09:00 Best practise is to contour the terrain by 1m contours and use them as height and shape guides to create the path curve. Anything else can easily lead to unexpected lows (digging) or highs (building) of the path.
14:00 Easier to select all points, nudge by 1, deselect first, nudge by 1 using gumball (remembers last value), and so on. A few hundred clicks faster, and less prone to error.
Hello, first of all I love your videos. They have lot of new things to learn and I learned a lot of new stuff after watching your videos. In this particular video, if you could in future make few tutorials on how to make such a quad mesh terrain with such variations and also how to create quadmesh based objects instead of regular triangulated mesh geometry of rhino. Thanks in advance!
Thanks, glad you have found the videos useful! And many thanks for the suggestion, I have a video on creating terrain from contour lines you can find here: ruclips.net/video/UbPtPznTicU/видео.html and I also plan on making a similar video on using SubD tools in Rhino
Is there a way to "undo" the boolean? I mean, if I did all these step and then I realize I'd like to change the way of the river, for ex, how can I do it?
This was indeed very helpful. Thanks Tom! Essential for landscape architecture students.
Thanks Shawn, I am glad you found this useful
Thank you so much sir!! I hope you keep posting such helpful tutorials. Thanks from India 🙌
Thanks, im glad they are useful!
09:00 Best practise is to contour the terrain by 1m contours and use them as height and shape guides to create the path curve. Anything else can easily lead to unexpected lows (digging) or highs (building) of the path.
14:40, We can also create a patch surface from points, and project the original flat curve to it.
15:00 extrude line vertical, then offset surface both sides, solid option on.
14:00 Easier to select all points, nudge by 1, deselect first, nudge by 1 using gumball (remembers last value), and so on. A few hundred clicks faster, and less prone to error.
This is AMAZINGLY helpful merci
Hello, first of all I love your videos. They have lot of new things to learn and I learned a lot of new stuff after watching your videos. In this particular video, if you could in future make few tutorials on how to make such a quad mesh terrain with such variations and also how to create quadmesh based objects instead of regular triangulated mesh geometry of rhino. Thanks in advance!
Thanks, glad you have found the videos useful! And many thanks for the suggestion, I have a video on creating terrain from contour lines you can find here: ruclips.net/video/UbPtPznTicU/видео.html and I also plan on making a similar video on using SubD tools in Rhino
Great video, I was wondering if you had any suggestions to how to create a timber broadwalk with handrail ?
Thaks, greate!
15:55 that profile was not exactly tangent to the path start. Extent end of path by line and use that line to rotate your profile.
Is there a way to "undo" the boolean? I mean, if I did all these step and then I realize I'd like to change the way of the river, for ex, how can I do it?
You can try Untrim, or as a rule duplicate the geometry onto another layer before boolean commands
unable to difference