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90% of the things you say that are bad are just a YOU problem ; attention span of a goldfish on crack, IQ of a dead bonobo and skill of a papraplegic on xanax
My take on tvs: don't make dailouge stop ur actions, also remove all the necessary pop ups. Every 5 steps someone talks and u can't move, ale before every thing u can interact with ur either locked for animation or need to skip dailouge. It makes it very tedious in my opinion. They can simply remove it after interacting with something after few times, or let Fairy speak while u continue what ur doing.
^ this 100% needs to be fixed, i actually dont mind the TVs but the frequent stops due to dialogue was such an oversight on their end. The system already disrupts the flow of combat in the game but having little things like dialogue stopping you for no reason just makes the TV portions sometimes unbearable.
I was in a beta and this thing really is annoying. Constantly giving them feedback exactly about not stopping action when there's a dialogue but yet it still there. I really hope they update it later.
This is Mihoyo I doubt they'll make a substantial change like this based on their track record with Genshin. Which is sad because I like the setting and designs of this game.
17gb on android is huge tho... I may have 256gb of storage but between genshin, hsr wuwa and zzz, its starting to get a bit tight... I wish they could actually optimise the game better, I seen bigger games with more details fit under 5gb back a decade ago...
The real answer to the difficulty in the gane is already implemented but poorly... Just have a toggleable difficulty mode that ACTUALLY makes it harder That way if it's too hard? Turn it off Too easy? Turn it on The problem is the difficulty toggle doesn't make it harder
they just increase enemies hp and atk. and it only works on story stages. not the endgame/notorious hunt. notorious hunt enemies are okay tho, it's attack much often than the others. to make it harder, they actually only need to shorter the initial duration of stunned enemies. stun mechanic needs to be balanced. it's too op.
@@Alex-jb8wr challenge and casual mode only works in stages (there should be a toogle on your below left on the screen when choosing stage) . it doesn't apply to endgame content.
you guys don't get it your not even close to the difficult part it is made until your like me 34 to 40 you won't see endgame like stop talking about endgame your not even there Or did you beat shiyu defense already or the extra hard mode for it or did you do all the hunts on the highest lvl no? then your still protected and the game is hard if you don't have the correct teams or correct combos with perfect assist switching or buffering then you done for like always those ppl who don't get it is ez to Learn Hard to master
@@DDeathTheKid i am already 32 with shitty disc and only use the 3 starters tho.. and for me, stun duration still needs to be shortened. the only challenge for me rn is timed content aka shiyu defense because i became reckless and ended up taking a lot of hits. hate time trial. for other enemies, i can just wait for the perfect timing to counter. i always play on challenge mode from start and have no problem thus far. the fight is nice because it's cinematic but not that hard.
Honestly they should just make 1 additional difficulty for the story mode, call it "hell difficulty" or something like that and make enemies more aggressive, hit harder, hp could stay the same as for the hard mode, maybe add more hp for later lvls cause characters will get built so enemy hp will have to be scale accordingly. There is a reason most games have different difficulty levels so that people with different preferences can pick the difficulty that would best suit them.
You fooling yourself, if you want true challenge then DO NOT level up and upgrade your gear like I did, for the beginning its very easy, then it can be little bit hard and can waste of your time, it's only for fun after all, you just need to enjoy the flashy skil and chill on you chair it's not Devil May Cry.
@@Vxchaves that's what I did actually. I wasn't upgrading characters much for a while. For example I've beat dullahan with lvl 1 characters. I only started upgrading when it started to become bothersome because of how much time farming started to take
7:55 this is the main thing for me. Now the game loop feels it's always the same. Shop, street, bedroom and then fighting in the same area just with some zones blocked out and in different orders, but you basically see it all in the first two hours or less
@@Evan-ru6roGatcha game repetitiveness only works when there's no time wasted (walking around map to do anything) or load issues (huge ass file to just loading into small map) which is solved by quick teleport but makes that extra space useless then. Honestly, wished the shop and our base, wasn't an instance, given how small the starter map generally is.
@@Evan-ru6ro there are different types of repetitive. I don't mind grinding for resources / farm a domain. But usually there are quite a few ways to do that in a game and those way look pretty different in terms of both gameplay mechanics and look and feel. Probably this aspect of ZZZ will improve over time. But it's basic what the video is saying at the timestamp in my comment
I feel like a lot of people just conveniently omit a huge part of the game when talking about the gameplay that is the NPC interactions, which is straight up what this game does better than every single game in the space, like not even close. You can have hours long session just walking around the different places at different times of the day and interact with NPCs and it's fun as hell, seeing playable characters popping up out of nowhere, seeing a familiar NPC from a previous sidequest appearing and progressing in their own journey etc. It is not the typical objective chasing game usually seen in the genre and I feel like this aspect is thrown under the bus by the majority of the community.
Not gonna lie, I may be alone here, but I like the TVs, is the key component that activates my puzzle solving dopamine rush and keeps me focused, if it was all combat I would've dropped the game like I did with Honkai Impact 3rd, having too many combat instances took me out of the story so much on that game
I like the tv but I HATE that we spend more actual time in the tv than actually playing the game, I want to explore the maps and play on them, not just have 30 seconds interlude of gameplay in the middle of a 15 minute long TV gameplay session...
I like the puzzles too. But that's it. We don't need TVs for every mode and at every moment. It's also good in hollow zero when buffing your characters but after that it's too much.
I liked he tv part too but i think it would work more for moment where you would do things like investigation or interaction that requires solving an puzzle, olther than that allow me to use the characters to move, since on the tv perspective, you are controlling Eous, the protagonist personal Bangboo, while the team follows you around
the tvs should just be a secondary movement option to fast travel to places when you wanna avoid combat or something like that. its better when games give you more options to do things instead of forcing you to do stuff and restrict players creativity
true, its the thing I hate with the tv, am okay with the tv being a small minigame, but am not okay with it being the main gameplay and the main combat being secondary... I wannya explore the maps with my characters, I dont want to play a 2d minigame with no anime girl visible on it...
tru, they should copy more of the pacing of slay the spire which them seem to be inspired by. Where the TVs are more about tradeoffs and decision making (thus you won't feel it tedious). Also you're right the combat should be longer.
I feel like im in the minority in the complaints. This is the first gacha game I've played for more then a day. I loved the tv segments and the way it tells the story along side it. Love the music and characters bascially the overall aesthetic of the game. First few minutes of the game had me hooked just based on the premise of the story and that insane cutscene sequence we got where everything was black and white and the music was all distorted. Ill admit the game is a bit easy atm. But this game is still in its infant stage seeing how most gachas last for years. I couldnt get into star rail or genshin mainly because i didn't dig the aesthetic of any of them and it felt like every character looked the exact same or had the exact same body model.
The TV's should be more optional (I love the TV's) but it would be pretty tough for them to remove them entirely from the story, because It's literally the story. You understand how the story is progressing through the TV's. About difficulty, just make the challenge mode actually challenging. It's just a hp toggle at the moment. Problem solved.
2:54 you don’t understand we don’t need hard game We need game that can make you feel good not a baby or only spam attack Made the boss have a good move Not only Hp or even a good Ai because it combat game right that why hoyo said . And don’t say the game have a good endgame what i see in Cn servers they say the combat it the same spam and only high Hp.
@@YukinoCS just like you And this is my life I choose what i want I play what i want and i say what i want is that hard for you to understand ?why you care that much just leave A people alone Or do you want to prove yourself? Stop doing things like a kids and leave people talk what they want and what they want see I think you understand now . If you don’t go sleep I think you have school tomorrow
You're not alone man, most people hate it and the ones who like it are separate in two groups, the group that like it from the beginning and the ones who gaslighted themselves into liking it 😅
1. I play on a 2021 model Xiaomi phone with no issues (surprisingly) i dunno what people's issue is with the game. It's pretty optimized on mobile and pc for me. 2. The game size is 17gb on mobile which is fine. 3. Level 20 below is pretty much just a tutorial/prologue and above that is when you unlock harder content which is when you would notice the damage spike in endgame modes like Hollow Zero and Shiyu Defense, the story mode IS easy and i think it was intentional so people can progress with the story without needing well-built characters
From the opening cutscenes and stuff we're told "OooOoo ethereals are dangerous!" But honestly the gameplay almost never reflects that which can break immersion sometimes
so far its personality is pretty shitty bru. just cuz a game does something different doesn't mean it deserves praise. theres a difference between doing something different thats good and doing something different thats trash, this one is more trash than good so far. i like this game so i hope they chage things for the better starting with lowering the tv content by alottt
@@reys4k I suppose they are tastes and perspectives, that's why I started by saying I like them, “I” if you don’t like it’s ok but want change a game to make you like it seems a bit absurd to me, the game is like that, if I don't like something in a game I accept it or I don't play it.
@@blodyrabit you do you bro. but I'd rather change a game to be more my style to have more fun on the game. since the game is not even a week old. there is still time for the devs to change minor things in the game in response to the community. you may not wanna change a game but I do and I know it can happen if many ppl have the same opinion about certain things. there have been many games where things have changed because of the games community's opinion and that's normal.
I wish for the "TV screens" that they would have had like 2/3 of the screen by the puzzle table top tv screen layout, and save 1/3rd of the screen for a "phone screen" like area that shows our Bangboo's vision of the events going on inside the Hollow so we can see actual animated cutscenes of some of the stuff that is happening in there and visuals of the cityscape inside the Hollow more instead of this monotonous roleplay experience we get instead.
kind of like that idea, while also matching the feeling of the proxies best if they can make a toggable in game like drag it down also cover like less than 1/4th the screen as this is still a phone game
I will just say that a friend that hates gatcha games called zzz and actual game and started playing it And honestly I agree, the game feels like an actual console game but instead you getting characters through story, you get them through gambling
they can make a new contructive and big map and make Proxy Bangboo as a navigator while Proxy can still interact with story i can't think of name of the game that do that but they are a lots of similar game that has something like that.
As someone who likes roguelikes, I really enjoy the mechanics of the combat as it feels very satisfying but also hard to master fully, but the combat itself feels abit slow and easy sometimes though. The pacing from everything else to getting into combat feels slow aswell. Something I recommend is that they should make it so you can access the HDD anywhere with the gui (just let them teleport infront of the HDD once they go back), remove the movement from being locked in TV cutscenes, let the interactable tiles like the shop not be forced upon once stepped in, but instead be accessed with the interact key (and remove the repeated stuff like fairy's vault smart tech dialogue before every vault), faster loading screens (if plausible), and just make the combat much longer. But honestly, while abit tedious at times, this is still a new game, it can be polished even more. Stop doom posting already, many many flaws plagued Genshin on its release too anyways
My biggest gripe with the game is my absolutely horrible gacha luck, lost 50/50 at 81, got like 12 antons and 3 soukakus, still no lucy, also had to get to 80 on standard banner for an S... which was a ball... Please send luck my way, love the game, hate the gacha.
I really like the tvs idk why ppl hate them, It’s a good detail as it’s the tvs right behind your computer and honestly it’s pretty smooth to me, I love the animations and transitions it’s awesome
The problem is that it’s too straight forward, basic, and simple. Currently, it’s just a mundane task that you have to do before every fight. It also doesn’t help that every time you move a couple of tv screens, the characters have to explain some new bs which then interrupts the gameplay flow even more. Unfortunately there’s nothing they can do about the TVs tho since it’s already in the game. They also can’t make them too hard or people will complain even more about them. The TV system was just a bad idea from the very beginning. It has no place in a game that’s supposed to be action focused. Most people who are looking to play an action focused game don’t want to have to do a puzzle before they get to the action.
@@RoflCannon6when your around lvl 20 you play a mission where your on the other end of the tvs. so basically your the characters moving around the map instead of moving inside the tvs. so its not like removing the tvs moving later on is completely impossible. if they just gave us the option to choose between the tvs and the open world without being forced to do one or the other, that would make the game way better. or if they made the tv system like a fast travel map where you use it as the second option to move around and the main option is the open world movement, that would also be a better way to implement the tv system
tbf, zzz has a lot of prerendered cutscenes. Also, voice packs could take more than 10gb consider 1 language in hsr is around 3gb and it came predownloaded in zzz.
I actually really like the TV mechanic, even in the story segments. The characters are still talking, you can always tell what's goin on even with just the small images on the screens, and it just ties into the role of a Proxy so well, big brother is watching style. You help the people in the hollow navigate, and despite the visual representation being a bit abstract, I like how it is done in regards to what it is supposed to show.
nah clearly they do, its just players novadays have so much voice, and they want game to be what they want. as a meme Back in my days we didnt have option to do that, and we tried the games and if we dont liked it we dont played it. now when players have easy reach to games, internet, they can say oh i dont like that mechanic in a game it needs to be changed. not saying its wrong, but for me its annoying. maybe im too old for this crap
I think the actual game developers team know exactly what they are making, a story base gacha puzzle game with occasional fight in the mix. Its the marketing team that got it wrong, terrible take on what the game is about, and horrible scam like advertising.
@@dev1lykt14 Nah, your point is valid. Everyone is different. So of course everyone has different tastes. But instead of going and finding something that meets their criteria, they wanna complain about what is in front of them and beg for changes that exclude the other majority of people who appreciate the good about the game. Clearly they have found SOMETHING they like about the game, otherwise they'd just leave.
@@christopherblackwell9543 thanks. Yeah agree players find some aspects of a game apealing for them, but cant accept whole game as it is. I can understand if game clearly have bad mechanics, but in Zzz case i see only preference problem
I don't know, I feel like most people don't even play the game and hate it. Almost all gachas have incredibly easy combat with really boring first hour sequences. TV part is the identity of the game and it's not even much. You can just press shift to fasten it, barely takes 5 minutes. Size is agreed too much but difficulty that people talk about also is not that big of a deal. Normal mode is like babies? Like which gacha isn't? Genshin is extremely easy, wuthering is super easy, pgr is really easy as well and it only gets 'harder' way later, fgo is also not hard nor HI3, Nikke, Evertale is hard. All of them can be passed just by smashing the same thing again and again. This game just doesn't give the illusion the others gives. Most difficult part of these games are team building anyways. I guess like you said doubling the enemies for the most part is good change but these won't make the game any harder in any way. The loading screen problem makes sense, at least it's only 5 second or so but the exploration straight up doesn't. I think it does a good enough job for a semi openworld. People just want this game to be completely something else.
nah I play many games that actually requires you to hit complex rotation or priority skills to properly execute a combo. Some units are easy and that's fine for beginner to get into the game but ZZZ is literally just braindead mode. Most, if not all, combos are just left clicks spam. I forgot the name of the game I played last year, decently popular here on youtube too. Every unit has different combo button and requires you to spend some time in the practice room to get it right. edit: Ohh I remember the game, Aether Gazer.
@@limariooppa6169 For early game that is true but so is every other gacha game. Perhaps the one you mentioned is fairly different but generally the gacha game with the most complex combat I constantly hear is Punishing Gray Haven but that also has early game braindead easy problem. I'm interested in the gacha you mention though, if it's not much trouble when you remember it can you tell me?
well agree. but for fight. i feel somehow unfulfilled when enemies are stunned. the stun duration and how easy to stun enemies later on.. stun mechanics need to be balanced otherwise those notorious hunt enemies which are supposed to keep moving and attacking won't be different because how easily they're getting stunned later on. the game is fast paced, yet the stun duration can give you 3 combos for free.
@@FransizSefKurbaga tbh I kinda regret dropping Aether Gazer. It's the most enjoyable gacha I have played in the last several years. I think the reason I dropped it was because I was kinda lonely and prefer a more social game instead of solo mode all the time
I strongly agree with the stages. Hoyo can cook up more interesting stages. Malls, parking lots, shops, alley, especially if they are interactive, like tekken, you can make the stages destroy the floor for instance like in a mall, top to basement, when you do sick combos that will damage the floor, or walls that pushes you into a store
about the parry timing, as a mobile player, I find them too tight most of the time... I wish they could be longer and more in advance because I physically cant get them every times... or maybe they could add a shielder character or a game mechanics that could help ignore the parry mechanics, but its still anoying, its not as bad as in wuwa and genshin, but its still not great...
That's kinda my issue a lil bit but not at the same time, cause all I really need is UI layout so I can place the parry at the top like the claw method cause sometimes I can't click it in the middle of combo.
It’s always nice to see asmon react to your video and further giving his own opinions and views . Keep up the work I am here for your views and opinion .
Honestly they could also fix the whole 'download failed' thing people are experiencing. Some can't play thee game cause the launcher stops downloading or unzipping, which is sad.
I'm still surprised how effective the boss simulations in wuwa were at mind breaking people at what difficult content is. ZZZ has its end game mode where you gotta play right and use good combos and the right elements to S rank. It's only been a week the spiral abyss equivalent hasnt been cleared yet. The TVs suck ass tho. Need more rally commissions
I will die on this hill: The TV System is fine and needs refining, not removal. Final Fantasy Dissidia and it's sequel Dissidia 012 had a similar system, also DragonBall Z Budokai 2 had a similar system. Yes these are old games, but that's the point, it's a classic game system that for some reason, people want to hate because they have a lower attention span and almost no imagination. It's the identity of the game and people want it removed. Just like how people want the Main Characters to be removed for the combat characters.....Pokemon for example, doesn't have you play as the Pokemon. They have you play as the trainer, even though the trainer doesn't fight, it's still their journey and their story because we are them, the characters and the MCs having this much of a distinction really sells that the Agents are their own people and outside missions we don't play as them because they have their own lives. Because of this, I definitely do think rates need to be adjusted due to characters technically having less value. This is coming from someone who hates how Genshin never evolved and quit because of it, and now that there's something different, everyone wants it to be like Genshin/HSR/WuWa/HI3, no, just accept it as it is and instead we need to enchance how the MCs play, maybe even eventually make them playable in missions, but getting rid of them is not the right move
Another thing i want a change that people dont really talk about, you know how in TVs you can speed things up? Well it resets to normal speed every time a dialogue happens, and this exists in Hollow Zone too. I personally do not mind TVs in Hollow Zone, but i would rather than it resetting the speed. Another thing is, if I am speeding up TVs, it would be nice just to skip every dialogue anyways, most especially in Hollow Zone because dialogues are gonna be repetitive for the most part. So having to click on every dialogue is gonna be an annoying part in the long run. I already click on the speed up button might as well speed up the dialogues that way too.
Not even a week in, community already shitting themselves and demanding half the game be overhauled yesterday. Give them time! HSR now is nothing like HSR on release.
Delving into the code...I won't spoil much but there is future content waiting to be released. CH4 will involve the Outlands and interacting with the Sons of Calydon. It's there, completely, same with bits of ch 5 and 6 with another boss like Nineva. ;)
@@MF-wp8hsyea and they barely do that there too, i still see top posts about how bad the events are in the game and the last 2 big events were cocktail making and whatever that terrible movie event was
Three accounts? I'm on my second and this will be the decider if I get Ellen I stay if not forget it, I cannot stand Gachas that have such stingy rates Ww has good rates HSR also is fair but this...? Nah...
sorry but....if you think the game dev dosen't have a direction, you are just wrong....without offence....we are talking about multiple people working on it with a company that want to make money out of it. You can not like it, and that's perfectly fine, but the game has it, it's the same as persona 5 in a way for the exploration. it can be improve, off course, and can be better like everything but that's the design. i can get behind a few thing, but the game have personality, it have a different loop and different gameplay, the tv are funny puzzle to work with, the combat is simple yet hard to master it. lastly, it's the v1.0, is the 1st chapter, where even Genshin, or Stair Rail where easy as hell, but going forward they get more hard and complicated, it's made that way to bring players and keep them hook to the loop, and then start to ramp up the difficulty. this don't want to be a angry or offencive, it's my opinion on your opinion ahaha if you catch my drift
yeah i like people who comment with a brain and i see where you are coming from but i disagree what you are saying is true , but to rephrase it in another way : zzz wants to go to so many different audiances , a dev said we inspired it from fighting games , another dev said that the game is focusing on gameplay and that they will focus on harder content in the future , another dev said it's a casual side game so maybe they know what they want , which is all of these things at the same time , but when you try to satisfy everybody you will satisfy no one , and alltho they are focusing on a lot of things , they won't exceed at all of them , and some of them will be half baked so the game deosn't have one main focus and we still cannot know how they will pull this off especially after 1.0
personally, this is my favorite hoyo game (personally I dropped HSR day 1 and dropped Genshin after trying to play it a few times, so far ZZZ is the only one that has my attention, mainly from the artstyle and character designs
Even then, I don't think a lot of these people can handle waiting a couple seconds less either... Some people have other things to get to but that's some people, no way everyone else can't spare a bit of their time.
Man, I have a serious complain with the QTE during the combat, so I'm trying to use the gimmick of the characters to at least engage more with the combat and pay some attention to what I'm pressing (love Solidier 11 btw), but dude I hate being interrupted mid combo by a QTE to swap chacters, it doesn't last long yes, but still slows the flow of the combat for me, and I know you can go back to the character, but still it throws me out of my loop just for that flashy move.
They should throw in a new attack that you can use during that time instead. That way your options are Switch characters or Use current character’s attack.
i feel the same way about the QTE slowing down the flow of combat. the way i deal with that is to dodge cancel your last attack and your heavy attacks. Basically dodge right after your last attack/heavy attack hits the enemy and it wont give you the QTE. also if your heavy attack is fully charged then switch your character right after you use it to avoid the QTE. i wish they added the option to skip the QTE by just pressing the attack button to end the QTE and continue using the same character
Some of my ideas for hollow stages are: overgrown apocalyptic style area, historic area (early 1900s brick buildings, maybe even older or ancient), overgrown brutalist architecture, entertainment district like the Las Vegas Strip with lights lit up or at least more colours, sports stadium, abandoned theme park.
People be like: 70% Tv, 10% gameplay, 20% yapping. Like dude Tv's mostly appear on Story Comms, Holow Zero and Explore Comms. The rest, which is Shiyu Def, Combat Comms, and Story Hard mode, dont even have TV's. Also difficulty for Story Hardmode scales based on whatever ur account level is. The point for the TV's is because it fits the narrative of us being hackers, instead of the modern like way of implementing how hackers operate they went with TV's just to give it a retro feel. Instead of controlling the Bangboo in the closed-world we control it via TV, its because its much easier to traverse and easy to implement puzzles. They didnt go with how HSR design's their locations, ZZZ designs Combat Locations as combat only, no chests(except for Rally) and no puzzles in the closed-world. They also do combat as optional when on TV's and only does combat when a character encounters Ethereals. I hope they keep the TV on Story Comms. Cause Imo it just fits the narrative better.
Also here's a fact if you have Soldier11 when you input the right combos on her normal attacks instead of randomly bashing it you can always inflict fire dmg to enemies, making Soldier11 a skill based character. There's probably other hidden inputs on other characters like Soldier11 & Nicole that we just don't know yet.
The UI is good, but the UX (user experience) is just bad imo. Like, if I want to grind materials, every materials have different monsters right? But the thing is that I can't check or see what these monster's weaknesses and their resistance are in that grinding menu before you deployed your agents. Idk if it's because I used controller or it's just simply not there, idk. But it's frustrating. There's also no quest logs like in any other gacha games, you can see that you have quests when you checked your phone, but it's just not easy to read. The icons for leveling agents and leveling w engine are also looking too similar, their names are also confusing, I have to check what that is first before I start making decisions what to grind. Unlike in hsr where you can immediately tell which one is for leveling your characters and which one is for light cone. This one is not that important, but we don't have a map or minimap, yes we have plates for fast travel but we have to memorize the name of the places we're going to. I mean, even Persona games have minimap, so why not this one?
I know I missed this but when i finally got around to watch the pre-release stream, they said this was a game for people that don't play games so its easy enough for someone to pick it up with a high skill ceiling. But i agree, I am playing at intranet 40 and i still haven't read most abilities and don't match recommended elements and I'm still getting S rank on everything. I'm literally using Anby with Rina and Lucy with S plug Bangboo and that clears everything. I agree picking an MC makes no sense, I think the way this game is being portrait so far is you should just be the legendary proxy, which is the siblings. The Tvs are ok, I feel like it was the easiest way to implement how the player gets introduce into being a part of the game, but in reality you're not really and it just seems cumbersome. You can just pick the buffs within the stage the Tvs just seems like fodder content. You're supposed to be guiding them through the maze, that is a hollow, as proxy they could of made it like in HSR, where you control the little short guy with the hat, and make it so you walk around through a maze as the bangboo and encounter or avoid enemies or obstacles and mini-games and such to actually make an RPG, not this.
Maybe change their Parry system to high risk high reward and change the way about core gameplay focuses more on combat since Thats what they said in the special program
Parry is already high-risk High-Reward. You guys forget that this isn't WuWa, you can only dodge twice and can only parry once, if they really made the game harder by adding everything people ask them without considering these details, the combat would be far harder than WuWa because of these limitations. Combat is already fine, we're in the early game you guys are not letting the game grow
@@bloody4558 Parry once? Where the heck did that come from? Or don't tell me you didn't know that you can re-parry during delayed combo strings from enemies if it flashes orange again? There's that gigantic boss that has like 6 attacks separated into strings of 2 and during each, different agents can counter every two hits. Also no, the "dodge twice" is only when you do it forcibly without it achieving anything very quickly just like honkai. You can endlessly perfect dodge combo strings because the animation and s during the first dodge gives way more than enough time to reset the double dodge timer limit.
Persona music was perfect for this, it feels like persona to me, I love it. Especially those arcade mini games, I was hooked on soul hound and got to 1086 depths lmao
Thank you! I really appreciate someone finally gets it! Me personally i would love it more if the characters we get would just be hanging out on the open world. That's would legitimately be my suggestion. Because then I can guarantee you seeing ellie sitting in a coffee shop or being next to billy playing games in the arcade would make wanna pull the characters more. For the combat, there's barely any meat to chew on you just get spices like burn and freeze but without the meat of the combat what's great about the spices anyway. I would love if the game maybe give add a bit more to the combat, for example maybe make every character have unique skill by using skill plus directional. Or maybe a dash plus skill. Nicole have a special skill when you walk in circle then press skill. How about instead have directional skill added. So if you forward skill anby will give an uppercut, low skill give her a big slash to back off enemies, etc. That would add much more variety in the combos and not just spam attack till you hit skill and ult. The tv can stay if they really wanted to but what i would do is instead have a minimap display into multiple or a big tv. You can have a chibi version of characters walking and interact with the events and by doing this they don't need a pop up dialogue they can just use chat bubble instead. That would be great.
The character does hang out in the open world. You just need to complete the quest "andy's problem" as it's kind of the tutorial to let you know that characters are roaming new eridu. I've seen Ellie in her HS uniform hanging out with her friends, Ben ordering boba milk tea, Anton going into a massage parlor and many more. Some characters require you to finish their agent archives first before they start roaming the overworld. Such as Soldier 11, Nekomata, Koleda, Grace, Lycaon and Rina.
@@edjo5213 i only remember playing the arcade with billy but i guess I've must've missed it. I hope it increases more so that it is filled with agents doing their thing. I love that
@@akira8393 you will absolutely love it once you reach rank 30, they will start spawning randomly doing different things, you can message them and ask them to hangout and even set an appointment time
Honestly, I just want the challenge mode to have more aggressive enemies while also allowing you to kill them much faster for being more skilled aside from investment progression.
@@zanroellames8198 so on what ground you can comment about zzz enemy mechanics when you haven't even gotten a taste of the difficulty? Just you wait and see ch 3 boss.
I gauss hot take? I love the idea of the tv screens. It makes me think of the story mode maps from Final Fantasy dissidia. I wish it had a bit more puzzle to them and more time pressure to solve them, like a move limit. I know some missions have them, but not all.
Question for everyone in comments saying they hate the TV’s and want more combat. Do you, when in the hollows, go out of your way to enter every combat or do you skip past non mandatory fights?
the game is called niche. there are a lot of games like that. it's just not aimed at everyone. about size, yes, but it mostly because they have a lot of cutscenes. that 1 looseles cutscene worth around 1gb of size. about game stability, the game is very stable for me from the beginning. i am on Asia server tho. for others, yeah, it's what you called niche. that's why the fandom are so divided.
That's cope. Hoyo doesn't do niche and nothing about the game is niche. It's just a casual ARPG. Hoyo 100% tried to appeal to the mainstream with ZZZ, it jist failed horribly.
you actually can swap the character you use in the overworld with the button just above the "more" tab that's really easy to miss it's labeled as a "trust level 4 reward" which is something I've yet to reach but the requirements are own the character and doing some story quests and character quests!
imagine a gamemode where every action character can perform have a different input akin to actual fighting games so player can mix things up and come up with their personal combos
I feel like the way they add difficulty in some harder events is not make battle more challenging, it makes it more tedious. Like having way way more hp without the depth of combat mechanics is just longer sessions of spaming the same combos over and over again. Playing with gamepad instead of mouse saved me some frustration yet i'm not entirely sure there even a way to save this combat mechanic. Yes i know about animation cancels and quick rotations but the thing is - once you learnt how to do it, it is still results in spamming this combo over and over again without any variety.
YES! OPTIMIZATION! My game can handle Aether Gazer on Ultra graphics mode. When I play ZZZ The environment is black, the things, walls, and ground is just black but the models are perfect. PLEASE HOYO I JUST WANNA PLAY!
I'm one of the people who really likes the TV/Proxy or what it's called in the game "Investigation". Not everything needs to be fighting all the time. I really like seeing the story of each investigation provides and once cleared you can see the effect in the real world as well. - The "Phantom Theif" stealinng paintings. Which turns out to be an old man just to have proof on his beliefs regarding human greed. - Bangboo north and Security boo merging into one Bangboo which you can meet in lumina square(It's pretty depressing side quest) - How the Hollow grows during Koleda's agent archive. These are just examples that once completed something happens outside of the "Investigation" While the combat is the highlight, the devs actually wanted the game to focus more on "Urban Living" not just entirely on combat. Hence, the whole investigation, friends hanging out, people blasting your DMs, watching movies together and etc.
the storytelling for the sidequests/character quests is insanely good, but most people refuse to engage with it, game just really isn't made for everyone
Don't you think being a proxy is better simulated as us running around as a Bangboo instead of it being represented cheaply in a TV. Because you know... that's clearly what's going on? And, if 'Urban Living' is what they clearly want to achieve on this game, don't you think it's better for them to add more interactive and side activities around the map? Which I seems to find the game quite lacking. As an example, take a look on how the Yakuza franchise does it. It doesn't have the biggest map in gaming, but it sure does feels alive. Because you can do Karaoke, fish, play mahjong, drink, go to a restaurant, beat people's up, play racing car with local children, and many more.
Honestly I hate the fact people keep trying to gaslight me into thinking the game gets better after x amounts of levels or x amount of hours. I got to level 30 and was pretty much like yeah this wasnt fro me and I feel like I've wasted my time. Same thing goes for the "free" pulls. Only about 30 are free the rest you have to grind for. Imo the pulls aren't free if i have to waste my time grinding to get them.
I think the fact the game is also made to be mobile It hurts in battle since there's no way to have complex combos in a mobile game, but if the game was designed just to be released on consoles and PC it would do much better combos.
I think saying the TV doesn’t have anything to offer is a bad take. The TV is a feature that makes the game stand out and honestly it’s quite refreshing. I’ll give it to the community, the amount of time spent can be annoying but I don’t think reducing the tv time is the answer. Making combat longer would probably be better because reducing the TV length or difficulty will change it from something kinda fun to something brain dead. One massive benefit that TV presents is mission variety and fun endgame rewards. Hollow zero is an excellent example of this as it has some really fun rougelike elements that gives the TV decisions impactful outcomes. Having say an endless mode that gave better rewards the farther you got would be an amazing system for replay-ability. The main con of taking away the TV is either going to be a much bigger game size as they will have to build larger and longer levels, or missions are just going to be super short with a ton of dialogue. Edit: something that I think people don’t take into account is that this game is not WuWa, it’s not genshin, and it’s not HSR. This game is not designed to support an explorable open world to the same degree as those other 3 games.
Why is the game only allowing to level up a certain amount everyday? Like missions ask to be a certain level and it takes time to just get there. Like days sometimes
Only 3 things I don't like so far You fight on the same 2-3 areas with different pathings in every mission, only exception being rally Shields feel damn near unbreakable, I can be using the required element constantly and it just doesn't go down You literally have to be on the lookout for missions in the MC areas 24/7. Having all Mewmew badges aren't actually all of the missions - far from it. The fact that some quests pop up seemingly randomly makes it really annoying, you spend so much time running around doing nothing for long times
The game is OK, hoping the devs hear the feedback and work on what the game needs and not everything people are asking about. On another note, some TV missions are god tier and made me a fan of the system, have people done the bombing mission and the Pokémon( bangboo) tournament ? If yes, please tell me what you think of them
I feel like the main difficulty in most challenges is to beat it in a time limit, which is kinda boring to me. I hate time restraints. I wish more challenges were about survival or not getting hit too often.
What i dont like about tv, after every move you wait some while for characters to talk, you locked there you cant do anything while they talking, and after every move they start talking again, im not against them talking just let me do my thing you can talk still just dont stop me every second, its too slow and time consuming2
I rerolled 4 accounts didn't get any early 5 stars, not limited and not even an early standard then .... I just forking uninstalled. I just can't play another gamba game in which I can't have a lucky account. Am already suffering in genshun n hsr
6:19 removing loading screens and optimizing game performance and size literally contradict themselves. you can have one opinion, but those 2 don't really go together. Sure it would be the best if we could have both, but I don't believe it works like that yet.
something I dont like is how we just dont play, we pass all the time in the menu and in the city but we just never play, and when we do, its like for a minute or 2 and boom, we cant do anything other than menuing for 20 minutes... also I really dont like the tv system, I love how the game runs when in the maps, but the tv is just slow and I dont want to play that, I wannya play the game, not the tv thingy... the game I wanted was something with the maps of this game but interconnected and that we can explore freely and spend easily 20 minutes into, but this game just isnt that and I HATE that... tho I'll probably stay for a while because I like the fan service and the characters, tho I dont understand what people have against them
The gameplay is way too focused to a lot of things at once and that may be bad, bc normal missions make u play in the tv modes a lot and its less combat. If people want to play more combat or open world sections then they won't like normal missions, but they probably gonna like the rally game modes, but people that prefer more tv sections probably gonna love hollow zero, so yeah, they got good options for both ends, but, in any case normal missions are not well balanced
Just saying something about parry and dodge, sometimes (mainly bosses like the one with the 3 robots combined) you parry an attack and punish the ennemy for an attack yet after attacking during the for gun characters or even after a parry, you can still get damaged, PARRYING isn’t this, parrying is about displacing the opponent’s attack to punish for it and when we want to punish we instead get punished because the attack is either lingering or just a 3 parry and the character doesn’t parry them all (spinning attacks namely and also that one starter boss with a shield and a sword where you can parry twice and sometimes it just parry once, WHY ?)
I don't really mind the TV mode especially in Hollow Zero since it is crucial makes it challenging especially with the Pressure mechanic that debuffs your characters and yes you can reduce Pressure even remove the debuffs also you can get buffs and Heal yeah Hollow Zero is the roguelike of ZZZ as they said in the first Special Program The only problems i have with the game is not being able to use your characters in the open world since you made the effort into getting the characters that you want especially if you're F2P another problem is that the lack of side quests whenever you're trying to level up idk maybe it's just me tho also that you have to meet a certain Inter-Knot level to continue the story in order to progress every time which is annoying to me.
Ellen has a charge attack after you do a double dash, which adds to her flash freeze stacks. Lycaon has charge attack combo that makes him do more daze dmg. idk who else has one since i haven't fully tested all my units.
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90% of the things you say that are bad are just a YOU problem ; attention span of a goldfish on crack, IQ of a dead bonobo and skill of a papraplegic on xanax
My take on tvs: don't make dailouge stop ur actions, also remove all the necessary pop ups. Every 5 steps someone talks and u can't move, ale before every thing u can interact with ur either locked for animation or need to skip dailouge. It makes it very tedious in my opinion. They can simply remove it after interacting with something after few times, or let Fairy speak while u continue what ur doing.
very simple yet a change that can drastically improve the gameplay. they definitely need to add that
^ this 100% needs to be fixed, i actually dont mind the TVs but the frequent stops due to dialogue was such an oversight on their end. The system already disrupts the flow of combat in the game but having little things like dialogue stopping you for no reason just makes the TV portions sometimes unbearable.
I was in a beta and this thing really is annoying. Constantly giving them feedback exactly about not stopping action when there's a dialogue but yet it still there. I really hope they update it later.
completely agree, so far that's my only gripe with the tvs.
This is Mihoyo I doubt they'll make a substantial change like this based on their track record with Genshin. Which is sad because I like the setting and designs of this game.
The 57 GB is on Boobs Physics
Not really a problem for me. I have 1TB phone and 32+++ TB Desktop PC.
No the main reason is the graphic and animations + effects
17gb on android is huge tho... I may have 256gb of storage but between genshin, hsr wuwa and zzz, its starting to get a bit tight... I wish they could actually optimise the game better, I seen bigger games with more details fit under 5gb back a decade ago...
@@NTR-Impact 30 tb of furry porn
The main reason is Grace feet animations
The real answer to the difficulty in the gane is already implemented but poorly...
Just have a toggleable difficulty mode that ACTUALLY makes it harder
That way if it's too hard? Turn it off
Too easy? Turn it on
The problem is the difficulty toggle doesn't make it harder
they just increase enemies hp and atk. and it only works on story stages. not the endgame/notorious hunt. notorious hunt enemies are okay tho, it's attack much often than the others.
to make it harder, they actually only need to shorter the initial duration of stunned enemies. stun mechanic needs to be balanced. it's too op.
don't there story mode have a challenge mode toggle? or are you saying apply that to other non story modes as well?
@@Alex-jb8wr challenge and casual mode only works in stages (there should be a toogle on your below left on the screen when choosing stage) . it doesn't apply to endgame content.
you guys don't get it your not even close to the difficult part it is made until your like me 34 to 40 you won't see endgame like stop talking about endgame your not even there Or did you beat shiyu defense already or the extra hard mode for it or did you do all the hunts on the highest lvl no? then your still protected and the game is hard if you don't have the correct teams or correct combos with perfect assist switching or buffering then you done for like always those ppl who don't get it is ez to Learn Hard to master
@@DDeathTheKid i am already 32 with shitty disc and only use the 3 starters tho.. and for me, stun duration still needs to be shortened. the only challenge for me rn is timed content aka shiyu defense because i became reckless and ended up taking a lot of hits. hate time trial. for other enemies, i can just wait for the perfect timing to counter. i always play on challenge mode from start and have no problem thus far. the fight is nice because it's cinematic but not that hard.
7:30 they tell you about the quick menu when they have you take a picture of the cat
Honestly they should just make 1 additional difficulty for the story mode, call it "hell difficulty" or something like that and make enemies more aggressive, hit harder, hp could stay the same as for the hard mode, maybe add more hp for later lvls cause characters will get built so enemy hp will have to be scale accordingly. There is a reason most games have different difficulty levels so that people with different preferences can pick the difficulty that would best suit them.
No need. They just need to lower the hp for challenge mode, but make it so enemies attack faster w/ more damage.
@@TacticalDimplesmore attack patterns for elites and bosses would also be very nice tbh.
You fooling yourself, if you want true challenge then DO NOT level up and upgrade your gear like I did, for the beginning its very easy, then it can be little bit hard and can waste of your time, it's only for fun after all, you just need to enjoy the flashy skil and chill on you chair it's not Devil May Cry.
@@TacticalDimples challenge mode is the mode which you can do after you've completed the level?
@@Vxchaves that's what I did actually. I wasn't upgrading characters much for a while. For example I've beat dullahan with lvl 1 characters. I only started upgrading when it started to become bothersome because of how much time farming started to take
7:55 this is the main thing for me. Now the game loop feels it's always the same. Shop, street, bedroom and then fighting in the same area just with some zones blocked out and in different orders, but you basically see it all in the first two hours or less
you shouldn't be playing a gatcha game if you don't want it to be repetetive
@@Evan-ru6roGatcha game repetitiveness only works when there's no time wasted (walking around map to do anything) or load issues (huge ass file to just loading into small map) which is solved by quick teleport but makes that extra space useless then. Honestly, wished the shop and our base, wasn't an instance, given how small the starter map generally is.
@@lilblkrose Yeah. Main hub area, streets and all should be seamless.
@@Evan-ru6ro there are different types of repetitive. I don't mind grinding for resources / farm a domain. But usually there are quite a few ways to do that in a game and those way look pretty different in terms of both gameplay mechanics and look and feel. Probably this aspect of ZZZ will improve over time. But it's basic what the video is saying at the timestamp in my comment
I feel like a lot of people just conveniently omit a huge part of the game when talking about the gameplay that is the NPC interactions, which is straight up what this game does better than every single game in the space, like not even close. You can have hours long session just walking around the different places at different times of the day and interact with NPCs and it's fun as hell, seeing playable characters popping up out of nowhere, seeing a familiar NPC from a previous sidequest appearing and progressing in their own journey etc.
It is not the typical objective chasing game usually seen in the genre and I feel like this aspect is thrown under the bus by the majority of the community.
Not gonna lie, I may be alone here, but I like the TVs, is the key component that activates my puzzle solving dopamine rush and keeps me focused, if it was all combat I would've dropped the game like I did with Honkai Impact 3rd, having too many combat instances took me out of the story so much on that game
TV would be great if every little thing doesn't stop you from moving
I like the tv but I HATE that we spend more actual time in the tv than actually playing the game, I want to explore the maps and play on them, not just have 30 seconds interlude of gameplay in the middle of a 15 minute long TV gameplay session...
I like the puzzles too. But that's it. We don't need TVs for every mode and at every moment. It's also good in hollow zero when buffing your characters but after that it's too much.
I dont mind the tvs at all 😅
I liked he tv part too but i think it would work more for moment where you would do things like investigation or interaction that requires solving an puzzle, olther than that allow me to use the characters to move, since on the tv perspective, you are controlling Eous, the protagonist personal Bangboo, while the team follows you around
The TVs can only be good, if the combat is longer than the TVs by a mile.
the tvs should just be a secondary movement option to fast travel to places when you wanna avoid combat or something like that. its better when games give you more options to do things instead of forcing you to do stuff and restrict players creativity
true, its the thing I hate with the tv, am okay with the tv being a small minigame, but am not okay with it being the main gameplay and the main combat being secondary... I wannya explore the maps with my characters, I dont want to play a 2d minigame with no anime girl visible on it...
@@SpeedyGwen your able to do it around lvl 20. there's a mission where you can roam around the map without the tv
Because you can get buffs and stuff(i'm talking about Hollow Zero)
tru, they should copy more of the pacing of slay the spire which them seem to be inspired by. Where the TVs are more about tradeoffs and decision making (thus you won't feel it tedious). Also you're right the combat should be longer.
All the stages are the same.
Me in a haunted luxury skyscraper: ok.
Fr my favorite chapter so far.
I feel like im in the minority in the complaints. This is the first gacha game I've played for more then a day. I loved the tv segments and the way it tells the story along side it. Love the music and characters bascially the overall aesthetic of the game. First few minutes of the game had me hooked just based on the premise of the story and that insane cutscene sequence we got where everything was black and white and the music was all distorted. Ill admit the game is a bit easy atm. But this game is still in its infant stage seeing how most gachas last for years. I couldnt get into star rail or genshin mainly because i didn't dig the aesthetic of any of them and it felt like every character looked the exact same or had the exact same body model.
The TV's should be more optional (I love the TV's) but it would be pretty tough for them to remove them entirely from the story, because It's literally the story. You understand how the story is progressing through the TV's.
About difficulty, just make the challenge mode actually challenging. It's just a hp toggle at the moment. Problem solved.
“changes” my friend, one thing i learned from playing genshin from day 1:
dont expect too much from a hoyo game and you will never be dissapointed
2:54 you don’t understand we don’t need hard game
We need game that can make you feel good not a baby or only spam attack Made the boss have a good move Not only Hp or even a good Ai because it combat game right that why hoyo said .
And don’t say the game have a good endgame what i see in Cn servers they say the combat it the same spam and only high Hp.
Holy shit you're everywhere
Arabic/en videos
At this point just quit the game lol
@@YukinoCS just like you
And this is my life I choose what i want I play what i want and i say what i want is that hard for you to understand ?why you care that much just leave A people alone
Or do you want to prove yourself?
Stop doing things like a kids and leave people talk what they want and what they want see
I think you understand now . If you don’t go sleep I think you have school tomorrow
@@Uw891araa it's summer bro
There's no school
@@Uw891araa also, you yap a lot
@@YukinoCS to make your sure that your small mind can take it.that
i have to be honest man i really dont like the tvs sorry
i mean why are you sorry most people hate it 💀
You're alone with this one bro, everyone likes the TVs 💀
duh they should not have put this in a combat focused game i could see this implemented in like cookie run kingdom?
You're not alone man, most people hate it and the ones who like it are separate in two groups, the group that like it from the beginning and the ones who gaslighted themselves into liking it 😅
@@painitela "everyone" lol you don't speak for everyone
1. I play on a 2021 model Xiaomi phone with no issues (surprisingly) i dunno what people's issue is with the game. It's pretty optimized on mobile and pc for me.
2. The game size is 17gb on mobile which is fine.
3. Level 20 below is pretty much just a tutorial/prologue and above that is when you unlock harder content which is when you would notice the damage spike in endgame modes like Hollow Zero and Shiyu Defense, the story mode IS easy and i think it was intentional so people can progress with the story without needing well-built characters
From the opening cutscenes and stuff we're told "OooOoo ethereals are dangerous!" But honestly the gameplay almost never reflects that which can break immersion sometimes
I realy like the TV/proxy maze/puzle also give the game distinctive and personality, better than cut it its inprove it.
so far its personality is pretty shitty bru. just cuz a game does something different doesn't mean it deserves praise. theres a difference between doing something different thats good and doing something different thats trash, this one is more trash than good so far. i like this game so i hope they chage things for the better starting with lowering the tv content by alottt
@@reys4k I suppose they are tastes and perspectives, that's why I started by saying I like them, “I” if you don’t like it’s ok but want change a game to make you like it seems a bit absurd to me, the game is like that, if I don't like something in a game I accept it or I don't play it.
@@blodyrabit you do you bro. but I'd rather change a game to be more my style to have more fun on the game. since the game is not even a week old. there is still time for the devs to change minor things in the game in response to the community. you may not wanna change a game but I do and I know it can happen if many ppl have the same opinion about certain things. there have been many games where things have changed because of the games community's opinion and that's normal.
Did you know iyo plays fighting games?
NO WAY
Cap
fr ???????????
Nuclear revelation 😮
I wish for the "TV screens" that they would have had like 2/3 of the screen by the puzzle table top tv screen layout, and save 1/3rd of the screen for a "phone screen" like area that shows our Bangboo's vision of the events going on inside the Hollow so we can see actual animated cutscenes of some of the stuff that is happening in there and visuals of the cityscape inside the Hollow more instead of this monotonous roleplay experience we get instead.
kind of like that idea, while also matching the feeling of the proxies
best if they can make a toggable in game like drag it down
also cover like less than 1/4th the screen as this is still a phone game
I will just say that a friend that hates gatcha games called zzz and actual game and started playing it
And honestly I agree, the game feels like an actual console game but instead you getting characters through story, you get them through gambling
CONGRATS ON THE BAG BROTHER :D
Thanks 🙏🙏
they can make a new contructive and big map and make Proxy Bangboo as a navigator while Proxy can still interact with story i can't think of name of the game that do that but they are a lots of similar game that has something like that.
As someone who likes roguelikes, I really enjoy the mechanics of the combat as it feels very satisfying but also hard to master fully, but the combat itself feels abit slow and easy sometimes though. The pacing from everything else to getting into combat feels slow aswell. Something I recommend is that they should make it so you can access the HDD anywhere with the gui (just let them teleport infront of the HDD once they go back), remove the movement from being locked in TV cutscenes, let the interactable tiles like the shop not be forced upon once stepped in, but instead be accessed with the interact key (and remove the repeated stuff like fairy's vault smart tech dialogue before every vault), faster loading screens (if plausible), and just make the combat much longer.
But honestly, while abit tedious at times, this is still a new game, it can be polished even more. Stop doom posting already, many many flaws plagued Genshin on its release too anyways
My biggest gripe with the game is my absolutely horrible gacha luck, lost 50/50 at 81, got like 12 antons and 3 soukakus, still no lucy, also had to get to 80 on standard banner for an S... which was a ball...
Please send luck my way, love the game, hate the gacha.
Wish you luck for future gachas 🙏
Wait hol up....
THIS MIGHT CHANGE EVERYTHING!!
For the difficulty: most of the people complaining that “Its too easy” are usually level 10 (They haven’t encountered Dead End Butcher)
Yeah mfs was saying the game too easy 2 hours after release. I know damn well you ain't see no end game stuff already lol
They haven't encountered Hollow Zero Twin Marionettes xdxd
I really like the tvs idk why ppl hate them, It’s a good detail as it’s the tvs right behind your computer and honestly it’s pretty smooth to me, I love the animations and transitions it’s awesome
I do too. After a year of simulated universe i totally appreciate the tvs.
The problem is that it’s too straight forward, basic, and simple. Currently, it’s just a mundane task that you have to do before every fight. It also doesn’t help that every time you move a couple of tv screens, the characters have to explain some new bs which then interrupts the gameplay flow even more. Unfortunately there’s nothing they can do about the TVs tho since it’s already in the game. They also can’t make them too hard or people will complain even more about them. The TV system was just a bad idea from the very beginning. It has no place in a game that’s supposed to be action focused. Most people who are looking to play an action focused game don’t want to have to do a puzzle before they get to the action.
@@RoflCannon6when your around lvl 20 you play a mission where your on the other end of the tvs. so basically your the characters moving around the map instead of moving inside the tvs. so its not like removing the tvs moving later on is completely impossible. if they just gave us the option to choose between the tvs and the open world without being forced to do one or the other, that would make the game way better. or if they made the tv system like a fast travel map where you use it as the second option to move around and the main option is the open world movement, that would also be a better way to implement the tv system
@@RoflCannon6 Get to chapter 3 or play hollow zero that’s the solution
tbf, zzz has a lot of prerendered cutscenes. Also, voice packs could take more than 10gb consider 1 language in hsr is around 3gb and it came predownloaded in zzz.
genshin voices are also not verry big and the game has a LOT of dialogue and cutsceens, how did they mess that up ???
I actually really like the TV mechanic, even in the story segments. The characters are still talking, you can always tell what's goin on even with just the small images on the screens, and it just ties into the role of a Proxy so well, big brother is watching style. You help the people in the hollow navigate, and despite the visual representation being a bit abstract, I like how it is done in regards to what it is supposed to show.
Can't even download zzz on my phone even tho i can download wuwa with the same required specs
I don't think Hoyoverse knows what want this game to be either.
real
nah clearly they do, its just players novadays have so much voice, and they want game to be what they want. as a meme Back in my days we didnt have option to do that, and we tried the games and if we dont liked it we dont played it.
now when players have easy reach to games, internet, they can say oh i dont like that mechanic in a game it needs to be changed. not saying its wrong, but for me its annoying. maybe im too old for this crap
I think the actual game developers team know exactly what they are making, a story base gacha puzzle game with occasional fight in the mix. Its the marketing team that got it wrong, terrible take on what the game is about, and horrible scam like advertising.
@@dev1lykt14 Nah, your point is valid. Everyone is different. So of course everyone has different tastes. But instead of going and finding something that meets their criteria, they wanna complain about what is in front of them and beg for changes that exclude the other majority of people who appreciate the good about the game. Clearly they have found SOMETHING they like about the game, otherwise they'd just leave.
@@christopherblackwell9543 thanks. Yeah agree players find some aspects of a game apealing for them, but cant accept whole game as it is. I can understand if game clearly have bad mechanics, but in Zzz case i see only preference problem
I don't know, I feel like most people don't even play the game and hate it. Almost all gachas have incredibly easy combat with really boring first hour sequences. TV part is the identity of the game and it's not even much. You can just press shift to fasten it, barely takes 5 minutes. Size is agreed too much but difficulty that people talk about also is not that big of a deal. Normal mode is like babies? Like which gacha isn't? Genshin is extremely easy, wuthering is super easy, pgr is really easy as well and it only gets 'harder' way later, fgo is also not hard nor HI3, Nikke, Evertale is hard. All of them can be passed just by smashing the same thing again and again. This game just doesn't give the illusion the others gives. Most difficult part of these games are team building anyways. I guess like you said doubling the enemies for the most part is good change but these won't make the game any harder in any way. The loading screen problem makes sense, at least it's only 5 second or so but the exploration straight up doesn't. I think it does a good enough job for a semi openworld. People just want this game to be completely something else.
nah I play many games that actually requires you to hit complex rotation or priority skills to properly execute a combo. Some units are easy and that's fine for beginner to get into the game but ZZZ is literally just braindead mode. Most, if not all, combos are just left clicks spam. I forgot the name of the game I played last year, decently popular here on youtube too. Every unit has different combo button and requires you to spend some time in the practice room to get it right.
edit: Ohh I remember the game, Aether Gazer.
@@limariooppa6169 For early game that is true but so is every other gacha game. Perhaps the one you mentioned is fairly different but generally the gacha game with the most complex combat I constantly hear is Punishing Gray Haven but that also has early game braindead easy problem.
I'm interested in the gacha you mention though, if it's not much trouble when you remember it can you tell me?
well agree. but for fight. i feel somehow unfulfilled when enemies are stunned. the stun duration and how easy to stun enemies later on.. stun mechanics need to be balanced otherwise those notorious hunt enemies which are supposed to keep moving and attacking won't be different because how easily they're getting stunned later on. the game is fast paced, yet the stun duration can give you 3 combos for free.
@@FransizSefKurbaga Aether Gazer
@@FransizSefKurbaga tbh I kinda regret dropping Aether Gazer. It's the most enjoyable gacha I have played in the last several years. I think the reason I dropped it was because I was kinda lonely and prefer a more social game instead of solo mode all the time
Ngl that one train station rally map is so underused imo
Transition from TV to battle should be able to be instantaneous somehow...
I found a menu in game where you can change main character in free roam, can change to Belle, but other characters need to earn trust level 4.
How to do that??
@@SF151SF I was mistaken. It only changes your avatar in the pause screen apparently.
Envi's clips never fail to make me giggle.
I like the TVs, but I’m not against removing them.
I strongly agree with the stages. Hoyo can cook up more interesting stages. Malls, parking lots, shops, alley, especially if they are interactive, like tekken, you can make the stages destroy the floor for instance like in a mall, top to basement, when you do sick combos that will damage the floor, or walls that pushes you into a store
My take, no matter what the devs do it will never be enough for the ones complaining. They don’t want zzz they want wuwa 2 a complete copy.
Honestly, that idea for the tvs is actually pretty brilliant. Using it as a map seems pretty good than the one they’re using right now.
about the parry timing, as a mobile player, I find them too tight most of the time... I wish they could be longer and more in advance because I physically cant get them every times... or maybe they could add a shielder character or a game mechanics that could help ignore the parry mechanics, but its still anoying, its not as bad as in wuwa and genshin, but its still not great...
That's kinda my issue a lil bit but not at the same time, cause all I really need is UI layout so I can place the parry at the top like the claw method cause sometimes I can't click it in the middle of combo.
as a mobile player i can always parry i don’t understand what you mean by “physically can’t”.
It’s always nice to see asmon react to your video and further giving his own opinions and views . Keep up the work I am here for your views and opinion .
Honestly they could also fix the whole 'download failed' thing people are experiencing. Some can't play thee game cause the launcher stops downloading or unzipping, which is sad.
I'm still surprised how effective the boss simulations in wuwa were at mind breaking people at what difficult content is. ZZZ has its end game mode where you gotta play right and use good combos and the right elements to S rank. It's only been a week the spiral abyss equivalent hasnt been cleared yet. The TVs suck ass tho. Need more rally commissions
I fucking love the tvs and I'm not sorry about it!
I will die on this hill: The TV System is fine and needs refining, not removal. Final Fantasy Dissidia and it's sequel Dissidia 012 had a similar system, also DragonBall Z Budokai 2 had a similar system. Yes these are old games, but that's the point, it's a classic game system that for some reason, people want to hate because they have a lower attention span and almost no imagination. It's the identity of the game and people want it removed. Just like how people want the Main Characters to be removed for the combat characters.....Pokemon for example, doesn't have you play as the Pokemon. They have you play as the trainer, even though the trainer doesn't fight, it's still their journey and their story because we are them, the characters and the MCs having this much of a distinction really sells that the Agents are their own people and outside missions we don't play as them because they have their own lives. Because of this, I definitely do think rates need to be adjusted due to characters technically having less value. This is coming from someone who hates how Genshin never evolved and quit because of it, and now that there's something different, everyone wants it to be like Genshin/HSR/WuWa/HI3, no, just accept it as it is and instead we need to enchance how the MCs play, maybe even eventually make them playable in missions, but getting rid of them is not the right move
Another thing i want a change that people dont really talk about, you know how in TVs you can speed things up? Well it resets to normal speed every time a dialogue happens, and this exists in Hollow Zone too. I personally do not mind TVs in Hollow Zone, but i would rather than it resetting the speed. Another thing is, if I am speeding up TVs, it would be nice just to skip every dialogue anyways, most especially in Hollow Zone because dialogues are gonna be repetitive for the most part. So having to click on every dialogue is gonna be an annoying part in the long run. I already click on the speed up button might as well speed up the dialogues that way too.
Not even a week in, community already shitting themselves and demanding half the game be overhauled yesterday.
Give them time! HSR now is nothing like HSR on release.
Delving into the code...I won't spoil much but there is future content waiting to be released. CH4 will involve the Outlands and interacting with the Sons of Calydon. It's there, completely, same with bits of ch 5 and 6 with another boss like Nineva. ;)
Next video: "Devs Listened"
Sir this is Hoyoverse. They don’t do that here.
sir this is not kuro games
@@RoflCannon6 i think you forgot Star Rail exists
@@MF-wp8hsyea and they barely do that there too, i still see top posts about how bad the events are in the game and the last 2 big events were cocktail making and whatever that terrible movie event was
Next video: my response to tectone
Lost Ellen in my Three acc😂 but still playing cuz I love the game and story
Three accounts? I'm on my second and this will be the decider if I get Ellen I stay if not forget it, I cannot stand Gachas that have such stingy rates Ww has good rates HSR also is fair but this...? Nah...
@@vinceunknown1935 hsr and zzz have the same character rates you dope
@@vinceunknown1935 I got soldier 11 she so fun and powerful character and fire gear also make her more powerful
sorry but....if you think the game dev dosen't have a direction, you are just wrong....without offence....we are talking about multiple people working on it with a company that want to make money out of it.
You can not like it, and that's perfectly fine, but the game has it, it's the same as persona 5 in a way for the exploration. it can be improve, off course, and can be better like everything but that's the design.
i can get behind a few thing, but the game have personality, it have a different loop and different gameplay, the tv are funny puzzle to work with, the combat is simple yet hard to master it.
lastly, it's the v1.0, is the 1st chapter, where even Genshin, or Stair Rail where easy as hell, but going forward they get more hard and complicated, it's made that way to bring players and keep them hook to the loop, and then start to ramp up the difficulty.
this don't want to be a angry or offencive, it's my opinion on your opinion ahaha if you catch my drift
yeah i like people who comment with a brain and i see where you are coming from but i disagree
what you are saying is true , but to rephrase it in another way : zzz wants to go to so many different audiances , a dev said we inspired it from fighting games , another dev said that the game is focusing on gameplay and that they will focus on harder content in the future , another dev said it's a casual side game
so maybe they know what they want , which is all of these things at the same time , but when you try to satisfy everybody you will satisfy no one , and alltho they are focusing on a lot of things , they won't exceed at all of them , and some of them will be half baked
so the game deosn't have one main focus and we still cannot know how they will pull this off especially after 1.0
personally, this is my favorite hoyo game (personally I dropped HSR day 1 and dropped Genshin after trying to play it a few times, so far ZZZ is the only one that has my attention, mainly from the artstyle and character designs
I love the fact that this game has more diversity compared to other Asian Gachas.
You can play that werewolf or a bear guy
Yeah even though I won't play them too much but what I have played of them they are rather fun
Question, did everyone forget that you can speed up the tvs? You don't have to sit through dialogue if you dont want to
Even then, I don't think a lot of these people can handle waiting a couple seconds less either...
Some people have other things to get to but that's some people, no way everyone else can't spare a bit of their time.
my gripe is speed up make character skip thier line half way through
Man, I have a serious complain with the QTE during the combat, so I'm trying to use the gimmick of the characters to at least engage more with the combat and pay some attention to what I'm pressing (love Solidier 11 btw), but dude I hate being interrupted mid combo by a QTE to swap chacters, it doesn't last long yes, but still slows the flow of the combat for me, and I know you can go back to the character, but still it throws me out of my loop just for that flashy move.
They should throw in a new attack that you can use during that time instead. That way your options are Switch characters or Use current character’s attack.
Skill issue. Sorry but that's all it is
i feel the same way about the QTE slowing down the flow of combat. the way i deal with that is to dodge cancel your last attack and your heavy attacks. Basically dodge right after your last attack/heavy attack hits the enemy and it wont give you the QTE. also if your heavy attack is fully charged then switch your character right after you use it to avoid the QTE. i wish they added the option to skip the QTE by just pressing the attack button to end the QTE and continue using the same character
@@reys4k Thanks, I'm gonna try this.
Some of my ideas for hollow stages are: overgrown apocalyptic style area, historic area (early 1900s brick buildings, maybe even older or ancient), overgrown brutalist architecture, entertainment district like the Las Vegas Strip with lights lit up or at least more colours, sports stadium, abandoned theme park.
People be like: 70% Tv, 10% gameplay, 20% yapping.
Like dude Tv's mostly appear on Story Comms, Holow Zero and Explore Comms. The rest, which is Shiyu Def, Combat Comms, and Story Hard mode, dont even have TV's. Also difficulty for Story Hardmode scales based on whatever ur account level is.
The point for the TV's is because it fits the narrative of us being hackers, instead of the modern like way of implementing how hackers operate they went with TV's just to give it a retro feel. Instead of controlling the Bangboo in the closed-world we control it via TV, its because its much easier to traverse and easy to implement puzzles. They didnt go with how HSR design's their locations, ZZZ designs Combat Locations as combat only, no chests(except for Rally) and no puzzles in the closed-world. They also do combat as optional when on TV's and only does combat when a character encounters Ethereals.
I hope they keep the TV on Story Comms. Cause Imo it just fits the narrative better.
Also here's a fact if you have Soldier11 when you input the right combos on her normal attacks instead of randomly bashing it you can always inflict fire dmg to enemies, making Soldier11 a skill based character. There's probably other hidden inputs on other characters like Soldier11 & Nicole that we just don't know yet.
Personally, I love the TV style...
@@Permiton anby has kinda the same thing, they can be found in the practise mode
The UI is good, but the UX (user experience) is just bad imo.
Like, if I want to grind materials, every materials have different monsters right? But the thing is that I can't check or see what these monster's weaknesses and their resistance are in that grinding menu before you deployed your agents. Idk if it's because I used controller or it's just simply not there, idk. But it's frustrating.
There's also no quest logs like in any other gacha games, you can see that you have quests when you checked your phone, but it's just not easy to read.
The icons for leveling agents and leveling w engine are also looking too similar, their names are also confusing, I have to check what that is first before I start making decisions what to grind. Unlike in hsr where you can immediately tell which one is for leveling your characters and which one is for light cone.
This one is not that important, but we don't have a map or minimap, yes we have plates for fast travel but we have to memorize the name of the places we're going to. I mean, even Persona games have minimap, so why not this one?
I know I missed this but when i finally got around to watch the pre-release stream, they said this was a game for people that don't play games so its easy enough for someone to pick it up with a high skill ceiling. But i agree, I am playing at intranet 40 and i still haven't read most abilities and don't match recommended elements and I'm still getting S rank on everything. I'm literally using Anby with Rina and Lucy with S plug Bangboo and that clears everything.
I agree picking an MC makes no sense, I think the way this game is being portrait so far is you should just be the legendary proxy, which is the siblings.
The Tvs are ok, I feel like it was the easiest way to implement how the player gets introduce into being a part of the game, but in reality you're not really and it just seems cumbersome.
You can just pick the buffs within the stage the Tvs just seems like fodder content.
You're supposed to be guiding them through the maze, that is a hollow, as proxy they could of made it like in HSR, where you control the little short guy with the hat, and make it so you walk around through a maze as the bangboo and encounter or avoid enemies or obstacles and mini-games and such to actually make an RPG, not this.
Maybe change their Parry system to high risk high reward and change the way about core gameplay focuses more on combat since
Thats what they said in the special program
@KoledaBiggestSimpexplain how it goes against the "core gameplay"
Sekiro parry
>>> Elden rings imo
not every game should have PGR's parry system
Parry is already high-risk High-Reward. You guys forget that this isn't WuWa, you can only dodge twice and can only parry once, if they really made the game harder by adding everything people ask them without considering these details, the combat would be far harder than WuWa because of these limitations. Combat is already fine, we're in the early game you guys are not letting the game grow
@@bloody4558 Parry once? Where the heck did that come from? Or don't tell me you didn't know that you can re-parry during delayed combo strings from enemies if it flashes orange again? There's that gigantic boss that has like 6 attacks separated into strings of 2 and during each, different agents can counter every two hits. Also no, the "dodge twice" is only when you do it forcibly without it achieving anything very quickly just like honkai. You can endlessly perfect dodge combo strings because the animation and s during the first dodge gives way more than enough time to reset the double dodge timer limit.
It would’ve been a great change if we weren’t forced to use bell or wise
Like in genshin were you get to make your own character
Persona music was perfect for this, it feels like persona to me, I love it. Especially those arcade mini games, I was hooked on soul hound and got to 1086 depths lmao
Thank you! I really appreciate someone finally gets it!
Me personally i would love it more if the characters we get would just be hanging out on the open world. That's would legitimately be my suggestion. Because then I can guarantee you seeing ellie sitting in a coffee shop or being next to billy playing games in the arcade would make wanna pull the characters more.
For the combat, there's barely any meat to chew on you just get spices like burn and freeze but without the meat of the combat what's great about the spices anyway. I would love if the game maybe give add a bit more to the combat, for example maybe make every character have unique skill by using skill plus directional. Or maybe a dash plus skill. Nicole have a special skill when you walk in circle then press skill. How about instead have directional skill added. So if you forward skill anby will give an uppercut, low skill give her a big slash to back off enemies, etc. That would add much more variety in the combos and not just spam attack till you hit skill and ult.
The tv can stay if they really wanted to but what i would do is instead have a minimap display into multiple or a big tv. You can have a chibi version of characters walking and interact with the events and by doing this they don't need a pop up dialogue they can just use chat bubble instead. That would be great.
The character does hang out in the open world. You just need to complete the quest "andy's problem" as it's kind of the tutorial to let you know that characters are roaming new eridu.
I've seen Ellie in her HS uniform hanging out with her friends, Ben ordering boba milk tea, Anton going into a massage parlor and many more.
Some characters require you to finish their agent archives first before they start roaming the overworld. Such as Soldier 11, Nekomata, Koleda, Grace, Lycaon and Rina.
@@edjo5213 i only remember playing the arcade with billy but i guess I've must've missed it. I hope it increases more so that it is filled with agents doing their thing. I love that
@@akira8393 you will absolutely love it once you reach rank 30, they will start spawning randomly doing different things, you can message them and ask them to hangout and even set an appointment time
@@kskr8610 I'm level 40 and missed this.
@@akira8393 thats absolutely crazy you must have not walked around at all, there are like 10 different variations of Ellen and her friends around
Honestly, I just want the challenge mode to have more aggressive enemies while also allowing you to kill them much faster for being more skilled aside from investment progression.
Hyv idea of increasing difficulty is giving enemies more hp and damage lmao, they should actually add some cool mechanics that u can use
Which stage in Shiyu defense are you in?
@@loreyxillumina idk but i did it for free suokaku and stopped there
@@zanroellames8198 so on what ground you can comment about zzz enemy mechanics when you haven't even gotten a taste of the difficulty? Just you wait and see ch 3 boss.
I gauss hot take? I love the idea of the tv screens. It makes me think of the story mode maps from Final Fantasy dissidia. I wish it had a bit more puzzle to them and more time pressure to solve them, like a move limit. I know some missions have them, but not all.
Truee
Question for everyone in comments saying they hate the TV’s and want more combat.
Do you, when in the hollows, go out of your way to enter every combat or do you skip past non mandatory fights?
the game is called niche. there are a lot of games like that. it's just not aimed at everyone.
about size, yes, but it mostly because they have a lot of cutscenes. that 1 looseles cutscene worth around 1gb of size. about game stability, the game is very stable for me from the beginning. i am on Asia server tho. for others, yeah, it's what you called niche. that's why the fandom are so divided.
That's cope. Hoyo doesn't do niche and nothing about the game is niche. It's just a casual ARPG. Hoyo 100% tried to appeal to the mainstream with ZZZ, it jist failed horribly.
the reason why the game size is big is because the video files used in each TV playback
as i said before,zee zee zee is a TV simulator.
you actually can swap the character you use in the overworld with the button just above the "more" tab that's really easy to miss it's labeled as a "trust level 4 reward" which is something I've yet to reach but the requirements are own the character and doing some story quests and character quests!
imagine a gamemode where every action character can perform have a different input akin to actual fighting games so player can mix things up and come up with their personal combos
I feel like the way they add difficulty in some harder events is not make battle more challenging, it makes it more tedious. Like having way way more hp without the depth of combat mechanics is just longer sessions of spaming the same combos over and over again. Playing with gamepad instead of mouse saved me some frustration yet i'm not entirely sure there even a way to save this combat mechanic. Yes i know about animation cancels and quick rotations but the thing is - once you learnt how to do it, it is still results in spamming this combo over and over again without any variety.
The only thing I can say for a mobile player ,is being able to customize your buttons like an mobile fps
I'm tired with map exploration, TV mode really fix this problem
YES! OPTIMIZATION!
My game can handle Aether Gazer on Ultra graphics mode. When I play ZZZ The environment is black, the things, walls, and ground is just black but the models are perfect. PLEASE HOYO I JUST WANNA PLAY!
I'm one of the people who really likes the TV/Proxy or what it's called in the game "Investigation".
Not everything needs to be fighting all the time. I really like seeing the story of each investigation provides and once cleared you can see the effect in the real world as well.
- The "Phantom Theif" stealinng paintings. Which turns out to be an old man just to have proof on his beliefs regarding human greed.
- Bangboo north and Security boo merging into one Bangboo which you can meet in lumina square(It's pretty depressing side quest)
- How the Hollow grows during Koleda's agent archive.
These are just examples that once completed something happens outside of the "Investigation"
While the combat is the highlight, the devs actually wanted the game to focus more on "Urban Living" not just entirely on combat. Hence, the whole investigation, friends hanging out, people blasting your DMs, watching movies together and etc.
the storytelling for the sidequests/character quests is insanely good, but most people refuse to engage with it, game just really isn't made for everyone
Don't you think being a proxy is better simulated as us running around as a Bangboo instead of it being represented cheaply in a TV. Because you know... that's clearly what's going on?
And, if 'Urban Living' is what they clearly want to achieve on this game, don't you think it's better for them to add more interactive and side activities around the map? Which I seems to find the game quite lacking. As an example, take a look on how the Yakuza franchise does it. It doesn't have the biggest map in gaming, but it sure does feels alive. Because you can do Karaoke, fish, play mahjong, drink, go to a restaurant, beat people's up, play racing car with local children, and many more.
@@HRavenfolks well behind the HDD is a wall of tvs so for me its still a simulation as a proxy for me
Honestly I hate the fact people keep trying to gaslight me into thinking the game gets better after x amounts of levels or x amount of hours. I got to level 30 and was pretty much like yeah this wasnt fro me and I feel like I've wasted my time. Same thing goes for the "free" pulls. Only about 30 are free the rest you have to grind for. Imo the pulls aren't free if i have to waste my time grinding to get them.
Ain't no way Undertale ost playing in the background 😭
it's too good
I think the fact the game is also made to be mobile It hurts in battle since there's no way to have complex combos in a mobile game, but if the game was designed just to be released on consoles and PC it would do much better combos.
I think saying the TV doesn’t have anything to offer is a bad take. The TV is a feature that makes the game stand out and honestly it’s quite refreshing. I’ll give it to the community, the amount of time spent can be annoying but I don’t think reducing the tv time is the answer. Making combat longer would probably be better because reducing the TV length or difficulty will change it from something kinda fun to something brain dead.
One massive benefit that TV presents is mission variety and fun endgame rewards. Hollow zero is an excellent example of this as it has some really fun rougelike elements that gives the TV decisions impactful outcomes. Having say an endless mode that gave better rewards the farther you got would be an amazing system for replay-ability.
The main con of taking away the TV is either going to be a much bigger game size as they will have to build larger and longer levels, or missions are just going to be super short with a ton of dialogue.
Edit: something that I think people don’t take into account is that this game is not WuWa, it’s not genshin, and it’s not HSR. This game is not designed to support an explorable open world to the same degree as those other 3 games.
ye that's tof
I agree with the point about taking to long to unlock things in the game and i can't see the hoyo model of 1 patch every 4 weeks working on this game.
Why is the game only allowing to level up a certain amount everyday? Like missions ask to be a certain level and it takes time to just get there. Like days sometimes
Why would you use agents on the overworld, you can find them there! It just makes sense
Only 3 things I don't like so far
You fight on the same 2-3 areas with different pathings in every mission, only exception being rally
Shields feel damn near unbreakable, I can be using the required element constantly and it just doesn't go down
You literally have to be on the lookout for missions in the MC areas 24/7. Having all Mewmew badges aren't actually all of the missions - far from it. The fact that some quests pop up seemingly randomly makes it really annoying, you spend so much time running around doing nothing for long times
The TV puzzles are good. It reminds me of old games like blockman
The game is OK, hoping the devs hear the feedback and work on what the game needs and not everything people are asking about. On another note, some TV missions are god tier and made me a fan of the system, have people done the bombing mission and the Pokémon( bangboo) tournament ? If yes, please tell me what you think of them
I feel like the main difficulty in most challenges is to beat it in a time limit, which is kinda boring to me. I hate time restraints.
I wish more challenges were about survival or not getting hit too often.
Am I the only one who wanted co-op in ZZZ? I was really disappointed it wasn't there.
It IS removed but they have said that in the official beta that they plan on reimplementing it when they have a better vision for it in a later update
@@stioorg Oh really? Great news!
What i dont like about tv, after every move you wait some while for characters to talk, you locked there you cant do anything while they talking, and after every move they start talking again, im not against them talking just let me do my thing you can talk still just dont stop me every second, its too slow and time consuming2
I rerolled 4 accounts didn't get any early 5 stars, not limited and not even an early standard then ....
I just forking uninstalled. I just can't play another gamba game in which I can't have a lucky account. Am already suffering in genshun n hsr
6:19 removing loading screens and optimizing game performance and size literally contradict themselves. you can have one opinion, but those 2 don't really go together.
Sure it would be the best if we could have both, but I don't believe it works like that yet.
something I dont like is how we just dont play, we pass all the time in the menu and in the city but we just never play, and when we do, its like for a minute or 2 and boom, we cant do anything other than menuing for 20 minutes...
also I really dont like the tv system, I love how the game runs when in the maps, but the tv is just slow and I dont want to play that, I wannya play the game, not the tv thingy...
the game I wanted was something with the maps of this game but interconnected and that we can explore freely and spend easily 20 minutes into, but this game just isnt that and I HATE that... tho I'll probably stay for a while because I like the fan service and the characters, tho I dont understand what people have against them
I just want to play the game but my device isn't compatible, depite letting me pre-register way back. That's some anime betrayal, right there.
The gameplay is way too focused to a lot of things at once and that may be bad, bc normal missions make u play in the tv modes a lot and its less combat. If people want to play more combat or open world sections then they won't like normal missions, but they probably gonna like the rally game modes, but people that prefer more tv sections probably gonna love hollow zero, so yeah, they got good options for both ends, but, in any case normal missions are not well balanced
Just saying something about parry and dodge, sometimes (mainly bosses like the one with the 3 robots combined) you parry an attack and punish the ennemy for an attack yet after attacking during the for gun characters or even after a parry, you can still get damaged, PARRYING isn’t this, parrying is about displacing the opponent’s attack to punish for it and when we want to punish we instead get punished because the attack is either lingering or just a 3 parry and the character doesn’t parry them all (spinning attacks namely and also that one starter boss with a shield and a sword where you can parry twice and sometimes it just parry once, WHY ?)
I must be the only person that like the tvs
And me
Fix the time system
I don't really mind the TV mode especially in Hollow Zero since it is crucial makes it challenging especially with the Pressure mechanic that debuffs your characters and yes you can reduce Pressure even remove the debuffs also you can get buffs and Heal yeah Hollow Zero is the roguelike of ZZZ as they said in the first Special Program
The only problems i have with the game is not being able to use your characters in the open world since you made the effort into getting the characters that you want especially if you're F2P another problem is that the lack of side quests whenever you're trying to level up idk maybe it's just me tho also that you have to meet a certain Inter-Knot level to continue the story in order to progress every time which is annoying to me.
Maybe they can add a charged attack or another form of attack when you hold the attack button.. that way you can add more variety to your combo...
Ellen has a charge attack after you do a double dash, which adds to her flash freeze stacks. Lycaon has charge attack combo that makes him do more daze dmg. idk who else has one since i haven't fully tested all my units.