You can actually get that absolute damage cashout lvl3 combo midscreen too. Swap out the ending DR b-HK DRC f-HK xx LK Drill, lvl3 for DR [1f strict delay] st.HP DRC [delay] st.HP xx ch HK DP xx lvl3 You have to connect the DR st.HP on the very last frame before they land so it's effectively an unplinkable 1f link. If you are 1f fast your DRC will cross under and whiff, if you are 1f slow you will whiff the st.HP. The second delay is much easier.
Firstly Thank you for the video. But for me some Optimal means a version for : Wallcarry,Dammage and oki/rest and the same in the corner. Thank you again :)
Thanks for the comment. Generally most people consider optimal to mean optimal damage. But as you can see I did include some combos that maintain oki but do less damage, and then some combos that do more damage but lose oki, and I did corner combos too.
Hey man do you plan on making a normal optimal combo video(not punish or counter.) I just picked Cammy up and can’t find optimal combos; good stuff on the video btw
@@james2088 Oh that would be fantastic if you do! I dig these heavy damage, punish counter combos, plus they are so flashy 🔥 But having a resource of optimal (non punish) bread and butter Cammy combos would be so practical for me right now and I'm sure many other Cammy players, beginner to advanced, would also find it very helpful !
@@axelhunt6384 hey mate, I have just recently made a video on optimal combos starting with light chains. You can find it on my channel. I intend to make more, it will be a series, because there is a lot to cover.
jhp crhp crmp dr bhkbhk dr hp chdp ca i think is gonna be my next hyper focus to learn, i was trying to get her max damage combo solid but i think this ones way more important because of just how much damage it does without burning out
@@adrian39547 hey mate, I’ll do my best to explain: SA = Spiral Arrow DP = Dragon Punch (Cannon Spike) DR = Drive Rush xx = special cancel , = link Lp = light punch Lk = light kick Mp, mk, hp, hk…..etc A letter before lp etc is the direction (b.hk = back heavy kick). If there any others you don’t understand just let me know.
You can actually get that absolute damage cashout lvl3 combo midscreen too.
Swap out the ending
DR b-HK DRC f-HK xx LK Drill, lvl3
for
DR [1f strict delay] st.HP DRC [delay] st.HP xx ch HK DP xx lvl3
You have to connect the DR st.HP on the very last frame before they land so it's effectively an unplinkable 1f link. If you are 1f fast your DRC will cross under and whiff, if you are 1f slow you will whiff the st.HP.
The second delay is much easier.
@@itstomis good point I totally forgot about that combo. I’ll include it in the notes for the sake of being thorough! Nice one!
Cammy the evo champ ❤
Thanks bro! I never knew how to do charged DP into lvl 3. Turns out you just hold the kick and attack priority takes care of the rest lmao
What do you mean by that?
AIDE BULGARIAAAAAAAAAA
Firstly Thank you for the video. But for me some Optimal means a version for : Wallcarry,Dammage and oki/rest and the same in the corner. Thank you again :)
Thanks for the comment. Generally most people consider optimal to mean optimal damage. But as you can see I did include some combos that maintain oki but do less damage, and then some combos that do more damage but lose oki, and I did corner combos too.
thank you
Thanks for the video, but I don't understand why all combos starts on punish counter...
@@xhinen8526 because the video is demonstrating punish combos, for example after you’ve blocked a wake up od reversal or a super
Bro, can you tell me what is the name of the song at 0:10
Hey mate, it’s Cammy’s Theme from Ultra Street Fighter II. Full title is simply “Cammy’s Theme -USFII Remix-“
@@james2088 Thank you so much, new sub
@@pelcha1709 thanks mate! Much appreciated!!
Hey man do you plan on making a normal optimal combo video(not punish or counter.) I just picked Cammy up and can’t find optimal combos; good stuff on the video btw
It’s something I’m considering, it would most likely be a series because honestly there is just so much to cover. Thank you!
@@james2088 Oh that would be fantastic if you do! I dig these heavy damage, punish counter combos, plus they are so flashy 🔥 But having a resource of optimal (non punish) bread and butter Cammy combos would be so practical for me right now and I'm sure many other Cammy players, beginner to advanced, would also find it very helpful !
Hey bro, same for me i don't find optimal combo u have a link or vidéo ?
@@axelhunt6384 hey mate, I have just recently made a video on optimal combos starting with light chains. You can find it on my channel. I intend to make more, it will be a series, because there is a lot to cover.
@@james2088 UR THE BEST THKS
jhp crhp crmp dr bhkbhk dr hp chdp ca i think is gonna be my next hyper focus to learn, i was trying to get her max damage combo solid but i think this ones way more important because of just how much damage it does without burning out
nice video!!
The combo at 4:50, do you need to delay the second HK for it to work?
Hey bud, yeah you do, it’s quite tricky
Is the first song a cover of Cammy's theme? Where can I find it?
It’s Cammy’s theme from USFII, it’s available in SF6. It’s a nice version right!
@@james2088 excellent video my friend I'll leave it saved here. if you could teach cammy some tips. I'm a beginner
Are these the same combos the game teaches you in the tutorial?
@@demonreturns4336 no these ones are better. The trial combos are rarely optimal.
I don't understand the nomenclature xd
@@adrian39547 hey mate, I’ll do my best to explain:
SA = Spiral Arrow
DP = Dragon Punch (Cannon Spike)
DR = Drive Rush
xx = special cancel
, = link
Lp = light punch
Lk = light kick
Mp, mk, hp, hk…..etc
A letter before lp etc is the direction (b.hk = back heavy kick).
If there any others you don’t understand just let me know.