- Видео 6
- Просмотров 81 393
3D Texture Geek
Канада
Добавлен 4 окт 2019
Welcome to 3D Texture Geek!
On this channel, you can find weekly tutorials on material creation in Substance Designer as well as modeling and texturing tips.
Here are quick links to get in touch:
1. Download materials/tutorials/models and subscribe for updates - gumroad.com/3dtexturegeek
2. If you have any questions or just want to say hello please reach out
to 3dTextureGeek@gmail.com
On this channel, you can find weekly tutorials on material creation in Substance Designer as well as modeling and texturing tips.
Here are quick links to get in touch:
1. Download materials/tutorials/models and subscribe for updates - gumroad.com/3dtexturegeek
2. If you have any questions or just want to say hello please reach out
to 3dTextureGeek@gmail.com
Old Wood Herringbone Flooring in Substance Designer | Part 2
Old Wood Herringbone Flooring Material Tutorial - Substance Designer 2020
Get Fully Completed Material: gumroad.com/l/ElQQg
Part 1: ruclips.net/video/8xAlqgUCUxc/видео.html
_________________________________________________________________________
This is Part 2 of the tutorial on how to create wood flooring material. We will make Roughness, Base Color, Normal and Ambient Occlusion maps and finish our material.
Intro: (0:00)
Edge Noise: (0:41)
Normal Map: (2:58)
Height Map: (3:33)
Ambient Occlusion Map: (4:14)
Base Color Map: (4:52)
Roughness Map: (11:44)
_________________________________________________________________________
#SubstanceDesigner #ProceduralMaterial #WoodFlooring #ParquetMaterial
Get Fully Completed Material: gumroad.com/l/ElQQg
Part 1: ruclips.net/video/8xAlqgUCUxc/видео.html
_________________________________________________________________________
This is Part 2 of the tutorial on how to create wood flooring material. We will make Roughness, Base Color, Normal and Ambient Occlusion maps and finish our material.
Intro: (0:00)
Edge Noise: (0:41)
Normal Map: (2:58)
Height Map: (3:33)
Ambient Occlusion Map: (4:14)
Base Color Map: (4:52)
Roughness Map: (11:44)
_________________________________________________________________________
#SubstanceDesigner #ProceduralMaterial #WoodFlooring #ParquetMaterial
Просмотров: 3 408
Видео
Old Wood Herringbone Flooring in Substance Designer | Part 1
Просмотров 10 тыс.4 года назад
Old Wood Herringbone Flooring Material Tutorial - Substance Designer 2020 Get Fully Completed Material: gumroad.com/l/ElQQg This is Part 1 of the tutorial on how to create wood flooring material. I'm showing fundamentals of creating a wood texture with wood knots, spots and chipped edges. We’ll talk about how to create a herringbone pattern for wood planks. Finally, we’ll combine wood texture w...
Embroidered Lace Material in Substance Designer Part 3 | Maps
Просмотров 8 тыс.4 года назад
Embroidered Lace Material Timelapse - Substance Designer 2020. Get Designer File: gumroad.com/3dtexturegeek#yolhv Part 1: ruclips.net/video/V4tJxynId24/видео.html Part 2: ruclips.net/video/yV7iIVXXrpk/видео.html Part 3: ruclips.net/video/OlDwuf8G6Sc/видео.html This is Part 3 of a series of tutorials on how to create lace material. In the previous videos, we created the ornament. In this tutoria...
Embroidered Lace Material in Substance Designer Part 2 | Ornament
Просмотров 14 тыс.4 года назад
Embroidered Lace Material Timelapse - Substance Designer 2020. Get Designer File: gumroad.com/3dtexturegeek#yolhv Part 1: ruclips.net/video/V4tJxynId24/видео.html Part 2: ruclips.net/video/yV7iIVXXrpk/видео.html Part 3: ruclips.net/video/OlDwuf8G6Sc/видео.html This is Part 2 of the tutorial on how to create embroidered lace material in Substance Designer. In the previous video, I showed you how...
Embroidered Lace Material in Substance Designer Part 1 | Ornament
Просмотров 26 тыс.4 года назад
Embroidered Lace Material Timelapse - Substance Designer 2020. Get Designer File: gumroad.com/3dtexturegeek#yolhv Part 1: ruclips.net/video/V4tJxynId24/видео.html Part 2: ruclips.net/video/yV7iIVXXrpk/видео.html Part 3: ruclips.net/video/OlDwuf8G6Sc/видео.html This is Part 1 of a series of tutorials on how to create lace material. I'm showing how to make basic components for the ornament which ...
2 ways to make ID MAPS (Maya & Substance Painter)
Просмотров 20 тыс.5 лет назад
#SubstancePainter #AutodeskMaya #IdMaps QUICK TUTORIAL ON HOW TO MAKE AND USE Id maps in Maya and Substance Painter 1. How to make Id maps in Maya - 0:14 2. How to make Id maps in Substance Painter - 2:18 3. How to use Id maps in Substance Painter - 3:43
ive stopped at the vector warp grayscale node, i have a black thumbnail when i plug the flood fill to random into the vector map input ..
Anyone had any problems with blending the two plank types at the very end? My masks don't blend together they have the same look
I have spent hours today searching for a tutorial that explained "Baking Color ID Maps in Maya." I found tutorials on baking every kind of map on Earth except the one I needed. If I did find a tutorial on baking Maps, it was for Vertex Maps. If it was for color ID Maps, then it was how to do it in Blender. In Painter. In Max. Or IMAX... or ROME! Anything and anywhere but MAYA!! Having now watched your tutorial, I realize that, in retrospect, I had actually come across other tutorials which explained the process in Maya - but the headline would be something like "Transfer Textures to Game Asset," which did nothing to inform me that it contained the information I was looking for. So... Thank You for a perfect headline & a clear, perfect tutorial!
So in case if anyone got issues like me (im working with udim texture). Managed to make it kinda work but sadly it exports only 1 texture. Not sure how to make it export more as well google was not really helpful. Had issues with baking as well due to sampling- duplicating/renaming source and then using otehr copy as target worked- if your model have 1 uV thats perfect. Sadly had to use subtance which took me a sec to make it work- merged whole model down, used udim option and then baked "by material color" as source while my whole model was merged to 1 object. Did changed meshes materials and colours before merging.
Thank you, but I have a question. It is very important to have an anisotropic map for embroidery. In the sampler add gradients for anisotropic, how to do it in the designer?
It's somewhat helpful and to improve the video labeling the cube in the outliner Cube Grey and Cube colour instead of 1 - 2 and name the lamberts would made the tutorial even more helpful. Also the 2 ways to make id maps should be in 2 videos, for clarity. Thanks
Great tutorial, thank you very much! On a side note, i've found that instead of using a directional warp node to offset wood pattern for each plank, it's better to use vector warp grayscale. Plug your wood grain into the input of the vector warp and use the flood fill to random color from the planks pattern as a vector map input. It offsets the texture by a great amount in the intensity range of 1, whereas directional warp's intensity needs to be cranked all the way up to like a 1000 to offset the texture by the same amount.
I started substance designer yesterday to create materials for panties. I was just looking for a tutorial on lace fabrics, so it was very helpful!
Very nice tutorial, easy to follow and well explained ! Thank you :)
hello, your video is great...I bought your textures for Substance Designer, I'm new to this software, I imported the texturer, it updated me but I can only see the underside of the parquet , I can't see the wooden slats...my question is...can we talk in private so that you can explain to me how to do it and have some information because I want to buy some other...thank you very much for your answer
What an amazing tutorial! Thank you so much for sharing!
Hi 3dTexture Geek ,I'm your 1000th Subscriber Congrats
Is there a way to add a bit of padding to the ID map to prevent texture bleed?
спасибочки, было полезно
Thank you! the first method helped me a lot
This is fantastic! thank you for sharing this!
nice
ruclips.net/video/0LvYY99eFZY/видео.html
ruclips.net/video/0LvYY99eFZY/видео.html
ruclips.net/video/0LvYY99eFZY/видео.html
15:28 where is this rendered? what did you used to make holes to see through? is this opacity mal like you have it in subtance painter?
Hello! I rendered it using Arnold in Maya I used opacity map generated in Substance Designer
Thanks so much ! Exactly what i needed, clearly described.
Спасибо большое, очень коротко и по делу!
Amazing tutorial...😊I wanted to ask you - when I publish my material as sbsar file ...the base colour, roughness, metalness map seems to be misssing when I open it in clo3d. I am new to substance 3d, I really don't know what am I missing. Also what material type it should be saved in for fabrics...texture generator?
yes! substance designer is for designers!) great video! thanks!
Thanks.
yuppP! i started hating my self after watching this tutorial hahaha this is way better than my method in photoshop using laso tool 🤣🤣
THANKS! You help me a lot
Baking ID maps inside of Maya is far better, in my humble opinion. I did not know you could do that, thank you.
yep, correct... baking in substance 3d painter or marmoset tool bag.
Oh!! Thanks for that video BTW Love from India
what if it has multiple udims ?i tried bnut it only genereated for one udim
thnk u. finally understood this .
Wonderful 👌🏻👌🏻👌🏻
Wonderful 👌🏻
really satisfait, thank you
awesome :)
when connecting flood fill to the vector warp greyscale i am getting no result. anyone know why?
same
Really good tutorial THANKS!!
Followed along. This was really nice! Got thrown for a loop with some of the cuts but improvised some of the pattern and it came out really nice! thank you!
Nice tutorial but a bit too fast on the explanation.
Excellent work, what a smart workflow you've come up with. I'm looking for a method to create my own baroque tiling textures without having to pay to download them and credit another artist. Meh, who wants to do that? Great video!
Сразу вычислил национальность по "райд клик" )))
Maya still not haveing a simple Per-face capture color for ID maps is just wild , cool video tho.
Nice work!!What a beautiful pattern! This tutorial has helped me overcome my fear of tools! It's better than any other video I've seen! Thank you!
Glad to hear that!🤩
do you have this tutorial without speedup? would be nice to watch it not on slowmotion
Unfortunately I don't have it 😫
learned a lot,Will you continue to update in the future~?
Happy to hear that! Yes, I'm planning to add more tutorials in the future :)
splendid!
OMG THIS SAVED ME IN SO MANY WAYS GREAT VIDEO!!!!!!!!!!!!!!!
Thanks, for this series. I watched all three. I just started with Substance and probably this stuff is too high for my current skills. Please next time slow down the speed at 1/4. Even at 0.25 speed is almost impossible to follow especially when you play around all the sliders regulation. When you create the stitch shapes it seems a lot of work to obtain a decent result all made by eye. Is there any possibility to create the stitch and then make it follow a pattern? I mean like in photoshop when you draw a path then fill it with a brushstroke.
Hey, sorry for the late reply. Thanks for your feedback! Unfortunately I don't know any ways to make stitch follow a pattern
It really helpful, thank you so much