Final Fantasy VIII Remastered

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  • Опубликовано: 19 окт 2024

Комментарии • 3

  • @heorotlinea
    @heorotlinea  4 часа назад

    Detailed description:
    0:00 - Game Load
    0:05 - Galbadia Garden
    The party resumes in the Hall on floor 1F of Galbadia Garden. The lineup is Irvine, Squall, and Rinoa. Irvine has the GFs Brothers, Carbuncle, Leviathan, and Tonberry junctioned; Squall has Quezacotl, Ifrit, and Pandemona; and Rinoa has Shiva, Siren, and Diablos.
    Zell and Selphie respectively take the place of Irvine and Rinoa in the party and take their junctions. The party heals with a Tent. Zell equips GF Tonberry's command LV Up in place of GF. Zell junctions Confuse to ST-Def in place of Esuna. Selphie junctions Sleep to ST-Atk in place of Blind and Confuse to ST-Def. She equips the ability Mug and Auto-Haste in place of Move-Find and Enc-None.
    The party begins hunting fiends in the Hall. They want to get everyone up to Level 20 before encountering Cerberus, the boss in the middle of the Hall, and they want to get some spells from the Tri-Faces, which appear in random encounters.
    The party encounters a Tri-Face in the second battle (4:33). They stock up on Silence spells from this three-faced fiend. Tri-Faces have Curse Spikes available to mug. Then, the party uses LV Up to boost the Tri-Face's level to 30+. Level 30+ Tri-Faces have Pain and Flare spells available, so the party stocks up on these. The party can keep the Tri-Face asleep and blinded while they stock up on what they need.
    Zell reaches Level 19. Squall jumps from Level 21 to Level 23. Selphie jumps from Level 16 to Level 18. GF Quezacotl reaches Level 24. GF Ifrit reaches Level 21. GF Siren reaches Level 11. GF Brothers reach Level 9. GF Diablos reaches Level 12. GF Carbuncle reaches Level 18. GF Leviathan reaches Level 18. GF Pandemona reaches Level 20. GF Tonberry reaches Level 31.
    Zell junctions Thundaga and Tornado to Elem-Def. He junctions Pain and Confuse to ST-Def instead of Silence. Squall junctions Tornado and Thundaga to Elem-Def. Selphie junctions Tornado to Elem-Def instead of Blizzaga. She junctions Holy to Magic and Flare to Strength.
    After saving, the party does a little more fiend-hunting to boost their levels prior to encountering Cerberus. Unfortunately, LV Up won't work on Cerberus. However, this gives them a chance to mug more Curse Spikes from Tri-Faces.
    Zell reaches Level 20. GF Shiva reaches Level 25.
    Squall reaches Level 24. Selphie reaches Level 19. GF Ifrit reaches Level 22. GF Diablos reaches Level 13. GF Carbuncle reaches Level 19. GF Pandemona reaches Level 21.
    The party earns a SeeD Level 10 salary of 8,000 gil.
    GF Quezacotl reaches Level 25.
    Zell reaches Level 21. Selphie reaches Level 20. GF Shiva reaches Level 26. GF Siren reaches Level 12.
    At Level 12, Siren can now learn the Treatment command. She begins learning it.
    Selphie and Zell unjunction Flare from Strength. Zell equips the abilities Vit+40%, Spr+40%, and HP+80% instead of Spr Bonus, Vit Bonus, and HP Bonus. Squall equips the Item command instead of Card. He also equips the Mag+40% ability instead of Str Bonus. Selphie equips the Enc-None ability instead of Auto-Haste.
    The party approaches Cerberus in the middle of the Hall. Zell equips the GF command instead of LV Up. Selphie equips the Mag+40% and Auto-Haste abilities instead of Enc-None and Mag Bonus.
    The party examines Cerberus to begin the battle (26:32). In this encounter, however, Cerberus is below Level 20 and does not have the Triple spell available to draw. So, I quit and reload.
    27:19 - Galbadia Garden
    The party approaches Cerberus in the middle of the Hall. Selphie equips the Mag+40% and Auto-Haste abilities instead of Enc-None and Mag Bonus.
    The party examines Cerberus in the middle of the Hall to begin the battle (27:40). Cerberus is Level 20 or higher this time and has the Triple spell available to draw, so the party proceeds with the battle. It will always have Quake and Double available, too. Aside from a strong physical attack, Cerberus has a few spells at its disposal. These spells include Tornado, Quake, Triple, and Berserk. It will be able to cast three spells in a row when it is under Triple status. It assumes a threatening stance while under Triple status.
    The party prioritizes drawing Triple spells. When a party member gets Berserked, someone cures the afflicted party member with a Remedy right away. Cerberus also has Quake spells, so the party members that need it draw it. Also, Cerberus has a Spd-J Scroll available to mug. Cerberus has no elemental weaknesses. It absorbs lightning-elemental damage and nullifies wind. His only status vulnerability is to Drain.
    The way my party is set up, Cerberus's Quake spell is the most threatening, while the Tornado spell will cure them. However, the most irritating thing is when Cerberus casts Berserk on a party member, especially the overpowered Squall. The party dispels Cerberus's Triple whenever the enemy casts it on himself. Once the party has obtained everything they need, they finish off Cerberus.
    The party defeats Cerberus (39:19). The enemy drops Cerberus's Card. The party would get 8 G-Returners if they did not mug the Spd-J Scroll. GFs receive 30 AP. The party obtains the GF Cerberus.
    The player earns the achievement "Cerberus" for unlocking Guardian Force Cerberus.
    Squall junctions GF Cerberus and unjunctions Pandemona. Cerberus comes with Abilityx3, so Squall equips the Str Bonus ability. He junctions Triple to Hit. He junctions Firaga and Blizzaga to Elem-Def instead of Tornado and Thundaga. Selphie junctions Blizzaga to Elem-Def instead of Tornado. She equips the Enc-None ability instead of Mag+40%. Zell equips the GF command instead of LV Up.
    After the party saves, Selphie junctions the GF Pandemona. She junctions Triple to Speed.
    GF Cerberus starts at Level 23. It comes with Hit-J, Str-J, and Abilityx3. It can learn several other junction abilities, notably Spd-J. It will also gain ST-Def-J and ST-Atk-J abilities and Spd+% abilities. It can also learn Alert, which prevents back attacks. Cerberus begins learning Spd-J.
    Everyone junctions Bio to Elem-Atk. Zell junctions Firaga to Elem-Def in place of Blizzaga. Squall junctions Thundaga to Elem-Def in place of Blizzaga.
    North of the Hall, the party takes the stairway to floor 2F (43:24).
    In the Elevator Hall to the left, the party unlocks the elevator with Card Key [3] (43:31). They take the elevator up to the Master Room.
    43:31 - Galbadia Garden - Master Room
    Well well, the sorceress and her "knight" are here. There is a save point to the right in case the party needs it.
    Selphie equips the Mag+40% ability instead of Enc-None.
    The party approaches Seifer and Edea for a scene (43:54). Seifer issues some insults depending on who is in the party.
    After the event, it is boss time against Seifer (45:14). Seifer's draw list includes Fire/Fira/Firaga, Thunder/Thundara/Thundaga, Dispel, and Haste, depending on his level. He has 8 Mega Phoenixes available to mug. If the party does not mug these, he will drop 8 Mega-Potions instead.
    As before, Seifer is not a huge threat. His fire-elemental spells are a non-threat if the party has Firaga junctioned to Elem-Def. Note that when his HP gets low, he begins using Demon Slice against Squall, which deals high damage. He can cure with Hi-Potions. Seifer is susceptible but highly resistant to Darkness, Silence, and Sleep.
    The party takes Seifer out (46:58). GFs receive 20 AP.
    An event takes place after the battle (47:13). Where do you think you're going, sorceress? The party must pursue her to the Auditorium.
    Selphie equips the Enc-None ability instead of Mag+40%. She junctions Death to ST-Def in place of Confuse. She already has Pain junctioned. Squall and Zell junction Blizzaga to Elem-Def in place of Firaga. Zell junctions Sleep to ST-Atk. He junctions Death to ST-Def in place of Confuse. Everyone unjunctions Bio from Elem-Atk.
    After a brief chat with Seifer, the party takes the elevator back down to the Elevator Hall on 2F.
    49:03 - Galbadia Garden
    The party goes right past the Reception Room to the 2F Hall. In the southeast, Selphie equips the Move-Find ability instead of Mug just long enough to see the hidden save point. She reequips Mug when the party steps on the save point. The party rests with a Tent and saves.
    Selphie reequips the Mag+40% ability instead of Enc-None. Then, the party enters the Auditorium.
    The description is continued in a reply.

    • @heorotlinea
      @heorotlinea  4 часа назад

      Description continuation:
      50:37 - Galbadia Garden - Auditorium
      Zell junctions Triple to Strength. This is even stronger than Flare, but of course not as strong as Ultima.
      A scene takes place when the party approaches the base of the Auditorium's podium (50:50). Rinoa arrives if she is not in the active lineup. Sorceress Edea bursts in afterwards. Squall comes to a realization during the exchange. Of course, the bad penny turns up again.
      After the event, it is boss time against Seifer and Sorceress Edea (52:04). First, the party faces Seifer once more. His draw list is the same as it was in the Master Room. The party can mug a Hero or a Holy War from him. The Holy War is better but rarer. If they do not mug one of these, he will drop one of them. He remains weak to poison-elemental attacks. He is now more susceptible to Sleep.
      Seifer is even less of a threat than he was in the Master Room. He has lost his ability to use Demon Slice and Hi-Potions.
      The party takes out Seifer after they steal his item. Oh, you were disgraced long before this, buster.
      After the party finishes Seifer off, it is time for the main event against Sorceress Edea (52:54). Her draw list includes Blizzard/Blizzara/Blizzaga depending on level, Demi, Esuna, and most importantly the GF Alexander. The party can mug a Royal Crown from her. If they do not snag this, she will drop a Force Armlet. She has no elemental weaknesses or resistances. She is susceptible to Darkness, Sleep, Slow, and Drain.
      Edea has a diverse spell lineup including Blizzaga, Thundara, Reflect, Dispel, Death, Silence, Slow, and Maelstrom. Maelstrom depletes all party members' HP by half and inflicts Curse, which prevents the use of Limit Breaks.
      The party draws GF Alexander.
      The player earns the achievement "Alexander" for unlocking Guardian Force Alexander.
      The party defeats Edea with little difficulty (54:31). GFs receive 50 AP. GF Siren learns Treatment. The party names Alexander.
      A cutscene takes place after the battle (54:48). It looks like the fight against Edea is over, but we have only reached the end of Disc 2.
      57:01 - End of Disc 2
      With the end of Disc 2, the player has another chance to save. I do so. Yet, the game is far from over. What has happened to Rinoa? Is Edea still a threat? We will begin looking into these and other questions next time.
      Thanks for watching!

  • @heorotlinea
    @heorotlinea  4 часа назад

    Final Fantasy VIII Remastered Playlist: ruclips.net/p/PLIZ8kn0xML24xxIC8AiKtZt6DeqZywHwj