Break up with basic browsers. Get Opera GX here: operagx.gg/TheStellarJay2 Originally I had a Blade and Sorcery review in here but I cut it because the full version came out and I obviously can't review that in just 3 days, follow up video coming soon for that 😎Other than that, tried to focus on more less known games, GL, send me your wizard games, love you bye.
Hey, Jay. If you put skyrim in the tier list of wizard games, maybe you should try out Morrowind. Is not stricly a wizard game, but magic is so ingrained in it's system that playing without it would be like choosing to run a marathon with your knee-caps surgically removed. And it is so fucking fun to mess with the magic system omfg
my problem wasnt being noita'd but being noita'd in the same way every time and having no real chance to get to the good stuff. so i got the true random spell distribution. so now any spell can spawn in any shop and on any wand. i haven't dropped into a area only to get blasted by an omega blackhole from a wand some guy picked up, but im holding out hope.
Some people will say it's a bullshit tactic, but I play with the Start with Edit Wands Everywhere mod, and it's a game changer. You get to do the fun part of the game - wand tinkering - from the start, instead of having to wait to have fun until you beat a level. And for those who would call that unfair, I raise you this: if you can consistently teleport into and out of the Holy Mountain to edit wands, then you're basically just using Edit Wands Everywhere with 10 minutes of unfun backtracking crammed into it. So I just chose to remove the unfun backtracking part. The game flows so much better from that one change. I can't recommend it enough.
Noita forgets about fantastical wizarding and just says "Yeah you thought casting a 'Mega death cross' on top of yourself wouldn't instantly kill you? are you dumb?"
The Wizards of Legend 2 commentator was PROBABLY an attempt to do something like Darkest Dungeon, but that game has: 1. Excellent writing 2. A slower pace 3. An amazing VA
@@callofcthuwu2601 Yeah the game seems to be blatantly ripping off Hades, even some icons look almost the same. No idea why would they do that when they already had their own thing going with the first one.
@@CidGuerreiro1234 I just picked up wizards of legends, and also watched someone speedrun it, that shit looks hella sick, you can get a high intensity skillful run in less than 10 minutes. don't know why they didn't just try to polish the original, there's so much from a content and combat perspective they could've gone with and improved on (although I thought the combat was near perfect already, online multiplayer wasnt a thing) it genuinely just seems like as soon as a game studio becomes remotely big they just somehow, somehow become greedy corporate shitlords???
@@EM-oe2lzoriginal devs for the first game were Contingent99, apparently it was just a two-man team. new devs for wol2 are Dead Mage so seems like it's completely different people working on it
@@andycampbell8622 it was supposed to have more elements introduced overtime. The dual interaction system was already cool it was breaking movement and the physics of shit that ruined it originally
My entire night was made when you flashed Wizard of Legend 2 because I didn't know it was happening. My night was then immediately ruined upon learning that it is currently a Hades clone minus everything that made both it and the first Wizard of Legend good :(
Correction about Dragon's Dogma 2; it's not actually riddled, it just has an option to get a small amount of in-game currency via a dlc, which is exactly what DMC 5 did, but people review-bombed it for no reason. The dlc gives stuff you could find in game in an hour of play or less, for 5 bucks, and it's never EVER mentioned in game. It's not even a side-option menu, it's ONLY accessible through steam DLC. But people review bombed it out of pessimistic urges. Dragon's Dogma 2 is ABSOLUTELY worth the buy, but don't play a wizard in it, they suck, play a wizard in Dragon's Dogma 1 instead, it's awesome.
love that you perfectly combined great realistic jay movement with meme expressionism. that, + the feather quill. & the style of editing/writing/voicing. great video. EDIT: omg the audio is perfection too
🛑 Fun Fact: original 2 devs of Wizard of Legend 1 sold rhe company to (Dead Mage) that's the company who made this horrible sequel, that's why it sucks
One of the best "Wizard games" I've ever played was a Minecraft mod called Ars Nouveau, and it's super fun! You craft your own personal Spellbook that you fill with Glyphs that all have a ton of different effects. To create a spell, you create a chain of up to 10 Glyphs, and then save it to one of your Spellbooks pages, and if you get creative with your Glyph sequences you can make some ridiculous spells. You can also create various types of magical robes, armors, and tools, which you can then imbue with a specific spell effect that triggers in certain conditions. On top of that, there are a bunch of magical creatures you can effectively use as familiars, to help manage, and defend your home. But it's all a Minecraft mod. If that shit was just its own game, not saddled with the limitations placed on it by virtue of being a mod, it could probably be it's own incredible game.
Noita, The only game where one pixel can get you killed when you have hundreds of thousands of health, a god tier wand, over 2000 hours in the game, and just about every secret known to man has been found...
Wizard of Legend 2 seems to be made by a different team based off the developer listed on steam. It hurts to have the Wizard of Legend series worn like a skin suit to sell a completely different style of game.
Completely different is a massive stretch. My complaint, after spending a dozen hours in WoL2, is that it's not different enough. It's almost entirely the same Arcana, Trinkets, mechanics... Only thing of note so far is dodge has an invincibility frame, which is fine, and different enemies, which is nice. Oh, and online co-op, which I desperately wish the original had. Unfortunately I can't play WoL2 any further because it started crashing UE everytime I try to launch it...
Dragons dogma was OBVIOUSLY gonna contain microtransactions since capcom's been doing it for 5 years, the microtransactions are entirely unintrusive though
Niota is the type of game where after an hour of experimenting with early game spell combos, a slight tweak turns you from "focus on surviving" into "my frames dropped from how much damage I just did to that small gremlin". No joke, on one of my runs I was fiddling with a wand in the first holy mountain and somehow achieved 15k damage and forgot to take a screenshot of the combo. I tried to further optimize the wand and ended up undoing it and haven't been able to replicate it since. Now I call it the greek fire incident because for a second there I had done the equivalent of inventing napalm in ancient greece.
I never managed to survive long enough to even find another wand and try out creating combos. This feature read so great on the Steam page but the game never actually let me do it. It's too hard for its own good.
My very first win of the game was me finding fire immunity, explosion immunity, gunpowder trail and firebolt. Also I think I had something that duplicated my projectiles a lot but I am not sure what. either way my run after a point consisted on pressing leftclick and trying to find my way down while surviving with 5 fps because the second I stopped shooting I would die to enemies that were way above my paygrade. Thankfully komi is weak af if you dont have orbs :)
You probably did some spell wrapping without realizing, and applied some buffs to your spell twice. If you put a modifier spell on the end of your wand, it will "wrap" and cast the first usable spell it can find on your wand. If your wand also starts with modifier spells, then it will also cast all of those when it wraps as well. If your first castable spell is "chainsaw", or a different spell that reduces recharge rate, then that reduction stacks with each cast, including when wrapping spells. All it really takes to make a good wand is a combo of four spells: a multicast, a low-cost damage spell, a recharge reducer, and a 0-cost modifier. Then the only limit is how much mana the wand has and how fast it regens. Also fixable with an "add mana" at the start of the wand if you can find one; though you'll need another chainsaw on there since that modifier adds recharge time.
@@lonestarr1490 I feel as if Noita should honestly change the description a bit and include words like ''brutal, unforgiving, unfair etc'' because it gives you a semi-false impression of ''oh cool a game with physics and magic stuff'' when in actuality its one of the most unfair games I've ever played.
@@anusaukko6792Noita used to have it's own category called suffering, but unfortunately it's gone now (and yes, noita was the only game in the entire category)
Book of Hours has been described as a wizard game in the traditional sense of wizards - the kind that stay cooped up in their towers reading books, learning the workings of the world, attempting greater and greater spells until they have the necessary knowledge to change the nature of reality itself. recommended if you're into cosy games with a lot of mystery and great writing. 10/10.
YEah. Never felt more like a wizard than when playing Cultist Simulator. I don't know what I'm doing and I'll end up mad but by the Sun In Splendor I will send sentient fireballs after the magic police.
@@Nat-ri3ip Also, this is maybe the most on-brand thing I've ever read from a Cultist Simulator player. Cheers for summarizing the whole game in one sentence. 🙂
Some more Wizard games for the play later pile, that are fantastic and unique: Outward has really unique ritualistic Mage gameplay. Lunacid is a first person King's field like game with very unique and fun spells. Ender Lilies kinda a necromancer/Stand kind of spell system. Divinity Original Sin 1+2 form the Baldurs gate Team with wizards setting everything on fire accidentally or deliberately.
I played the demo and honestly as someone who hasn't confronted the concept of death the worldbuilding makes me feel like I'm wasting a wizard's potential each run and I don't like that! Is the first less like this? Like you don't kill a whole digital wizard each run in the first game, right?
@@icicleditorin the original your a tourist in a museum who gets teleported back in time to the events the museum is covering, I don’t think you die I think you just wake back up in the museum whenever you die in game
Have you heard of Nurose? It's a PVP wizard game where you "program" your own spells in a flow chart format. There isn't that much going on for now, but each update adds new variables and makes the possibilities ever increase.
Glad you finally delved deep enough into Noita to get the True Wizard Experience (building a wand that destroys everything, going mad with power, destroying yourself in your own hubris)
Magicraft has been a joy to play. Their spell crafting is very fun to dive into and the progression system doesn’t feel too too awful even though it’s a roguelite.
Sid Meier's Pirates! or maybe even that original Pirates of the Caribbean game (that has almost nothing to do with the movie). Those are the best I've found. AC: Black Flag is a little too AC for my tastes.
@@arnox4554 Black Flag lacks a proper open sea, which is a bummer. Also battling and capturing ships becomes repetitive way too quickly. The way you move your ship around and how it completely stops during capture maneuvers also shows the age of the game. And also that you're bound to one ship and one ship only, no matter how many awesome ones you capture. Black Flag was really nice when I first played it (the water still looks gorgeous to this day, the swimming doesn't). And it's definitely one of my fondest memories regarding the AC franchise. But I probably won't ever return to it.
Also consider pathfinder wrath of the righteous if you're into cRPG's. It can be difficult to get into right away but casters have an insane power ceiling in this game due to mythic paths. It also does a good job making you feel powerful in a ludonarrative sense - for example, if you become a lich you start getting worshupers which in turn gives you cleric domain powers and by the end of the game you are so strong you pretty much actively rival and are a direct threat to gods
I can barely describe the experience of booting the Wizard of Legend 2 demo with the only expectation being 'more Wizard of Legend' and then all the bricks just slowly falling as i saw every strange choice they made.. I do wonder what Dead Mage is thinking here.
I feel so bad for the Galvanic team, Wizard with a Gun has some of my favourite styling and genre-blending I've seen involve magic and wizards in a long time. The art direction and soundtrack reminded me of a lot of things but it scratched an itch in my brain so perfectly
What if they just added a Save/Load feature? Yeah, yeah, I know. Rougelike and all that shit... But seriously, I wonder how many people would stop getting so utterly pissed off at the game if that simple feature was there.
7:20 Dragon' Dogma 2's microtransactions are pretty much the same as the ones the original had, they can be _fully_ ignored with no harm to your gameplay experience.
Also, the Katana Zero music with no warning was the irl definition of neuron activation. Such a good fucking game. Please make a video on it. I don't think enough people had experienced the bliss that is playing that absolute masterpiece.
Let me ask you a question, what truly is a wizard? Is it the spectacle of your magic, concocting a typhoon of spells to rain down upon your foes? Not quite. To be a wizard is to toil day and night hunting for and studying the deep unknown, searching for strange and elusive secrets of the universe and harnessing its power. A wizard goes through the most unfathomable darkness, stare into the heart of the abyss, and demand a spell that make cool purple explosion This is what Noita is. It ain't just a wizard game, it's a game that turns you into a wizard. As you step in, you'll find yourself finding more secrets, more things to uncover, until you are overtaken by madness in search of power. All you got to do is wander off the beaten path, and try a few things you'd at first call madness. Reach the tower... Reach the bottom of the lake... Find the moon... Both moons... Drill through the very ends of the world, don't let the curse stop you... Eat as many of the funny mushrooms as you possibly can...
I've seen REAL high level Ultrakill combos. They, my friend, are doing wizardry. Coins are the philosiphers stone on a 4s cooldown and you can't convince me otherwise
I'm a solo dev and also love wizards game. For the last year I've been working on a multiplayer wizards game similar to magicka... Progress is slow, making it multiplayer is slowing things down but I hopefully in the end it will be a lot more fun
I think I played against The Stellar Jay in rumble and showed some things to him. I’m glad he’s showing the game off to more people because it has a relatively small player base
Noita goes from pain to fun and then right back to pain (depending if you want to pursue THAT route of challenge, if you know you know) but it definitely peaks with exploring the optional stuff
The final boss is the easiest boss in the game; people in the noita community call beating the game for the first time "beating the tutorial." There is SO MUCH to this game, I have 1000 hours and still haven't seen a few things yet, and I'm still having fun playing and dying and playing and dying and playing and dying
For Noita: What if I told you there's zones even further beyond the areas you go through in the beginning? What if I told you Noita is actually intentionally designed to be unfair, to promote YOU, the WIZARD, to build yourself to be utterly unfair, and breach zones that would otherwise suggest "you can't go here"? To fight gods and monsters that are intentionally designed to destroy you in the blink of an eye by not having a build that utterly mulches thousands in your wake by breathing? That's Noita. The end of the game is not the end of the game. There is still more to see beyond the pale.
As a big Mages of Mistralia fan, unfortunate to hear that it wasn't for you. Personally I think that it is one of the best implementations of spell programming in a game that I've played. Just booted up my completed save to recall what-all I ended up making. For context, there are four 'classes' of spells in Mistralia: * Immedi - does something right away, these are generally "explosions" of the element chosen for the spell * Actus - creates a projectile (This is where the classic 'throw a fireball' spell would go) * Creo - creates something in the environment (i.e. ice element creo freezes water, fire element creo creates a pool of lava) * Ego - applies some effect to you (i.e. air element blast you forward, earth element makes a shield...or a clone) The interesting spells in my loadout at the end of the game were as follows: - Immedi Spells - 1) A point-blank lightning explosion with increased area, reduced cost, and which I could recast several times a second 2) A burst of lightning explosions randomly placed within the vicinity 3) A burst of giant fireballs randomly placed in the area - Actus Spells - 1) Five homing fireballs that bounce off of walls. And also instantly recast themselves. 2) Five long-range homing lightning charges that instantly recast themselves. 3) Five homing rocks that bounce off of walls. And also instantly recast themselves. 4) The initiator of my most complex and powerfull spell chain. Creates a single fireball, which homes in on enemies - and, on impact, casts a special Creo spell. This Creo spell creates a pit of lava - which then casts Immedi spell #3 every single tick, filling the area with explosions continuously (or at least until I am out of mana) 5) Instantly teleports a fireball inside of the target - Creo Spells - 1) Creates a localized hailstorm 2) Creates a long bridge of ice 3) Creates a long bridge of rock (for lava) - Ego Spells - 1) a shield 2) A dash 3) Creates a decoy clone of me
glad you finally gave noita the attention it deserved. I recently got an idea for a noita inspired magic game, where you have to create the spells while casting them. I am not sure whether development will ever begin, but if I do, I'll tell you about it.
In wizard games and MMORPG’s, what I look for and love is complex combat systems and spell trees that take hours to learn, because once you do, the feeling of satisfaction is unlike any other.
Noita has all of what's in the video, but thats only the first layer of the game, once you find out about the things that are not the standard dungeon run you delve into a DEEP Rabbit hole. One of the craziest worlds I've seen in games
and the fact is? there is so much that probably still hasn't been discovered (if i'm not wrong, alternate worlds ended up being datamined before anyone actually expperienced them)
For me the moment came when I fell down the hole in squidward fight. Next run I try to go to frozen wastes and realize the whole map is interconnected. That moment I realized how awsome noita could be
That roblox game was "Arcane Odyssey" and it's more of a sandbox-y adventure mmorpg, but magic based and on the sea. I can understand why some may not like it and it does somewhat lack content and doesn't have a fast start but it's imo the best roblox can offer. It's even 100% non-p2w which is very rare on roblox.
Yeah, for people who found it interesting despite Jay’s comment, the magic works like this: You have like 8 spell types which work completely differently and cover a large category of spells (projectile, explosion, buff, command grab, etc.). After creating a spell, you can then modify it in many ways, like changing its size, its shape, how many are cast and even how you look while casting it. This leads to making spells to cover the shortcomings of your other spells while still making them unique enough to work in certain scenarios. For example, new players without many customization options often make 2 spells: A tiny, strong bolt and a large but weak bomb. Oh, also, you can name your spells. Ultimate Art: Plasma Magic: Final Comet FTW
A little game called Helldivers made me realize something about magic in videogames; that we've been thinking about spells all wrong. All this time, we've been treating spells like they're guns or swords or grenades. But spells aren't small arms; spells are combined arms. Spells are shouting random words into a box and, somehow, by means unseen and beyond the ken of the uninformed, the hill two miles to your right explodes in a pillar of flame. Magic is combined arms, except your fire support is the fabric of the universe.
Legendary tales has pretty satisfying. Calling down lightning by moving your hand down. Summoning a fire ball and actually throwing it at someone. VR is such a great medium for casting magic we just need a full game dedicated to starting from a lil Babi boi to a master wizard
2 things: -there was a game called Lichdom Battlemage that I played once... but it was a bit boring so I stopped very early on. Idk if you've already played it but it did have decently advanced looking spell crafting mechanics from the little I played of it. Might be worth a look to you. -Not a wizard game (but it might as well be), but there's a game (roguelike lol) called Nova Drift and it has very satisfying progression, with interesting and unique builds. I think you would enjoy it from what I've seen you review.
The thing about noita is that it’s accurate, you arent a wizard YET, but after learning how the game works you can become a literal job, it truly captures the idea of funny magic man
There’s a game called Spellmasons that I stumbled across recently. It’s basically Noita+Path of Achra but top-down and it’s genuinely the most fun I’ve had with a video game since Cogmind clicked with me.
Love to see you playing my favorite game ever! Rumble! If you ever want to become a pro at this game, feel free to ask me or anyone else in the community to teach you. Learning the game is really complex, because even after I played for 243 hours, I am still learning new skills all the time. But if you have another player helping you out it's way faster to learn and more fun to learn when you hangout with a fellow player. And Rumble has the best community ever, we all love to learn from each other to become the best earthbenders ever. Some response to your complaints: About mixing skilled players with beginners, the playerbase is too small and the unlock system too quick to match beginners with each other without extremely long waiting times. But most high skilled players are really nice and hold back against beginners or even teach them the ways whenever they meet them. At least you can always use voicechat to ask them to and most are more then willing to help It's made by a small indie studio and is still in early access, so bugs and crashes are sadly still expected, but with every content update they also bring a lot of bugfixes. And because the game is hosted p2p you will have 50% of perfect connection as you are the host and 50% where you have all the delay, something that is not going to change because of cost and other balancing reasons. Luckily a connections as terrible you show as an example is something very rare to happen. And once you get used to the delay you can even fight someone from the other side of the world and still have an amazing fight. If you have a fight with bad ping, then you are the client, if you rematch that player host/client roles reverse giving you 0 ping, so an even amount of matches will result in a fair game for both players.
I’ve been craving the idea of wizard games. So much to the point where I’ve been thinking of attempting to creat my own game. Then I found this channel and learned there are so many games to try
After roughly 24 hours of playtime and 3 years of owning the game, I recently beat a Noita run for the first time by building a luminous drill powered minigun. And then I beat it again by duct-taping a plasma cutter to a spark bolt and hoping for the best. Noita really captures the fantasy of being a Wizard. At the start, you barely understand what you're doing. There will be a lot of experimenting and magical mishaps. You'll probably have to learn from those who already know some of the secrets and tricks, slowly pieceing together your own understanding of the magic system. But eventually, with enough perseverance and patience, you'll be able to bend reality to your will. Just watch out for polymorphine. The best solutions the Archmages have come up with for that is either to carry an egg full of contingency spells, or just make sure you never get polymorphed.
There is truly no feeling like getting 10 hours in a run in noita, being nigh immortal having a wand that kills everything in one hit and then you open the game to find your save corrupted, legit made me sat in front of the game screen for like 10 minutes contemplating life
@@joyous18 Basically the only good reason to save scum. A wand that crashes the game will remove all background details when attempting a restore, making achievement hunting impossible if using in game assets and not a wiki
I friggin love wizard games and didn't have a word for them before I found your channel. Please never stop covering them. I appreciate your sacrificing your mental health for me 😌 As a backer of the original Legend of Wizard, I'm sad that the sequel sounds like it's lost a lot of the soul from the original.
Some wizard games you’ve missed. -magitek vr -one step from Eden -elements divided (closed beta) -the wizards dark times -a lot of Minecraft mods like electro blobs wizardry and witchery
Dragons Dogma 2’s micro transactions are only shortcuts (music and limited skins for camps) for people who have the money and don’t want to wait (or experience the game as it is). The director himself said he didn’t want to add any but found a middle ground with the the financial team.
@@ZaChemas They didn't hide them, they were the pre-order/deluxe bonus items. If anything the fact that reviewers liked the game without them shows that you don't need them at all. It's like starting Skyrim with a few extra potions or Tears of the Kingdom with some extra food in your inventory. Yeah they're useful but it doesn't make a difference in the long run.
@@ZaChemas They're not even accessible through the game you have to go to the steam/console store pages to even see it. Have you played it? My point was that even if they hid it then the reviewers praising it didn't use it therefore the positive reviews represent the experience people will have if they don't buy any of them.
@@jaguarsabreI don’t think anyone is saying “They hid that it’s pay to win” they are saying “It is scummy to hide a feature from reviewers because you know it will negatively impact the review” because that is scummy and has rightfully left a bad taste in so many people’s mouths. It doesn’t necessarily discredit the game from a gameplay standpoint, however it has rightfully hurt the reputation of the company because they did a scummy thing. Two things can be true, the game can be fun and cool and what the company did was crappy and scummy, the crap and scum is going to sour a lot of people on the game and I know when you like the thing That Sucks, but in the grand scheme of things it’ll hopefully be a good thing cause hopefully no other companies will try to manipulate pre release reviews by actively hiding features
Perhaps you covered it in a previous video, but I'm kind of surprised that Fictorum never came up in this "State of Wizard Games" series. Roguelike randomization of spell unlocking aside, it seems like it'd be close to what this series seems to be searching for.
you can't forget that the Wizard with a Gun soundtrack was made by the legendary Ryan Ike: composer of the also legendary West of Loathing and Shadows over Loathing games
You should play Tactical Breach Wizards. I had a blast playing it but it isn’t like many other wizard games. It is more a strategy game with wizard elements but I think it can still be classified as a wizard game
I feel that VR is going to have some of the best wizard games simply because you can do physical movement to cast them and once speech recognition gets good enough verbal components too. I'm really excited for when an open world VR wizard game that uses physical components (or possible verbal or both) come out that's actually good
God I love Noita, my favourite time was when I shot chaos larpa on a giga blackhole with chaotic path and extend lifetime. Needless to say I didn’t survive that one.
from what I understand about notia it's that. it's prop the wizard game were you actually have to learn and pretty much decipher effects and spells to experiment with them to make something amazing which ain't that literally what most wizards do or at least are said to be, magic users who have spent years studying some mysterious stuff and research it, to make a result in a good spell I might try notia out when I can play it :3
DD2 is now less than $50 on greenman gaming, got a major performance patch last week, and is a great game if you play it in a bubble - a definite must try
Break up with basic browsers. Get Opera GX here: operagx.gg/TheStellarJay2
Originally I had a Blade and Sorcery review in here but I cut it because the full version came out and I obviously can't review that in just 3 days, follow up video coming soon for that 😎Other than that, tried to focus on more less known games, GL, send me your wizard games, love you bye.
Wizard101 for sure
have you tried crosscode?
wow cant whait for the state of wizard games 3 part 2 the end
Hey, Jay. If you put skyrim in the tier list of wizard games, maybe you should try out Morrowind. Is not stricly a wizard game, but magic is so ingrained in it's system that playing without it would be like choosing to run a marathon with your knee-caps surgically removed. And it is so fucking fun to mess with the magic system omfg
are you going to play Tactical Breach Wizards
The noita cycle:
1- "hmmm What do I play?"
2- "Been some time since I launched Noita"
3- get Noita'd
4- Ragequit
5- repeat
That’s actually so real
Get noita'd lmao
When I die in Noita I laugh
my problem wasnt being noita'd but being noita'd in the same way every time and having no real chance to get to the good stuff. so i got the true random spell distribution. so now any spell can spawn in any shop and on any wand. i haven't dropped into a area only to get blasted by an omega blackhole from a wand some guy picked up, but im holding out hope.
Some people will say it's a bullshit tactic, but I play with the Start with Edit Wands Everywhere mod, and it's a game changer.
You get to do the fun part of the game - wand tinkering - from the start, instead of having to wait to have fun until you beat a level. And for those who would call that unfair, I raise you this: if you can consistently teleport into and out of the Holy Mountain to edit wands, then you're basically just using Edit Wands Everywhere with 10 minutes of unfun backtracking crammed into it. So I just chose to remove the unfun backtracking part.
The game flows so much better from that one change. I can't recommend it enough.
Noita forgets about fantastical wizarding and just says "Yeah you thought casting a 'Mega death cross' on top of yourself wouldn't instantly kill you? are you dumb?"
Dude, that death hurt me so much
my favorite wizard game moment has to be when I cast fireball (microwaved honey bun) on Voldemort (my bald ass neighbor) irl
😟
(ʘ ʖ̯ ʘ)
🗿
Voldemort(homeless man outside my house)
Tell me more
The Wizards of Legend 2 commentator was PROBABLY an attempt to do something like Darkest Dungeon, but that game has:
1. Excellent writing
2. A slower pace
3. An amazing VA
I think it wanted to be like Hades
@@callofcthuwu2601 Yeah the game seems to be blatantly ripping off Hades, even some icons look almost the same. No idea why would they do that when they already had their own thing going with the first one.
@@CidGuerreiro1234 I just picked up wizards of legends, and also watched someone speedrun it, that shit looks hella sick, you can get a high intensity skillful run in less than 10 minutes. don't know why they didn't just try to polish the original, there's so much from a content and combat perspective they could've gone with and improved on (although I thought the combat was near perfect already, online multiplayer wasnt a thing)
it genuinely just seems like as soon as a game studio becomes remotely big they just somehow, somehow become greedy corporate shitlords???
@@EM-oe2lzoriginal devs for the first game were Contingent99, apparently it was just a two-man team. new devs for wol2 are Dead Mage so seems like it's completely different people working on it
@@EM-oe2lz All I really want is the original to have online multiplayer and an endless form of the challenge mode, with no Trinket limit.
Noita: You couldn’t live with your own failures, look where that brought you……… back to me
me every 3-6 months
Noita is peak wizard game
Noita is peak wizard game
Hurts my heart to see Spellbreak on this tier list. May it rest in piece, the only Battle Royale I’ve ever liked.
IT USED TO BE SO GOOD THEN THEY REWORKED IT AND MADE IT ASS
We could have a better magic system ngl, it was so shallow
@@andycampbell8622 it was supposed to have more elements introduced overtime. The dual interaction system was already cool it was breaking movement and the physics of shit that ruined it originally
Some Earthbenders find the term 'wizard' an insult...
Your videos are why I bought Rumble ❤️
@@TheStellarJay Don't encourage Shoeless. He just wants to play Rumble instead of making high quality videos...
The goat of earth bending content
@@TheStellarJay same
@@amusicalmemoirsdo you want feet picks or something?
Noita.
High damage explosives: I sleep
Shitty starter spells with 12 modifiers slapped on: REAL SHIT
I hate wizard games. Just the other day, a wizard (my neighbor) casted a fireball (microwaved honey bun) on me irl
I see what you did there😂
hair issue
i have a theory...
Hmmmmmmm…
@@lilmushoom5381 "Voldemort" is crazy though
My entire night was made when you flashed Wizard of Legend 2 because I didn't know it was happening. My night was then immediately ruined upon learning that it is currently a Hades clone minus everything that made both it and the first Wizard of Legend good :(
You know its a wizard game when youre fighting using a wikipedia page just to know what the spell does
the arcane pages of the glass tomes are often quite fickle, one must understand their nature before they might understand their content
"i'll probably pirate it once its cracked" ahhhhh, he IS one of us...
you saying “i could change Artemis” before lingering on naked Odysseus for slightly longer than was probably needed is a mood
No, lingering that long on odysseus was definitely needed.
Correction about Dragon's Dogma 2; it's not actually riddled, it just has an option to get a small amount of in-game currency via a dlc, which is exactly what DMC 5 did, but people review-bombed it for no reason. The dlc gives stuff you could find in game in an hour of play or less, for 5 bucks, and it's never EVER mentioned in game. It's not even a side-option menu, it's ONLY accessible through steam DLC. But people review bombed it out of pessimistic urges.
Dragon's Dogma 2 is ABSOLUTELY worth the buy, but don't play a wizard in it, they suck, play a wizard in Dragon's Dogma 1 instead, it's awesome.
can't wait to watch the state of wizard games 4 (GRAND finale)
And the sequel: state of wizard games 69 (GONE WILD)
Season 7 Finale Part 6
Do we get a 120 minute long movie to end the series
It'll just be a 2 hour noita run xD
Season 9 episode 57 the grandest final finale
love that you perfectly combined great realistic jay movement with meme expressionism. that, + the feather quill. & the style of editing/writing/voicing. great video.
EDIT: omg the audio is perfection too
🛑 Fun Fact: original 2 devs of Wizard of Legend 1 sold rhe company to (Dead Mage) that's the company who made this horrible sequel, that's why it sucks
:(
good to know, im immensely sad to learn this
sad fact
Dead Mage is also the company that made Children of Morta, which he put in C Tier on this list
Oh. That explains why it feels nothing like the original, and didn't retain any of its great qualities.
One of the best "Wizard games" I've ever played was a Minecraft mod called Ars Nouveau, and it's super fun! You craft your own personal Spellbook that you fill with Glyphs that all have a ton of different effects. To create a spell, you create a chain of up to 10 Glyphs, and then save it to one of your Spellbooks pages, and if you get creative with your Glyph sequences you can make some ridiculous spells. You can also create various types of magical robes, armors, and tools, which you can then imbue with a specific spell effect that triggers in certain conditions.
On top of that, there are a bunch of magical creatures you can effectively use as familiars, to help manage, and defend your home.
But it's all a Minecraft mod. If that shit was just its own game, not saddled with the limitations placed on it by virtue of being a mod, it could probably be it's own incredible game.
Not a video game, but it is based on the TTRPG Ars Magicka.
That sounds super cool! The spellcrafting sounds like Mages of Mystralia, which did that better than any other game I have played.
Wizard games are like tacos, yummy, but messy when you get to the middle
you don't know how to eat a taco
@@Mikeygp17 i have a severe problem with eating tacos...
@@Mikeygp17 buddy am I supposed to eat them vertically?
@@AttemptedPretzelMakerin some cases
@@Mikeygp17that's what people say about wizard games too so the metaphor works
I still want you to do annual 'state of wizard game genre' videos, like the head wizard president of wizard games
Wizard of Legend has fallen, billions must become warriors.
Personally I'm moving onto the art of the paladin.
Noita, The only game where one pixel can get you killed when you have hundreds of thousands of health, a god tier wand, over 2000 hours in the game, and just about every secret known to man has been found...
Wizard of Legend 2 seems to be made by a different team based off the developer listed on steam. It hurts to have the Wizard of Legend series worn like a skin suit to sell a completely different style of game.
it is, old devs are a team of 2 that worked on the game for 8 years. They understandably wanted to take a break
@@TheStellarJaydamn that sucks :/ i was so excited for a sequel, imo the original is one of the most under rated roguelikes of all time
The worst part is that it's made by the same people who made children of morta, which was indeed a great game 😓
sadness, pure pure sadness...i already miss it
Completely different is a massive stretch. My complaint, after spending a dozen hours in WoL2, is that it's not different enough. It's almost entirely the same Arcana, Trinkets, mechanics... Only thing of note so far is dodge has an invincibility frame, which is fine, and different enemies, which is nice. Oh, and online co-op, which I desperately wish the original had. Unfortunately I can't play WoL2 any further because it started crashing UE everytime I try to launch it...
Dragons dogma was OBVIOUSLY gonna contain microtransactions since capcom's been doing it for 5 years, the microtransactions are entirely unintrusive though
"Death has travelled light years to take you" goes unfathomably hard.
ill never forgive blizzard for leaving sigma out to dry after making him the most interesting character in the game
All of Sigmas lines are so good
@@GGthegreatester that's what I'm SAYING
What an apropos description😊
cant wait for the next one when he finds how deep the rabbit hole that is Noita goes...
Niota is the type of game where after an hour of experimenting with early game spell combos, a slight tweak turns you from "focus on surviving" into "my frames dropped from how much damage I just did to that small gremlin". No joke, on one of my runs I was fiddling with a wand in the first holy mountain and somehow achieved 15k damage and forgot to take a screenshot of the combo. I tried to further optimize the wand and ended up undoing it and haven't been able to replicate it since. Now I call it the greek fire incident because for a second there I had done the equivalent of inventing napalm in ancient greece.
I never managed to survive long enough to even find another wand and try out creating combos. This feature read so great on the Steam page but the game never actually let me do it. It's too hard for its own good.
My very first win of the game was me finding fire immunity, explosion immunity, gunpowder trail and firebolt. Also I think I had something that duplicated my projectiles a lot but I am not sure what.
either way my run after a point consisted on pressing leftclick and trying to find my way down while surviving with 5 fps because the second I stopped shooting I would die to enemies that were way above my paygrade.
Thankfully komi is weak af if you dont have orbs :)
You probably did some spell wrapping without realizing, and applied some buffs to your spell twice. If you put a modifier spell on the end of your wand, it will "wrap" and cast the first usable spell it can find on your wand. If your wand also starts with modifier spells, then it will also cast all of those when it wraps as well. If your first castable spell is "chainsaw", or a different spell that reduces recharge rate, then that reduction stacks with each cast, including when wrapping spells.
All it really takes to make a good wand is a combo of four spells: a multicast, a low-cost damage spell, a recharge reducer, and a 0-cost modifier. Then the only limit is how much mana the wand has and how fast it regens. Also fixable with an "add mana" at the start of the wand if you can find one; though you'll need another chainsaw on there since that modifier adds recharge time.
@@lonestarr1490 I feel as if Noita should honestly change the description a bit and include words like ''brutal, unforgiving, unfair etc'' because it gives you a semi-false impression of ''oh cool a game with physics and magic stuff'' when in actuality its one of the most unfair games I've ever played.
@@anusaukko6792Noita used to have it's own category called suffering, but unfortunately it's gone now (and yes, noita was the only game in the entire category)
I need more magic wizards and sorcery, such a niche category and so glad you’ve done a part 3 of this series.
Book of Hours has been described as a wizard game in the traditional sense of wizards - the kind that stay cooped up in their towers reading books, learning the workings of the world, attempting greater and greater spells until they have the necessary knowledge to change the nature of reality itself.
recommended if you're into cosy games with a lot of mystery and great writing. 10/10.
YEah. Never felt more like a wizard than when playing Cultist Simulator. I don't know what I'm doing and I'll end up mad but by the Sun In Splendor I will send sentient fireballs after the magic police.
Did this video give off the impression to you that the Jay might be into cozy games?!
But I thank you for your recommendation.
@@Nat-ri3ip The moment when you finally figure out how to summon alien gods hits like a dopamine freight train 😤👌
@@Nat-ri3ip Also, this is maybe the most on-brand thing I've ever read from a Cultist Simulator player. Cheers for summarizing the whole game in one sentence. 🙂
Oh, that's out? Can you actually do more than summoning in that one? That was my only real gripe with Cultist Simulator.
Some more Wizard games for the play later pile, that are fantastic and unique:
Outward has really unique ritualistic Mage gameplay.
Lunacid is a first person King's field like game with very unique and fun spells.
Ender Lilies kinda a necromancer/Stand kind of spell system.
Divinity Original Sin 1+2 form the Baldurs gate Team with wizards setting everything on fire accidentally or deliberately.
When I was playing the WoL2 demo, the whole time I was asking myself, "did the new devs even play the original WoL???"
the answer is no
I played the demo and honestly as someone who hasn't confronted the concept of death the worldbuilding makes me feel like I'm wasting a wizard's potential each run and I don't like that! Is the first less like this? Like you don't kill a whole digital wizard each run in the first game, right?
@@icicleditorin the original your a tourist in a museum who gets teleported back in time to the events the museum is covering, I don’t think you die I think you just wake back up in the museum whenever you die in game
@@vincentque1238 yay! Thank you, I'm gonna buy it next chance i get :D
They already had a solid identity for Wizard of Legend, why would they throw all that away to look like a mobile game ripoff of Hades??
Have you heard of Nurose? It's a PVP wizard game where you "program" your own spells in a flow chart format. There isn't that much going on for now, but each update adds new variables and makes the possibilities ever increase.
"An actual human being wrote this dialog"
Those were almost definitely written by AI
wouldn't surprise me
CONGRATS ON BEATING THE NOITA TUTORIAL!!
Glad you finally delved deep enough into Noita to get the True Wizard Experience (building a wand that destroys everything, going mad with power, destroying yourself in your own hubris)
Magicraft has been a joy to play. Their spell crafting is very fun to dive into and the progression system doesn’t feel too too awful even though it’s a roguelite.
i agree its very balanced even if you beat it like 5 times it still depends on skill
We need you to revive pirate games now
Sid Meier's Pirates! or maybe even that original Pirates of the Caribbean game (that has almost nothing to do with the movie). Those are the best I've found. AC: Black Flag is a little too AC for my tastes.
@@arnox4554 Black Flag lacks a proper open sea, which is a bummer. Also battling and capturing ships becomes repetitive way too quickly. The way you move your ship around and how it completely stops during capture maneuvers also shows the age of the game. And also that you're bound to one ship and one ship only, no matter how many awesome ones you capture.
Black Flag was really nice when I first played it (the water still looks gorgeous to this day, the swimming doesn't). And it's definitely one of my fondest memories regarding the AC franchise. But I probably won't ever return to it.
Check out Sea of Thieves!
@@logictom7254 Sadly, not an option for the singleplayer only type like myself.
@@lonestarr1490 While a lot of it is meant to be done multiplayer, there is a solos lobby now, (albeit with reduced rewards)
Also consider pathfinder wrath of the righteous if you're into cRPG's. It can be difficult to get into right away but casters have an insane power ceiling in this game due to mythic paths.
It also does a good job making you feel powerful in a ludonarrative sense - for example, if you become a lich you start getting worshupers which in turn gives you cleric domain powers and by the end of the game you are so strong you pretty much actively rival and are a direct threat to gods
I can barely describe the experience of booting the Wizard of Legend 2 demo with the only expectation being 'more Wizard of Legend' and then all the bricks just slowly falling as i saw every strange choice they made..
I do wonder what Dead Mage is thinking here.
Same. I had to second-check if I didn't missremember the name of the original, the drop in quality in every aspect of the game was astounding.
its cus the og devs sold the studio and didnt actually touch the sequel
I feel so bad for the Galvanic team, Wizard with a Gun has some of my favourite styling and genre-blending I've seen involve magic and wizards in a long time. The art direction and soundtrack reminded me of a lot of things but it scratched an itch in my brain so perfectly
noita is one of the few games that lets you get 10 hours deep into a god run and then end it in 3 seconds
its just like having a girlfriend
Chaotic polymorphine says it's fishing time, and you're the fish.
This would have NEVER appealed to me... until I played RoR2... I may have to subject myself to this masochism...
And it is almost always your fault
What if they just added a Save/Load feature? Yeah, yeah, I know. Rougelike and all that shit... But seriously, I wonder how many people would stop getting so utterly pissed off at the game if that simple feature was there.
7:20 Dragon' Dogma 2's microtransactions are pretty much the same as the ones the original had, they can be _fully_ ignored with no harm to your gameplay experience.
Bro, reading the message from the Galvanic team almost made me tear up, and I haven't even played a game of theirs, it was just so sad😭
Also, the Katana Zero music with no warning was the irl definition of neuron activation. Such a good fucking game. Please make a video on it. I don't think enough people had experienced the bliss that is playing that absolute masterpiece.
It makes me feel bad that I didn’t buy wizard with a gun immediately on release
@@mailcs06 Same, man 😭
Let me ask you a question, what truly is a wizard? Is it the spectacle of your magic, concocting a typhoon of spells to rain down upon your foes? Not quite. To be a wizard is to toil day and night hunting for and studying the deep unknown, searching for strange and elusive secrets of the universe and harnessing its power. A wizard goes through the most unfathomable darkness, stare into the heart of the abyss, and demand a spell that make cool purple explosion
This is what Noita is. It ain't just a wizard game, it's a game that turns you into a wizard. As you step in, you'll find yourself finding more secrets, more things to uncover, until you are overtaken by madness in search of power. All you got to do is wander off the beaten path, and try a few things you'd at first call madness.
Reach the tower...
Reach the bottom of the lake...
Find the moon...
Both moons...
Drill through the very ends of the world, don't let the curse stop you...
Eat as many of the funny mushrooms as you possibly can...
Missed "Waltz of the Wizard".
A game where you can say "summon 100 frogs" and 100 frogs get summoned.
"You either die in the desaster or live long enough to see yourself become the desaster." That is a very nice and succinct way to summarise Noita! :D
I've seen REAL high level Ultrakill combos. They, my friend, are doing wizardry. Coins are the philosiphers stone on a 4s cooldown and you can't convince me otherwise
Rumble is such a high teir skill level, watching people start learning full aerial combat was such an amazing moment of rumble history imo
jay how could you make me wait 5mins to watch this while i have hot food i just made infront of me
I'm a solo dev and also love wizards game.
For the last year I've been working on a multiplayer wizards game similar to magicka...
Progress is slow, making it multiplayer is slowing things down but I hopefully in the end it will be a lot more fun
Fun fact: Noita means "Witch" in Finnish
FINALLY HE PLAYS ASTRAL ASCENT. So glad it crossed your radar before this series ended
I think I played against The Stellar Jay in rumble and showed some things to him. I’m glad he’s showing the game off to more people because it has a relatively small player base
I depritly need you to talk about how wizard101 and pirate101 deal with their systems, the excitement of seeing that background was emence
super hyped that you included Rumble in this, i never would have thought of it as a wizard game!
YOOOOO WAS THAT CROSSCODE ON THE LIST! Heck yeah! A-tier too!
Noita goes from pain to fun and then right back to pain (depending if you want to pursue THAT route of challenge, if you know you know) but it definitely peaks with exploring the optional stuff
Once you beat the game, try doing what you think is impossible, break your boundaries.
Victory in Noita is only the beginning.
The final boss is the easiest boss in the game; people in the noita community call beating the game for the first time "beating the tutorial." There is SO MUCH to this game, I have 1000 hours and still haven't seen a few things yet, and I'm still having fun playing and dying and playing and dying and playing and dying
@@almond5284 and dying is always the end
don't tell these guys about what happens on the other side of the cursed rock walls
For Noita: What if I told you there's zones even further beyond the areas you go through in the beginning? What if I told you Noita is actually intentionally designed to be unfair, to promote YOU, the WIZARD, to build yourself to be utterly unfair, and breach zones that would otherwise suggest "you can't go here"? To fight gods and monsters that are intentionally designed to destroy you in the blink of an eye by not having a build that utterly mulches thousands in your wake by breathing? That's Noita. The end of the game is not the end of the game. There is still more to see beyond the pale.
Holy shit, this state is hard as fuck 🥵. One day I will try too, one day.
As a big Mages of Mistralia fan, unfortunate to hear that it wasn't for you. Personally I think that it is one of the best implementations of spell programming in a game that I've played. Just booted up my completed save to recall what-all I ended up making. For context, there are four 'classes' of spells in Mistralia:
* Immedi - does something right away, these are generally "explosions" of the element chosen for the spell
* Actus - creates a projectile (This is where the classic 'throw a fireball' spell would go)
* Creo - creates something in the environment (i.e. ice element creo freezes water, fire element creo creates a pool of lava)
* Ego - applies some effect to you (i.e. air element blast you forward, earth element makes a shield...or a clone)
The interesting spells in my loadout at the end of the game were as follows:
- Immedi Spells -
1) A point-blank lightning explosion with increased area, reduced cost, and which I could recast several times a second
2) A burst of lightning explosions randomly placed within the vicinity
3) A burst of giant fireballs randomly placed in the area
- Actus Spells -
1) Five homing fireballs that bounce off of walls. And also instantly recast themselves.
2) Five long-range homing lightning charges that instantly recast themselves.
3) Five homing rocks that bounce off of walls. And also instantly recast themselves.
4) The initiator of my most complex and powerfull spell chain. Creates a single fireball, which homes in on enemies - and, on impact, casts a special Creo spell.
This Creo spell creates a pit of lava - which then casts Immedi spell #3 every single tick, filling the area with explosions continuously (or at least until I am out of mana)
5) Instantly teleports a fireball inside of the target
- Creo Spells -
1) Creates a localized hailstorm
2) Creates a long bridge of ice
3) Creates a long bridge of rock (for lava)
- Ego Spells -
1) a shield
2) A dash
3) Creates a decoy clone of me
MoM really has a cool spell maker system, but the game at large was kinda meh
glad you finally gave noita the attention it deserved. I recently got an idea for a noita inspired magic game, where you have to create the spells while casting them. I am not sure whether development will ever begin, but if I do, I'll tell you about it.
Rumble is the absolute best of vr gaming.
In wizard games and MMORPG’s, what I look for and love is complex combat systems and spell trees that take hours to learn, because once you do, the feeling of satisfaction is unlike any other.
Noita has all of what's in the video, but thats only the first layer of the game, once you find out about the things that are not the standard dungeon run you delve into a DEEP Rabbit hole. One of the craziest worlds I've seen in games
and the fact is? there is so much that probably still hasn't been discovered (if i'm not wrong, alternate worlds ended up being datamined before anyone actually expperienced them)
For me the moment came when I fell down the hole in squidward fight. Next run I try to go to frozen wastes and realize the whole map is interconnected. That moment I realized how awsome noita could be
Magequit is a very fun wizard game you should try. Multiple elements that you combine into different combos with no mana
That roblox game was "Arcane Odyssey" and it's more of a sandbox-y adventure mmorpg, but magic based and on the sea. I can understand why some may not like it and it does somewhat lack content and doesn't have a fast start but it's imo the best roblox can offer. It's even 100% non-p2w which is very rare on roblox.
Yeah, for people who found it interesting despite Jay’s comment, the magic works like this:
You have like 8 spell types which work completely differently and cover a large category of spells (projectile, explosion, buff, command grab, etc.). After creating a spell, you can then modify it in many ways, like changing its size, its shape, how many are cast and even how you look while casting it. This leads to making spells to cover the shortcomings of your other spells while still making them unique enough to work in certain scenarios. For example, new players without many customization options often make 2 spells: A tiny, strong bolt and a large but weak bomb. Oh, also, you can name your spells. Ultimate Art: Plasma Magic: Final Comet FTW
You have no idea how hyped i became with all the noita teasers throughout the video
Maybe the best wizard games were the friends we made along the way... and Wizard of Legend
A little game called Helldivers made me realize something about magic in videogames; that we've been thinking about spells all wrong.
All this time, we've been treating spells like they're guns or swords or grenades.
But spells aren't small arms; spells are combined arms.
Spells are shouting random words into a box and, somehow, by means unseen and beyond the ken of the uninformed, the hill two miles to your right explodes in a pillar of flame.
Magic is combined arms, except your fire support is the fabric of the universe.
WAIT YOU HAVENT EVEN TOUCHED THE SURFACE OF NOITA
great video series, we love casting spells
"I'm the only one of my friends to have beaten the game" hahahaha "I'm the only one of my friends to have beaten the tutorial" FTFY
Legendary tales has pretty satisfying. Calling down lightning by moving your hand down. Summoning a fire ball and actually throwing it at someone. VR is such a great medium for casting magic we just need a full game dedicated to starting from a lil Babi boi to a master wizard
2 things:
-there was a game called Lichdom Battlemage that I played once... but it was a bit boring so I stopped very early on. Idk if you've already played it but it did have decently advanced looking spell crafting mechanics from the little I played of it. Might be worth a look to you.
-Not a wizard game (but it might as well be), but there's a game (roguelike lol) called Nova Drift and it has very satisfying progression, with interesting and unique builds. I think you would enjoy it from what I've seen you review.
The thing about noita is that it’s accurate, you arent a wizard YET, but after learning how the game works you can become a literal job, it truly captures the idea of funny magic man
you gotta check out tactical breach wizards!!
Hopefully he will when the full game comes out
the demo was extremely fun but by "wizard game" standards there isn't a lot of wizardry going on.
Not a wizard game, also not a good game.
Trash.
There’s a game called Spellmasons that I stumbled across recently. It’s basically Noita+Path of Achra but top-down and it’s genuinely the most fun I’ve had with a video game since Cogmind clicked with me.
notia: You could not live with your own failure. Where did that bring you? Back to me.
Play V rising if your looking for a Vampire wizard experience. Favorite game right now 🙌
Just discovered your channel like less than 2 hours ago and you happen to drop 😭thts crazy
I really liked the original charming pixel art style of Wizard of Legend and I’m really disappointed they got rid of dash arcana
Love to see you playing my favorite game ever! Rumble!
If you ever want to become a pro at this game, feel free to ask me or anyone else in the community to teach you.
Learning the game is really complex, because even after I played for 243 hours, I am still learning new skills all the time. But if you have another player helping you out it's way faster to learn and more fun to learn when you hangout with a fellow player. And Rumble has the best community ever, we all love to learn from each other to become the best earthbenders ever.
Some response to your complaints:
About mixing skilled players with beginners, the playerbase is too small and the unlock system too quick to match beginners with each other without extremely long waiting times. But most high skilled players are really nice and hold back against beginners or even teach them the ways whenever they meet them. At least you can always use voicechat to ask them to and most are more then willing to help
It's made by a small indie studio and is still in early access, so bugs and crashes are sadly still expected, but with every content update they also bring a lot of bugfixes. And because the game is hosted p2p you will have 50% of perfect connection as you are the host and 50% where you have all the delay, something that is not going to change because of cost and other balancing reasons. Luckily a connections as terrible you show as an example is something very rare to happen. And once you get used to the delay you can even fight someone from the other side of the world and still have an amazing fight. If you have a fight with bad ping, then you are the client, if you rematch that player host/client roles reverse giving you 0 ping, so an even amount of matches will result in a fair game for both players.
Is that musical with one of his signature essays?
I’ve been craving the idea of wizard games. So much to the point where I’ve been thinking of attempting to creat my own game. Then I found this channel and learned there are so many games to try
the thing about WoL 2 is: its not the same devs, pretty sure they sold the ip or something
Yea Deadmage is the new dev team, c99 is working on other stuff
After roughly 24 hours of playtime and 3 years of owning the game, I recently beat a Noita run for the first time by building a luminous drill powered minigun.
And then I beat it again by duct-taping a plasma cutter to a spark bolt and hoping for the best.
Noita really captures the fantasy of being a Wizard.
At the start, you barely understand what you're doing. There will be a lot of experimenting and magical mishaps. You'll probably have to learn from those who already know some of the secrets and tricks, slowly pieceing together your own understanding of the magic system.
But eventually, with enough perseverance and patience, you'll be able to bend reality to your will.
Just watch out for polymorphine. The best solutions the Archmages have come up with for that is either to carry an egg full of contingency spells, or just make sure you never get polymorphed.
There is truly no feeling like getting 10 hours in a run in noita, being nigh immortal having a wand that kills everything in one hit and then you open the game to find your save corrupted, legit made me sat in front of the game screen for like 10 minutes contemplating life
Kind sucks that a game where 10 hour runs are common doesnt have an in-game backup system because im literally melting my pc during godruns 🥴
@@joyous18 Basically the only good reason to save scum. A wand that crashes the game will remove all background details when attempting a restore, making achievement hunting impossible if using in game assets and not a wiki
Magicraft came out towards end of 2023 and it’s like the wand building in noita had a child with binding of Isaac
rumble hurts my arms
I friggin love wizard games and didn't have a word for them before I found your channel. Please never stop covering them. I appreciate your sacrificing your mental health for me 😌
As a backer of the original Legend of Wizard, I'm sad that the sequel sounds like it's lost a lot of the soul from the original.
これからも頑張ってください!あなたのビデオが大好きです。
Some wizard games you’ve missed.
-magitek vr
-one step from Eden
-elements divided (closed beta)
-the wizards dark times
-a lot of Minecraft mods like electro blobs wizardry and witchery
Dragons Dogma 2’s micro transactions are only shortcuts (music and limited skins for camps) for people who have the money and don’t want to wait (or experience the game as it is). The director himself said he didn’t want to add any but found a middle ground with the the financial team.
for me, my biggest "ew" is the fact they hid them on promotion
@@ZaChemas They didn't hide them, they were the pre-order/deluxe bonus items. If anything the fact that reviewers liked the game without them shows that you don't need them at all. It's like starting Skyrim with a few extra potions or Tears of the Kingdom with some extra food in your inventory. Yeah they're useful but it doesn't make a difference in the long run.
@@jaguarsabre Except that people have already datamined one of the review versions, they literally hid the options with lines of code
@@ZaChemas They're not even accessible through the game you have to go to the steam/console store pages to even see it. Have you played it? My point was that even if they hid it then the reviewers praising it didn't use it therefore the positive reviews represent the experience people will have if they don't buy any of them.
@@jaguarsabreI don’t think anyone is saying “They hid that it’s pay to win” they are saying “It is scummy to hide a feature from reviewers because you know it will negatively impact the review” because that is scummy and has rightfully left a bad taste in so many people’s mouths. It doesn’t necessarily discredit the game from a gameplay standpoint, however it has rightfully hurt the reputation of the company because they did a scummy thing. Two things can be true, the game can be fun and cool and what the company did was crappy and scummy, the crap and scum is going to sour a lot of people on the game and I know when you like the thing That Sucks, but in the grand scheme of things it’ll hopefully be a good thing cause hopefully no other companies will try to manipulate pre release reviews by actively hiding features
Perhaps you covered it in a previous video, but I'm kind of surprised that Fictorum never came up in this "State of Wizard Games" series. Roguelike randomization of spell unlocking aside, it seems like it'd be close to what this series seems to be searching for.
22:19 yoooooooooooooo he played arcane odyssey
you can't forget that the Wizard with a Gun soundtrack was made by the legendary Ryan Ike: composer of the also legendary West of Loathing and Shadows over Loathing games
You should play Tactical Breach Wizards. I had a blast playing it but it isn’t like many other wizard games. It is more a strategy game with wizard elements but I think it can still be classified as a wizard game
I feel that VR is going to have some of the best wizard games simply because you can do physical movement to cast them and once speech recognition gets good enough verbal components too. I'm really excited for when an open world VR wizard game that uses physical components (or possible verbal or both) come out that's actually good
God I love Noita, my favourite time was when I shot chaos larpa on a giga blackhole with chaotic path and extend lifetime. Needless to say I didn’t survive that one.
I tried that during a godrun (but with a pollen feedback loop). Im not sure if i survived or not but my pc sure didnt 😂
:)) Those who know, know.
from what I understand about notia
it's that.
it's prop the wizard game were you actually have to learn and pretty much decipher effects and spells to experiment with them to make something amazing
which ain't that literally what most wizards do or at least are said to be, magic users who have spent years studying some mysterious stuff and research it, to make a result in a good spell
I might try notia out when I can play it :3
Play Waltz of the Wizard man
Can I just say that I love that you're using that song from Sonny Boy in the background? It's been stuck in my head since watching that anime.
DD2 is now less than $50 on greenman gaming, got a major performance patch last week, and is a great game if you play it in a bubble - a definite must try