Cyberpunk 2077- Phantom Liberty DOGTOWN Ray Reconstruction Comparison | RTX 4090 | DLSS 3.5

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  • Опубликовано: 23 ноя 2024

Комментарии • 80

  • @mikalappalainen2041
    @mikalappalainen2041 Год назад +49

    You have the best Cyberpunk comparison videos on the internet!

  • @roastinpeace2320
    @roastinpeace2320 Год назад +19

    Playing this DLC without ray tracing, it still looks SO amazing on a 1440p monitor. Hands down one of the most impressive in-game graphics I have ever seen.

  • @sermerlin1
    @sermerlin1 Год назад +6

    Path tracing + ray reconstruction is truly something else. And it's first version of the ray reconstruction... I can't wait to see what they will do with further updates.

    • @andrewweller5119
      @andrewweller5119 Год назад

      it is mind blowing. i am loving just driving around in the rain

    • @sermerlin1
      @sermerlin1 Год назад +1

      @@andrewweller5119 Aye!
      The only actual thing that annoys me about cars now is the engine sound through gears or to be more specific the transmission physics.
      Like every gear in the vehicle sounds the same from first to fifth they all drop down to exactly the same revolutions as if all the gears are exactly the same.
      I wish they updated vehicles for each to have unique gearing ratios and thus further make them sound unique. Like they did so much with the cars already from handling to steering to feeling and to miss on this...
      Also wish they added manual shifting for those who want to.

  • @purandharb
    @purandharb Год назад +4

    Another thing is that characters are more realistic especially faces with RR . Mostly we wouldn’t notice but in the digital foundry interview with art director he told that is the crazy part and when digital foundry checked it out in new update it was crazy upgrade to faces.

    • @roman3pm
      @roman3pm Год назад

      At first whey added path tracing that washed out most of the face details, but then with RR they returned clarity of faces back and represents it as some crazy new stuff. And Alex from DF said what that normal maps on Jacky's face "don't shows up AT ALL before" and forget to say that this issue is not present in native resolution or with regular ray tracing. It's just hilarious how brainwashed ngreedia fans are easy to manipulate.

    • @purandharb
      @purandharb Год назад

      @@roman3pm interesting. Because when i played with normal raytracing and dlss 2, not overdrive mode, it looked like similar and that clarity was missing.

    • @anitaremenarova6662
      @anitaremenarova6662 7 месяцев назад

      @@roman3pm It's new technology, of course there are going to be flaws. It's still insanely impressive considering you can now get shadows on dynamic parts of the game world such as cars and NPCs. Some of the places in the base game look photo-realistic with path tracing.

  • @gummy_fresh1968
    @gummy_fresh1968 Год назад +8

    man phantom liberty is absolutely fire, especially with OD+RR. so beautiful. great vid dude 👍

    • @eightleafgaming
      @eightleafgaming  Год назад +2

      Yeah a lot of parts had me laughing at how good it looks, thanks for checkin it out!

    • @ac7895
      @ac7895 Год назад

      @@eightleafgaming especially on QD-OLED and HDR1000, amazing

  • @haze782
    @haze782 Год назад +2

    man I just recently upgraded to a 3080, path tracing looks beautiful, granted it's barely hitting 60fps on 1080p but it's still an amazing experience

  • @oppos727
    @oppos727 Год назад +1

    Just subbed to you. This is how every graphics comparison video should be!

  • @prithvib8662
    @prithvib8662 Год назад +3

    Amazing comparisons, but I think the video would be better and more succinct if it doesn't include the sliding transitions and just skips straight to the section where images are shown with zero transition as Ray tracing settings get enabled.

    • @eightleafgaming
      @eightleafgaming  Год назад +3

      I’ve been wondering that too, thanks for the feedback!

  • @OmnianMIU
    @OmnianMIU Год назад +11

    Stunning graphics and comparison 👀

  • @Boophpoi
    @Boophpoi Год назад +3

    Your comparison videos are the best on internet. I dont know it has something. Good music, precise comparison. I never like or comment on a video, but by you i did. And its not accidental i say these things. Other mentioned too. You channel will become big.

    • @eightleafgaming
      @eightleafgaming  Год назад +1

      Hey that means a lot!! Thanks for the kind words and taking the time to comment, awesome to have that kind of feedback. Hope you continue to enjoy em 😎😎

  • @imaginalex5850
    @imaginalex5850 Год назад +11

    rt off still isn't bad at all.

    • @smugtomato5972
      @smugtomato5972 Год назад +2

      Well of course, the game looks good in general. But rasterization can't hold a candle to path tracing when it comes to indirect lighting. This is essentially a preview of the future of realtime graphics, it can only really be played like that right now with a 4080 or 4090, but in a couple of generations it will be viable on lower end cards as well. Regardless of the insane cost of a 4090 it's still impressive that we are now able to play games with full path traced lighting in realtime, this was unthinkable even 5 years ago

    • @plasmahvh
      @plasmahvh Год назад

      @@smugtomato5972 on 4k yeah. on lower resolutions pretty much all nvidia cards can run it

  • @__Ragnarr_
    @__Ragnarr_ Год назад

    Keep the videos coming, it's so satisfying to watch 😭

  • @NanoWarrior09
    @NanoWarrior09 Год назад

    Very good comparison! Also nice that you showed your settings at the end 👍

  • @sirgareth5283
    @sirgareth5283 Год назад +2

    It is obvious that path tracing influences the color grading either. And the difference is huge. Global illumination is the way to go.

  • @Unknown_Revolver
    @Unknown_Revolver Год назад +4

    Watching on my Phone so I can really tell the difference

    • @nikjojo
      @nikjojo Год назад +2

      make sure you're on 240p video quality too

  • @weaselgore4217
    @weaselgore4217 Год назад

    Awesome video ELC, truly remarkable times to be gaming. I've said it before, you have a great formula and your channel will grow. Heres to you and gaming.

  • @pumcaliber7483
    @pumcaliber7483 Год назад

    I'm having a blast playing with path tracing on in fullhd all ultras on my 4060ti,graphics are just unreal

  • @yerdude
    @yerdude Год назад

    Good effort! Thank you!

  • @borningame
    @borningame Год назад

    Keep up the good work my friend. BIG LIKE

  • @Chewio_
    @Chewio_ Год назад

    Game looks so good, I played the base game on a rx580 on all low settings with terrible fps lol. Gonna wait to play the dlc when I upgrade to a 4090 or maybe even 50 series gpu if they come out in the next 2 years

  • @mikda360
    @mikda360 8 месяцев назад

    Can you please detail the ray trace settings between each comparison shot?
    RT ON = RT lighing medium?
    RT OD = RT all settings max?
    RT OD + RR = same as RT OD + Ray Reconstruction
    Why leave out path tracing?
    Or did you mean PT when it sais RT? In that case, what is the difference between RT ON AND RT OD?

  • @hugogamestreaming
    @hugogamestreaming Год назад

    Very good. But I fell the faces of the NPCs and all that ghosting around them abit strange. Hope they fix that. But overall the game is beautifull with OD+RR. Try plz make a video comparing with BLOOM On vs Off (file needed with a command on one location in game folder). Thank you man. Cheers!

  • @CloyMc
    @CloyMc Год назад

    And there are still people I guess, that say after watching this video: I can't see any difference. ^^ Good job, good video here.

  • @blackwater4100
    @blackwater4100 Год назад +1

    Pathtracing + RR looks fucking insane. Makes even normal RT look like a freaking joke. Raster graphics is just unbearable after playing with PT enabled.

  • @dwaarf
    @dwaarf Год назад +1

    Without OD and RR the game looks so flat. It's incredible how much more detail you can get from an object when it's lit properly.

  • @Pyovali
    @Pyovali Год назад +5

    I feel that some of these effects that RTX produces could be simulated with traditional rendering technic.

    • @OTNaugrim
      @OTNaugrim Год назад +1

      Thats not the point. Traditional graphics rendering has reached it's limit, it's just band aid after band aid applied to make rasterization rendering seem real, meanwhile Ray- and Pathtracing is simulating how lighting and shadows work in the real world. It's easier and faster, and more logical to use for graphic and 3d designers as well as developers. Rasterization is a dying breed. Pathtracing for example is the staple in Hollywood in VFX, it was only a matter of time until it bled over to videogames.
      Gaming graphics are unable to evolve in a meaningful way with rasterization from here on out , a simple fact.

    • @Pyovali
      @Pyovali Год назад

      @@OTNaugrim I think what's more important than lighting is render distance. That's where graphics could still improve. We still have pop-in a lot in modern games if you pay enough attention. It's more distracting than the accuracy of shadows

  • @shinobispirit
    @shinobispirit Год назад +1

    nice. what means the RR at the end in title`?

    • @eightleafgaming
      @eightleafgaming  Год назад +1

      Yoo RR stands for ray reconstruction, a path tracing technology they introduced with patch 2.0! Here’s a link to learn more if ya want: www.nvidia.com/en-us/geforce/news/nvidia-dlss-3-5-ray-reconstruction/

  • @zephyre2847
    @zephyre2847 Год назад

    the non rt lighting looks completely different. It's like they intentionally did it . Same atmosphere can be produced with baked lighting too without rt stuff

    • @berkertaskiran
      @berkertaskiran Год назад

      It just doesn't look realistic enough. It's hard to simulate something by taking into account everything and it's impossible to simulate dynamic lighting by baking it in.

    • @joaovitorxn
      @joaovitorxn Год назад

      well yeah but the game has a dynamic day/night cycle so baked lighting isn't possible, on closed off interiors maybe

  • @dennisthemenace4288
    @dennisthemenace4288 Год назад

    Why at few places RT on showed better fps in comparison to RT off? Eg 3:15

  • @kubenjoy3888
    @kubenjoy3888 Год назад +4

    the problem with ray reconstruction is that some details in the dark are not supposed to be seen. dlss 3.0 looks better most of the times than dlss 3.5

    • @TheDravic
      @TheDravic Год назад

      Good thing it's a toggle so if it's not up to your taste you can just keep it off.

  • @David_Cerkez
    @David_Cerkez Год назад

    well rt only is not enough to justify performance hit, but path tracing and RR are

  • @MyopianGaming
    @MyopianGaming Год назад

    is Overdrive "Path-Tracing?" or are they different?

  • @eieieida
    @eieieida Год назад

    Don't forget HDR when actually playing!

  • @wile123456
    @wile123456 Год назад

    RT overdrive is still in beta. It has no fucking clue how to light transparent particles such as smoke so instead they appear 'unlit' and it looks quite ugly ik scenes with smoke. I hope they fix it soon

    • @LarkSS
      @LarkSS Год назад

      Yep, this was the immersion breaker for me.

  • @ALaz502
    @ALaz502 Год назад

    I think Ray recon on works well at 4k on Quality.
    I generally run 3440x1440 on DLSS Quality, and with Ray Recon on, I get a ton of artifacting and ghosting to where it's not even worth it.

    • @eightleafgaming
      @eightleafgaming  Год назад

      Yep I've noticed that too, the higher the res the better it looks.

  • @Pyovali
    @Pyovali Год назад +1

    I'll wait for 5000 series to arrive and try out these features then

  • @baumstamp5989
    @baumstamp5989 Год назад

    ray reconstruction changes texture quality in this vid.

  • @sirchessic
    @sirchessic Год назад

    "This is unfortunately only availble with overdrive, or path tracing enabled, even though I thought it was available to all RTX cards" What do you mean by this? It is.

    • @IcedFREELANCER
      @IcedFREELANCER Год назад

      Ray reconstruction is only available with Path tracing enabled. Or you can use specific mod to enable it for any RT albeit for a performance drop (it's the opposite for Path tracing - you get more frames)

  • @fortunefiderikumo
    @fortunefiderikumo Год назад

    RT Overdrive make the Physco RT look so bad in comparison, wish it wasn't so demanding on my RTX 3080

    • @plasmahvh
      @plasmahvh Год назад

      with fsr3 u should be able to run it

    • @melcorchancla9431
      @melcorchancla9431 Год назад +1

      @@plasmahvh no, fsr requires 60 fps minimum.

  • @OMFGallusernamesgone
    @OMFGallusernamesgone Год назад +2

    am i going crazy or does OD look better than RR?

    • @grinningb
      @grinningb Год назад +1

      you're going crazy

  • @Kpk8985
    @Kpk8985 Год назад

    What is RR?

  • @flintenberger8122
    @flintenberger8122 Год назад

    looks incredible if there wouldnt be so much ghosting with rtx od+rr.

    • @lowaimnobrain
      @lowaimnobrain Год назад

      turn off motion blur

    • @flintenberger8122
      @flintenberger8122 Год назад +2

      @@lowaimnobrain has nothing to do with motion blur. Its pathtracing and especially ray reconstruction.

  • @BlatteTaxe62699
    @BlatteTaxe62699 Год назад

    What is the RR?

  • @natsu78999
    @natsu78999 Год назад

    only npc make game looks not realistic when using overdrive RT 😢

  • @printsvsemvrotdatskij
    @printsvsemvrotdatskij Год назад

    Сейчас rtx od выглядит как обычный rtx год назад. А он в свою очередь выглядит мега убого, как будто вовсе выключен или качество освещения на минимум. Ох уж это польское качество и передовые технологии Куртки 🤡
    Карточку 40-й серии они мне не продали.

  • @strider1237
    @strider1237 7 месяцев назад

    Ray tracing is overrated. Looks gorgeous in some scenes but others it's whatever. Not worth all the buzz and performance demand.

  • @alexhades69
    @alexhades69 Год назад +1

    Lighting - No vs RT is barely noticebale (RT is a bit milder). PT is noticeable, but it's just different. So, meh in general.
    Reflections - No vs RT or PT is noticeable, yeah. The only thing, that you could care about, imo.
    Shadows - not much in all three cases, RT/PT it's just a bit more dynamic.
    In other words, the only thing, that worth with it, is Reflections. Still not worth perfomance hit or 800$+ gpu (at msrp without taxes).

    • @prozak715
      @prozak715 Год назад +1

      If you cant see the difference than it certainly isn't for you.

    • @bmthnumber1
      @bmthnumber1 Год назад

      This is playable on a $550 4070 mate.

  • @SlickR12345
    @SlickR12345 Год назад

    It just looks different with RT or RT+RR. It doesn't really look better, it just looks different with the only significant difference being reflections in water, rasterization reflections are simple and blurry, with any RT its better. The lightning on the other hand often times looks better with no RT.

    • @HerpderpCcC
      @HerpderpCcC Год назад

      OK 15 year old with low attention span