The Competitive Inverse Battle Metagame Is... Interesting
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- Опубликовано: 15 ноя 2024
- Edited by: tazprods
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Steel being what Ice is in the regular meta feels so cursed. Like this goes against Arceus' design
Ironically Arceus is even better in this format because E Killer is unresisted
and seeing dusk mane and dialga be legal in OU also feels so cursed
@@kurenianoh yeah un resisted I know that rocks and steels are dead I just don’t know about immunity’s works does it turn into something else or are ghosts still death to normals like usual
@@Necfreon hey man 0:14
@@redtaileddolphin1875 ah yes I saw I thanks though
Nice seeing my favorite Pokemon is good even here. Serperior spamming contrary leaf storm will always rock
Nono. It's grass. Not rock.
Based Serperior enjoyer
Ice types in inverse is actually what gamefreak envisioned for the type in the first place, actually bulky.
how do you know? source?
@@drillerkiller9 i don't think there is a source lol but it does make sense looking at Gen 1 and 2 ice-type stats Articuno I feel being a good example that's only conjecture tho
HP:90
Attack:85
Defense:100
Sp. Atk:125
Sp. Def:125
Speed:85
I mean it's gotta be since they keep making slow bulky ice types
@@drillerkiller9 source: their actions.
Inverse battles feel like my brain is exploding
Parasect with 2 quad resists and 1 immunity (Dry Skin): allow me to introduce yourself
My glorious king parasect
I enjoy the cult following behind RBY's 7U metagame and subsequent attempts to truly reach for the bottom of play
I feel like there needs to be a dimensional "room" move like wonder and trick room that sets inverse type chart for a few turns
If this is legal in standard play, that would complicate things a whole lot, especially with an ability that sets this condition up on switch-in and/or this move being used by prankster pokémon if that has normal priority
@@lucaspaiva8659Yeah it definitely wouldn't be able to exist as anything but a move with Trick Room priority.
But even then I feel like it would 90% of the time just end up frustrating players who have good match ups, mostly in VGC. Like Ally Switch coin flips but 200x worse.
Honestly the gameplay sounds horrible. Keep it as an alt format.
The inverse battles were always fun to play, would have liked more of them.
Glad to learn how the meta works in this mode
I always thought it was kinda neat how there were technically two ways of creating an inverse battle, not just one. The inverse battle we see has them taking every individual type match up and inverting it, but another option would've been to mirror the entire type chart (replacing every offensive type match up with the defensive one). This would still make it where grass beats fire and fire beats water, but now you'd also have things like normal resisting rock and steel and being super effective against fighting. This method would also preserve immunities but in the opposite direction (electric is immune to ground, ground is immune to flying, psychic is immune to dark, normal and ghost are still immune to each other). Also instead of getting dumpstered defensively, Steel gets dumpstered offensively with it being resisted by most types and only super effective against fire, fighting and ground.
Not exactly a metagame but I wanna see you talk about Random Battle Mayhem. It's combines Inverse Battles with the randomness of Random Battles with the chaoticity of a bunch of other mods ( Scalemons, Shared Power, & Camomons ).
It's my go-to meta. I enjoy the strategies you can make but sometimes you can't win against broken cores (especially Shadow tag, which isn't banned for some reason).
@@djdrizzy9139 Same, it's really luck-based. There's just no winning some things unless your opponent is actually trash
It's so weird hearing it as kangas-can instead of kangaskhan
Ambipom and Necrosma Duskmane being ranked in the same tier is so fucking funny
The boost strat makes me think of iron defenses alolan muk in let's go. If you wait to bring it out behind a screen it can boost out of eq damage, and bricks most special mons 1v1 so minimize and rest against them... Crunch still can break thru most teams . Even resisted mons across from you.
Did you know Yo-Kai Watch 3 for the Nintendo 3DS is a monster collector JRPG that has this meta as a counterplay option cuz the Yo-Kai Mython has a blanket effect Skill that inverses all elemental resistances and weaknesses? Immunities via Skills remain tho. Pretty cool, huh?
I played the random inverse format with a friend and my head hurt
Finally, a meta were bug can be freely spammed!
It's epic to see that my favorite Pokemon of all time (Maushold) was so good they had to be banned. Long live Normal types!!
cool video, always wondered what inverse battles were and how the meta works :D
I’d love to see a video about the random battle mayhem format
Do a vid on LGPE OU. It’s surprisingly interesting as it’s RBY with megas and alolan forms
Finally, a setting where Arceus would be as OP as the God of Pokémon ought to be.
also could you do a metagame analysis on ADV DOU next?
Tbh, Jimothy Cool has basically his whole channel dedicated to adv ou, really cool guy you should check out
I think a vid about super staff bros could be interesting
Ah... so this is why Gamefreak keeps making bulky ice types...
Was that patterz
Wait, Bug should be insane hitting everything for SE, why you didnt mention it ?
It'd be fun to see you ladder in inverse
Is Tyrannitar good?
So, it's pretty much Gen 1
Pls talk about balanced hackmons. I don't see it being talked a lot and i think it is kinda fun besides it's overcrentalized defensive metagame
do balanced hackmons next
Can't wait to start spamming Kyurem in this mode once it's back
Edit: nvm it's banned
Wouldn't Ttar be amazing? Like it's type normally sucks, still gets the spdef boost from sand. Ig being weak to psychic isn't good tho
Rock should be weak to normal i think and Normal types dominate the format 🤔
I said it a few times already and I'm gonna say it again:
There's literally no way ANYONE finds this format fun 😭☠️ You're pretty much forced to either run Psychic Terrain or stall if you don't want to have your ass whooped by Extreme Speed; webs and Rapid Spin are also needed to stand a chance against fast Explosion users... wait did I just mention Rapid Spin? With immunities gone, this thing now literally guarantees hazard removal since ghost types can't save you anymore. Aside from normal, there are two other broken types - psychic and dragon. Psychic received a massive buff in dark no longer being immune to it, which means you can run Specs/Scarf Expanding Force without having to worry about the opponent taking literally no damage. On the other hand, dragon type might not seem that broken, as the strongest move it has is Draco Meteor, right? Correct, except that Draco Meteor only has ONE resist which is now weak to the most basic coverage moves like Flamethrower, Thunderbolt and Energy Ball. While not as broken as the 3 types I just talked about, the bug type is now super effective against SEVEN TYPES!!!! Ever wanted your U-Turn to be an amazing coverage option? Well, now it is. Overall, this metagame is very unbalanced and unfun, and I have no idea who the heck wanted this to be an OMotM in October☠️☠️☠️
Yapping level today: 📈📈📈📈📈📈📈📈📈📈
isn't psy terrain banned
@@tarunyadav3567 I just copypasted what I wrote in October 1st lmfao (Psychic Terrain wasn't banned then, and I stopped caring about the OM at all after that)
@@MegaSpamziken1996It’s fun for the novelty at minimum, it’s an OM so not like it needs to be as good as OU or smth
@@J3Puffin true, but I saw this as a perfect opportunity to practice writing Lavos-type rants (this one is still way too short imo)
cover AAA and/or AAA UU
So it's just gen 1 over again but better.
Camomons please !
Immunities should’ve inverted as well, so Ground would be immune to Flying and Dragon would be immune to Fairy etc. Ghost and Normal would keep their immunities to each other, technically not inverting, but feels more balanced than that Kangaskhan Gengar super effective match up.
Gen 1
Shouldn't the inverse of immunities be normal effectiveness and vice versa? Let me explain :
For "super effective" and "not very effective" the focus lies on "super" and "not very" to determine their inverse, right? By my logic it would mean "immune" aka "unaffected" is the inverse of "affected" aka "neutral effectiveness".
It's not a serious suggestion, mainly because the mode would just be riddled with immunities and unplayable, but just a thought.
I'm so confused reading this
No
@@ZoofyZoofhe’s saying neutral hits and immunities should be swapped
You make some sense linguistically but this would be incredibly horrible logistically as you said. Ghost/Dark… *shudders*
@@J3Puffin I appreciate that :D
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