for everyone with a single 16:9 monitor and a big distance to the monitor: the calculated FOV might be correct from geometry point of view but such small FOVs can be very uncomfortable with non-widescreen aspect ratio. I have 27", 16:9 with 1m distance and can assure that the suggested 19° FOV is crap. the calculator gives the lower limit, not the best setting.
@@methodman9124 there is no perfect solution. as said take the lower limit and than increase in small steps while making turns. stop when you are able to hit the corner.
This is prob the best ACC channel there is so I’m reluctant to comment. But correct FOV is one of the big myths on ACC . It makes it much much much less enjoyable and harder. The website mentioned gives me 35 fov with a 38” monitor. It’s like a magnifying glass attached to my windshield. I keep testing and I am of the conclusion setting correct FOV is simply not a good idea. It’s unplayable. Find a happy balance. You need to see what’s around you and gauge speed. This is not a real car. It is a game.
I used a monitor arm to get my super ultra wide screen between the wheel and the wheelbase. That alone made me a better driver just about instantly. Before it was right behind the wheelbase. Will be calculating the fov next time I hope on.
My rig sits about 160cm away from my 55 inch tv in the living room. The FOV calculator gave me 24 degrees. After 2 solid hours of playing with the FOV settings, I found that 33 degrees was my ideal FOV. I did 5 laps in each 32, 33 and 34. My lap times on 33 degrees were noticeably more consistent and my top 2 fastest lap times were in 33 degrees. It's funny how that works. Maybe just coincidence. But honestly I was driving way better after dialing in the right settings on FOV and force feedback.
This happened to me today. Same rig setup and settings, fiddled with the camera for a while, and shaved off 2 tenths on Brands Hatch despite being hangover and super tired. Also improved on Misano by a second that I couldn't find for a while. But it takes some time to get used to, and maybe turn on Look with wheel, cause some tight and tricky corners like Rio or Quercia (Misano) are almost blind at first.
My method is easier and works great: 1)Put your camera where the eyes of the driver are using distance and height modifier. 2) Put your monitor as close as your steering wheel it can be. 3) Set up fov to make the steering measure 30cm in your screen (for gt3 cars that's the standard). Adjust pitch at your liking. Done.
@@s3nTer It's much more easy to do than to explain. The things I'm looking when I do my FOV are: -You want to place the screen somewhat close to where the virtual steering wheel is. You want to feel like your real steering wheel attaches to the virtual steering column of the car. -You want your steering wheel to be the same size as the steering wheel in the game and then turn off the in game steering wheel (if possible). This is the most natural way of setting up things to me because what I have in my hands has the same scale as the things I see in screen.
I also use this method to pretty good effect depending on which camera I use. I've just gotten used to setting it up like this in vr that I've do it playing on a screen as well. Those fov calculators don't work for me. I'm not sure if they're set up for ultra wide or triple screens but they don't seem right.
No front, but seriously: Who sits just 30cm away from their screen? I mean even if the screen is right behind the wheelbase you cannot possible get to this number, unless you got arms like a T-Rex. 70cm-ish a normal. 50, if you place the wheelbase UNDER your (center) screen. But 30?
Hello Overtake, I just found out, that the FOV calculators are ALL WRONG!!! You do not need a calculator. Just sit down in your rig, set the in game seat on zero vertical and horizontal... and now let the magic happen... Grap the wheel... look to the horizon... adjust ONLY the fov to the point of immersion when it looks like your own hand on the ingame wheel in your peripherial view... BAM!!! Start the engine and FEEL THE MAGIC!!! NOTE: My FOV calculator said a FOV would be correct... 50 inch 21:9 screen and eyes 82 cm away in AMS2 71 degree... and from car to car I had to adjust the seat... This works, but try the other way... THE IMMSERION STARTS HERE!!! Now my FOV is between 100 and 104... And it is far easier to hit the apexes.... Please let me know if you understood ... I am willing to explain... sorry, but the video is not correct the way it explains the fov change... and lead me to hundreds of hours driving with a complicated adjusting to the "correct fov" which lead to a less correct and immersive driving experience... The FOV and immersion are dependend on three points on a straight line... Your Eyes, your hands, the monitor... You can then adjust the seat... TRY IT!!! NOW: Take a car and let it put a smile on your face on the Kemmel Straight when you hit the 300 kmh :-) Let's call it FEEL OF VIEW! Even with my T150 I can feel the weight distribution of the cars and these moments you are almost flying... That's a GAME CHANGER! Looking forward on your feedback.
100% agree with you my friend. I race in real world on weekends and everything happens naturally, I struggled in sim racing judging everything wrong can't even have the confidence in close racing and consistency is out of the window, my eyes are all over the place looking at braking points then the speedo to see if i'm on the right speed or on the right gear for the turn incase a compensation is needed to make the turn then scanning the radar for traffic & looking for the apex, this is not driving its just bull**** I literally just hated it. What a waste of time, effort & money. One morning out of frustration i decided to slam the 55inch screen just at the end of the steering wheel, played around with the settings to get the car dash proportions as i felt correct in real life from cars that i really own, and my god its really scary amazing, mount panorama is a dream to drive, getting paper thin to the walls throttle control is precise trail braking oh its nothing once again, & the downhill portion is epic, you literally feel the weight transfer precisely, you just feel like you are one with car, let me add, now i even don't care what my speed is even not what gear I'm in, never look at the dash anymore, eyes on the track 99% of the time, and bumper to bumper door to door racing is just sublime you know precisely where to put the car, you feel them around you. I urge every one to just try it get the largest screen you can afford place it as close as possible to the steering wheel play around with settings where everything falls into proportions, in some cases your steering might cover the in-game dash don't worry about it, just go drive. Its absolutely mind blowing. A huge game changer.
yes exactly. Trying to find "correct"/realistic fov when you only have 1 small screen is stupid, since you wont see half the stuff you should. Realistically you have close to 180 fov. Not that I recommend that on a flat screen, itll look bad and wont help, but 90 fov certainly isnt too much. Again, it depends on distance and size of monitor, also if its curved and/or have tripple
Guys, how much cm between your eyes and screen? I mean for my eye health, i have 56cm between my eyes and screen i wonder yours? And the game iracing recomend me 70fov but as you mentioned above this is like a wearing a horse glass i can only see my front side, so i use 100 or 110fov and it feels good sense of dept but in case it feels so fast because of i use 32 inch. What are your recommendations? Am i need to change 3 32inches or 1 single 49inch?
For me to be able to be less than the 45 degree threshold in AC, my 24in 16:9 monitor must be at most 14 inches from my face. that seems way too close to justify my eye strain and being able to see my side mirrors. I currently use 25fov sitting about 65cm away. Is there a benefit to losing vision on the sides when most sims have a virtual mirror?
@@RacingPotato12 Mathematically correct doesnt mean usefull. Yes you should get as close as possible the the correct fov, but not without compromises. I once ran on a 22" 1m away (yes early days). The calculated fov was so narrow that i couldnt see shit and 200 felt like 5. And you ofc miss ever braking point, every apex, etc... So correct fov is not always the correct way to play, its more like an orientation. The bigger your screens get and the more you have, and the closer you sit, THEN (but only maybe then) you can use the 1:1 mathematically correct fov. I played with a triple screen and using the correct fov there feels way more natural than on a single screen. It just doesnt work.
Wow. Good luck to you. I couldn’t imagine trying to play on a 22” monitor. Do they even still make those? Seems like they smallest I ever see is even 24”
For Assetto corsa (and ACC) use vFov. Using the calculator hFov in AC is wrong. Some game engines use vfov, some hfov. IMO a good suggestion is to put the monitor as close to the wheel as possible, calculate the correct fov, and set this in the game (at least no more than 20% deviation).
nice video .. am still looking for something to help me with the sense of speed? my eyes are not telling if am going through a corner with 50kmh or 110kmh. according to the calculator i have the correct FOV but still no sense of speed which affects my judgment
@@mohammedsalimahmed5230 you know I had to buy a quest 2 (vr headset) to see if it would make any difference. And somehow it did and the rest I have to work on. But the motion blur is actually an interesting thing that I haven’t tried but wouldn’t that effect your braking markers and stuff?
FOV does mess with speed perception in the sense that everything is zoomed in so the sides of the screen don’t show how fast you are going. You also get a type of tunnel vision.
the problem with "accurate" FOV is scale gets thrown off wildly. seen screens where they calculated correctly, "im sitting x distance from screen that is A horizontal and B vertical in size" but when they come to breaking zones with break boards 150m 100m 50m and they are all close together and if you look the distance and factor in the car length, it is all WAY OFF. either the car is 25m long, or 150m 100m and 50m are really 30m 20m and 10m.
One interesting point, I think in your video you are referring to a min. horizontal fov of 45 degree, but games such ACC, or at least to value in the game is rather horizontal. Could you elaborate on this?
Hey Bob! I hope I am understanding your question correctly! The problem with a lower Fov than 45 is that you lose to much information of your surroundings. The view appears to be super horizontal in the video, as a seat position further back is chosen here. I hope that answers your question. regards Joe
@@OverTake_gg I think he mistyped. He wanted to say that ACC uses vertical FoV. but you mention the minimum HORIZONTAL fov should be 45. What do you think should be the minimum FoV on ACC (vertical fov)
@@perludierende_praesumtion It isn't low if it's correct though. For example 26 vFov is correct for a 24inch monitor at around 65cm or 37 vFOV is correct for a 32inch monitor at around 60cm. These are realistic monitor distances if you place your monitor behind your wheelbase, which is the correct way.
I got a Questionen. In this Video you usw the FoV-Calculator, Put in your informations and usw in ACC 90° hFOV, right. But in the List Stands Assetto Corsa 58.8°... Which right, which wrong ???
never works for me ... by this FOV calculator i should use 29.9 , but when you have it this way, you don't feel correct distance to object, and you don't feel speed, it looks like you are going 80km/h, when it's 200 ... everything too close , chicanes are huge in real world, but with FOV 39 they looks like few meters between turns ... most realistic is 45 - 54 FOV ... no matter how far your screen is ...
Answer one question: which racer does not know how to feel the speed? Realistic FOV does not give an idea of how fast you eat. At a speed of 250 km / h, you should feel that you will soon take off, but at FOV = 45 you are just walking in the park with a stroller. Therefore, a priori, it is impossible to qualitatively slow down and smoothly enter the turn, maintaining the necessary speed, you simply do not feel the world control of speed, everything is equally slow for you.
That's why I prefer racing in third person or in vr. I'd love cockpit view if i had triple monitors, which makes sense only that way. In single monitor i can't see apexes and everything is narrow. With a 27" screen i use fov calculator and sit about 55cm close but the result is that i cant feel speed o anything, cant see braking points, the view is to narrow a close
please help me, the fov calculator tells me to your 36 FOV but that is NOT GOOD AT ALL, im using a 34 3440x1440 + a 27'' 2560x1440 next to each other. i play on window and i stretch the game window to the second monitor, and i cant get a good fov that looks realistic
I genuinly have an issue with this video. You talk about the wonders of perfect calculated FoV, yet you talk about horizontal FoV while using ACC as an example wich uses Vertical FoV and not horizontal. And later into the video you say that you shouldnt get under 45 horizontal FoV. did you meant not go under Vertical 45 FoV in ACC?
The calculator will state what vertical and Horizontal is when you punch in your info. Start with the correct vertical in ACC but don't go under 45 and work up from there until you hit apexes and braking is natural. Takes laps to get right. Don't be afraid to change the settings based on actual lap times. I'm adjusting mine now due to changing TV sizes and going from PC over to Series X
It looks like FOV for maybe someone with a racing rig might work, but for everyone else it distorts the view more than it helps. By all the comments I don't think I want to mess with it myself. My screen is almost 56CM away from my wheel on my desk. I really don't want it any closer than that.
So basically this video doesn't really help. "Here's a calculator tool" but also "You can see the recommended fov is too low" then wtf do I do? it wanted me to have an fov of like 26 but you said it needs to be over 45
@untitled. True . I'd really like to get a pc this year for those reasons but there's no gpu available so i'm gonna have to keep using the chase cam for a little longer i guess
@Raylaw I've raced PC since Nascar 20002 and I'm getting into console racing since PC parts are outrageous now and Windows loves to mess up everything. Loving ACC and update is coming to make it even better 😁
@@AudioJellyfish I agree. The calculator was suggesting 25 for me too which only led to the view being distorted. I think personally those calculators are rubbish for single screen anyway. A 50mm camera lens is considered a 'normal' camera lens because it's the same as the human eye so if you stick with 50-55 for FOV on AC and ACC you are good to go.
@@kevinblythe2192 That isn't how FOV works lol. You cannot bend math according to your wills and wishes. Also; you're confusing focal length with field of view. Believe whatever you want for yourself, but stop feeding misinformation to other people while being so wrong!
I have a 40" Tv sitting ~ 1 m away from the screen. The tool calculates a FOV of ~ 28, this is like zoomed in. for me not usable and it does not even look realistic. I do not belive in this tool. Sorry. It looks so wrong when i use the values of the tool that i stopped using it.
ooh wait a second, you use hfov? I did that calculator and realized, there was "Assetto Corsa" down there and ACC coming from the same dev, I thought the calculation was the same. Now I sit very close (33 fov on 60cm/27") and it doesnt feel weird. hm should I change back to 50ish as it was before?
Great video. Thanks. Here is another perspective you may find useful, where the distance to the monitor depends of the game and is not the real life distance. ruclips.net/video/usxLL5LWag8/видео.html&ab_channel=RaceBeyondMatter
Hey! It actually has - the video was shot in ACC so... 😁 But anyway, just press pause in the game - head over to the view settings, where you can adjust the FoV. Hope that helps! Regards Joe
I think you havent tried. I felt the difference right away. Just put your screen as closely to your wheelbase as possible! It really helps with judgement of braking points and turning angles :)
for everyone with a single 16:9 monitor and a big distance to the monitor: the calculated FOV might be correct from geometry point of view but such small FOVs can be very uncomfortable with non-widescreen aspect ratio. I have 27", 16:9 with 1m distance and can assure that the suggested 19° FOV is crap. the calculator gives the lower limit, not the best setting.
Thanks for pointing out the problem, but what about giving a solution?
@@methodman9124 there is no perfect solution. as said take the lower limit and than increase in small steps while making turns. stop when you are able to hit the corner.
say you didnt watch the whole video without saying you didnt watch the whole video. 3:36 goes over this.
This is prob the best ACC channel there is so I’m reluctant to comment. But correct FOV is one of the big myths on ACC . It makes it much much much less enjoyable and harder. The website mentioned gives me 35 fov with a 38” monitor. It’s like a magnifying glass attached to my windshield. I keep testing and I am of the conclusion setting correct FOV is simply not a good idea.
It’s unplayable.
Find a happy balance. You need to see what’s around you and gauge speed. This is not a real car. It is a game.
yeah this calc for acc (and seems for all other games/sims doesn`t work at all) 21:9 29inch monitor and i must race at 27fov!? NO THANX)))
I'm 2m away from 55" TV using 60' fov on ac, works a treat
I used a monitor arm to get my super ultra wide screen between the wheel and the wheelbase. That alone made me a better driver just about instantly. Before it was right behind the wheelbase. Will be calculating the fov next time I hope on.
My rig sits about 160cm away from my 55 inch tv in the living room. The FOV calculator gave me 24 degrees. After 2 solid hours of playing with the FOV settings, I found that 33 degrees was my ideal FOV. I did 5 laps in each 32, 33 and 34. My lap times on 33 degrees were noticeably more consistent and my top 2 fastest lap times were in 33 degrees. It's funny how that works. Maybe just coincidence. But honestly I was driving way better after dialing in the right settings on FOV and force feedback.
This happened to me today.
Same rig setup and settings, fiddled with the camera for a while, and shaved off 2 tenths on Brands Hatch despite being hangover and super tired. Also improved on Misano by a second that I couldn't find for a while.
But it takes some time to get used to, and maybe turn on Look with wheel, cause some tight and tricky corners like Rio or Quercia (Misano) are almost blind at first.
My method is easier and works great: 1)Put your camera where the eyes of the driver are using distance and height modifier. 2) Put your monitor as close as your steering wheel it can be. 3) Set up fov to make the steering measure 30cm in your screen (for gt3 cars that's the standard). Adjust pitch at your liking. Done.
Long shot in the dark but could you elaborate more on 1 and 3 points? "Eyes of the driver" and "steering 30cm"
@@s3nTer It's much more easy to do than to explain. The things I'm looking when I do my FOV are:
-You want to place the screen somewhat close to where the virtual steering wheel is. You want to feel like your real steering wheel attaches to the virtual steering column of the car.
-You want your steering wheel to be the same size as the steering wheel in the game and then turn off the in game steering wheel (if possible).
This is the most natural way of setting up things to me because what I have in my hands has the same scale as the things I see in screen.
I also use this method to pretty good effect depending on which camera I use. I've just gotten used to setting it up like this in vr that I've do it playing on a screen as well. Those fov calculators don't work for me.
I'm not sure if they're set up for ultra wide or triple screens but they don't seem right.
No front, but seriously: Who sits just 30cm away from their screen? I mean even if the screen is right behind the wheelbase you cannot possible get to this number, unless you got arms like a T-Rex.
70cm-ish a normal. 50, if you place the wheelbase UNDER your (center) screen. But 30?
Hello Overtake, I just found out, that the FOV calculators are ALL WRONG!!! You do not need a calculator. Just sit down in your rig, set the in game seat on zero vertical and horizontal... and now let the magic happen... Grap the wheel... look to the horizon... adjust ONLY the fov to the point of immersion when it looks like your own hand on the ingame wheel in your peripherial view... BAM!!! Start the engine and FEEL THE MAGIC!!!
NOTE: My FOV calculator said a FOV would be correct... 50 inch 21:9 screen and eyes 82 cm away in AMS2 71 degree... and from car to car I had to adjust the seat... This works, but try the other way... THE IMMSERION STARTS HERE!!! Now my FOV is between 100 and 104... And it is far easier to hit the apexes.... Please let me know if you understood ... I am willing to explain... sorry, but the video is not correct the way it explains the fov change... and lead me to hundreds of hours driving with a complicated adjusting to the "correct fov" which lead to a less correct and immersive driving experience... The FOV and immersion are dependend on three points on a straight line... Your Eyes, your hands, the monitor... You can then adjust the seat... TRY IT!!!
NOW: Take a car and let it put a smile on your face on the Kemmel Straight when you hit the 300 kmh :-)
Let's call it FEEL OF VIEW! Even with my T150 I can feel the weight distribution of the cars and these moments you are almost flying... That's a GAME CHANGER! Looking forward on your feedback.
You’re right. The correct FOV calculators are all way out of whack IMO.
100% agree with you my friend.
I race in real world on weekends and everything happens naturally, I struggled in sim racing judging everything wrong can't even have the confidence in close racing and consistency is out of the window, my eyes are all over the place looking at braking points then the speedo to see if i'm on the right speed or on the right gear for the turn incase a compensation is needed to make the turn then scanning the radar for traffic & looking for the apex, this is not driving its just bull**** I literally just hated it. What a waste of time, effort & money.
One morning out of frustration i decided to slam the 55inch screen just at the end of the steering wheel, played around with the settings to get the car dash proportions as i felt correct in real life from cars that i really own, and my god its really scary amazing, mount panorama is a dream to drive, getting paper thin to the walls throttle control is precise trail braking oh its nothing once again, & the downhill portion is epic, you literally feel the weight transfer precisely, you just feel like you are one with car, let me add, now i even don't care what my speed is even not what gear I'm in, never look at the dash anymore, eyes on the track 99% of the time, and bumper to bumper door to door racing is just sublime you know precisely where to put the car, you feel them around you.
I urge every one to just try it get the largest screen you can afford place it as close as possible to the steering wheel play around with settings where everything falls into proportions, in some cases your steering might cover the in-game dash don't worry about it, just go drive. Its absolutely mind blowing. A huge game changer.
yes exactly. Trying to find "correct"/realistic fov when you only have 1 small screen is stupid, since you wont see half the stuff you should.
Realistically you have close to 180 fov. Not that I recommend that on a flat screen, itll look bad and wont help, but 90 fov certainly isnt too much. Again, it depends on distance and size of monitor, also if its curved and/or have tripple
Guys, how much cm between your eyes and screen? I mean for my eye health, i have 56cm between my eyes and screen i wonder yours? And the game iracing recomend me 70fov but as you mentioned above this is like a wearing a horse glass i can only see my front side, so i use 100 or 110fov and it feels good sense of dept but in case it feels so fast because of i use 32 inch. What are your recommendations? Am i need to change 3 32inches or 1 single 49inch?
gave me 15.9 degrees for acc......
I’d probably times that by 2 and then fiddle around a few degrees to find a good fit
That's vertical in ACC not horizontal. That calculator gives AC number so try that but I agree with this 45 minimum.
For me to be able to be less than the 45 degree threshold in AC, my 24in 16:9 monitor must be at most 14 inches from my face. that seems way too close to justify my eye strain and being able to see my side mirrors. I currently use 25fov sitting about 65cm away. Is there a benefit to losing vision on the sides when most sims have a virtual mirror?
if losing vision on the sides, you cant see apexes when turning. also youll get less and worse sense of speed
If you're talking about AC/ACC which use vFOV, 26 is the correct number for a 24inch monitor at about 65cm.
@@RacingPotato12 Mathematically correct doesnt mean usefull. Yes you should get as close as possible the the correct fov, but not without compromises. I once ran on a 22" 1m away (yes early days). The calculated fov was so narrow that i couldnt see shit and 200 felt like 5. And you ofc miss ever braking point, every apex, etc... So correct fov is not always the correct way to play, its more like an orientation.
The bigger your screens get and the more you have, and the closer you sit, THEN (but only maybe then) you can use the 1:1 mathematically correct fov. I played with a triple screen and using the correct fov there feels way more natural than on a single screen. It just doesnt work.
Wow. Good luck to you. I couldn’t imagine trying to play on a 22” monitor. Do they even still make those? Seems like they smallest I ever see is even 24”
For Assetto corsa (and ACC) use vFov. Using the calculator hFov in AC is wrong. Some game engines use vfov, some hfov. IMO a good suggestion is to put the monitor as close to the wheel as possible, calculate the correct fov, and set this in the game (at least no more than 20% deviation).
which for Iracing?
which for Iracing?
Which for IRacing?
Im on 32inch, and only 75cm's away. My fov should be around 31, but it doesn't look naturel. Anyone else has this problem?
yes bro i used that fov its so meeh, i'm comfortably on 40 fov aprox
32 diagonal or across.
measure it.
32 inch screens aren't 32 inches side to side
Great video as always!!!
nice video .. am still looking for something to help me with the sense of speed? my eyes are not telling if am going through a corner with 50kmh or 110kmh. according to the calculator i have the correct FOV but still no sense of speed which affects my judgment
I'm guessing due to lack of blur effect? This effect is present in real life which increases sense of speed in real life.
@@mohammedsalimahmed5230 you know I had to buy a quest 2 (vr headset) to see if it would make any difference. And somehow it did and the rest I have to work on. But the motion blur is actually an interesting thing that I haven’t tried but wouldn’t that effect your braking markers and stuff?
FOV does mess with speed perception in the sense that everything is zoomed in so the sides of the screen don’t show how fast you are going. You also get a type of tunnel vision.
the problem with "accurate" FOV is scale gets thrown off wildly. seen screens where they calculated correctly, "im sitting x distance from screen that is A horizontal and B vertical in size" but when they come to breaking zones with break boards 150m 100m 50m and they are all close together and if you look the distance and factor in the car length, it is all WAY OFF. either the car is 25m long, or 150m 100m and 50m are really 30m 20m and 10m.
correct fov is never ideal, unless you have either VR or at least 180 degrees of screen around you
One interesting point, I think in your video you are referring to a min. horizontal fov of 45 degree, but games such ACC, or at least to value in the game is rather horizontal. Could you elaborate on this?
Hey Bob! I hope I am understanding your question correctly! The problem with a lower Fov than 45 is that you lose to much information of your surroundings. The view appears to be super horizontal in the video, as a seat position further back is chosen here. I hope that answers your question. regards Joe
@@OverTake_gg I think he mistyped. He wanted to say that ACC uses vertical FoV. but you mention the minimum HORIZONTAL fov should be 45. What do you think should be the minimum FoV on ACC (vertical fov)
According to modern fov calculator on a 16:9 screen 45deg hfov equals 26deg vfov
26 vFov in ACC
But 26 is pretty low.
@@perludierende_praesumtion It isn't low if it's correct though. For example 26 vFov is correct for a 24inch monitor at around 65cm or 37 vFOV is correct for a 32inch monitor at around 60cm.
These are realistic monitor distances if you place your monitor behind your wheelbase, which is the correct way.
Nice video waiting for more videos on raceroom i m following you 👍👍
What would you like to learn about raceroom? 😁 Regards Joe
@@OverTake_gg the setup in general like what easy change to go faster. Thanks for the reply 😀😀
I got a Questionen.
In this Video you usw the FoV-Calculator, Put in your informations and usw in ACC 90° hFOV, right.
But in the List Stands Assetto Corsa 58.8°...
Which right, which wrong ???
Great video mate. Keep it up 👍
Thanks! 👍
never works for me ... by this FOV calculator i should use 29.9 , but when you have it this way, you don't feel correct distance to object, and you don't feel speed, it looks like you are going 80km/h, when it's 200 ... everything too close , chicanes are huge in real world, but with FOV 39 they looks like few meters between turns ... most realistic is 45 - 54 FOV ... no matter how far your screen is ...
Well when I set mine up by this formula it says I should be only at 26 degrees which does not even work.
One question.
Curved monitor do they up the fov comparing to flat monitor ? (With same size etc)
Thx
Answer one question: which racer does not know how to feel the speed? Realistic FOV does not give an idea of how fast you eat. At a speed of 250 km / h, you should feel that you will soon take off, but at FOV = 45 you are just walking in the park with a stroller. Therefore, a priori, it is impossible to qualitatively slow down and smoothly enter the turn, maintaining the necessary speed, you simply do not feel the world control of speed, everything is equally slow for you.
That's why I prefer racing in third person or in vr. I'd love cockpit view if i had triple monitors, which makes sense only that way. In single monitor i can't see apexes and everything is narrow. With a 27" screen i use fov calculator and sit about 55cm close but the result is that i cant feel speed o anything, cant see braking points, the view is to narrow a close
please help me, the fov calculator tells me to your 36 FOV but that is NOT GOOD AT ALL, im using a 34 3440x1440 + a 27'' 2560x1440 next to each other. i play on window and i stretch the game window to the second monitor, and i cant get a good fov that looks realistic
Excellent!
I’m on a 50 inch screen and the closest I can get is 6 feet away ( that’s is from my eyes to screen ) what fov would you suggest
30fov and a dream, baby
fov calc is the worst sim instrument you want to have. don`t do it racers just don`t do it.
Fov in ACC for a 43” tv?
When you punch in your screen size, is that the traditional diagonal measurement or just the width of the screen from one side to the other?
diagonal
why does everyone sit with their nose on the windscreen though?
I genuinly have an issue with this video. You talk about the wonders of perfect calculated FoV, yet you talk about horizontal FoV while using ACC as an example wich uses Vertical FoV and not horizontal. And later into the video you say that you shouldnt get under 45 horizontal FoV. did you meant not go under Vertical 45 FoV in ACC?
The calculator will state what vertical and Horizontal is when you punch in your info. Start with the correct vertical in ACC but don't go under 45 and work up from there until you hit apexes and braking is natural. Takes laps to get right. Don't be afraid to change the settings based on actual lap times. I'm adjusting mine now due to changing TV sizes and going from PC over to Series X
I must be blind, where is the link for the FOV calculator
dinex86.github.io/FOV-Calculator/
Thanks James! Now it's in the video description too 😇
It looks like FOV for maybe someone with a racing rig might work, but for everyone else it distorts the view more than it helps. By all the comments I don't think I want to mess with it myself. My screen is almost 56CM away from my wheel on my desk. I really don't want it any closer than that.
which for Iracing?
30 cm away from the screen surely that's an unreal estimate 🤔
So basically this video doesn't really help. "Here's a calculator tool" but also "You can see the recommended fov is too low" then wtf do I do? it wanted me to have an fov of like 26 but you said it needs to be over 45
U forgot to say which is the minimum for vertical FOV...
Because acc dosent use vert buddy
@@itsnay7382AC and ACC use in fact Vertical FOV ! So you're wrong.
Where is the pink
I wish you could remove the steering wheel. It's pointless to have a steering wheel in the screen when you have one in your own hands.
uhhh you can remove the steering wheel and hands from the game. Its under view settings.
Me, a PS4 driver : aight im out
why?
@@goodToBeConfidential no camera settings to change
But which view should I use? I'm on the PS5 with a controller
We can't even change it on console , i really don't get why so many games don't have those kind of settings in their console versions .
@untitled. True . I'd really like to get a pc this year for those reasons but there's no gpu available so i'm gonna have to keep using the chase cam for a little longer i guess
Xbox here yea it sucks.
@Raylaw I've raced PC since Nascar 20002 and I'm getting into console racing since PC parts are outrageous now and Windows loves to mess up everything. Loving ACC and update is coming to make it even better 😁
And now we can :)
When you say fov shouldn’t be under 45 degrees, that was in general or particularly for the living room position ?
For all setups. If you go under 45° too much information is lost. Its not worth it. Regards Joe!
@@OverTake_gg Lol, for my set up (32" 16:9 92cm away it says like 24, which is just crazy for a single screen set up.
@@AudioJellyfish I agree. The calculator was suggesting 25 for me too which only led to the view being distorted. I think personally those calculators are rubbish for single screen anyway. A 50mm camera lens is considered a 'normal' camera lens because it's the same as the human eye so if you stick with 50-55 for FOV on AC and ACC you are good to go.
@@AudioJellyfish At 92cm your screen is too far from you. Math isn't wrong, your monitor placement is.
@@kevinblythe2192 That isn't how FOV works lol. You cannot bend math according to your wills and wishes. Also; you're confusing focal length with field of view.
Believe whatever you want for yourself, but stop feeding misinformation to other people while being so wrong!
I have a 40" Tv sitting ~ 1 m away from the screen. The tool calculates a FOV of ~ 28, this is like zoomed in. for me not usable and it does not even look realistic. I do not belive in this tool. Sorry. It looks so wrong when i use the values of the tool that i stopped using it.
ooh wait a second, you use hfov? I did that calculator and realized, there was "Assetto Corsa" down there and ACC coming from the same dev, I thought the calculation was the same. Now I sit very close (33 fov on 60cm/27") and it doesnt feel weird. hm should I change back to 50ish as it was before?
ACC uses vFOV.
Shame they took keyboard support away from console as can not do this
Great video. Thanks. Here is another perspective you may find useful, where the distance to the monitor depends of the game and is not the real life distance.
ruclips.net/video/usxLL5LWag8/видео.html&ab_channel=RaceBeyondMatter
Do u know how long is 30cm lol 😂
My fov 28,8 🤣
Dont have a choice on console acc!! Toom it away!!, can in Ac. Not acc... Go figure!??
FOV is a myth 🤣
Shame ACC doesnt have any FOV options
ACC have FOV options, in training, pause the game, you will a new option for setups
Hey! It actually has - the video was shot in ACC so... 😁 But anyway, just press pause in the game - head over to the view settings, where you can adjust the FoV. Hope that helps! Regards Joe
If you are on a single screen that's not a widescreen don't even bother with this. Go for immersion rather than mathematically correct FoV.
I think you havent tried. I felt the difference right away. Just put your screen as closely to your wheelbase as possible! It really helps with judgement of braking points and turning angles :)
@overtake_gg does this calculator have setting for iRacing?