Sculpting a portrait in Blender
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- Опубликовано: 20 авг 2024
- I've been learning Blender for some time and wanted to do a full portrait sculpt in it, so I found a photograph that I liked and sculpted it while recording the whole process. Hope you like it! 😀
Please visit my website to view more of my work: www.anandpg.com/
Follow me on instagram: / anandpg_art
The secret he didn’t delete the box 😅
This is one of the few channels that show high end sculpting in India. Respect and thank you for posting this, I thought no one in India is doing this on YT. Amazing precison work. Keep it coming
I would love so much to get tutorials off of this here, I mean this is amazing, and you really captured the woman very well!
Started off with a cube.... lol. Amazing.
U can hit Ctrl+Shift and left click to visualize any node if u have the Node Wrangler addon enabled.
Amazing work as always. Thanks for uploading.❤
Oh! I'll try that next time. Thank you! 😊
Bro you are God
definitely wanna see more of this blender process, amazing piece !
Thank you!
@@anandpg_art why do you render with CPU? With RTX 3060 12GB it takes 45 seconds to render 2.5B+ polygon car in FHD 16bit with 8K BG 4096 samples + preparation time. Even with cheaper GPU it will be still much faster. At least for NV. Also Optix is supported for old GPUs. If you use AMD or M1 etc, there are another acceleration options.
You are a very good teacher. I've had learnt Blender for sculpting recently as Zbrush user.
I think you just unlocked a whole new way of sculpting for me! Thank you!
One of the best sculpting I ever seen in recent times. U are amazing sir.... lots of respect for u.
To remind you that for grayscale roughness images, the color space in Blender should be set to non-color or RAW. By the way, great work! (google translate)
I omitted to mention that! Thank you!
[bhai apne itna acha sculpting skill kaha se sikha ] (where did you learn sculpting skill )@@anandpg_art
Do not be tired . You really did a unique job, I really enjoyed it. How well you did all the work. I hope that one day I will be able to master like you
Thank you! 🙏
this workflow have me stunned. never thought of doing it that way
Glad you found it interesting. Thanks! 🙂
*Very good Tutorial, BIG Thanks!* 😁👍
Really effective technique, love it! I'll try, probably in detailing part i'll move to zbrush. Thanks for sharing
Thanks for this. Inspired me to start looking at Blender as a scuplting tool more.
Glad you liked it. Thank you! 🙂
Wow, this is amazing😮😮. Please post more blender sculpting videos ❤
very impressive work, if you ever do this again, could you turn on display keys so we can see what keys you are pressing? i am really looking forward to learning how to match camera pictures with models
Thank you! Sure, will do that!
Still don't know how to sculpt but always love watching experts do sculpting. Really terrific work bro. That's pure talent.😍🧡🔥
Secret : Good Topology need to be minded with respective anotomy knowledge. And also collect organic brush bundles. 😅
Wow, for your first portrait you are doing very well! Thanks for sharing!
excelente trabajo
subsurface scattering map is very important for photorealism, all the rest is amazing, cannot believe you did it from a single photo
Spectacular! You are truly a magician! Bravo bravo bravo!
The best videos I have watched so far
No retopology needed 😍 amazing work!
Mater piece!Pleeeeease make more videos like this!The final render is more like oil painting than photo,maybe because of the less detail ,though SSS shader was also necessary to improve the skin texture
Awesome work, your mastery in blender is superb and that likeness of model is Amazing. Looking forward to other modeling videos.
Man, do you know the starting of the video looks like the music "Giorgio by Moroder" from the Daft Punk? :') great video and amazing talent here!
Does anybody know of a video that focuses on the concepts in 1st 30 seconds of this video? -Setting up an off center reference image, choosing focal length. Setting up front/side/back reference videos are standard & numerous, what's done here may be the 1st I've seen.
Directly the main questions I have are how was this focal length settled on? And what should it be set to on a drawing where there's no camera to recreate.
This is one of the more in depth sculpting videos I've seen, very well done. Starting with the poly modeling to set core structure is a new take for someone like me that dives right into modeling a UV sphere.
Love from Kerala bro. It would be great if we get link to the reference image. Real talent exist. You earned new subscriber. Expecting more videos ♥️
Wow Wow wow...🤯
For me who still can't use the simpliest sculpt brush after years of practice, it seems very good
I LIKE IT VERY MUCH
Bruhhhh you're amazing
wow . wonderful , you are amazing
Ultimate work!
Very amazing and professional done. So many different little aspects are taken into account. The chosen object is quite authentic, and not just another typical mainstream pop crap. The only thing I would like to mention is that today's artists are very inclined to copy everything from a photo as a reference, instead of being able to create characters directly from their imagination. They need to have knowledge of human anatomy or at least be an painter. I wonder what the final number of polygons was. This is probably a crazy number. You probably need to have a very powerful computer to do this.
Amazing ! Perfect !
Wow, that's incredible.
Great work. I love it ❤!
So real!!😊
This is incredible... youre very talented.
u r so real 4 this
damn , that is alot of hard work
Nice and inspirational video Anand !!
Thanks, Selva!
W O W !!💞
stunning!!!!
amazing.woow.keep going
Creative man'👌👌
Hi man, try node wrangler assets so you can check textures much easier.
Thankyou Anand,Very good stuff for sculpting coming excellent.
Thanks for watching! 🙂
awesome work, keep it up
u r genious sir
Simply amazing
crazy good
beautiful stuff!
beautiful work
coo kurwa? I mean amazing work dude...I am learning blender for some time and creating stuff by myself, but this.. this is another level. Great work, you are amazing
This is legendary work!
Thanks for the kind words! 🙏🏽
amazing!
great work!
You are a genius. I hope you make more videos for the Blender program because it is open source. Muhammad is from Egypt
You are too kind! ☺🙏 Yes, I plan to make more videos on Blender. 🙂
this is sooo goood!!! 🤤🤤
Great for work i'm appreciate
відмінна робота!!!👍
Hi Anand amazing....🙏🙏🙏🙏
44:53 magically, the head mesh goes from 1.5 million polygons to over 6 million. Why was this part cut out? Did you remesh inside sculpt mode? nice results.
Looks like I just clicked the "subdivide" button once under the multi-resolution modifier. I tend to cut out some slow parts of the video while editing, to reduce time. I must have cut that part out by mistake.
@@anandpg_art oh, I had no idea you were using multires. I am still trying to get my brain around all these different things Blender can do and what is best and it's so hard to remember that you can do things 10 different ways. Dynatopo, remesh, multires... subdivision.... I'm not yet to a place where I feel satisfaction using Blender. I still feel that frustrated feeling of knowing WHAT I want to do but not knowing how to tell Blender how to do it. grrrr
Why do you render with CPU? With RTX 3060 12GB it takes 45 seconds to render 2.5B+ polygon car in FHD 16bit with 8K BG 4096 samples + preparation time. Even with cheaper GPU it will be still much faster. At least for NV. Also Optix is supported for old GPUs. If you use AMD or M1 etc, there are another acceleration options.
wow wow wow
Great ❤
Perfect ❤🎉 you're an artist sir 🥇
Thank you! 🙏🏽
Amazing
Amazing Thank you so much for sharing and inspiring .....
Thanks for watching, Praphul!
Thanks for the wonderful lesson. Personally I always feel that you always make it look simple and easy.. but hands-on it's a different take! Looking for more from you with @BlenderOfficial #blender
Thank you!🙏🏽
You are amazing
❤❤❤❤❤
wah gila keren sih
amei o vídeo, me permitiu visualizar as possibilidades do blender e pensar em deixar o zbrush
pasado de lanza¡¡
Loved this! How did you go about learning Blender? Did you follow any courses? If so, could you tell us about them? Thanks and warm regards! Great work!
great work brother
Thank you! 🙂
Also mext of this type of video ..itll be helpful to show us the type of brush you used in each type cases
[bhai apne itna acha sculpting skill kaha se sikha ] (where did you learn sculpting skill )
Great job!
Thank you!
thank you so much
Master
Super.....
You did a great job, I decided to subscribe and hope to get your help.😍😍😍
Amazing work!! How can I learn much more thanks!!
Continue your creativity and do not skimp on us as beginners of basic information to gain skill in this beautiful field and thank you. New subscriber👍
Thanks for the support! 🙏
this is real digital art.
Thank you! ☺
This is amazing. Great job. How was the sculpting experience in Blender so far? I've been seeing some other lifelong zbrush (maya) artists switching to Blender completely as well.
Thanks! It takes a little while to get used to, if you are a ZBrush user, but It is pretty smooth once you have customised the brushes to your liking. You really start missing ZBrush when you get up to about 6 million polygons though, depending on your hardware. I haven't seen anything beat ZBrush at handling high polygon count! 🙂
@@anandpg_art outside of movies and AAA games, who on earth would ever need to go to 6 million? especially if they are hobbyists and not pros?
@@anandpg_art Amazing. I'd say instead if just using the multires modifier going much high with it, if you add a Subsurf Modifier before, subdivide it 5 (or more) times with the "Simple" method, then apply it, you can add the Multires Modifier, with 6 subdivisions, again 25 million faces, and a smooth sculpting performance. And I've seen people go as high as 60-70 million polygons without much lag. Hope that helps.
Would love to see more sculpting videos in Blender from you. And my only critic would be the skin shader, it looked a bit plasticky with maybe lack of enough SSS and less specular. Goodluck.
Скульптинг в Blender просто прекрасен, фактура, морщины, впадины, всё на высшем уровне. Взгляд и настроение переданы очень реально. Текстура кожи в Substance выполнена потрясающе. Но! По изображению видно, что текстура кожи в Blender выглядит отвратительной, резиновой и неестественной. Я думаю, что тебе не хватает практики и хочу, чтобы ты мне скинул исходник, для правильного подключения к нодам Blender. Потом я отправлю исправленную версию обратно, чтобы ты знал, как лучше можно работать с нодами blender).
Good
at 01:04:15 you say you hope to get better😂😂😂am like if this is not better.... what have I been doing in my sculpting journey😂😂😂😂😂😂
Where are you we waiting you for new and your thoughts and new ideas you are pro
I just don't understand why anyone would use Blender's TERRIBLE Sculpting when you could just use Nomad Sculpt, 3D Coat, or just you know. Pirate Zbrush! its INCREDIBLY EASY!
It's actually not terrible, you can check out speedchar, he's a zbrush artist who switched to blender. There's a reason why people still uses it, I'm one of them
It gets the job done very well👍
Most of the time its the artist and not the tool that makes art what it is but...
Yes you are right the right tool can make life a lot easier👍
真羡慕你们这些雕刻大师
you teached me how to make mesh base head thanks
that flute seems like recorded form bangladesh. distinct melody.
It was recorded in India. In my living room, to be precise! 😄
Thank you man!