Interesting video, obviously for a lot of people, cost comes in to play. With Chaos stating that Vantage 2.0 will drop at the end of the month but will no longer be included in any Vray subs package. It will be interesting to see how it survives in the big wide render world on it's own. I hope it can generate more and more interest as that can only be good for its development.
Yeah I think I agree with everything you said. I use both but I prefer Vantage because its a more seamless process. Datasmith is ok-ish solution but I always have to do lots of cleanup with materials, textures and lights while in Vantage there's minimal work involved in that regard. Biggest problem for me personally with Datasmith is that it doesnt create a master material and subsequent material instances, struggles with many of Max's procedural maps, creates unnecessary mess when it translates the shaders in UE5 etc, all of which is a very unoptimized workflow in UE5 that heavily impacts the framerate. My usual workflow Max to UE5 is to export only the geometry with UVWs and then completely redo the lighting and materials in UE5. So its pretty cumbersome imo and takes much longer than to do it with Vantage.
Yep, you are right about Datasmith vs Vantage transitions. Vantage should be looked at as a real time animating tool, IMO, while Unreal is more of a full rendering and content creation solution. I like the method you described of just starting with the model in Unreal. This is why I talk in terms of workflows and not just software. It is really the combination of methods that you use, and you kind of need to know the endpoint before you start in order to determine the best way to get there. Vantage vs Unreal is not really a fair comparison. It is actually 3ds Max/Vray/Vantage vs 3ds Max/Unreal. Thanks for watching and for feedback 👍
Cool comparison 👍 In my eyes: * When the architecture is your main focus and you need high fidelity of the different features and materials, than Vantage. * When environmental story telling and overall atmosphere is your main focus, than UE is your tool.
I love Unreal but as soon as I tried Vantage I was blown away with the ease and power of Vantage. Highly recommend it. The only caveat I d say about Vantage is an animation module that is too simple. But I m confidend that it ll be improved upon.
Thanks for the video ! I wanted to try Vantage but my graphic card is too old, that's a plus for Unreal, it works with my 980ti. The problem with Unreal is that, so far, I didn't manage to import correctly particles made with Tyflow and as it has been said you have to redo your shaders in Unreal. PS: you can scatter objects with a brush in 3dsMax, it's a not as user-friendly as in Unreal but it's doable (personally, I like how Chaos Scatter works, defining an area to be populated is fast and convenient)
i used vantage 1.8 and unreal engine 5.1. If you are just fine with simple animation and you're not prepairing for the future of archviz, use vantage. but if you are prepairing for the future of arch viz with study unreal engine and it's blueprint. vantage doesn't support phoenix fd, while unreal engine has it's own ocean and water material. unreal engine has it's free trees with animation. unreal marketplace releases a free content, model every month. but unreal engine has it steep learning curve. but it prepares you to the future of archviz with gamelike/integration for archviz
Preanimated UE assets not mentioned and not used! It's the main killing feature of UE for archviz. All those moving foliages and animated water brings so much life into final animation absolutely for free! Instead of those dead trees and still grass with regular 3ds max assets. I'd say it's the key reason to compare actually for those who aimed on exterior animation like your example project.
Really good point! Unreal Engine would for sure be way ahead on that aspect. That said, that would be an awesome improvement for the future of Cosmos and Vantage, to have pre-animated content added in. You're totally right, that should have been part of my analysis. Maybe for a later video.
The main problem clients have these days, that they think, that using these tools automatically means real time. In sense of no render time at all. However, alone starting the project on machine takes time. Nothing easy to show end clients directly. And no solution you send over to the end client. In my experience I always end up, doing classic renderings, for which I dropped Vray, because its to slow in GPU rendering. Plus, if you have complex lighting, that need to be bright and manipulated, you can quickly end up baking everything, which causes a lot extra work, and I do not mean vertex backing.
Hi Adam, accuracy is a key for me so Vantage it is. But I don't know how to deal with motionless vegs/trees and even pool surfaces when creating some exterior animations. Any idea to achive?
Use noise animated on pool… same for tree soft selection on the leaves, then apply noise on them on x-y only , animate noise, export anims as vrscene beware it’s very big files
Thank you for this Adam. I’ve been looking into both but considering more on using Unreal. Do you have an updated Ue5 course coming soon? As the old one is discontinued?? Thanks.
Great job. Loved the content. I m starting to learn unreal. Been a vray user for 12 years. So from your experience do you prefer, for interior projects do the animation in Unreal or in Vantage. I already exported an interior project of mine to Unreal and felt disappointed with the Gi quality of lumen. Used 5.1.
In that case, I would go with Vantage. Like I said in the video, for projects where I have to build out large environments, I would go with Unreal. On interiors, where presumably most the modeling is already done in 3ds Max, taking it straight into Vantage should be a no brainer I think
Thx mate... Do you still need to do unwrapping in order to correctly import your models to UE? Last time I tried years ago this was the case so I gave up as I'm hopeless at unwrapping
The difficult part on this two, is the population of animated cars and people, and of course the the water effects, I mean like Lumion and Twinmotion animated cars with people inside and with heads lights.... I wish they will add this too.
As a company that works a lot with Vantage I miss some information in this video. Where is the live link feature? Also Megascans can be imported really easy with adobe bridge in 3dsmax. Materials are all automatic and the result are mindblowing. We always use the original mesh, not the optimised one and after converting it to a proxy it runs in Vantage like in no other engine. Lighting and reflections are a lot better and with DLSS 3.5 and displacement in the near future (this year) it realy is going to be a powerfull realtime engine. We dit several tests with Unreal but always switched back to our pipeline, 3Ds max -> Live link -> Vantage for rendering and animations.
@@Learn-archViz I can only imagine that UE is very powerful if it was even used in movies. I cannot however see it as a tool to teach to my students as an easy to access solution. sadly
A big point you didn't mention is the fact Vantage is locked behind a hefty monthly/anual subscription, while UE is free. With comparable capabilities, there's absolutely no reason why a freelancer should ever go for Vantage.
Vantage will die soon with her new Chaos subscription method! Nobody will pay for a program that dont have so many options like displacement,decals,transluncency,volume materials…etc..etc..its a shame because i see so much potential..its so damn fast compared with normal gpu renders!
Certainly a possibility. We'll see how it plays out, though. Businesses and studios will pay for it if it makes their work better or more efficient in some way.
@@edenassos Do not patronize ! I do not use Vantage daily and for what it does - This is way overpriced. Nowadays 3ds max costs 250 US$ a year and if you buy Vray solo - It 's the same price. I am glad you earn millions, Most of us - don't.
Interesting video, obviously for a lot of people, cost comes in to play. With Chaos stating that Vantage 2.0 will drop at the end of the month but will no longer be included in any Vray subs package. It will be interesting to see how it survives in the big wide render world on it's own. I hope it can generate more and more interest as that can only be good for its development.
Yeah I think I agree with everything you said. I use both but I prefer Vantage because its a more seamless process. Datasmith is ok-ish solution but I always have to do lots of cleanup with materials, textures and lights while in Vantage there's minimal work involved in that regard. Biggest problem for me personally with Datasmith is that it doesnt create a master material and subsequent material instances, struggles with many of Max's procedural maps, creates unnecessary mess when it translates the shaders in UE5 etc, all of which is a very unoptimized workflow in UE5 that heavily impacts the framerate. My usual workflow Max to UE5 is to export only the geometry with UVWs and then completely redo the lighting and materials in UE5. So its pretty cumbersome imo and takes much longer than to do it with Vantage.
Yep, you are right about Datasmith vs Vantage transitions. Vantage should be looked at as a real time animating tool, IMO, while Unreal is more of a full rendering and content creation solution. I like the method you described of just starting with the model in Unreal.
This is why I talk in terms of workflows and not just software. It is really the combination of methods that you use, and you kind of need to know the endpoint before you start in order to determine the best way to get there.
Vantage vs Unreal is not really a fair comparison. It is actually 3ds Max/Vray/Vantage vs 3ds Max/Unreal.
Thanks for watching and for feedback 👍
@@user-le2hu1ct4tand you are missing the most important bit in all of this. You NEED to build custom tools to make it work.
Cool comparison 👍
In my eyes:
* When the architecture is your main focus and you need high fidelity of the different features and materials, than Vantage.
* When environmental story telling and overall atmosphere is your main focus, than UE is your tool.
Great comment 👍
I love Unreal but as soon as I tried Vantage I was blown away with the ease and power of Vantage. Highly recommend it. The only caveat I d say about Vantage is an animation module that is too simple. But I m confidend that it ll be improved upon.
You are very very great person.
Ava and you both are my inspiration.
Thanks for the video ! I wanted to try Vantage but my graphic card is too old, that's a plus for Unreal, it works with my 980ti.
The problem with Unreal is that, so far, I didn't manage to import correctly particles made with Tyflow and as it has been said you have to redo your shaders in Unreal.
PS: you can scatter objects with a brush in 3dsMax, it's a not as user-friendly as in Unreal but it's doable (personally, I like how Chaos Scatter works, defining an area to be populated is fast and convenient)
i used vantage 1.8 and unreal engine 5.1. If you are just fine with simple animation and you're not prepairing for the future of archviz, use vantage. but if you are prepairing for the future of arch viz with study unreal engine and it's blueprint. vantage doesn't support phoenix fd, while unreal engine has it's own ocean and water material. unreal engine has it's free trees with animation. unreal marketplace releases a free content, model every month. but unreal engine has it steep learning curve. but it prepares you to the future of archviz with gamelike/integration for archviz
Preanimated UE assets not mentioned and not used! It's the main killing feature of UE for archviz. All those moving foliages and animated water brings so much life into final animation absolutely for free! Instead of those dead trees and still grass with regular 3ds max assets.
I'd say it's the key reason to compare actually for those who aimed on exterior animation like your example project.
Really good point! Unreal Engine would for sure be way ahead on that aspect. That said, that would be an awesome improvement for the future of Cosmos and Vantage, to have pre-animated content added in. You're totally right, that should have been part of my analysis. Maybe for a later video.
The main problem clients have these days, that they think, that using these tools automatically means real time. In sense of no render time at all. However, alone starting the project on machine takes time. Nothing easy to show end clients directly. And no solution you send over to the end client. In my experience I always end up, doing classic renderings, for which I dropped Vray, because its to slow in GPU rendering. Plus, if you have complex lighting, that need to be bright and manipulated, you can quickly end up baking everything, which causes a lot extra work, and I do not mean vertex backing.
Hi Adam, accuracy is a key for me so Vantage it is. But I don't know how to deal with motionless vegs/trees and even pool surfaces when creating some exterior animations. Any idea to achive?
Use noise animated on pool… same for tree soft selection on the leaves, then apply noise on them on x-y only , animate noise, export anims as vrscene beware it’s very big files
Thank you for this Adam. I’ve been looking into both but considering more on using Unreal. Do you have an updated Ue5 course coming soon? As the old one is discontinued?? Thanks.
Yes, the link in the description is the new course, with a discount 👍
@@Learn-archViz Thank you!
Which render for vr archviz ? For the moment I use enscape…
Great job. Loved the content. I m starting to learn unreal. Been a vray user for 12 years. So from your experience do you prefer, for interior projects do the animation in Unreal or in Vantage. I already exported an interior project of mine to Unreal and felt disappointed with the Gi quality of lumen. Used 5.1.
In that case, I would go with Vantage. Like I said in the video, for projects where I have to build out large environments, I would go with Unreal. On interiors, where presumably most the modeling is already done in 3ds Max, taking it straight into Vantage should be a no brainer I think
@@Learn-archViz OK. OK. Many thanks for the reply. Keep up with the good work.
Thx mate... Do you still need to do unwrapping in order to correctly import your models to UE? Last time I tried years ago this was the case so I gave up as I'm hopeless at unwrapping
Not with Datasmith. It takes away any special prep
The difficult part on this two, is the population of animated cars and people, and of course the the water effects, I mean like Lumion and Twinmotion animated cars with people inside and with heads lights.... I wish they will add this too.
those kinds of things are much simpler in Twinmotion or Lumion for sure.
As a company that works a lot with Vantage I miss some information in this video. Where is the live link feature? Also Megascans can be imported really easy with adobe bridge in 3dsmax. Materials are all automatic and the result are mindblowing. We always use the original mesh, not the optimised one and after converting it to a proxy it runs in Vantage like in no other engine. Lighting and reflections are a lot better and with DLSS 3.5 and displacement in the near future (this year) it realy is going to be a powerfull realtime engine. We dit several tests with Unreal but always switched back to our pipeline, 3Ds max -> Live link -> Vantage for rendering and animations.
why use unreal engine when you could use twinmotion ? just curious.
That's my next video (probably Tuesday). Long story short, more control and power in Unreal, but Twinmotion is a good option for many things.
@@Learn-archViz I can only imagine that UE is very powerful if it was even used in movies. I cannot however see it as a tool to teach to my students as an easy to access solution. sadly
Excellent 🏆🏆🏆! Thank You 🙂!
A big point you didn't mention is the fact Vantage is locked behind a hefty monthly/anual subscription, while UE is free. With comparable capabilities, there's absolutely no reason why a freelancer should ever go for Vantage.
man thank you man
I think these 5h rendering time (for few seconds exterior animation) with Lumen UE5 are really really not optimized
Probably true. I cranked the AA settings up since I was rendering overnight anyway
Vantage will die soon with her new Chaos subscription method! Nobody will pay for a program that dont have so many options like displacement,decals,transluncency,volume materials…etc..etc..its a shame because i see so much potential..its so damn fast compared with normal gpu renders!
Certainly a possibility. We'll see how it plays out, though. Businesses and studios will pay for it if it makes their work better or more efficient in some way.
Vantage is going to cost A LOT . I have heard that the new price is ~700 US$ per year
😬 that will definitely be a consideration
$700 a year is "'A LOT"? Get a real job.
@@edenassos Do not patronize ! I do not use Vantage daily and for what it does - This is way overpriced. Nowadays 3ds max costs 250 US$ a year and if you buy Vray solo - It 's the same price. I am glad you earn millions, Most of us - don't.
@@edenassos Lol you are delusional
@@lachlantrescott5533 You're broke.