How about an episode on unexplained combat mechanics and stats? What’s the difference betweeen block/crit block/parry, how haste effects your gcd, etc.
Liked and subbed! Thank you! I was sent here from the hunter class discord and I was frustrated that i didn't understand the theoretical explanation behind stacking haste corruptions, but putting in mastery gems, and this video helped me understand it so much better!
Always like hearing different points of view on this. I've got an image that helps a lot when i try and explain it to others, and im able to have them see the image. Thank your for your take on it dude. See you in Shadowlands!
@@anthonyfaiell3263 "That would take too much time and effort" you do realize there are class guides for every build of every spec out there. ur just simp'n. "just sim your character" that is not even close to the truth and that is the issue. its so complex that u can't even understand it and u just hope that the sims do u justice... and im telling u simming is really far off... not all classes sim properly or what u want. there is so much additional information that goes into sims and custom scripts that "just sim ur character" is you showing ur just too lazy to understand it anyways.
@@calapsesathir4408 your not the brightest bulb are you. Since you must obviously play i want to u tell me how haste and versatily scale relative to crit for a fire mage by doing ur example of simply "playing the fkn game dude" without looking it up? then tell me how haste works for a warlock, or how mastery and crit scale with chaos bolt by simply "playing the game" here's the thing... you can't.... theres so many layers of things stacked that they created a sim for ur toon. sims are also not accurate. patchwork, hectic add cleave are just templates you have to write custom lines of code for a boss. or lets say dungeons. the dungeon sim is garbage. stat weights vary so much that u must know how each one works in order to know how to do it. right now the only thing people can do is go "oh look the top sims use these pieces so i should" but that doesn't explain it, your answer of "just play the game" is cuz ur a casual noob and probably shouldn't be watching these vids cuz u don't care.. just play the game right... so why watch and comment... simp
This is a great explanation of this, but I wish you would have mentioned how versatility works for damage reduction. Because versatility is a reduction and not an increase, higher values are stronger than multiplicative (IE: versatility actually gets stronger the more you have, not weaker). 2x20% reduction is weaker than 1x40% reduction.
This is a good start but I think we'll need a part 2 and maybe 3, or maybe videos talking about what different classes or roles need. That might be a good topic to cover early in Shadowlands. Regardless, thanks for covering an aspect of the game that I don't see mentioned much.
A video I would love would be a short rundown of all specs and where their stats are important and why. For example I did check out your DHs Armoury, saw that you run % haste corruption and thought to myself "I guess I have less stats, so racing pulse might be better". This is obviously false as the reason you want the %haste is that it scales with furious gaze. But I bet there are loads of things like that the guides rarely explain and which people might not know. Thanks for an other awesome guide!
This is because those reasons change a lot as patches, and expansions come and go. Your stat sources can vary wildly from patch to patch, this is why class discords are very useful
Not sure if you will read this or if anyone in the comments could explain. There are a few specs where you want to go severe corruption to reach a certain breakpoint (Assassin m+, Fury, Feral m+) and then you move into strikethrough for more crit damage. My question is why not move into vers corruption after reaching that 'crit cap' since that will also increase your crit damage as well as every other part of your dps which fails to crit whilst also helping survivability to an extent?
For the stat corruptions could I see that as a reduction in the stats required for gaining 1% of the bonus? So like one versatile 3 reduces the required versatility rating for 1% by approx. 11%(ratingp% / 1.12)? 6 versatile 3 would then make 1% damage/healing require 85 / 1.72 = 49.4 rating?
Versatility is by far my favorite stat, not because it’s best for my monk main but because it’s just so streamlined and simple yet it works so well. It’s the best of both worlds and has very little downside.
Great video Dratnos! I've always wondered how other stats work and interact. Particularly what key abilities does avoidance work against. How does attack power work. What damage types are certain abilities and how does that affect real damage. Mastery increases chaos damage for DH's but i'm never sure which abilities actually do chaos damage vs physical damage. Also how do RPPM's actually work. I hear its RPPM + (1*haste) or something to that effect. There's so many things about the combat system that is still a mystery to me.
Tooltips should say the type of damage done by a certain ability (all Havoc abilities do chaos damage aside from Demon's Bite, Immolation Aura, Fel Blade, Demon Blades, Dark Slash and Blade Dance...the fact that Blade Dance doesn't benefit from Mastery is why mastery is weighted so low for Havoc). Haste-affected RPPM effects work like anything else; if something has 10 RPPM and you have 10% haste (110% speed), you'll end up with an effective 11 PPM. This is why Havoc DHs can make such good use of Infinite Stars and Twilight Devastation (the ridiculous amount of haste from Furious Gaze + Expedient stacking means way more procs than anyone else would get, so IS/TD are great even in sub-optimal situations, whereas most other specs would be far better served by using different corruption effects).
@@Kylora2112 Thank you for the info. I get bits and pieces of info from the class discord but can rarely ever find something definitive. Thanks for giving a detailed answer into some of the theorycraft stuff for DH. I wish this stuff was more readily available somewhere or maybe I'm just bad at finding it.
We really need a video or page by class spec telling us exactly how our class spec works in this regard. So on a mistweaver monk how does this work each stat? So if one has high corruption in one stat does that mean that gemming and enchanting in that stat is worthless but gemming and enchanting in another stat (no idea which one) would be better? It's nice that DPS have simming programs to help them but with healers we have to switch our gear around and experiment and watch heal numbers. The evident synergy between stats varies by class/spec? and synergy varies between if the stat is gained via azerite trait vs. corruption vs. gems vs. enchants? How can any player figure this out?
I have found that 35-40% Mastery, >20% Haste, and 3x Natural Harmony actually feels pretty good for Enhancement Shaman but I haven't checked the DPS output on that.
@dratnos Is there an updated attributes list for things on 8.3? I wanted to just see the impact intellect has on crit chance and the overall per class for crit similar to that mastery page you used. Want to try to set a goal to reach the 100% crit mage but the interactions between gear stats are hard to locate.
BL increases Haste%. Stat corruptions increase both %-gains (i.e. Expedient also buffs BL, troll racial, etc.) and flat stats from gear, essences and Azerite
Hey @dratnos . great Video . as far as i know Cold Steel, Hot Blood on fury war is one of those few thing that gives ur crit a breakpoint . and i feel around 53-56% i have like +90% uptime . am i correct ? do u know the amount of crit that gives 100% uptime of this ? and if u may explain to me how u calculate that
Doesn’t work like this, there isn’t a hard breakpoint for fury, but people talk about 55% being a soft cap. As during your aoe Cooldown window, with blood of the enemy and recklessness combining together to give you 25% crit chance against those mobs you now have 100% crit. However outside of your Cooldown windows having more than 55% crit isn’t going to be bad as you will get more cold steel hot blood uptime
Hi Dratnos, how do you show your stats on screen plz? I think I want to keep an eye on my stats rather than keeping track of every single buff and having my screen flooded with my WAs. Thank you very much
BM's Mastery ratio being so low has contributed so much to it being a powerful spec this expansion. 37.89 Mastery for 1% pet damage is HUUUGE when BM pets deal almost all of their damage so even if they just have a normal amount of Mastery and focus on another stat like Crit they still have a massive amount of increased pet damage. They're a good example of a spec that benefits a lot from this system. Sin Rogues with their Garrote bleeds are another good example but it's not as extreme because their Mastery ratio is higher.
If haste is bad for demon hunters to gem/enchant for, then why is that one particular azerite trait that gives them haste so good? Is it because of the amount of haste it gives them? Or something to do with eyebeam specifically? Thanks for the awesome video, I'm just trying to make sure I get the concepts you explained.
With 3x Furious Gaze DH hits >100% haste during Demonic window, so having haste enchants have barely any value during this time. DH really favors RPPM effects which scale with Haste, like the Demonic Appetite talent, while also not having special interactings with Crit or Mastery
So as an arms warrior Is there at all a cut off point for how much haste I want ? Do I just put Haste from all sources On every single piece of gear or does mastery become valuable as well
Some arms warriors socket and enchant mastery, and some continue with haste. But one thing they all agree on is 8x Expedient corruptions. (might be slightly different if they sole focus is only m+). It seems that having somewhere between 70-90% haste seems common place at the top, so unless you are closing in on that number, i wouldnt worry about a "cap" of sorts :P
What’s the reason exsanguinate rogues want everything haste? Corruption, gems, enchants, azerite, etc. Does haste increase the rate your dots tick? I’ve been asking people in game and have been getting conflicting answers
I don’t know how rogues work specifically, but typically haste scales dots/hots in one of two ways. If a dot hits for x amount, then haste scales the amount to hit quicker. I.E rather than hitting 10 for 10 seconds, it’ll hit 20 for 5 seconds. If a dot hits for y amount of time, then you’ll hit more times in that time frame. I.E rather than hitting 5 times in a 10 second window, youll hit 7 times in a 10 second window. Not sure if they’ll scale both ways is in modern wow. A quick edit: this doesn’t account for abilities coming off cd quicker that scales with haste as well, which is also a possibility.
Hello buddy just got sub here :) very nice video! Can u help me with a question plz? I’m going to main mage in alliance in Shadowlands so I created a Void elf mage and a Human mage to compare both... I got human level 20 and void elf level 20 to compare (cuz velf already start at 20) Well, I removed every single item from the body and I compared the status... void elf has 2 points more intellect compared to human, when I tried frost bolt on a target both got the same damage, but bônus to void elf for the 5% proc of his racial... But when it comes to secondary stats like critical, haste, etc, human supposed to have 2% more right? Cuz his racial The Human Spirit... but I compared to the void elf and it is absolutely the same stats... not 2% more.. so I don’t understand how this 2% more secondary stats come... Can you help me plz? Sorry for the long question I hope u understand it haha
I think this video does a job explaining stats and their interactions. Unfortunately I'm not sure it really helps me much in making gearing decisions (or knowing which items to target). It doesn't seem particularly easy to "math" out. I've had mixed results with things like simming or droptimizer. For example, I've had droptimizer not flag mythic versions of an item as an upgrade over the heroic version. I'm also still not sure how I can look at my havoc DH for example and know given my current load out whether or not I should be going for haste or crit. Seems all M+ toons go crit/vers, whereas raiders are going mix of crit/haste (I say this comparing player armories from top damage M+ raiderio vs. top parses for raid bosses on warcraftlogs).
Generally you can't compare m+ builds with raid builds, as it's gonna be different from raid boss to raid boss, and in some cases it'll be different based on what the active affixes are in m+
So, is the idea to get the stat points themselves roughly equal to optimize your damage or to get your percentages roughly equal? Only half way through the video when leaving this comment btw.
I've got about 30% crit on my Havoc and Ive just been stacking more and more vers since. It never ends. Im only missing 2 sockets now. Vers up my ass. Its fantastic. Raidbots agrees with it as well so, who am I to complain.
I've tried communicating stat distributions on the WoW subreddit, but the moment you start talking about a function with four variables and the total differential you'd need to solve for an accurate estimate of stat weights people just kind of 'yadda yadda' the discussion. Edit: I think you could've touched on how desired corruptions change with whether or not the stat steroid a spec may have provides raw stat or stat%. A case of this would be any Warlock spec vs BM. All Warlock specs have Haste steroids that provide stat (Flashpoint, Explosive Potential, Cascading Calamity). As a result, their preferred corruption setup involves mostly Expedients. BM doesn't have similar Crit steroids (Thrill of the Hunt providing Crit% rather than Crit) and, as a result, doesn't go quite as heavily into Severe as Warlocks go into Expedients. To my knowledge, they also fish much harder for higher Crit items than Warlocks look for Haste for that exact reason.
@@randomnobody660 When you have a function with one variable f(x), the derivative df/dx gives you the slope of the function for any x. A total derivative is the same concept, but for functions with many variables f(x1, x2, x3...). To translate this into WoW terms: Stat weights attempt to tell you how your damage increases as you increase the amount of stat you have. This is equivalent to the slope, meaning the derivative. Since we're dealing with four secondaries, we're also dealing with a function with four variables and its total derivative. Solving the total derivative isn't trivial. The numerical approach used in sims (run sim, add some amount of stat, rerun sim and compare to initial sim) is much easier to do on a computer, so that's what we've been doing.
Thanks for this video, learned a lot from it. And it makes sense. But I got a question: you said the more you have of one stat the more you want other stats. I understand the logic behind that. In reality I see all strong Icecap Frost DK's have stats like 50% Crit, 40% Haste, 30% Mastery and 0% or close to 0% Versitality. Why is that? :) 3 examples: worldofwarcraft.com/de-de/character/eu/blackhand/nekzro worldofwarcraft.com/de-de/character/eu/blackhand/nombeh worldofwarcraft.com/de-de/character/eu/blackhand/âldûin Thx in advance for your answer.
Can ya link the site's you mentioned plz? I always wondered why if I'm wearing the same gear on my windwalker the stats were very different than my mistweaver.
Stats could be so much better, not talking from a meta point of view, but only haste really changes the gameplay of every spec for the better always, because of how it works, crit is usually just double damage but doesn't really have a lot of interactions aside from that, versa is just boring, and mastery is usually just like versa for most specs. I think blizzard should do better at making secondary stats more interesting for every spec by giving it some interactions. And i think multistrike was pretty cool.
I don't think it's as simple to say you want all stats. you never want any mastery on a dh, you never want vers or mastery on a spriest, BM hunter you never want vers or mastery. I think it's better to suggest to avoid your worst stat.
So what's the conclusion? From what I understand, in general, you want a balanced stat distribution. But balanced in terms of percentages or stat numbers? And what about mastery? Is that something that is always worth having, considering the effects of what mastery does varies hugely? Also regarding mastery, I think it's a weird stat tbh.. You would think that a stat specifically designed around a specialization *should* be the best stat, but I know for some specs mastery is considered the worst stat.. Blizz isn't exactly making things easy to understand.
There are tools like simulation craft and raidbots that will simulate your character with the current gear and generate Stat weights. Every time you change a piece of gear (or enchant or gem) you can rerun your character and see how the weights change.
well. I agree but disagree :D I'm an assa rogue main and I'm stockpiling crit as much as I can... now I'm at 68% base crit and about 88-94% crit overall... now I have enough so I'm heading to add some crit dmg boost corruption bcs now it actually boos my overall dmg ... assa benefits from each stat but crit on AOE is the best choice
Hi Dratnos, thanks for making this video. Stat scaling has always been a mystery to me. Should a casual player continue to use Raidbots? I imagine you don't do manual calculations every time you get a new piece of gear.
Personally I think Raidbots only work well for raids. Patchwerk stats might be totally different from your M+ stats as an example. The first question to ask yourself is "What content do I do, and does my gear matter in that content". As a casual player I imagine that rarely do content where 5% extra dps is what makes it or breaks it for you. Other than that I recommend reading the guides and their explanation on stats. Icy Veins/wowhead but also the class discord have really good guide where they usually explain the basics on why they choose what they do. With that said, it might be good to do a raidbots once in a while just to see if there are any big outliers. I sim patchwerk/hectic add cleave just to see if there is 1 stat that is far better than the others, like 50-100% better.
You broke down how numbers break down into percentage gains and implied balance but you didn't really expand. You didn't show how do we know what to look for besides balance and then you brought up mechanics that boost stats in windows but didn't really expand. I get that it varies from spec to spec but this broadly covered the topic without really giving guidance other than how stats translate to percentage. I would suggest expanding on this subject and provide insight on how to critically think about character progression and what systems people should incorporate into their overall WoW experience.
Such a happy lad our Dratnos. Always got a smile on his face when talking about WoW
Dratnos is thriving explaining wow stat theory and I love it, got my pen and paper ready.
Except when gallywix got destroyed he became sad boy.
Great video for introducing newer players to theorycrafting, understanding their characters better, I like it. Great one Dratnos.
press 3 repeatedly and hear the sound of wild Dratnos Xd
Press 7 repeatedly to describe how done you are with BfA.
I cant stop pressing it lol
789 to make a cool beat lol
Press 1,2,4 to hear him count
o-o how did i not know this... now im going to have to try this other videos...
How about an episode on unexplained combat mechanics and stats? What’s the difference betweeen block/crit block/parry, how haste effects your gcd, etc.
Over 2 years later this explination helped me out a lot. Managed to switch around few gems and enchants and got 3% dmg increase on the sim. Thank you
Liked and subbed! Thank you! I was sent here from the hunter class discord and I was frustrated that i didn't understand the theoretical explanation behind stacking haste corruptions, but putting in mastery gems, and this video helped me understand it so much better!
Great video man, I love watching your content. You make analytical/informational videos which are my favorite type of videos to watch.
Always like hearing different points of view on this. I've got an image that helps a lot when i try and explain it to others, and im able to have them see the image. Thank your for your take on it dude. See you in Shadowlands!
This is a great over view, understanding how each class works a break down of that would really help
that would take soo much time and effort. Just sim your character to understand your stat weights
That also called playing the fkn game dude.
@@anthonyfaiell3263 "That would take too much time and effort" you do realize there are class guides for every build of every spec out there. ur just simp'n. "just sim your character" that is not even close to the truth and that is the issue. its so complex that u can't even understand it and u just hope that the sims do u justice... and im telling u simming is really far off... not all classes sim properly or what u want. there is so much additional information that goes into sims and custom scripts that "just sim ur character" is you showing ur just too lazy to understand it anyways.
@@calapsesathir4408 your not the brightest bulb are you. Since you must obviously play i want to u tell me how haste and versatily scale relative to crit for a fire mage by doing ur example of simply "playing the fkn game dude" without looking it up? then tell me how haste works for a warlock, or how mastery and crit scale with chaos bolt by simply "playing the game" here's the thing... you can't.... theres so many layers of things stacked that they created a sim for ur toon. sims are also not accurate. patchwork, hectic add cleave are just templates you have to write custom lines of code for a boss. or lets say dungeons. the dungeon sim is garbage. stat weights vary so much that u must know how each one works in order to know how to do it. right now the only thing people can do is go "oh look the top sims use these pieces so i should" but that doesn't explain it, your answer of "just play the game" is cuz ur a casual noob and probably shouldn't be watching these vids cuz u don't care.. just play the game right... so why watch and comment... simp
I love your content Dratnos. Extremely informative and even though I knew alot of this already, its very interesting to listen to your breakdowns.
Thanks for the video, i had a pretty good idea how stats worked but it's nice to get a confirmation.
One of your best videos..tyvm Dratnos
Great video !
I think talking about diminishing returns (especially about haste) would have been good to illustrate your premice.
This is a great explanation of this, but I wish you would have mentioned how versatility works for damage reduction. Because versatility is a reduction and not an increase, higher values are stronger than multiplicative (IE: versatility actually gets stronger the more you have, not weaker). 2x20% reduction is weaker than 1x40% reduction.
This is a good start but I think we'll need a part 2 and maybe 3, or maybe videos talking about what different classes or roles need. That might be a good topic to cover early in Shadowlands. Regardless, thanks for covering an aspect of the game that I don't see mentioned much.
As easy as throwing my character into a sim is, I really like knowing why stats are better than others and things change haha. Thanks for the vid!
I want like an hour long master class on this.
A video I would love would be a short rundown of all specs and where their stats are important and why. For example I did check out your DHs Armoury, saw that you run % haste corruption and thought to myself "I guess I have less stats, so racing pulse might be better". This is obviously false as the reason you want the %haste is that it scales with furious gaze. But I bet there are loads of things like that the guides rarely explain and which people might not know. Thanks for an other awesome guide!
This is because those reasons change a lot as patches, and expansions come and go. Your stat sources can vary wildly from patch to patch, this is why class discords are very useful
Class discords do nothing other than to tell you to sim it, or at least that's all i've been able to observe lurking mine the past few weeks.
The RUclips auto subtitles just spelled Dratnos as rat nose. And I can’t stop laughing.
Great vid and huge fan
Thanks for this video! It clarified a lot about stats for me :)
Not sure if you will read this or if anyone in the comments could explain. There are a few specs where you want to go severe corruption to reach a certain breakpoint (Assassin m+, Fury, Feral m+) and then you move into strikethrough for more crit damage. My question is why not move into vers corruption after reaching that 'crit cap' since that will also increase your crit damage as well as every other part of your dps which fails to crit whilst also helping survivability to an extent?
For the stat corruptions could I see that as a reduction in the stats required for gaining 1% of the bonus? So like one versatile 3 reduces the required versatility rating for 1% by approx. 11%(ratingp% / 1.12)? 6 versatile 3 would then make 1% damage/healing require 85 / 1.72 = 49.4 rating?
Versatility is by far my favorite stat, not because it’s best for my monk main but because it’s just so streamlined and simple yet it works so well. It’s the best of both worlds and has very little downside.
Great clip ♥! As a current RUclipsr, I am always looking for creative ideas! Excellent Job!
Man if you follow up in depth with this it would be awesome!!!! Also what are those sick addons at the top of your screen?
This is great. I love everything theorycrafting thanks
Scrolling through and the video auto plays with captions. “Hello everyone. My name is rat nose” lol
Great video Dratnos! I've always wondered how other stats work and interact. Particularly what key abilities does avoidance work against. How does attack power work. What damage types are certain abilities and how does that affect real damage. Mastery increases chaos damage for DH's but i'm never sure which abilities actually do chaos damage vs physical damage. Also how do RPPM's actually work. I hear its RPPM + (1*haste) or something to that effect. There's so many things about the combat system that is still a mystery to me.
if im not mistaken the tool tips should say what type of damage it does.
Tooltips should say the type of damage done by a certain ability (all Havoc abilities do chaos damage aside from Demon's Bite, Immolation Aura, Fel Blade, Demon Blades, Dark Slash and Blade Dance...the fact that Blade Dance doesn't benefit from Mastery is why mastery is weighted so low for Havoc). Haste-affected RPPM effects work like anything else; if something has 10 RPPM and you have 10% haste (110% speed), you'll end up with an effective 11 PPM. This is why Havoc DHs can make such good use of Infinite Stars and Twilight Devastation (the ridiculous amount of haste from Furious Gaze + Expedient stacking means way more procs than anyone else would get, so IS/TD are great even in sub-optimal situations, whereas most other specs would be far better served by using different corruption effects).
@@Kylora2112 Thank you for the info. I get bits and pieces of info from the class discord but can rarely ever find something definitive. Thanks for giving a detailed answer into some of the theorycraft stuff for DH. I wish this stuff was more readily available somewhere or maybe I'm just bad at finding it.
very well explained... thanks buddy!
We really need a video or page by class spec telling us exactly how our class spec works in this regard. So on a mistweaver monk how does this work each stat? So if one has high corruption in one stat does that mean that gemming and enchanting in that stat is worthless but gemming and enchanting in another stat (no idea which one) would be better? It's nice that DPS have simming programs to help them but with healers we have to switch our gear around and experiment and watch heal numbers. The evident synergy between stats varies by class/spec? and synergy varies between if the stat is gained via azerite trait vs. corruption vs. gems vs. enchants? How can any player figure this out?
Whats the addon on called that shows your Mastery...etc on your UI?
I have found that 35-40% Mastery, >20% Haste, and 3x Natural Harmony actually feels pretty good for Enhancement Shaman but I haven't checked the DPS output on that.
@dratnos Is there an updated attributes list for things on 8.3? I wanted to just see the impact intellect has on crit chance and the overall per class for crit similar to that mastery page you used. Want to try to set a goal to reach the 100% crit mage but the interactions between gear stats are hard to locate.
I'm gonna have to look this up to understand the theory better lol
Hi, how does bloodlust work? Is it haste rating or a percentage of haste? and can it be buffed by corruption?
BL increases Haste%.
Stat corruptions increase both %-gains (i.e. Expedient also buffs BL, troll racial, etc.) and flat stats from gear, essences and Azerite
Hey @dratnos . great Video .
as far as i know Cold Steel, Hot Blood on fury war is one of those few thing that gives ur crit a breakpoint . and i feel around 53-56% i have like +90% uptime . am i correct ? do u know the amount of crit that gives 100% uptime of this ? and if u may explain to me how u calculate that
Doesn’t work like this, there isn’t a hard breakpoint for fury, but people talk about 55% being a soft cap. As during your aoe Cooldown window, with blood of the enemy and recklessness combining together to give you 25% crit chance against those mobs you now have 100% crit. However outside of your Cooldown windows having more than 55% crit isn’t going to be bad as you will get more cold steel hot blood uptime
Ooops! Just bought 6x rank 3 Severe from vendor last week, now I gotta wait for haste version .....
What is that ilvl addon???
This is awesome, very useful, thanks
How do you see the stats of your character. Addon?? Wich one plis i only see few things in my char window
This is fantastic, thank you.
Amazing video mate
Hi Dratnos, how do you show your stats on screen plz? I think I want to keep an eye on my stats rather than keeping track of every single buff and having my screen flooded with my WAs. Thank you very much
BM's Mastery ratio being so low has contributed so much to it being a powerful spec this expansion. 37.89 Mastery for 1% pet damage is HUUUGE when BM pets deal almost all of their damage so even if they just have a normal amount of Mastery and focus on another stat like Crit they still have a massive amount of increased pet damage. They're a good example of a spec that benefits a lot from this system.
Sin Rogues with their Garrote bleeds are another good example but it's not as extreme because their Mastery ratio is higher.
If haste is bad for demon hunters to gem/enchant for, then why is that one particular azerite trait that gives them haste so good? Is it because of the amount of haste it gives them? Or something to do with eyebeam specifically?
Thanks for the awesome video, I'm just trying to make sure I get the concepts you explained.
With 3x Furious Gaze DH hits >100% haste during Demonic window, so having haste enchants have barely any value during this time.
DH really favors RPPM effects which scale with Haste, like the Demonic Appetite talent, while also not having special interactings with Crit or Mastery
I love the RUclips subtitles ‘Hello everyone my name is rat nose...’ 😀
press 1 2 4 in rapid succession if you want to hear dratnos count to three
I think u should make a video for each class :)
Did he leave method after the controversy?
nice timing i was just wondering exactly how to spend my echoes for my rdruid. thx :) and wondering why tf my % us diff when i change specs now I know
Then there's me with all the haste i can possibly get wishing I could have more because my runes STILL TAKE TOO LONG
Is there somewhere I can check out the breakpoints?
Class discords tend to be good for that kind of information
Great video Dratnos, thanks, what addon do you use for your character tab?
DejaCharacterStats
So as an arms warrior Is there at all a cut off point for how much haste I want ? Do I just put Haste from all sources On every single piece of gear or does mastery become valuable as well
Some arms warriors socket and enchant mastery, and some continue with haste. But one thing they all agree on is 8x Expedient corruptions. (might be slightly different if they sole focus is only m+). It seems that having somewhere between 70-90% haste seems common place at the top, so unless you are closing in on that number, i wouldnt worry about a "cap" of sorts :P
All haste corruptions
What’s the reason exsanguinate rogues want everything haste? Corruption, gems, enchants, azerite, etc. Does haste increase the rate your dots tick? I’ve been asking people in game and have been getting conflicting answers
I don’t know how rogues work specifically, but typically haste scales dots/hots in one of two ways.
If a dot hits for x amount, then haste scales the amount to hit quicker. I.E rather than hitting 10 for 10 seconds, it’ll hit 20 for 5 seconds.
If a dot hits for y amount of time, then you’ll hit more times in that time frame. I.E rather than hitting 5 times in a 10 second window, youll hit 7 times in a 10 second window.
Not sure if they’ll scale both ways is in modern wow.
A quick edit: this doesn’t account for abilities coming off cd quicker that scales with haste as well, which is also a possibility.
Very epic video big dog
Hello buddy just got sub here :) very nice video! Can u help me with a question plz? I’m going to main mage in alliance in Shadowlands so I created a Void elf mage and a Human mage to compare both... I got human level 20 and void elf level 20 to compare (cuz velf already start at 20)
Well, I removed every single item from the body and I compared the status... void elf has 2 points more intellect compared to human, when I tried frost bolt on a target both got the same damage, but bônus to void elf for the 5% proc of his racial...
But when it comes to secondary stats like critical, haste, etc, human supposed to have 2% more right? Cuz his racial The Human Spirit... but I compared to the void elf and it is absolutely the same stats... not 2% more.. so I don’t understand how this 2% more secondary stats come...
Can you help me plz?
Sorry for the long question I hope u understand it haha
I always have to giggle when I hear "Furious Gaze" xD
Thanks Mathnos!
Great video man :)
Lol then there's me comming to the video to try and understand what the stats even do😂
great video. thanks !
So what you're saying, we need to SIM characters when new loot drops.... ^_^
So this is what khadgar meant when he said knowledge is power
that and if you know the mechanics you can have a larger impact with less actual power (gear)
I think this video does a job explaining stats and their interactions.
Unfortunately I'm not sure it really helps me much in making gearing decisions (or knowing which items to target). It doesn't seem particularly easy to "math" out. I've had mixed results with things like simming or droptimizer. For example, I've had droptimizer not flag mythic versions of an item as an upgrade over the heroic version.
I'm also still not sure how I can look at my havoc DH for example and know given my current load out whether or not I should be going for haste or crit. Seems all M+ toons go crit/vers, whereas raiders are going mix of crit/haste (I say this comparing player armories from top damage M+ raiderio vs. top parses for raid bosses on warcraftlogs).
Generally you can't compare m+ builds with raid builds, as it's gonna be different from raid boss to raid boss, and in some cases it'll be different based on what the active affixes are in m+
Hi “rat nose” as RUclips translates your name as 😂
Damn it. I miss Janice.
Great clip ♥♥♥! As a fellow RUclipsr, I am always looking for creative ideas! Excellent Job!
Haste for most Warlock specs is bad ? ^^ not sure if ur up do date on that one. Demonology and Destro stack as much haste as possible
Very helpful
press 1, 2, 4 to hear dratnos count to 3 for you :)
So, is the idea to get the stat points themselves roughly equal to optimize your damage or to get your percentages roughly equal? Only half way through the video when leaving this comment btw.
Also would help to have links to sources youve used in this video.
I've got about 30% crit on my Havoc and Ive just been stacking more and more vers since. It never ends. Im only missing 2 sockets now. Vers up my ass. Its fantastic. Raidbots agrees with it as well so, who am I to complain.
Oh... *Frantically opens character item bank*
I've tried communicating stat distributions on the WoW subreddit, but the moment you start talking about a function with four variables and the total differential you'd need to solve for an accurate estimate of stat weights people just kind of 'yadda yadda' the discussion.
Edit: I think you could've touched on how desired corruptions change with whether or not the stat steroid a spec may have provides raw stat or stat%. A case of this would be any Warlock spec vs BM. All Warlock specs have Haste steroids that provide stat (Flashpoint, Explosive Potential, Cascading Calamity). As a result, their preferred corruption setup involves mostly Expedients. BM doesn't have similar Crit steroids (Thrill of the Hunt providing Crit% rather than Crit) and, as a result, doesn't go quite as heavily into Severe as Warlocks go into Expedients. To my knowledge, they also fish much harder for higher Crit items than Warlocks look for Haste for that exact reason.
well you certainly aren't helping with your "total differentials" that need solving. What does that even mean lol.
@@randomnobody660 When you have a function with one variable f(x), the derivative df/dx gives you the slope of the function for any x. A total derivative is the same concept, but for functions with many variables f(x1, x2, x3...).
To translate this into WoW terms: Stat weights attempt to tell you how your damage increases as you increase the amount of stat you have. This is equivalent to the slope, meaning the derivative. Since we're dealing with four secondaries, we're also dealing with a function with four variables and its total derivative. Solving the total derivative isn't trivial. The numerical approach used in sims (run sim, add some amount of stat, rerun sim and compare to initial sim) is much easier to do on a computer, so that's what we've been doing.
@@101blubb I unironically wish I understood that
Thanks for this video, learned a lot from it. And it makes sense.
But I got a question: you said the more you have of one stat the more you want other stats. I understand the logic behind that. In reality I see all strong Icecap Frost DK's have stats like 50% Crit, 40% Haste, 30% Mastery and 0% or close to 0% Versitality. Why is that? :)
3 examples:
worldofwarcraft.com/de-de/character/eu/blackhand/nekzro
worldofwarcraft.com/de-de/character/eu/blackhand/nombeh
worldofwarcraft.com/de-de/character/eu/blackhand/âldûin
Thx in advance for your answer.
Very nice thanks
Can ya link the site's you mentioned plz? I always wondered why if I'm wearing the same gear on my windwalker the stats were very different than my mistweaver.
mistweaver mastery is the lowest ratio in the game, i havent played mistweaver since i was 400 ilevel but i had 70% mastery even then :D
tbh, i didn't understand, but i'll leave my Like for your effort
RUclips caption : hello everybody my name is Rat Nose!
Dratwows! Batman!
The number god
Stats could be so much better, not talking from a meta point of view, but only haste really changes the gameplay of every spec for the better always, because of how it works, crit is usually just double damage but doesn't really have a lot of interactions aside from that, versa is just boring, and mastery is usually just like versa for most specs.
I think blizzard should do better at making secondary stats more interesting for every spec by giving it some interactions. And i think multistrike was pretty cool.
Yep 3rd time watching. Still over my head lmao
I underdstand... Its all unoptimized HORSESHIT. GG Blizz
dratnos please tell me why i suck at the game i'm actually terrible at it.
Even for examples, Havoc and fire mage are meta.
i got a bunch of the vesatile corruption and still ong 22% verse as a tank why is this? i hear other people with waaaaaaay more (prot pally btw)
have you actually got vers on your gear? you wont get given extra base stat from nowhere
Links to references in description of video - gogogo
I don't think it's as simple to say you want all stats. you never want any mastery on a dh, you never want vers or mastery on a spriest, BM hunter you never want vers or mastery. I think it's better to suggest to avoid your worst stat.
So what's the conclusion? From what I understand, in general, you want a balanced stat distribution. But balanced in terms of percentages or stat numbers? And what about mastery? Is that something that is always worth having, considering the effects of what mastery does varies hugely?
Also regarding mastery, I think it's a weird stat tbh.. You would think that a stat specifically designed around a specialization *should* be the best stat, but I know for some specs mastery is considered the worst stat.. Blizz isn't exactly making things easy to understand.
There are tools like simulation craft and raidbots that will simulate your character with the current gear and generate Stat weights. Every time you change a piece of gear (or enchant or gem) you can rerun your character and see how the weights change.
well. I agree but disagree :D I'm an assa rogue main and I'm stockpiling crit as much as I can... now I'm at 68% base crit and about 88-94% crit overall... now I have enough so I'm heading to add some crit dmg boost corruption bcs now it actually boos my overall dmg ... assa benefits from each stat but crit on AOE is the best choice
Think imma watch this later, just woke up ._.
Put this at ×0.75, you're welcome.
Hi Dratnos, thanks for making this video. Stat scaling has always been a mystery to me. Should a casual player continue to use Raidbots? I imagine you don't do manual calculations every time you get a new piece of gear.
Personally I think Raidbots only work well for raids. Patchwerk stats might be totally different from your M+ stats as an example. The first question to ask yourself is "What content do I do, and does my gear matter in that content". As a casual player I imagine that rarely do content where 5% extra dps is what makes it or breaks it for you. Other than that I recommend reading the guides and their explanation on stats. Icy Veins/wowhead but also the class discord have really good guide where they usually explain the basics on why they choose what they do. With that said, it might be good to do a raidbots once in a while just to see if there are any big outliers. I sim patchwerk/hectic add cleave just to see if there is 1 stat that is far better than the others, like 50-100% better.
Jace thanks for the detailed reply!
Why do mages run Soo much mastery?
Could you use puppets next time? It's the only way I learn.
do you pay for boosts in m +?
You broke down how numbers break down into percentage gains and implied balance but you didn't really expand. You didn't show how do we know what to look for besides balance and then you brought up mechanics that boost stats in windows but didn't really expand. I get that it varies from spec to spec but this broadly covered the topic without really giving guidance other than how stats translate to percentage. I would suggest expanding on this subject and provide insight on how to critically think about character progression and what systems people should incorporate into their overall WoW experience.
Can you make this in English also? ;)
Ok so that's why I have like 53 percent mastery on boomie lol