The SIMPLE Way to Model ANYTHING in Blender!

Поделиться
HTML-код
  • Опубликовано: 2 фев 2025

Комментарии • 103

  • @quixcover
    @quixcover Год назад +761

    Be careful when tracing photos. You almost never get orthographic photos, so the perspective will be warped by the field of view of the camera.

    • @Blender-Breakdown
      @Blender-Breakdown  Год назад +126

      Good catch

    • @sadafrani1921
      @sadafrani1921 9 месяцев назад +16

      @@Blender-Breakdown brother please make series on modelling like let suppose the shoe you are making please step by step slow video so i can or any beginner can follow to amke shoe or any complicated thing with you for practice

    • @smokeduv
      @smokeduv 8 месяцев назад +8

      Possibly the only way is to photograph from very far with a lot of optical zoom, but if you use internet photos it will be hit or miss

    • @michaelantonio6643
      @michaelantonio6643 8 месяцев назад +8

      Better trace with elevation or sometimes sections plans, @quixcover orthographic is distortion not perspective. You won't find anything "orthographic" in the real world while perspective is a natural phenomenon.

    • @furrball
      @furrball 8 месяцев назад +1

      you don't need to be careful, this is SIMPLE. It's a Blender nervous breakdown.

  • @almac8840
    @almac8840 8 месяцев назад +92

    😄 I used to do the the same thing starting out on Blender. Build a model took days then just delete the whole thing and start a new one. It really is best way to practice so you don' get stuck on one model for days.

  • @potato_enjoyer4
    @potato_enjoyer4 8 месяцев назад +147

    0:54 I don't think I can legally own a tank, but there's got to be away

    • @Av-uv6xu
      @Av-uv6xu 7 месяцев назад +12

      yes, get a toy one or miniature model

    • @pootzmagootz
      @pootzmagootz 5 месяцев назад +7

      As far as I know, it's legal to own a non-weaponized tank in the US depending on your state laws

    • @duck_entertainment
      @duck_entertainment 5 месяцев назад +1

      If you pay enough in taxes

    • @NotHere2SellCookies
      @NotHere2SellCookies 4 месяца назад +2

      You can, actually. If you live in the US anyway. Not a working one though.

  • @bentheultimatelegend
    @bentheultimatelegend 6 месяцев назад +20

    How did I never thought of using the smooth brush in sculpting instead of moving each individual vertecy like a fool... Thanks man!

  • @steelwix
    @steelwix 3 месяца назад +10

    I like modeling cars and I never figured out if it was the best to make a single block from it or just split each parts and glue them later, and you responded, i'm now better, thanks

  • @TheCaptainSurreal
    @TheCaptainSurreal Год назад +46

    Omg this is so good! This channel is a diamond in the rough 💎

  • @herbertattema9890
    @herbertattema9890 7 месяцев назад +12

    This vid is next level, clear overvieuw of how and why you can approach any project. Thank you so much

  • @travissmith7471
    @travissmith7471 Месяц назад +1

    This is a well-needed video. It lets beginners know what it takes to become a pro. Thanks for sharing!

  • @kiff296
    @kiff296 Месяц назад +2

    Thank you i never could understand how to model but after seeing this video i am getting the hang of it now. :)

  • @murazor007
    @murazor007 Год назад +7

    I'll be most happy if I could get a physical copy of what I'm always eager to model in Blender.

  • @Fizzy-Blend
    @Fizzy-Blend Год назад +19

    Editing reminds me of Smeaf, Great job!

    • @trinitrotoluene3D
      @trinitrotoluene3D 9 месяцев назад +2

      Unfortunately there are no memes :(
      The style is good though

  • @pablitowe
    @pablitowe Год назад +6

    Whan an awesome tutorial, thx!

  • @Phileas_Albert_Sinatra
    @Phileas_Albert_Sinatra 3 месяца назад +7

    0:56
    can i rent a JNR C62 class steam locomotive from JR just so i can have it while i'm modelling it in blender?
    i don't think so...

  • @kronosiii9379
    @kronosiii9379 6 месяцев назад +3

    Excellent explanation, Thank you.

  • @SansVR4563
    @SansVR4563 2 месяца назад +6

    he said its good to have a physical object of what youre trying to model, me looking at the reference pic of the glock 19: uhhm im good sir

  • @xyz-bn4qz
    @xyz-bn4qz 10 месяцев назад +1

    Such an underrated channel, keep uploading, i love your videos style!

  • @helloitsokyrago
    @helloitsokyrago 8 месяцев назад +28

    subdivision + eyeballing

  • @etienne4081
    @etienne4081 4 месяца назад

    You should use multres modifier for the sculpting part instead of applying subdiv and then decimate, and for adding details just scatter a stitch on a curve, less time consuming

  • @rashtopdog8049
    @rashtopdog8049 9 месяцев назад +7

    I'm a beginner 3d molder. I'm trying to wrap my head around the reference image thing. Do you like draw it on the image I'm confused

    • @alejmc
      @alejmc 8 месяцев назад +6

      The reference images are just that, “references”, in the end they are just quad planes with a texture on them used as guides.
      Pretty much like when tracing with pen and paper: putting the source image on the table and putting a transparent enough sheet of paper on top to see the image through.
      The 3d model you are doing is conveniently placed on top of the images so that they match. You can also put your 3D model with an ‘x-ray’ style view so you can always see the reference images through the 3d mesh being modeled.
      Also, in this example, the top/front/side images should be placed ‘to match’. Maybe try to look for a tutorial on exactly that, I’m confident it will become a lot clearer by seeing a more step by step example on this.

    • @Nebulous6
      @Nebulous6 8 месяцев назад +2

      Typically, you just keep chaining polygons onto one-another, gradually covering the image and conforming to the shapes that you see in the different views. Try to keep the polygons 4-sided whenever possible so that you can add a subdivision modifier later -- if needed. Move vertices around to help shape the polygons and try not to 'bend' the quad polygons in odd ways (avoid non-planar faces). The images are just there to help tell you how far to drag points and edges on the different axes. Some people will keep adding loop cuts to a cube and move vertices and edges around to conform to the shape that you want. Others will sculpt the shape and then later re-surface the sculpted object with polygons in order to reduce the number of total faces (retopo). See which method suits you the best.

    • @furrball
      @furrball 8 месяцев назад

      you're not allowed to feel confused, this is the SIMPLE way. Title said, so it must be true. :3

    • @guywithtoyplaneDP
      @guywithtoyplaneDP 6 месяцев назад

      Watch grant abitts low poly sword tutorial he used this reference image thing to make a sword i understood this from him

    • @rashtopdog8049
      @rashtopdog8049 4 месяца назад

      Sorry for the late response. Everyone, i appreciate the help

  • @EIendir
    @EIendir Месяц назад

    Great tut thanks !

  • @RaidXClips
    @RaidXClips 2 месяца назад

    Thanks helped me out a lot

  • @blenderboi3d390
    @blenderboi3d390 Год назад +1

    Great Job

  • @kuburatbello1159
    @kuburatbello1159 4 месяца назад +1

    New pureref you can now pin the app in any window

  • @zaidxdev
    @zaidxdev Год назад +2

    I like putting my mode board inside of blender

  • @DrStein-jq8yo
    @DrStein-jq8yo Год назад +6

    thank you! very pedagogical.

  • @TrionerExpeliozias
    @TrionerExpeliozias 5 месяцев назад +3

    1:52 I deadass don't even know how he did that 💀

  • @mata_cira389
    @mata_cira389 6 месяцев назад +2

    Amazing, this i need to I'm make 3D objects...but is problem I'm beginner on brender but i love details😅

  • @SpeakMyPiece-If-I-May
    @SpeakMyPiece-If-I-May 4 месяца назад +4

    I haven’t found anyone yet explaining the process from A-to-Z. When I click on a video, usually someone is already starting from X to Z and I’m not understanding why people wants to blow pass all the steps and call it a tutorial.

    • @theburko
      @theburko 4 месяца назад +1

      I turned on this video because I wanted to know how I can insert and make, edit the model... and in the video he does it quickly and it doesn't even show the procedure of what to click in the program.

    • @SpeakMyPiece-If-I-May
      @SpeakMyPiece-If-I-May 4 месяца назад

      @@theburko i’m trying not to give up on the project myself. I’m sure somewhere somebody has more detail information on it.

    • @VITAS874
      @VITAS874 3 месяца назад +1

      true, i hate speedrun tutorial.

    • @porglezomp7235
      @porglezomp7235 Месяц назад

      You've just gotta accept that those are tutorials for a different audience than you-some people are further along in their learning process and starting from A would just be a waste of time for them, but they still deserve good learning material that's going from E, or M or even X to Z. Just gotta learn to distinguish which tutorials are for you right now and which aren't useful but might be in the future.

    • @SpeakMyPiece-If-I-May
      @SpeakMyPiece-If-I-May Месяц назад

      @@porglezomp7235 I haven’t found a tutorial from A-C yet lol

  • @TotallyTyler
    @TotallyTyler 4 месяца назад

    1:53 can you make a tutorial showing how to seamlessly do this process?
    (never mind i figured it out)
    thanks for this tutorial though, it helps alot

  • @Lollobster-w5k
    @Lollobster-w5k 5 месяцев назад +1

    where did you get different sides of yo

  • @RealmRoyaleHighlights23
    @RealmRoyaleHighlights23 7 месяцев назад +1

    Is there a download link to this shoe model?

  • @ytblol7307
    @ytblol7307 4 месяца назад

    yesss let me just get a submarine real quick for references lol

  • @cc.creationz
    @cc.creationz Год назад +1

    Great video🙌🏻

  • @gord3588
    @gord3588 8 месяцев назад +2

    Novice blender user here, is it always worth it to model out the small threads in the shoe? Wouldn’t that add on to the poly count? I suppose if you aren’t putting the model in a game it’s not a problem

    • @squeakybunny2776
      @squeakybunny2776 7 месяцев назад +2

      If you intend to use it in a game you should definitely either skip it entirely if the shoe is never the focus of the game, or use normal maps.

    • @Blender-Breakdown
      @Blender-Breakdown  7 месяцев назад +1

      It depends on what you’re modeling. Like you said, for a game you want a lower face count, and you could use image textures to do the trick instead of actually modeling it

    • @emergencyDuck
      @emergencyDuck 6 месяцев назад

      not only for games, if you don't plane of having the camera right next to those threads, a proper texturing job will do just fine.

  • @turkwlf
    @turkwlf 9 месяцев назад +8

    Remember sometimes Reference Images are not possible at all.

    • @pootzmagootz
      @pootzmagootz 5 месяцев назад +7

      There's always some sort of reference that can be applied to a model. Fantasy character? Use real life animals/organisms to refer to how angles are formed in some place. The reference doesn't have to be orthographic to be a good reference

  • @Whitetailedlynx
    @Whitetailedlynx 5 месяцев назад +3

    1:50 you lost me… I just spent 2 hours on smt and found out I did it wrong /: what is X ray view?

    • @Blender-Breakdown
      @Blender-Breakdown  4 месяца назад

      It’s where you enable it so objected become transparent. It lets you select faces that are facing away from you, primarily

    • @Whitetailedlynx
      @Whitetailedlynx 4 месяца назад

      @@Blender-Breakdown how tho?

    • @RTrezmun
      @RTrezmun 4 месяца назад

      @@Whitetailedlynx alt + Z

    • @Whitetailedlynx
      @Whitetailedlynx 4 месяца назад

      @@RTrezmun dude thank you

  • @SURREALMOOKIE
    @SURREALMOOKIE Год назад +2

    Salute

  • @wildanrosyada7787
    @wildanrosyada7787 6 месяцев назад +1

    refinining you block out

  • @furrball
    @furrball 8 месяцев назад +4

    LoL sorry, if this is the SIMPLE mode, can we get a video on the complex one, out of curiosity?

  • @blenderbuilder
    @blenderbuilder 4 месяца назад +3

    pfp twins???

    • @Blender-Breakdown
      @Blender-Breakdown  4 месяца назад +2

      Wait that’s actually really funny

    • @blukat9903
      @blukat9903 4 месяца назад

      Girl you remind me of my EX
      Because you're looking extremely deletable

  • @BlenderChannel-q7k
    @BlenderChannel-q7k 25 дней назад +1

    why are you blurring the text while you talk 😭😭

  • @sanjaux
    @sanjaux 9 месяцев назад +1

    Small keyboard flex

  • @Scrufflord
    @Scrufflord 7 месяцев назад

    2:19 refinining

  •  3 месяца назад +2

    I don´t think I can get a dragon or a sportive car

  • @Capsicumh2
    @Capsicumh2 8 месяцев назад +1

    Simple + blender never went together
    until now...

  • @6TheBACH
    @6TheBACH 8 месяцев назад +7

    Ehm... so...do 3 extra steps and than delete your shit topology mesh, gatcha.

  • @ComplexTagret
    @ComplexTagret Год назад +3

    "Как нарисовать сову".

  • @Cordeliuss
    @Cordeliuss 2 месяца назад +1

    Well, tracing photos is a bad idea. We are taught never to use it and always start with a primitive and cut the model out of it. It's like 20 times harder task but this is how skill is learned. Skill to actually see and understand not just blindly move vertices along the lines.

  • @jingshi8204
    @jingshi8204 5 месяцев назад +1

    Are you Chinese? The spoken language is different

  • @Babalous
    @Babalous Год назад +8

    shoe

  • @SwordToothTiger
    @SwordToothTiger 8 месяцев назад +9

    try to speak more ironic - will more match to content.

  • @xgigovii4001
    @xgigovii4001 8 месяцев назад +2

    z uytq

  • @ItsRaptor1598
    @ItsRaptor1598 7 месяцев назад +6

    A good way to get photos to use in blender is ai

  • @xgigovii4001
    @xgigovii4001 8 месяцев назад +1

    юоьшгщоржж.тоьд л