Get Good at Blender - Advanced Topology - Making A Knight Chess Piece

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  • Опубликовано: 21 дек 2024

Комментарии • 188

  • @Jack_Wolfe
    @Jack_Wolfe Год назад +9

    i do enjoy the "have a go at that" bit, before showing how to do it. Thats extremely fun to try it yourself before deleting it and following along.

  • @grey8_
    @grey8_ Год назад +10

    I watched so many topology videos and for some reason, NOBODY EVER EXPLAINED WHY AN EDGE FLOW (shift+click an edge) STOPS (Vertex needs to have 4 edges connecting to it)! I don't know why, I've heard the term "poles" but that was accompanied by showing the top vertex of a UV circle.
    To be fair, I probably just misunderstood. In any case; your video was super clear and easy to understand.
    I've had that issue a few times now and didn't understand why. Now I do! Thank you, the whole video was great! ❤

  • @stanislavefanov8688
    @stanislavefanov8688 Год назад +69

    I was waiting for your tutorial on how to model a knight. Brilliant model but in my humble opinion a couple of ears would make it even better. Thank you.

    • @grabbitt
      @grabbitt  Год назад +42

      I completely forgot to put the ears on 😀

    • @samljer
      @samljer Год назад +9

      Why stop at a couple

  • @damjanzugic6343
    @damjanzugic6343 Год назад +35

    For someone who wants to go step further, on 11:00, add bevel modifier, in settings limit method to weight and under geometry/mitter outer set to arc. Add to that weighted normal modifier and you get no pinching or shading issues at all. Also you get completly non destructive workflow and much much less loops and geo fixing. Works great with SubD too.

  • @n3onkn1ght
    @n3onkn1ght Год назад +6

    9:30
    You can hit Alt+E to extrude along normals directly and skip a step.

    • @grabbitt
      @grabbitt  Год назад

      I had forgotten that. Thanks

  • @CadenRodgers-h7w
    @CadenRodgers-h7w Год назад +35

    Too good. You explains difficult topology handling so easily.. Such a densely packed tutorial without being overwhelming. Awesome..

  • @tloosh
    @tloosh Год назад +5

    Some things other viewers may find helpful:
    - You can add a single vert directly from the mesh menu by enabling Extra Objects under Add-ons, rather than merging a cube
    - 10:14 Turning on Backface Culling under Viewport Shading will hide inverted (incorrect) faces, so you don't have to manually check face orientation
    Thanks for the great tutorial!

  • @Kholaslittlespot1
    @Kholaslittlespot1 Год назад +31

    Excellent. Id say this was more 'beyond intermediate' but still a nice step up for people and a stepping stone to facial topology. Looking forward to more!

  • @uzdefrederic1055
    @uzdefrederic1055 Год назад +20

    topology is not easy at all. I have not checked all messages here, but using "shading smooth" in Blender in a regular basis help me a lot to progress. Please feel free to comment

  • @MrBfg586
    @MrBfg586 Год назад +5

    I always admire anyone that takes the time to teach. Thank you for the videos.

  • @ArBee123
    @ArBee123 Год назад +8

    Such a densely packed tutorial without being overwhelming. Awesome.

  • @CTKane
    @CTKane 20 дней назад

    Thank you for explaining why you are doing something, not just leaving it as you need to do this because you need to! Appreciate the video :D

  • @moculinan1175
    @moculinan1175 Год назад +15

    Awesome tutorial, love how calm and comprehensive your tutorials are!!

  • @Jez1963UK
    @Jez1963UK Год назад +2

    I think I've just found the best Blender modelling trainer on RUclips. Subscribed, purchased the course, let the journey begin :) (ps - I also love chess, so this is going to be so much fun). Thank you for your fantastic way of explaining (I really cannot praise you enough!), I'm 60 years old, a veteran 3DS Max user (though, believe it or not, not that great at modelling) and am loving learning Blender. Some how, Blender seems to encourage (me) to take up modelling, and, in a short space of time, I have indeed, by modelling simple objects which I was never interested in modelling 3DS Max. It's sooooo refreshing (for me) to be having fun again in a 3D virtual world!

    • @grabbitt
      @grabbitt  Год назад

      Great to hear

    • @overseastom
      @overseastom 10 месяцев назад

      You sound like you may be in a similar situation to me, mate. I'm a veteran Max user coming from the archviz side of 3d, where I learned a lot about the program and 3d, but not much about sub-d modeling, since the buildings didn't warrant it. It simply wasn't a good use of our time to learn it (unfortunately), when it was significantly faster & cheaper for the boss to just buy an asset pack with the furniture or object we wanted, than have us spend the time & expense of making the really complex stuff ourselves. I always wanted to learn it though, so I'm really pleased to see how fully featured Blender is nowadays! Also, this guy's tutorial is one of the best I've ever seen re explain edge flow, and how to fix it. Good luck to us both - cheers mate!

  • @onlyeyeno
    @onlyeyeno Год назад +7

    Thanks for another fantastic tutorial, and I must say that find the "format" of these tutorials very compelling and useful.
    Best regards.

  • @TylerThomas
    @TylerThomas Год назад +1

    Saying the keyboard commands out loud is really nice, thank you

  • @jacobhernandez4347
    @jacobhernandez4347 11 месяцев назад +1

    Its amazing to see that you did no sculpting while making this, definitely looking to see what your courses are about!

  • @borohidruro_
    @borohidruro_ Год назад +5

    I did the previous version of these challenges some years ago, following the categories in your site. Time goes by quickly. I also wanted to suggest that you inset the faces before extruding the mane, in order to "isolate" its topology from the rest of the mesh (thanks to the poles formed around it).
    Thanks for your videos, they are a big part of the foundation of what I know.

    • @3DKLUB
      @3DKLUB Год назад +2

      "I" for inset inwards and "O" for outwards. Just an additional comment, as I learned it today and seems super useful!

  • @RichardGDBaker
    @RichardGDBaker Год назад +2

    Fantastic Grant. You are so generous with your tutorials and your education. Thank you so much.

  • @sudipto30
    @sudipto30 Год назад +2

    Too good. You explains difficult topology handling so easily.

  • @watLegends
    @watLegends 7 месяцев назад

    I love how you teach, giving us opportunity to experiment as begineers is great for critical thinking.

  • @николайголиков-о7в

    Hey, i am glad, that I am able to see this 3 hrs after you posted. Thank you for your tutorials, they are pure gold. I am quite new to subD modeling, and your series is amazing place to start my journey in this space. But I would be really cool, if could show an UV unwrap workflow !

    • @grabbitt
      @grabbitt  Год назад

      See my uv unwrapping playlist

  • @deaultusername
    @deaultusername Год назад

    @26:00 loop tools circle. A 3D cursor at the correct height and "To Sphere" would give better results.

  • @AleksandarPopovic
    @AleksandarPopovic Год назад

    Very, very nice, for beginning and I watch your channel from beginning and its lot of road, for all new artist's, keep calm and lowe modeling, and don stops!

  • @alejoservin9362
    @alejoservin9362 Год назад +1

    I love the hard surface more than sculpting, thanks for teaching us
    I would like to see more hard surface

  • @SteelBlueVision
    @SteelBlueVision Год назад

    That massive pole (22:31) right above the eye, though, really needs some topology cleanup to get rid of it.

  • @Joenyoshua
    @Joenyoshua Год назад

    Woooo!!!! bro the short cut was insane due!!! i learned alot a thing on this video woooaa!!!😱😱😱😱😱😱😱

  • @andrewwoan
    @andrewwoan Год назад +5

    Incredible tutorial! Thanks so much; I always struggle with complex meshes. The more I see the better I get!

    • @andylastname566
      @andylastname566 Год назад +1

      Yeah..this one was a doozy on my mind xD Very rewarding at the end but boy my poor brain lol.

    • @andrewwoan
      @andrewwoan Год назад +1

      @@andylastname566 Aye aye XD

  • @geettube4173
    @geettube4173 Год назад

    Great tutorial, I learned some very needed skills for my 3D advancement!

  • @zules
    @zules Год назад +2

    Great tutorial and just perfectly helpful for my skill level :) Edge flow is something I'm still trying to wrap my head around.

  • @josephcowan6779
    @josephcowan6779 Год назад

    The knight's form is quite complicated, so I wasn't able to get mine to look exactly like the reference, and got frustrated a few times but it still looks fine, and I learned a lot about edge flow, thanks!

  • @Stephen_Newport
    @Stephen_Newport Год назад

    Great video, excellent instructing. Answered a lot of questions I had about topology management

  • @wotok7
    @wotok7 11 месяцев назад

    A very thoughtful video clip, respect to the author

  • @giladharnik2499
    @giladharnik2499 Год назад +2

    Great video! However, there is a nice trick that can make sharpening the edges A LOT easier - it's called bevel miter. There's a video by Blender Bob named "Modeling for the VFX industry in Blender - EP1c". Roughly at 8:30 you can find it.

    • @grabbitt
      @grabbitt  Год назад +1

      Thanks for that. Just checked it out and that would have been a lot faster

  • @RC-Heli835
    @RC-Heli835 Год назад

    Well I have the bishop and the horse complete now and have to say I have learned some very handy tips from you Grant!
    Did you forget the ears or intentionally leave them off? I managed to extrude some ears out of the top of the head that turned out really nice.
    I picked 2 faces just outside of the bevel one wide and one narrow.
    For some reason I had trouble bridging the knight to the base and had to manually do it. Faced long triangle edges kept forming two or three faces farther than specified.

  • @MartKart8
    @MartKart8 Год назад

    This was good, the ears was missing, I added them in after you mentioned the auto mirror in the Y, I shift + D on a face of the horse and scaled it down E extrude, scaled the top face and done a ear.

  • @markwtal9453
    @markwtal9453 Год назад +1

    These are so nice to make! Can't wait for the next one 😅

  • @Eltoxxx
    @Eltoxxx Год назад +1

    7:43 - For me the middle edges aren’t locked to the middle and they move with those 3 parts, and that makes a big hole in the knight. I unfortunately can’t continue making the knight if it will not work, please help

    • @grabbitt
      @grabbitt  Год назад

      perhaps send me a screen shot of what you mean

  • @tenorei
    @tenorei 11 месяцев назад

    Wow these tutorials are great, thanks so much!

  • @burnieking1401
    @burnieking1401 Год назад

    Good tutorial, some different techniques and workflow than Im used to seeing.

  • @ShopTherapy623
    @ShopTherapy623 10 месяцев назад

    awesome video! I'm a beginner, and I learned a lot of nice tips from you vid! thanks!

  • @vextormull
    @vextormull Год назад

    How have I never realised modelling is pretty satisfying 😂

  • @stanleychukwu
    @stanleychukwu Год назад

    thank you, i love this modelling series

  • @MagnumMotions
    @MagnumMotions Год назад

    at 6:00 I do not understand the terminator edge and why is it obstructing the edge flow, can you please explain why this happens?

  • @SneakyJoeRu
    @SneakyJoeRu Год назад +1

    This reminds me of some good old 3dmax tutorials I was learning on. Very easy to follow along, good job man!

  • @TheSatzy6699
    @TheSatzy6699 Год назад

    Amazing and detailed learning ❤

  • @MikkoRantalainen
    @MikkoRantalainen Год назад

    Great video! Positioning the poles correctly is always the hardest part for me in topology. I once thought it would be good idea to reduce poles to absolute minimum possible even if it caused worse edge flow but that's not the correct solution to use. Just use poles but be wise where to put those.

  • @jabberdoggy4444
    @jabberdoggy4444 Год назад

    Really fun way to learn. Thank you!

  • @everythingeverybody6526
    @everythingeverybody6526 Год назад

    Thanks for sharing. Very helpful video.

  • @uzdefrederic1055
    @uzdefrederic1055 Год назад

    Very well done it was the video I was looking for...new subscriber !

  • @Alex-tn7pv
    @Alex-tn7pv Год назад

    This piece looks great!

  • @al3xmusic671
    @al3xmusic671 Год назад

    Thank you very much. Great tutorial.

  • @vaillancourtalain7160
    @vaillancourtalain7160 Год назад

    That is just GREAT!

  • @juliankg
    @juliankg Год назад +1

    Is it wrong to just join both objects on 24:47 using ctrl+j without working on attaching the mesh vertices?

    • @grabbitt
      @grabbitt  Год назад +3

      its not very good topology and you can have inside faces

  • @TheTimeProphet
    @TheTimeProphet Год назад

    You do a good tutorial. If I wanted to use Blender I would definately watch your course, however I am a 3ds Max guy. Your tips on topology are good. However I wouldn't have used bevel on the edges. It always causes a mess to clean up. In max I would have found the eges I want to sharpen and I would have used the connect tool.

  • @darkphoenix68
    @darkphoenix68 Год назад +2

    That aside: love to see a tutorial covering modelling a Knight. When I found the first two in this series I hoped you'd cover a knight. (The last chess-set I built digitally was in Pov-RAY, so I'm keen to attempt it in Blender, but the Knight always made me hesitate.)

  • @darkphoenix68
    @darkphoenix68 Год назад +3

    Just wanted to comment on your CTRL-1 shortcut for adding a subdiv modifier. You pressed CTRL-1, then bumped the subdivision level up to 2 -- but CTRL-2 does that; it applies a subdiv modifier with a subdiv level of 2. I just tested this to confirm my memory was correct -- and it also works with CTRL-3, CTRL-4, and CTRL-5. 🙂 (I guess they decided 5 was enough; CTRL-6 does not do it...)
    EDIT: Oh yeah. I see you used CTRL-2 later in the video. Never mind 🙂

    • @grabbitt
      @grabbitt  Год назад +2

      yes I introduced that badly :)

  • @sral8769
    @sral8769 Год назад

    Thank you. That was very useful

  • @GameBacardi
    @GameBacardi Год назад

    I remember doing these first time with "3ds max 8", if you opened documents window, good to get Blender version 👍

  • @indigo0086
    @indigo0086 3 месяца назад

    This was a great tutorial

  • @raymondtjong2455
    @raymondtjong2455 Год назад

    i make it on rhino with nurbs and create a quad mesh, and then sub D it.. then export it with bit polygon

  • @181Cade
    @181Cade 5 месяцев назад

    Great tutorial

  • @TangoMikeLima
    @TangoMikeLima Год назад

    Really good, compared to a lot of the "instructional" Blender videos one finds here.

  • @terryjames3827
    @terryjames3827 Год назад

    finally someone who knows how to use BLENDER like how I use MAYA. You now need to churn out more my friend. WE ARE NOT WORTHY, BUT THANKS FOR SHARING!

    • @terryjames3827
      @terryjames3827 Год назад

      Thanks for noticing me on your comments, for that, you have have got yourself a customer to the series of courses relating to the knight topology lesson Purchasing 27 May 2023. I know topology quad/ngons from Maya but I dont use Maya since Blender 2.93 . The problems was where are the tools kept, shortcuts too which I will be hoping to find in your tutorials. please send a link to other tutorials you think will benefit my advancement to Blender. Thank You.

  • @andabien3
    @andabien3 Год назад

    It looks like you still have a pol left on the upper side of the head (5 lines joining one vertex), at 17:36. Will that remain there?

  • @ronaldbell7429
    @ronaldbell7429 Год назад

    Excellent tutorial

  • @andriiponomarenko7154
    @andriiponomarenko7154 Год назад

    Very useful video. Thank you!

  • @rlopez7016
    @rlopez7016 4 месяца назад

    This is brilliant!
    I am new To 3D, my question is this:
    WHEN IS IT BEST TO USE SCULPT MODE VS BUILDING WITH TOPOLOGY?
    Thanks -

    • @grabbitt
      @grabbitt  4 месяца назад +1

      Tricky to say and completely up to the individual

  • @yahootube90
    @yahootube90 Год назад +2

    Hey Grant, is there any benefit to using extra edge bevels for supporting loops vs just dialing up the mean crease for the mane?

    • @grabbitt
      @grabbitt  Год назад +1

      Mean crease gives you less control

  • @samehmoner514
    @samehmoner514 Год назад +1

    This man is the GOAT in blender

  • @llirik88
    @llirik88 Год назад

    Спасибо за подсказки)

  • @Dapper_the_slapper
    @Dapper_the_slapper 10 месяцев назад

    Very helpful. Thanks!

  • @nic-ori
    @nic-ori Год назад +1

    Thanks.

  • @notaleproductions
    @notaleproductions Год назад

    Thank you

  • @englishshadrick5296
    @englishshadrick5296 Год назад +1

    why don't you just use edge creese? 11:04

    • @grabbitt
      @grabbitt  Год назад

      It's not as easy to control and you don't learn as much in that way

  • @englishshadrick5296
    @englishshadrick5296 Год назад

    1:17 i seriously need an add-on to summon just one vert 😂

  • @_TetKaneda
    @_TetKaneda Год назад

    Great tutorial, great contribution. You have my like Thank you so much. Greetings

  • @PaulEmsley
    @PaulEmsley Год назад +1

    It must take ears and ears to get this good at Blender.

  • @Savvez3D
    @Savvez3D Месяц назад

    Thank you!!!!

  • @petit_ecureuil_malin
    @petit_ecureuil_malin Год назад

    thank you

  • @drakeintentions
    @drakeintentions Год назад

    Man, figuring out where to place edge loops takes a lot of planing and fore thought. I'm guessing there is just experience at play here, knowing what you need to do to end up on the final product. But is there like a rule.of thumb other then just quad it out?
    There was just so much that happened so quickly through out this when adding the edge loops.

    • @grabbitt
      @grabbitt  Год назад

      It takes a bit of practice that's all

  • @PieterHanja
    @PieterHanja Год назад

    Thank you!

  • @watLegends
    @watLegends 7 месяцев назад

    Why do we need 16 edges here? 7:13

    • @grabbitt
      @grabbitt  7 месяцев назад

      so it stays as a quad based mesh so its easier to add supporting loops and loop cuts in general

  • @gxrsky
    @gxrsky Год назад

    I think I made a horse straight out from a Family Guy's episode, ahahah. Great lesson, will try again :D

  • @kevinhoward9930
    @kevinhoward9930 10 месяцев назад

    why are my vertices sticking out when I use subdivision at 2.21 ? :(

  • @enso8762
    @enso8762 Год назад

    Thanks so much!!🙆‍♂

  • @theumbrella6406
    @theumbrella6406 Год назад

    Yooo no wayy 😂 awesome videoo

  • @adicsbtw
    @adicsbtw Год назад

    I'm curious why you would choose to add in a bevel to add definition and sharpen the edges rather than using a crease. I tend to use creases because they're super easy to apply and edit later. Is there some disadvantage to creases?

    • @grabbitt
      @grabbitt  Год назад +2

      Yes less precise control and its about learning what's happening under the hood more

    • @tobiasreckinger2212
      @tobiasreckinger2212 Год назад +2

      There is another reason.
      There isn't one universal crease standard between different modeling software. When you bring your model into another software the crease might not work properly.
      I know it is a bit nitpicky as many people won't work with multiple software but it might become relevant when sharing models online.

  • @abatzdesignaz
    @abatzdesignaz Год назад

    Thanks for the tutorial

  • @keithseymour9316
    @keithseymour9316 Год назад

    Really good!

  • @bookle5829
    @bookle5829 Год назад +1

    11:00
    Shift+E! Shift+E!!
    "bevel"
    Noooo!

    • @bookle5829
      @bookle5829 Год назад

      Though people should be careful if they need to crease edges or bevel. Like you can't export obj file with crease edges since the feature is exclusive to blender.

  • @emrekoryurek4194
    @emrekoryurek4194 Год назад

    at this point I'm beginning to believe that every problems solution is adding a loop cut

  • @Catastroish
    @Catastroish Год назад

    You're a great teacher :)

  • @joerivera6166
    @joerivera6166 Год назад

    Instead of beveling and creating extra topology on the mane, couldn't you just Shift E(I don't really know the command name) the edges of the main and sharpen them up?

    • @grabbitt
      @grabbitt  Год назад +1

      edge crease is not as effective

  • @Kavukamari
    @Kavukamari Год назад

    really fun tutorial

  • @jaimeeoww
    @jaimeeoww 11 месяцев назад

    im impressed that youtube does not flag "pawn" when said with a british accent

  • @hexcrown2416
    @hexcrown2416 Год назад

    Question: why do you use additional edges to sharpen subdiv vs using the edge crease weight? Is there any benefit to one way vs the other?

    • @grabbitt
      @grabbitt  Год назад +1

      It's not actually as good but it's tough to explain

  • @shazam1334
    @shazam1334 Год назад

    while using Knife tool the problem of double vertices arises. What to do about it?

    • @grabbitt
      @grabbitt  Год назад

      Merge by distance. Or select auto merge tool

  • @guygrossfeld9260
    @guygrossfeld9260 Год назад

    Hi I got a question. Great video but here is something I'm just curious on. You made sure there weren't any ngons for this so kept it with all quads but I think I recall in one of your videos it ok to have an ngon here or there at time but it a good idea to make sure they are all quads at times. just shouldn't worry too much if an ngon in a place that out of sight if I recall correctly.

    • @grabbitt
      @grabbitt  Год назад +1

      It's OK to have ngons, but they must be on planar surfaces. So in this case it's better with quads

    • @guygrossfeld9260
      @guygrossfeld9260 Год назад

      @@grabbitt Ahh good tip to keep in mind. I appreciate that. Thank you.

    • @guygrossfeld9260
      @guygrossfeld9260 Год назад

      @@grabbitt Thank you for this info and also for this awesome tutorials :)

  • @tobiasreckinger2212
    @tobiasreckinger2212 Год назад

    Good tutorial.
    I think the horse might like a pair of ears 👂👂