(Stage Preview) Project Reignition - Grind Rail Rework
HTML-код
- Опубликовано: 12 сен 2024
- Introducing the new grind rail system, coming in version 0.1.0!
A common issue in the previous demo build was how unintuitive grind shuffles were. This new system adds new animations and particle effects to make the timing clearer. Additionally, Sonic's speed when grinding has also seen a significant increase. I feel that these changes ended up making Project Reignition's grinding system far more enjoyable, perhaps even being the most interactive iteration within the entire series.
The showcased stage will be available in the next public release, so please look forward to it. ^^
====================
Project Reignition is a fan recreation of Sonic and the Secret Rings. Project Reignition is not affiliated with SEGA in any way. All rights go to their respective owners.
Follow the Project Here:
Twitter: / kumapauz
Discord: / discord
bro is making beliefs reborn 😭😭🙏
Great comment 😂
one thing I hated about the original is the grinding, more specifically rail switching but here everything flows together quite well
This is FREAKING AMAZING. I think it just needs a little bit more polishing in that first section with the rail switching anim, but its concept already is awesome!
My bad, I didn't notice that you stomped in the beginning section, my bad!
I’m so happy to see secret rings getting the treatment it needed. I remember playing it when my babysitter would be watching me.
Oh this looks incredible! Very excited for the SAGE demo.
I wonder if there’s going to be mod support like P-06 anyway can’t wait for the finished product great work
The movement was so fluid, aside from the slow rail swap, everything else was fast and felt great. Very beautiful work here, I love watching this project grow into what Secret Rings should be.
That Sand Oasis remix sounds EPIC. I can't wait to see this!
I can already see a drastic change of speed when grinding. Guess you can say that they're no longer rusty!
It seems like we can have more control when Sonic is off the rails, and we can even press the jump button to get off the rails! (I don't remember if we actually have the choice in the Wii version) and man, the way you move left or right (on rails) and ground pound so that you can continue grinding looks great!
I found the rail grinding in the original game always to be weird. Never understood how it works exactly. So I'm happy to see when fans remade it.
Dude that homing attack looks so satisfying to perform AUGH !!
Great rework for the grind rails so far !! :D
This already looks so much cleaner! I'm very excited to see what other gameplay changes you end up making to the game. I think adding new original Skills that can be equipped like maybe some kind of spindash or even a drop dash move could be really cool and give Sonic even more optional movement potential.
this is by far my most anticipated sonic fan project this is so awesome!
IT LOOKS SO MUCH BETTER ALSO WHAT IS THAT HEAVENLY MELODY, ARE WE GETTING STAGE MUSIC VARIATION IN SOME WAY??
Some areas will be getting new music for the side missions!
@@KumaPauZ AAAAAA Y'ALL ARE SO AWESOME
This is looking fantastic! At this point we'll have the full remaster!
If this is going to feature remixes and such for the alternate levels, I would love to see the Secret Rings themed one from Zakkujo made last year. I can picture it fitting nicely.
Interesting! I'll have to look into that ^^
@@KumaPauZ Awesome, glad to know you are going to give it a look. Also, will this feature a leveling system like the original? My perception of it is a bit skewed because I played it on emulator with a level 99 save file so it controlled differently, but it was really empowering whenever I managed to tame the unwieldy controls and could go really fast, so fast that very few other Sonic games came close.
@@XXNemesisXXXX The latest development branch already has the leveling system (and a couple of skills) implemented! It's incredibly unbalanced right now since you can reach level 99 in just a few hours of grinding, but it exists ^^
Adding the skills themselves will take time though.
*_HOLD UP, YOU'RE REVIVING SECRET RINGS?!_* :O
I know you only just started on this project a month ago, but I am super excited for this. Once this is completed, I'm definitely downloading it and putting it on Steam as a non-Steam game.
I wasnt around for the start of p-06 so it’s cool to be here at the start of an epic project
you're making so much progress so quickly, it's insane!
Can’t wait to see Night Palace
sega hire this man immediately i want to throw money at my screen
ok this looks way better than in previous update. But i have a question: will you add some quick tip for new players how to get a perfect timing for fast rail grinding? Or you will add some tip in the "Lost prologue"? I haven't played secret rings before, so i don't know about it
The Lost Prologue will definitely contain tutorials, but it's also the final stage that will be added (because designing the tutorials will take longer than simply replicating existing level design).
Aside from that, the grinding system should be pretty simple to figure out if you're familiar with Mario Kart's drifting system.
@@KumaPauZ yeah i think I'll get used to it quickly. I'm looking forward to the next update, thank you for your hard work. Keep going!!!
MAKE BELIEFS REBORN!! THE MYTHS IN MIND HAVE BEEN RETHOUGHT!! Good luck on this awesome project!
so good bro, now is fast and better
can't wait for the song to be fully released.
Looking brilliant! Nice to see a great upgrade to something that was definitely a weaker feature in the original.
Looking good. How many people are working on this project?
Looking great
I finally went and played the first demo you’ve released and I am impressed! I definitely have issues with it, but it seems a lot of them have already been addressed based on the footage here.
Left and right movement being a bit too slippery even compared to the original game which had pretty fast but precise left and right movement, and I’m unsure how I feel about the analog stick not always having its directions aligned to the stage path and are instead based on the camera direction. Left stick movement being based on the camera direction is great for other games, but for on rails games like this I feel like your movements should always correlate to the direction the rail is facing, so up on the stick should always send you forward along the rail, down on the stick should always send you backwards along the rail etc. I know some sections of Leviathan Ruin have “2D” camera perspectives, so I would say for those sections specifically it would be nice to get some proper left and right movement, but otherwise, I think it’s important for an on rails game to have its movement based entirely on the rail. It’s especially important for Secret Rings purely because the camera moves around all over the place, so it can get incredibly confusing which direction I need to be pointing the stick in certain moments.
Other than that though, I’m thoroughly impressed with this project! Everything looks so clean and it plays super well! Keep up the excellent work!
Thanks for the feedback!
Having the inputs change with the camera was actually a conscious decision to prevent players from just mindlessly holding forward--Secret Rings is already a very linear game, so I try to find ways have players interact with the game more. I also feel that it's more intuitive, as it doesn't make sense to have Sonic move sideways when holding up.
However, the next update will also feature an "Autorun" skill where Sonic follows the level's path more closely. It will also have more options for turning sensitivity, so hopefully it will feel better to control as well. Please look forward to it! ^^
@@KumaPauZ I was going to suggest implementing the auto run feature! That will do wonders, since the game is designed for it! I’m super excited for whenever the next demo is!!!
I think on rails games are at their best when they’re about challenge, quick reactions, and spectacle and I think that’s what Secret Rings was going for… at least when you’re a higher level. It just needed more interesting things happening around you to keep you on your toes, as I think they wanted to go for the on rails type stuff but they also tried too hard to keep some platforming elements in there. I think the final product is actually pretty good once you get used to the controls, but it does have some counterintuitive design choices in there. But that’s nothing new for Sonic games I suppose lol
Keep up the good work!
that level is gonna be so fun to gold medal it :))
When is the next video? This is so good!
This is already looking peak my guy! 🔥
P-06 all over again
THANK GOD
I can’t wait this look just incredible
Is this a new remix? Holy shit
I love the original game, but I really appreciate you fixing the Rail system. The rail system in the original is absolutely terrible. Basically it was, tilt the Wii remote to the side to fling yourself to another rail on the side (press 2 as you do this for guaranteed results), 1 to stop, 2 to go faster, and hold 2 for way too long then release to jump normally. If anyone is playing the original, feel free to use this as a tutorial!
I can see the music is also changed. Interesting
This project looks so gass i didnt even think secret rimgs needed this but u did great stuff.
Do u plan to do the entire story of secert rings kuma?.
Eventually ^^
Wow increíble,mucha suerte con el proyecto
Awesome sauce
Sega: We won't remake/remaster our older games.
Fans: Fine. We'll do it ourselves.
"Sega: We won't remake/remaster our older games."
That's a funny thing to say because after the reveal of Shadow Generations, Sonic Team is in fact open to remastering other old Sonic games.
Holy Sh*t you're a God!!
We got the project 06 now project reignition now we just need project unleash 😭
Sega should really hire you.
It seems you have something interesting in mind.
animation looks funny and weird... but intuitive. Rails don't work well in the original so this looks like a big improvement
Is that a Thumbs up I see
d (^ u ^) b
🤩
This might be the next p-06
Imagine a mobile port with auto run controls as an option 💭
Autorun has already been implemented as a skill in the development build, so this may be possible eventually!
@@KumaPauZ my ignorance has destroyed me😩. Haven't been able to try any demo yet so I couldn't find that out on my own. I hope it is😄
It’s nice to hear this Sonic again. Kinda getting tired of the current va
I see hes more faster in this version he felt slow in the first one
Grinding speeds saw a slight increase in speed, but running is actually the same!
I just finally figured out how to adjust the camera's Field of View :D
@@KumaPauZ nice when you finish this project do you think you will ever touch sonic and the black knights?
@@ryzastoutgaming2279 If I still have motivation and can figure out what Black Knight is missing, then maybe ^^
@@KumaPauZ cool!
I think the running animations should be tweaked a little bit.
To better capture the bounciness to them like on the Wii version.
I'll try!
@@KumaPauZ
But it's still a cool concept to play through Sonic & The Secret Rings without having to use the Wii motion control setup.
Looks really good, however the grind sound is a little grating and gave me a slight headache
I'll see if we can improve it somehow ^^
A few things I think it should be updated/improved
- Make Sonic's run animation speed up when he used speed break/Make another run animation especially for speed break just like the og game
- Improve the sense of speed when using speed break. Although i dont know if the speed was changed (i think it was), but at Sand Oasis preview and demo, speed break feels quite slow and short and little without sense of speed.
These have already been improved in the development builds! They'll be included in the next public demo ^^
@@KumaPauZ Alright then! Hope everything goes right with this project, the rest of the things it already seems good like the og game and better than the og game, all the best for this project!
I haven't played Secret Rings in forever, but I don't remember the rail grinding noise being that annoying? Maybe I've just grown more intolerant of specific kinds of sounds over time...
Turns out this is an oversight on my part -- The grind rail SFX isn't supposed to restart every time you do a grind shuffle ;-;
Hey there just wondering! I use a 2012 computer that does not run well (or at all in some cases) If you can i'd maybe like a legacy port removing a lot of extra stuff so it can work on old hardware if thats possible with Godot.
I'd like to do that eventually, but I still have to learn about computer optimization :|
For now, all I can promise is that the next demo will have more video quality options--hopefully that will alleviate the issue slightly.
God BLESS dude lol
What is the remix used it sounds sick af
It's a Project Reignition original!
You'll be able to hear it in the SAGE 2024 demo ^^
Rail switching looks a little clunky still, but maybe that's because I'm too used to the hopping from the mainline games which keeps your speed going... I don't doubt this is better than the original, but I have to wonder if that's much of an achievement.
When I was designing the system, it was either automate rail switching to be like the mainline games, or allow some jank so it can be more interactive and build off of the unique system the original game was going for.
I chose interactivity because I think gameplay is more important than visuals. I hope you'll also enjoy it when the next demo releases ^^
Please make this a real game please
Link to the track remix?
No official uploads yet, but you can find it on the Discord server ^^
Out of curiosity, are you going to include an option to let Sonic turn around normally instead of blindly walking backwards? That was one thing that always bugged me about the game, how difficult it was to go back if you passed by something by mistake.
Unfortunately this just doesn't work the game's current engine and would require a major rewrite.
I've tried to make the camera shift back a bit when moving backwards to show you what's coming up though.
ok so it looks like it works better. is it just stomping?
Yup! A stomp cancels all your sideways movement, allowing you to land on the rails much faster.
You can still switch normally though, since stomp switches are pretty difficult ^^
@@KumaPauZ can you while running jump and chose whether or not you will grind?
@@Sonicfalcon16 If you land on the rail you'll start grinding, just like any other Sonic game.
You'll ignore them if you're already on the ground though.
Will this have macos support
If we can find someone to create the builds for it ^^
Ah ok
*Is the entire game being remade?*
That's the plan!
@@KumaPauZ What about cutscenes and bosses?
They will be added in a later update ^^
song?
The song is an original remix that will be featured in the next update ^^
@@KumaPauZ oh dang. Honestly I haven’t even been following the project. I just randomly saw the vid and NEEDED to know that song. Game looks good tho, I’ll look into it! :)
The switching looks a little too jerky and sudden, especially with how the camera comes to a full stop when sonic switches rails, its disorienting imo
I'll see what I can do to improve it ^^
I don't like You tried to change the music but the remix it's fire
The original music will still be present in the main missions.
Side missions will feature original music to prevent the soundtrack from feeling repetitive.
Think Sonic Colors ^^
sonic loses to much speed when swiching rails
Is this made from scratch or is it a Wii mod?
Project Reignition is a ground-up recreation made in the Godot game engine ^^
The animations reallhy need some work, especially the start animation since it looks so bad in comparison to the original, which is really bad since you see it every time you start a mission