the castle will keep Mario's shadow horizontal and attached to one step at a time

  • @MajorTom5613-ws1my
    @MajorTom5613-ws1my 26 дней назад +140

    It brings me joy that we all roast Veritasium for blaspheming Mario 64

    • @MichaelPohoreski
      @MichaelPohoreski 26 дней назад +3

      Timestamp?

    • @jefesusmuel8392
      @jefesusmuel8392 26 дней назад +36

      @@MichaelPohoreski this video has a quote from said video at 0:13. it's the one called "These Illusions Fool Almost Everyone" by veritasium at 7:45. the most common guess for his weird mistake is that the script was AI generated so it came out like that.

    • @Lockirby2
      @Lockirby2 26 дней назад +7

      That quote is absolutely bonkers. XD

    • @MichaelPohoreski
      @MichaelPohoreski 26 дней назад +16

      @@jefesusmuel8392Thanks. I unsubbed from that sellout Veritasium years ago so was wondering the context.

    • @theharvardyard2356
      @theharvardyard2356 26 дней назад +3

      @@MichaelPohoreski i'm ootl, why's he a sellout

  • @FlaccidFella
    @FlaccidFella 26 дней назад +14

    Not gonna lie. This was not the first thing that came to mind when I saw "BLJ"

  • @sonicthehedgegod
    @sonicthehedgegod 26 дней назад +22

    @5:00 wild editing choice but okay

  • @lolimlol-ps9sf
    @lolimlol-ps9sf 27 дней назад +52

    2:13 casaualy walks at -200 speed with normal walking animation

  • @tannerjacobi3497
    @tannerjacobi3497 26 дней назад +1

    I really like how you refer to 'numbers too big to do math with' when reaching the end of floating point numbers. That's such an intuitive way to describe how that works without unnecessary hype.

  • @FrostbytesYT
    @FrostbytesYT 26 дней назад +5

    After all these years. I can understand the most insane glitch in SM64! THANK YOU ❤

  • @CottonModem
    @CottonModem 26 дней назад +4

    It feels weird to hear the word "exponential" these days used to describe something that's actually exponential.
    Thanks for the explanation; I basically only knew about the uncapped negative speed part of it.

    • @KazeN64
      @KazeN64  26 дней назад +2

      LOL true that word gets misappropriated a lot
      I especially dont like it because like what if the exponent is less than 1?? now your exponential growth isn't even positive

  • @AgsmaJustAgsma
    @AgsmaJustAgsma 26 дней назад +3

    Even with the high production value of this new video, Kaze still retains the classic outro video. Props for keeping a channel staple alive and well.

  • @Ragesauce
    @Ragesauce 26 дней назад +11

    I can't wait to play your fully optimized SM64 game on original hardware, I hope it releases soon!!

  • @nerdporkspass1m1st78
    @nerdporkspass1m1st78 26 дней назад +21

    2:14 “Pannenkoen” 😭

    • @TheXell
      @TheXell 26 дней назад +1

      pannenkoek's Tibetan twin.

  • @QueenOfBlueScreens
    @QueenOfBlueScreens 26 дней назад +25

    9:15 HOLY CRAP, i was NOT expecting my video to show up here! that just made my morning!

  • @eddievhfan1984
    @eddievhfan1984 26 дней назад +5

    I can't remember if it was on another video you did, but IIRC, Mario's collision is kinda raycasted, but rather than check for any and all intersections along his projected path, it just moves him a quarter-frame, tests his hitbox, and repeats the process for as long as no collisions are detected. At high LBJ speeds, the quarter-frame checks can't detect a collision, and let him just phase through.

  • @charlesabju907
    @charlesabju907 26 дней назад +6

    Low poly mario collided so hard against the wall at 2:16 he became high poly

  • @GreaterJan
    @GreaterJan 25 дней назад +11

    9:38 bro decoded utf8 data as latin1, rendering the German name Kümpel as Kümpel 😂

  • @saymehname
    @saymehname 26 дней назад +4

    I love the illustrations and effects you put into this video. You worked hard on this!

    • @ScarfKat
      @ScarfKat 26 дней назад +1

      Actually he just hired an editor, they're doing a great job though.

    • @RoseQuartz692
      @RoseQuartz692 26 дней назад +1

      ​@@ScarfKatnice

  • @RiverReeves23
    @RiverReeves23 23 дня назад +1

    This was a great video Kaze. Stop being so hard on urself. For us non speed runners, these insights are gold.

  • @LocalAitch
    @LocalAitch 23 дня назад +1

    The most iconic part of this video is when the DVD logo hits the corner

  • @SusiTerry
    @SusiTerry 24 дня назад +1

    2:35 omfg that part where he walks forward at high speed

  • @thealpacaofsupport258
    @thealpacaofsupport258 26 дней назад +3

    Really liked the editing of this video ^^

  • @FruityKoala
    @FruityKoala 18 дней назад +1

    9:10 slight correction sorry
    The Shindo version did release outside of Japan in the Switch 3D All Stars remaster
    But speaking on N64 only, yes that’s correct 😁
    Great video btw

  • @Lugmillord
    @Lugmillord 24 дня назад +2

    That Veritasium quote xD That slapped me sideways when I watched their video.

    • @Mizu2023
      @Mizu2023 21 день назад

      He needs 70 coins to get past the stairs idk what ur talking about /j

  • @ViktorPripyat
    @ViktorPripyat 4 дня назад

    I love watching these videos while doing homework and other such laborious tasks

  • @m0rty161
    @m0rty161 26 дней назад +42

    wait did veritasium actually say that lmao

    • @KazeN64
      @KazeN64  26 дней назад +45

      yeah LOL

    • @Jax-digital-circu5
      @Jax-digital-circu5 24 дня назад

      ​@@KazeN64kaze emanuar, i am from Brasil, and i love your hacks of Mario 64, but the super Mario 64 land, is the best for me

    • @jolttsp
      @jolttsp 20 дней назад +2

      Dw he'll make another video explaining while he's right if you use some really loose definitions and ignore reality in just the right ways like he did with the long wire

  • @marksmithwas12
    @marksmithwas12 26 дней назад +1

    6:37 This trick (mentioned but not shown in the video) can be used to get into the aquarium 😆

  • @HighscorebreakerJoe
    @HighscorebreakerJoe 26 дней назад +16

    0:43 I'm a simple man. I hear Yoshi's island, I hit like immediately

    • @CottonModem
      @CottonModem 26 дней назад +1

      I had that track stuck in my head all day yesterday and now I hear it here. Not an interesting anecdote, but it is what it is.

    • @strongandbigman
      @strongandbigman 25 дней назад

      Too true. The tunes from Yoshi's Island makes most people happy.

  • @genghiskhan6688
    @genghiskhan6688 26 дней назад +1

    That was extremely well edited.

  • @tbtb66
    @tbtb66 26 дней назад

    I always loved the tidbit of speed is not equal to distance in SM64 when referring to building up speed
    It's like the game is it's own little physics sim

  • @ZachAttackIsBack
    @ZachAttackIsBack 26 дней назад +4

    9:23 Mario performs a SBJ.

  • @costelinha1867
    @costelinha1867 26 дней назад +20

    "How cool it looks, and how easy it is to pull off"
    Meanwhile, me suffering for hours trying to pull out even a single stair BLJ during a run.

  • @Tolbat
    @Tolbat 26 дней назад +14

    Kaze when you tire of work on the N64, could you please take the Atari Jaguar community to school?

    • @ImmacHn
      @ImmacHn 26 дней назад +4

      It'd be very interesting to see what that Frankenstein's Monster can do with good optimization.

    • @thepuzzlemaster64
      @thepuzzlemaster64 26 дней назад +2

      I don't think Kaze would do that because there isn't a game like Mario 64 on the Jaguar...
      ...unless

    • @renakunisaki
      @renakunisaki 26 дней назад +2

      I wanna see what he can do with a GameCube. That thing's a beast.

  • @Kit-the-Kitty
    @Kit-the-Kitty 26 дней назад +1

    _grabs popcorn_ BAAAAAABE new Kaze video dropped!

  • @Dwedit
    @Dwedit 26 дней назад +5

    Surprisingly not a Pannenkoek video.

  • @eancklean7922
    @eancklean7922 26 дней назад

    the editing on this one is really nice!!

  • @vcatkiller
    @vcatkiller 25 дней назад

    I'm glad the video explained BLJs. Some people might have gotten the wrong idea.

  • @Jdbye
    @Jdbye 22 дня назад

    Yes. I'm so glad you made this video. BLJs are the best thing to happen to Super Mario 64, even as a non speedrunner it's fun to play around with.

  • @p__wing
    @p__wing 27 дней назад +5

    Damn look at the new awesome production values on this guy!

  • @Alex-ye4hu
    @Alex-ye4hu 26 дней назад +24

    makes me wonder so is the updated Shindou version have improved code? After they realized how messy it was? or did they just really hate people having fun?

    • @KazeN64
      @KazeN64  26 дней назад +45

      they just hated people having fun - the change is a single line of code that basically says "if you have less than 0 speed, set speed to 0."

    • @Alex-ye4hu
      @Alex-ye4hu 26 дней назад +6

      @@KazeN64 ffs thanks Nintendo 😭 and thank you man

    • @hubbabubba9849
      @hubbabubba9849 26 дней назад +24

      They don't hate people having fun. They just hate people having the kind of fun that they don't explicitly approve of or that they don't financially benefit from.

    • @gembai
      @gembai 26 дней назад +2

      @@KazeN64 and ruined the Mario's voice too

    • @Mr.Q_Dude
      @Mr.Q_Dude 26 дней назад +1

      ​@@KazeN64 Every time someone explains the reason for BLJs not working, they say a cap was put on the negative speed. Now that we finally see how it works, I have a question. Was there a cap in place as a precaution, or were we just wrong about the Shindou Version the entire time?

  • @MisterNuke
    @MisterNuke 26 дней назад +2

    Funny how this same oversight of no negative speed cap went onto be done again in half life 2.

    • @zizu789
      @zizu789 25 дней назад

      yeah!! i was about to comment that

    • @8bitpixelbreakin
      @8bitpixelbreakin 25 дней назад

      Source games don't have negative speed, at least from what I know.

  • @TeaseCakey
    @TeaseCakey 25 дней назад

    Nice! Looking forward to more stuff like this! I'd love to know more about BBL's, BBC's, and BJ's!

  • @carnage0685
    @carnage0685 6 дней назад

    Can’t believe we’re just a few months away from Return To Yoshi’s Island

  • @TheSamucacs
    @TheSamucacs 26 дней назад

    I always wait for your videos like the new episode of a show

  • @jlco
    @jlco 26 дней назад +13

    "SM64 has no inertia in the physics"
    Based on Mario Maker... they still haven't quite gotten inertia right.

    • @pleasedontwatchthese9593
      @pleasedontwatchthese9593 26 дней назад +1

      It is true that a lot of old games don't have real inertia, though typically old games like this mimicked inertia by just doing vector math on the velocity. Like its a natural outcome of that though its still fake because mass is left out but to the player it sometimes feel like stuff has weight to it. I typically make fake inertia by something like modifying the acceleration to make it seem like its heavy or light, like a heavy object takes a % of acceleration away. Even super mario bros on the nes had a concept of that.
      But I really dont know how mario 64 works for the player so they could be something something funky they do. In the code examples he gives there seems to be a lot of art than physics that Nintendo did.

    • @jlco
      @jlco 26 дней назад +1

      @@pleasedontwatchthese9593 It was in quotes because Kaze basically said it in the video; SM64 does not preserve momentum when jumping off of moving platforms.
      Super Mario Maker 1/2 do preserve momentum... often in ways that feel really wrong. Jumping off of a moving platform just a frame after landing can massively change your speed. Which of course can lead to some hilariously unpredictable platforming setups.

    • @pleasedontwatchthese9593
      @pleasedontwatchthese9593 26 дней назад

      @jlco thank you for explaining that to me. What you said makes sense

  • @andermium
    @andermium 25 дней назад

    For people that want even more information. Omedas has made an hour long video on solving BLJs!

  • @turnkey_hole
    @turnkey_hole 24 дня назад

    Good video, very appreciated. But y'know... I've been taking the 400 level SM64 capstone course with Dr. Pannen. I knew all this.

  • @restlessfrager
    @restlessfrager 26 дней назад

    I know all this but I can't help watching a Kaze video.

  • @erik_gerhard
    @erik_gerhard 24 дня назад

    Loving the soundtrack choices ☺️
    SMRPG and Yoshi Story are some favorites.

    • @erik_gerhard
      @erik_gerhard 24 дня назад

      Ooh! And Deep Bloober Sea from Mario Party 3!

    • @BeanieGoth
      @BeanieGoth 12 дней назад

      do you know what song plays at the beginning of the "speed" section? i know it from somewhere and its driving me crazy :sob:

  • @colonthree
    @colonthree 26 дней назад +1

    0:40 thank you.
    Regards,
    The OCD-community (at large)

  • @JacobDragyn
    @JacobDragyn 26 дней назад +4

    9:08 Is there a reason why Nintendo would need to set the negative speed to zero, rather than simply limiting it? Is the issue only resolved if Mario can't go backwards at all?

    • @KazeN64
      @KazeN64  26 дней назад +8

      Nope, had they just limited it to -15, itd look a lot less jarring and play better. There is no reason not to do it that way imo

  • @DaNormalGuyathon
    @DaNormalGuyathon 19 дней назад

    quick correction: you cant actually blj on the staircase that connect the castle lobby and the basement because of the wall hitbox

  • @DenniselAzul
    @DenniselAzul 26 дней назад

    Thanks for explaining it very well! Now I understand how this works.

  • @ChloeVFX
    @ChloeVFX 22 дня назад

    Amazing video, mate !! It's genuinely so interesting to me how people even discover these techs in the first place, and when they do, they immediately abuse them for speedruns LOL
    Also, what's the music at 6:07 ?? Been hearing it all over the place for years and can never find it.

    • @teatime105
      @teatime105 21 день назад

      Deep Blooper Sea - Mario Party 3 Soundtack

    • @ChloeVFX
      @ChloeVFX 21 день назад

      @teatime105 Thank you very much !! :D

  • @jxstryanlol7876
    @jxstryanlol7876 27 дней назад +7

    WAKE UP KAZE DROPPED

  • @EddieBurke
    @EddieBurke 26 дней назад

    The spamming sounds Mario makes is iconic

  • @GiraffePanda99
    @GiraffePanda99 23 дня назад

    That grinding glitch can be so annoying😭😭

  • @tomd8168
    @tomd8168 25 дней назад

    Great editing!

  • @PHR16384
    @PHR16384 26 дней назад

    8:50 Amusingly, Unreal 4 has (almost) the same exact bug.
    Example: In the game SatisFactory, stacking Hypertube Launchers together lets you reach absurd speeds just like a BLJ -- each Launcher adds 20% to whatever speed you enter at. You can stop yourself with a solid wall at your destination, but if the wall is too close to the tube exit, or you're otherwise still flying too fast, you'll phase straight through.
    Don't know how such phase-through is possible unless it's coded just like SM64's collision detection...
    On the other hand, while you're inside the tube, you'll never get ejected prematurely no matter HOW fast you are (prob cuz the Hypertubes are spline objects, and surely programmed such that the player just snaps to the spline curve every tick)

  • @blueyoshi8517
    @blueyoshi8517 23 дня назад +1

    My first BLJ was on a school computer. It hurt.

  • @stuff31
    @stuff31 26 дней назад +1

    Great video!

  • @keaton718
    @keaton718 26 дней назад

    I hope one day I can find a man that looks at me the same way Kaze looks at Mario 64.

  • @gembai
    @gembai 27 дней назад +7

    oh god the veratasium coins thing xD

  • @lucbloom
    @lucbloom 25 дней назад

    I know which sandwich I'll be ordering in my lunch break today!

  • @Animal_lives_matter
    @Animal_lives_matter 25 дней назад

    Aw you changed the thumbnail - can I get a copy of the previous one? It looked so cool with the arrow and the 3 marios all backbutting

  • @Chaoshin2
    @Chaoshin2 26 дней назад +1

    Kids wake up, new video from Daddy just dropped

  • @mickmack8026
    @mickmack8026 25 дней назад

    That was a weird music journey.

  • @GoJibson
    @GoJibson 25 дней назад

    Great analysis! Can't wait for return to yoshi's island

  • @General12th
    @General12th 25 дней назад

    Hi Kaze!
    Grindset.

  • @tabs8231
    @tabs8231 26 дней назад

    What a clean edit ❤

  • @tongster789
    @tongster789 26 дней назад +3

    I just watched this with my gf thanks Kaze!

    • @crazyfrogmix
      @crazyfrogmix 26 дней назад +2

      she tolerated it and wasnt interested

    • @mao3215
      @mao3215 26 дней назад +3

      ​@@crazyfrogmix cry about it

    • @369TurtleMan
      @369TurtleMan 26 дней назад +2

      @@crazyfrogmixjealous

    • @MarsofAritia
      @MarsofAritia 26 дней назад +1

      gf (male)

    • @Bupboy
      @Bupboy 25 дней назад +2

      ​@@crazyfrogmixcrazy frog would never slander anyone
      Get out of here you imposter

  • @Kthnx2
    @Kthnx2 26 дней назад

    THE VERITASIUM JAB HAH that was good

  • @JaMaMaa1
    @JaMaMaa1 25 дней назад

    high quality video

  • @CrateSauce
    @CrateSauce 26 дней назад

    Hey Kaze, watch out for GameCube/Wii decompilations! Next year will be *the* year for them

  • @alejandrooro9932
    @alejandrooro9932 26 дней назад

    This is a must see video

  • @fnf0214
    @fnf0214 10 дней назад

    I'm Japanese, and this glitch technique is known in Japan as the butt warp.

  • @kaiser9321
    @kaiser9321 27 дней назад +6

    Thank you for keeping this editor

    • @pockpock6382
      @pockpock6382 27 дней назад

      keeping what?

    • @nixietubes
      @nixietubes 27 дней назад +2

      I like his own editing better

    • @SuperXzm
      @SuperXzm 26 дней назад +2

      @@pockpock6382 keeping alive I presume

  • @PeranMe
    @PeranMe 26 дней назад

    Great video! I’d like to know more about the idea of raycasting for collision detection, can you recommend any good resources, or… maybe this would be a good idea for a future video? :-) Thanks!

  • @Micha-Hil
    @Micha-Hil 27 дней назад +14

    Call me gay the way I'm giving Mario all these BLJs

  • @sergiovazquezz
    @sergiovazquezz 23 дня назад +1

    So if the map is too long and big, could we get infinite speed??

  • @spaceplex5079
    @spaceplex5079 26 дней назад

    welcome back pannenkoek2012

  • @jumentoqueanima
    @jumentoqueanima 9 дней назад

    You're the best. X)

  • @emishimaru-sama6449
    @emishimaru-sama6449 10 дней назад

    0:28 You knowm If I hadn't seen this first, I would have believed It was a terminalmontage reference xDDDDD

  • @Kaitri
    @Kaitri 26 дней назад

    can you explain the FLJ next? the forwards long jump

  • @SnafuOrganization
    @SnafuOrganization 25 дней назад

    BLJ. The key to surpassing the speed of light.

  • @Rafa-Silva-Alt
    @Rafa-Silva-Alt 26 дней назад

    Normal map reflections? Show ussssssssss 👀👀

  • @j_c_93
    @j_c_93 26 дней назад

    OK, I need a video on how you achieved normal maps on the n64

  • @ProjectMirai64
    @ProjectMirai64 26 дней назад +1

    Nice!

  • @BittenFrostbite
    @BittenFrostbite 26 дней назад +1

    8:23 why is the code so blurry

  • @GamingSpirit79
    @GamingSpirit79 11 дней назад

    For some reason, I thought BLJ stood for Bacon Lettuce & Jelly or Peanut Butter Lettuce & Jelly when I was little.

  • @RonWolfHowl
    @RonWolfHowl 21 день назад +2

    Hey Kaze, I just wanted to let you know that you've given me the great delight of confusing my girlfriend into wondering whether low-poly Mario was the real Mario, because she couldn't figure out exactly what was wrong with the model. She is bullying me as I type this message. Please send help.

  • @brynshannon6692
    @brynshannon6692 21 день назад

    What's the music at the outtro of these videos? A friend of mine and I want to know.

  • @de_grote4758
    @de_grote4758 26 дней назад +1

    2:16 misspelled 'pannenkoen' lol

  • @SodaScarletMachine
    @SodaScarletMachine 27 дней назад +1

    This is the kind of content I expect from Kannenkoek, but it is very much appreciated!