How Tears of the Kingdom FIXED Breath of the Wild

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  • Опубликовано: 13 июн 2023
  • The Legend of Zelda Tears of the Kingdom is my new favorite game.
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    Game: The Legend of Zelda: Tears of the Kingdom
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Комментарии • 1,2 тыс.

  • @TheStellarJay
    @TheStellarJay  11 месяцев назад +910

    Video is story-spoiler free btw

  • @adithya260
    @adithya260 11 месяцев назад +2287

    Only Nintendo can make a 9.9/10 game feel like a tech demo by releasing a 20/10 game.

    • @rockowlgamer631
      @rockowlgamer631 11 месяцев назад +43

      I feel it more 7/10, some things could've been better

    • @laserfoxpro
      @laserfoxpro 11 месяцев назад +108

      @@rockowlgamer631 well almost all critics gave it a 10/10

    • @rockowlgamer631
      @rockowlgamer631 11 месяцев назад +37

      @@laserfoxpro That's called advertisement, many will listen to critics to decide whether or not to play the game, it isn't 10/10

    • @Ghost-ul8eu
      @Ghost-ul8eu 11 месяцев назад +1

      Elden Ring,BOTW and TOTK have shown just how shit western developer open world games are.

    • @FluffyMustache
      @FluffyMustache 11 месяцев назад +66

      @@rockowlgamer631That is the case with any game. You really should focus on what it does well and how it outweighs the flaws to determine a score.

  • @roboturtle5028
    @roboturtle5028 11 месяцев назад +2719

    The fact you took down and reuploaded this amazing video because of a typo.... I admire that commitment to quality. Also 100% percent agree TotK improved the wombat system.

    • @llamadrama1090
      @llamadrama1090 11 месяцев назад +217

      Wombat is always appreciated in every game

    • @marshspy
      @marshspy 11 месяцев назад +103

      Quality wombat

    • @CaydenTheCat
      @CaydenTheCat 11 месяцев назад +74

      I love the wombat system

    • @lazysloth08
      @lazysloth08 11 месяцев назад +51

      TOTK truly has one of the wombat systems out there

    • @andreabernardinello7754
      @andreabernardinello7754 11 месяцев назад +60

      When Link said: " it's wombating time " and wombat everywhere I cried a lot

  • @TiltCntrlz
    @TiltCntrlz 10 месяцев назад +493

    I got all 120 lightroots, and used that to find the shrines I was missing. Then got 152 shrines. Then eventually talked to Robbie, got him back to his lab, and he unlocked.... the shrine sensor.

    • @timohara7717
      @timohara7717 10 месяцев назад +11

      Should've done that earlier

    • @TiltCntrlz
      @TiltCntrlz 10 месяцев назад +40

      @@timohara7717 Nah, this was more fun. :D

    • @GeddyRC
      @GeddyRC 9 месяцев назад +11

      Oh yeah I only found the shrine sensor after about 80 hours lol

    • @timohara7717
      @timohara7717 9 месяцев назад +3

      @@GeddyRC I barely am the game and got it 200 hours in

    • @10Bendog
      @10Bendog 9 месяцев назад +10

      Loved finding the hidden room in the Forgotten temple with all the memories mapped out… after I discovered all of the memories on my own.
      Or digging out that key thing in Gerudo that required Riju to zap it to uncover the dungeon… before ever meeting her.
      Especially rewarding when the characters acknowledge it in the game that you’ve already completed the following step.

  • @launchcodes
    @launchcodes 11 месяцев назад +676

    At first, recall does seem very situational, but once you get used to it, it's actually really useful.
    Drop an item off a sky island? Recall.
    An enemy throws something at you? Recall it back at them.
    Need to hold a platform still in the air? Recall.
    You and your car fall off a cliff? Recall.
    Need to recharge zonai power while on a flying vehicle? Recall it so that it just stays in place while yours zonai cells recharge.
    Recall may not be quite as useful as fuse or ultrahand, but it is still really nice to have.

    • @MrPizzadash
      @MrPizzadash 10 месяцев назад +146

      I was hoping someone would say this. Once you become recall-brained, you can never go back.
      (unless you use recall)

    • @E_D___
      @E_D___ 10 месяцев назад +97

      Dad left for milk?
      Recall
      Click on a link online?
      Rickroll

    • @TQM470
      @TQM470 10 месяцев назад +35

      I use recall far more than i used the Stasis Rune.

    • @alejandropetit6573
      @alejandropetit6573 10 месяцев назад +15

      I still liked stasis more but yeah recall is awesome, I wish I could use it while airborne tho

    • @SMpro16
      @SMpro16 10 месяцев назад +24

      recall feels like using cntrl z whenever i make a mistake and yeet my airbike off a sky island

  • @Zelologist
    @Zelologist 11 месяцев назад +208

    i was playing this for like 4 hours and got absolutely NOTHJNG done, no main or side quests, i didn’t get any shrines or anything else but i was completely entertained for HOURS

    • @zjazjaz
      @zjazjaz 11 месяцев назад +12

      i didnt get off the sky island until like 5 hours in fr

    • @Zelologist
      @Zelologist 10 месяцев назад +16

      @@zjazjaz frr i just kept getting distracted, i couldn’t do anything without getting sidetracked

    • @timohara7717
      @timohara7717 10 месяцев назад +12

      I spent 70 hours with th out the paraglider, halfway through it was out of spite

    • @palmtreeproductions87
      @palmtreeproductions87 10 месяцев назад +6

      @@timohara7717 I tried so so hard to get into the Depths without the paraglider (I didn't go to Lookout Landing)

    • @speedude0164
      @speedude0164 28 дней назад

      Tears of the Kingdom was a funny case for me cause I'd always dread launching the game due to feeling overwhelmed, but then I'd start playing and be hooked all day. The parts that had me feeling overwhelmed in-game I can safely say were my fault, cause I wanted to have as many of every material as possible so I could go back to my file and mess around with them, and it lead to me searching every corner of every area for every material possible and hardly ever using them, which was really annoying at times. The beauty of this though is that although there are millions of things to do across the 3 layers, how much of it you engage with is entirely up to you. Missed a Zonaite Deposit at an enemy camp? Who cares? There's a damn near infinite amount everywhere else around you. Now that I have my mess-around file, I'm really looking forward to a second playthrough where I don't feel the need to do every single thing; I can imagine how much of a blast that's gonna be.

  • @MinutelyHipster
    @MinutelyHipster 11 месяцев назад +302

    9:24 there's also the fact Sundelions are mostly found in the sky, which lets you explore the Depths more. Here you'll find Zonaite, schematics, and the ability to increase your battery, which is sometimes required to get to some islands.

    • @mustbge0
      @mustbge0 10 месяцев назад +29

      Yep. The game design in that aspect it genius. Exploring the sky makes you want to go to the depths, exploring the depths makes you want to explore the sky.

    • @gigas115
      @gigas115 10 месяцев назад +16

      Add to that the underground having zero shields, food items, and cooking pots and it really feels like you've got to prepare to explore it, while also having plenty of rewards for actually exploring it.

    • @scarletletter6836
      @scarletletter6836 10 месяцев назад +12

      From one place to the next:
      Surface -> Sky, for obvious reasons
      Sky -> the Debts with treasure locations on the Debts map, Sundelions and a great view on some Chasms from above giving you motivation to jump down.
      the Debts -> Surface, since you eventually need food, cooking as someone mentioned earlier, good equipment, healing the gloomed hearts and the shrines being connected to lightroots, which are great to see in distance often
      Afterwards, repeat 😂

  • @Bonk2027
    @Bonk2027 11 месяцев назад +544

    Thanks Mr. Bird man for confirming my opinion that this game is strait bussin

  • @terppa6341
    @terppa6341 11 месяцев назад +113

    My only real complaint is WHY DID THEY MAKE THE SAGE ABILITIES ACTIVATE WITH "A" AN ONLY IF YOU'RE CLOSE TO THEM, like after a battle I'm picking up my loot and all of a sudden boom wind and the loot fell somewhere I can't go and in fights great Sidon can give me a shield/projectile, would be great if I could activate it in a fight with out having to hunt him down.

    • @timohara7717
      @timohara7717 10 месяцев назад

      Just destroy them

    • @Sqk.
      @Sqk. 10 месяцев назад +7

      i know, that and the house room limit are my two big gripes about the game. not including gameplay, i’m sad that they removed kass.. but kept his little house thing and the rest of his family and even have him mentioned by NPCs

    • @draconomega
      @draconomega 9 месяцев назад +2

      ​@@Sqk.the house limit, for one should be 20 not 15, second the fact that you can't choose color nor roofing is a disgrace, third WHY AREN'T THERE ANY WINDOWS.

    • @faith.W
      @faith.W 7 месяцев назад

      they should patch in a limit of 30 and new design imo.@@draconomega

  • @cappachino20
    @cappachino20 11 месяцев назад +258

    When I started this game I made a pretty moronic decision to try and beat it without any upgrades (except battery life) and man. Was it an adventure. Completely doable, made me think outside the box and gave me all the tools to make that box a death machine. So fun

    • @chargegarg8234
      @chargegarg8234 11 месяцев назад +5

      Definitely trying that on my second playthrough!

    • @17poolio
      @17poolio 11 месяцев назад +1

      how did u get the master sword?

    • @cappachino20
      @cappachino20 11 месяцев назад +14

      @@17poolio Ah so any story progressive things that needed hearts/stamina I went an upgraded the get those things done. Once I did those things, I sold everything back to the demon statue. So there IS an asterisk next to my claim. But every dungeon, boss fight, and final dungeon/boss was done with 1 wheel and 3 hearts 😁

    • @chargegarg8234
      @chargegarg8234 11 месяцев назад

      wait but you dont need it to beat the game right?

    • @cappachino20
      @cappachino20 11 месяцев назад

      @@chargegarg8234 oh no not at all! I just wanted to for my own sake and I wanted every other advantage I could get It definitely helped lol

  • @endless7115
    @endless7115 11 месяцев назад +354

    Can agree with 4.5. It is definitely a crucial part of TOTK.

    • @mustbge0
      @mustbge0 10 месяцев назад +36

      Something awoke inside me when I first met her. I am forever changed.

    • @user-bg2bt3vk9h
      @user-bg2bt3vk9h 10 месяцев назад +18

      Very crucial without it the game would die

    • @dalcomaroni9837
      @dalcomaroni9837 10 месяцев назад

      @@user-bg2bt3vk9h fr

    • @bobosaurus331
      @bobosaurus331 10 месяцев назад +11

      Key part of the game, could not live without it...

    • @amogussussy.4134
      @amogussussy.4134 10 месяцев назад +17

      She’s a fun character with a good personality, and never says anything boring. She’s also hot as shit.

  • @virginactivity2977
    @virginactivity2977 11 месяцев назад +84

    Honestly without rewind id lose so many weapons, constructs like the hover bike, not be able to climb multiple things, and transporting is so much easier, plus octos literally get trashed on if you recall their shots its so cool, underrated ability fr

  • @lumonade7408
    @lumonade7408 11 месяцев назад +184

    i don't really think rewind was that situational through my playthrough, honestly i used rewind very very often outside of shrines. Its very very useful for gaining height, and also rewinding objects in case you drop them, you can raise a platform up to help you get more height to use ascend in places where you otherwise weren't able to, you can just use ascend in general to get on a platform you've rewinded to gain height, you can use it to cheese a lot of things. Even in shrines, it was a very very useful thing because it gave me so much more freedom to solve all the shrines whiich isn't as useful for people who didn't wanna complete all shrines, but i found it pretty useful. I think rewind and autobuild were probably my most used abilities in the game. I just think its something that requires a bit more creativity.

    • @everald
      @everald 11 месяцев назад +13

      Bonus, kill octorocks instantly

    • @MrStatement
      @MrStatement 11 месяцев назад +10

      Yeah Recall is honestly just as useful and versatile as all the other abilties.

    • @celesteisbased
      @celesteisbased 11 месяцев назад +12

      I used it to harass the Talus bosses. Don't throw a rock at me if you're not prepared to take a rock thrown at you.

    • @Doodle1678
      @Doodle1678 11 месяцев назад +4

      ⁠@@celesteisbasedyeah exactly that’s why it’s actually a very useful ability not only does it have uses in Puzzles but also in the combat

    • @boneless70
      @boneless70 11 месяцев назад +5

      i also like that you can recall projectiles enemies sent at you back towards them

  • @celesteisbased
    @celesteisbased 11 месяцев назад +61

    Picked up the game around a week ago, and I'm CERTAIN I've already put 50 hours into it. It's the kind of game that I think about even when I'm not playing it, and that's the kind of game I love. It's rare that I want to 100% a game, but I think I'll do it with this one. Now let me check how many Korok seeds there are- _dies inside_

    • @Karlach_
      @Karlach_ 10 месяцев назад +1

      Final Fantasy 16 is better and will win GOTY over this mid game I guarantee it

    • @halo2bounceguy
      @halo2bounceguy 10 месяцев назад

      Those seeds are why I'm glad there are save game editors

    • @Sqk.
      @Sqk. 10 месяцев назад +1

      you can check your ingame playtime if you go on the switch account you’re playing it on

    • @celesteisbased
      @celesteisbased 10 месяцев назад +4

      @@Sqk. Within the first 10 days it will say, "First played (x) days ago". I can see I got well over 50 now though.

    • @yapflipthegrunt4687
      @yapflipthegrunt4687 10 месяцев назад +3

      @@Karlach_ cope

  • @Patrick-xs6zw
    @Patrick-xs6zw 11 месяцев назад +48

    I also want to talk about earthwake, this is an ability that is completely optional, coming from one of the coolest locations (I say one of because almost every location is cool), and a really fun minigame about beating up yiga. The fact that it lets you attack in the same way as blademasters, and that it doesn't use any durability is so cool to me. The fact that it isn't completely useless since you can use it to attack from a far or hit stun enemies, but also doesn't replace any existing combat mechanics is really good game design. Also, it does funny ragdoll when you hit someone

    • @Mabra51
      @Mabra51 10 месяцев назад +1

      haha ragdoll go brrrr

    • @draconomega
      @draconomega 9 месяцев назад +6

      i whish it did a bit more damage tough, even if it's cool it's kinda of obsolete by the time you get it.

    • @Mabra51
      @Mabra51 9 месяцев назад

      @@draconomega Yeah, it looks cool but is completely useless.

  • @SoupyMittens
    @SoupyMittens 8 месяцев назад +7

    The biggest problem I have with the game is that its just too similar to BOTW, as someone who has spent a ludicrous amount of time in BOTW (430 hours, on a single save), the game gets boring in about 30 hours because I've pretty much already played it.

    • @colecube8251
      @colecube8251 2 месяца назад +4

      yeah, same. i feel like the only reason people enjoy this game is because they havent played botw in years. all the new additions didnt do enough for me after like 20 hours. (plus i feel like they didnt add as many combat options as people say. people always use the same like 3 examples (puffshroom, muddlebud, building a death machine) which yes! are fun! for like, 3 hours.)

  • @joffa99m44
    @joffa99m44 11 месяцев назад +26

    That last point is something I'm waiting for as well in future zelda games. Dungeons and active storytelling.

    • @DesTr069
      @DesTr069 11 месяцев назад +3

      I thought Purah lmfao

    • @batjuan6670
      @batjuan6670 9 месяцев назад +1

      Agreed and I also share his sentiment of just put a link between worlds on the switch, that game was so good take the good parts of totk and the good parts of that game... I could only imagine.

    • @bigbillywillysgrandadventu7737
      @bigbillywillysgrandadventu7737 12 дней назад

      ACTiVe StOrYtElling

  • @SirStrikeFreedom
    @SirStrikeFreedom 10 месяцев назад +10

    3:30 No one gonna talk about how this man created a torture chamber? No? Ok

  • @amazonbox8717
    @amazonbox8717 11 месяцев назад +23

    Recall can be used to help start wings. You use ultrahand to hold it in the air for ~5 seconds, then put it down, get on it, and use recall to lift it up and fly

  • @lasercraft32
    @lasercraft32 10 месяцев назад +14

    I'd like to note that the arrow fuse menu is way easier to navigate if you switch the sorting type depending on what you're looking for. I keep it set to "by most used" the majority of the time, but switch to "by fuse attack power" when I need a monster horn, and "by zonai devices" when I need... y'know... Zonai devices.

  • @icelaenl
    @icelaenl 11 месяцев назад +14

    "The Legend of Zelda: Tears of the Kingdom is NOT a sequel." damn, dropping the deep insights from the jump 👀

  • @shiranuithewolf8559
    @shiranuithewolf8559 11 месяцев назад +18

    rewind may be more situational than stasis but it works extraordinarily better in tandem with the new abilities, and I use it way more than I thought I would

  • @kittentamer2164
    @kittentamer2164 3 месяца назад +2

    Late but the Depths and Surface Shrines being linked is the single most gigabrain thing ever because both maps inform eachother. You are essentially rewarded twice for each discovery relating to the fast travel points, which are also inherently useful due to fast travel. I can only get so excited, or so I thought, until I realized how incredible of a feeling this is.

  • @ikmart112
    @ikmart112 7 месяцев назад +6

    My main gripe about the game is I never was a "builder", I could only play minecraft for so long and such. I don't really have a minds eye and anything I craft in games like Tears are...wonky and malfunctioning at least. So I feel like a whole major side of the game is locked out to me, since they reeeeeeeally seemed to lean into building things.

  • @mindfulselfindulgence
    @mindfulselfindulgence 10 месяцев назад +6

    8:20
    The best part of this is that it gets you asking ‘What else could I be missing?’. And that moment is probably the most important one in the entire game.

  • @Supernova4297
    @Supernova4297 11 месяцев назад +8

    5:50 that’s why you use gibdo bones, which are destroyed after one hit

  • @manoelBneto
    @manoelBneto 5 месяцев назад +3

    Recall is the brokest of the runes. You can cheese so much stuff with it it feels like cheating sometimes.
    - Move/hold something with ultra hand and recall to make a floating or moving platform you can ascend onto.
    - Recall flying vehicles to recharge while on them.
    - Grab items that fell off a ledge, even at huge distances (recall's range is insane).
    - Throw stuff back at enemies.
    - Cheese "I need to reach my friend" Koroks with stake-fused arrows: go to their destination, shoot a stake near the victim, fuse them to the stake, recall the stake.

  • @dionysuswinecult1495
    @dionysuswinecult1495 11 месяцев назад +6

    i love that eventually you do get so many monster parts that it’s fine if you fuse a silver enemy horn to an arrow

  • @loki-mon
    @loki-mon 10 месяцев назад +9

    Fun fact! The shrine detector is actually in the game! It just sounds SO much better. It has a more wood-quality sound rather than the digital sound, which is much better on the ears

    • @soupy4175
      @soupy4175 9 месяцев назад

      Wdym its in the game?

    • @faith.W
      @faith.W 7 месяцев назад

      u can get it from robbie@@soupy4175

  • @OpXarxa
    @OpXarxa 9 месяцев назад +4

    A couple things to mention, that actually soured me on the game.
    -while on paper, the combat options are great, on practice, they're kinda worthless. The "boring" way to fight is by far the least wasteful one, specially with how abundant weapons are anyway and how the attachment modifiers made it so there's no real super good weapons anymore.
    Using zonai weapons is largely more of a waste than just breaking a handful of regular weapons with a horn that you'll replenish in no time anyway, and the other gazillion options to trivialize combat, such as ice wands or befuddling flower arrows for example, are really only worth using for encounters you are underpowered for or when you have so many of them that the waste doesn't even matter.
    Those combat options would have actually been good in a game where base combat was difficult enough to make that trivialization valuable, however; god, I'd kill for having such consumable cheats in a fromsoft game. Here, though, they're only really worth jack while your armor is made of toilet paper.
    -The content density in the map is actually a massive minus, and I don't get how nobody seems to understand that. "So much to do! So many distractions!" isn't such a great thing in a game that's already this massive in size.
    I very much enjoyed all the white space in BOTW! Traveling had the same kind of chill energy than going to the next boss in shadow of the colossus. I could just enjoy the trip for the journey, while loosely keeping an eye on the destination, enjoy the short occasional distractions when I found any, and know I'd sooner or later make it to whatever destination I was heading towards... but more sooner than later.
    In TOTK, it feels like I can't walk five steps without some sort of distraction, and while the fact that most of them are cool shit means I can't just ignore them, there's so much *distraction* that, when I'm trying to go somewhere, it just becomes incredibly fustrating instead; the journey to rito town would have taken me one afternoon in BOTW, it took me a whole 3 days in TOTK, and even though none of the content wasn't individually enjoyable, it very much felt like the game was stalling me and wasting my time instead. Specially towards the end of the playthrough, the "WAY too much of a good thing" feeling was immense.

  • @ehmaree
    @ehmaree 10 месяцев назад +7

    0:32 The fact that I grew up using the Chamorro word for boobs that starts with an S makes this ten times funnier.

    • @stolenmonkey7477
      @stolenmonkey7477 10 месяцев назад

      What is the chamorro word for boobs

    • @ehmaree
      @ehmaree 10 месяцев назад

      @@stolenmonkey7477 Susu

  • @obxurity
    @obxurity 10 месяцев назад +4

    recall has been really helpful for the times i accidentally drop the green stone, and my hover craft from making a bad landing. it's definitely one of my favorite abilities :)

    • @obxurity
      @obxurity 10 месяцев назад

      also, there is a good reason to fight enemies. especially KEESE. GIVE ME YOUR EYEBALLS

  • @michamalinowski2975
    @michamalinowski2975 10 месяцев назад +6

    The deal with using materials for arrows is that some of the stuff that doesn't make as good a weapon - like Lynel Hooves for example, makes EXCELLENT arrows. So you're basically supposed to be using those secondary materials from monsters as arrows, and using horns and stuff for weapons :)

  • @pablorojas6219
    @pablorojas6219 10 месяцев назад +3

    10:31 As a man named Pablo myself, I assure you this is one of the most tragic happenings ever.

  • @busterfan721
    @busterfan721 9 месяцев назад +2

    We have to appreciate Breath of the Wild because there would be no Tears of the Kingdom without Breath of the Wild.

  • @zandromex8985
    @zandromex8985 10 месяцев назад +5

    Apart from the many, many other things the game does phenomenally as other people have said, I'd like to mention something that really stands out to me, and that is the investigation. There's this huge overlaying mistery which is the Zonnai and what is their deal and EVERYONE is trying to weigh in on this one. And you can collaborate with the npcs by performing the difference side quests, and even the main quests. Even the freaking Yiga clan is trying so hard in the investigation and that makes them feel so much more realistic. It makes the world feel so much more. organic and alive.

  • @Joshh-uk1ww
    @Joshh-uk1ww 11 месяцев назад +31

    The things that stood out to me were, multi layered combat, using the abilities together, and how the over world is designed around the cheese.
    Early on in my playing time I found a hat that let me mingle in with the Bokoblins, I hang with a bokoblin gang until I notice next to it is a robot camp, I go to fight those robots and I start getting my ass kicked, then the Bokoblin’s start fighting the robots on my behalf, THEN THE FUCKING TREES SPURT OUT OF THE GROUND AND START FIGHTING EVERY SIDE! Me and the Bokoblins won and I ended up giving them meat as a reward. Situations like this happen all of the time. Along with using abilities in combat it means there is a feeling of choice in every combat scenario, and the minions you gain along the go a lot further in creating the sense that when you fight something it isn’t just some random fight, it’s a fucking war out on the fields on hyrule. The world feels alive and layered, everything has a reason for being there and shit connects together.
    Speaking of connecting together, the abilities. The problem with abilities in BOTW is there’s never a reason to use them together. They are all situational at best and never useful in combat outside pausing dudes. In TOTK, I constantly find myself using stuff like ultra hand and rewind in tandem not just for shrines but in any situation, using every ability together and never failing to find a use for them because the world is centered around it.
    This is because lastly, the world is designed around the cheese you create. Using the abilites can feel like cheating, but then you realize every small detail of the world is designed around letting you cheese. Any shrine that teaches you how to use a zonai tech in a certain way is going to have that same tech outside and the nearby terrain is going to be built for you to use it which will lead you to something else new no matter what you do.
    The amount you like TOTK is completely based around how much fun you allow yourself to have.

  • @StevoDesign
    @StevoDesign 10 месяцев назад +5

    By the way, you're supposed to use monster horns for weapons and basically every other monster part (claws, nails, fangs, etc) on arrows. That's why they're so much more common drops than the horns. You get a big power bonus in each case.

  • @super_dude00
    @super_dude00 10 месяцев назад +1

    placing a marker and ending up on the complete opposite end of hyrule is the best way to describe this game

  • @Mr_Mimestamp
    @Mr_Mimestamp 10 месяцев назад +5

    0:39 rewatching this video and just noticed the amazing transition here

  • @_lensi_4169
    @_lensi_4169 11 месяцев назад +10

    Something really weird about the weapon system is that the damage stat of weapons shown in the menu is actually not correct. The damage stat of swords is correct but the damage of spears is actually multiplied by 0.75 and the stat of broadswords is increased by 5%.
    If you wanna know more about this i recommend Croton's new video.
    Because of this they probably removed that you can see how much health the enemy really has because that would reveal the lie.
    My theory on why they did this is that they didn't want spears to seem overpowered because of their faster speed. Definetly a weird decision by the developers.

    • @mixtressreve
      @mixtressreve 11 месяцев назад +3

      Uhh, you've got it the wrong way around. Spears are multiplied by .75, and are WEAKER than listed, while heavy swords get multiplied by about 1.05, making them STRONGER than listed.

    • @_lensi_4169
      @_lensi_4169 11 месяцев назад

      @@mixtressreveOh ok i just googled and you are right. I guess Croton was wrong because i only said what he said in his video

    • @timohara7717
      @timohara7717 10 месяцев назад

      Strange

  • @yis8fire
    @yis8fire 11 месяцев назад +3

    This is a dedicated RUclipsr, he re-upload a new video just to add a few more things
    Keep the good work jay

  • @Leganadryherogarp69
    @Leganadryherogarp69 10 месяцев назад

    Just found your channel cause I just bought a switch and I had to subscribe love the energy and was laughing the whole way through keep up the great work !

  • @EduardoTyrannyth
    @EduardoTyrannyth 9 месяцев назад +1

    If they fix the temples with small and big key, put an instrument and come back with old itens(boomerang /hookshot and stuff) I ll be the happiest man alive

  • @nateeverett1646
    @nateeverett1646 10 месяцев назад +26

    The Sequelitis vibes are so strong with this one. Especially the “in a game about climbing mountains!” Well done

    • @canaira
      @canaira 10 месяцев назад +6

      Yeah the whole video just feels like either a parody of sequelitis or just stealing someone else's style as his own

    • @GerasSB
      @GerasSB 10 месяцев назад +5

      @@canaira yeah imo he didn't go far enough in either direction to make his intention clear. The references are so prevalent and constant that they're obviously not coincidences, but they also aren't made a big enough focus to feel like a parody.

  • @MrStatement
    @MrStatement 11 месяцев назад +7

    This video basically sums up my feelings towards the game, Nintendo somehow managed to follow up a phenomenal game with and even better one and I'm absolutely captivated by this world they have created. I also think something that really shows that the quality of the game is phenomenal is that all of my issues with the game are minor ones like the way you fuse arrows and some of the sage abilities. This game is just masterful.

  • @Gunghia
    @Gunghia 10 месяцев назад +2

    I do miss silver and gold enemies dropping gems in botw, because it made getting rupees and upgrading armor way easier.

  • @vlionheart
    @vlionheart 10 месяцев назад +2

    Great video, I would just add that recall has a lot of uses when you start getting creative. Besides for combat I've seen people use arrows, wood and recall to reach places that ascend can't help you climb.

  • @drawbyyourselve
    @drawbyyourselve 11 месяцев назад +4

    What Iove about the game is, that it gives value to the little moments and side quests. There are some quests that are just give 5 items and its over, but then there are quests that have unique animations or cut scenes where characters feel alive and are not just set dressing. Usually people rush through games but totk has so many moments where you can just take your time or the game sometimes makes you take time.
    That and my horse commited sui*redacted* by walking of a cliff before I found a stable.

  • @SpainLord
    @SpainLord 11 месяцев назад +6

    Just finished the story the other day after 175 hours and i still have so many things to do
    Also the map givew a percentage of how many things/places you have seen and i was at 60%,turns out there were HUGE areas of the world i have missed and several mines i didnt find yet
    its mind blowing

    • @timohara7717
      @timohara7717 10 месяцев назад

      You reached all the way to 60 percent? Wow

  • @cokekoko9264
    @cokekoko9264 11 месяцев назад +1

    this was such a fun video. your jokes are hilarious and the pacing is exciting! So sad to see you have only 185 subs, now u have 186 ^_^

    • @AmirAli-bl4fp
      @AmirAli-bl4fp 11 месяцев назад

      I think you meant 185000 to 185001 lol

    • @cokekoko9264
      @cokekoko9264 11 месяцев назад

      @@AmirAli-bl4fp Hahaha I'm just messing around i know he's got tons of subs. It's a silly joke i like to make with big creators to keep them humble

  • @asrix
    @asrix 11 месяцев назад

    was waiting for you to make a video like this!

  • @back1287
    @back1287 11 месяцев назад +3

    3:48 I think you can whistle to make the summons go towards you

  • @ILikeWafflz
    @ILikeWafflz 11 месяцев назад +4

    I think the weakness you might be seeing in recall is mostly from not realizing when you can use it, as I can see 70% of the comments are saying lol
    I do miss stasis though, and, believe it or not, _I_ used cryonis _all_ the time as a quick way to cross a river (I got a pretty efficient pattern going with that), a handy way to start bullet time or to just make a platform to shoot arrows from in general, and the bullet-time object launch was a lot of fun
    Imagine how busted having _all_ of the abilities would be; yes, including magnesis because while ultrahand is better because you can grab _anything_ and rotate it, magnesis would shove stuff around with great force while ultrahand plummets if anything is on top of what you're holding unless you attach it.

  • @jaketbone7145
    @jaketbone7145 9 дней назад +2

    I hate how the Champion's Tunic no longer shows the hit points of the enemies in ToTK.

  • @EmgoFilms
    @EmgoFilms 10 месяцев назад +2

    Those subtle references to Egoraptor's OoT rant were incredibly well placed lmao

  • @Aerie1405
    @Aerie1405 11 месяцев назад +7

    I really think the biggest improvment to the combat in this game is how it encourages you take advantage of all the tools it gives you by increasing the challenge, the fact that everything in the depths makes you lose you max hearts makes you do everything you can to avoid getting hit at all, and the best way to avoid getting hit is to use the zonai tools or fuse to get elemental hits that do crowd controls. Botw also gave you a lot of tools but the game doesnt keep up with how powerful you can get. By a certain point you have no reason to do anything other than doing basic melee attacks with the highest damage weapon you have.

  • @salmonbamminfish2925
    @salmonbamminfish2925 11 месяцев назад +2

    Personally I think recall was added because of how annoying it is to drop something while on sky islands

  • @johuk8699
    @johuk8699 9 месяцев назад

    this scratches the same itch in my brain that sequilitis used to, love the style of your vids

  • @yazeldafan
    @yazeldafan 7 месяцев назад +8

    Not for me. BOTW have a density problem but TOTK tried to fill this with busy work and even more copy pasted content. So in the end the solution was a problem bigger than the original. Fusion was the same. They tried to solve weapon problem and now in addition to weapon breaking I need to fuse stuff to have decent durability.

  • @pif-pof
    @pif-pof 11 месяцев назад +4

    i still can't believe how almost no one is talking about the 1 second delay when switching items/weapons

    • @lencysoup
      @lencysoup 11 месяцев назад

      yeah same here, I just see no reason for it

    • @lumonade7408
      @lumonade7408 11 месяцев назад +1

      i didn't even know tthis was a thing. I had zero problems with it from my personal experience

    • @summerycast7936
      @summerycast7936 11 месяцев назад

      Huh? Well, there is a delay, but I don't find it distracting. It feels on point when I want to bring it out too.

    • @pif-pof
      @pif-pof 10 месяцев назад

      the reason it stick out to me is because after developing muscle memory with botw i wasn't able to replicate the movements in totk

  • @joshuag7207
    @joshuag7207 10 месяцев назад

    I just came across this video tonight. Great stuff!!

  • @vali69
    @vali69 10 месяцев назад

    Idk why you reupload this video but I gladly rewatched it.

  • @anasshahid224
    @anasshahid224 10 месяцев назад +4

    Zelda Tears of the Kingdom is amazing, having so much fun playing it, super addictive, the graphics are beautiful and colorful, the sky area, underground, surface of Hyrule, the map is massive and a joy exploring it for hours, so much fun and stuff to do, absolute masterpiece 👏👏👏👏

  • @symmetry8049
    @symmetry8049 11 месяцев назад +7

    You complain about recall not being good enough.
    I just want to say.. 2:50

  • @kenji6492
    @kenji6492 10 месяцев назад +1

    You: Recall is situational
    Also You: Lets your fanplane roll off a cliff instead of recalling it in the eleventeenthousand seconds you could have

  • @DarylTalksGames
    @DarylTalksGames 10 месяцев назад

    8:16 - *Breathlessly sputters* "I was just walking... WHAT?" I felt that lmao

  • @AzariahWolf
    @AzariahWolf 10 месяцев назад +3

    3:05 THANK YOU! I've seen these boring individuals and they drive me crazy. I actually enjoy using melee against certain encounters, but I'm fully aware of and happy to use my other options as well. I cannot fathom the depths of the stupidity behind some of the negative takes I've seen.

  • @summerycast7936
    @summerycast7936 11 месяцев назад +6

    There is a way to follow the memories in order, but you gotta visit a certain Temple, snapshot the order of the insignias shown, and then seek each insignia out in order.
    In conclusion, chances are you'll find them out of order unless you go out of your way to seek them in order. You can also just... Look them up online, I guess.

    • @LuisRivera-jy9zl
      @LuisRivera-jy9zl 10 месяцев назад

      I really hated the memories on BOTW because there was no way to know the order and I really don't like looking online for shit the game should tell me in the first place, so finding that temple and the order of the memories made such an improvement for me, I really loved the memories on this game just because of that temple. Looking for and marking the crop circle thingies on my map was fun, plus it incentivizes exploring the whole map in a better way than just going to each stable and talking to that dude who gave you a hint

  • @lumanae
    @lumanae 10 месяцев назад

    Sincerely, thank you for talking so fast. You could've been annoying and made this an hour, but instead it's a condensed experience that kept me dialed in the whole time. you're very genuine in the way you narrate and it's nice!!!

  • @owenabbiss3443
    @owenabbiss3443 8 месяцев назад

    the flip transition to armored link was a sick edit

  • @kokirij0167
    @kokirij0167 11 месяцев назад +4

    Honestly, I disagree on your solution for the fuse menu for one simple reason: Skyrim had the PERFECT solution with favorites. Just lemme.... lemme say "Give me this premeditated (by me) list of items I would actually wanna fuse to an arrow"
    I love the meat arrow memes but for some items there is just no reason to fuse them to an arrow. Let me skip those....

    • @lumonade7408
      @lumonade7408 11 месяцев назад +1

      my most used menu was the one that had "most used" items on them. Only downside is what you need isn't always your most used item.

    • @kokirij0167
      @kokirij0167 11 месяцев назад

      @@lumonade7408 My problem is that I like the utility of y'know, utility fuse materials like chuchu jellies but whenever I change the arrow fuse menu's sorting, it also changes my regular inventory's sorting. Which I like sorted by fuse damage

  • @vizor4067
    @vizor4067 10 месяцев назад +6

    Recall has been very useful.
    Holding a platform up for a bit, letting it fall down and recalling it to use as a makeshift floating platform to ascend to is the best example for this.
    This can be used for vehicles/items that either have fallen out of the sky or down hills or swept in the water.
    You'd argue that it's still situational but I have found more fun using recall than stasis.
    In both normal gameplay and doing weird shit with it.

  • @GIRGHGH
    @GIRGHGH 10 месяцев назад +1

    It's actually pretty easy to do the memories in order this time because there's a place very close to the start that straight up tells you.

  • @amog8202
    @amog8202 10 месяцев назад +2

    5:25 press Y for sorting by either highest atk or most used. Also Gibdo Bones do 40 damage and break in one hit, good for arrows

  • @Bubblenuts13
    @Bubblenuts13 10 месяцев назад +3

    I think rewind is one of the most useful even outside of shrines. I use it all the time.

  • @vorobuh_the_1
    @vorobuh_the_1 11 месяцев назад +50

    In my opinion the memories in this game are the worst part of the game. Instead of expanding on the story and giving you extra character interactions, they somehow managed to make almost every single one of them feel like spoilers. They reveal major plot points that you would discover by yourself by just playing the main story anyway and undermine every reveal in it with no regard for pacing and mystery. (SPOILERS AHEAD)
    Mineru is a Sage whose soul we will summon? She says she can do that in one of the memories and you can see her soul enter the Pad before you even know there’s another Sage.
    Zelda is the dragon? They reference it like seven times and its extremely obvious even before they straight up show you her transformation. That also undermines Ganon’s final form because of course he was gonna turn into a big dragon to get more power if the option is there.

    • @hippotripo6145
      @hippotripo6145 11 месяцев назад +15

      They really should have had it so that characters say different things depending on what order you do the main events. I don’t need to hear vague details about Raurus sacrifice when I already saw a whole cutscene of what happened. You go to one town and they straight up say that someone is impersonating Zelda, and then the next they just go “Hey somethings kinda fishy with her.” The mysteries are so disjointed.

    • @shun22222
      @shun22222 11 месяцев назад +16

      as much as I can see your point i respectfully disagree. It was a magical experience to seeing the order of geoglyphs in forgotten temple and track them down in your journey to see what happened next and a few twists suprised me too. I actually even cried in the last one ngl

    • @nsamadhi33
      @nsamadhi33 11 месяцев назад +8

      @@hippotripo6145 Exactly; if you just so happen to find the tear-memory that showed Ganon using the Zelda-puppet, that would kill any mystery about the Zelda-puppet in the present-day story.
      Also, this is why the whole "silent protagonist" thing with Link doesnt work in a story: if Link saw a memory that SHOWED Ganon using a Zelda-puppet, AND Link already went to a town where people said Zelda wasnt acting like herself, AND since Link is so close to Zelda that he would know its out-of-character for the real Zelda to do this weird stuff, then the smart thing for Link to do would be to defend Zelda's reputation & tell people the truth when he hears more people bring it up later.
      But nope; Link acts just as passive and clueless as everybody else. I was yelling at the screen like "SAY SOMETHING! YOU KNOW ITS NOT ZELDA!"

    • @eli3998
      @eli3998 11 месяцев назад +5

      Counter point: have you seen Gannon's face when he got the tear? Shit was halarious

    • @rockowlgamer631
      @rockowlgamer631 11 месяцев назад

      ​@@eli3998 while that point was ok, still would've been better to experience first hand compared to seeing a memory

  • @CzarnianAegis
    @CzarnianAegis 10 месяцев назад

    8:43 has the exact same energy as
    "Eh, I'll check that room later, IN A GAME ABOUT CHECKING ROOMS!!!

  • @ozzy_frr
    @ozzy_frr 9 месяцев назад

    Small detail I noticed: every lightroot name is the shrine above it backwards

  • @RedEquus
    @RedEquus 11 месяцев назад +4

    I feel like I live on another planet. I think I'm the only one who was dissatisfied with this game. I want to love it but I just cant see passed its flaws.

    • @summerycast7936
      @summerycast7936 11 месяцев назад +2

      You definitely aren't alone. If you seek any video disagreeing on the overwhelming positive sentiment, you'll find others not thrilled with ToTK as well. A couple of common points brought up is that the map is largely the same as BOTWs, lack of true Zelda dungeons, and lack of enemy variety. Some also hate Zonai devices and think it ruins the aesthetics of what makes a Zelda game.
      For me, I largely enjoy it and can spend hours doing whatever, but I do wish there was more enemy variety and a new map to explore aside from the underground one. That and the champion abilities are good, but the way of activating them needs a rework.

  • @absolutezerochill2700
    @absolutezerochill2700 10 месяцев назад +3

    2:36 In botw all you had to do to fix rusted weapons was feed them to an octorok
    since you can now tell what normal weapon it should be, I'd assume you could do the same for high tier weapons
    Am I correct?

    • @mingolfssonjr3891
      @mingolfssonjr3891 Месяц назад

      Octorocks gives modifiers to the weapons now like extra damage. You can find pristine weapons(fixed weapons) on special rock piles with ghosts on in the depths

  • @antusfirenova6426
    @antusfirenova6426 7 месяцев назад

    The thing I really like about rewind is it's absurd range. Useful for when your veichle goes away

  • @coltforceplayer
    @coltforceplayer 10 месяцев назад +1

    I cannot believe that curved Lizalfos horn that makes weapons into Scythes are held backwards by Link

  • @kuremenze4861
    @kuremenze4861 10 месяцев назад +5

    you make a better done review review video in 12 minutes than many youtubers need an hour

  • @steecheeful
    @steecheeful 11 месяцев назад +4

    All your “good weapons” use pieces of monsters that you kill. I have never once felt cheated for raiding an enemy encampment since I always walk away with some solid monster parts to fuse. Plus it’s fun af

  • @ToothlessAndrew
    @ToothlessAndrew 10 месяцев назад

    “Oh I’ll check out the mountain later in a game about checking mountains” is a nice reference to the “in a game about checking rooms” bit in the LoZ Sequelitis video.

  • @thecosplaycrafter8017
    @thecosplaycrafter8017 9 месяцев назад +1

    The memories are given (fairly) in order in the Forgotten Temple. You just have to unlock the first one chronologically last because Zelda cries it onto Rist Peninsula after you collect all the others.

  • @pokekura1239
    @pokekura1239 11 месяцев назад +3

    I see jay is still a man of culture

  • @Fallout_John
    @Fallout_John 11 месяцев назад +3

    3:43 So the old abilities were a fan, a better shield, an aoe attack and an extra life. Now we have a fan, a better shield, a better bow in an aoe and a cannon.

  • @rileyallen489
    @rileyallen489 11 месяцев назад +2

    You should never hit the point where you say, "I'll check that room later in a game about checking rooms." Wise words lol

  • @emandm1822
    @emandm1822 10 месяцев назад

    Less then a min in already liked and sub'd... quality content is obv very quickly

  • @Jerdanlunch
    @Jerdanlunch 11 месяцев назад +3

    Can’t smash purah 0/10

  • @AlexEgiyan
    @AlexEgiyan 11 месяцев назад +4

    Can’t wait for the DLC

  • @shago90
    @shago90 10 месяцев назад +1

    I went into an akkala chasm one time, the very big one that is in the middle, the thing was all dark on the bottom and at the same time was my first encounter with a frox, I teleported my ass out of there as fast as I could, was like nope xd

  • @EduardoTyrannyth
    @EduardoTyrannyth 9 месяцев назад

    Tulin ruining your day breathing wind in the items is so relatable

  • @jakedub58
    @jakedub58 10 месяцев назад +4

    I love totk, don’t get me wrong, but I feel like Breath of the Wild had a better vibe to it. In totk when Zelda went missing into a giant underworld hole and link was almost killed people were just like “well that happened”. In botw the people set up the story as this horrifying legend of a creature which had emerged and threatened all of their lives. It felt like you had a meaning and a purpose that you couldn’t ignore. You WANTED to fight Ganon and avenge your old friends in botw, in totk it felt like more of a chore. The whole game just didn’t take itself seriously enough. Still a 9/10 game though

  • @Punkpsychobilly
    @Punkpsychobilly 3 месяца назад +4

    I feel like a lot of the people saying that TotK sucks are Zoomers who were kids when they played BOTW. It was most likely their first zelda game and they have a lot of nostalgic love for it, and don’t yet realize that the nostalgia is what somehow makes BOTW better in their minds. I was a kid when the original came out on NES, so I was well into my adult years when BOTW came out. It’s a good game, I’d say a 7/10 at most. Nowhere near as deep an open world game as an elder scrolls or fallout game, but fun nevertheless. TotK vastly improved just about everything as far as I’m concerned. Complaints about the reused map are kind of silly, since enough time had passed for me and my old brain to have forgotten much of it since BOTW. I often think that if Bethesda made a new elder scrolls game and you were able to once again visit Skyrim, I wouldn’t be one bit disappointed if the same map was reused, albeit updated. It’s like revisiting an old friend. The depths are awesome, I loved exploring them. The vast creative options for Zonai devices provides endless hours of entertainment. I realize that a lot of people probably hate that, but I didn’t. The weapon durability is improved, the fuse ability is top notch and was exactly what was needed to breathe new life into what was one of the biggest flaws in BOTW for me-the combat system and stupidly low weapon durability. I love how TotK does not hold your hand and put quest markers on every single spot you need to go to advance the quest. Once again, probably because I like the old school challenge of figuring things out. My 11 y.o. son hates it lol. I’ve been a Nintendo fan for most of my life and when they get something right, they really are still a amazing developers. Props to them for listening to the feedback and improving the sequel (with no social/political narratives). God knows you’d never get that from another AAA developer nowadays.

    • @azzy-551
      @azzy-551 Месяц назад +1

      most people who dislike TotK also don't like BotW. But there are valid reasons why someone might like BotW more than TotK
      BotW isn't my favourite zelda game but I think it's at least a 8/10 because it has a much stronger identity than TotK. Every part of BotW was designed for a specific thematic and narrative goal. Everything down to the music and the landscape IS botw. The story is character driven following zelda's struggle with her duty and identity in the pre-apocolypse. It's not only more interesting, but it actually works when told non-linearly.
      The divine beasts were mechanically interesting despite being thematically similar.
      If TotK was only improvement to BotW then I would agree with you, but it really messed up a lot of this. The music doesn't really fit the tone properly. BotW was relfective and calm while TotK is more disruptive, but TotK still has BotW's music which creates some thematic dissonance. The story is more of a plot. Like it was not very interesting at all. They really banked on the mystery holding your attention which would've been fine if you couldn't spoil it for yourself by watching a memory out of order. The dungeons were thematically interesting but failed to live up to the puzzles of the divine beasts. The shrine puzzles are pretty much all: "use ultra hand to make a thing".
      I appreciate the improvements that TotK added. The combat is definitely more interesting and less annoying. The combat shrines are way better. The uh... um... yeah that's all I got for improvements.
      I also feel like TotK failed to address the lack of substantial rewards in BotW. In both games, the only real progression items you get is clothing. But TotK reused way too much dlc clothing and didn't add enough new items to offset the larger map. So you end up with meaningless rewards that are a slog to get but are the only meaningful progression in the game besides shrines and the main story so you do it anyway.
      TotK feels like it should be a direct improvement over BotW at a glance, but it isn't improvements across the board.
      I like TotK, I sunk a lot of time into it. I got all the shrines, I got all the caves, I did all the lightroots. And I can honestly say, I've never wanted to replay a game less. Which is kinda sad because that did not happen when I completed BotW several times.
      oops forgot to take my nostalgia classes off. All my points are invalidated. womp womp.

  • @miguelmaginoo4905
    @miguelmaginoo4905 10 месяцев назад

    I felt that when you said "you could stumble upon things by accident". I did so with the last sage quest. Lol.

  • @smarkwick7814
    @smarkwick7814 10 месяцев назад

    I think essentially storing best weapon (horns) in inventory removes inventory size limitations allowing to store up good weapons saving inventory for the weapons that actually get used. Also more house storage helps for storing actual weapons

  • @rivaldobox
    @rivaldobox 10 месяцев назад +3

    Why are you trying so hard to sound like egoraptor?