How to create FAST Stylized Hair/Fur in Blender 4.0

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  • Опубликовано: 17 авг 2024

Комментарии • 80

  • @cheeseaxe
    @cheeseaxe 2 месяца назад +26

    holy shit this is game changer, the hair in my models is going to look like hair and not like odd rubber hats

  • @Unad777
    @Unad777 24 дня назад +2

    I'm not going to be tired subscribing to the blender youtuber, you guys are a blessing for teh blender community

  • @sykobrem
    @sykobrem 5 месяцев назад +19

    finally someone makes a tutorial on this hair style! thank you! you saved me a lot of internet surfing

  • @SeraphicSquirrel
    @SeraphicSquirrel 6 месяцев назад +7

    What a fabulous looking Suzanne!
    Also, this is a great tutorial, very straight forward and will definitely get a lot of use out of it - thank you!! ❤

  • @3danmensional0000
    @3danmensional0000 7 месяцев назад +6

    Love this technique! I’ve seen many speed character videos using this. Finally a video explaining it!!! Thank you so much for this!!

  • @wulfleyn6498
    @wulfleyn6498 5 месяцев назад +2

    Didn't know about CTRL+T to rotate, was very frustrated with the autorotation, very good to know.

  • @xahlyria
    @xahlyria 3 месяца назад

    I've watched a LOT of videos and this is the easiest to follow and the best one. I've put it in a playlist to keep coming back when I need it and drill it into my brain! At least until I can do it alone! Great job!

  • @JayM928
    @JayM928 Месяц назад

    Thanks for the video. This is the third or more vid I’ve watched and I couldn’t figure out why I couldn’t taper it. Thanks for emphasizing the S vs Alt S bit… I was completely missing that!

  • @nitaizuberman7850
    @nitaizuberman7850 3 месяца назад +1

    Great tutorial haven't seen any other technique like this

  • @DraconicKobold
    @DraconicKobold 3 месяца назад +1

    Thank you. I recently tried doing the same thing with a hair particle system. Let me tell you, not oly is the style completly off it also looks terrible. Just by looking at this I can already tell this will work a lot better. Will update this comment when Ive tried.
    Update: Absolutely awesome. Love it. The workflow is so much more relaxed, easier to work with and the outcome looks sooo much better.

  • @MrJvelazquez77
    @MrJvelazquez77 6 месяцев назад +3

    This is easy and straight to the point, this is awsome! Thank you

  • @ika1981
    @ika1981 5 месяцев назад +1

    i couldn't get the subdivide option from any other tutorial about curves so big thanks!

  • @misterprickly
    @misterprickly 6 месяцев назад +2

    This is a real eye opener.
    thanks for uploading!

  • @Nacho_Bear
    @Nacho_Bear Месяц назад

    Very useful and easy to understand. But should also say how to put it on the head. I have no idea how to do that.

  • @ethereal7328
    @ethereal7328 18 дней назад

    Thanks, now I know how to make Ice-cream.

  • @RoniStudio
    @RoniStudio Месяц назад +1

    And also one tips for you guys. I got it from Darcy Channel, VR character maker. After finished and convert hair into mesh. You can split the hair corner, by spliting the edge, it will make your hair detail and like an anime style. 5:41

    • @kagunslinger767
      @kagunslinger767 Месяц назад

      Thanks for the tips, nice one.
      Another thing you can do is use the decimate modifier and unsubdivide an even number (2 or 4 times). It will greatly reduce the number or vertices and keep most of the shape. A good thing to do if your making a game asset.

  • @peeman20
    @peeman20 5 месяцев назад +7

    my path doesnt change when i select the bezier circle. how to fix this??

    • @torismcdessert7259
      @torismcdessert7259 4 месяца назад +2

      You need to add "curve circle", not "mesh circle"

  • @CytheriaXylia
    @CytheriaXylia Месяц назад

    Awesome tutorial, man! This is going to be such a time saver, and you can also use it for so many other things. One thing I'm curious about is whether or not it's possible to create on offshoot of hair from the same 'strand'. I tried just extruding from a middle point rather than an end point thinking maaaaybe that would work, but of course that'd be way too easy and it just created an eldritch horror instead. I basically want an end result that has some strands ending in more than one point, but I'm beginning to think the only way to do that is to join two strands together and then remesh them. I'm hoping there's an easier way that I'm just missing.

  • @Grey.Agent00
    @Grey.Agent00 2 месяца назад +1

    So when converting to a mesh it usually has an ungodly high polycount, is it possible to convert it to a mesh with a lower poly count? Or is the only way to decimate or re-topologize after the fact?

  • @selvakumar8059
    @selvakumar8059 3 месяца назад +1

    superb it is very amazing bro

  • @user-kd6rs5iy3p
    @user-kd6rs5iy3p 3 дня назад

    Cannot select the circle curve? I've gone over the video a lot of times, making sure I'm doing the same thing. cannot select circle with eyedropper. What could I be doing wrong?

  • @willsledge1
    @willsledge1 2 месяца назад

    great tutorial thanks so much for the simple and concise explanation's

  • @davidfarley7235
    @davidfarley7235 Месяц назад

    Wow dude this is incredible, ty so much

  • @paintallchannel4756
    @paintallchannel4756 25 дней назад

    I love you bro thank youu

  • @kizhaband5632
    @kizhaband5632 2 месяца назад

    awesome tutorial 👍

  • @niceman567
    @niceman567 26 дней назад

    Thank you for the video Sir

  • @Mr.WattsVR
    @Mr.WattsVR 4 месяца назад

    A very good helpful tutorial ❤

  • @pablet2
    @pablet2 3 месяца назад

    Loved it! Thank you!!

  • @coalbug
    @coalbug 27 дней назад +1

    Hey so idk when someone might see this but I was able to follow along for the most part until 2:30 or so, my hair doesn't have the anchor points. It's a black mesh similar to the circle. I'm brand new to blender so if anyone sees this explain it to me like I'm a third grader please!
    Edit: Figured it out!!!

  • @have-vibecheck
    @have-vibecheck 26 дней назад

    Thank you so much!

  • @itamarstaroselski4094
    @itamarstaroselski4094 Месяц назад

    Hey for some reason it dosent let me do it do you know how can I fix it ?

  • @MuhammadKashif-wp2hh
    @MuhammadKashif-wp2hh Месяц назад

    very helpful..
    thanku

  • @noblebear537
    @noblebear537 6 месяцев назад

    Thank you so much, cant wait to try this on my character im making XD

  • @evolvedant
    @evolvedant 6 месяцев назад

    That is awesome, thank you so much for this

  • @uber1_
    @uber1_ 4 месяца назад

    Needed a refresher and this was perfect, thank you.

  • @budhy9581
    @budhy9581 Месяц назад

    Bro i have issue went select a circle as a object, it cant be selected how can you help me?

  • @aileehogan1913
    @aileehogan1913 6 месяцев назад +4

    I really like this style of hair, but when I press Alt+S, it doesn't do anything. Now I am on a mac, so it's technically Option+S if that makes a difference. Can someone help me out?

    • @jaytux2403
      @jaytux2403 6 месяцев назад

      Alt+S triggers the shrink/fatten tool. Tool should be on the left side of the screen in tools. If you find it and hover mouse above it, it should tell you the shortcut command. I'm on PC though so I don't know much about Mac.

    • @aileehogan1913
      @aileehogan1913 6 месяцев назад +2

      @@jaytux2403 Hm...I can see that tool on my character mesh, but when I select the hair curve, that tool (and a lot of others) disappear and are no longer options

    • @kalebb88
      @kalebb88 6 месяцев назад

      I'm on Mac too. I was struggling for a bit but hold option first, and then you can just click S(while holding option).

  • @MrYodaman90
    @MrYodaman90 6 месяцев назад +4

    So I'm trying to make a game ready character, and I can't figure out how to get rid of the bezier once I'm done. Is there a way to do this?

    • @itspaultodd
      @itspaultodd  6 месяцев назад +5

      You can right click and convert to mesh once you've shaped it. You will need to make a lowpoly to bake this information onto for games 😁

    • @astrayp01
      @astrayp01 6 месяцев назад

      Most of the time, export your mesh or models into .fbx. Import them into game engines, animations and UVs too. Make sure they’re within the same files. Or you have to linked them manually.

    • @MrYodaman90
      @MrYodaman90 6 месяцев назад

      @@itspaultodd Awesome Thanks!

  • @fe.lipearaujo
    @fe.lipearaujo 4 месяца назад

    awesome video

  • @super-fc6tz
    @super-fc6tz 4 месяца назад

    really detial well done

  • @Polychi1998
    @Polychi1998 5 месяцев назад

    but how do I join the hair to mesh? I can't seem to join it for some reason.

  • @vlad_tlt
    @vlad_tlt 2 месяца назад

    Thank you.

  • @IronEducation
    @IronEducation 2 месяца назад

    Wow Suzanne has never looked better lol

  • @raghavsharma1973
    @raghavsharma1973 7 месяцев назад +2

    great video! very easy to follow, is there a way to paint the curve line onto the mesh?

    • @itspaultodd
      @itspaultodd  7 месяцев назад +2

      There may be a draw curve tool in the edit mode that might do as your mentioning, I haven't played around with it yet, but I'll have a look!

    • @raghavsharma1973
      @raghavsharma1973 7 месяцев назад

      @@itspaultodd thank you so much

  • @joe-5D
    @joe-5D 6 месяцев назад +1

    How are you implementing the curves onto the suzanne head?

  • @Marina-zs7xw
    @Marina-zs7xw 2 месяца назад

    Amazing tutorial! May I ask, how do you do to not have thousands of polygons once you convert the curve into a mesh? Mine's too heavy for my project 😢

  • @WILDWINTER_BIRD
    @WILDWINTER_BIRD 2 месяца назад +1

    How do u subdivided without a mouse

  • @VanessaIsGone
    @VanessaIsGone 6 месяцев назад

    this video made me subscribe

  • @to-mi1949
    @to-mi1949 6 месяцев назад

    Awesome tutorial!
    Could you maybe make a tutorial for very short low poly hair that works for game characters and still looks pretty realistic?
    The tutorials I've watched always has around 50-100K polygons and it's just too much 😅...

  • @xBlacksStarx
    @xBlacksStarx 4 месяца назад

    I had used this tutorial before, but for some reason today when I try it, tapering the path to the circle doesn't work. Was there an update that changed this?

  • @habitsco.
    @habitsco. 4 месяца назад

    Hello I'm trying to make a model and I was wondering How do I make it to where the original deletes but the clones stay. Because I dont want to have to load these paths just to try to hide them.

  • @GhamPlays
    @GhamPlays 4 месяца назад

    When I click the selector tool inside the line thingy to select the circle, it doesn't work for me.

  • @JTLN25
    @JTLN25 6 месяцев назад

    thank you so much

  • @thenofur
    @thenofur 5 месяцев назад

    I can't seem to correctly duplicate the strokes and circles. I know you have to dupe the hair stroke first but when I dupe the circle after, it turns into a thick ass donut. Idk what I could be doing wrong; my hair stuff is in a separate collection if that has any correlation and I can't change the bevel taper object to the new circle.

  • @DOS2137
    @DOS2137 6 месяцев назад +1

    i have a problem when i try to shape the hair parts. when i move one part of the straight curve, it stretches weirdly and gets huge for some reason. i dont know why its happening. i need help with it.

    • @itspaultodd
      @itspaultodd  6 месяцев назад

      Sometimes it can be tricky when they move around, you might need to subdivide to have more points to play with and also make the most of scaling them with Alt+S

  • @rubee2215
    @rubee2215 Месяц назад

    im gonna make a marble

  • @ZioNcz
    @ZioNcz Месяц назад

    I double checked before i wrote my question so for dummies like me. 5:25 right click, conver to: mesh, then you can decimate > un-subdivide...

  • @lawrence9713
    @lawrence9713 4 месяца назад

    anyone an idea how to make this in maya?

  • @user-pz3ty1zl3t
    @user-pz3ty1zl3t 7 месяцев назад

    🤘🤘🤘

  • @poochyboi
    @poochyboi 7 месяцев назад +1

    and once you convert to mesh its about 1 billion polygons and practically unusable XD

    • @itspaultodd
      @itspaultodd  7 месяцев назад +4

      Haha depends how many you plan on using but you can always remesh or decimate as you go to reduce them 😁

  • @elsenordelaestrategIAXD-mm1ik
    @elsenordelaestrategIAXD-mm1ik 4 месяца назад

    XD

  • @Palit-gc8kr
    @Palit-gc8kr 3 месяца назад +15

    also it is nowhere near 'fast'

    • @roguewasbanned4746
      @roguewasbanned4746 2 месяца назад +9

      Faster than doing all this manually. Not that it works for what I want

    • @CytheriaXylia
      @CytheriaXylia Месяц назад +7

      Says someone who has probably never had to model hair manually. Modeling hair and then going in to sculpting it can take hours, this is fast.

    • @RoniStudio
      @RoniStudio Месяц назад +3

      This is the fastest way for now, until AI hair generator finished their training session. 😁

  • @deadcatbeats5400
    @deadcatbeats5400 5 месяцев назад +1

    thats not really fur that i wanted i waited till the end i feel click baited
    ;.;

  • @Palit-gc8kr
    @Palit-gc8kr 3 месяца назад

    nothing in this is working for me

  • @GoopGoopGulap
    @GoopGoopGulap Месяц назад

    Thank you so much!