Daigo Paid Good Money For This Anti Cammy/Jamie Tech
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- Опубликовано: 24 июл 2024
- -Translation by - / superscience890
-Original Tweet - x.com/highspeedwara/status/17...
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Intro 0:00
0:17 On wakeup, input parry and 565. Confirm that they're off the ground and press 6
If it's too difficult to react to, you can input parry 5656
For Ken, immediately do 214MK or 214HK
0:23 If you want to use SA, do 41236MK into link SA2 or cancel into SA3
0:47 For Marisa, immediately do 214P
0:57 For Manon, immediate 63241 LP will catch the landing lag
1:01 For Zangief, M or OD SPD or SA3. Other characters can use specials or supers to turn themselves around
1:10 JP, Juri, DJ examples
1:23 For Guile, you would do SA2. The inputs would be After rush - 214 - After you've gone to the other side 236P. This should generally work
1:37 Ryu, Rashid, Aki, Ed examples
1:50 This works on Jamie's OD dive kick as well. For Ken, MK dragon kick - LK/2MP
2:03 Zangief's heavy SPD or Supplex works well
Depending on gauge and positioning, swapping sides may be good
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LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any Punch
K = Any Kick
PP/KK = OD Version
S. = Standing
C. = Crouching
J. = Jumping
D = Down
U = Up
F = Forward
B = Back
CH = Counter hit
PC = Punish Counter
LVL1, LVL2, LVL3 = Super Arts
Don't understand the terminology? Start here: glossary.infil.net/
Don't understand numpad notation? glossary.infil.net/?t=Numpad%... Игры
Check out more tech and analysis here ruclips.net/video/MZ2cAchGQRg/видео.html
This tech saved my life
ShinLad bein a Lad
Its kinda hard ti drive rush after waking up and after od divekick
You are supposed to buffer but it's something hard to do unless you train for it. TBH if you commit to drive parry in that situation you should just always go for drive rush. This just helps you capitalize on a very specific situation
@@ShinLadFGC gotcha, thanks a bunch for the content
Damn that's actually amazing. I love this game.
It's such a great game, always something new to learn
How do i do 565? I mean, isn't 5 neutral? So i should wake-up parry pressing 6?
the notation assumes you're player 1 side (most guides often list notations like that). so if on player 2 it'll be 545. the video demo shows coming from player 2 side switching to the other side
5 = neutral, 6 = forward
The way fast drive rush is done in this game is 6+parry, 5, 6. 5 is neutral so the two 6s represent a dash input. Your first forward input should coincide with parry.
Ok if cammy throw all these not working
Every tech can be beaten. Here you guess that the opponent will wakeup dive kick and then act these out. Ofcourse if they dont do that, you'll lose.
It’s pretty much rock paper scissors.
Delete this now