Well tbf the type 89 was really really good before the nerf the gun was a lot better than the one the BMP and the ability to shoot on the move make any IFV really good, pre nerf the 89 was possibly the best IFV in game, now its just shit
I was one of those people who immediately bought the bmp2m when I finally researched it. Despite my lack of top tier experience, I preformed decent due to how busted the damned thing is
@@curtsauce3947 I tried it at 10.7 and at 11.0 it isn't that good, you still can't relialbly pen abrams or leopard in the turret like you can pen any russian top tanks
@@generalfeldmarschallaugust8089 yeah, with how much stuff canm still pen it it wouldnt break the balance at all, hell the IS-6 is 7.0 with just as much effective armor, by that i mean, if it can pen the IS-6, it can pen the maus, but the Maus is more resistant to APCBC due to side armor being thicker
@@charlescourtwright2229 I have seen entire teams coordinate multiple vehicles in detailed maneuvers to take down a single Maus. If it's completely isolated, it's manageable, but Maus players know that and so always stick with their team
The only good thing about being on the other team against the BMP-2M is the engine and tracks are so damn loud you can hear it from the other side of the map. Just camp until it passes by. Bug swatting at its finest.
It's gun? Sure, that's probably 8.7 worthy, thermals aren't unusual to other IFVs around it. All looks go- oh wait, what are these 4 on demand tandem ATGMs doing here at 8.7? EDIT: Annnnd not even 24 hours later BR patch drops and it goes to 9.3 Also it has APFSDS now. Oh joy.
Fun fact: When reloading ammo on a point. You are still allowed to turn and continue the reload. You can abuse this by turning back and forth over and over, allowing you to slowly move forward and keep the reload. Long as you don't neutral steer anyway.
@@serch3ster The turning while reloading is pretty obvious as it allows you to spin your turret faster incase of enemies. As for the turn move, you can use it to readjust your position while maintaining your reload. For those larger circles it could help if you are in need of more TOW or something but want to keep moving.
The "fun" part? This vehicle is de facto BMPT Terminator in terms of firepower since BMPT can't reload its missiles either and one of its 30mm autocannons is dedicated to HE rounds so it's the same as using 30mm AGL on most combat distances(in fact AGL HE rounds would be stronger due to having thinner walls and more filler). This is also why BMPT sails failed. Algeria for example just bought these turrets(Berezhok), uparmored them and installed them on hulls of their retired T-62's(they had to downsize turret ring). Done. BMPT of sane man.
your team lost the last match cause no one ever goes for C on that map. when you take C, you can out flank the enemy team and if your team is competent they will push the enemy back to spawn.
I mean the best action is at a and b. C is just meh, its an open stretch of road to it perfect for getting killed early and very close knit at the cap. Last 10 times Ive played that map i have gone nowhere close to C
@@9000k4 this is why i always go for C. If no one is there, free rp/lions. I only ever encounter 1-2 people. Then after that i push up shoot 3-4 enemies in the side that's at A/B. Push up again and shoot everyone that respawns in side that is going back to A/B. If my team is competent, we steamroll the enemy back to spawn or the enemy 1 death leaves cause they rage at being out played.
i wonder the same for the g93 or g91 cant remember the name. the "normal version" without anti air rockets is ranked 9.0 in air arcade. while the premium version is ranked 8.3 while having anti-air missles.
@@MasterMarf because gaijin balances shit thru player performance rather than vehicle stats and since the g91 is a premium it can easily be bought by new players who will than do poorly thus bringing down the stats
They fact that they are on a thin skinned IFV do matter since it have a random bullshit chance of surviving hits, not to mention it's small size, making it easier to hide thus increasing the chance of survival
BMP-2M is pretty powerful but for some reason, I gravitate towards the BMD-4 more. I usually take it as my first spawn, get into a good position early game with its mobility. Only issue would be the amount of ATGM's you get, which is fine because I can spawn in on the BMP-2M or go to a cap and refill. I've found there's plenty of advantages compared to the BMP-2M, sight of fire being inline with gunner optics means that I won't flub up launching an ATGM at a bush that was beside me, better gun depression w/ hydro suspension, obviously better mobility for getting into hiding spots on flanks quicker compared to BMP-2M. But realistically, they both compliment one another in my lineup. BMP-2M I rarely get to use most times because BMD-4 is always my first spawn.
Agreed. As much as these people complain about the BMP-2M, I don't know a single player who actually plays Russia use it as their main vehicle. It has crippling gun depression and is tough to use at close range/urban areas because the ATGMs are launched from the side.
@@JoviaI1 It's good at mid to long range. It's just really powerful due to rapid fire capability of ATGM's. Yeah, those missiles are tandem charged but realistically, people will still say it's OP even if it didn't use tandem missiles. I don't have any trouble penetrating any tanks at 9.7 with my BMD-4 missiles anyways. The tandems are just overkill/pointless imo.
The thing with the BMD-4 is that i love having that reverse gear that allows me to run away from anything unlike the BMP-2M, which is rather slow in reverse
The thing with the BMP-2M that frustrates me alot, is that it's Ammo belt under the turret regularly gets Destroyed, but doesn't detonate. It simply goes black, then disappears. Then the BMP-2M just shoots a missile at you and Overpressures your entire Crew, regardless of where it Hit. Its UFP is also comically Bouncy, i'm pretty sure any 105mm APFSDS would be able to overmatch it.
this has happened only once to me before, and the bmp2m is one of my most played vehicles. The ammo belt of the useless 30mm grenades on top of the bmp2m has killed me more times
The proximity missile is where it's at, easily one hits tanks by slapping their turret so long as the explosion can pin the hull top, which it usually can, and it can slap helis very effectively.
I really hate when people call out something as OP and go "YeS WeLl ThIs ThInG iS OP ToO" Yes, that is irrelevant. They are both OP. They both need to be rebalanced. saying the other thing is OP too does not nullify the first thing being too powerful
The thing is more people are complaining about the fact that are certain nation (not gonna name any names) are kinda compensating for something. Which leads to things nit getting nerfed for about a year now that git hotfixed for other nations in about a month at worst.
The whole “this thing too” argument is usually because people just completely forget about other op vehicles when a new one they don’t have comes out. Imo the puma isn’t even that op it’s only good because it’s relatively survivable but it can get 50 caled from the rear(maybe it was a freak scenario but I’ve 50ed them a couple times).
@@7134-b1d If you're talking about Russian bias, it doesn't exist. Gaijin drags their heels about fixing all overpowered vehicles because they can make money off of them. It's only when they've made something so extremely broken that it starts actually hurting their bottom line that they finally step in to fix it. It's not about national bias in any direction, despite Russian players also calling Gaijin NATO shills. It's just about the money
It’s because the bmp is worse. I fully believe the puma was too strong at 8.3 and needed to be moved up but it’s absurd that the bmp2m hasn’t gotten even more attention and hate. It’s upsetting that the puma gets nerfed when a vehicle that’s objectively better gets ignored.
@@filmandfirearms T80bvm, ka 52, su whatever, mi28mn top tier is unplayable went from 4.5 kd in my Leo to a 2.0 bc of cas spam and every opponent just being bvms.
BMP-2M - 8.7, four tandem ATGMs, 550 rpm APDS with 82mm penetration, and even a 30mm grenade launcher which can damage tracks and knock down obstacles. Dardo - 9.3, two badly nerfed top-attack ATGMs, 560 rpm APFSDS with 92mm penetration. I'm fucking done.
the description you just said doesn't really show a huge discrepancy to the BMP Lol. BMP has worse gun, and the 30mm is irrelevant, there's no reason to bring it up here. The only difference is the ATGM's. which, when spook took it up tier, you noticed that the ATGM's were basically his only weapon, the gun did nearly nothing to even the back of the Abrams turret. Maybe take it to 9.0 for its ATGM, maybe if you're extra mad 9.3, but no higher. at least the Beiglets gun can do stuff up there, as can the swedes and the puma to some degree.
PUMA 9.3 (probably will go to 10.0) with only a 30mm 200rpm gun and shitty APS that doesn't work properly, i know the armour is stupid but dude 1200mm atgm can pen the PUMA anywhere and spam the bmp cannon in the turret and will ammorack the puma
@@sm0ke_186 the APS works on inferior missiles than the BMP-2M's. That said, I don't really care that shooting the puma in the face ammo racks it, because he doesn't die. Yet, when he shoots you in the face as the BMP, you do in fact die.
The grenade launcher is actually useless in most casses, because the autocannon can do same things and better. Its only usefull against things like fences, walls and bushes
I have to be honest I never did that well in the BMP-2M. I do decent in it but I'll usually rack up more kills in basically any other tank. And I'm not saying that it isn't undertiered, but what I will say is that 99% of the time I die before my missile even leaves the launch tube. BMD-4 just works better for me but maybe that's just a matter of playstyle.
@@jyralnadreth4442 What exactly is that supposed to justify? It can only load/fire one at a time at the expense of the main gun. The missiles aren’t nearly as good either if I recall.
One thing most people don't know about the BMP 2-M is that its able to take down most blue water ships with a minimum of 8 ATGMs, you will only know this if you have played on custom games.
@@jyralnadreth4442 It won't last a second in the water; I've tried it. It's too slow, you won't be able to aim well, and most importantly, in the open, destroyers happen to be very deadly. I did a duck-in cover type maneuver on land to kill ships; anything else would've been impossible.
sell your soul to gaijin, get a bush and use the T32 (not the E1 variant) and cover the hull MG weakspot still die to the most bullshit of enemies there are -go bankrupt- profit
the problem with that grenade launcher is that its keybind is secondary weapon so changing it would mean making the 100mm cannon on the bmp-3 useless and some other tanks with a useful secondary
Currently grinding for it i still need 200k squadron point thingy i already have BMP-2 and i love it, this "thing" is just a straigh up upgrade thermals better ATGM can fire on the move more agile and faster turret turn etc. extra gunz thermals only 8.7 instead of 8.3 thermals. low repair cost due to being a premiym vehicle thermals!
@GreenWithers tbh gen1 and gen2 thermals dont really matter unless u have an mbt which takes a few seconds to reload , u can literally spray n get to the weakspot easily with a fully automatic cannon.
It actually got APDS-FS, which is a less-penetrating APFSDS, you find it in 7.7-8.0 tanks, but also on most modern IFVs, but it's practically the damet
The BMP-2M would probably move up if it was used more at toptier, as Russia toptier has better teams. And the 2M itself doesn't exactly have problems penning even the strongest armor parts of NATO tanks with the ATGMs... it's a menace.
I've been playing puma at 9.0. I was afraid it's unique durabilty was gonna be lost in a br with less HEAT.... Not at all, thing is a monster lmao. Definitely happy it and the begleit post stab are 9.0 with my c2a1 and l/44
it also got buffed the 1200mm atgm now has 5.5km range and the he atgm has 10 km range Before the 1200mm atgm only had a range of 3km and the he atgm was 8km
4 days later... and yes, the 2M *did* go up. But now it has APFSDS with pretty much the same pen as M919 but served up at 550 rpm instead of 200 rpm :3 *which was ironically released only a day or two after this video was published*
I usually use the 2M as a second or third spawn with the VT missiles to swat the really bad german helicopter spam that happens around the BR. The ZSU 23/37's just fall flat against them due to range limits
Im now researching Bmp2m just for that reason. Russian teams have no AA around 9.3 and heli spam is so unfair. I have Khrizantema and thats my only AA for now.
For other people that hate the grenade launcher too, set key binds to deactivate your secondary weapon. Makes life a whole lot easier. And than also u can turn only the grenade launcher on to destroy obstacles without wasting ammo or shoot teammates you don’t like.
I don't think it should go higher then 9.7 but also should not stay lower. The ATGM's are good and you can fire them very fast but on a open field map I would always rather pick any 105mm+ APFSDS because of the velocity. It's a situational tank even in the lower tiers.
@@semiedgv it is simultaneously one of the best ifvs in the game, and the best missile carrier. Being able to track multiple missiles at once while having 4 ready to go definitely warrants 10.0+
Have to say, while OP vehicles always suck no matter what tree they're a part of since someone else is always on the receiving end of the pain, this thing in particular does rustle my jimmies a bit more than some other generally-agreed-upon OP vehicles. I largely play British tanks, and while I know what I signed up for by playing them, hauling the Challenger 1 or Chieftain's slow backsides to semi-decent hull-down positions (if I'm lucky on the map selection) while hoping CAS doesn't drop half a tonne of explosives on my head, only to have someone rocketing about in this thing put a Kornet through the front of my turret faster than I can reverse into cover isn't very enjoyable. Let alone when they appear in downtiers and I'm trying to do the same thing in a Centurion or Conqueror.
my god i have never related to a comment more . The absolute pain of experiencing exactly this as a mainly britian player . Going up against 1200mm of pen , thermals , speed and bullshit front plate that bounces the shitty chieftan APDS ... in a vehicle that has about as much mobility as the maus with half the armor .
P-51 "IM GonNA SHoW a litTle TrICk I learnED" (following the P-51 incident in the 5th of may, 1944, pilots are no longer allowed to use Microsoft flight simulator as an inspiration for 'tricks')
I love that chat is back, people can voice how they think Germany is busted(not Russia) but have no explanation and just say either "skill issue" or "DM53 is the best round in the game stfu". makes me mad as a German main because even if I get 6 kills at top tier, if I die twice, I lose SL
@@ushikiii I can kinda agree with that seeing russia is OP but russia is OP for every nation especially if your lower front plate is a massive weakspot
2:37 Spookston: Shoots down the Polish variant of Leopard 2 and asks himself: "Not really sure why I did not one-shot that dude out there..." C'mon, man, you used only three missiles. You've been lucky. 😆
@@beherith2874 I don't think you got the joke... It's Rheinmetall MBT Revolution program Leopard 2PL. Yes, it is very different from all regular production types of Leo 2. Just like Leopard C2 MEXAS differs a lot from Leopard 1A3 or 1A5
It’s actually even more broken than you made it look. You didn’t use the APDS to its full effect. The auto canon is a track and barrel torture machine!
Yeah I free aimed them on PC....it wasn't easy either as there were some very simple things pilots could do to evade the missiles but few ever did Don't fly straight from the Air Spawn to the A/O, attack from the sides - I always aimed at where the planes spawn in Secondly drop down and fly as low as possible Since the 2M had no Radar/IRST it had no way to detect threats
Spookston's gameplay doesn't do any justice to how broken it is to this day. It's common for people using these at max tier to have like 6+ kills with just the bmp2m alone in a match.
Im fine with it being uptired , but the higher it goes , the less usefull that 30mm is going to get. The missiles are great , but at long ranges , if the enemy spots you while you are still firing your rocket , you are dead. So this vehicle requires some flanking and hope that the enemy is blind and doesnt see you. What if after the uptier , it got some sort of new round , with atleast a tiny bit more penetration , or the abilatty to carry 2 loads of the APDS ammo. Cause now you only get 1 , 250 round belt.
Gaigin should add the 40mm upgraded warrior (the Ajax) it would give Britain a capable ifv like every other nation has at higher tiers E.G puma, marder, dardo, Bradley
The thing is. I feel like this is a more accurate representation of a vehicles BR. Reasoning: because just like premium vehicles, people of all skill level can play it not just the people that have sunk countless hours in the game. Top tier vehicles tend to skew to higher BRs because the only people that have them (generally) are the people that have played long enough to be good at the game. Addendum: ATGMs in general are worse than a tank round regardless of their penetration. If I see the ATGM carrier I can still 1 hit KO it before its missile ever gets to me.
Very valid points, especially about ATGMs. I think ATGMs launchers are worthless compared to a tank with APFSDS. But I still think taking into account all players that play the BMP-2M isn't a great way to balance it. Honestly, slanting the vehicle slightly towards the majority who play top tier more, i.e. skilled and experienced players is a better way. That way, unskilled players are encouraged to bring up their skills to match the rest of the players, in other words, the majority.
@@NMJZ I hate to agree with TEC here but he's not wrong. This applies to all vehicles. "The average performance of a vehicle is just that, average." Basing BR on the average player means in the right hands a vehicle will always over-perform. But if you instead skew balance to the top 10% of players the lower 90% suffer for it.
the bmp-2m is one of my most-used vehicles because i got it early on when i started playing warthunder. I bring it with me in every russian lineup, straight to 11.0 in place of other higher br vehicles, every single time. Gaijin could move it to 11.3 and it wouldn't affect me in the slightest. BMP-2M is in a class of its own, it's really weird. It would perform equally against enemies and be just as killable by enemies at just about any BR post-rangefinder. I think the only real way to counter IFVs like this is for Gaijin to integrate sight lead on tanks capable of it. For the BMP-2M, specifically, I would be okay with the missiles getting a longer reload time.
i bring it into 11.0 and its still one of the best vehicles in the lineup, got them AA missiles to over pressure everyone and snipe planes from miles away
Wholly unsurprisingly, a 2016 tank fighting 1945 to 1960 tanks is fucking overpowered. And unsurprisingly, it fits in best against 1980 to 2000+ era vehicles. Almost as if gaijin planned it that way.
A problem you've already brought up is that IFVs like the BMP and Bradleys can punch well above their weight class, so yeah it does well at top tier, but I'd say its performance is more 9.3/9.7. *also if you didn't already know the tunguska gets irst so you can get silent aircraft tracking, just switch to it in the radial menu* Edit: Lol just got uptiered to 9.3 and given APDS-FS with 94mm of pen at 500m flat. Just dropped that nugget on us silently.
I have trouble with the bmp :( I don't have trouble in something like an Abrams but anything Russian I suffer in I do fine with xm1s Abrams Bradley's but as soon as I touch a Russian vehicle I do horrible
i think an important thing to how overpowered a vehicle is, is what else can you use with it, as support. example, people complain about the puma, but anyone who uses the puma just respawns in a bagelightpanzer and proceeds to do the same thing to you. russia in the bmp-2m can respawn in a BMD-4 which is also good, but maybe not as good, aswell as a plethora of MBT’s and CAS.
by this, i mean you have to think how many vehicles a team has at the br of the overpowered one that are still effective. russia at most any br has a lineup of vehicles that are effective against things well higher than them, meanwhile in other tech trees like Britain its a power struggle, where you have one good tank then many ineffective ones at the good ones BR.
example, if i use a comet, and die without a backup, what other vehicle can i use that will be useful against a tiger 2p? and if none, then i am unable to support the team in many useful ways, and am left to either try and sneak caps, or attempt aa. i understand that this might be skill issue for myself, but i struggle to enjoy the game when the one tank i have that is useful against what im matched up against is destroyed, and im left using a lemon that would only be useful fighting things alot weaker than what im up against.
Russia's top tier win rates are from their helis, cheap spawns, huge ground line up, overperforming ERA, and lack of anti ERA performance in NATO APFSDS
Only Relickt should pose a problem for Sabot rounds, one of the later M829 rounds was developed to deal with Kontact 5. Seriously only the T90M, T72B3 should pose problems with it as T80BVM still uses T72A/T80B level protection in the form of armour (Quartz core turret and Steel Composite Steel frontal Hull armour)
I like when players crying about the BMP2M br but they forget that gaijin balancing by statistics Why is the puma went up9.3? it has good survivability btw se goes for the T72AV it is a 10.3 tank but since every low lvl it never will be above 10.0 Fun fact: one i saw a T72AV who was like "fcking night battles" and he just left the game
Still untouched like the IS-6, when it came into game, for 2 years with broken overpowerd armor and deleting 6.7 as BR from the game. When the Is-6 came out you needed to suffer through the german techtree at 6.7.
Puma has excelent armor and good depression which is very forgiving for new players, BMP 2 has wet toilet paper armor and poor depression which is awfull for new players. So the PUMA is far better for the majority of players than the BMP2
@@MrCrazybadbastard but they won't up teir it without a "reason" there stats say it's 8.7(and it's making them bank) so it will stay there till something changes
@@samgeorge4798 i know, i just find it weird people complained about the puma when this "10.7" has been at 8.7 for so long. It's a blast to play and you can get some wicked kills with it. Took out 4 top tier tanks in 3 seconds. I don't know of many tanks with firepower like that 😂👌
XD Russian bias does exist, but from your side. These were probably your worst kill count games you decided to show on youtube, and still you say its broken. 6-10 kills a game with the falcon to demonstrate how broken it is, without dieing and the 2-3 k/d here should demonstrate how broken it is. You pretty much demonstrated that it rarely oneshots with the missiles and the main canon is sketchy at best. The Dardo is similarly mobile and could have done everything better (except float), yet this thing is broken.
The Dardo is a lot worse compared to the 2m, both gun have the same pen but the missile are worse and they can’t fire on the move. One shot ting with Kornet is really easy to do if you are used to it, most of the shot in the vid weren’t really aimed and still worked really well.
@@azzarnthelizard the dardo has 92mm pen APFSDS, the BMP2M has 82mm APDS, so not only more pen at 0 degree but also more pen at angled armour. The missiles are worse, but the dardo has the ability to fire them from behind ridgelines, exposing very little of himself. And fire on the move is worthless at more than a couple 100 meters, as a tank round is still faster. The reason why the BMP2M is so low because it's less versatile than the Bradley and dardo. You can do short-range flanks as spookston did and die after 2-3 kills, or do short-range flanks, or if you want to be funny you can do short-range flanks. Sniping hull down? Nope. Long range flanking? Nope.
@@stadti the gun really doesn’t change much, it’s not something that penetrate 130mm like the Type 89 or the Begleit. Sure it’s better but not by much and most of the time both gun will work as well as each other. As for the ability to fire on the move that is just false. Sure at long distance it’s not really better but when played well a.k.a. really aggressively it’s an entirely other gameplay. If you flank you will be a lot better than any IFV trying to snipe. From the vid it seems like Spookston just played 5 games, if you are used to the 2M you can really easily do 5+ kill per game with it.
@@einar8019 yeah they are, but the 800 mm tow2 are good enough against other nato nations. You still need usually 2 missiles, no matter if you use the tow2 or 9M133s. Sometimes you one shot, sometimes you need three, but that's the same for both
6:51 yeah idk if people have notice but the m3a3 Bradley kind of has a bug where sometimes it's launcher can't be touched but if you shoot under it where it folds usually it'll blow up
Tbh i never had any problem killing a BMP2M + Gaijin balancing by statistics and that why it sits on 8.7 Even a lvl1 player can buy it if he part of any squadron
The only use I have found for the grenade launcher is that it can blind the enemy if they're in gunner view. The thing kicks up so much smoke. Even then, it isn't greatest at that either.
BMP-2M? Nah nerf the Type 89 again
YEAH ITS TOO OP
Well tbf the type 89 was really really good before the nerf the gun was a lot better than the one the BMP and the ability to shoot on the move make any IFV really good, pre nerf the 89 was possibly the best IFV in game, now its just shit
Yeah that ought to fix the game
OR XM 803
I was one of those people who immediately bought the bmp2m when I finally researched it. Despite my lack of top tier experience, I preformed decent due to how busted the damned thing is
It is the same with bradley because it has tow 2b
@@tomislav2760 that is just not true and you know it. U just want to keep ur precious overpowered vehicle at a ridiculous br.
@@tomislav2760 The tow 2b was nerfed to shit lol
@@curtsauce3947 I tried it at 10.7 and at 11.0 it isn't that good, you still can't relialbly pen abrams or leopard in the turret like you can pen any russian top tanks
@@curtsauce3947 and you can reliably pen the bmp2 m with 12.7mm machinegung which you cand do to bradley
BMP2M: Is good at killing top tier vehicles like Abrams and Leo’s
Also BMP2M: Can literally fight the Maus
Maus needs a downtime to at least 7.3
@@generalfeldmarschallaugust8089 yeah, with how much stuff canm still pen it it wouldnt break the balance at all, hell the IS-6 is 7.0 with just as much effective armor, by that i mean, if it can pen the IS-6, it can pen the maus, but the Maus is more resistant to APCBC due to side armor being thicker
@@generalfeldmarschallaugust8089 Imagine being a fucking 76 Jumbo and facing a Maus.
@@charlescourtwright2229 I have seen entire teams coordinate multiple vehicles in detailed maneuvers to take down a single Maus. If it's completely isolated, it's manageable, but Maus players know that and so always stick with their team
@@filmandfirearms The issue is that requires teammates that won't ditch you in the dust and let little fucks bully you.
The only good thing about being on the other team against the BMP-2M is the engine and tracks are so damn loud you can hear it from the other side of the map. Just camp until it passes by. Bug swatting at its finest.
With the 2m even with my engine sound on min and yge enemy on max i can barly hear enemy vehicles over the sould of my own engine
Assuming you get me in the first shot I've been confused at how much I've survived in the bmp
yes if play it, enemy team always know where am i and one thing, this thing gun depression sucks.
I can hear XM-1s from like 2km away when playing the 2M
most 2M players i encounter have no skill vs the highly skilled IPM1 i got
It's gun? Sure, that's probably 8.7 worthy, thermals aren't unusual to other IFVs around it.
All looks go- oh wait, what are these 4 on demand tandem ATGMs doing here at 8.7?
EDIT: Annnnd not even 24 hours later BR patch drops and it goes to 9.3
Also it has APFSDS now. Oh joy.
Not to mention its anti heli missiles
statistics
Even a lvl 1 player you can buy it for GE
It the player is part of any squadron
These don't look like gen 1 thermals tho
@@beenthroughnam3747 they're gen 2
I think they should give puma its missiles
one thing with the bmp 2m is the fact it gets its best missiles stock
How it should be. For ALL vehicles.
thats because the 2nd missiles are proximity fused, meaning anti air...
@@codygaming181 anti everything thing except maybe MBT-70s if you hit the turret top or hull top.
@@JanitorScruffy Requiring you to hit a precise shot often in situations that would get you killed if its off even slightly - yea no thx
Fun fact: When reloading ammo on a point. You are still allowed to turn and continue the reload. You can abuse this by turning back and forth over and over, allowing you to slowly move forward and keep the reload. Long as you don't neutral steer anyway.
@@serch3ster The turning while reloading is pretty obvious as it allows you to spin your turret faster incase of enemies. As for the turn move, you can use it to readjust your position while maintaining your reload. For those larger circles it could help if you are in need of more TOW or something but want to keep moving.
Britain reverse is so bad on some tanks you can move backwards while still resupplying
*laughs in console*
*realisation*
*Cries in console*
For those wondering, these missiles have the same penetration and _more_ explosive mass then hellfires.
I just got into 7.7.. and these things are literally everywhere if I get a full tier-up.
Well at least you missed out on the puma being at 8.3 that was disgusting lol
@@poopstick924 Those were the days. I had to use either aircraft or the T95E1 just to get rid of them.
@@generalpatton8468 it was so fun back then. Killing t54s from the front by shooting the turret roof and cupolas just felt like a war crime
@@generalpatton8468 Now we gotta deal with Marders and BMPs fighting M26 Pershings
The "fun" part? This vehicle is de facto BMPT Terminator in terms of firepower since BMPT can't reload its missiles either and one of its 30mm autocannons is dedicated to HE rounds so it's the same as using 30mm AGL on most combat distances(in fact AGL HE rounds would be stronger due to having thinner walls and more filler). This is also why BMPT sails failed. Algeria for example just bought these turrets(Berezhok), uparmored them and installed them on hulls of their retired T-62's(they had to downsize turret ring). Done. BMPT of sane man.
your team lost the last match cause no one ever goes for C on that map. when you take C, you can out flank the enemy team and if your team is competent they will push the enemy back to spawn.
I mean the best action is at a and b. C is just meh, its an open stretch of road to it perfect for getting killed early and very close knit at the cap. Last 10 times Ive played that map i have gone nowhere close to C
@@9000k4 this is why i always go for C. If no one is there, free rp/lions. I only ever encounter 1-2 people. Then after that i push up shoot 3-4 enemies in the side that's at A/B. Push up again and shoot everyone that respawns in side that is going back to A/B. If my team is competent, we steamroll the enemy back to spawn or the enemy 1 death leaves cause they rage at being out played.
You know I literally always go to C on abandoned factory for this reason.
I have one question:
*How are Kornets allowed at 8.7?????*
Doesn’t matter that they’re on a thin-skin IFV, they’re 11.0 missiles!
Shit’s disgusting XD
as much as furries , UwU?
i wonder the same for the g93 or g91 cant remember the name. the "normal version" without anti air rockets is ranked 9.0 in air arcade. while the premium version is ranked 8.3 while having anti-air missles.
@@MasterMarf because gaijin balances shit thru player performance rather than vehicle stats and since the g91 is a premium it can easily be bought by new players who will than do poorly thus bringing down the stats
They fact that they are on a thin skinned IFV do matter since it have a random bullshit chance of surviving hits, not to mention it's small size, making it easier to hide thus increasing the chance of survival
@@darktemplardelta268 Player stats are the only valid way to balance something.
BMP-2M is pretty powerful but for some reason, I gravitate towards the BMD-4 more. I usually take it as my first spawn, get into a good position early game with its mobility. Only issue would be the amount of ATGM's you get, which is fine because I can spawn in on the BMP-2M or go to a cap and refill.
I've found there's plenty of advantages compared to the BMP-2M, sight of fire being inline with gunner optics means that I won't flub up launching an ATGM at a bush that was beside me, better gun depression w/ hydro suspension, obviously better mobility for getting into hiding spots on flanks quicker compared to BMP-2M. But realistically, they both compliment one another in my lineup. BMP-2M I rarely get to use most times because BMD-4 is always my first spawn.
Agreed. As much as these people complain about the BMP-2M, I don't know a single player who actually plays Russia use it as their main vehicle. It has crippling gun depression and is tough to use at close range/urban areas because the ATGMs are launched from the side.
@@JoviaI1 It's good at mid to long range. It's just really powerful due to rapid fire capability of ATGM's. Yeah, those missiles are tandem charged but realistically, people will still say it's OP even if it didn't use tandem missiles. I don't have any trouble penetrating any tanks at 9.7 with my BMD-4 missiles anyways. The tandems are just overkill/pointless imo.
@@EvilWiffles now imagine begle 57 will soon be 9.3 with iTow but same br as Dardo and M3A3 and 2 br higher than 2m
The thing with the BMD-4 is that i love having that reverse gear that allows me to run away from anything unlike the BMP-2M, which is rather slow in reverse
That BMD-4 was still there at Antonov Airport right 🥴
The thing with the BMP-2M that frustrates me alot, is that it's Ammo belt under the turret regularly gets Destroyed, but doesn't detonate. It simply goes black, then disappears. Then the BMP-2M just shoots a missile at you and Overpressures your entire Crew, regardless of where it Hit. Its UFP is also comically Bouncy, i'm pretty sure any 105mm APFSDS would be able to overmatch it.
Once a BMP UFP bounced my HESH round from my Centurion AVRE
this has happened only once to me before, and the bmp2m is one of my most played vehicles. The ammo belt of the useless 30mm grenades on top of the bmp2m has killed me more times
i play whit this thing and never happend to me what you are tallking about i never survive and amo rack and never get out of amo
@@augustollorens9367 yea, thats true, its always expode, i never lost my ammo
Well, Abrams' and Leopard2s upf shouldnt ricochet sabots too(modern ones atleast)
The proximity missile is where it's at, easily one hits tanks by slapping their turret so long as the explosion can pin the hull top, which it usually can, and it can slap helis very effectively.
I really hate when people call out something as OP and go "YeS WeLl ThIs ThInG iS OP ToO"
Yes, that is irrelevant. They are both OP. They both need to be rebalanced. saying the other thing is OP too does not nullify the first thing being too powerful
The thing is more people are complaining about the fact that are certain nation (not gonna name any names) are kinda compensating for something. Which leads to things nit getting nerfed for about a year now that git hotfixed for other nations in about a month at worst.
The whole “this thing too” argument is usually because people just completely forget about other op vehicles when a new one they don’t have comes out. Imo the puma isn’t even that op it’s only good because it’s relatively survivable but it can get 50 caled from the rear(maybe it was a freak scenario but I’ve 50ed them a couple times).
@@7134-b1d If you're talking about Russian bias, it doesn't exist. Gaijin drags their heels about fixing all overpowered vehicles because they can make money off of them. It's only when they've made something so extremely broken that it starts actually hurting their bottom line that they finally step in to fix it. It's not about national bias in any direction, despite Russian players also calling Gaijin NATO shills. It's just about the money
It’s because the bmp is worse. I fully believe the puma was too strong at 8.3 and needed to be moved up but it’s absurd that the bmp2m hasn’t gotten even more attention and hate. It’s upsetting that the puma gets nerfed when a vehicle that’s objectively better gets ignored.
@@filmandfirearms T80bvm, ka 52, su whatever, mi28mn top tier is unplayable went from 4.5 kd in my Leo to a 2.0 bc of cas spam and every opponent just being bvms.
BMP-2M - 8.7, four tandem ATGMs, 550 rpm APDS with 82mm penetration, and even a 30mm grenade launcher which can damage tracks and knock down obstacles.
Dardo - 9.3, two badly nerfed top-attack ATGMs, 560 rpm APFSDS with 92mm penetration.
I'm fucking done.
the description you just said doesn't really show a huge discrepancy to the BMP Lol.
BMP has worse gun, and the 30mm is irrelevant, there's no reason to bring it up here.
The only difference is the ATGM's. which, when spook took it up tier, you noticed that the ATGM's were basically his only weapon, the gun did nearly nothing to even the back of the Abrams turret.
Maybe take it to 9.0 for its ATGM, maybe if you're extra mad 9.3, but no higher. at least the Beiglets gun can do stuff up there, as can the swedes and the puma to some degree.
PUMA 9.3 (probably will go to 10.0) with only a 30mm 200rpm gun and shitty APS that doesn't work properly, i know the armour is stupid but dude 1200mm atgm can pen the PUMA anywhere and spam the bmp cannon in the turret and will ammorack the puma
@@sm0ke_186 the APS works on inferior missiles than the BMP-2M's.
That said, I don't really care that shooting the puma in the face ammo racks it, because he doesn't die. Yet, when he shoots you in the face as the BMP, you do in fact die.
The grenade launcher is actually useless in most casses, because the autocannon can do same things and better. Its only usefull against things like fences, walls and bushes
@@TheMatrix798 82mm are easily enough to pen back and sides of allied tanks
I have to be honest I never did that well in the BMP-2M. I do decent in it but I'll usually rack up more kills in basically any other tank. And I'm not saying that it isn't undertiered, but what I will say is that 99% of the time I die before my missile even leaves the launch tube. BMD-4 just works better for me but maybe that's just a matter of playstyle.
imo the bmd should go up as well, but event tank lmao
what really gets me is the gun depression in the BMP-2, it's just so limiting where the BMD-4 has -6 AND can tilt the suspension
82mmApds + 1200mm + good thermal + Fires moving missile = 8.7
logik
What's funny is that the begleitpanzer, an arguably worse bmp-2m, sits at a higher BR. Gaijin just likes to favour Russian vehicles.
The T55AM1 has fire whilst moving on its missiles
@@jyralnadreth4442 What exactly is that supposed to justify? It can only load/fire one at a time at the expense of the main gun. The missiles aren’t nearly as good either if I recall.
One thing most people don't know about the BMP 2-M is that its able to take down most blue water ships with a minimum of 8 ATGMs, you will only know this if you have played on custom games.
I always wanted to take Amphibious Tanks into Naval 🤣 I knew the 2M would be worse than that Italian Missile boat to fight against lol
@@jyralnadreth4442 It won't last a second in the water; I've tried it. It's too slow, you won't be able to aim well, and most importantly, in the open, destroyers happen to be very deadly. I did a duck-in cover type maneuver on land to kill ships; anything else would've been impossible.
Spook releases video about T14 being too good
It gets upped to 4.7
Spook releases video about BMP-2M and not even 24 hours later it's moved to 9.3
God fuck that thing, that thing deserves a higher battle rating. Not fun when getting clapping by it in a T32
sell your soul to gaijin, get a bush and use the T32 (not the E1 variant) and cover the hull MG weakspot
still die to the most bullshit of enemies there are
-go bankrupt- profit
Ruined the game for me
When the Type 89 could fire missiles whilst moving, those were the glory days of Japan ground forces
I remember those days...
It's sad to see what Gaijin is doing to the japanese tech tree
Bro posted a video about the BMP2M and gaijin said lets give it APFSDS and to 9.3 a day later. What a legend this guy is.
For the top mounted grenade launcher, you can just remove or change the keybind so you don't shoot it when you shoot the main gun
the problem with that grenade launcher
is that its keybind is secondary weapon
so changing it would mean making the 100mm cannon on the bmp-3 useless
and some other tanks with a useful secondary
Currently grinding for it i still need 200k squadron point thingy
i already have BMP-2 and i love it, this "thing" is just a straigh up upgrade
thermals
better ATGM
can fire on the move
more agile and faster turret turn etc.
extra gunz
thermals
only 8.7 instead of 8.3
thermals.
low repair cost due to being a premiym vehicle
thermals!
But the 2M is not a premium 🧐
wow thermals. bradley at 8.0 with thermals and no one bats an eye.
@@goliath3413 gen 1 you can barely see anything with them
@GreenWithers tbh gen1 and gen2 thermals dont really matter unless u have an mbt which takes a few seconds to reload , u can literally spray n get to the weakspot easily with a fully automatic cannon.
@GreenWithers wow look at ussr mbt getting thermals gen 1 at 10.0 but nobody gives a fuck, right.
I like how the day right after this video gaijin moves the bmp to 9.3 but gives it apfsds
It actually got APDS-FS, which is a less-penetrating APFSDS, you find it in 7.7-8.0 tanks, but also on most modern IFVs, but it's practically the damet
Now is.....10.3
You could put this thing at 11.0 and it would perform fine
The BMP-2M would probably move up if it was used more at toptier, as Russia toptier has better teams.
And the 2M itself doesn't exactly have problems penning even the strongest armor parts of NATO tanks with the ATGMs... it's a menace.
I actually use it in my 11.0-10.7 line up and it preforms perfectly fine.
Bmp2m player in 11.3 lineup here. It works so good even in 11.3
Same as the pumer
@@Ethan-tr8he wdym puma only has guns it won’t be good at 11.0
I've been playing puma at 9.0. I was afraid it's unique durabilty was gonna be lost in a br with less HEAT.... Not at all, thing is a monster lmao. Definitely happy it and the begleit post stab are 9.0 with my c2a1 and l/44
it also got buffed
the 1200mm atgm now has 5.5km range
and the he atgm has 10 km range
Before the 1200mm atgm only had a range of 3km
and the he atgm was 8km
but the he atgm tracked a lot better
Lol apdsfs now
@@dixienormus-6916 yeah, apfsds
Tip for the grenade launcher, it counts as secondary weapon so if its keybound seperately it won’t fire
I liked the BMP even more back before the atgm tracking nerf... It was fun hunting planes
4 days later... and yes, the 2M *did* go up. But now it has APFSDS with pretty much the same pen as M919 but served up at 550 rpm instead of 200 rpm :3
*which was ironically released only a day or two after this video was published*
watching this now, Spookston sounds like such a goober
I usually use the 2M as a second or third spawn with the VT missiles to swat the really bad german helicopter spam that happens around the BR. The ZSU 23/37's just fall flat against them due to range limits
Agreed. And the HE from the VT missile is strong enough to overpressure most vehicles.
Im now researching Bmp2m just for that reason. Russian teams have no AA around 9.3 and heli spam is so unfair. I have Khrizantema and thats my only AA for now.
For other people that hate the grenade launcher too, set key binds to deactivate your secondary weapon. Makes life a whole lot easier.
And than also u can turn only the grenade launcher on to destroy obstacles without wasting ammo or shoot teammates you don’t like.
I don't think it should go higher then 9.7 but also should not stay lower. The ATGM's are good and you can fire them very fast but on a open field map I would always rather pick any 105mm+ APFSDS because of the velocity. It's a situational tank even in the lower tiers.
Its a 10.7 easy. Grow up
@@casematecardinal no way lmao
@@semiedgv it is simultaneously one of the best ifvs in the game, and the best missile carrier. Being able to track multiple missiles at once while having 4 ready to go definitely warrants 10.0+
The fuck? This was as low as 8.7? What was gaijin thinking???
They wherent
Have to say, while OP vehicles always suck no matter what tree they're a part of since someone else is always on the receiving end of the pain, this thing in particular does rustle my jimmies a bit more than some other generally-agreed-upon OP vehicles. I largely play British tanks, and while I know what I signed up for by playing them, hauling the Challenger 1 or Chieftain's slow backsides to semi-decent hull-down positions (if I'm lucky on the map selection) while hoping CAS doesn't drop half a tonne of explosives on my head, only to have someone rocketing about in this thing put a Kornet through the front of my turret faster than I can reverse into cover isn't very enjoyable. Let alone when they appear in downtiers and I'm trying to do the same thing in a Centurion or Conqueror.
my god i have never related to a comment more . The absolute pain of experiencing exactly this as a mainly britian player . Going up against 1200mm of pen , thermals , speed and bullshit front plate that bounces the shitty chieftan APDS ... in a vehicle that has about as much mobility as the maus with half the armor .
@@Husker5454 Those fuckers also bounce M829
P-51 "IM GonNA SHoW a litTle TrICk I learnED"
(following the P-51 incident in the 5th of may, 1944, pilots are no longer allowed to use Microsoft flight simulator as an inspiration for 'tricks')
I love that chat is back, people can voice how they think Germany is busted(not Russia) but have no explanation and just say either "skill issue" or "DM53 is the best round in the game stfu". makes me mad as a German main because even if I get 6 kills at top tier, if I die twice, I lose SL
Spookyboi if you see this could you please fill their lack of IQ and explain this if you can, even in a bland way or even bullet points would be nice
Ppl in my chat cry Russian bias and complain that American tanks should be better (which they should).
@@ushikiii I can kinda agree with that seeing russia is OP but russia is OP for every nation especially if your lower front plate is a massive weakspot
British Top Tier: Can we *please* just have composite armor be stronger than pure rubber?
@@lukeskylicker Really Britain and Germany are in the same boat, great turret protection but horid hull armor
Well they just moved it to 9.3
*checks notes* and gave it a full APFSDS belt
This thing was 8.7????????? Holy crap lmfao
Fr people still hate it at 10.0 now lol.
I cant believe the bmp 2m use to be at F*CKING 8.7!!!!!
This video aged well...
I felt filthy playing this back when it was 8.7. I still feel filthy playing it at its current br but not as much, though the APFSDS absolutely slaps.
2:37 Spookston: Shoots down the Polish variant of Leopard 2 and asks himself: "Not really sure why I did not one-shot that dude out there..."
C'mon, man, you used only three missiles. You've been lucky. 😆
Not really different than any other Leo
@@beherith2874 I don't think you got the joke...
It's Rheinmetall MBT Revolution program Leopard 2PL. Yes, it is very different from all regular production types of Leo 2. Just like Leopard C2 MEXAS differs a lot from Leopard 1A3 or 1A5
oh it 10.0 now, u r right
It’s actually even more broken than you made it look. You didn’t use the APDS to its full effect. The auto canon is a track and barrel torture machine!
On vietnam, I normally camp in the river itself as no one thinks twice about amphibious vehicles and such. I always catch 2-3 enemies off guard there.
this aged well
Back before the ATGMs worked the proxy missiles were genuinely fucking insane, especially on console with the tracking. No plane could evade them
Yeah I free aimed them on PC....it wasn't easy either as there were some very simple things pilots could do to evade the missiles but few ever did
Don't fly straight from the Air Spawn to the A/O, attack from the sides - I always aimed at where the planes spawn in
Secondly drop down and fly as low as possible
Since the 2M had no Radar/IRST it had no way to detect threats
Aand they just buffed the pen
I watch Dollar Plays and think about downloading WT again. I watch your videos and I get cured of that itch. Thank you.
Wait this BMP was at 8.7 WTF
they added apdfs and increase br
They heard you! It’s at 9.3 now!
Oh god, it has APFSDS.
good that they put it up to 9.3 now, at least its not- oop nvm they gave it a way better belt...
Spookston's gameplay doesn't do any justice to how broken it is to this day. It's common for people using these at max tier to have like 6+ kills with just the bmp2m alone in a match.
Im fine with it being uptired , but the higher it goes , the less usefull that 30mm is going to get. The missiles are great , but at long ranges , if the enemy spots you while you are still firing your rocket , you are dead. So this vehicle requires some flanking and hope that the enemy is blind and doesnt see you.
What if after the uptier , it got some sort of new round , with atleast a tiny bit more penetration , or the abilatty to carry 2 loads of the APDS ammo. Cause now you only get 1 , 250 round belt.
Lol, ask and you shall receive.
@@Moop747 Wait what...Huh..When...HOW WTF
Gaigin should add the 40mm upgraded warrior (the Ajax) it would give Britain a capable ifv like every other nation has at higher tiers E.G puma, marder, dardo, Bradley
The thing is. I feel like this is a more accurate representation of a vehicles BR.
Reasoning: because just like premium vehicles, people of all skill level can play it not just the people that have sunk countless hours in the game. Top tier vehicles tend to skew to higher BRs because the only people that have them (generally) are the people that have played long enough to be good at the game.
Addendum: ATGMs in general are worse than a tank round regardless of their penetration. If I see the ATGM carrier I can still 1 hit KO it before its missile ever gets to me.
Very valid points, especially about ATGMs. I think ATGMs launchers are worthless compared to a tank with APFSDS. But I still think taking into account all players that play the BMP-2M isn't a great way to balance it. Honestly, slanting the vehicle slightly towards the majority who play top tier more, i.e. skilled and experienced players is a better way. That way, unskilled players are encouraged to bring up their skills to match the rest of the players, in other words, the majority.
@@NMJZ
I hate to agree with TEC here but he's not wrong. This applies to all vehicles.
"The average performance of a vehicle is just that, average."
Basing BR on the average player means in the right hands a vehicle will always over-perform. But if you instead skew balance to the top 10% of players the lower 90% suffer for it.
@@jonathonspears7736 if you skew it to the lower 10% everyone else suffers
@@justarandomtechpriest1578
That is also correct. Which is why you take the average of all players good and bad.
the bmp-2m is one of my most-used vehicles because i got it early on when i started playing warthunder.
I bring it with me in every russian lineup, straight to 11.0 in place of other higher br vehicles, every single time. Gaijin could move it to 11.3 and it wouldn't affect me in the slightest.
BMP-2M is in a class of its own, it's really weird. It would perform equally against enemies and be just as killable by enemies at just about any BR post-rangefinder.
I think the only real way to counter IFVs like this is for Gaijin to integrate sight lead on tanks capable of it. For the BMP-2M, specifically, I would be okay with the missiles getting a longer reload time.
i bring it into 11.0 and its still one of the best vehicles in the lineup, got them AA missiles to over pressure everyone and snipe planes from miles away
I keep it in my lineup for 1 reason
Go doom eternal on the spawn campers at the end of the match
Depends on the aircraft. The A-4 has your name, number, and address. I will tunnel down BMP-2M players using guided bombs.
I really love your videos like these, you have alot of emotion and fun in your voice compared to the more monotone vehicle review videos
I don't complain about russian stuff anymore, all I want is a gen 2 thermal for abrams
same bro, same
Gajin heard u, they moved 2m to 9.3 and give him APFSDS belt lmao
WOAH THE BMP2M IS OP.... LETS NERF THE TYPE 89 AGAIN
Well tbf the 89 was better than the 2m before all the nerf, sure you had less missile with less pen but the gun was so much better
@@azzarnthelizard now nothing
I now have you on record saying Pierre Sprey was right seeya over on NCD
Wholly unsurprisingly, a 2016 tank fighting 1945 to 1960 tanks is fucking overpowered. And unsurprisingly, it fits in best against 1980 to 2000+ era vehicles. Almost as if gaijin planned it that way.
It's not a tank, it's an IFV, and last I checked, nothing from 1945 appears at or around 8.7
Well this video aged really well… Good timing @Spookston! Its now 9.3 and has APFSDS belts.
it should've gone up to 11.0 without a limit on its apfsds
I love how within 24 hours this moved up to 9.3
With apfsds
Loving the Generals soundtrack playing in the background!
That wideo got old very quickly
Damn the music from C&C Generals. Hats off to u Sir
SPOOKSTON WHAT DID YOU DO
YOU SAID THEY NEEDED TO MOVE IT UP AND THEY GAVE IT A FULL APFSDS BELT
WHAT HAVE YOU DONE
Well they did move it up.
Bmp doesn't need a br change. Just allow other ifv's to atgm on the move. Cough bradley.......
A problem you've already brought up is that IFVs like the BMP and Bradleys can punch well above their weight class, so yeah it does well at top tier, but I'd say its performance is more 9.3/9.7.
*also if you didn't already know the tunguska gets irst so you can get silent aircraft tracking, just switch to it in the radial menu*
Edit: Lol just got uptiered to 9.3 and given APDS-FS with 94mm of pen at 500m flat. Just dropped that nugget on us silently.
It needs to go 10.0. Bradley has smaller cannon with lower fire rate. The missile is also useless until you stop for like 2 secs. And Bradley is 9.3
your voice is so soothing i could watch your commentary gameplay for hours
this shit used to be 8.7?????
Ik crazy
Gaijin: Sees video, adds APFSDS 1 day later...
So yeah todays THING happened...
The amount of times I've gotten non pen on the 2m with my kpz70's 152mm apfsds..
I have trouble with the bmp :(
I don't have trouble in something like an Abrams but anything Russian I suffer in I do fine with xm1s Abrams Bradley's but as soon as I touch a Russian vehicle I do horrible
i think an important thing to how overpowered a vehicle is, is what else can you use with it, as support. example, people complain about the puma, but anyone who uses the puma just respawns in a bagelightpanzer and proceeds to do the same thing to you. russia in the bmp-2m can respawn in a BMD-4 which is also good, but maybe not as good, aswell as a plethora of MBT’s and CAS.
by this, i mean you have to think how many vehicles a team has at the br of the overpowered one that are still effective. russia at most any br has a lineup of vehicles that are effective against things well higher than them, meanwhile in other tech trees like Britain its a power struggle, where you have one good tank then many ineffective ones at the good ones BR.
example, if i use a comet, and die without a backup, what other vehicle can i use that will be useful against a tiger 2p? and if none, then i am unable to support the team in many useful ways, and am left to either try and sneak caps, or attempt aa. i understand that this might be skill issue for myself, but i struggle to enjoy the game when the one tank i have that is useful against what im matched up against is destroyed, and im left using a lemon that would only be useful fighting things alot weaker than what im up against.
Russia's top tier win rates are from their helis, cheap spawns, huge ground line up, overperforming ERA, and lack of anti ERA performance in NATO APFSDS
Wasn't till recently that we knew the lack of ERA usefulness.
Only Relickt should pose a problem for Sabot rounds, one of the later M829 rounds was developed to deal with Kontact 5. Seriously only the T90M, T72B3 should pose problems with it as T80BVM still uses T72A/T80B level protection in the form of armour (Quartz core turret and Steel Composite Steel frontal Hull armour)
I'm roughly halfway done researching this thing, cant wait to use
puma 10 times more annoying to fight imo
Yep, at least this tank die after 1 shot or heavy MG. I think people still dont got the point why the PUMA was broken
I like when players crying about the BMP2M br but they forget that gaijin balancing by statistics
Why is the puma went up9.3? it has good survivability
btw se goes for the T72AV it is a 10.3 tank but since every low lvl it never will be above 10.0
Fun fact: one i saw a T72AV who was like "fcking night battles" and he just left the game
@@csorbalaszlo1920 if he has no thermals why should he play
Just wait till Gaijin find out about the Algerian compact bmpt (decommissioned T-62 recent overhaul).
Still untouched like the IS-6, when it came into game, for 2 years with broken overpowerd armor and deleting 6.7 as BR from the game. When the Is-6 came out you needed to suffer through the german techtree at 6.7.
that's what you get for being a wehraboo
I’m waiting for the video where it will be said it should be 8.3 or higher.
finally my favorite ifv got a vod of its own , justice has been served
Puma has excelent armor and good depression which is very forgiving for new players, BMP 2 has wet toilet paper armor and poor depression which is awfull for new players.
So the PUMA is far better for the majority of players than the BMP2
Yes but what new player will be playing the Puma. It's in the tech tree while the BMP2 is a squadron vehicle.
I was using it with Moderna. And It's really strong. 9.7-10.3 is good Br for it.
Just give it the darts it can shoot and up tier it at the same time to something like 9.3
It already does great at 10 and even 11. You dont need to buff it when it's insanely OP already 🤣
@@MrCrazybadbastard but they won't up teir it without a "reason" there stats say it's 8.7(and it's making them bank) so it will stay there till something changes
@@samgeorge4798 i know, i just find it weird people complained about the puma when this "10.7" has been at 8.7 for so long. It's a blast to play and you can get some wicked kills with it. Took out 4 top tier tanks in 3 seconds. I don't know of many tanks with firepower like that 😂👌
They changed it today and it is 9.3 but it has apds-fs with 102mm pen on 10m.
XD Russian bias does exist, but from your side. These were probably your worst kill count games you decided to show on youtube, and still you say its broken. 6-10 kills a game with the falcon to demonstrate how broken it is, without dieing and the 2-3 k/d here should demonstrate how broken it is. You pretty much demonstrated that it rarely oneshots with the missiles and the main canon is sketchy at best. The Dardo is similarly mobile and could have done everything better (except float), yet this thing is broken.
The Dardo is a lot worse compared to the 2m, both gun have the same pen but the missile are worse and they can’t fire on the move. One shot ting with Kornet is really easy to do if you are used to it, most of the shot in the vid weren’t really aimed and still worked really well.
@@azzarnthelizard the dardo has 92mm pen APFSDS, the BMP2M has 82mm APDS, so not only more pen at 0 degree but also more pen at angled armour. The missiles are worse, but the dardo has the ability to fire them from behind ridgelines, exposing very little of himself. And fire on the move is worthless at more than a couple 100 meters, as a tank round is still faster. The reason why the BMP2M is so low because it's less versatile than the Bradley and dardo. You can do short-range flanks as spookston did and die after 2-3 kills, or do short-range flanks, or if you want to be funny you can do short-range flanks. Sniping hull down? Nope. Long range flanking? Nope.
@@stadti tow2b are fucking terrible and literally not a single tank can stop the missile of the bmp2m
@@stadti the gun really doesn’t change much, it’s not something that penetrate 130mm like the Type 89 or the Begleit. Sure it’s better but not by much and most of the time both gun will work as well as each other. As for the ability to fire on the move that is just false. Sure at long distance it’s not really better but when played well a.k.a. really aggressively it’s an entirely other gameplay. If you flank you will be a lot better than any IFV trying to snipe. From the vid it seems like Spookston just played 5 games, if you are used to the 2M you can really easily do 5+ kill per game with it.
@@einar8019 yeah they are, but the 800 mm tow2 are good enough against other nato nations. You still need usually 2 missiles, no matter if you use the tow2 or 9M133s. Sometimes you one shot, sometimes you need three, but that's the same for both
6:51 yeah idk if people have notice but the m3a3 Bradley kind of has a bug where sometimes it's launcher can't be touched but if you shoot under it where it folds usually it'll blow up
No Puma is more broken and should be removed form the game.
Nah pt7657 is worse
Bmp2m is op, but puma was oper
@Le_Sam_does_Stuff it's still very overpowered
@Le_Sam_does_Stuff but still overpowered
You mispelled PUMA. That thing chews BMP-2Ms like it was nobody's business.
what? this thing is much better than the puma as its armour does nothing against kinetic rounds
Tbh i never had any problem killing a BMP2M
+ Gaijin balancing by statistics and that why it sits on 8.7
Even a lvl1 player can buy it if he part of any squadron
The only use I have found for the grenade launcher is that it can blind the enemy if they're in gunner view. The thing kicks up so much smoke. Even then, it isn't greatest at that either.
The beigel is so fucking annoying for that exact reason