I follow your videos for years and they’re a must to any student who is starting and is interested in rhino/grasshopper for architecture! Thank you so much!!!!
Please do part 2! The process of finding problems and solving them is really insightful and precious! You're definitely my best teacher for architecture, thank you so much!
Instead of doing separate commands for move vertical (M,V), you can select the points/lines/faces and type “setpt” command, check only the Z axis box, and snap to your desired Z value. Will save a lot of time moving things individually!
In order to get more detail, divide each curve by their own length (or divide length by 1000 or 2000 if working in mm) and add those points to the triangulation.
It will just increase the amount of triangles. If the input CAD data resolution is limiting the detail level, then it doesn't really matter how finely you divide the triangulated mesh that tries to approximate the CAD input
@@DesignGoBrr yes, but you won’t get the triangulation artifacts where the Delaunay triangulation skips part of the contour lines. If you retriangulate as you did here, it won’t really impact the final tri count, but you get a mesh following the countours more closely :)
Removing contour lines causes mistakes . Note that Delaunay algorithm creates red lines crossing the contour lines. The effect is changing the heights of the model. Triangulation should be done only between the contour lines.
the places where delaunay edges cross contours have a constant slope (to a certain extent). If you want a more accurate representation - you can always use divide curve distance rather than discontinuities node to generate more points.
Patch uses a grid of points that are strictly aligned with X-Y coordinates, so anything that is at an angle will have an error similar to the step size of the path itself. If you're doing a school project - that's fine, but if you're working on a real project - not working at 0 tolerance precision might cost you quite a bit during the construction phase.
I was trying many times to use nurbs for site modeling. Subds, as nurbs does, produce degree 3 geometry. I don't think this is the way to go. Landscapes cannot modeled with degree 3 geometry. They need degree 1. That's why all site and road design modelers uses meshes and specifically triangular meshes. And the main reason it's because site modeling always need creases. After a lot of trying that's my conclusion.
hmm, depends on the country/industry I guess - we're using SubD for our landscape design and have no problems with getting building permits and the geometries being realized by the landscaping contractor.
Hey!! First, I wanna say you're pretty amazing, been watching you for some time now. Really helpful! I'd really want to see where this is going, what you are going to do with it, and what are the next steps from here. I have a project for a similar area, with weird slopes, and I've tried to mold the terrain in SketchUp and it was a real pain in the a*s, while I still can't actually figure out how the terrain is going to be modified in reality and how to do the retaining walls. I'd love it if you could explain the logic behind retaining walls first and why the simulation of angles tells you the best geometry for the site. Then, how could I be sure I'm doing a good job, how to verify myself before I'll confidently tell the owner of the court "I got it! Here's what we're gonna do..." Also, I am a landscape architect with only my diploma and no groundwork experience. Landscape Architecture firms won't hire me and I won't insist 😅 But I'm going to try and raise myself, hopefully with the help of persons I admire and who got it, like you. I'm telling you this because if you'd make a webinar about landscape geometry creation, and it's going to be paid, I'm kinda broke, but still wanna learn, so please put the second part on youtube! 🙏
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I follow your videos for years and they’re a must to any student who is starting and is interested in rhino/grasshopper for architecture! Thank you so much!!!!
Happy to hear that!
Please do part 2! The process of finding problems and solving them is really insightful and precious! You're definitely my best teacher for architecture, thank you so much!
Decided to do a whole webinar revolving around landscape geometry creation!
@@DesignGoBrr where is that available?
@@lucacecca5535 i just found out his vid, and i think it's not available :(
@@DesignGoBrr also wondering where to find it
Instead of doing separate commands for move vertical (M,V), you can select the points/lines/faces and type “setpt” command, check only the Z axis box, and snap to your desired Z value. Will save a lot of time moving things individually!
Thats a great tip!
the tutorial that everyone wanted but no one dared to ask for
My job is to read minds of the public
In order to get more detail, divide each curve by their own length (or divide length by 1000 or 2000 if working in mm) and add those points to the triangulation.
It will just increase the amount of triangles. If the input CAD data resolution is limiting the detail level, then it doesn't really matter how finely you divide the triangulated mesh that tries to approximate the CAD input
@@DesignGoBrr yes, but you won’t get the triangulation artifacts where the Delaunay triangulation skips part of the contour lines. If you retriangulate as you did here, it won’t really impact the final tri count, but you get a mesh following the countours more closely :)
@@sigurdgjestiberge3176 This is correct!
@@DesignGoBrr really like your videos btw:)
@@sigurdgjestiberge3176 Thanks! I try I try...
This is what I was waiting for
And here it is~
1:04:10 you can also select all relevant vertices/edges and use SetPt to move everything to the same Z position
That's a great tip!
Thanks for this educational video 💖
I wanted something like this! Cudos!
My pleasure to provide :D
Your videos are just the best :)
Glad you like them!
inspiring as always!
Thanks so much!
Arigato gozimasu sensei 🙇♂️
どういたしまして!
Thanks for sharing!
Do part 2 please :)
Mmm yea, might make it into a workshop. Perhaps that'll be a bit more informative.
ok I'm definitely f i r s t
Removing contour lines causes mistakes . Note that Delaunay algorithm creates red lines crossing the contour lines. The effect is changing the heights of the model. Triangulation should be done only between the contour lines.
the places where delaunay edges cross contours have a constant slope (to a certain extent). If you want a more accurate representation - you can always use divide curve distance rather than discontinuities node to generate more points.
@@DesignGoBrr : To a certain extent, really :) Look exactly at the center of your area.
I want to see a part 2
will do a whole webinar about it.
can't you just use patch and then quadremesh?
Patch uses a grid of points that are strictly aligned with X-Y coordinates, so anything that is at an angle will have an error similar to the step size of the path itself. If you're doing a school project - that's fine, but if you're working on a real project - not working at 0 tolerance precision might cost you quite a bit during the construction phase.
Awesoome !!
Right on!
I’m getting invalid mesh output from the Delaunay mesh component…I couldn’t triRemesh it..
Delaunay usually breaks when you give it duplicate points, so run a "remove duplicate points" node between your point cloud and the delaunay node
@@DesignGoBrr OH YES! IT WORKED. THANK YOU!
can I have the 2d cad file so I can follow your steps please
3dmax or rhino?architect modeling interior?
Always Rhino.
How do I make the first curve topography curves that adapt to your input change in height ?? Thank you Gedi!
👍
I was trying many times to use nurbs for site modeling. Subds, as nurbs does, produce degree 3 geometry. I don't think this is the way to go. Landscapes cannot modeled with degree 3 geometry. They need degree 1. That's why all site and road design modelers uses meshes and specifically triangular meshes. And the main reason it's because site modeling always need creases. After a lot of trying that's my conclusion.
hmm, depends on the country/industry I guess - we're using SubD for our landscape design and have no problems with getting building permits and the geometries being realized by the landscaping contractor.
I've read alot about voxels recently, do you have any tutorials on those?
yea, check out CMC series on my channel. I use custom marching cubes in a voxelized space.
@@DesignGoBrr thank you
Sir make v ray videos start to finish . I need v ray video thanks🙏🙏🙏
Check AADA25 video series on my channel. Its for vray
Hello, how is it possible to find the 3d models that you use here?
Seems like you got it figured out :)
no
Hey!! First, I wanna say you're pretty amazing, been watching you for some time now. Really helpful!
I'd really want to see where this is going, what you are going to do with it, and what are the next steps from here. I have a project for a similar area, with weird slopes, and I've tried to mold the terrain in SketchUp and it was a real pain in the a*s, while I still can't actually figure out how the terrain is going to be modified in reality and how to do the retaining walls. I'd love it if you could explain the logic behind retaining walls first and why the simulation of angles tells you the best geometry for the site. Then, how could I be sure I'm doing a good job, how to verify myself before I'll confidently tell the owner of the court "I got it! Here's what we're gonna do..."
Also, I am a landscape architect with only my diploma and no groundwork experience. Landscape Architecture firms won't hire me and I won't insist 😅 But I'm going to try and raise myself, hopefully with the help of persons I admire and who got it, like you. I'm telling you this because if you'd make a webinar about landscape geometry creation, and it's going to be paid, I'm kinda broke, but still wanna learn, so please put the second part on youtube! 🙏
Thanks for the kind words! I'm thinking of doing another landscape design tutorial in the future - so stay tuned :)
@@DesignGoBrr Thank you, kind unknown Lithuanian teacher! Your gesture is very much appreciated and it will come back in a way or another!