This is how you do LANDSCAPE DESIGN with Rhino.

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  • Опубликовано: 27 ноя 2024

Комментарии • 67

  • @DesignGoBrr
    @DesignGoBrr  2 года назад +1

    Enjoying the aesthetic? Check out the Merch Store: my-store-cf2a82.creator-spring.com/

  • @Thiersfreire
    @Thiersfreire 2 года назад +14

    I follow your videos for years and they’re a must to any student who is starting and is interested in rhino/grasshopper for architecture! Thank you so much!!!!

  • @oliveramory1378
    @oliveramory1378 2 года назад +15

    Please do part 2! The process of finding problems and solving them is really insightful and precious! You're definitely my best teacher for architecture, thank you so much!

    • @DesignGoBrr
      @DesignGoBrr  2 года назад +8

      Decided to do a whole webinar revolving around landscape geometry creation!

    • @lucacecca5535
      @lucacecca5535 11 месяцев назад +1

      @@DesignGoBrr where is that available?

    • @muhammadrayhan1256
      @muhammadrayhan1256 11 месяцев назад

      @@lucacecca5535 i just found out his vid, and i think it's not available :(

    • @frederikpufe7072
      @frederikpufe7072 7 месяцев назад

      @@DesignGoBrr also wondering where to find it

  • @jujubee4249
    @jujubee4249 2 года назад +7

    Instead of doing separate commands for move vertical (M,V), you can select the points/lines/faces and type “setpt” command, check only the Z axis box, and snap to your desired Z value. Will save a lot of time moving things individually!

  • @lucacecca5535
    @lucacecca5535 11 месяцев назад +1

    the tutorial that everyone wanted but no one dared to ask for

    • @DesignGoBrr
      @DesignGoBrr  11 месяцев назад +1

      My job is to read minds of the public

  • @sigurdgjestiberge3176
    @sigurdgjestiberge3176 2 года назад +3

    In order to get more detail, divide each curve by their own length (or divide length by 1000 or 2000 if working in mm) and add those points to the triangulation.

    • @DesignGoBrr
      @DesignGoBrr  2 года назад +2

      It will just increase the amount of triangles. If the input CAD data resolution is limiting the detail level, then it doesn't really matter how finely you divide the triangulated mesh that tries to approximate the CAD input

    • @sigurdgjestiberge3176
      @sigurdgjestiberge3176 2 года назад +3

      @@DesignGoBrr yes, but you won’t get the triangulation artifacts where the Delaunay triangulation skips part of the contour lines. If you retriangulate as you did here, it won’t really impact the final tri count, but you get a mesh following the countours more closely :)

    • @DesignGoBrr
      @DesignGoBrr  2 года назад +2

      @@sigurdgjestiberge3176 This is correct!

    • @sigurdgjestiberge3176
      @sigurdgjestiberge3176 2 года назад +1

      @@DesignGoBrr really like your videos btw:)

    • @DesignGoBrr
      @DesignGoBrr  2 года назад

      @@sigurdgjestiberge3176 Thanks! I try I try...

  • @AlenDidic789
    @AlenDidic789 2 года назад +2

    This is what I was waiting for

  • @pandelik3450
    @pandelik3450 2 года назад +2

    1:04:10 you can also select all relevant vertices/edges and use SetPt to move everything to the same Z position

  • @PariswithStudy
    @PariswithStudy Год назад +1

    Thanks for this educational video 💖

  • @TERRY13G
    @TERRY13G 2 года назад +2

    I wanted something like this! Cudos!

  • @lodovicachiaravalli1143
    @lodovicachiaravalli1143 2 года назад +2

    Your videos are just the best :)

  • @cheukyanwan4847
    @cheukyanwan4847 2 года назад +2

    inspiring as always!

  • @s.karthik52
    @s.karthik52 2 года назад +1

    Arigato gozimasu sensei 🙇‍♂️

    • @DesignGoBrr
      @DesignGoBrr  2 года назад +1

      どういたしまして!

  • @antoniostsaousis198
    @antoniostsaousis198 Год назад

    Thanks for sharing!

  • @rdn1929
    @rdn1929 2 года назад +7

    Do part 2 please :)

    • @DesignGoBrr
      @DesignGoBrr  2 года назад +1

      Mmm yea, might make it into a workshop. Perhaps that'll be a bit more informative.

  • @user-yk1cw8im4h
    @user-yk1cw8im4h 2 года назад +5

    ok I'm definitely f i r s t

  • @maciejkulczycki3882
    @maciejkulczycki3882 Год назад +1

    Removing contour lines causes mistakes . Note that Delaunay algorithm creates red lines crossing the contour lines. The effect is changing the heights of the model. Triangulation should be done only between the contour lines.

    • @DesignGoBrr
      @DesignGoBrr  Год назад +2

      the places where delaunay edges cross contours have a constant slope (to a certain extent). If you want a more accurate representation - you can always use divide curve distance rather than discontinuities node to generate more points.

    • @maciejkulczycki3882
      @maciejkulczycki3882 Год назад

      @@DesignGoBrr : To a certain extent, really :) Look exactly at the center of your area.

  • @khaledjamal3645
    @khaledjamal3645 2 года назад +1

    I want to see a part 2

    • @DesignGoBrr
      @DesignGoBrr  2 года назад

      will do a whole webinar about it.

  • @L3nny666
    @L3nny666 2 месяца назад +1

    can't you just use patch and then quadremesh?

    • @DesignGoBrr
      @DesignGoBrr  2 месяца назад

      Patch uses a grid of points that are strictly aligned with X-Y coordinates, so anything that is at an angle will have an error similar to the step size of the path itself. If you're doing a school project - that's fine, but if you're working on a real project - not working at 0 tolerance precision might cost you quite a bit during the construction phase.

  • @archist9789
    @archist9789 Год назад

    Awesoome !!

  • @divya-kk2jz
    @divya-kk2jz 2 года назад +1

    I’m getting invalid mesh output from the Delaunay mesh component…I couldn’t triRemesh it..

    • @DesignGoBrr
      @DesignGoBrr  2 года назад +1

      Delaunay usually breaks when you give it duplicate points, so run a "remove duplicate points" node between your point cloud and the delaunay node

    • @divya-kk2jz
      @divya-kk2jz 2 года назад

      @@DesignGoBrr OH YES! IT WORKED. THANK YOU!

  • @alaaalnaily948
    @alaaalnaily948 2 года назад +1

    can I have the 2d cad file so I can follow your steps please

  • @youseftaherkhani
    @youseftaherkhani 11 месяцев назад +1

    3dmax or rhino?architect modeling interior?

  • @satg5733
    @satg5733 2 года назад

    How do I make the first curve topography curves that adapt to your input change in height ?? Thank you Gedi!

  • @psevzor
    @psevzor 2 года назад +1

    👍

  • @nikouer
    @nikouer 2 года назад

    I was trying many times to use nurbs for site modeling. Subds, as nurbs does, produce degree 3 geometry. I don't think this is the way to go. Landscapes cannot modeled with degree 3 geometry. They need degree 1. That's why all site and road design modelers uses meshes and specifically triangular meshes. And the main reason it's because site modeling always need creases. After a lot of trying that's my conclusion.

    • @DesignGoBrr
      @DesignGoBrr  2 года назад +2

      hmm, depends on the country/industry I guess - we're using SubD for our landscape design and have no problems with getting building permits and the geometries being realized by the landscaping contractor.

  • @DBZruto
    @DBZruto 2 года назад +1

    I've read alot about voxels recently, do you have any tutorials on those?

    • @DesignGoBrr
      @DesignGoBrr  2 года назад +2

      yea, check out CMC series on my channel. I use custom marching cubes in a voxelized space.

    • @DBZruto
      @DBZruto 2 года назад +1

      @@DesignGoBrr thank you

  • @harshkumar5140
    @harshkumar5140 2 года назад +1

    Sir make v ray videos start to finish . I need v ray video thanks🙏🙏🙏

    • @DesignGoBrr
      @DesignGoBrr  2 года назад

      Check AADA25 video series on my channel. Its for vray

  • @denizkestanesi8493
    @denizkestanesi8493 2 года назад

    Hello, how is it possible to find the 3d models that you use here?

    • @DesignGoBrr
      @DesignGoBrr  2 года назад

      Seems like you got it figured out :)

  • @ArkkitehtiMark
    @ArkkitehtiMark Год назад

    no

  • @melussive
    @melussive 2 года назад +1

    Hey!! First, I wanna say you're pretty amazing, been watching you for some time now. Really helpful!
    I'd really want to see where this is going, what you are going to do with it, and what are the next steps from here. I have a project for a similar area, with weird slopes, and I've tried to mold the terrain in SketchUp and it was a real pain in the a*s, while I still can't actually figure out how the terrain is going to be modified in reality and how to do the retaining walls. I'd love it if you could explain the logic behind retaining walls first and why the simulation of angles tells you the best geometry for the site. Then, how could I be sure I'm doing a good job, how to verify myself before I'll confidently tell the owner of the court "I got it! Here's what we're gonna do..."
    Also, I am a landscape architect with only my diploma and no groundwork experience. Landscape Architecture firms won't hire me and I won't insist 😅 But I'm going to try and raise myself, hopefully with the help of persons I admire and who got it, like you. I'm telling you this because if you'd make a webinar about landscape geometry creation, and it's going to be paid, I'm kinda broke, but still wanna learn, so please put the second part on youtube! 🙏

    • @DesignGoBrr
      @DesignGoBrr  2 года назад +1

      Thanks for the kind words! I'm thinking of doing another landscape design tutorial in the future - so stay tuned :)

    • @melussive
      @melussive 2 года назад

      ​@@DesignGoBrr Thank you, kind unknown Lithuanian teacher! Your gesture is very much appreciated and it will come back in a way or another!