How to Get Good at World of Warships Episode 3: Aiming
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- Опубликовано: 31 май 2024
- In episode 3, I cover the fundamentals behind aiming. I cover how to get accurate first salvo accuracy against broadside targets and the basics of aiming at angled targets. I hope this episode is helpful to you all.
useful stats websites to help you find people to compare your performance to: wows-numbers.com/
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How I aim: "so anyways, I started blasting"
Me in my Gearing. XD
MadCourier 6
Nobody:
Literally nobody:
Not even a single soul:
Me in my Minotaur:
Ratatatatatata ratatatatatata ratatatatatatata (POI~)
(In mino I have 23.57 hit ratio)
Haha :D
xddd me also
Hilarious 🤣
The music makes me think of some Country Kitchen cooking episode
Lol
I was thinking that... Thought I had the wrong video.
I just take out German BB. No need to aim as dispersion handles that for you.
Can you make a video on how to aim with a spotting aircraft? I have yet to see any video in how to use a spotting plane for gunnery.
Personally when I'm aiming with a spotter plane at a broadside ship, I like to look at the target ship and visualize its citadel. Also, the circle and the target course line on the minimap help a lot.
Flamu has done a couple of videos on this topic. I'll give you the links to them. The first one with the Nagato helped me a great deal. I started killing targets in their smoke right after I watched it. I haven't watched the second one, but I'm going to watch it right now. However, I've found that sometimes I can go a couple of weeks without playing a ship that uses a spotter plane and it helps me to watch the video again. Here's the links: ruclips.net/video/KdUpctDNE9Y/видео.html
ruclips.net/video/N6haRYdHDDs/видео.html
Yeah, it's definitely going to be an episode in this series, probably soon too
Yeah I generally avoid using the spotter plane simply because although it increases the range I just can't hit much with the perspective change. I instead take the fighter plane.
I was pretty bad at it, but after playing the Lazo for a while, I'm average now.
Good stuff, I come back to this vid when I get a bit despondent about my long-range shooting. Thanks for the series, great for a beginner.
Another video for this series? Awesome! I look forward to how this series will go
A REALLY helpful video Chase! ..... I just looked at my stats.... nowhere to hide from those, so time to get out there and try to apply your advice.
This is really helpful thank you, and the episode with the mods as well!
THANK YOU SO MUCH!!!! I really appreciate the time and effort on your part to do these videos. I will be referring my entire Clan to your videos bro. LOVE THE GAME, FEAR THE DOOM
Thank you very much for this gift. I also found interesting the Radar Yueyang video.
Just found these the other day and have listened to the first 4. Most of my ships are Tier 6 and below, but I have to admit, after putting some of the hints into practice from Episode 3 - I have started getting some very high hit rates - at least in Co-op. Can't wait for the others.
Damn, big thanks. Didn`t know about map hint, it drasticly increased my leading precision.
These videos are great!! VERY useful. Just got into WoW after my first pc build and I'm loving it. Ty!
Thank you for making these Videos. The over all quality of WoWs players seems to be dropping like fly's. Even tho their are tonnes of CC vids teaching various skills. This is very well laid out and easy to digest.
Once again Thank You! And happy late Bday!
Thanks and yeah, I think a new series is needed since I've noticed just how bad things have gotten in game lately. Hopefully when I'm done, it'll help the overall population get a bit better
I’m digging this series of videos. Very informative and useful. I wish I had learned a lot this when I first started playing
Thanks :D
Ok, that minimap trick for angled ship is a life changer. Never thought of that. Thank you !
Haha, 1000+ games in and I didn’t know about the small circle on the minimal for to/from traveling angled ships. Nice video ichase
Adam Cook that’s circle is very useful to shoot at people behind the island
Thank you for making these videos! A BIG help!!
Good morning from the Netherlands, at least here it is 7:00 am now. I still remember the first aiming video from the Captains Academy!
Thanks for the info. This helped my aiming tremendously.
Excellent information. Thumbs up!
Excellent video, would like to see one on learning how to estimate shell fall on a target behind an island. I try to explain the concept to clanmates, and have even taken some into the training room to show them, but it doesn't seem to register. I think you could make an excellent video about it iChase.
Well, I knew those but still, seeing them in this video approves my methods are ok and still teaches me new things such as that new crosshair and why to choose it
Thank you, I've been playing for some time now. So I'll put myself in the old dogs category ready to learn a few new tricks. I'm hoping you'll cover how to play carriers after the rework. (I just can't get the hang of them)
After making the alterations in settings and adding the mods you mentioned in the last vid I have noticed that I have started to increase the damage. hopefully my hit % will start to improve from 28%
Only played a few games as I don't get a lot of time so sample size is not big but so far so good
Aiming by feel is the best way. But it is good to finally know how to use the reticle. I can see it being helpful when using the Atlanta considering the long hang-time those shells have.
Until Nomogram becomes standard in the client I would also suggest some practice on the standard crosshairs as well. They may do a patch where Nomogram is not available, so being familiar the standard one is always a good idea too.
Which crosshair is the standard? I've been using Static 5 a lot. What annoys me is that none of the crosshairs move like in the video above.
I think it was dynamic@@AndrewWhiteKhanty
Thank you for this video this has helped alot to improve my game 😊
I have known the small aiming cycle on the minimap but I have only used it to blind fire enemy ship in smoke. Thank you, iCG, for the guide.
yeah, it can have other uses :)
Great video! I was wondering though, at about the 9:50 point in the video, you mention that the Georgia is moving at 39.85 knots...I didn't see that data on the screen...does that come from assuming the top speed of the ship with max modifiers?
This is Vindeus98 from the livestream, ign Vindeus, I genuinely had no idea about any of this... This video and the last video have taught me a great deal about how to set everything up and how to use it. Great video, please keep posting these vids, how the hell I've being playing the game this long without knowing this stuff and still being average is beyond me xD. I'll try this stuff out and let you know how I get on.
Thank you, i had no idea there even was an additional circle on mini map let alone what it represents :)
Awesome :-) another superb tips and advice from you :-) thank you :-)
Thank you, very informative.
Great video Chase, is that sighting system in the official mod station?
my clan mate showed me these series and I'm gratefull to you both being a returning player
:) glad it's of assistance, keep tuned more on the way
put these videos in a playlist please. will be helpful for binge watching! thank you!
ruclips.net/p/PLoRQa0D7yVpc4bTSbXYZ8uHw-CSKvhvbp playlist :D
I’ve been using the nomogram Classic crosshair for about six months now and it’s improved my aim no end especially at long range.
Yeah! :D I'm glad you're getting positive results from it
Sorry if this is a dumb question, but how do you install this crosshair? is it a mod or do I have to toggle some settings in the game, I can't seem to find it in the settings. I do have the steam version if It is helpful.
ZeroDefault it's a mod. I think it's in WG's own modstation.
This is honestly such a helpful video. It makes no sense though why WG don’t just add the modded crosshair as an option rather than having it in the official mod pack, which many newbies does not have.
having about 400 hours in the game, i felt like i was hitting a wall with my skill improvement. i had no idea that different crosshairs could make such a big difference! definitely going to try it out and see if i can improve further or not
Nomograhm Crosshair? Is that what he said? And how to get it installed?
Great series... Thank you
So helpful. Thanks.
That crosshair makes nailing DDs easier... the basic dynamic you almost have to x3 the time to distance to hit a speeding DD
Thanks You have helped me a lot!
I wish there was a last 50 games setting for stats and stuff. Very difficult to see if you are improving if you already have 200-300 games in a ship that you have had for 4 or 5 years.
iChase,thanks for updating these. I'm stuck at @47.3% WR so am going through all of them. I'm trying the Stiv version of the aiming reticule instead of the classic you recommended. I have a question: do you ever really use the right mouse button to maintain aim, say if you're charging a CV and getting torped at the same time?
Thanks for the video's :) I've been playing sinds beta but never got into the game fully. did grind up to Yamato (had that in Navyfield as well back in the day) but I suck at WOWs xD I feel these help so thanks for that.
Great tutorial! Although not very useful for me personally (been playing since 2015), this video would be super helpful for a beginner.
I have always cringed at many replay analyses by various creators who seem to be trying to avoid the topic of bad aim because "that comes with experience". Yes I understand that constantly berating a new player for not aiming well isn't very useful advice, whereas things like positioning and map awareness provide much more talking points. But the truth is, where you are able to position often directly depends on who you can take on and win, which directly depends on fundamental skills like aiming. So in a sense, talking strategy without mastering the fundamentals is like a chess noob talking middlegame plans, a ten-year-old talking national politics.
I'm sure I'll be linking this video to people a lot in the future.
Good instructions. Thank you! At 11:07 The Jean Bart top speed is 30 knots. You chose the 20 knot scale and made a perfect hit. The course is angled against you: but how did you know that the actual speed was 20 knots?
Well, never been this early to any video.
I have found that with most ships with a good shell speed, that you can just put that small circle where the direction line and circle around the enemy ship on the map intersect, and hit the most of the time. It also gives a good starting point to get next shells on target. I usually don’t use the information on the sight when lining up shots. Obviously my shots are off if I haven’t played a ship in a while but I have always been good at just eyeballing it.
Why eyeball it when u can almost turn yourself into a manual fire control computer xD
iChaseGaming Part of it is the fact I use the stock dynamic sight which has some quirks where it is accurate on targets 20km out at 30knots. Past and before that you can’t follow the indicators exactly. Because of that I developed instinct for ship speed and where I should aim. I am sure using one the mod sights would help me be even better. Where do I find that official mods that you showed?
Very helpful info :)
When I'm aiming I just look at the ships smoke and estimate the speed and I shoot, getting good results. Still waiting for Slava
I need to get a better graphics card, sometimes the smoke doesn't render or starts after you've been looking at the ship for a few seconds. wasting time.
I hate the ships that have flames and no smoke. Grr.
When you went to look at dolphin's Buffalo stats, how did you get it to show them? All I can seem to do is left click that takes me to a different page.
very informative video!
where do you get that crosshair? my dynamic settings in wows doesn't have the bottom number.
like he said go watch ep 2 lol
1. Which mod is the little angle indicator under your shell flight time in bino mode? 2. Do you know what scale the Type 1 dynamic crosshairs are set at? I thought it was 30kn but they number spacing seems different than the Nomo dynamic 30kn number spacing.
U should try and show how to hit a gliding ship at the border and how they could use properly the spotting aircraft mode
stefanos perivolaris the speed that a ships moves along the border depends on the angle they are at compares to the border. Closer to 90 degrees slower, closer to 180 faster. That is really all you have as a tool. I suggest firing your guns spaced out to account for errors until you have a more accurate read on the enemy ships speed.
@@firewing1319 im a unicum i aready know those things xD
but i struggle with potato spotting plane still
The trick eith plane i have found is put the reticle on the ship and take a shot and see how shells land around it then adjust since each gun has its own archs
Good Video,Hope u can show more secret art aiming moskva,henry4 and stalingrad at 20km sniping
One of my favorite things about iChase is that he uses stats in a constructive manner. Not as a bragging right, but proof of places to improve in a positive way. Wish more people were like this, I love the videos!
too bad he quit
And this is why people hate gaming, because of stats. Has taken the legit enjoyment out of it by those who now rely on stats, having no creativity to get better before stat gathering in games was a thing. Majority of people just dont care and want to enjoy the randomness. All you are chasing is numbers, not the experience.
Hi, noob question uhm how would I know the speed of the vessel? And when would I only do the multiply the bottom by 2 thing? Based on the speed and distance? Or just the speed?
I like the video and use similar strategy but I kinda use my brain to compute where that ship will be in the flight time of the shell. This also works when enemy is actively maneuvering
I have a problem using USN BB, currently playing North Carolina. It seems that whenever I fire, even at ranges like 10km, if I put the 'horizon' of the reticule at about the waterline vs a broadside target, the shells have a habit of donking into the water just short but if I am just a little higher, at maybe just below deck level, they go long and fly over the target and get maybe a couple of hits on the superstructure. Is this just the dispersion rng screwing me over or is there something I'm doing wrong?
Just starting this series; looks good; hope it will help my terrible aiming; one thing; I don't have the circle on target using mini-map.
good video your tips have worked well for me thanks ps good build for kremlin ?
Can't get the reticle mod to work. I downloaded the mod station and told it to install the mod before launching the game, but there is no drop-down to change to the modded reticle in the reticle selection menu.
Great! Thanks a lot!
*half of the shots land behind the ship third of them in front and rest overpen*
I like these videos. You have the same feel as Spirit of the Law from Age of Empires II.
where do I find this crosshair? can't undestand what chase is saying
Love the tutorials...haven't had good instructional videos in a long while. Could really use some kind of guidance on how the different shells work with aiming though. So, for example, Moskva vs Des Moines. I ask because I seem to fail with american battleship shells in around tier 8 and 9. I think the Montana saves me by just throwing more at the wall so I look good regardless.
These vids are really helpfull.
this was so helpfull
The game doesnt give me choices for the dynamic crosshair, and mine doesnt look anything like that, please help!
Talks about accuracy
Is in a Stalingrad
What dispersion
somewhat? amazingly useful tips!
i started yesterday .. did pretty well but noticed some weaknesses .. mostly aimed by belly feeling.. which hit suprisingly good .. but nothing close to such numbers if not very short range where shots are direct hits more or less generaly
another thing. does it make sense to use AP ammo on a better tanked ship .. at all? on bigger ships i default to HE and go for the modules .. which seems to work pretty well
I watched the first half of the video, changed my crosshair and tried it, and it was like a switch was flipped. But i was still having trouble with highly angled ships. so i came back and watched the second half, tried that technique and absolutely BLASTED a St with my FdG. unfortunately i was paying such close attention to the minimap that i ran right into an island before my shells landed and got distracted and missed the fireworks show. but thanks for the BLAT anyway, @iChaseGaming
If you have the time, shooting clays helps too. I did that a few years ago and my aim/lead got much better after just 1 box of shells.
Kind'a tough on the monitor though..
Thank you.
Thank you for saving me the math. 5:47
Are you using a Dynamic reticle? My reticle doesn't adjust to the distance that i aim at
2 remarks, if you are looking at a ship in wows-numbers in your ship list, if you click the Details link, you get a useful page that already compares you to the average for server and you can change that to top 5%, top 10% etc ... so no need to switch websites ... also does the Nomogram crosshair scale with binocular zoom ?
As to the speed, I may have missed it, but you could have explained how to check is the target has speed boost active and the peculiarity of the French speed boost ...
No mods for speed boost obviously, that's mostly going to be a game knowledge thing. It'll probably come up in one of these videos
LOVE the background at the start of this video. Can I also have one like this?
usefull thanks :)
so what numbers should we be loking at accuracy? etc..and where should that number be..thx
How do you move the circle in the minimap?
How do i Get the same informations as you Do? you know how fast they are, cant finde it in the Options
How high should my aim be against a ship? Should it be water line or middle? Is there a difference when I'm aiming at a moving vs a stationary target?
It all depends on what you're shooting at and with what. This game is really complex in that regard. If you're shooting BB AP at anything with a citadel, you'd love a chance at their waterline below the funnels against a broadside target. AP shells into the citadel is ideal whenever possible, but a lot of the time it just isn't possible. Beyond that, it really depends on whether your ship can overmatch their bow or stern.
Shooting cruiser guns at BB's on the other hand, is more complicated. Then its a judgement call, usually between trying to pen the upper belt with AP for pen damage or using HE to the superstructure, bow, and stern, to try to deal fire damage by stacking fires. I usually try for AP if I think I can pen, and go HE if I am consistently bouncing or shattering shots. As to whether and where you can pen, its almost on a per-ship, per-gun basis. We'd be here all day. Find out what the specific guns you're shooting will pen with HE and AP.
Against DD's with anything, load HE, aim for the engine compartment (where the citadel wold be on a cruiser) to both deal damage and KO their engine, slowing them down and/or forcing out damage control. Do it twice in a row and you've slowed their ship way down, or stopped them cold if they have a dumb build. Most DD's fall apart quickly to HE of most calibers in their matchmaking range.
thank you
How I aim: continually shoot until i hit the damn thing, (I use the Atlanta and Des Moines a lot)
What music do you use in your intro?
how do I get the timer right besides my crosshair
how do you get all these message on screen like "armaments' lock on target" I do not get messg like that ???
Is this reticle a mld or can you get it on console?
As a newbie, thanks for explaining.
But I have bad eyesight and have difficulty seeing the small scale, is there a better option?
I know there are other's, but I think they are static.
Also its great to hear someone encouraging casual players, not everyone wants to turn the game into a bloodsport.
Some ppl like myself, just want to blow off steam.
I find my shots are hitting 60% using fire and adjust and torps 30-50% on avg.
Thx for all the knowledge, could you explain how to get consistent citadel hits and how to aim with a spotter plane ?
Thanks ! Love your hard works
Well that Citadel thing is EXTREMELY dependand on wich ship you are shooting at with wich guns! So lets say, you are in a Yamato and shooting at a GK. There is no way you can get reliable Cita Hits on a GK so you go for more hits by Aiming for the mid of the hull, or when angeled, the Superstructure, because the Bow is quite Yamato proof.
Then again, when talking about maybe a Brit BB or Cruisers on general, aiming for the waterline or when sharply angled for bow or stern will gibe you the greatest chance for scoring Citadels, by potentially loosing some hits due to hitting the water in Front of the ship.
All in all, its up to you to know, if you can Citadel the Ship at all, or to know at wich part of the Ship you can do so. So experience and knowledge are maybe even a bigger factor to this than the aiming technique.
Yeah, that's something that's coming for sure
Im gonna say those guys with the high hit % and damage spend a lot of time farming damage on battleships whereas maybe you mostly go on seek and destroy missions against enemy DDs.
It depends on if people are trying to be stat hounds or not. I'm rather shocked to find that I am in the purple (99.9% percentile!) with some things and it's going to be very difficult to resist the temptation to climb the leaderboard with those for its own sake. For example I have a purple win ratio in randoms with a couple ships that I really like - and that's just from very casual play. But all it would take is for me spending the time to division up with someone to improve that. But at some point it becomes a game within a game, so to speak. I would no longer be playing WOWS just for fun. I would also be playing "Improve Stat with Ship X" which involves planning, making sure I am not drunk, tired, or spazzed out on energy drinks when doing so, etc. It would also mean playing that particular ship (which has a play style MUCH different than my usual ones!) much more often. All of this changes the whole dynamic of how I approach playing WOWS. It goes from a time-waster while I take a break between doing household chores into a stressful competition that could easily become an obsession. lol It's true what they say: Ignorance is bliss.
If you only play for stats it's not fun. To get teh kill is just teh last damgage done, not most damage done. Also many tend to get obsesed with soem stat and make silly choices...
Thanks very helpful.
I want to know how to hit a kiting dd consistently at 12-13 km.
How do you lock your armament like that?
How can you lock your gun turrets?
very helpful I was able to do better after the first video