@@BlackArmor718 could you use wheels as the teeth of the gears? The suspension made stiff and adjustable height along with the fact that they are designed to get grip and not damage other blocks could be helpful
The little arrow on the rotor is ingenious. My first idea would've been to use a programmable block to display information, but this is so much easier, I'll definitely use that in the future!
I fucking facepalmed when I saw that. I needed that solution like a year ago and it eluded me, now I feel dumb. I was trying to do a jump light for a drop ship only to realize you can't actually change light colors with actions.
@@tackytrooper fine, then leave. We will just pick another kid from your class....unless of course, you are the only one that can pilot it....then ummm, please come back 😢 🙏
Yeah I was thinking how cool it would be to have a larger version where you ride inside the gear compartment, as in you walk between the gear to enter and there's glass/grates on the inside of the carriage. The roof that would form could also make a better surface for the roof bumpers so it doesn't get tilted like this one does.
And then there's those of us who got sick of having to build something so complicated and clunky and that doesn't work as soon as a ship starts moving and who just decided to download a mod xD
I play space engineers for over 5000 hours and can still learn something from you. Simply great buildings that you deliver again and again. Thanks a lot for this!
I wonder then if you could do a kind of retractable landing platform... like, a door opens, and the gears extend a platform outward for you to land a ship on, then they can retract back into the base and the door closes behind it. Or, if you wanted to go really out there, maybe a kind of self-building mine. Place a main vertical structure over the ore spot with the main machine in the center; have a drill setup underneath, and above that a series of welders that could build the gear track as it descends, with the gears near the top of the machine above the welders.
I suspect this can be done more compactly by tucking the gear mechanism into the left and right walls of an elevator car, but that's just tweaking. You've done the hard work. Very nice.
I wonder how much load you could lift with a system like this. It would be interesting to experiment with cantilevered versions that just use a trailing set of wheels to offset the moment. This opens up some really interesting ideas for elevators that can lift large ships from underground or even to orbit
I think having them as small rotors is probably more advantageous since if I remember correctly both large and small rotors have the same torque and detach limits so it’s more space efficient to use small
You could fix the slanting issue by adding another 4 gears above the platform, meaning there will be 2 gears for each track. That might also allow you to move up and down much faster.
Seeing your failures and abandonments are more educational. They have given me a few more ideas. PS. IRL, Geared tracks are great for inclined slopes where friction isn't enough. Typically you only have one track and cog, with the remaining regular wheels offset to run on their own rail or surface.
Its is kinda funny when you think about it. The dev's gave us reactors, jump drives...combustion engines, but God help us if we ask for a elevator and elevator shaft in vanilla lol
you could have a central shaft with teeth for the elevator gears to climb if you wanted something more open. For bonus Imperial credits, forgo any railings or safety features.
I had a grin on my face through the whole video, saying "yes, yes ,yes!". Maybe one day Keen will make a track block that integrates with a gear (or linear accelerator) block. And if Keen adds some curved track blocks we will have Space Engineers roller coaster edition! Think of the possibilities.....
This is actually a really cool idea. I could see it being used for a landing platform, that lowers your ship into a station. But i can already hear clang laughing in the distance just thinking about that idea xD
Add connector to uptairs aswell and make it connect when its on floor, otherwise if not connected and ya start flying, soon yar front elevator is back engine heat sink.
Very interesting to see the conceptualizing process. I could imagine some quite interesting steampunk-styled builds utilizing these gears and potentially some other less functional parts.
I ran into a similar problem trying to put that oversized 'gatling railgun' into a more practical setup. I was bound to the arbitrary size of the large-grid and small-grid block, and I had to write my own trig formulas for overall size and shape, number of 'barrels', RoF, how to aim it reliably, and not kill your ship's batteries; without having an irregular shaped unit which would misfire or fire into the subgrid it was attached to, as funny as that was when I was testing it, lol.
That’s why I love this game ♥️ Thinking about a concept, testing it’s behavior and limitations in the game and finally using it in a suitable build and trying it until it works 👌🏻 that’s just beautiful…
2 things. Your intro was awesome. Super cool. And I wanted to say thanks for taking us step by step through your process and thoughts instead of just showing the final product. Keep doing your thing man.
This is awesome, I already have some ideas, like time the rotation between floors and a central rail to climb instead of outside to check if it is more or less stable Also gonna try holes on them gears for pure looks, if the outer hitbox is intact it should work the same, right? This is trully amazing, I'll definitelly have gears even if as decoration, thanks a bunch bro
You could compact it even further out by having the cogs displaced by 1+ block, but at that point I would rather resort to the "climbing piston" elevators that are better for displacing one player. I really wish this sees the days in an underground base as a massive vehicle platform, it would be so badass
So, the problem i always have with elevators is creating a call function; some way to summon the elevator to a designated floor with the press of a button. It's easy if the elevator only has two stops, but if you have a middle floor I tend to have difficulty bringing the elevator to that designated point. Suggestions? I know you have the camera idea in this one, but something a little more seamless would be nice.
I think there is a way to do it using sensors, configured to detect small grid. You can place it one block underneath the floor level, and time it to stop the elevator. Call buttons on floors and floor buttons on elevator can disable all sensors except one on the selected floor. It will be hard to configure, but i think it should work
The only problem I see - how to detect is elevator higher or lower the selected floor. System should remember which floor is elevator on, and decide the direction of the rotor. Sounds like a job for programming block, which is not as exiting as doing it "vanilla way"
Unless the elevator is at the bottom and locked to the connector, it is not attached to the surrounding structure. You can't communicate with it without an RC block/antenna or making a ridiculously long line of cable using hinges.
@@BlackArmor718 I Build an elevator 2 years ago that has all these functionalities. I can call it from any of my 4 floors. It goes 50m/s (if i make it goes faster my character start to float when i go down). I Basically build a big Drone along a vertical mine shaft, and with a small script i made, it reconnects and recharge at each stops, making it able to be called from any floor with only one button push.
One of the only games that really lives up to it's name This game is literally engineering at it's finest, it gives you the tools and the possibilities are endless
2:42 Does it work better if you stick it in from above or below? I'm assuming the slight piston wobble is what makes the fit not line up as well as expected. If that's the case, is it possible to install some sort of artificial gravity in the area to make it "think" it's going up and down when actually going sideways? I know very little of how the stuff works technically, so I'm just thinking out loud.
Amazing creation, I've got some great Ideas to improve upon your work. You could use sensors to automatically make it stop at floors. I would also change it so that the elevator itself doesn't have a railing but the floor you are going to does. This way, whenever the elevator is in use there is a rail instead of a hole to fall into for the people on the floors where the elevator isn't.
The same sensor could operate at-floor grates, like how irl industrial elevators have two sets of doors (which make a bloody horrendous noise when they close)
You could make a door system that runs on a track, I imagine there wouldn’t be much of a issue if this works, just make it more 2 d and turn the tracks 90 degrees. That way you can have a door or entrance as large as you want and looks aesthetically pleasing. There’s so much you can do with such a simple system of cogs.
This idea would blend beautifully with the elevator plan in the Normandy off mass effect. That project has failed for me because I couldn't figure out what blocks to use to build it.
The gears at right angles need bright colors, hinges and some flashing colored spotlights and rotating lights. A visual beacon... or just as a giant disco ball.
With the new turret control block you could use this in your ceiling as a rolling crane to pick up fighters or vehicles. Have this slide horizontally along the width of your fighter bay and us a rotor and hinge to make the crane.
I dunno if this game even has them but one way to solve the energy issue would be to just have electrical pickups on either side of the shaft, so the elevator is always being charged even while moving. Or just some sort of short-range remote charging devices, at regular intervals.
This will make large scale vehicle transport so much easier. No longer will we have to worry about scratching the side of our ships as we ascend from our cavernous bases. With the press of a button we could have any number of ships or rovers delivered to us. Personally, I would look into a way to make it more omnidirectional; able to go up and down, left to right and forward and back as well. Although, that would likely require a little over engineering and a handful of custom scripts
First off, thanks for explaining your thought process and including the things that don't really work it's really educational (and inspiring at least for a noob like me lol) but tbh I'm most impressed by the indicator V which is just a simple yet genius solution. Keep up the great work mate
i absolutely love all your designs and videos I just wish there were more creators like you to make tunnel boring machines that build tunnels with lights in them that actually work I've downloaded 7 different machines so far and every one of them has failed I'm quite new to space engineers so have no clue what I'm doing but trying to attempt to build my own planetary survival tunnel bore tunnel maker
If you're interested in tunnel boring machines I suggest you start becoming familiar with pistons, timers, merge blocks, and projectors/welders. Those are the components that usually go into a self constructing tunnel machine. Become knowledgeable with those blocks and you will start getting an idea on how to put one together. Splitsie has some good tutorials on those blocks if I recall.
Awesome. Feels like an Medieval engineers type build but with SE systems. Hope they add more vanilla support for these systems now that physics are improved
You can link the left and right gears together with a complex gear train, allowing for more force, and also, more synchronization. You cant derail diagonally if the left and right side can only move with each other. Pistons are also much stronger on subgrids and can allow for EXTREME loads Just be careful with the fact that one piston can clip into itself if it's the only one doing the work and the load is too heavy, same goes for any number. The game actually distributes the load across the connections, based on how its configured, and also how it is leveraged upon. This is because, that flex that normally causes clanging to happen allows for better tolerances, and even shock absorption, given enough members.
Hey dark if you want a faster elevator without losing smoothness add timers to speed it up and multiple sensors to slow the rotors down in steps as it meets the destination. Awesome work btw.
@@BlackArmor718 the way you made the first gear set. he means mesh them together, in order to minimize the spacing required. obviously this would make the gears out of phase, so that's why he said to stagger the rack teeth. I don't know whether this would work or not, I'm merely translating.
@@milanstevic8424 I see. This would only save 1-2 small blocks of space though. Given that right now the elevator fits exactly in 4 large blocks of space, I don’t see the advantage of trimming off just a few blocks. It would still take up 4 large blocks of spaces it just wouldn’t fit as nicely.
@@BlackArmor718 it would also keep the elevator aligned horizontally and won’t require syncing the rotors, also, thanks for the translation Milan, well said.
You did very well, but you could still use the wheels to balance the sides. Think about the floor call buttons. Thank you very much for your contribution to the development of modless engineers.
@@BlackArmor718 I can sleep easily knowing my space stations will no longer clang out due to pistons... ... Tho... Clang is clang... And it does not like me... ._. I'm sure this is now a set up made by clang! >:| you shall not eat my station! Feend!
Amazing design! I'd love to see a space elevator with this design. Hookup the earth and moon. Though I realize that might take a really long time to make haha.
i like how, in a game built around engineering and space travel, it's a hassle to build with cogs and wheels :D
It comes down to block size. This was the smallest reliable gear I could come up with.
And you also can't travel fast or orbit (without scripts, mods etc)
@@BlackArmor718 could you use wheels as the teeth of the gears? The suspension made stiff and adjustable height along with the fact that they are designed to get grip and not damage other blocks could be helpful
@@tra7017 Gears out of wheel suspension?
i could see a gear out of wheel suspension... would be a larger gear, but would have built in cushioning with the wheels....
showing the progression in the learning was great.
Thanks, trying to do more of that
A good engineer always shows their thought process when they design something.
@@thehotdogman9317 Yep, never cross it out, just draw the next one
The little arrow on the rotor is ingenious. My first idea would've been to use a programmable block to display information, but this is so much easier, I'll definitely use that in the future!
I fucking facepalmed when I saw that. I needed that solution like a year ago and it eluded me, now I feel dumb.
I was trying to do a jump light for a drop ship only to realize you can't actually change light colors with actions.
2:15 i can imagine someone doing a vault door from fallout using this
Someone has made this: www.reddit.com/r/spaceengineers/comments/i7fcg6/any_fallout_fans_on_this_sub_been_wanting_to_make/?context=3
my exact thought
I removed my comment seeing that you already said this
@@prof.maniak5925 I wish there were more like you because I’ve gotten the suggestion of using sensors to stop on different floors like 15 times.
@@BlackArmor718 Hehe, yeah, it would be nice for more folks to look around in the comments first before saying anything
You have excellent problem solving and theory application skill sets. Well done.
That's like this whole game haha
God damn it if I just scale up this gorgeous thing it will be a perfect fit to a mech cage deployment system!
LAUNCH THE EVA!!!
*[SHEEPISHLY REFUSES TO PILOT THE ROBOT]*
@@tackytrooper fine, then leave. We will just pick another kid from your class....unless of course, you are the only one that can pilot it....then ummm, please come back 😢 🙏
@@bi0hazardxiii28 Are you trying to ply me with teenage girls? Do you think that will compensate for being an absent father???
*[EMO INTENSIFIES]*
Titanfall drop incoming. Oooops physics work here your titan exploded.
@@gelobledo just have a set of atmosphere engines on there no probs
I would probably place the gears above the elevatorcabin and watch those gears as they working :) Lovely piece of engineering 10/10
Yeah I was thinking how cool it would be to have a larger version where you ride inside the gear compartment, as in you walk between the gear to enter and there's glass/grates on the inside of the carriage. The roof that would form could also make a better surface for the roof bumpers so it doesn't get tilted like this one does.
I love how there are multiple ways to accomplish the same task in SE. So many different elevator methods, and that's just elevators!
That’s the beauty of the game
And then there's those of us who got sick of having to build something so complicated and clunky and that doesn't work as soon as a ship starts moving and who just decided to download a mod xD
I play space engineers for over 5000 hours and can still learn something from you. Simply great buildings that you deliver again and again. Thanks a lot for this!
I'd be interested to see what you've built, René.
Trust me there is always things to be learnt in SE no matter your hours.
No matter how I try and how long, I still feel like a DUNCE from brilliant creators and ingenious designs.
800 hours spent in this game and I've never even had the slightest idea or even like heard of gears in space engineers this is legendary
Now you can come up with the next big thing
I wonder then if you could do a kind of retractable landing platform... like, a door opens, and the gears extend a platform outward for you to land a ship on, then they can retract back into the base and the door closes behind it.
Or, if you wanted to go really out there, maybe a kind of self-building mine. Place a main vertical structure over the ore spot with the main machine in the center; have a drill setup underneath, and above that a series of welders that could build the gear track as it descends, with the gears near the top of the machine above the welders.
Both interesting ideas, thanks
I suspect this can be done more compactly by tucking the gear mechanism into the left and right walls of an elevator car, but that's just tweaking. You've done the hard work. Very nice.
That is by far the coolest intro to any youtube channel I have seen
man this beats a lot of the mobility schemes around bases i've seen so far.
I wonder how much load you could lift with a system like this. It would be interesting to experiment with cantilevered versions that just use a trailing set of wheels to offset the moment. This opens up some really interesting ideas for elevators that can lift large ships from underground or even to orbit
That was my first thought. I wonder if one could make this out of large blocks and lift proper capital ships
I think having them as small rotors is probably more advantageous since if I remember correctly both large and small rotors have the same torque and detach limits so it’s more space efficient to use small
You could fix the slanting issue by adding another 4 gears above the platform, meaning there will be 2 gears for each track. That might also allow you to move up and down much faster.
I agree, and would also minimze the Klang-risk. :)
Yeah, that's how I usually do it with wheels too, 1 set above and 1 set below the elevator
Neat! I love the use of the letters on the elevator!
Thanks!
Seeing your failures and abandonments are more educational. They have given me a few more ideas.
PS. IRL, Geared tracks are great for inclined slopes where friction isn't enough. Typically you only have one track and cog, with the remaining regular wheels offset to run on their own rail or surface.
That would be a cool part of a base with some inclined slope elevator!
@@BlackArmor718 maybe it'll will work with the rail track blocks, as a mountain train.
This feels like a high invocation of Klang, but now I'm interested in trying this as a large grid for moving big ships on a space elevator.
combine it with the Waffle iron from @CaptainJack
Its is kinda funny when you think about it. The dev's gave us reactors, jump drives...combustion engines, but God help us if we ask for a elevator and elevator shaft in vanilla lol
This is the most impressive space engineers video I've ever seen. That into just wowed me
Good to hear! Did you see the Lightning Saix or Pteras vids? Because those are some of my favorites
@@BlackArmor718 not yet, but I'll definitely check them out now!
you could have a central shaft with teeth for the elevator gears to climb if you wanted something more open. For bonus Imperial credits, forgo any railings or safety features.
Hey that would be interesting for a larger version
To this day still the only working set of gears on the workshop, hats off to you good sir. Hats off🫡
Bruh I can't get over how accurate you were on stopping it flush with the other floors
I had a grin on my face through the whole video, saying "yes, yes ,yes!".
Maybe one day Keen will make a track block that integrates with a gear (or linear accelerator) block. And if Keen adds some curved track blocks we will have Space Engineers roller coaster edition! Think of the possibilities.....
Spiral gears would allow for scissor jack lifts.
Or Even a simple way to build train tracks - flying from A to B shouldn't be the only solution when you are planet side.
My god, that intro, is, insane. I love it
Thanks Woof
This is actually a really cool idea. I could see it being used for a landing platform, that lowers your ship into a station. But i can already hear clang laughing in the distance just thinking about that idea xD
That's what I love about this game. People with ingenuity come up with the craziest and coolest stuff.
This is amazing, I would love to use it for my future ships!
Link in the description, I hope you get some use out of it!
Add connector to uptairs aswell and make it connect when its on floor, otherwise if not connected and ya start flying, soon yar front elevator is back engine heat sink.
@@lacai527 the elevator operates no problem on a moving ship
@@BlackArmor718 time flies when having fun! Sadly had no fun and still over year gone fast
Very interesting to see the conceptualizing process. I could imagine some quite interesting steampunk-styled builds utilizing these gears and potentially some other less functional parts.
I ran into a similar problem trying to put that oversized 'gatling railgun' into a more practical setup. I was bound to the arbitrary size of the large-grid and small-grid block, and I had to write my own trig formulas for overall size and shape, number of 'barrels', RoF, how to aim it reliably, and not kill your ship's batteries; without having an irregular shaped unit which would misfire or fire into the subgrid it was attached to, as funny as that was when I was testing it, lol.
Nice and impressive!
The one that spins around could be a interesting sheild, door or mount for something that follows you.
There you go
That’s why I love this game ♥️
Thinking about a concept, testing it’s behavior and limitations in the game and finally using it in a suitable build and trying it until it works 👌🏻 that’s just beautiful…
Well said Luke
Damn, these are surprisingly smooth. Never thought Lord Klang would allow something like this to exist...
2 things. Your intro was awesome. Super cool. And I wanted to say thanks for taking us step by step through your process and thoughts instead of just showing the final product. Keep doing your thing man.
Will do Jay, thanks
There's a lot more that could be done with this concept. Very cool.
Sure is!
actually makes for a pretty good elevator design, especially for very long elevator shafts, I'll be using this in the future, it's really cool
This is awesome, I already have some ideas, like time the rotation between floors and a central rail to climb instead of outside to check if it is more or less stable
Also gonna try holes on them gears for pure looks, if the outer hitbox is intact it should work the same, right?
This is trully amazing, I'll definitelly have gears even if as decoration, thanks a bunch bro
You could compact it even further out by having the cogs displaced by 1+ block, but at that point I would rather resort to the "climbing piston" elevators that are better for displacing one player. I really wish this sees the days in an underground base as a massive vehicle platform, it would be so badass
So cool that the game has been out for a long time now and people are still coming up with really creative stuff!
Coolest intro, 10/10. Love the content. Subbed on first video watched.
Welcome!
So, the problem i always have with elevators is creating a call function; some way to summon the elevator to a designated floor with the press of a button. It's easy if the elevator only has two stops, but if you have a middle floor I tend to have difficulty bringing the elevator to that designated point. Suggestions? I know you have the camera idea in this one, but something a little more seamless would be nice.
I think there is a way to do it using sensors, configured to detect small grid. You can place it one block underneath the floor level, and time it to stop the elevator. Call buttons on floors and floor buttons on elevator can disable all sensors except one on the selected floor.
It will be hard to configure, but i think it should work
The only problem I see - how to detect is elevator higher or lower the selected floor. System should remember which floor is elevator on, and decide the direction of the rotor. Sounds like a job for programming block, which is not as exiting as doing it "vanilla way"
Unless the elevator is at the bottom and locked to the connector, it is not attached to the surrounding structure. You can't communicate with it without an RC block/antenna or making a ridiculously long line of cable using hinges.
@@BlackArmor718 I Build an elevator 2 years ago that has all these functionalities.
I can call it from any of my 4 floors.
It goes 50m/s (if i make it goes faster my character start to float when i go down).
I Basically build a big Drone along a vertical mine shaft, and with a small script i made, it reconnects and recharge at each stops, making it able to be called from any floor with only one button push.
@@simonloock9366 So it moves using thrusters?
This blew my mind man. Nothing to say other than amazing
Thanks Lux
👏👏👏
Black Armor: The Bob Ross of Space Engineers!
I'm putting this elevator design in my next base
Looking forward to that ZEO
thia has to be his coolest creation yet
you're a genius; this is so elegant and functional
Thanks!
first video of yours that I've watched and I have to stay that your intro is the coolest thing I've ever seen!
Awesome! There should be more fun stuff for you then
One of the only games that really lives up to it's name
This game is literally engineering at it's finest, it gives you the tools and the possibilities are endless
Well said William
Finally. My dream of having a functional vault door has come true.
You can make some big and fun doors with gears. :)
This is so simple and yet so ingenious and well made
Thanks Jakub
2:42 Does it work better if you stick it in from above or below? I'm assuming the slight piston wobble is what makes the fit not line up as well as expected. If that's the case, is it possible to install some sort of artificial gravity in the area to make it "think" it's going up and down when actually going sideways?
I know very little of how the stuff works technically, so I'm just thinking out loud.
Artificial gravity doesn't work on planets friend
Just started getting back into Space engineers and am loving your videos, lots of good ideas and inspiration. Hope you keep making them!
Thanks Sean, I expect to
Amazing creation, I've got some great Ideas to improve upon your work. You could use sensors to automatically make it stop at floors. I would also change it so that the elevator itself doesn't have a railing but the floor you are going to does. This way, whenever the elevator is in use there is a rail instead of a hole to fall into for the people on the floors where the elevator isn't.
The same sensor could operate at-floor grates, like how irl industrial elevators have two sets of doors (which make a bloody horrendous noise when they close)
You could make a door system that runs on a track, I imagine there wouldn’t be much of a issue if this works, just make it more 2 d and turn the tracks 90 degrees. That way you can have a door or entrance as large as you want and looks aesthetically pleasing. There’s so much you can do with such a simple system of cogs.
Great idea, I'd love to see it done
i just started playing space engineers, and this just blows my mind, awesome!!
Welcome to the game!
That intro was top tier
This idea would blend beautifully with the elevator plan in the Normandy off mass effect. That project has failed for me because I couldn't figure out what blocks to use to build it.
Give er a shot!
This is even better now because with event controllers and action relays you could probably pretty easily set up floors and recall on each floor
If you used wheels w/ suspension between the gears in addition to the gears, that might keep it from tilting while in motion and even out the ride.
Good point
That is really cool. I wouldn't have thought the game would handle it so well. very cool.
Very nice engineering. In additions to the wheels cushioning the stops. You could add sensors at each ends to stop the elevator.
The gears at right angles need bright colors, hinges and some flashing colored spotlights and rotating lights. A visual beacon... or just as a giant disco ball.
That intro was really cool
pretty sweet man. Nice going.
Thanks
Nor only you got me to subscribe to your channel thanks to thst insane intro but also to your impressive engineering design
Lol dang, glad I put that intro together
With the new turret control block you could use this in your ceiling as a rolling crane to pick up fighters or vehicles. Have this slide horizontally along the width of your fighter bay and us a rotor and hinge to make the crane.
Nice idea!
I dunno if this game even has them but one way to solve the energy issue would be to just have electrical pickups on either side of the shaft, so the elevator is always being charged even while moving. Or just some sort of short-range remote charging devices, at regular intervals.
Interesting thought
This will make large scale vehicle transport so much easier. No longer will we have to worry about scratching the side of our ships as we ascend from our cavernous bases. With the press of a button we could have any number of ships or rovers delivered to us.
Personally, I would look into a way to make it more omnidirectional; able to go up and down, left to right and forward and back as well. Although, that would likely require a little over engineering and a handful of custom scripts
It would need more gears to lift heavier things, but fun ideas
"What if we turn it, vertically."
God, I just love that smooth delivery and turn, you make this so much fun
Thanks Wikus!
That intro was dope too.
Omg, you solved the piston problem on elevators on this game in definitive!
This is just absolutely beautiful!
I feel like such a ninny for never seeing this possibility. But now, I can't not see it.
So frigging cool!
First off, thanks for explaining your thought process and including the things that don't really work it's really educational (and inspiring at least for a noob like me lol) but tbh I'm most impressed by the indicator V which is just a simple yet genius solution.
Keep up the great work mate
Glad you enjoyed it Nick
i absolutely love all your designs and videos I just wish there were more creators like you to make tunnel boring machines that build tunnels with lights in them that actually work I've downloaded 7 different machines so far and every one of them has failed I'm quite new to space engineers so have no clue what I'm doing but trying to attempt to build my own planetary survival tunnel bore tunnel maker
If you're interested in tunnel boring machines I suggest you start becoming familiar with pistons, timers, merge blocks, and projectors/welders. Those are the components that usually go into a self constructing tunnel machine. Become knowledgeable with those blocks and you will start getting an idea on how to put one together. Splitsie has some good tutorials on those blocks if I recall.
This is so awesome!
Looks like it could do with some gyros working to keep it level, maybe that's the next upgrade
I did add 1 of those in the workshop version
I would add one thing and that is a set of landing gear on either side to act as an emergency brake system in case the batteries lose power.
... im speechless this is amazing
It's amazing on how you figure on how to make a elevator with game made gears.
Wow that's some really creative thinking ! Great job !
Thank you!
Awesome. Feels like an Medieval engineers type build but with SE systems. Hope they add more vanilla support for these systems now that physics are improved
You can link the left and right gears together with a complex gear train, allowing for more force, and also, more synchronization.
You cant derail diagonally if the left and right side can only move with each other.
Pistons are also much stronger on subgrids and can allow for EXTREME loads
Just be careful with the fact that one piston can clip into itself if it's the only one doing the work and the load is too heavy, same goes for any number.
The game actually distributes the load across the connections, based on how its configured, and also how it is leveraged upon. This is because, that flex that normally causes clanging to happen allows for better tolerances, and even shock absorption, given enough members.
Fasinating! Your builds never cease to amaze me. My elevators always seem to explode!
Glad to hear it! Except that last part :D
been a fan since day one! glad to
see you're still kicking it!
You too Trog
Seems to me that with a bit of brainstorm you could make an multi direction elevator. Perhaps on that goes up/down and sideways.
I agree
This is amazing! I think I'll use it in my playthrough. I'll give you massive credit for it!
Thanks Xero
Hey dark if you want a faster elevator without losing smoothness add timers to speed it up and multiple sensors to slow the rotors down in steps as it meets the destination.
Awesome work btw.
Thanks for the tip
All I was thinking was how cool this would be if you scaled it up some to be able to carry rovers, miners, or other vehicles.
That would be pretty easy yeah
First time seeing that great new intro
Broski you are missing out on many many tips then, look at the previous vids
Its amazing that ,even though this game came out a long time ago, someone did this now this well
It's amazing that it took Keen so long to make the block collision meshes match the models so that this would even be possible.
Dude this is brilliant! Got yourself a new subscriber
Nicholas I appreciate you
Good engineering. Simples but effective!
Keep it comming
With the new signal update, sensors and such can be used to make the elevator stop at floors and have a smoother “call” function.
Mesh the gears from the left and right sides and stagger the rack teeth so they can fit and you can make it even smaller.
What do you mean by mesh the gears?
@@BlackArmor718 the way you made the first gear set. he means mesh them together, in order to minimize the spacing required. obviously this would make the gears out of phase, so that's why he said to stagger the rack teeth. I don't know whether this would work or not, I'm merely translating.
@@milanstevic8424 I see. This would only save 1-2 small blocks of space though. Given that right now the elevator fits exactly in 4 large blocks of space, I don’t see the advantage of trimming off just a few blocks. It would still take up 4 large blocks of spaces it just wouldn’t fit as nicely.
@@BlackArmor718 it would also keep the elevator aligned horizontally and won’t require syncing the rotors, also, thanks for the translation Milan, well said.
You did very well, but you could still use the wheels to balance the sides. Think about the floor call buttons. Thank you very much for your contribution to the development of modless engineers.
You can probably overlap the gears 1 block off in depth to make it even smaller, you might also be able to use a sensor block to stop it on each floor
Finaly! A worthy vanilla custome elevator for any length of track!
Indeed
@@BlackArmor718 I can sleep easily knowing my space stations will no longer clang out due to pistons...
... Tho... Clang is clang... And it does not like me... ._. I'm sure this is now a set up made by clang! >:| you shall not eat my station! Feend!
Damn. That is the most creative channel intro I have seen in a long time. Really well done dude!
Thanks Silver
Amazing design! I'd love to see a space elevator with this design. Hookup the earth and moon. Though I realize that might take a really long time to make haha.
i WANT TO SAY i ENJOYED THIS. i THINK IT A GREAT STEP FORWARD
Idk but that intro is lit as hell