How to create ID masks and why you need them

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  • Опубликовано: 10 дек 2024
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Комментарии • 28

  • @FunChaine
    @FunChaine 5 месяцев назад

    Thank you for all your tutorial, very clear and helpful !

  • @IvanNaumov-p1y
    @IvanNaumov-p1y 5 месяцев назад +1

    Abe you are amazing! Your courses are amazing! God Bless You

  • @AnaOctopodiform
    @AnaOctopodiform 4 месяца назад

    Thanks for simple explanation of complex things, the last tip is very useful))

  • @craylixart
    @craylixart 5 месяцев назад

    Thank you so much! Was always confused what the actual use of color maps were, you made it very clear.

  • @realaitist
    @realaitist 5 месяцев назад

    thank you so much abe leal for wonderful lesson , your video always helping me . Get well soon abe lots of love❤❤

  • @TylerMatthewHarris
    @TylerMatthewHarris 2 месяца назад

    camera looks good! thanks for the video :)

  • @kagan8579
    @kagan8579 5 месяцев назад +1

    I learned that tolerance thing in this video

  • @cj5787
    @cj5787 4 месяца назад

    very cool tip I didn't know about. awesome tutorial bro

    • @AbeLeal3D
      @AbeLeal3D  4 месяца назад

      happy it was helpful!

  • @kevindimitch5852
    @kevindimitch5852 5 месяцев назад

    oh nice, thank you for this tuto

  • @telefrag.
    @telefrag. 4 месяца назад

    I think if you assign different polygroups/materials on the highpoly model before baking then either Substance painter or Marmoset will be able to bake Material ID map and paint those materials in distinct colors automatically. Just in case if you're not feeling like picking every color yourself, you can just assign materials.

    • @lovelettar
      @lovelettar 4 месяца назад

      I was thinking about the same thing, thank you very practical

  • @IvanNaumov-p1y
    @IvanNaumov-p1y 4 месяца назад +1

    ere’s a great idea for a video or stream: How to add CAD models into Substance Painter. There are some videos about this topic, but they are not helpful. I can model items in SolidWorks, which allows me to save my models as STL files. However, I can't add STL files to Substance Painter directly. Even when I convert the STL files to OBJ, I often encounter issues. When I try to import the OBJ into Substance Painter, I frequently get stuck on the "automatic UV unwrapping" step, which can take forever. Sometimes, the models never get imported. This situation makes CAD users feel like they are forced to use subpar software (such as SolidWorks Visualize, which is terrible). A video addressing this issue would likely be very popular on RUclips.

  • @PauloHNCostaArt
    @PauloHNCostaArt 4 месяца назад

    Thanks

  • @abiyyupanggalih854
    @abiyyupanggalih854 5 месяцев назад +1

    Wow useful

  • @bharathramun9598
    @bharathramun9598 4 месяца назад

    how are the flow of the patterns in the stitches are cntrolled? while they dont have individual uv map?

    • @AbeLeal3D
      @AbeLeal3D  4 месяца назад +1

      since they are baked you might need to have a couple of different texture layers with different orientations to match the direction

  • @VishnuSharma-vu3ge
    @VishnuSharma-vu3ge 4 месяца назад

    I'm having trouble baking my Wolverine model in Substance Painter. I created the body separately from the costume and then baked the model. However, the areas where the costume should be are showing up as black, and other parts of the model are black as well.
    I'm unsure what's causing these black areas and how to resolve them. Any guidance on potential issues or solutions would be greatly appreciated....
    sirrr

    • @AbeLeal3D
      @AbeLeal3D  4 месяца назад

      Join our discord community and send your question with screenshot in help-room - discord.com/invite/w9GBhyV4wU

    • @VishnuSharma-vu3ge
      @VishnuSharma-vu3ge 4 месяца назад

      @@AbeLeal3D ok...sirrrrr 👍

    • @kramiksingh5597
      @kramiksingh5597 24 дня назад

      have you unwrapped it properly?

    • @VishnuSharma-vu3ge
      @VishnuSharma-vu3ge 24 дня назад

      @@kramiksingh5597I solve this problem issue caused by naming during baking model

  • @super-six-four
    @super-six-four 27 дней назад

    oh, yeah. hey Abraham! glad to see you've made your own channel at last! ❤
    wishing you to be such productive as you were at previous channel (Nextut) 😊

    • @AbeLeal3D
      @AbeLeal3D  27 дней назад +1

      been going strong for the past year my friend! happy to have you back!

    • @super-six-four
      @super-six-four 26 дней назад

      @AbeLeal3D you will laugh: its two years since i've switched from maya to blender 😁