World of Warships - Captain's Academy #33 - How to Torpedo
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- Опубликовано: 28 сен 2024
- Episode 33 of Captain's Academy goes over torpedoes in game and how to use them effectively. Hope your torpedo performance in game improves after this!
If you have questions, please leave them in the comments section below.
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The other fun one is - you can either eat my torpedo wall or turn broadside to my friend the battleship.
Neil Harbott yup, it's not always about doing damage, a lot of times it's to deny areas or turn enemy ships into places they don't want to turn
I rather take broadside from BB than go against torps.
RNG can do wonders.
@@AlexSDU seriously, I'll take the potential of taking high damage to guaranteed high damage all day.
For that reason I very often run ahead of the main force to seed torpedoes into a control area, so that my team has time to get there before the enemy can capture it. Or run along the side or back wall and use torps to force enemy stragglers back into my team's fire zones. If it works,the team gets more damage and control of a capture point; if not then maybe I get some torpedo hits and even sink an enemy or two.
eat my torps lmao
another helpful hint: when torping a bb or something, you generally want to not fire you guns, or else it will alert the BBs where you are and will most likely take precautionary measures to avoid possible torps.
excellent point, thank you that makes alot of sense, I love all these tips from everyone, I'm trying to figure this torpedo thing out and become efficient in Destroyer/cruiser, couple dozen battles so far but I think I found a fun game in this world of warships.
NOW THAT IS VERY USEFUL FOR ME . I am always trying to shoot torp ram get some darn damage in there some way.. I think because a lot of the players that I have been (laughingly)paired with are not Initially aggressive and ! find myself upset cause at the 5min left mark the team I am on is playing 200 point catch up and the opposite team is starting to head for open sea to wait us out or pick us off. and I have a count sheet where I cataloged 15 straight instances where that happened to me in a row.
If im using a cruiser i usually use torps to force them to turn so that my allied ships from different areas can broadside them
3 year playing this game and I just realized there's a white prediction line 🤦♂️
oh my god same. Im on my third tier X
Are you guys stupid? Holy shit wtf😂
???? how ?????
i always shoot blind lol
Don’t they give a tutorial on it?
Thank you. You said ONE thing that no one else did that I couldn't figure out. You need to LOCK ON to the target to get the lead indicator. I couldn't find that anywhere. Thanks!
You're welcome :D
I love firing at targets beyond my range that are sailing into my range. Especially if it was just barely around an island. Sometimes those torpedoes end up hitting something faster that was trying to slip around that island :)
Mostly stuff that i knew, but thanks for breaking it down.
Also, 13:06 look its me! :D
Gitaristing wait your a torpedo?
Atomsmasher927 nah the ship on the back
Syed Akhmal which one?
Boom
I see it cruiser in the back with yellow on the ship designator
My battleships in my port hates you Chase.
sounds fine to me. BBs needs nerf anyways
After seeing some battles ending with only DDs on one side and only BBs on the other side, nerfing BBs is probably not a good solution.
thomas coquoz you're welcome :D
Do you mean your dunkirk thats humping the dock side in anger?
This has been the video i have been waiting for all the years! Thumbs up!
Few more tips you missed:
1. Pay attention of obstacles in torpedoes path, islands, shipwrecks, friendly ships. Lead indicator does not compensate for these.
2. Without lead indication you can easily torp into smoke where you see enemy gun flashes, into narrow straights and in cap where you can see 90% cap point's but still don't detect that enemy DD that contests you.
3. It is very difficult to torp-kill ships that are comming straight at you. Leave your smoke and try to get away or go for a side-shot. Firing at ships coming straight at you you will hit only one torp from each of you sets even when using tight spread.
4. When people are turning away from you, yes one should lead more but when you expect they will start turning around you should aim at lead indicator or just behind it.
I've been a shima god for a long time, but I stopped playing for nearly a year. When I came back, I found I couldn't torp shit. So I remembered this vid and begrudgingly rewatched it. Now I'm nailing peeps once again.So... good vid AND it stands the test of time.
You forgot the first, second and third rule of Torpedo Club: "Never, ever, ever, ever. Ever. Fire your torpedoes ahead of a friendly ship."
Oh, and if you're mentioning your last point, you should also mention the opposite and to not bother firing torps at a ship at range moving away from you cos they just wont reach.
That happens a lot, more than I care to count. I've lost many a battleship because a friendly DD decided to fire torps ahead of me thinking that I was to slow to catch up. It's why once my brother started to play a few weeks ago, I told him that if he drops torps to say something in the chat especially if a friendly might be nearby.
Ugh, as someone who is playing destroyers, I know this all too well...
Hi iChase, I enjoy your academy Videos a lot. Thank You for sharing your knowledge in this great Format. Accesable, entertaining and to the Point. Cheers, Tobias
Tobias Kupka you're welcome! :D glad you enjoyed it
Hey ho. Found this video VERY helpful.
I went from 3,4 hits on Target and maybe one Kill with 10-20k damage…
… to just now 7Kills and over 100K damage with the V-25 so, yeah is helped quite a bit.
Greetings from Austria!!!!🇦🇹
Love your videos, man, but I'm not sure how effective it is to explain basic torpedo strategies using high-tier ships as an example. Most DD (and cruiser) captains are going to have figured this stuff out by the time they get into tier VIII boats; it might have been better to use a low tier DD and work through ambushes and using smoke in your attacks as well as torpedo walls.
Harv72b you'be surprised at the number of high tier DDs that don't get this >.< although i should have gone over ambushing ships around islands. Was getting late and slipped my mind
I can definitely understand that! :D
And this vid is still relevant even now, 3 years later, after Fubuki has been down-tiered to tier 6. I'm actually glad you did use Fubuki for the tutorial, because she's exactly what I normally run and I was finding I missed way more than I hit. Turns out I haven't been using the predictor line properly. Thanks, iChase!
@@ichasegaming his point still stands, none of what you covered even mentions 4km torpedos.
"A nice big wall." That's what trump said.
They work
walls work. i have 1 around my garden and house. :)
That's discerning. Now certain walls are necessary LOL...however have you actually listened to what he says and how stupid he is.
That's discerning. Now certain walls are necessary LOL...however have you actually listened to what he says and how stupid he is.
Annnnd we care about your political views... WHY, exactly? Stay on topic or shut up, nobody likes a troll.
Next video... -How to Torpedobeat
please please please
avoid high tier DDs, as skill wall is 5km wide and 10-15km range lol.
This is the best video for me right now. I can play CVs rather mediocre, BBs well, and CAs above average but for the life of me I can’t play DDs aside from the Soviet gunboats due to my pathetic ability to stealth torp. At best I can suicide charge a Nelson in my Minekaze and land all torps but obviously the Nelson loved due to no follow up torps. It just takes a really good amount of map awareness imo. And I’ve been staying at tier V trying to get better but really struggle. I do have respect for torping DD players because I can’t do it as of now.
That's a lot of info for a newbie like me. But it looks like I came to the right spot to learn how to shoot torpedoes. Thanks brother. I hope I don't have to sink you one day. "Let's give them a hard time".
Good video , i just accidentally received a destroyer ( didn't pay attention and went next level ship) so i was in battle and had no clue how to use torpedoes but now i do thx again and keep up the good work
The last point, that it's easier to torp things sailing towards you than away from you, is why when I play torpedo-focused DDs, I tend to go to whichever of my team's flanks that is weaker. That flank is more likely to be one where the enemies push and serve opportunities for torping.
Which destroyers are more superior?....I mean from which tech trees
Great video, and great comments from the viewers.
What a great video. I was looking for a video that explained the principles and controls for us rookies. I skipped past the destroyers pretty quick and went straight to the St. Louis and Charleston cruisers. But, after being sunk a few times with torpedoes, I wanted to go back and understand destroyer tactics a lot better. Greatly appreciated but I am still a little fuzzy on how to predict the time it will take to get to the target. Could you clarify at least some starting point reference for a cruiser vs a destroyer or battleship?
I like how good torpedo play is not about RNG but a mind game instead. Anticipating the enemy move, which gap is he gonna cross, is he tunnel-visioned on another target, is he expecting me at all behind this island, etc. :)
thanks for explination of the white box and how to toggle it. just bagged 3 bot south carolinas with wickes a few minutes ago. still practicing.
bagged a destroyer and 3 cruisers with v-25! wow great tutorial thanks.
when u fire your torps how do u do that camera thing when u hover above the torps and watch their progress.
Btw a twitch stream named Crysantos recommended you and you have already given me some powerful and correct advice so just a quick little thanks and keep up the good work your vids are very in depth and informative. :)
Well I not doing well with torps cause I'm still trying to grind a few ships in the lower tiers that have low torp count and frustratingly long reload times. That combined with my deminishing patience is slowing my progress ALOT lol. But I keep watching vids like these and continue to march onward.
I have a 18 skill fubuki with avg damage of over 60k by torps in SEA.
I use the 15km with boost set that gives me 12km effective range, my suggestion would be never try to chase torps because even with a sluggish 20knots BB you will still need to get within 7km to land those torps and by the time they reach it would be a very wide spread and since the torps are coming from behind the reaction time is much longer and it is easier to avoid massive damage if your target had a few more seconds.
ALWAYS drop the torps in front of the target so that instead your torps had to chase the enemy, it is the enemy running INTO the wall.
Great info as always. keep them coming.
Thank you for this video. I'm new to world of warships and this answer ed alot of questions. Great job
Since I watched this video, I almost hit all my torpedoes.🙃
Buddy really helpful, no b s and very clear, I just hope w of w legends on the consul works roughly the same way. Thank you
I constantly over estimate the abilities of enemy battleships. I take precautions to estimate turning and speed changes while it just ends up, they sail in a straight line and never move at all. Missing most of my torpedoes
See? That's why I always steam in straight lines with my BB. Works perfectly ;-)
This was very helpful! However, I wish it was about shooting from submarines! I've been unable to find anything SPECIFIC that explains the keys and their meaning. It's very disappointing that World of Warships doesn't have more details and/or training/practice rooms! Still searching for help!
My biggest problem with torpedoes is this. I select a target. I take note of whether he is maneuvering and/or changing speed. He is not so I fire once at the white line and another slightly behind it. The second my torpedoes enter the water they turn leaving me to look like a COMPLETE idiot as my torpedoes go wide. It's so frustrating. I understand the basics. I understand that you have to not aim at the white line if the target is moving, BUT MY GOD. It feels like they're is a cheat mod out there spots torpedoes the second they enter the water because most of my targets are sailing in straight lines as I watch them and get into position, but the second I fire IMMEDIATE change in direction and speed and the torpedoes are still 5-6km out. Granted I understand that if the target isn't engaged with friendly ships, but it's alone then yeah...probably he is getting spotted by me and will start taking precautions, but again most of my targets are getting spotted by the rest of the team and they still act dumb at first, but then immediate change a second after I fire. Can anyone help me out here? Is it just bad luck or should I have not ask for help to begin with because I'll I'm going to get in replies is that I'm a dumb noob that needs to "git good?"
launch right after the target turns. They could be angling against enemy fire or just random change to avoid unseen torps. Right after a turn they are more likely to keep that course long enough for your torps to get there.
my problem with torpedoes are these low tier scrubs that spam torpedoes and tk me
Priority target. If something is targeting me and I cant see what it is, I assume its a DD. The moment I see the target indicator disappear I will take evasive action. most DD players arent going to just keep you targeted and watch. So that target indicator dropping is a tell tale sign torps are in the water.
Chase in the video picks opportunities where the reads are much easier, like the Scharnhorst being pinned against the island and the New Orleans hindering the Tirpitz, I think finding and picking these moments is what separates good torpboat from bad torpboat.
@@childdecimator47 Not a lot of team play at lower tiers. I concentrate on defending the battleships, air craft carriers, and cruisers low on life and in a pickle without even firing a shot just using smoke and ferreting out the enemy for my team mates. It may not be appreciated as much as you would like but as you go up the tiers, team players are highly thought of.
Your last example (ship chasing you) does not apply only to Japanese ships, mid and high tier US destroyers are able to use similar tactics, also Campbeltown, Bliskawica and the infamous sealclubber Murmansk.
I have too often my torps are spreading that an enemy ship can slip through the wide part of the torpedoes. But when I face torpedoes (and too lazy to change speed or whatever) I have a hard time dodging them all. RNG love me please.
not sure if trolling, or....
On the shima only putting the green line on the white line is hard because the white line moves
I once got a torp kill in the Omaha, which resulted in me taking outa tier 6 enemy cruiser but died in the process, I saw him beached and didn't waste the opportunity
Nice video...very clear and well explained. Thanks very much.
Great video, thank you for posting. Very helpful.
I needed this, I was missing like crazy... ;_;
Same
U sound so casual like my teacher u truly r my teacher in disguise
Something had me befuddled here. I have a very bad spatial sense and have a hard enough time wrapping my head around these things, but I think I've spotted the source of the confusion.
7:18 - Blue line. If the target ran a course more or less square to yours before your fired - or rather, to the _torpedoe's_ course - it is losing some of the 'from-left-to-right' component of its motion vector as soon as it turns _to either direction._ So from the POV of the torpedo boat, this 'looks' as if the target was slowing down. So to increase hit probability for _both_ cases, you have to aim 'in front' of the predictor bar.
8:59 In the second graphic with the red line, the enemy ship _isn't turning out_ at all. It is _turning in,_ just as the one on the blue line before _(into_ the torpedoes.) The _crucial_ difference is that this time, the previous course before dodging had been _oblique_ to the torpedo (boat's) course. It's basically trying to 'head off' the torps. The course change makes it run at right angles, it _increases_ the 'left-to-right' vector component. Relative to the torpedo boat, it seems to 'speed up'. And _that's_ why you need to aim ahead of it.
I almost always sink destroyers because they are always so predictable as to where the torps are going and where their torps are headed
We need to build a wall. A torpedo wall.
To iChaseGaming ( or someone in the know ) ....... you mentioned in one of your replies about a training room, am wondering where it might be and could you point us in the right direction to find it, enjoy your vid too ........
Thanks you for pointing out that torping is a guessing game.
It's a bit of a guessing game, but if you improve your guesses, then likely to hit more :)
Some players rage when you miss and doesn't seem to understand the whole "He didn't go where I thought he would"-thing. Thanks for your hard work BTW. :-)
Turning in any direction will slow them down. You need to aim ahead due to increased distance, not because a turn away from you magically increases their speed. It's distance and travel time.
well he was speaking in terms of "relative to your position"
chase, can you make some video on how the credits are earned? or explanation in what way we earned that credits received in every match.. standard acct, T8 BB, repair cost is killing me, cant earn too much if i use it frequently, thats why im staying on my cleveland for coins... TY, great vids btw chase! keep it up!
Dexter Lejesta look in the credits tab at the end results, breaks down the costs pretty well. Tier 8 and higher have really high repair/resupply costs, which makes them costly to run
Nice tutorial. Now it's time to see what I got right from it. :)
Yes the area denial, is important. Call it spam, but 1 dd can turn a fleet with a few spreads of torps. Good video, but again please stop giving away the fact the BB's actually do have Rudders! 1/2 the bb driver have not learned yet. jk.
I run bb and destroyer but I have been ran over while in a BB by friendly BBs because they use autopilot, but me I make destroyers and carriers with torp bombers work for it speak of last night I was using the Alabama it took 3 destroyers and 2 carriers to hit me with torpedoes after 3mins of trolling the carriers, sunk one carriers and 2 of the destroyers the other destroyer went kamikaze on me and dropped everything on my port side they
Hearing so many times the word "wall" reminded me of Trump xD. Anyway, great video, and btw, you need to do an episode covering how to torpedobeat
Gipv12345 unfortunately there isn't much to "torpedobeating" most times just judge the torpedo path and hope when you press A or D the turn circle along with reduction in speed is enough for you to slide into the gaps...
Good job that was very helpful.
Great info, thanks for sharing.
The turning out example you used at the 9:15 Minute Mark is incorrect, that ship is turning in not out. Out would be away from your ship
Outstanding
Tip of the day : Dont shoot if the expected crossing point of your torps and the target is outside your torp range ...
What if you’re in a ship with only 1 torpedo launcher?
Then no wall for you.
Great video , Thanks!
I've got the Shima, I've been trying out the various torp types, can I ask which you prefer? I thought I liked the second set, but I've gone back to the long range first set recently and cannot decide
I play this on my iPhone and it’s fun I play in tire 2 and 3.
Do you have a ship review coming up for the Konig Albert?
Hi iChase, what is your opinion on the nerf of high tier USSR DDs and the change of high tier BBs' armor.
Jam Liu High tier USSR DD nerf is needed, they were too strong, high tier BB armour nerf is a bit silly, not addressing fundamental problems, just another bandaid
iChaseGaming I played on pt the khaba still OP from my opinion, she just lost the long range HE spamming ability but at the range greater than 13km still not easy to hit a khaba and the shorter range significantly increased the hit ratio of khaba. For BBs, buff other ships armor is better than nerf them all for me.
Wait a minute.... Since when was Fubuki a T8? And when did it have 3 guns?
Yeah I know, I just never knew it had 3 guns, and was a tier 8. I think I was just starting off at the time, where line splits weren't even a thing. I never really paid attention to the tech tree, except the ship I could get next.
Is there a video talk about how to dodge torpedo? Thought this might be more useful.
It's not that hard. Just enable WASD hacks and like chase said in this video DON'T SAIL IN STRAIGHT LINE!!!
Against a good DD captain the WASD hack will not save you
Map awareness... Know where destroyers are and start dodging torps before you can actually see them, if you wait for the warnings it's often too late. Be aware of your surroundings, know when you can expect Torps and constantly maneuver (doesn't have to be wild maneuvers, just changing speed a bit by a notch and turning or out slightly often is enough). This will already fully avoid probably ~60-70% of all Torpedo salvos fired at you. The very least this does is make the DD depend on guessing and on more spread out torp walls. So even if you can't always avoid them all, this is very often the difference between eating 1-2 Torps and being deleted.
Another thing is to not use the (pointless) Spotter Aircraft, but the Catapult Fighter. It will circle your ship for something like 5-6 Minutes and often spots Torps coming for you.
Don't sail around islands when you know a DD was spotted on the other side of it (especially not when you are spotted yourself).
If your ship has Hydro, use it.
That's what comes to mind immediately, but I am sure there are other things.
I totally agree, every captains could and should do that but on the long run if the DD really want you dead he'll find a way. Especially if you are caught alone. But only with a good DD captain, with a new DD captain you can WASD hack all day long.
True... But if a DD has to launch multiple salvos at you to do it, chances are that he'll get spotted eventually. At least when there are multiple ships left and you are not alone.
Doesn't always happen of course, but the more time he invests on trying to kill you, the less time he has to play the objectives and the less damage he can do to someone else.
If you find yourself alone, chased by a DD, just sail straight away from him. Torps launched from behind at a target sailing away (even a 20knot BB) will either run out, or force him to get into detection range to launch them, if he wants them reach you. If it is an IJN DD with sufficient range for his Torps to catch up to you, you still get loads of time to avoid them when they come from behind.
A smart DD should never chase a target that is sailing away, as he'd have to sail around you in a wide circle to get alongside / slightly ahead without entering detection range to have a good Torp angle. That would just take sooo much time. He'd practically have to sacrifice his entire match just to get 1 kill...
Meanwhile, his team probably lost on cap points^^
very helpful guide!
*torpedos BB North Carolina
-oh the irony
How to do that camera at 6:45??
Hi Chase. Thank you for this video. May I ask your opinion about something? Now with test server up for 5.12, what do you think about the nerfs. For me, I think it is going to be the end of High tier battleships. Maybe just German ones joining in. And good night
Omega Alpha WG isn't solving the fundamental issues in the game, the bow armour reduction is just another bandaid that won't work well
iChaseGaming Thank you, chase. And, if I am allowed another question, do you have any ideea how can we put more pressure on the developers(since forums do not always work properly)
ya i made a Ichase video. its me in the friendly sharn. LeVrier
How do your torps shoot so far the range on my sims amd other torp boats are so little, im on android.
Do you recommend Prinz Eugen or Tirpitz?
Autobahn Tirpitz
Great video again Chase. Reminds me of the time I nuked an Atago in a Nicholas. Was on islands of Ice right after launch and I caught him near the ice pack. Fired my torps well to the left of my indicator, fired my guns at him, and "convinced" him to turn straight into them. Was glorious. Also nuked a Sims and a New Orleans that game. Nicholas confirmed OP XD
Also, do you have any plans to discuss the high tier battleship bow armor changes? Or is that currently NDA?
Ichase, what type of torps + modules should i use on the shima?
Stephen Foster Torpedo reload module for sure :P
ok but what types of torps. the 1,2,3 some people my clan told me I should use the fastest Torpedoes and get really close While others stated that I should use the second 12 kilometer torpedoes , and just use concealment because of the Nerf. what would your ideal setup would you use fast Torpedoes with concealment and get close or would you rather stay a little bit further away and use the 12 kilometer ones?
Stephen Foster I'd probably opt for the 12km set with torp acceleration, fast torps with a bit more range than the F3 without torp acceleration
Are you double clicking at all or all single clicks?
Use sonar and DDs torps is miss you.
10:02 is that a capsized battleship?
DEM! i cant choose lower graphic resolution, there is only 2 options 1080p60 & 720p60
its not like i have slow Internet, but im being considerate to my family member in the house
That's weird, I have all the options down to 144. Could it be a variant of the infamous 360-right-after-upload?
Jonas Drøjdahl ??? now that you say that, i watch it again, there is lower setting @_@
maybe i watch it too early ?
It seems so. Well, it is good to know that it doesn't appear to be some obscure problem that won't go away :)
woah tier 8 fubuki?
How do you get on a test server?
this was a good vid
ships for ranked please... in detail :)
Heey man can some1 tell me how to mark a enemy? I have treid everything
Get within torpedo range of the enemy and hit X. There will be a target reticule on them to signify they're locked on.
Also, you can switch to your main cannons and aim at them, and when you switch to your torpedoes you will keep the lock. Also, it will tell you if the prediction line is out of your torpedo range
DDs are OP
Sherwood amplifier 512
how to view own torpedo?the camera?
Forget all this BS, team selection decides who wins (and IT IS NOT
random) close games are rare, mostly you win heavily or lose heavily.
don't waste disk space.
Glad I'm not the only one who noticed
I only have 144/240/360 p . ICG pls fix it. I am on my mobile phone
Something wrong with RUclips processing maybe ._. I see all the options on my computer...but no idea what's going on
Hey Chase dont tell them the wasd hack lol~
like .. thanks ... new sub :)
Next video how to torpedobeat
We can't see your cursor in the video.
That salty Kurfurst who cried about DDs being overpowered while it was his brain being underpowered made himself useful after all :D
i said hello to you the other day at the end of a match. it was in the trap map. i didnt know it was you until near the end. i made an epic torp and dive bomber dodge in front of you. i was gonna ram you to say hi but you probably wouldve black listed me even if the ram was at the end of the match. :( i was in a mutsuki.
played over 50 before i watch this and get the white bar...
I will create a nice, wonderfull wall and make the BBs pay for it.
How to torpedobeat pls
One additional note, for love of god watch your allies if you even so much as graze a friendly with your torps EVERYONE hates you.
how to torp *TORPEDOWALL ALL* ... what fucking great advice
if i spam shit i eventually hit SOMETHING... DUHHH
because *EVERY td has 15 torps* ...
lol I finally hit something!