Excavations within a 3D Terrain Model - Rhino 7

Поделиться
HTML-код
  • Опубликовано: 15 июл 2024
  • This video tutorial goes through the steps to create excavations and cut outs within a 3D terrain model in Rhino. This goes through extracting simple geometries from a terrain, cutting out paths and extracting natural forms such as ponds and rivers. The key steps in this video can be found below:
    00:00 - Introduction
    00:30 - Extruding a terrain surface into a 3D model
    01:36 - Removing simple geometries from the 3D terrain model using 'Boolean Difference'
    03:25 - Adding geometry to your terrain using 'Boolean Union'
    04:05 - Creating a path within a 3D terrain model
    04:25 - Sketching out a path
    04:42 - Flattening the path using 'SetPt'
    05:05 - Projecting the path onto the 3D geometry using 'Project'
    07:43 - Using 'Sweep1' to give a thickness to the path
    09:33 - Using 'Cap' to close the sweep object
    10:37 - Excavating the path from the terrain
    11:10 - Excavating a pond from a terrain
    11:20 - Sketching an outline of the pond
    12:04 - Modelling a natural pond geometry
    13:28 - Using 'Boolean Difference' to excavate the pond

Комментарии • 17

  • @reufnovalic578
    @reufnovalic578 9 месяцев назад +1

    This channel is such a treasure. Thank you for all the work and knowledge you're putting out there.

  • @user-rc7yv6rl8c
    @user-rc7yv6rl8c 4 месяца назад +2

    Sir, you just saved a poor architectural student who lives on the otherside of this planet..... damn. Thank uou so much and hope your new year is fantastic

  • @rachelroth8087
    @rachelroth8087 5 месяцев назад

    This Is awesome! When you were doing the 3rd one I was thinking about the inverse of that shape which would be creating mounds. I have been looking for a good tutorial for how to make different kinds of mounds in rhino, it would be super helpful if you did that next!

  • @InspiredScience
    @InspiredScience 6 месяцев назад

    If you use a *"volume"* command after first creating the surface, then re-execute at each step, you can determine your cut/fill quantities.
    Great video, thank you!

  • @muhammadrayhan1256
    @muhammadrayhan1256 7 месяцев назад

    thank you, this tutorial is very helpfull! just subscribed to your channel.

  • @Thestripper1
    @Thestripper1 7 месяцев назад

    8:00 When selecting the rectangle tool simply click the alternative "around curve" in the tool bar and draw it directly on the curve end. It will be centered and perpendicular to the curve from the get go.

  • @dewidv.8237
    @dewidv.8237 Год назад +1

    Great explanation

    • @tombudd15
      @tombudd15  11 месяцев назад

      Many thanks, I hope it was useful

  • @toscarriergeometra4603
    @toscarriergeometra4603 Год назад +1

    Great!

    • @tombudd15
      @tombudd15  11 месяцев назад

      Thanks! I hope it was useful

  • @antonioandrearq
    @antonioandrearq Год назад +3

    wonder if you could make a video explain the same but with cross curved splines as roads or streets please. I am curious how to sweep that.

  • @omarhashem9821
    @omarhashem9821 9 месяцев назад +2

    What if the geometry of my terrain is made up of meshes? what should i do?

    • @tombudd15
      @tombudd15  9 месяцев назад +1

      You can convert the meshes to Nurbs format (standard rhino geometry) using 'meshtoNURB' command. This way you should be able to use the Boolean tools

  • @cy_sososososo4917
    @cy_sososososo4917 10 месяцев назад

    7:59 Rectangle➡️ArroundCurve😂

  • @inqominus6833
    @inqominus6833 3 месяца назад

    wait it doesnt register my terain as a polysurface I can only exttrude with mesh boolean cmandss whyy is that

    • @tombudd15
      @tombudd15  3 месяца назад

      You can usually check if your object is a mesh or a polysurface by selecting it and checking the properties menu on the left of your screen. If it is a mesh the 'MeshtoNurb' command should convert it