I have been using Substance Designer to create color ID maps, seemed quicker (48secs made a video 2018 to remember ). Dont know if there is a downside though.
Hello, thanks for this great tutorial. I´m just wondering: At the begining, the chair is made out of two meshes, one for the arms/legs, and one for the seat. When you go back to maya, and duplicate the chair, it seems to be a single mesh: did you combine it before duplicating it? Thanks
Incredibly practical, thank you!!
Glad you think so.
I have been using Substance Designer to create color ID maps, seemed quicker (48secs made a video 2018 to remember ). Dont know if there is a downside though.
Hello, thanks for this great tutorial.
I´m just wondering:
At the begining, the chair is made out of two meshes, one for the arms/legs, and one for the seat. When you go back to maya, and duplicate the chair, it seems to be a single mesh: did you combine it before duplicating it? Thanks
Yes, I combined it.
@@3dwolf thanks!
Thank you for your tutorial!
Glad you liked it.
This was really helpful
Glad to be of help.
perfect tutorial
Thank you
How export texture and apply it to the maya model. I don't know, btw great tutorial ❤️❤️
Thank you. You can check out my tutorial Substance to Maya.
Super 👌🏻
Thank you sir
tq very much
you're welcome
tq sir
my color id, its blurry and some colors bleed onto others
Make sure you've got enough padding between your uvs. When you layout your uv keep enough space between them.
@@3dwolf ur were right padding between uvs. it was auto placing very tight. helpful channel 3DWolf
I'm glad it worked out for you.