How to create ID masks and why you need them
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- Опубликовано: 10 дек 2024
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Thank you for all your tutorial, very clear and helpful !
Abe you are amazing! Your courses are amazing! God Bless You
Thanks for simple explanation of complex things, the last tip is very useful))
Thank you so much! Was always confused what the actual use of color maps were, you made it very clear.
Happy to hear!
thank you so much abe leal for wonderful lesson , your video always helping me . Get well soon abe lots of love❤❤
camera looks good! thanks for the video :)
I learned that tolerance thing in this video
very cool tip I didn't know about. awesome tutorial bro
happy it was helpful!
oh nice, thank you for this tuto
I think if you assign different polygroups/materials on the highpoly model before baking then either Substance painter or Marmoset will be able to bake Material ID map and paint those materials in distinct colors automatically. Just in case if you're not feeling like picking every color yourself, you can just assign materials.
I was thinking about the same thing, thank you very practical
ere’s a great idea for a video or stream: How to add CAD models into Substance Painter. There are some videos about this topic, but they are not helpful. I can model items in SolidWorks, which allows me to save my models as STL files. However, I can't add STL files to Substance Painter directly. Even when I convert the STL files to OBJ, I often encounter issues. When I try to import the OBJ into Substance Painter, I frequently get stuck on the "automatic UV unwrapping" step, which can take forever. Sometimes, the models never get imported. This situation makes CAD users feel like they are forced to use subpar software (such as SolidWorks Visualize, which is terrible). A video addressing this issue would likely be very popular on RUclips.
Thanks
Welcome!
Wow useful
Good to hear!
how are the flow of the patterns in the stitches are cntrolled? while they dont have individual uv map?
since they are baked you might need to have a couple of different texture layers with different orientations to match the direction
I'm having trouble baking my Wolverine model in Substance Painter. I created the body separately from the costume and then baked the model. However, the areas where the costume should be are showing up as black, and other parts of the model are black as well.
I'm unsure what's causing these black areas and how to resolve them. Any guidance on potential issues or solutions would be greatly appreciated....
sirrr
Join our discord community and send your question with screenshot in help-room - discord.com/invite/w9GBhyV4wU
@@AbeLeal3D ok...sirrrrr 👍
have you unwrapped it properly?
@@kramiksingh5597I solve this problem issue caused by naming during baking model
oh, yeah. hey Abraham! glad to see you've made your own channel at last! ❤
wishing you to be such productive as you were at previous channel (Nextut) 😊
been going strong for the past year my friend! happy to have you back!
@AbeLeal3D you will laugh: its two years since i've switched from maya to blender 😁