2 ways to make ID MAPS (Maya & Substance Painter)
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- Опубликовано: 12 сен 2024
- #SubstancePainter #AutodeskMaya #IdMaps
QUICK TUTORIAL ON HOW TO MAKE AND USE Id maps in Maya and Substance Painter
1. How to make Id maps in Maya - 0:14
2. How to make Id maps in Substance Painter - 2:18
3. How to use Id maps in Substance Painter - 3:43
I have spent hours today searching for a tutorial that explained "Baking Color ID Maps in Maya." I found tutorials on baking every kind of map on Earth except the one I needed. If I did find a tutorial on baking Maps, it was for Vertex Maps. If it was for color ID Maps, then it was how to do it in Blender. In Painter. In Max. Or IMAX... or ROME! Anything and anywhere but MAYA!!
Having now watched your tutorial, I realize that, in retrospect, I had actually come across other tutorials which explained the process in Maya - but the headline would be something like "Transfer Textures to Game Asset," which did nothing to inform me that it contained the information I was looking for.
So... Thank You for a perfect headline & a clear, perfect tutorial!
watched a lot of tutorial trying to add id maps, yours the only video that managed to help me THANK YOU!
Baking ID maps inside of Maya is far better, in my humble opinion.
I did not know you could do that, thank you.
yep, correct... baking in substance 3d painter or marmoset tool bag.
THANKS! You help me a lot
Спасибо большое, очень коротко и по делу!
really satisfait, thank you
OMG THIS SAVED ME IN SO MANY WAYS GREAT VIDEO!!!!!!!!!!!!!!!
Thank you! the first method helped me a lot
nice
So in case if anyone got issues like me (im working with udim texture). Managed to make it kinda work but sadly it exports only 1 texture. Not sure how to make it export more as well google was not really helpful.
Had issues with baking as well due to sampling- duplicating/renaming source and then using otehr copy as target worked- if your model have 1 uV thats perfect.
Sadly had to use subtance which took me a sec to make it work- merged whole model down, used udim option and then baked "by material color" as source while my whole model was merged to 1 object. Did changed meshes materials and colours before merging.
Hi 3dTexture Geek ,I'm your 1000th Subscriber Congrats
yuppP! i started hating my self after watching this tutorial hahaha this is way better than my method in photoshop using laso tool 🤣🤣
Thanks so much ! Exactly what i needed, clearly described.
It's somewhat helpful and to improve the video labeling the cube in the outliner Cube Grey and Cube colour instead of 1 - 2 and name the lamberts would made the tutorial even more helpful. Also the 2 ways to make id maps should be in 2 videos, for clarity. Thanks
Oh!! Thanks for that video BTW Love from India
thnk u. finally understood this .
Really good tutorial THANKS!!
Thank you, great tutorial!
thank you .... you made my day easy
Is there a way to add a bit of padding to the ID map to prevent texture bleed?
It really helpful, thank you so much
спасибочки, было полезно
amazing video. great pace.
Сразу вычислил национальность по "райд клик" )))
what if it has multiple udims ?i tried bnut it only genereated for one udim
Maya still not haveing a simple Per-face capture color for ID maps is just wild , cool video tho.
thanks
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glass Tutorial !
Nice tutorial but a bit too fast on the explanation.
Thanks buddy
Неужели хоть кто-то нормально объяснил