Multiple Piston Subgrids - Space Engineers

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  • Опубликовано: 25 окт 2024

Комментарии • 50

  • @Cyberguy42
    @Cyberguy42 4 года назад +12

    The easiest way of doing this in survival is:
    1. Build the pistons
    2. Place scaffolding (whatever block type you choose) starting from the top of one piston head and ending 2 blocks away from the other piston head
    3. Place and weld merge block on the other piston head facing towards the scaffolding. Turn this merge block off (the collision mesh for the merging face is smaller when off).
    4. Place and weld merge block on the scaffolding facing first merge block.
    5. Turn first merge block on
    6. If they don't merge immediately, just place a block on the side of one of the merge blocks; that usually seems to trigger it
    7. Repeat for any additional pistons

  • @thatoneperson734
    @thatoneperson734 3 года назад +3

    This helped me make the hammer fists on my alpha cherno mech from pacific rim. He was a very hard project and i had given up until this video which made me think maybe i could redesign him. In the end i only needed to add a bit and adjust a few things but yeah. Alot of my projects go that way but your videos help inspire me to keep trying and testing, thankyou so much for posting them

  • @enochse
    @enochse 4 года назад +4

    Great tutorial man! Thank you 👍

  • @LegoLegend2017
    @LegoLegend2017 4 года назад +1

    I remember doing this back with my underground base on pistons. I'll eventually finish it after I finally return home.

  • @Ogre-zr5zk
    @Ogre-zr5zk 4 года назад +6

    I think they have nerffed the power over the last several updates to reduce clang, I'm like 90% sure that when they added that slider the default was higher.

    • @kohonac
      @kohonac 4 года назад

      its been 50.0 kN for years

  • @cyitain9856
    @cyitain9856 4 года назад

    Good to see you on YT again!

  • @wreckervilla
    @wreckervilla 4 года назад +6

    summon clang with this one simple trick

    • @shagg1750
      @shagg1750 4 года назад +1

      Not anymore babyyyy

    • @Cyberguy42
      @Cyberguy42 4 года назад

      I've made a tower with 20 levels, each with 9 parallel pistons, no clang.

  • @BenBinnebose
    @BenBinnebose 3 года назад +1

    Thank you! Now I have a perfect large elevator.

  • @munic14
    @munic14 4 года назад +1

    You sir... I tip my hat to you.

  • @tvdgrp
    @tvdgrp 4 года назад

    Thank you!

  • @Grevlain
    @Grevlain 4 года назад

    O yeah! Very nice.

  • @kinddank7258
    @kinddank7258 4 года назад

    Think it would be possible to build a large robot that is configured of rovers and ships? You're the only person I think who's up to the challenge.

    • @BlackArmor718
      @BlackArmor718  4 года назад

      more of a challenge than I want to do :)

  • @JKyle-wh8eb
    @JKyle-wh8eb 2 месяца назад

    how do you get the platform to like uo

  • @Prod_by_808HEAD
    @Prod_by_808HEAD 4 года назад

    Hey, all your mech vids led me here and I'm trying to build my own and I have no clue on how to loop rotors/hinges with the timer blocks. Plz help?

    • @BlackArmor718
      @BlackArmor718  4 года назад +1

      I have a world called How to make a mech that explains it

    • @Prod_by_808HEAD
      @Prod_by_808HEAD 4 года назад

      @@BlackArmor718 alright, I'll go check it out. thanks

  • @juggaloflip3402
    @juggaloflip3402 2 года назад

    How did you copy that section so quickly

  • @YoYo-bu7cj
    @YoYo-bu7cj 4 года назад +2

    Oh damn

  • @genericgamerseal5001
    @genericgamerseal5001 4 года назад +1

    How safe is this to use?

    • @Cyberguy42
      @Cyberguy42 4 года назад +1

      Plenty safe as long as you send the same velocities to all pistons.

  • @Horizon_Systems
    @Horizon_Systems 4 года назад +1

    The other way is to attach one piston then place the other piston heads the attach them

    • @ChristopherMocko
      @ChristopherMocko 4 года назад

      This is the easier way to do it in survival IMO.

    • @Cyberguy42
      @Cyberguy42 4 года назад +1

      How do you attach them without Build Vision?

    • @BlackArmor718
      @BlackArmor718  4 года назад

      that's a mod

  • @davidprice8449
    @davidprice8449 4 года назад

    What button do you hold to keep a grid along another grid before placing it?

    • @BlackArmor718
      @BlackArmor718  4 года назад +1

      You have to move the grid on your clipboard into another grid and it will orient itself the same way

  • @pedropimenta896
    @pedropimenta896 4 года назад

    What about using Attach Piston Head option?

    • @cyitain9856
      @cyitain9856 4 года назад +3

      That’s a mod currently only rotors have an attach head option

  • @robbiewazup
    @robbiewazup 3 года назад

    Doesn’t work for Xbox one. Tried it multiple times following this tutorial and clang wouldn’t allow it... pissing me off.

  • @protogenman8514
    @protogenman8514 3 года назад +1

    Blackarmor can you try to port sum of the mechs on Xbox please I hope you are not to Busy

  • @keyshreds5214
    @keyshreds5214 3 года назад +1

    Doesn’t seem to be working anymore

    • @BlackArmor718
      @BlackArmor718  3 года назад

      Up your force on the pistons

    • @keyshreds5214
      @keyshreds5214 3 года назад

      Just tried and and still nothing

    • @keyshreds5214
      @keyshreds5214 3 года назад

      Tried 0-999 and nothing

    • @keyshreds5214
      @keyshreds5214 3 года назад

      Moves a small amount then locks up

    • @keyshreds5214
      @keyshreds5214 3 года назад

      I’m in survival does it only work in creation mode?

  • @optimalbruh7991
    @optimalbruh7991 3 года назад +1

    Could you make a mech for Xbox
    ?

    • @BlackArmor718
      @BlackArmor718  3 года назад

      I won't work as well without scripts