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- Видео 4
- Просмотров 61 011
KumaPauZ
Добавлен 22 ноя 2018
RUclips Channel for Project Reignition, the Sonic and the Secret Rings Remake.
(Stage Preview) Project Reignition - Grind Rail Rework
Introducing the new grind rail system, coming in version 0.1.0!
A common issue in the previous demo build was how unintuitive grind shuffles were. This new system adds new animations and particle effects to make the timing clearer. Additionally, Sonic's speed when grinding has also seen a significant increase. I feel that these changes ended up making Project Reignition's grinding system far more enjoyable, perhaps even being the most interactive iteration within the entire series.
The showcased stage will be available in the next public release, so please look forward to it. ^^
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Project Reignition is a fan recreation of Sonic and the Secret Rings. Project Reignition is no...
A common issue in the previous demo build was how unintuitive grind shuffles were. This new system adds new animations and particle effects to make the timing clearer. Additionally, Sonic's speed when grinding has also seen a significant increase. I feel that these changes ended up making Project Reignition's grinding system far more enjoyable, perhaps even being the most interactive iteration within the entire series.
The showcased stage will be available in the next public release, so please look forward to it. ^^
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Project Reignition is a fan recreation of Sonic and the Secret Rings. Project Reignition is no...
Просмотров: 9 187
Видео
(Stage Preview) Project Reignition - Dinosaur Jungle
Просмотров 17 тыс.Месяц назад
It's a new month, so I figured it would be a good time to show what the team has been working on! The first act of Dinosaur Jungle is mostly finished, although there are still a few stray bugs and the visuals still need work. The stage will be available in the next public release, so please look forward to it. ^^ Project Reignition is a fan recreation of Sonic and the Secret Rings. Project Reig...
(Download) Project Reignition - Sand Oasis Demo Release Trailer
Просмотров 29 тыс.2 месяца назад
This demo contains 3 stages from Sand Oasis, the first proper area of the game. DOWNLOAD (v0.0.4): drive.google.com/file/d/10fVpDdH2wLmqeKsviImFuDHfgi3k73RI/view?usp=sharing Mirror: mega.nz/file/7aJQxKJC#4VrUDWY7IU3yYC9w3pcbWM1hIvH1k8RlyefOywv2MZo Please let me know if the download link is down or broken (Unless there's a new version of the game, in which case just download that instead). Proje...
Project Reignition - Sand Oasis Showcase
Просмотров 6 тыс.3 месяца назад
This is a showcase of Sand Oasis from my unofficial fan-remake of "Sonic and the Secret Rings." I am currently working to release the first public demo. Please subscribe to the channel if you want to be notified about when it releases. Project Reignition is a fan recreation of Sonic and the Secret Rings. Project Reignition is not affiliated with SEGA in any way. All rights go to their respectiv...
Whoa, this is amazing! I really wanted to love Secret Rings, but I couldn't because of the atrocious controls, but I see the potential for another P06! I salute you, Kuma! One thing that would really help with Project Reignition is an indicator to distinguish which missions are mandatory to beat the game and which ones are not important!
Not only are we getting an 06 remade from scratch to be good, but a Secret Rings too!? I fucking love the Sonic community! Okay so I just played through it a bit, and I just want to say, I'm in love! I've played OG Secret Rings once at a friend's and I could never get by with the motion controls, but I loved the aesthetic of the game, and my curiosity could only be partially sated by watching my friend play through the game, lmao (not to mention this game has my favorite Sonic transformation of all time, it's a crime we'll never get to see Darkspine Sonic again outside of mods and mobile games) I definitely see the potential here for a full on fan port of Secret Rings, and I'm all for it! I'm subbing, I absolutely want to keep tabs on this project, and I wish you luck with it! This is probably way too early into the project to know for sure, but do you plan on implementing some new things that the original game didn't have? Like the spin-dash (I don't remember if the original game had it or not, but I'm willing to bet it didn't) or perhaps the ability to turn into Darkspine Sonic during stages after completing the game? Regardless, I'm super hyped to see where this project goes! Congratulations on what you have so far! I'm glad someone's finally doing this for Secret Rings!
We got the project 06 now project reignition now we just need project unleash 😭
*Is the entire game being remade?*
That's the plan!
@@KumaPauZ What about cutscenes and bosses?
They will be added in a later update ^^
Mobile?
There's no mobile version yet, but hopefully this can happen eventually ^^
@@KumaPauZ If there is a mobile version I will wait anxiously :D
I finally went and played the first demo you’ve released and I am impressed! I definitely have issues with it, but it seems a lot of them have already been addressed based on the footage here. Left and right movement being a bit too slippery even compared to the original game which had pretty fast but precise left and right movement, and I’m unsure how I feel about the analog stick not always having its directions aligned to the stage path and are instead based on the camera direction. Left stick movement being based on the camera direction is great for other games, but for on rails games like this I feel like your movements should always correlate to the direction the rail is facing, so up on the stick should always send you forward along the rail, down on the stick should always send you backwards along the rail etc. I know some sections of Leviathan Ruin have “2D” camera perspectives, so I would say for those sections specifically it would be nice to get some proper left and right movement, but otherwise, I think it’s important for an on rails game to have its movement based entirely on the rail. It’s especially important for Secret Rings purely because the camera moves around all over the place, so it can get incredibly confusing which direction I need to be pointing the stick in certain moments. Other than that though, I’m thoroughly impressed with this project! Everything looks so clean and it plays super well! Keep up the excellent work!
Thanks for the feedback! Having the inputs change with the camera was actually a conscious decision to prevent players from just mindlessly holding forward--Secret Rings is already a very linear game, so I try to find ways have players interact with the game more. I also feel that it's more intuitive, as it doesn't make sense to have Sonic move sideways when holding up. However, the next update will also feature an "Autorun" skill where Sonic follows the level's path more closely. It will also have more options for turning sensitivity, so hopefully it will feel better to control as well. Please look forward to it! ^^
@@KumaPauZ I was going to suggest implementing the auto run feature! That will do wonders, since the game is designed for it! I’m super excited for whenever the next demo is!!! I think on rails games are at their best when they’re about challenge, quick reactions, and spectacle and I think that’s what Secret Rings was going for… at least when you’re a higher level. It just needed more interesting things happening around you to keep you on your toes, as I think they wanted to go for the on rails type stuff but they also tried too hard to keep some platforming elements in there. I think the final product is actually pretty good once you get used to the controls, but it does have some counterintuitive design choices in there. But that’s nothing new for Sonic games I suppose lol
Please make this a real game please
MAKE BELIEFS REBORN!! THE MYTHS IN MIND HAVE BEEN RETHOUGHT!! Good luck on this awesome project!
song?
The song is an original remix that will be featured in the next update ^^
@@KumaPauZ oh dang. Honestly I haven’t even been following the project. I just randomly saw the vid and NEEDED to know that song. Game looks good tho, I’ll look into it! :)
Sega should really hire you.
A few things I think it should be updated/improved - Make Sonic's run animation speed up when he used speed break/Make another run animation especially for speed break just like the og game - Improve the sense of speed when using speed break. Although i dont know if the speed was changed (i think it was), but at Sand Oasis preview and demo, speed break feels quite slow and short and little without sense of speed.
These have already been improved in the development builds! They'll be included in the next public demo ^^
@@KumaPauZ Alright then! Hope everything goes right with this project, the rest of the things it already seems good like the og game and better than the og game, all the best for this project!
sega hire this man immediately i want to throw money at my screen
the boss battle sucks. The real game plays better than this. i'll wait until this is done.
This might be the next p-06
From the bottom of my heart I cannot express how much it means to me that this game is getting this treatment. I barely knew ANYONE who even knew this game and the very few people that did know the game just always completely trashed on it. The amount I love this game is genuinely unhealthy I'm obsessed with it (not top 5 or anything crazy i just adored it SO much) I absolutely LOVED this game growing up and I still pop it in and play it every once in a while! (So no, not nostalgia) The fact that people will pour hundreds of hours into making something related to a game that doesn't even have that good of a rep, I absolutely RESPECT you and I'll be following along the entire way!! I want to give the BIGGEST hug! (P.S: I'm part joking when I ask this, but out of curiosity are you going to be doing the party mode or just the stages? I played the crap outta that mode and never understood why people hated on it)
Thanks for the support! I'd like to create the Party mode as well, but only after I figure out an online net-play solution ^^
Hey there just wondering! I use a 2012 computer that does not run well (or at all in some cases) If you can i'd maybe like a legacy port removing a lot of extra stuff so it can work on old hardware if thats possible with Godot.
I'd like to do that eventually, but I still have to learn about computer optimization :| For now, all I can promise is that the next demo will have more video quality options--hopefully that will alleviate the issue slightly.
animation looks funny and weird... but intuitive. Rails don't work well in the original so this looks like a big improvement
What is the remix used it sounds sick af
It's a Project Reignition original! You'll be able to hear it in the SAGE 2024 demo ^^
I love the original game, but I really appreciate you fixing the Rail system. The rail system in the original is absolutely terrible. Basically it was, tilt the Wii remote to the side to fling yourself to another rail on the side (press 2 as you do this for guaranteed results), 1 to stop, 2 to go faster, and hold 2 for way too long then release to jump normally. If anyone is playing the original, feel free to use this as a tutorial!
When is the next video? This is so good!
I forgot how good the dialogue during the stage is lol, it oozes charm
*_HOLD UP, YOU'RE REVIVING SECRET RINGS?!_* :O I know you only just started on this project a month ago, but I am super excited for this. Once this is completed, I'm definitely downloading it and putting it on Steam as a non-Steam game.
you're making so much progress so quickly, it's insane!
It's kind of incredible to me how much even something as small as making Sonic's running animation smoother and less strobe-y makes this game look so much better. But adding all of the control and gameplay improvements on top of that while still making it look and feel like Secret Rings? Incredible!
I haven't played Secret Rings in forever, but I don't remember the rail grinding noise being that annoying? Maybe I've just grown more intolerant of specific kinds of sounds over time...
Turns out this is an oversight on my part -- The grind rail SFX isn't supposed to restart every time you do a grind shuffle ;-;
I will watch your career with great interest
Holy shit, Shahra's JP voice is Mai Nakahara. Legendary voice.
Sega: We won't remake/remaster our older games. Fans: Fine. We'll do it ourselves.
"Sega: We won't remake/remaster our older games." That's a funny thing to say because after the reveal of Shadow Generations, Sonic Team is in fact open to remastering other old Sonic games.
sonic loses to much speed when swiching rails
I found the rail grinding in the original game always to be weird. Never understood how it works exactly. So I'm happy to see when fans remade it.
Rail switching looks a little clunky still, but maybe that's because I'm too used to the hopping from the mainline games which keeps your speed going... I don't doubt this is better than the original, but I have to wonder if that's much of an achievement.
When I was designing the system, it was either automate rail switching to be like the mainline games, or allow some jank so it can be more interactive and build off of the unique system the original game was going for. I chose interactivity because I think gameplay is more important than visuals. I hope you'll also enjoy it when the next demo releases ^^
Can’t wait to see Night Palace
Imagine a mobile port with auto run controls as an option 💭
Autorun has already been implemented as a skill in the development build, so this may be possible eventually!
@@KumaPauZ my ignorance has destroyed me😩. Haven't been able to try any demo yet so I couldn't find that out on my own. I hope it is😄
I can already see a drastic change of speed when grinding. Guess you can say that they're no longer rusty! It seems like we can have more control when Sonic is off the rails, and we can even press the jump button to get off the rails! (I don't remember if we actually have the choice in the Wii version) and man, the way you move left or right (on rails) and ground pound so that you can continue grinding looks great!
Awesome sauce
Link to the track remix?
No official uploads yet, but you can find it on the Discord server ^^
Fun fact: the dinosaur models form this stage was a modefied version of the dinosaur models from the dinosaur king arcade game
this is by far my most anticipated sonic fan project this is so awesome!
Will this have macos support
If we can find someone to create the builds for it ^^
Ah ok