Daigo Paid Good Money For This Anti Cammy/Jamie Tech

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  • Опубликовано: 24 июл 2024
  • -Translation by - / superscience890
    -Original Tweet - x.com/highspeedwara/status/17...
    My Discord Link / discord
    Intro 0:00
    0:17 On wakeup, input parry and 565. Confirm that they're off the ground and press 6
    If it's too difficult to react to, you can input parry 5656
    For Ken, immediately do 214MK or 214HK
    0:23 If you want to use SA, do 41236MK into link SA2 or cancel into SA3
    0:47 For Marisa, immediately do 214P
    0:57 For Manon, immediate 63241 LP will catch the landing lag
    1:01 For Zangief, M or OD SPD or SA3. Other characters can use specials or supers to turn themselves around
    1:10 JP, Juri, DJ examples
    1:23 For Guile, you would do SA2. The inputs would be After rush - 214 - After you've gone to the other side 236P. This should generally work
    1:37 Ryu, Rashid, Aki, Ed examples
    1:50 This works on Jamie's OD dive kick as well. For Ken, MK dragon kick - LK/2MP
    2:03 Zangief's heavy SPD or Supplex works well
    Depending on gauge and positioning, swapping sides may be good
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    #sf6 #streetfighter6 #SF6_Ken #SF6_AKI #SF6_Guile #SF6_Marisa #SF6_Zangief #SF6_JP #sf6_Juri #SF6_Rashid #SF6_Cammy #SF6_Jamie
    LP = Light Punch
    MP = Medium Punch
    HP = Hard Punch
    LK = Light Kick
    MK = Medium Kick
    HK = Hard Kick
    P = Any Punch
    K = Any Kick
    PP/KK = OD Version
    S. = Standing
    C. = Crouching
    J. = Jumping
    D = Down
    U = Up
    F = Forward
    B = Back
    CH = Counter hit
    PC = Punish Counter
    LVL1, LVL2, LVL3 = Super Arts
    Don't understand the terminology? Start here: glossary.infil.net/
    Don't understand numpad notation? glossary.infil.net/?t=Numpad%...
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Комментарии • 15

  • @ShinLadFGC
    @ShinLadFGC  3 месяца назад

    Check out more tech and analysis here ruclips.net/video/MZ2cAchGQRg/видео.html

  • @TriumphReturns
    @TriumphReturns 3 месяца назад +3

    This tech saved my life

  • @Shiftaws
    @Shiftaws 3 месяца назад +1

    ShinLad bein a Lad

  • @jadak100
    @jadak100 3 месяца назад +1

    Its kinda hard ti drive rush after waking up and after od divekick

    • @ShinLadFGC
      @ShinLadFGC  3 месяца назад +2

      You are supposed to buffer but it's something hard to do unless you train for it. TBH if you commit to drive parry in that situation you should just always go for drive rush. This just helps you capitalize on a very specific situation

    • @jadak100
      @jadak100 3 месяца назад +2

      @@ShinLadFGC gotcha, thanks a bunch for the content

  • @jpVari
    @jpVari 2 месяца назад +3

    Damn that's actually amazing. I love this game.

    • @ShinLadFGC
      @ShinLadFGC  2 месяца назад

      It's such a great game, always something new to learn

  • @AsBizarrasAventurasdeKlonesias
    @AsBizarrasAventurasdeKlonesias 3 месяца назад

    How do i do 565? I mean, isn't 5 neutral? So i should wake-up parry pressing 6?

    • @nsm8858
      @nsm8858 3 месяца назад +2

      the notation assumes you're player 1 side (most guides often list notations like that). so if on player 2 it'll be 545. the video demo shows coming from player 2 side switching to the other side
      5 = neutral, 6 = forward

    • @jpVari
      @jpVari 2 месяца назад +2

      The way fast drive rush is done in this game is 6+parry, 5, 6. 5 is neutral so the two 6s represent a dash input. Your first forward input should coincide with parry.

  • @sf6288
    @sf6288 3 месяца назад

    Ok if cammy throw all these not working

    • @prabhu786
      @prabhu786 3 месяца назад +7

      Every tech can be beaten. Here you guess that the opponent will wakeup dive kick and then act these out. Ofcourse if they dont do that, you'll lose.

    • @jaygreene9626
      @jaygreene9626 2 месяца назад

      It’s pretty much rock paper scissors.

  • @AIKnowYou
    @AIKnowYou 2 месяца назад

    Delete this now