Thanks for watching! Just wanted to pin a comment to reiterate our stance that we think The Outer Worlds IS a good game, but we have found it's not as amazing or deep as it's being praised for. We definitely enjoyed our playthroughs but over time we discovered that there's some key issues. Watch the video to see what we mean :)
Thank goodness man... someone finally admits the truth. It is a good game but it is not comparable to older Bethesda or bioware games. It's just been so long since we had a good game and people are so angry at the companies that made great games that they have rose colored glasses for this game.
That was thanks to consumer hype, most the marketing around this when I searched for it was very transparent and emphasised that’s it’s not a AAA but rather a “AA” game, in saying that, I actually loved the game
You're right. Obsidian even tried to troll by saying that they made the best Fallout game as a way to stick it to besthesda and get everybody on their side.
@@Sheffdawg2305 I think you misunderstood obsidian are the original creator of Fallout before Bethesda purchase the franchise this what they trying to say
@@TheMattsem but they weren't the original creators. They had some of the people on their team who were the original creators. Not to mention their Fallout games and Bethesda's Fallout games are two totally different games. Hell had it not been for Bethesda the majority of people wouldn't even know what Fallout is, they turned it from a struggling game to a booming franchise. Not to mention the creators of Fallout said Bethesda butchered their game by making it a FPS RPG and said how they would never do that but then they turn around a make a game that's exactly that. People really need to do research about the good games that Obsidian developed and realize that 80% of the games were completed for them and the publisher had to intervene plenty of times because they were always slacking off or trying to change shit the publisher said not to. Hell if it wasn't for Bethesda putting their foot down New Vegas wouldn't be the game it was because Obsidian wanted to make a totally different game and Bethesda said no multiple times.
@@Sheffdawg2305 buddy I'm not defending the outer worlds it was a mediocre game at best but you're right they are not the original Fallout creators they had some of the people who are in the original Fallout this what obsidian trying to say the day didn't say they made the best Fallout there's even an interview about this
@@theanonymousmrgrape5911 If you're really into rpg's, even if the game is first person, you tend to look at your character a lot. I'm not speaking for others, but I, most of the time choose the cooler armor, over the slighter stat boost. So to me, yes, reskinning and reusing existing assets for an armor set is a problem that legitimately bothers me. In games where they cut and paste assets it's fine cause they're mixing and matching assets to create different sets. But just a recolor is lazy and upsetting
Joel Huff the armors being recolors is one of the biggest flaws of this game. That and the leveling of the weapons to your character. The weapons also being dry and only being “basic pickup/buy weapons” or “science weapons” and it was dry
All I know is after I finished The Outer worlds I didn't have the urge to play it again, I did however have the urge to start yet another run in New Vegas.
Spot on. I did not even manage to finish Outer Worlds (i was in Byzantium somewhere, where yet again every single NPC is throwing more fetch quests at you), and have installed New Vegas once more plus NMM to handle some mods. Mojave desert here i come, with spurs that jingle jangle jingle *sips from trusty vault 13 canteen*.
Honestly, the game ended up being exactly what I expected- no more, no less. The hype behind it was driven by New Vegas fans. Obsidian was honest about what to expect, and those who listened got what they expected. The mythology about New Vegas and how great it was created an expectation for this game that it couldn't meet, that even New Vegas doesn't meet in my opinion.
@@chadrogers4614 Well I mean a bunch of things that bother me about Outerworld. For some reason there's only 3 types of ammo, which I can't see why that would even be a thing, even in New Vegas there was a bunch of types of ammo and sub types of ammo. Being set in the future and actively stating the corporations don't exactly get along, why would all there guns be compatible, it doesn't really make sense to me. Also it doesn't feel like there are actually factions or choices. They play up so much that world's are owned and controlled by corporations, but it feels like the worlds are lawless. It's strange cause even the first town makes it feel like a dystopian future with people defecting at risk of starving to death. I also find so many choices they made just strange. Like stealth, it's the same as every other game where the enemies are dumb and forget about you -which isn't a problem-, but for some reason you have to wait so much longer because you have to actively wait for the enemies to forget you. It's also so strange because you can play a few times using different weapons and experiment with builds, but the combat feels samie, like there's not really much of a difference between the weapon types and building differently doesn't actually impact weapons in a meaningful way. I can't lie, I expected a lot out of this game. I loved New Vegas. But Outerworlds felt more empty than an actual wasteland, and felt like it lacked impact and substance. I just feel like coming out with a new game that's like a game they already made a decade ago, but lacks a ton of features that made that game iconic is really disappointing. I enjoyed playing thru the game once, but I'm upset that I payed 67$ for it. Outerworlds did not feel like a triple A game and the hype around it just made it more of a let down.
yeah, it feels more like a prologue into a bigger universe. throwing off the board and creating a free halcyon is a great way to start a new franchise. now, it just needs to lead somewhere.
@@Supersayainslick it doesn't suck, it's just narrow. new vegas has it's own share of problems, but it's still a fun experience. outer worlds is no different.
@MR FREEZE-98 no RPGs that treat you like you have half a brain. On a level blame Bioware and masseffect for this. They are good games but reviewers became so latched onto the whole "your choices matter" aspects of that so many devs begun emphasizing that and mechanics like stats,abilities,gear and character creation fell by the way side in exchange for big cinematic world altering choices
@@gandalftheblonde770 yeah but again that was ment as a sort of Throw back Isometric rpg I am talking full Tripple A rpg. Don't get me wrong I loved Original sin it is one of the best games I had played this decade,but for instance one of my favorite all Time RPGs is Dragon age origins because of how it blended tactical pause and play Isometric combat with a modern Thrid person RPG as much as I love classic Isometric RPGs I played them growing up and I would rather see more games blend the elements of those I loved with the elements I love of a modern RPG
It's a solid RPG with great dialogue and some outdated designs. It's not bad, it's not amazing, but it sure was refreshing to play an RPG that actually cared about the role playing part of the game.
ChattyPablo damn shame too. New vegas was my number 1 favorite fallout game. I was expecting more since not only do they have better resources, we have better technology and they had more time and so much to work with. They are obsidion after all
What killed me was how linear the weapons were, in fallout new Vegas you had dozens of different gun types with different reloads and ammo types not to mention how many melee weapons there were. In outer worlds there are three ammo types and only a handful of weapons in general. Reloads are boring and repetitive and the unique weapons are almost always boring reskins where in fallout the unique weapons were truly wacky and powerful
@@mr.intruder1536 Sadly, 4 doesn't have true uniques either. Maybe they could've taken out the legendary system and people would've been way more inscentivized to use the uniques.
Fallout New Vegas was a big budget, AAA, major release in a major franchise, following right on the heels of the incredibly successful Fallout 3, from which they could source the vast majority of their assets. The Outer Worlds had a far smaller budget, was a brand new IP, and had to be made pretty much completely from scratch. It is completely unfair to even compare the two in that regard. It's honestly incredible we got as much variety as we did in OW. And while there isn't as much variety in weapon appearance, I'd argue that there's still a great deal of variety in how the weapons feel and function.
just glad someone else finally realized this. It not a bad game just one that i feel like had no identity of its own. To me, it damn near felt like a very modded version of fallout 4. Ppl love this game because they hate Befesda. From what i can tell, thats really what it boils down too
Noire Kuroraigami and yet this game made fallout 4 look like a gem of it’s time. Every aspect of 4 did things better than this game. And that’s me being nice.
@@Dahniver in case of the Outer Worlds, the dialogues mean just as much as they do in F4; in fact, most of them are fillers with nothing but bits of "lore" sprayed over. Inconsistencies always were and always will be: hell, do you think it makes sense for Parvati to stay with you after you murdered her hometown? And bugs... yeah, there are bugs. And the majority of them can be fixed with the free unofficial patch. You see, the Outer Worlds is an "okay" game, 6/10 at most, but the way you and a lot of other people treat it as "the REFRESHMENT in the Action RPG genre!" makes me sick. You want good RPGs? Play Divinity. You want a good Action RPG? Play Dark Souls. Gameplay and story-wise, The Outer Worlds is a lacklustre and boring experience.
TOW tried to have the mass effect level of crew complexity but fell just a tad bit short. TOW tried to have the Fallout level of RPG details, but it fell a bit short. Overall it was a fun game, but after my first playthrough ended, I felt no urge to play it ever again.
"fell just a tad short" that's being very generous, especially in regard to the Mass Effect part. Haha. I played TOW at release and I actually can't remember a single crew member, whereas the crew in ME were incredibly memorable.
Yeah, I played the outer worlds and was like, wow, I can't wait for them to make a bigger, more content-rich version of this in the future. And I really did miss the open world. I think the planets worked alright, but I really wish they'd been larger. I mean ultimately, if your chief complaint about a game is that there's not more of it, that's pretty good right?
For me I understand why the game was lacking. Obsidian was gonna go bankrupt. But thanks to Microsoft for buying them. So the outer worlds 2 if theyre making it should be way way better.
Spiral Jumper the planets had no character. No meaning. Nothing special besides their “aesthetic” the first world is just starter world. Then you have rich people world. Small rock with monkeys and drill world. And other world with lots of monsters. And shopping world. Can’t even name a special part of the worlds. These are then ones i remember. They are all just... dry
Spiral Jumper the game is an rpg. It hits all the spots for an rpg. But it doesn’t make it a good rpg. For a game with an open galaxy thus endless possibilities and wonder, it felt like it had nothing and dry. We expect more and want more and wish it’d be bigger because it was lacking so much.
Theres a diffrence between wanting more content because its good and wanting more content because there is no content. Thats honestly the problem with OW is that there really sin't anything on a planet or station that i need to care about. Like i actually didn't care for any of the characters after about 12 hours.
I think the biggest gripe I have is that the first area (Edgewater) lets you play the long game, with the invention of giving the leader of the deserters power, but doesn’t seem to rally play on that idea again. The first conflict is probably the best one, because there’s not real ideal side (ones led by a seemingly incompetent leader, the other led by one who is spiteful) and you’re shown the corporate vs. independent conflict with some level of nuance. After that though it never really goes there again. The other one is that fairly easy. Companion bonuses are huge, you get two companies at once and each companion gives you three skill boosts so if you do it right you getting an over twenty point boost to a skill (like lock picking). Enemies don’t do much damage and flaws are completely optional, so you’re rarely going to find yourself having a hard time on hard mode (not tried supernova yet). Even when you run a build with no health regeneration, you’re not going to find yourself low on health unless you’ve really screwed up and even then you have wiggle room. It’s not a bad, in fact I’d say it’s a good one. However it feels like The Outer Worlds needed more fleshing out and maybe a bit more of boost to difficulty, maybe a couple more months work would’ve done it. It’s also a good introduction to a new IP, so it could be that all the issues I mentioned get worked out over time. If Obsidian plan to compete with Bethesda, this is a decent start and they know what they need to do next.
@Drog .NDTrax Not really, especially in the second to last planet of the game amounted to “The Upper Twit of Year candidate homes”, the entire thing amounted to “big corporations bad” and the anvil got dropped as hard as humanly possible. If you’re going to go for satire and have it last more than a couple of hours, you need to be a little funnier and/Or better written than what was on offer here (see New Vegas or Fallout 2, or try reading A Modest Proposal, The Devil's Dictionary or even Catch-22) I’d also say the first planet actually tried to be even handed in how it portrayed both sides (again incompetence vs. spite). But hey I could overlook that if not for the gameplay issues pointed out. It’s an easy game where the skill boosts from companions is large when you’ve got two of them, there’s not much visual variation in weapons on offer and it take little effort to become overpowered. The companions where okay, but again needed a bit more fleshing and a bit more dialogue written. It’s a good starting point for the franchise, but there’s a lot of tweaking that needs to be done to make it as good as the devs’ previous games. I played through and finished the thing a while back, so maybe they’ve fixed some of the issues I have but there’s little point in going back to it for me. It’s not bad, just a bit lacking. Also how about not insulting someone just because they don’t like a given game as much as you. We obviously don’t have the same sense of humour, and saying I’ve got a medically inhibited attention span for that makes you come across as a bit of an ass. Seriously we don’t need to insult each other over video games. Like I said it’s not bad, but that’s not going to keep being the case with that MS money they’re getting and the advertising they do.
DEXAPHOBIA 808 lol tell me about it. 3 ammo types? There was like 30 ammo types in new Vegas... not to mention the fact that there’s like maybe 15 weapons at most? In new Vegas there’s soooooo many weapons including unique ones i constantly find myself striving to get the best and most rare weapons in new Vegas and even fall out 4 but in this game the guns are honestly so boring.. I get that it’s a lot more story driven of a game but it’s a first person rpg... and the first person aspects of the game really suck in my opinion. If you took this games dialogue options, rpg aspects, etc... and combined it with fallout 4 or new Vegas weapon/enemy variety and customization you’d have a hell of a game
@@killaken2000 You're unique. People talk about Skyrim to this day and have thousands of hours in the game, thanks to mods mostly. Skyrim is an open world experience and isn't limited to the (main) stories, the Outer Worlds unfortunately is. There's not much else to discover in the world and I wish it weren't so.
@@killaken2000 Skyrim and TOW have a completely different _feel_ to them. Personally I find skyrim to be an improv-sandbox that gives you open space to not just act but feel like a different person. The Outer Worlds though feels more boxed in, like you're thrown into a strange situation and need to figure out the best strategy. One isn't better than the other, just different. Think of it like this: Skyrim is like a theatre stage, and The Outer Worlds is like an escape room.
@Shrimpzz I never said that DS was shite, that was the other guy. Claiming that the only reason people don't like something is because they haven't experienced it is equally as bad of an argument.
I played New Vegas for the first time after beating this and enjoyed it so much more. I've watched tons of fallout lore and choices videos since and I just don't have the same interest in the Outer Worlds
Loved the game overall. However I felt that after Monarch the game speeds up to the end and I just felt the last 3rd was too rushed. Reminded me of Kotor 2 in that there was all this build up, and then a mad dash to the end. I did like it, but i do feel there is some wasted potential. It’s a great start though!
That's the point. We all deserve better. Because the bar was lowered so low that any OK game is considered a masterpiece, and that sucks, it will get worse (even worse) if people allow it and enable devs to think this level is considered masterpiece. Older games that were objectively better than recent games have lesser notes when compared. That's not good.
@@jojolafrite90 You are absolutely right. And it makes me sad to be content with the bare minimum. I've been replaying DA Origins and man those were the days. It feels like something we are never gonna have again.
Then you have Borderlands 3, an awesome looking game that sells itself as 1-4 players but really I can't believe that. Single player is so difficult. Just more sneaky business practices that really make me consider giving up games. There just not fun anymore.
The only time a companion left me because of my actions is when I killed Ellie's parents, she got angry and left. I killed Tobson right off the bat and Parvati still chose to accompany me on the grounds of "I can't let you loose on The Vale without supervision". I feel I should add that I did it just to see what would happen, I reloaded a quick save in both instances and played "normally".
Pavarti leaves if you kill her lover, I don’t remember her name, but the captain on that other independent ship. Did it my first playthrough after an accidental shot turned the place hostile against me, she’ll help during the fight but leave after.
I played though twice before realising that my second play through a gun focused character was kind of the same dmg wise as my speech/leader character Putting points into dmg was a waste of time Tbh I think I spoiled the game going full speech leadership I walked through the whole game on hardest difficulty without barely firing a shot or failing a speech check The game kinda gave me the illusion of choice I had peacefully talked down everyone in final battle but npcs/factions didn't seem to notice or care and set about murdering each other to 'help me' Game left me disappointed
Captain Cokecan I think the damage issue is a major problem. The game seems balanced towards having a dialogue based character, so that you don’t need too be delivering huge amounts of damage to get through enemies, couple that with with the fact until you get 50 points into a skill, you can just use 1 point into a skill category and get all skills below 50 up by one and avoid being too long in anything. I
A supposed "RPG" that gives you only an illusion of choice is no better than the drivel known as JRPGs (if you can even call most JRPGs RPGs). It's a shame that advances in technology have only made role playing games more disappointing.
To be honest for the size of the team that made the game and for the amount of resources they had compared to companies like bethesda it is a really good game. The outer worlds cost around 1 million to make compared to fallout 4 costing 120 million. I agree about there not being enough consequences.
@KerChing ' I don't think it's better I think it is a good game based off how much they spent. For alot of people it came with game pass so it was 10 dollars.
It's true they had less of a budget, but it definitely didn't cost only 1 million vs 120. Obsidian has 183 employees, let's say they make only 3k per month on average, that's 500k per month just in labor. It started development in 2016, so that's 3ish years of development. I won't even get into ad budget because it's not relevant to the end product (even though that 120 million figure includes that for the other guys). Either way, while the budget isn't actually known, it's definitely closer to 20 million to make.
Chuck Chuckerson this is a less stupid argument, that addresses the point of the comment. Did the Bethesda budget include the wages for their team? If not you may wanna redo your calculation
One thing you didn't point out is that it feels like there is a lack of nuance. The whole game barages you with CORPORATIONS BAD, and I say that as someone very against unhinged capitalism. I also just didn't find the world very interesting. I can't remember a single creature I foought in the game, which is kindof telling from how iconic many of the Fallout creatures are.
I agree. The Outer Worlds is a great game, but even Obsidian knew that it wouldn't live up to the hype, and I doubt they intended it to be a successor to New Vegas in the first place. But people love pointless comparisons so...
@@16xthedetail76 because both games were developed by obsidian. It makes sense to make comparisons like that since both games have a lot of similarities between them...even if they aren't meant to be compared.
It's not really pointless. Games from the same developer are always gonna be compared to their predecessors. Not to mention that the announcement trailer stating "From the creators of Fallout and Fallout: NV" was just asking to be compared to fallout.
@@randeli7785 it is pointless though when people are making comparisons about 2 completely different games just because they were made by obsidian. Yes, TOW and FO:NV look similar. Yes, they were both made by obsidian. No that does not mean they should be compared as if they were meant to be on the same playing field.
@@Shicksalblume 76 had a smaller b level dev team behind it and bad corporate suits. Until starfield and which is a main focus. I dont know what to think. Lets hope starfield is as good a Paasion project as they say. Also SUOMI PERKELE
Bethesda don't need an outside source for that. They do it on their own. I hate it when specific source lable games as "Company XXX - Killer". Fact is, it hurts the new game more than the company it should "kill". Goes with World of Warcraft as well. All the current MMOs where labled as WoW Killers. Only to commit suicide on the long run. Those guys writting the articles that state that power are dooming said game to fail horrible. The Outer Worlds shows what can be done when you focus on specific things. You don't need online conectivity to be good. There is no need for micro-transactions and so on. That is what TOW shows. Not that it can slay a comapny who is a creedy monster.
LMFAO I played my first playthrough proudly enjoying the entire game and then went out and bought a new copy of Fallout New Vegas and played that more.
The game was interesting to me as a fallout & elder scrolls fan at the start, but it didn't give me any inspiration to keep going not even at the half way point of the game. The scenery is cool though
I give it a 6/10. Many things that I look for in an rpg are missing or embarrassingly bad The game has terrible combat, the ai is so bad it feels like a ps2 game. Boring leveling and lack of build variety Few interesting characters, where the dialogue is wordy and filled with fluff Boring world and lack of meaningful impact made by player choices
Grym Skyrim is definitely better than the Outer World! Fallout 4 was okay but still was able to finish. The Outer World on the other hand felt boring and couldn’t even finish it
I bought a lot of games over the last year and this was one of the few I regretted buying at full price. It's great fun, but super shallow even if you do every side quest
People need to stop talking as if these companies are one massive entity and not multiple different people. It makes you think certain companies can do no wrong because they made a particular game a long time ago, when chances are the people responsible for that game probably left the company. If employees come and go, is it really the same company?
I will say that this reminds me a lot of the first Fallout game in the sense of the game's flaws. Seeing how the later sequels were, I think overall the Outer Worlds as a series will improve overall. I'm excited to see what else obsidian has for us.
Was excited for my second playthrough and when I got started I was really bored so I was really confused as to why it wasn’t as fun as the first time and this video explains it
There is one moment in the game I completely despise. I left Edgewater, Adelaide was put in charge. I entered my ship and found an Edgewater sign that said I taught them to never dream. Bullshit. Adelaide is in charge, they are free to do as they please but now they have walls to keep the marauders out. It's not the game's job to give an official opinion on my behavior, individual characters can but not the universe.
I made the same choice as you and had the exact same reaction. Like don't tell me what my character's intentions were supposed to be, it's *my* character. That's like listening to a song and telling the artist what it should mean.
@@manueltun7935 Wow, I had forgotten about that, but yeah. I was already a bit disappointed with the game due to the tone (I hate RPGs like this that try to be "quirky" and "funny") but that really just killed any hope for me to push through.
Yeah tbh I've only finished one play through, which was very fun. But I can't bring myself to finish it a second time for whatever reason. Compared to fallout/elder scrolls, which I've finished multiple times
Thanks for that in depth analysis. I totally agree, some major problems for me were: - open area sections which don't feel like open world - lack of motivation for completing the main quest - simplified violence and gore - lack of perks
It's because a lot of people are very biased. They want to hate on BGS, and praise Obsidian. And the issue is they don't want to admit that Obsidian didn't do that good of a job, because if that is really the case ... their hate on BGS seems less justifiable. And those who do admit it, will often go the route of saying "This was only the start, I am more excited for their next game to see what they can do with a bigger budget". Basically creating an excuse or a way to brush aside that it wasn't as good as they had hoped.
@@AnimosityIncarnate Actually that's not true. While I do like BGS, I am not a "fan". When they make good games that I like, I praise them. When they don't, I shit on them. I give everyone an equal chance.
@@AnimosityIncarnate The issue I have with TOW actually has a lot to do with it coming off as more of a downgraded version of what I wanted from them. Especially when it was praised to be as some sort of replacement to BGS titles and the successor to Fallout New Vegas. Which btw, NV wasn't made by BGS and I praise that game just fine.
I'm a big fan of the game, but I am, frankly, tired of the AA narrative *specifically to justify its shortcomings*. You want to marvel at how close to the mark they hit on a shoestring budget, that's fine and I agree with you, but it's about value for my money. If they wanted a pass for the budget, they should charge $40. Lower investment, lower return. If I'm paying $60, my expectations are the same as any AAA game: and it fell short in some areas to a AAA game from 2010 from the same studio and surpassed it in other ways. That's the bottom line.
@Drog .NDTrax 1. What fallacy am I displaying? Be specific. 2. I don't buy games where I feel like a dairy cow, as I think everyone shouldn't. Maybe I'm an old fogie, but I'm right to do that and also get off my lawn. That being said, I said I liked the Outer Worlds, all told. My particular problem was how, at around release of this game (when I wrote that comment), there were a lot of apologists hand-waving its faults BECAUSE they did it with a smaller budget. We the gamer should only be concerned with final product and cost, at the end of the day. With cost at $60, you compare it to the others' base game. As far as content for the price at base, I think it stacks up unfavorably with the likes of RDR2, Horizon Zero Dawn, MGS V, the Dishonored games, Bioshock Infinite, anything Soulsborne and a plethora of older games (including F:NV). My point is I think that we should be comparing TOW against those, and it's fair to do so.
@Drog .NDTraxMy original comment referenced a common argument at the time which went to the effect of "I know the game is flawed, but the dev cycle was truncated, they had a shoestring budget and a skeleton crew" *as a reason this game should not be judged with the same critical eye as any other AAA game*. My counter-argument to such arguments is that, as a gamer, the development cycle is not my business; if you expect the full AAA price from me, I expect a AAA game and will judge it among them. The price point you set is a signal to the market for the weight class you want to operate in. Clearly, this is not a sum of all arguments defending the game, as you have laid out an argument that mentions the development cycle, but does not rest on it to forgive flaws and instead see it as a contributing factor to your admiration *after the fact*. My original criticism does not apply to your argument: you compared games I identified as TOW's superior apples-to-apples. I've simply denied the fallback position for any critique I would offer with "well, they didn't have money"; I don't care, and the price point is why. As a first point, I never equated play time with content, but I would be remiss if I didn't bring up the 50 hours thing. I hit 20 to 25 hours in any of my full playthroughs (as apparently FudgeMuppet did), which included every side quest I could find and every companion loyalty mission. As I mentioned, I feel the game is content-starved, so I did everything I could. I had checked the wiki for this after the first playthrough, as the prompt for point-of-no-return save took me by surprise given the pre-release press on game time, but could not find a major questline I missed, beyond choosing Board over Phineas (which is mutually exclusive); certainly not half a game's worth of play. I would love to see a screenshot of a game save at the point of no return in the 40s, even with the Gorgon DLC available at this writing. While I don't find this a be-all end-all, it does undercut some of your arguments of quality in your comparisons above. This being said, "content" would be difficult to define, as there's an awful lot of subjectivity to it. I think, in an RPG, playtime is a consideration, yet there are some exceptions throughout gaming history. Parasite Eve and the Fable games were ones I enjoyed, and they were on the shorter side. I didn't play them, but the isometric Fallouts were also shorter, and obviously well-received. I think the reason for this is, in an RPG, the developer can't give a ton of TLC to the PC's backstory and place in the world, because this is largely up to the player to create. Aside: I think people forget the risk Mass Effect took giving Shepard so much characterization. End of aside. So typically devs lovingly craft the world (along with its characters), and make it a place you want to get lost in. This often creates a long-bake situation, as in order to keep the world believable, exposition dumps have to be more organic and given time to breathe. However, I can recognize and acknowledge quality in smaller-scale, narrative driven stories, too. I suppose the most glaring shortcoming I see is the much-lauded world and story. First, the pros: visually, the world is as beautiful as you mention. The rather Earth-like, yet still a little foreign area around Edgewater you start in works well to slowly reel you in. The citadel-light Groundbreaker was built up beautifully, to the point I figured it's going to be your hub, but the bright lights and trade do convey a sense of the technology of this world as well as its commercialization. Roseway is on the same planet as Edgewater, but run by a different corpo. Due to their experiments, the life around is a bit more foreign than around Edgewater. Cool enough, with a decent in-lore explanation. Then, you get to Monarch which was talked up as a cesspit, and it lives up to that in look-and-feel. Byzantium looks like it is the decadent, rotten center of the ultra-rich. Also, I like a lot of the characters. Parvati, and particularly the romance between Parvati and Junlei, is/are one of the most charming things I've seen in gaming. I found the spiritual journey of Vicar Max to be compelling, if not the questline itself. The diametrically-opposed, yet still both gray take on Tobson and Adelaide is the hallmark of good story. I found the Spacer's choice company man on Groundbreaker to be a great little aside dialogue (I wish you had some way to affect him, but I suppose that's the mark of a good minor char). I smiled a bit at the juxtaposition of black marketeer and doting grandma in Gladys. Now, for my cons on world and story: I don't have much more to add than FudgeMuppet did in an hour video, but I'll try to put my own words to some of it. It looks like I'm already writing a novel. Edgewater is the tutorial area, but it is also the second-largest zone in the whole game in terms of both raw square footage and quest density. You complete an area of generic kill and fetch quests, and have one meaningful choice in this area. That would be forgivable on a true tutorial planet, but we are ALSO talking about the second-most dense area of the game. That is a sizable portion of your playtime in which you were doing handmade quests that felt radiant. I can't think of anything compelling or world-altering but the power diversion choice. You collect some fingers as bounties. Get some medicine, that's never referenced again but for an email later. You fight marauders, which are never explained at all in the base game beyond "they went crazy in their unemployment" (I had heard Gorgon goes into this, but we are discussing the base game). For an example of contrast, the tutorial area of F:NV is Goodsprings, where you spend considerably less time, yet have that same one big choice: Powder Gangers or Goodsprings. If you side with Goodsprings, the Gangers will be enemies the rest of the game. If you side with the Gangers, you keep them happy and get the opportunity to run some quests with them. As such, you're 1. spending less time 2. in a bigger game that 3. has more meaningful effects on the rest of your gameplay. The biggest issue is the final choice. The game goes to great lengths to establish that the Board is evil. That's fair enough, but by the end of the game, they are both evil and STUPID. Their motivations at the end make no sense, and I could never find a player concept that I would want to play that would want to join the Board. The Board see the same problem Welles does. Their idea is to freeze all the workers so that the rich can eat all the food, then die once it finally runs out. You gotta really be a Chaotic Evil character with no concerns for his/her own future, or an abject moron to not see this eventuality. This is far too narrow a window for one of your two choices to have. Also, subjectively, if I play a moron, I'm flying into the sun; it's what I'm doing. It would have been more appropriate to have the head of the board be the target for possibly a plethora of factions. Maybe the Iconoclasts want to "liberate" the whole system? Maybe MSI can be a bit more assured of its path, and wants to not just join the Board, but change it for the better (in their mind and probably yours)? Maybe Spacer's Choice or Auntie Cleo or Starlight have their own plans and want to dominate the Board to make it come to fruition AND be at the head of the dominating force in the colony? This can then set Phineas Welles in stark contrast, as the wholly idealistic option, entirely depending on the talents of the people on the Hope. That's a lot of faith to place in hope/Hope, when you take into account you now have viable, alternate in-hand plans that are not perfect but will save many/most. A much harder choice than in the game we got. Given how faction rep was presented yet barely implemented, the ending seems like something that was mutilated on the chopping block, likely for money reasons; remember, I don't care about that. It's terrible for the game. I have other concerns, both on the technical side and world-feel, but I think those above are the two big mommas for me. I'm happy to see a new, classic-style FPRPG. I had a good time playing it for a few months. A masterpiece it is not. Thank you for reading if you did; I can understand not bothering.
Drog .NDTrax Whatever the difference in our approach, we end up agreeing that games should be judged against each other without weights. So that conversation seems to be academic, at best. I do agree with you on the point that TOW is complete and bug-free at launch, and that is unfortunately becoming more and more rare. I do not regret my purchase, either, to keep my criticism in context. I just view it as good-not-great. It doesn't make sense for me to compare it to modern Assassin's Creed games, EA games (except Fallen Order, I did enjoy that), and the plethora live service games, etc. I was never in the market for that and frankly a classic-style FPRPG doesn't likely have a ton of cross-over in that audience. I'm glad to hear alternate opinions.
@@benjaminkeys6887 shoulda, coulda, woulda. it's fine for a first game in a series. elder scrolls arena and fallout/fallout 3 were all pretty bland games, but they allowed the financial ball to start rolling to make bigger, more solid games.
FinneousPJ1 and it isn’t ? I’m just saying that if you’re gonna charge a certain amount, you should have a certain amount of quality to make it worth it. And outer worlds is more of a 30 dollar game at best from what I’ve seen
I feel like this game was so short as to be a tester to see if it was worth developing further as a new IP. It's being fleshed out a little with 2 DLC currently and my hope is that they might do a much bigger/deeper sequel where they might be able to envisage more of the world building issues you talk about, as well as flesh out deeper RPG elements too with the weapons/armour/skills/etc.
Thank you for this video. It sums up a lot of my feelings towards the game. I avoided these videos until I could playthrough myself. I just played for about a week since it finally dropped on Steam. Still playing on Normal difficulty. I am enjoying the game, but for me, it feels like something is missing. For example, I started playing as a stealth sniper build, but the combat was so lacking, I never felt like I was in danger. I never felt like there was an enemy that was a threat to me from level 1 all the way to level 20. Now I'm walking into groups of Mantiqueens with a pistol and hardly breaking a sweat. Remember Cazadors though... no matter what level you were, you heard them buzz, you probably ran. The companions felt too rushed. In the first 2 areas, you get 4 companions. 1 small side quest gets you the 5th, and then the 3rd area gets your last companion. Parvati is the only companion I actually enjoy because her quest is cute and endearing, but you are absolutely correct, it's nothing but a bunch of fetch quests and should have been expanded more. Even if it meant multiple questlines per companion. Consumables has been the bane of my existence in this game because I'm picking up loot everywhere. You're right, there is no shortage. They made a point to tell you that people don't look kindly on stealing, but I've had no need to steal anything. My inventory is at a constant state of overencumbered. When I finish my current playthrough, I might try a hardcore run just to see if I use more healing items, but right now I just haven't needed anything. You briefly touched upon weapons and armor, I personally found them disappointing. In Edgewater, people briefly react negatively to you wearing marauder armor. They even comment about pulling the armor from corpses. But that's it, nothing ever becomes of this. But marauder armor tends to be the highest rated in the game, so here I am walking around like a cannibalistic psycho and no one expresses an issue past Edgewater. Regarding weapons, yeah they degrade, but not at a rate that makes being without a weapon problematic. I've got hundreds of weapon and armor parts and my gear never gets below 90%, so what's the point then. Even at the rate of 2-3 parts recovered per weapon breakdown, I am drowning in repair parts. I think the biggest issue is the missed opportunities. Like I said, I'm still playing, but I don't feel like I'm making a difference yet. In Edgewater, Parvati begs me not to turn off their power. But I do. Because the deserters are better utilizing it. Nothing becomes of it except a slight comment if you bring Parvati to Cascadia. I should be able to convince the people that the Board is evil. And when given plenty of evidence that the Board is evil, nothing becomes of it. I think this is better exemplified in one of the dialog choices. When I tell a character (Reed Tobson I think) I'm freeing you guys from the corporate slavery, they reply "well who said we wanted to be free". I was genuinely hoping that I would be able to convince the citizens of Edgewater to join the deserters into forming a new society free of the board. Instead I get passive aggressive quotes from Parvati about how I doomed her home. The game is fun. I'm enjoying playing. But I am feeling like the game is lacking some things that could truly make it a great game.
I really like this game but I took a very long break on my first play through when I got to monarch. As a completionist I like to do every thing possible but this games choices make you pick a choose very carefully for certain achievements and you end up needing to do a 2nd play through. I hate this because I end up stressing and using online guides to plan out everything.
The attribute, stats, and perk system were definitely boring. The only thing I could get excited about was customizing my weapons, and that wore off after a while.
The only real problems I have with the game are that a) it has a triple A price tag and b) I constantly get the feeling Obsidian were holding back on us. Paying the whole 60 bucks for what isn't a triple A game (and I mean that as a compliment) is a bit much for a game with 40 hours of playtime and very little replayability beyond choosing to turn in Phineas on Groundbreaker and working for the Board. I feel that if the game had been $40, that would have been more than fair. Also I can't help but think that Obsidian were too conservative in their approach. A lot of the world, while initially looking very interesting, turns out to be not as fleshed out as it could have been. Choices that appear important at first glance don't really seem to affect much in the long run, besides determining if you get help in the final mission. It reminded me a bit of those Telltale Game of Thrones games where all your choices end up mostly leading to the same result anyway. The combat feels basic as hell, and the perk system is lackluster at best. I hope the success of TOW drives Obsidian to take more risks. They have a solid foundation for a new franchise here, they just need to commit. I'd love to explore more of Halcyon both in the past and in the future. I wanna know what happened to Earth. Did they experience disaster or did they just decide to coldly cut off the entire colony, much like how the Board would coldly abandon its settlements? Will S.A.M. and Ada continue their saucy banter?
I enjoyed the time I put into the outer worlds, and it's nice to get a break from BGS games, but the game severely lacks content. I want to continue playing it, but I already did everything in it within a few playthroughs. I expected the game to last me at least a few months, not a week or two. That being said, I do not believe the game is good bang for your buck. Elder Scrolls and Fallout games have way more available to do. Another thing that baffles me is ppl r giving this game raving reviews, yet everyone gave BGS shit bc it wasn't "RPG enough". Again, I liked the Outer Worlds, but Fallout 4 had way more RPG elements than this game. But still, New Vegas has them all beat. That game was the most value for money, lasted me years without getting bored of it and always finding new things, had choice, and was just overall fun.
In fairness, New Vegas had a far higher budget, and could rip a huge amount of assets straight from Fallout 3. So they just had to focus on refining and expanding what they already had, whereas Outer Worlds had to have everything made from scratch.
I was about to make my first major choice, choosing where the power went. I was thinking it over a bunch and finally set my mind on a decision. Then right before I choose my companion decided to but in and tell me what the "right" decision was. That peeved me off, then I notices I had a fuck ton of weapons, ammo, healing and stats. Nothing was challenging on normal mode, I was speech blasting through everything with no failures, combat wasn't difficult at all. If a game isn't even slightly challenging on normal mode theres no point. Since you brought up the Fallout 4 choice I sided with the brotherhood at first, then they asked me to kill the railroad and I straight up started a new character and sided with the Minutemen. When we're low level we're vulnerable and we lack weapons, ammunition and stats. Fuck it I'mma go play Tale of Two Wastelands and play Fallout 3, NV then Fallout 4 again.
Too many loading screens. It literally makes me not want to play. I like the game but geez, I always feel like I'm in a loading screen. And on console, they last forever. If I see one more mantipillar loading screen....aaaargggh!
I never buy into hype anymore, but my take on this game is it's been very enjoyable, but it's also a road I've traveled many times. So while I'm not blown away, I am captivated and drawn into the world. :)
KerChing ' What’s wrong with going of opinions based on your feelings? Especially in regards to a game. If you feel as though you have a deeper connection to the game and you enjoy it a lot then there’s nothing wrong that.
@KerChing ' well they say "not as good" and thats the strawman to begin with. Its a title that invites controversy as it should be stated in a more well honest way.
It doesn’t make any sense why there’s no 3rd person view to switch to. Best we get is an idle camera that rotates without player control. Why would I wear a silly hat with low armor stats around if I can’t even see it as I play? I have no qualms wearing goofy pink armor (role playing as a macho man high strength brawler) if I can’t see it
The truth be told when going into this game I expected that you were going to be able to side with different corporations and those choices would affect the world and how things played out. But the truth is, the corporations are just yet another illusion to try and pretend there is going to be choice, but there really isn't. I have said it before and I will say it again. I actually like Fallout 4 more than this game. To me the story in this game isn't even that good. And Fallout 4 was not amazing either, but it was at least a bit more entertaining and interesting. TOW played out way too predictable. There were points where I was hoping for some twist, but there was none. Like I expected there had to be more to this situation than how it looks, but as it turns out ... no there isn't. It is exactly how it looks.
It's a solid title from Obsidian, but the writing isn't nearly as good as New Vegas. The Board really needed a lot more nuance - despite the longer development time it really felt like the Board as a faction was more rushed than Caesar's Legion. I also didn't like that the weapon mods are still non-removable - from my perspective as an amateur gunsmith it genuinely makes no sense at all to conceive of an attachment to my firearm that I can't remove. And while in one sense the comparison to New Vegas isn't fair - different team, smaller budget, etc - in another sense Obsidian brought it on themselves by making that a part of their marketing. Don't remind us that you developed New Vegas (in what came across as a backhand to Bethesda after the 76 disaster) and complain about the comparisons.
wow, lot's of dislikes for a pretty tame critique! i've done over a dozen playthroughs so far and can safely say i agree with virtually everything you guys said. that said, i'm reserving judgement until the game is finished [dlc, if any, and future patches]. if they do make dlc, i hope their focus is on expanding the existing dynamic, not necessarily adding new elements. people want to know what happened with earth, but ignoring that it could be explored in a future game instead of dlc, i think post-game content where the group dynamics play out before you [and you have to keep them on track], and your companions get better development [none of them have thematic relevance, and most don't even have any relation to the plot] would be a better use of time.
I may sound crazy but I definitely had more hype for and had a better time with fallout 4. Now that was just more to do and lots of content and replayability. Story wise The Outer Worlds is pretty enjoyable but it doesn't have much replayability and mind you I created 3 characters so far and all of them just got off the groundbreaker about. I don't really have the time to continue playing rn but the game feels crazy linear comparative to bethesda games. The Outer Worlds is a good game but its disappointing considering the hype surrounding it and the whole "New Vegas Successor" nonsense
That's the bad thing people are comparing it to triple a titles such as the whole fallout series made by Bethesda we gotta realize obsidian has new people and they had a lower budget plus less time
@@davianlopez1026 then they should have charged less for it then. They also should have distanced themselves from the comparisons to New Vegas and Bethesda in general during pre release.
@@dravinskigoth1620 True that. If they were serious about having the game stand on its own merit, they never should have pushed the "we're the original fallout guys and we made new vagas" narrative. They chose to artificially inflate the hype for their game by citing past merit, not current content.
I agree completely. I honestly wanted nothing more than to play side missions and could find more than one or two at a time. I usually had more story quests than side quests. There just isnt that much past the main story which is the only stuff I replay for.
@@davianlopez1026 what you don't realize is prior to 76 the dev at Bethesda was actually similar in size if not smaller. BGS was a really small Dev compared to the studios it's compared too. 600 for Rockstar north (2000 for Rockstar). 800 for CD project Red, 800 for bioware, and 200 for obsidian. (2018 numbers) Today Bethesda Employs 400 people but during Fallout 4 it was just 100.
You have no idea how much respect I have for you guys after watching this video. So many critics in this industry are unwilling to discuss a games drawbacks these days unless it is unapologetically crap, like 76. The only person who ever really did was TotalBiscuit... RIP.
I was just reaaaalllly disapointed about the lack of map size and side quests loved it at first and i think i pretty much beat the entire game other than 1 side quest and just feels small
@Commander Kyro I mean, the nazi's didnt really enjoy what they were doing, most of them were just taught that Jews were of lesser blood and didnt deserve to be treated as people. I'm not defending them in any way, it's just that alot of them are pretty much brainwashed into those ideals, especially the children.
@Commander Kyro Are you seriously comparing mass genocide to a game. Those are two completely different things. The whole point of a game is to enjoy yourself and to have fun, if they had fun then it was successful in their eyes. That is completely different than mass genocide.
Thanks for pointing out the obvious that no one seems willing to admit. Really Bethesda has been disappointing to me generally but it seems to me clear people are over praising this game just to shit on Bethesda.
Right cause all AAA games are amazing and never release in a state that people dislike. Let me ask you this ... how does an AAA game release a sequel worse than their previous game? And what makes you think that couldn't happen to Obsidian?
@@SilvyReacts they're Obsidian. I also know that AAA means jack shit in this day and age, but for Obsidian that means serious funding, which should translate into an awsome game. They have never *_ever_* dissapointed, I don't think they'll start anytime soon.
@@thegreycrusader All developers have had a time where they never disappointed, till they did. Which is sort of my point here. I think BGS is a very good example of this. You know there was a time when people said the same thing about them. It was only more recently that it changed. Also, pretty sure Obsidian already has disappointed many people considering what their next game is lol. But I guess this entirely depends on exactly what you mean by "disappointed".
@@SilvyReacts I completely understand the BGS scenario, I do really. I loathe what they've become, but they they did that due to greed and a rapid succession of moronic decisions. Obsidian is owned by Microsoft now and will have the funds to make great games. Obsidian is like CDPR, they understand what their customers want, and I believe they will deliver.
@@thegreycrusader Well, I hope that is true. I just never get my hopes up. I don't assume it will be good nor bad. I like to judge every game based on its own merits rather than what a game company has done in the past. Wait and see approach I guess lol.
I just picked up Outer Worlds for my Switch during the recent sale and it’s not a great game but I like it. I think there is a lot of room for the series to grow if Microsoft allow Obsidian to pursue this game further in the future.
Even if the role playing and narrative choice isn't as open ended as some other games, I still really liked The Outer Worlds for its world, combat, and characters. The dialogue for both your character and NPCs is great too.
I was disappointed with it, but I think you’re right that it has a lot of potential. I think now they’ll have a bigger budget, and they could make a really great game with tons of choice and lots of planets to explore.
So I just played through this again with both DLCs. I took my time, built my character the way I wanted. Role played his dialogue to perfection. And I even found more companion interaction lines that I had never heard. And I have to say even though I agreed with this assessment back in 2019, I think it absolutely is as good as I think it is. The bugs. There are none. My entire playthrough was near flawless. My guy kind of got stuck jumping awkwardly a ledge for about 10 seconds. But you know what? The game was smooth. Compare that to FO76 or Cyberpunk. Need I say more? Corporate Commander is down. Yes, it was not as big as I'd hoped. Yes, the choices were a bit sketch and were more illusions than meaningful. Yes, I wanted to do stuff after the ending. But the amount of content, the detail, the art direction, the writing (definitely wins), and the character customization was pretty darn good for not being AAA game. As others have said, it is a good foundation. Could be I'm just jaded from all the blatantly unfinished crap that's been put out the last few years. But if you are reading this in 2021, give it another try. Maybe do a couple of builds based on the Virtuosos talent tiers? This game may surprise you all over again.
God, it is so incredible to me that we have gotten to the point where the existence of a fan made patch with hundreds, if not thousands, of hours put into it, that makes a game only crash occasionally is used as a point of pride, when we have games like this out here that I can run for days at a time with basically no issues whatsoever.
I'm not saying you're wrong but I did earlier today encounter a fuckin hilarious bug. I shot a mantisaur soldier and it just flew into the sky box then crashed down and I'm pretty sure it broke its legs
The dialogue choices dont really branch out well which kills the replayability. NPC: "I wonder if I should push that button" Protagonist: "Don't push that button" NPC: "I'll push it anyway"
There was one choice that had weight, and I'm surprised you missed it. In the Iconoclast questline, if you help the guy with broadcasting stuff rather than the woman with the food, you cannot get both MSI and the Iconoclast to work together, even if you save her team members later at the printing press. Even with 100+ Persuade, you cannot get the MSI and Iconoclast to work together at that point. I agree that the decisions in each section of the story don't really affect the other parts of the story, which is a bummer. I was actually surprised I could even help the board given how much I was against them the entire playthrough. Still, it's been so long since we had a game that checked so many boxes. There was choices in this game, and it did everything else really well. I only wish picking up loot was easier, like I wish it was less precise on console where you didn't have to have your reticule exactly on the items and it just looted everything in the area that wasn't a thievable item. Looting in this game after dozens of hours starts to drag.
I 100% agree ! My biggest disappointment were the lack of true moral dilemma, it's very superficial (I was really expecting Phineas to have a true dark backstory instead of just some failure trying to do good), and the very bad perk/attribute system
Eh he did kill like a dozen or two colonists before he could revive the player, and his plan to revive more people when the colony is on the edge of starvation is pretty silly.
Completely agree with this video. What I really loved about The Outer Worlds was the dialogue, it was really good especially coming off the sub par Fallout 4 dialogue. I really hope other RPGs understand that the silent protagonist format is far better in promoting engaging in game dialogue for many reasons and that especially bethesda learn from their mistakes.
100% agree with you guys. After spending like 20-30 hours in I just wanted to go back to playing fallout. Outer worlds isnt a bad game but I honestly think fallout does literally everything but dialogue better
I think the outer worlds is a bridge to what obsidian can do, and they're just teasing us. We know obsidian can make a great game, New Vegas. So while this game isn't the greatest rpg of all time, i would say that it is one of the best rpgs of 2019.
Im pretty sure that everyone knows the game has some issues the real game that we are waiting for is the sequel and what they learn from this experience.
@@davianlopez1026 We're all forgetting that Bethesda's first fallout was fallout 3. I dont think anyone would argue that that game lacked in side quests
@@donniejefferson9554 yea but by then the fallout world was spread out from fallout, fallout 2, fallout tactics, fallout brotherhood of steel, and the fallout Bible so compared to the outer world's which is new and doesn't have any games before it is pretty good for it's first game in the series
@@davianlopez1026 that's the way i see it. outer worlds now has a great jumping off point that established the universe and the story behind it. it was also a hit. now, they should be able to expand on that into a bigger, more open game.
This was a solid video and I agree for the most part. For me the biggest let down was the perk system, as they lack individuality, in the sense that they don’t fully compliment specific playstyles. The length of the game felt solid, but the main thing stopping progression through the story was the gaps in level/money. Solid video format, structured better than the live stream but still felt authentic. Solid effort
two points that annoyed me the most: - not being able to travel those planets (...) - for me the biggest question in the story was: who was the guy, that unfreezed you. his background and his plan was imo very lame
Some chunky New Vegas neckbeard who thinks they know philosophy from watching a Shoddycast video is gonna reply with "Ceasar is for the greater good. The ends justify the means. He was right all along." I don't think the developers intended for them to be shown in a good light in any way, they're just terrible.
@Randeli 77 Low IQ response. The Legion is not depicted as good or evil, but as is. It's a Post-Apocalyptic setting where society and order is nearly non-existent, so it would make sense that order must be restored no matter the cost. The Legion found a methodology that worked for their situation. You can't apply your modern liberal morality in this context, nor the rest of ancient history. The Legion is one of the bright spots in New Vegas, and their conflict with the NCR is a nice case study on the conflicting ideals of building a stable and thriving society.
@@randeli7785 The Devs are on the record as saying that they regret not having the time to flesh out the Legion and that they had to cut areas which they wanted to show the redeeming qualities in
My first playthrough, I'm on the most difficult setting, going on 65 hours now, the game is extraordinarily boring and I really cannot wait until it's over. This game is extremely okay. And that's all there is to it.
@@LethalKicks Nope. And I've also been playing Skyrim for 6,000 hours and haven't beat it. I've also played Fallout 4 for 2,000 hours and haven't beat it. And I've also played Fallout New Vegas for 3,000 hours and never beat it. Do you know what this means? This means I enjoy playing video games and don't care about dumb shit like how fast I can get to the end. It's okay if this is too complicated for you to understand. I feel nothing but sympathy for brainlets.
I 100% agree. When this came out, I was a little suspicious. So I waited till the price dropped. Just bought and played it and man... This was a huge disappointment.. I was finally convinced by all the positive reviews, but those are misleading. They claim: If you love fallout, you will love the outer worlds. For me it's the opposite. I love fallout, and thus I dislike the outer worlds.
I went into this game really excited, but that feeling quickly died down. The character creation was shallow. Exploring emerald vale and edgewater was fun, but the area felt a bit small. I literally paused and thought about where to send the power to. Chose to send it to edgewater, and it turned out my decision had no consequences since I could just convince tobson to step down anyway. When I left the planet I realized I had seen most of the weapons in the game, and I never touched the consumables aside from adreno. I landed on groundbreaker and got bored, haven't played since.
I will say I think it's better than fallout 4 since it has more interesting dialogue and quests (No repetitive quests either) but it's by no means a masterpiece like NV. Outer worlds is simply a small, short and sweet rpg that really, is only worth 30 or 40 bucks. It's also sad because this game has been in development for over 3 years yet they did a better job in one year with NV, though the team has drastically changed from NV so that plays a part, still disappointing. It reminds me a lot of fallout 1. Short, linear, easy and not a lot of choice but overall a decently fun rpg that's nothing grand. Hopefully an outer worlds 2 will be like a fallout 2 and really expand the game and bring it to masterpiece status.
@@Biojack222 I disagree. I think FO4 is way better. The dialogue you are talking about is mostly an illusion. It all typically leads to the same result with just very slight alterations to responses, but even then sometimes you get the exact same response. They overdid it with the skill checks making it practically meaningless and boring, especially again when you consider it leads to the same result. I have had dialogue where you didn't even need a skill check to get the same result. So why are the skill checks even there? As for more interesting quests? Are you joking? Like what?
@@SilvyReacts No repetitive minuteman type quests. Every quest has some sort of purpose at least. Granted, new Vegas has better quests but at least the quests in outer worlds are more than just "Clear this place out" like F4. Also when I was talking about dialogue I was more or so talking about the actual script writing, like the way they spoke. Also in outer worlds although yes, you typically end up with the same conclusion the way you go about quests, can be interesting. Also at least in the early game, persuasion allows some differences in the ways quests are completed. Where in fallout 4, there are very few opportunities to use speech. I also will say the story of outer worlds is better too, more charm and less plot holes. Either way, this game was a bit disappointing coming from an RPG master like Leonard boyarsky.
@@Biojack222 *"No repetitive minuteman type quests. Every quest has some sort of purpose at least."* I actually prefer there to be some quests that are repeatable simply because it's more realistic. Not every quest needs to be at the same level or hold the same level of importance. Plus, having repeating quests actually makes you feel like you are a part of that faction and are doing things for them as you would expect. I think the issue is FO4 didn't do it all that well. But I prefer it to be there than not be there. *"at least the quests in outer worlds are more than just "Clear this place out" like F4."* That is not the only kind of quests in Fallout 4 though. Sometimes it's to retrieve something. Sometimes it's to find someone. Sometimes it's to activate something. In fact, TOW quests are pretty much exactly the same. *"Also when I was talking about dialogue I was more or so talking about the actual script writing, like the way they spoke."* I would say the acting in TOW is for sure better and the personalities of the characters. Sure. *"Also at least in the early game, persuasion allows some differences in the ways quests are completed."* The only difference I ran across is the solution and not so much the outcome. I really don't care much if I can complete a quest differently if it leads to the same exact outcome. In fact, I consider that to be quite lazy and you might as well not have all those options if it's really no different. *"Where in fallout 4, there are very few opportunities to use speech."* Fair, but at the same time, does having more options matter if they don't actually do anything or lead to the same responses? I found very often in TOW that I could use a speech option only to end up with the same result as the none speech option. I just gained a bit extra experience for using the speech option. *"I also will say the story of outer worlds is better too"* The story sucks. It's way too predictable. At least in Fallout 4 I wasn't able to predict everything. I am not even a good writer, that means if I can predict what is going to happen, then the writing must not be that good. Right?
@@Biojack222 imo nv is far from a masterpiece. it has great rpg elements and a good stories but that does not make it a masterpiece then the rest of the game is far below average
The only game i feel has true consequence is dragon age 1, true choice and consequence in games doesn't make you feel like you have to load a save and change your mind, it should feel like you're actually shaping something, that you have to live with what happens
To bad DA:I retconned those choices into canon and wrong choices and removed all illusion fromthe "wrong" choices by making them nothing more than a stumbling block that eventually results in the same thing as the canon choice. I miss old school bioware.
@Greevir Thank you. Fallout New Vegas is overrated. It's a good game, but it's not the masterpiece that Obsidian's rabid cult fanbase would lead you to believe. Most of the praise is from people who hate Bethesda with a vengeance and the circumstances behind Fallout New Vegas's development created the perfect opportunity for the hate Bethesda bandwagon.
I love the game, but I feel like it could have been a lot bigger. More maps and more exploration of each of the individual corporations. It would be cool to be able to explore all of Byzantium as well.
It's honestly pretty huge, considering the production situation. I mean, it had a fraction of the budget and staff of games like Skyrim or Fallout, and the studio itself was in a pretty rough situation. Honestly feels unfair to compare them in the first place.
I totally agree. I love this game. I have 3 playthroughs with about 85 hours in. But i deffinatly see this game is a tad shallow. For instance I demanded Parveti to kill Junlai and she did it. Then after that she yelled at me haha. great game for sure but not perfect.
Thanks for watching! Just wanted to pin a comment to reiterate our stance that we think The Outer Worlds IS a good game, but we have found it's not as amazing or deep as it's being praised for. We definitely enjoyed our playthroughs but over time we discovered that there's some key issues. Watch the video to see what we mean :)
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
Everything is all good fudge, I'm sure Bethesda will give you all a discount for Fallout 76's Atom shop.
Thank goodness man... someone finally admits the truth. It is a good game but it is not comparable to older Bethesda or bioware games. It's just been so long since we had a good game and people are so angry at the companies that made great games that they have rose colored glasses for this game.
I mean, it's a really good game, and I still want Bethesda to burn in hell.
Well I mean yeah theres no such thing as a perfect game
I think it was a bit overhyped because of all the Bethesda and fallout 76 drama
That was thanks to consumer hype, most the marketing around this when I searched for it was very transparent and emphasised that’s it’s not a AAA but rather a “AA” game, in saying that, I actually loved the game
You're right. Obsidian even tried to troll by saying that they made the best Fallout game as a way to stick it to besthesda and get everybody on their side.
@@Sheffdawg2305 I think you misunderstood obsidian are the original creator of Fallout before Bethesda purchase the franchise this what they trying to say
@@TheMattsem but they weren't the original creators. They had some of the people on their team who were the original creators. Not to mention their Fallout games and Bethesda's Fallout games are two totally different games. Hell had it not been for Bethesda the majority of people wouldn't even know what Fallout is, they turned it from a struggling game to a booming franchise. Not to mention the creators of Fallout said Bethesda butchered their game by making it a FPS RPG and said how they would never do that but then they turn around a make a game that's exactly that. People really need to do research about the good games that Obsidian developed and realize that 80% of the games were completed for them and the publisher had to intervene plenty of times because they were always slacking off or trying to change shit the publisher said not to. Hell if it wasn't for Bethesda putting their foot down New Vegas wouldn't be the game it was because Obsidian wanted to make a totally different game and Bethesda said no multiple times.
@@Sheffdawg2305 buddy I'm not defending the outer worlds it was a mediocre game at best but you're right they are not the original Fallout creators they had some of the people who are in the original Fallout this what obsidian trying to say the day didn't say they made the best Fallout there's even an interview about this
I hate how a lot of the armor is just reskins
Yeah same bro thars 1 of the topics I talked about in a similar video lol it's annoying the game is and ass but needs more meat on the bone
Joel Huff but... the game is in first person. Just imagine that your armor looks different.
@@theanonymousmrgrape5911 If you're really into rpg's, even if the game is first person, you tend to look at your character a lot. I'm not speaking for others, but I, most of the time choose the cooler armor, over the slighter stat boost. So to me, yes, reskinning and reusing existing assets for an armor set is a problem that legitimately bothers me. In games where they cut and paste assets it's fine cause they're mixing and matching assets to create different sets. But just a recolor is lazy and upsetting
@Rigel2112 what? You don't like this black armour with a red stripe? How about the exact same armour but in bubblegum pink?
Joel Huff the armors being recolors is one of the biggest flaws of this game. That and the leveling of the weapons to your character. The weapons also being dry and only being “basic pickup/buy weapons” or “science weapons” and it was dry
What you’re saying is “It’s not the best choice”
...it’s Spacers Choice.
Funny
Lame.
You've tried the best, now try the rest.
@@halflife103 yes nailed...
last I checked spacers where those things you put in children's mouths so their teeth could grow in properly lmao
All I know is after I finished The Outer worlds I didn't have the urge to play it again, I did however have the urge to start yet another run in New Vegas.
New Vegas will always be godly, hopefully the Outer Worlds gets modding support and some good DLC.
InMaTeofDeath I’m with you. I feel like new Vegas’s more grittier attitude, better factions, and slightly more interesting story makes it better
This
InMaTeofDeath I immediately uninstalled
Spot on. I did not even manage to finish Outer Worlds (i was in Byzantium somewhere, where yet again every single NPC is throwing more fetch quests at you), and have installed New Vegas once more plus NMM to handle some mods. Mojave desert here i come, with spurs that jingle jangle jingle *sips from trusty vault 13 canteen*.
I don't know I thought I was weird for being the only one like... "Umm, I feel like this game is lacking"
Yeah it really started to drag for me, especially when I got to Bythanthium. Good game, but not great.
@@tizodd6 *Byzantium
@@mariosmatzoros3553 Yeah, that.
Honestly, the game ended up being exactly what I expected- no more, no less. The hype behind it was driven by New Vegas fans. Obsidian was honest about what to expect, and those who listened got what they expected. The mythology about New Vegas and how great it was created an expectation for this game that it couldn't meet, that even New Vegas doesn't meet in my opinion.
@@chadrogers4614 Well I mean a bunch of things that bother me about Outerworld. For some reason there's only 3 types of ammo, which I can't see why that would even be a thing, even in New Vegas there was a bunch of types of ammo and sub types of ammo. Being set in the future and actively stating the corporations don't exactly get along, why would all there guns be compatible, it doesn't really make sense to me. Also it doesn't feel like there are actually factions or choices. They play up so much that world's are owned and controlled by corporations, but it feels like the worlds are lawless. It's strange cause even the first town makes it feel like a dystopian future with people defecting at risk of starving to death. I also find so many choices they made just strange. Like stealth, it's the same as every other game where the enemies are dumb and forget about you -which isn't a problem-, but for some reason you have to wait so much longer because you have to actively wait for the enemies to forget you. It's also so strange because you can play a few times using different weapons and experiment with builds, but the combat feels samie, like there's not really much of a difference between the weapon types and building differently doesn't actually impact weapons in a meaningful way. I can't lie, I expected a lot out of this game. I loved New Vegas. But Outerworlds felt more empty than an actual wasteland, and felt like it lacked impact and substance. I just feel like coming out with a new game that's like a game they already made a decade ago, but lacks a ton of features that made that game iconic is really disappointing. I enjoyed playing thru the game once, but I'm upset that I payed 67$ for it. Outerworlds did not feel like a triple A game and the hype around it just made it more of a let down.
I feel that the game was "a good start" but leaves room for improvement in future games.
yeah, it feels more like a prologue into a bigger universe. throwing off the board and creating a free halcyon is a great way to start a new franchise. now, it just needs to lead somewhere.
Hey it's the same people who made fallout new vages if you think it sucked it means you hate fallout new vages
@@Supersayainslick thats some 500 iq logic you've got going on
@@Supersayainslick it doesn't suck, it's just narrow. new vegas has it's own share of problems, but it's still a fun experience. outer worlds is no different.
@@thomasjenkins7506 well I haven't play outer world I,m going to play it on Christmas I,m trying to see it's amazing without people on your team
It's a simple concept as to why people are over hyping it. To a man starving in a desert something from the dollar menu will taste like a 5 star meal
@MR FREEZE-98 no RPGs that treat you like you have half a brain. On a level blame Bioware and masseffect for this. They are good games but reviewers became so latched onto the whole "your choices matter" aspects of that so many devs begun emphasizing that and mechanics like stats,abilities,gear and character creation fell by the way side in exchange for big cinematic world altering choices
We've had a ton of great RPGs over the past few years!
Divinity 2: Original Sin came out 2 years ago, just to name one.
@@gandalftheblonde770 yeah but again that was ment as a sort of Throw back Isometric rpg I am talking full Tripple A rpg. Don't get me wrong I loved Original sin it is one of the best games I had played this decade,but for instance one of my favorite all Time RPGs is Dragon age origins because of how it blended tactical pause and play Isometric combat with a modern Thrid person RPG as much as I love classic Isometric RPGs I played them growing up and I would rather see more games blend the elements of those I loved with the elements I love of a modern RPG
@@DagothDaddy but this was a double A game sold as a triple A. GreedFall was also a good new IP.
Kenshi is a true great rpg and is made by a small team over the course of 12 YEARS!, it released 6 December 2018
It's a solid RPG with great dialogue and some outdated designs. It's not bad, it's not amazing, but it sure was refreshing to play an RPG that actually cared about the role playing part of the game.
Well said 👍
is a really fun game. It had a blast with it but the story is really uninteresting and the ending is outright bad. unfortunately.
A refreshing game after the unfortunate experience that is fallout 76.
@@nagollnosegrobbb2165 everything is refreshing after 76
@@Revan-eb1wb Lukewarm water is more refreshing than 76
I was so excited for this game but I just can’t finish it, this game has nothing on FNV
saame i put in about 5 hours and i dont wanna play anymore
Hell this game has nothing on FO4.
Adrian Flare sadly agreed. Hated fallout 4 for the most part. Gave it a 7/10 in my book. This game makes it look like gold.
ChattyPablo damn shame too. New vegas was my number 1 favorite fallout game. I was expecting more since not only do they have better resources, we have better technology and they had more time and so much to work with. They are obsidion after all
@@HeroFall I'm dead, outer worlds makes fallout 4 look like gold? You got it the opposite way bud
What killed me was how linear the weapons were, in fallout new Vegas you had dozens of different gun types with different reloads and ammo types not to mention how many melee weapons there were. In outer worlds there are three ammo types and only a handful of weapons in general. Reloads are boring and repetitive and the unique weapons are almost always boring reskins where in fallout the unique weapons were truly wacky and powerful
yup fallout 4 unique weapons design aren't that good but the effects is really powerful
@@mr.intruder1536 Sadly, 4 doesn't have true uniques either. Maybe they could've taken out the legendary system and people would've been way more inscentivized to use the uniques.
@@aubreyhuff46 there are a whole bunch of true uniques like the cryolator, broadsider, deliverer etc
@@stayonism but not enough of them
Fallout New Vegas was a big budget, AAA, major release in a major franchise, following right on the heels of the incredibly successful Fallout 3, from which they could source the vast majority of their assets. The Outer Worlds had a far smaller budget, was a brand new IP, and had to be made pretty much completely from scratch. It is completely unfair to even compare the two in that regard. It's honestly incredible we got as much variety as we did in OW. And while there isn't as much variety in weapon appearance, I'd argue that there's still a great deal of variety in how the weapons feel and function.
just glad someone else finally realized this. It not a bad game just one that i feel like had no identity of its own. To me, it damn near felt like a very modded version of fallout 4.
Ppl love this game because they hate Befesda. From what i can tell, thats really what it boils down too
dude i bought fallout 4 when its first out.....i beat it one and got half thru a playthru....that game was garbage compared to 3 and nc
@@noirekuroraigami2270
I found FO4 far more enjoyable and replayable than TOW.
Noire Kuroraigami and yet this game made fallout 4 look like a gem of it’s time. Every aspect of 4 did things better than this game. And that’s me being nice.
@@Dahniver in case of the Outer Worlds, the dialogues mean just as much as they do in F4; in fact, most of them are fillers with nothing but bits of "lore" sprayed over. Inconsistencies always were and always will be: hell, do you think it makes sense for Parvati to stay with you after you murdered her hometown? And bugs... yeah, there are bugs. And the majority of them can be fixed with the free unofficial patch. You see, the Outer Worlds is an "okay" game, 6/10 at most, but the way you and a lot of other people treat it as "the REFRESHMENT in the Action RPG genre!" makes me sick. You want good RPGs? Play Divinity. You want a good Action RPG? Play Dark Souls. Gameplay and story-wise, The Outer Worlds is a lacklustre and boring experience.
@@mon0lithic629 1 year late but
Lol u destroyed him/her
TOW tried to have the mass effect level of crew complexity but fell just a tad bit short.
TOW tried to have the Fallout level of RPG details, but it fell a bit short.
Overall it was a fun game, but after my first playthrough ended, I felt no urge to play it ever again.
Same here, played it once and enjoyed it for what it was but I'm not remotely compelled to give it another run, unlike the other two you mentioned.
"fell just a tad short" that's being very generous, especially in regard to the Mass Effect part. Haha. I played TOW at release and I actually can't remember a single crew member, whereas the crew in ME were incredibly memorable.
@@Washanuga "sorry can't talk, gotta calibrate those gunz"
@@Washanuga I like Parvarti and Felix
the DLC really made the game shine!
Yeah, I played the outer worlds and was like, wow, I can't wait for them to make a bigger, more content-rich version of this in the future. And I really did miss the open world. I think the planets worked alright, but I really wish they'd been larger.
I mean ultimately, if your chief complaint about a game is that there's not more of it, that's pretty good right?
For me I understand why the game was lacking. Obsidian was gonna go bankrupt. But thanks to Microsoft for buying them. So the outer worlds 2 if theyre making it should be way way better.
Spiral Jumper the planets had no character. No meaning. Nothing special besides their “aesthetic” the first world is just starter world. Then you have rich people world. Small rock with monkeys and drill world. And other world with lots of monsters. And shopping world. Can’t even name a special part of the worlds. These are then ones i remember. They are all just... dry
Spiral Jumper the game is an rpg. It hits all the spots for an rpg. But it doesn’t make it a good rpg. For a game with an open galaxy thus endless possibilities and wonder, it felt like it had nothing and dry. We expect more and want more and wish it’d be bigger because it was lacking so much.
Theres a diffrence between wanting more content because its good and wanting more content because there is no content. Thats honestly the problem with OW is that there really sin't anything on a planet or station that i need to care about. Like i actually didn't care for any of the characters after about 12 hours.
I think the biggest gripe I have is that the first area (Edgewater) lets you play the long game, with the invention of giving the leader of the deserters power, but doesn’t seem to rally play on that idea again. The first conflict is probably the best one, because there’s not real ideal side (ones led by a seemingly incompetent leader, the other led by one who is spiteful) and you’re shown the corporate vs. independent conflict with some level of nuance. After that though it never really goes there again.
The other one is that fairly easy. Companion bonuses are huge, you get two companies at once and each companion gives you three skill boosts so if you do it right you getting an over twenty point boost to a skill (like lock picking). Enemies don’t do much damage and flaws are completely optional, so you’re rarely going to find yourself having a hard time on hard mode (not tried supernova yet). Even when you run a build with no health regeneration, you’re not going to find yourself low on health unless you’ve really screwed up and even then you have wiggle room.
It’s not a bad, in fact I’d say it’s a good one. However it feels like The Outer Worlds needed more fleshing out and maybe a bit more of boost to difficulty, maybe a couple more months work would’ve done it. It’s also a good introduction to a new IP, so it could be that all the issues I mentioned get worked out over time. If Obsidian plan to compete with Bethesda, this is a decent start and they know what they need to do next.
@Drog .NDTrax
Not really, especially in the second to last planet of the game amounted to “The Upper Twit of Year candidate homes”, the entire thing amounted to “big corporations bad” and the anvil got dropped as hard as humanly possible. If you’re going to go for satire and have it last more than a couple of hours, you need to be a little funnier and/Or better written than what was on offer here (see New Vegas or Fallout 2, or try reading A Modest Proposal, The Devil's Dictionary or even Catch-22) I’d also say the first planet actually tried to be even handed in how it portrayed both sides (again incompetence vs. spite).
But hey I could overlook that if not for the gameplay issues pointed out. It’s an easy game where the skill boosts from companions is large when you’ve got two of them, there’s not much visual variation in weapons on offer and it take little effort to become overpowered. The companions where okay, but again needed a bit more fleshing and a bit more dialogue written. It’s a good starting point for the franchise, but there’s a lot of tweaking that needs to be done to make it as good as the devs’ previous games. I played through and finished the thing a while back, so maybe they’ve fixed some of the issues I have but there’s little point in going back to it for me. It’s not bad, just a bit lacking.
Also how about not insulting someone just because they don’t like a given game as much as you. We obviously don’t have the same sense of humour, and saying I’ve got a medically inhibited attention span for that makes you come across as a bit of an ass. Seriously we don’t need to insult each other over video games. Like I said it’s not bad, but that’s not going to keep being the case with that MS money they’re getting and the advertising they do.
It was definitely not as good as I thought it would be.
The game failed to hold my attention. I still haven't finished my first playthrough. I was hyped, but wasn't a fan of the way combat looked initially.
Gref Steel the lack of weapon choices and weapon variety killed it for me
DEXAPHOBIA 808 lol tell me about it. 3 ammo types? There was like 30 ammo types in new Vegas... not to mention the fact that there’s like maybe 15 weapons at most? In new Vegas there’s soooooo many weapons including unique ones i constantly find myself striving to get the best and most rare weapons in new Vegas and even fall out 4 but in this game the guns are honestly so boring.. I get that it’s a lot more story driven of a game but it’s a first person rpg... and the first person aspects of the game really suck in my opinion. If you took this games dialogue options, rpg aspects, etc... and combined it with fallout 4 or new Vegas weapon/enemy variety and customization you’d have a hell of a game
@@killaken2000 You're unique. People talk about Skyrim to this day and have thousands of hours in the game, thanks to mods mostly. Skyrim is an open world experience and isn't limited to the (main) stories, the Outer Worlds unfortunately is. There's not much else to discover in the world and I wish it weren't so.
@@killaken2000 Skyrim and TOW have a completely different _feel_ to them. Personally I find skyrim to be an improv-sandbox that gives you open space to not just act but feel like a different person. The Outer Worlds though feels more boxed in, like you're thrown into a strange situation and need to figure out the best strategy. One isn't better than the other, just different.
Think of it like this: Skyrim is like a theatre stage, and The Outer Worlds is like an escape room.
The first 5 hours were amazing, after that it went downhill
@👁 DS is shite
Im already bored in the first hour, its better than fo76 sure, but its not saying much.
@👁 No true scottsman fallacy seems to be the only way that you people can defend Death Stranding, now that's pathetic.
@👁 Yeah thanks for the life tip, guy who is judging and insulting me because I called him out on a logical fallacy.
@Shrimpzz I never said that DS was shite, that was the other guy. Claiming that the only reason people don't like something is because they haven't experienced it is equally as bad of an argument.
There’s just something about the game that pushes me away from replaying it and playing multiple builds
Same here im on ps4 and i just stare at it in the home screen now
I played New Vegas for the first time after beating this and enjoyed it so much more. I've watched tons of fallout lore and choices videos since and I just don't have the same interest in the Outer Worlds
Loved the game overall. However I felt that after Monarch the game speeds up to the end and I just felt the last 3rd was too rushed. Reminded me of Kotor 2 in that there was all this build up, and then a mad dash to the end. I did like it, but i do feel there is some wasted potential. It’s a great start though!
Kotor 2 tho is faaaaaaaaaar superior to both fallout and outer world even if it was rushed
@@Thedrunkenswede1337 I absolutely agree!
Game took about like 3 hours to complete. I believe the entire game just rushes through things
In this time I'm just glad to play a good single player game.
EXACTLY!
That's the point. We all deserve better. Because the bar was lowered so low that any OK game is considered a masterpiece, and that sucks, it will get worse (even worse) if people allow it and enable devs to think this level is considered masterpiece. Older games that were objectively better than recent games have lesser notes when compared. That's not good.
@@jojolafrite90 You are absolutely right. And it makes me sad to be content with the bare minimum. I've been replaying DA Origins and man those were the days. It feels like something we are never gonna have again.
Thank you. Somebody finally said what really matters. It's good to play an actual good single player game.
Then you have Borderlands 3, an awesome looking game that sells itself as 1-4 players but really I can't believe that. Single player is so difficult. Just more sneaky business practices that really make me consider giving up games. There just not fun anymore.
The only time a companion left me because of my actions is when I killed Ellie's parents, she got angry and left. I killed Tobson right off the bat and Parvati still chose to accompany me on the grounds of "I can't let you loose on The Vale without supervision".
I feel I should add that I did it just to see what would happen, I reloaded a quick save in both instances and played "normally".
Pavarti leaves if you kill her lover, I don’t remember her name, but the captain on that other independent ship. Did it my first playthrough after an accidental shot turned the place hostile against me, she’ll help during the fight but leave after.
I played though twice before realising that my second play through a gun focused character was kind of the same dmg wise as my speech/leader character
Putting points into dmg was a waste of time
Tbh I think I spoiled the game going full speech leadership I walked through the whole game on hardest difficulty without barely firing a shot or failing a speech check
The game kinda gave me the illusion of choice
I had peacefully talked down everyone in final battle but npcs/factions didn't seem to notice or care and set about murdering each other to 'help me'
Game left me disappointed
Captain Cokecan
I think the damage issue is a major problem. The game seems balanced towards having a dialogue based character, so that you don’t need too be delivering huge amounts of damage to get through enemies, couple that with with the fact until you get 50 points into a skill, you can just use 1 point into a skill category and get all skills below 50 up by one and avoid being too long in anything. I
A supposed "RPG" that gives you only an illusion of choice is no better than the drivel known as JRPGs (if you can even call most JRPGs RPGs). It's a shame that advances in technology have only made role playing games more disappointing.
To be honest for the size of the team that made the game and for the amount of resources they had compared to companies like bethesda it is a really good game. The outer worlds cost around 1 million to make compared to fallout 4 costing 120 million.
I agree about there not being enough consequences.
@KerChing ' I don't think it's better I think it is a good game based off how much they spent. For alot of people it came with game pass so it was 10 dollars.
@KerChing ' plus this bread cost 60$ a price of aaa bread....
KerChing ' that's a stupid argument that misses the point of the comment
It's true they had less of a budget, but it definitely didn't cost only 1 million vs 120. Obsidian has 183 employees, let's say they make only 3k per month on average, that's 500k per month just in labor. It started development in 2016, so that's 3ish years of development. I won't even get into ad budget because it's not relevant to the end product (even though that 120 million figure includes that for the other guys). Either way, while the budget isn't actually known, it's definitely closer to 20 million to make.
Chuck Chuckerson this is a less stupid argument, that addresses the point of the comment. Did the Bethesda budget include the wages for their team? If not you may wanna redo your calculation
One thing you didn't point out is that it feels like there is a lack of nuance. The whole game barages you with CORPORATIONS BAD, and I say that as someone very against unhinged capitalism. I also just didn't find the world very interesting. I can't remember a single creature I foought in the game, which is kindof telling from how iconic many of the Fallout creatures are.
I agree. The Outer Worlds is a great game, but even Obsidian knew that it wouldn't live up to the hype, and I doubt they intended it to be a successor to New Vegas in the first place.
But people love pointless comparisons so...
How is it a pointless comparison? They're both Role. Playing. Games. Hello?
@@16xthedetail76 because both games were developed by obsidian. It makes sense to make comparisons like that since both games have a lot of similarities between them...even if they aren't meant to be compared.
16x The Detail awful logic, does that mean I can compare Outer Worlds to pillars?
It's not really pointless. Games from the same developer are always gonna be compared to their predecessors. Not to mention that the announcement trailer stating "From the creators of Fallout and Fallout: NV" was just asking to be compared to fallout.
@@randeli7785 it is pointless though when people are making comparisons about 2 completely different games just because they were made by obsidian.
Yes, TOW and FO:NV look similar.
Yes, they were both made by obsidian.
No that does not mean they should be compared as if they were meant to be on the same playing field.
Finally!!! Someone who doesn't sugarcoat this "alright" game as "THE KILLER OF BETHESDA." Like, no.
To be fair, if 76 can't kill Bethesda, I dont know anything that can.
Bethesda doesn't need a killer. They're doing a fine job of it all on their own.
@@Shicksalblume 76 had a smaller b level dev team behind it and bad corporate suits. Until starfield and which is a main focus. I dont know what to think. Lets hope starfield is as good a Paasion project as they say.
Also SUOMI PERKELE
Bethesda? Killer of?
MWAUAHAHAHAHAAHHAAHAH
Bethesda is on suicide watch right as I write this.
Bethesda don't need an outside source for that. They do it on their own. I hate it when specific source lable games as "Company XXX - Killer". Fact is, it hurts the new game more than the company it should "kill". Goes with World of Warcraft as well. All the current MMOs where labled as WoW Killers. Only to commit suicide on the long run. Those guys writting the articles that state that power are dooming said game to fail horrible.
The Outer Worlds shows what can be done when you focus on specific things. You don't need online conectivity to be good. There is no need for micro-transactions and so on. That is what TOW shows. Not that it can slay a comapny who is a creedy monster.
LMFAO I played my first playthrough proudly enjoying the entire game and then went out and bought a new copy of Fallout New Vegas and played that more.
It's the same developer, So is that a good thing or bad?
@@TihetrisWeathersby good thing
@@TihetrisWeathersby if you can stomach the shitty Bethesda engine on the New Vegas...you're good to go
LMFAO!!! LMAO!!! LOL!!! ROFL!!!
Tidko The Kobold THEYRE both in game pass if your still within return date, save ya some money
The game was interesting to me as a fallout & elder scrolls fan at the start, but it didn't give me any inspiration to keep going not even at the half way point of the game. The scenery is cool though
You know what should have happened as Pavarotti’s quest she should have gone out searching for her mom
Ok
In all my runs I couldn’t do the bad decision for the companions quest lines because I couldn’t hurt my precious pals
The companions are great . But they all leave you in the end .
I give it a 6/10. Many things that I look for in an rpg are missing or embarrassingly bad
The game has terrible combat, the ai is so bad it feels like a ps2 game.
Boring leveling and lack of build variety
Few interesting characters, where the dialogue is wordy and filled with fluff
Boring world and lack of meaningful impact made by player choices
Sounds more like a 4/10 to me, and not IGN 4/10 but actual 4/10 with 5 being average instead of 7.
Grym yea but does games feel better than the Outerworld
Grym Skyrim is definitely better than the Outer World! Fallout 4 was okay but still was able to finish. The Outer World on the other hand felt boring and couldn’t even finish it
Grym Im saying that’s those games even with poorly written RPG still came out better then the Outer World
Grym if the enemies don’t feel real the world isn’t going to either
I bought a lot of games over the last year and this was one of the few I regretted buying at full price. It's great fun, but super shallow even if you do every side quest
The stuff you say about Phineas is so true, I barely knew him, so the first chance I got to sell him out for money I took it
This video makes me want outerwords less and a remastered new vegas way more :(
People need to stop talking as if these companies are one massive entity and not multiple different people. It makes you think certain companies can do no wrong because they made a particular game a long time ago, when chances are the people responsible for that game probably left the company. If employees come and go, is it really the same company?
I will say that this reminds me a lot of the first Fallout game in the sense of the game's flaws. Seeing how the later sequels were, I think overall the Outer Worlds as a series will improve overall. I'm excited to see what else obsidian has for us.
Was excited for my second playthrough and when I got started I was really bored so I was really confused as to why it wasn’t as fun as the first time and this video explains it
There is one moment in the game I completely despise. I left Edgewater, Adelaide was put in charge. I entered my ship and found an Edgewater sign that said I taught them to never dream.
Bullshit.
Adelaide is in charge, they are free to do as they please but now they have walls to keep the marauders out. It's not the game's job to give an official opinion on my behavior, individual characters can but not the universe.
I made the same choice as you and had the exact same reaction. Like don't tell me what my character's intentions were supposed to be, it's *my* character. That's like listening to a song and telling the artist what it should mean.
That moment made me throw the game haha
@@manueltun7935 Wow, I had forgotten about that, but yeah. I was already a bit disappointed with the game due to the tone (I hate RPGs like this that try to be "quirky" and "funny") but that really just killed any hope for me to push through.
Yeah tbh I've only finished one play through, which was very fun. But I can't bring myself to finish it a second time for whatever reason. Compared to fallout/elder scrolls, which I've finished multiple times
Thanks for that in depth analysis.
I totally agree, some major problems for me were:
- open area sections which don't feel like open world
- lack of motivation for completing the main quest
- simplified violence and gore
- lack of perks
Oh thank god. I played it, it was alright, and for the last month I've felt like I was taking crazy pills with everyone loving this game so much.
It's because a lot of people are very biased. They want to hate on BGS, and praise Obsidian. And the issue is they don't want to admit that Obsidian didn't do that good of a job, because if that is really the case ... their hate on BGS seems less justifiable. And those who do admit it, will often go the route of saying "This was only the start, I am more excited for their next game to see what they can do with a bigger budget". Basically creating an excuse or a way to brush aside that it wasn't as good as they had hoped.
@@SilvyReacts Well it's also purely subjective, you can't look at things 100% unbiased, You're obviously a bethesda fanboy for example
@@AnimosityIncarnate
Actually that's not true. While I do like BGS, I am not a "fan". When they make good games that I like, I praise them. When they don't, I shit on them.
I give everyone an equal chance.
@@AnimosityIncarnate
The issue I have with TOW actually has a lot to do with it coming off as more of a downgraded version of what I wanted from them.
Especially when it was praised to be as some sort of replacement to BGS titles and the successor to Fallout New Vegas.
Which btw, NV wasn't made by BGS and I praise that game just fine.
I'm a big fan of the game, but I am, frankly, tired of the AA narrative *specifically to justify its shortcomings*. You want to marvel at how close to the mark they hit on a shoestring budget, that's fine and I agree with you, but it's about value for my money. If they wanted a pass for the budget, they should charge $40. Lower investment, lower return. If I'm paying $60, my expectations are the same as any AAA game: and it fell short in some areas to a AAA game from 2010 from the same studio and surpassed it in other ways. That's the bottom line.
AAA games are all shit LMAO, kenshi is definitely worth the 50,000 dinar worth tho
@Drog .NDTrax 1. What fallacy am I displaying? Be specific. 2. I don't buy games where I feel like a dairy cow, as I think everyone shouldn't. Maybe I'm an old fogie, but I'm right to do that and also get off my lawn. That being said, I said I liked the Outer Worlds, all told. My particular problem was how, at around release of this game (when I wrote that comment), there were a lot of apologists hand-waving its faults BECAUSE they did it with a smaller budget. We the gamer should only be concerned with final product and cost, at the end of the day. With cost at $60, you compare it to the others' base game. As far as content for the price at base, I think it stacks up unfavorably with the likes of RDR2, Horizon Zero Dawn, MGS V, the Dishonored games, Bioshock Infinite, anything Soulsborne and a plethora of older games (including F:NV). My point is I think that we should be comparing TOW against those, and it's fair to do so.
@Drog .NDTraxMy original comment referenced a common argument at the time which went to the effect of "I know the game is flawed, but the dev cycle was truncated, they had a shoestring budget and a skeleton crew" *as a reason this game should not be judged with the same critical eye as any other AAA game*. My counter-argument to such arguments is that, as a gamer, the development cycle is not my business; if you expect the full AAA price from me, I expect a AAA game and will judge it among them. The price point you set is a signal to the market for the weight class you want to operate in. Clearly, this is not a sum of all arguments defending the game, as you have laid out an argument that mentions the development cycle, but does not rest on it to forgive flaws and instead see it as a contributing factor to your admiration *after the fact*. My original criticism does not apply to your argument: you compared games I identified as TOW's superior apples-to-apples. I've simply denied the fallback position for any critique I would offer with "well, they didn't have money"; I don't care, and the price point is why.
As a first point, I never equated play time with content, but I would be remiss if I didn't bring up the 50 hours thing. I hit 20 to 25 hours in any of my full playthroughs (as apparently FudgeMuppet did), which included every side quest I could find and every companion loyalty mission. As I mentioned, I feel the game is content-starved, so I did everything I could. I had checked the wiki for this after the first playthrough, as the prompt for point-of-no-return save took me by surprise given the pre-release press on game time, but could not find a major questline I missed, beyond choosing Board over Phineas (which is mutually exclusive); certainly not half a game's worth of play. I would love to see a screenshot of a game save at the point of no return in the 40s, even with the Gorgon DLC available at this writing. While I don't find this a be-all end-all, it does undercut some of your arguments of quality in your comparisons above.
This being said, "content" would be difficult to define, as there's an awful lot of subjectivity to it. I think, in an RPG, playtime is a consideration, yet there are some exceptions throughout gaming history. Parasite Eve and the Fable games were ones I enjoyed, and they were on the shorter side. I didn't play them, but the isometric Fallouts were also shorter, and obviously well-received. I think the reason for this is, in an RPG, the developer can't give a ton of TLC to the PC's backstory and place in the world, because this is largely up to the player to create. Aside: I think people forget the risk Mass Effect took giving Shepard so much characterization. End of aside. So typically devs lovingly craft the world (along with its characters), and make it a place you want to get lost in. This often creates a long-bake situation, as in order to keep the world believable, exposition dumps have to be more organic and given time to breathe. However, I can recognize and acknowledge quality in smaller-scale, narrative driven stories, too.
I suppose the most glaring shortcoming I see is the much-lauded world and story. First, the pros: visually, the world is as beautiful as you mention. The rather Earth-like, yet still a little foreign area around Edgewater you start in works well to slowly reel you in. The citadel-light Groundbreaker was built up beautifully, to the point I figured it's going to be your hub, but the bright lights and trade do convey a sense of the technology of this world as well as its commercialization. Roseway is on the same planet as Edgewater, but run by a different corpo. Due to their experiments, the life around is a bit more foreign than around Edgewater. Cool enough, with a decent in-lore explanation. Then, you get to Monarch which was talked up as a cesspit, and it lives up to that in look-and-feel. Byzantium looks like it is the decadent, rotten center of the ultra-rich. Also, I like a lot of the characters. Parvati, and particularly the romance between Parvati and Junlei, is/are one of the most charming things I've seen in gaming. I found the spiritual journey of Vicar Max to be compelling, if not the questline itself. The diametrically-opposed, yet still both gray take on Tobson and Adelaide is the hallmark of good story. I found the Spacer's choice company man on Groundbreaker to be a great little aside dialogue (I wish you had some way to affect him, but I suppose that's the mark of a good minor char). I smiled a bit at the juxtaposition of black marketeer and doting grandma in Gladys.
Now, for my cons on world and story: I don't have much more to add than FudgeMuppet did in an hour video, but I'll try to put my own words to some of it. It looks like I'm already writing a novel. Edgewater is the tutorial area, but it is also the second-largest zone in the whole game in terms of both raw square footage and quest density. You complete an area of generic kill and fetch quests, and have one meaningful choice in this area. That would be forgivable on a true tutorial planet, but we are ALSO talking about the second-most dense area of the game. That is a sizable portion of your playtime in which you were doing handmade quests that felt radiant. I can't think of anything compelling or world-altering but the power diversion choice. You collect some fingers as bounties. Get some medicine, that's never referenced again but for an email later. You fight marauders, which are never explained at all in the base game beyond "they went crazy in their unemployment" (I had heard Gorgon goes into this, but we are discussing the base game). For an example of contrast, the tutorial area of F:NV is Goodsprings, where you spend considerably less time, yet have that same one big choice: Powder Gangers or Goodsprings. If you side with Goodsprings, the Gangers will be enemies the rest of the game. If you side with the Gangers, you keep them happy and get the opportunity to run some quests with them. As such, you're 1. spending less time 2. in a bigger game that 3. has more meaningful effects on the rest of your gameplay.
The biggest issue is the final choice. The game goes to great lengths to establish that the Board is evil. That's fair enough, but by the end of the game, they are both evil and STUPID. Their motivations at the end make no sense, and I could never find a player concept that I would want to play that would want to join the Board. The Board see the same problem Welles does. Their idea is to freeze all the workers so that the rich can eat all the food, then die once it finally runs out. You gotta really be a Chaotic Evil character with no concerns for his/her own future, or an abject moron to not see this eventuality. This is far too narrow a window for one of your two choices to have. Also, subjectively, if I play a moron, I'm flying into the sun; it's what I'm doing. It would have been more appropriate to have the head of the board be the target for possibly a plethora of factions. Maybe the Iconoclasts want to "liberate" the whole system? Maybe MSI can be a bit more assured of its path, and wants to not just join the Board, but change it for the better (in their mind and probably yours)? Maybe Spacer's Choice or Auntie Cleo or Starlight have their own plans and want to dominate the Board to make it come to fruition AND be at the head of the dominating force in the colony? This can then set Phineas Welles in stark contrast, as the wholly idealistic option, entirely depending on the talents of the people on the Hope. That's a lot of faith to place in hope/Hope, when you take into account you now have viable, alternate in-hand plans that are not perfect but will save many/most. A much harder choice than in the game we got. Given how faction rep was presented yet barely implemented, the ending seems like something that was mutilated on the chopping block, likely for money reasons; remember, I don't care about that. It's terrible for the game.
I have other concerns, both on the technical side and world-feel, but I think those above are the two big mommas for me. I'm happy to see a new, classic-style FPRPG. I had a good time playing it for a few months. A masterpiece it is not. Thank you for reading if you did; I can understand not bothering.
Drog .NDTrax Whatever the difference in our approach, we end up agreeing that games should be judged against each other without weights. So that conversation seems to be academic, at best. I do agree with you on the point that TOW is complete and bug-free at launch, and that is unfortunately becoming more and more rare. I do not regret my purchase, either, to keep my criticism in context. I just view it as good-not-great. It doesn't make sense for me to compare it to modern Assassin's Creed games, EA games (except Fallen Order, I did enjoy that), and the plethora live service games, etc. I was never in the market for that and frankly a classic-style FPRPG doesn't likely have a ton of cross-over in that audience. I'm glad to hear alternate opinions.
i think it can be a good start for a series of games, like a good start so they can make "the outer worlds 2" better
Shoulda been better for the first release. Especially if I gotta play full price
@@benjaminkeys6887 shoulda, coulda, woulda.
it's fine for a first game in a series. elder scrolls arena and fallout/fallout 3 were all pretty bland games, but they allowed the financial ball to start rolling to make bigger, more solid games.
@@benjaminkeys6887 lol you don't have to pay anything. Watch reviews and decide if the game is worth the price.
FinneousPJ1 and it isn’t ?
I’m just saying that if you’re gonna charge a certain amount, you should have a certain amount of quality to make it worth it.
And outer worlds is more of a 30 dollar game at best from what I’ve seen
@@benjaminkeys6887 Yeah, so you can buy it when it's 30 dollars if you're still interested. But you don't "gotta" pay anything is the point.
I feel like this game was so short as to be a tester to see if it was worth developing further as a new IP. It's being fleshed out a little with 2 DLC currently and my hope is that they might do a much bigger/deeper sequel where they might be able to envisage more of the world building issues you talk about, as well as flesh out deeper RPG elements too with the weapons/armour/skills/etc.
Thank you for this video. It sums up a lot of my feelings towards the game. I avoided these videos until I could playthrough myself. I just played for about a week since it finally dropped on Steam. Still playing on Normal difficulty.
I am enjoying the game, but for me, it feels like something is missing. For example, I started playing as a stealth sniper build, but the combat was so lacking, I never felt like I was in danger. I never felt like there was an enemy that was a threat to me from level 1 all the way to level 20. Now I'm walking into groups of Mantiqueens with a pistol and hardly breaking a sweat. Remember Cazadors though... no matter what level you were, you heard them buzz, you probably ran.
The companions felt too rushed. In the first 2 areas, you get 4 companions. 1 small side quest gets you the 5th, and then the 3rd area gets your last companion.
Parvati is the only companion I actually enjoy because her quest is cute and endearing, but you are absolutely correct, it's nothing but a bunch of fetch quests and should have been expanded more. Even if it meant multiple questlines per companion.
Consumables has been the bane of my existence in this game because I'm picking up loot everywhere. You're right, there is no shortage. They made a point to tell you that people don't look kindly on stealing, but I've had no need to steal anything. My inventory is at a constant state of overencumbered. When I finish my current playthrough, I might try a hardcore run just to see if I use more healing items, but right now I just haven't needed anything.
You briefly touched upon weapons and armor, I personally found them disappointing. In Edgewater, people briefly react negatively to you wearing marauder armor. They even comment about pulling the armor from corpses. But that's it, nothing ever becomes of this. But marauder armor tends to be the highest rated in the game, so here I am walking around like a cannibalistic psycho and no one expresses an issue past Edgewater. Regarding weapons, yeah they degrade, but not at a rate that makes being without a weapon problematic. I've got hundreds of weapon and armor parts and my gear never gets below 90%, so what's the point then. Even at the rate of 2-3 parts recovered per weapon breakdown, I am drowning in repair parts.
I think the biggest issue is the missed opportunities. Like I said, I'm still playing, but I don't feel like I'm making a difference yet.
In Edgewater, Parvati begs me not to turn off their power. But I do. Because the deserters are better utilizing it. Nothing becomes of it except a slight comment if you bring Parvati to Cascadia. I should be able to convince the people that the Board is evil. And when given plenty of evidence that the Board is evil, nothing becomes of it. I think this is better exemplified in one of the dialog choices. When I tell a character (Reed Tobson I think) I'm freeing you guys from the corporate slavery, they reply "well who said we wanted to be free". I was genuinely hoping that I would be able to convince the citizens of Edgewater to join the deserters into forming a new society free of the board. Instead I get passive aggressive quotes from Parvati about how I doomed her home.
The game is fun. I'm enjoying playing. But I am feeling like the game is lacking some things that could truly make it a great game.
Bruh people haven’t even watched it and have entered attack mode
Maybe if the title wasn't clickbait.
The pretentious title is triggering. It's Fudgemuppets opinion and presenting it as why we are wrong is plain wanky.
grxvzy would you rather every title have a (THIS IS AN OPINION) marked on it? Fucking trigger warning pussy. Everything is an opinion, get over it.
@@seltzerwater7933 ...were you triggered?
What attacks? about the response to this video is mostly positive.
I really like this game but I took a very long break on my first play through when I got to monarch. As a completionist I like to do every thing possible but this games choices make you pick a choose very carefully for certain achievements and you end up needing to do a 2nd play through. I hate this because I end up stressing and using online guides to plan out everything.
The attribute, stats, and perk system were definitely boring. The only thing I could get excited about was customizing my weapons, and that wore off after a while.
Theres only like 3 customizations 😭
The only real problems I have with the game are that a) it has a triple A price tag and b) I constantly get the feeling Obsidian were holding back on us.
Paying the whole 60 bucks for what isn't a triple A game (and I mean that as a compliment) is a bit much for a game with 40 hours of playtime and very little replayability beyond choosing to turn in Phineas on Groundbreaker and working for the Board. I feel that if the game had been $40, that would have been more than fair.
Also I can't help but think that Obsidian were too conservative in their approach. A lot of the world, while initially looking very interesting, turns out to be not as fleshed out as it could have been. Choices that appear important at first glance don't really seem to affect much in the long run, besides determining if you get help in the final mission. It reminded me a bit of those Telltale Game of Thrones games where all your choices end up mostly leading to the same result anyway. The combat feels basic as hell, and the perk system is lackluster at best.
I hope the success of TOW drives Obsidian to take more risks. They have a solid foundation for a new franchise here, they just need to commit. I'd love to explore more of Halcyon both in the past and in the future. I wanna know what happened to Earth. Did they experience disaster or did they just decide to coldly cut off the entire colony, much like how the Board would coldly abandon its settlements? Will S.A.M. and Ada continue their saucy banter?
I enjoyed the time I put into the outer worlds, and it's nice to get a break from BGS games, but the game severely lacks content. I want to continue playing it, but I already did everything in it within a few playthroughs. I expected the game to last me at least a few months, not a week or two. That being said, I do not believe the game is good bang for your buck. Elder Scrolls and Fallout games have way more available to do. Another thing that baffles me is ppl r giving this game raving reviews, yet everyone gave BGS shit bc it wasn't "RPG enough". Again, I liked the Outer Worlds, but Fallout 4 had way more RPG elements than this game. But still, New Vegas has them all beat. That game was the most value for money, lasted me years without getting bored of it and always finding new things, had choice, and was just overall fun.
In fairness, New Vegas had a far higher budget, and could rip a huge amount of assets straight from Fallout 3. So they just had to focus on refining and expanding what they already had, whereas Outer Worlds had to have everything made from scratch.
I was about to make my first major choice, choosing where the power went. I was thinking it over a bunch and finally set my mind on a decision. Then right before I choose my companion decided to but in and tell me what the "right" decision was. That peeved me off, then I notices I had a fuck ton of weapons, ammo, healing and stats. Nothing was challenging on normal mode, I was speech blasting through everything with no failures, combat wasn't difficult at all. If a game isn't even slightly challenging on normal mode theres no point.
Since you brought up the Fallout 4 choice I sided with the brotherhood at first, then they asked me to kill the railroad and I straight up started a new character and sided with the Minutemen. When we're low level we're vulnerable and we lack weapons, ammunition and stats. Fuck it I'mma go play Tale of Two Wastelands and play Fallout 3, NV then Fallout 4 again.
The game was good. As in the first play through was good but the problem is there is no reason to go back to it.
@MR FREEZE-98 Wh-what?
Too many loading screens. It literally makes me not want to play. I like the game but geez, I always feel like I'm in a loading screen. And on console, they last forever. If I see one more mantipillar loading screen....aaaargggh!
I never buy into hype anymore, but my take on this game is it's been very enjoyable, but it's also a road I've traveled many times. So while I'm not blown away, I am captivated and drawn into the world. :)
Good on you for getting your money's worth, I myself got bored with it after the very first planet when I realized no choices I made mattered.
@@Gr_ywind cool story bro
Hour long video, comments literally 1-5 minutes after it's posted: "NoO yOuRe WrOnG!!1!"
Gripcat What comments? Quote them. I can’t seem to find them and this seems like a strawman.
KerChing ' What’s wrong with going of opinions based on your feelings? Especially in regards to a game. If you feel as though you have a deeper connection to the game and you enjoy it a lot then there’s nothing wrong that.
@KerChing ' well they say "not as good" and thats the strawman to begin with. Its a title that invites controversy as it should be stated in a more well honest way.
because he is wrong
Branden O'Neill which is precisely why we all clicked on it, which is why the title looks exactly like it needs to.
I felt the ending were somewhat, oh its over
I still can't get into the game, loved NV, but TOW felt overhyped
It doesn’t make any sense why there’s no 3rd person view to switch to. Best we get is an idle camera that rotates without player control. Why would I wear a silly hat with low armor stats around if I can’t even see it as I play? I have no qualms wearing goofy pink armor (role playing as a macho man high strength brawler) if I can’t see it
The truth be told when going into this game I expected that you were going to be able to side with different corporations and those choices would affect the world and how things played out. But the truth is, the corporations are just yet another illusion to try and pretend there is going to be choice, but there really isn't.
I have said it before and I will say it again. I actually like Fallout 4 more than this game. To me the story in this game isn't even that good. And Fallout 4 was not amazing either, but it was at least a bit more entertaining and interesting. TOW played out way too predictable. There were points where I was hoping for some twist, but there was none. Like I expected there had to be more to this situation than how it looks, but as it turns out ... no there isn't. It is exactly how it looks.
The twist is that there is no twist
It's a solid title from Obsidian, but the writing isn't nearly as good as New Vegas. The Board really needed a lot more nuance - despite the longer development time it really felt like the Board as a faction was more rushed than Caesar's Legion. I also didn't like that the weapon mods are still non-removable - from my perspective as an amateur gunsmith it genuinely makes no sense at all to conceive of an attachment to my firearm that I can't remove.
And while in one sense the comparison to New Vegas isn't fair - different team, smaller budget, etc - in another sense Obsidian brought it on themselves by making that a part of their marketing. Don't remind us that you developed New Vegas (in what came across as a backhand to Bethesda after the 76 disaster) and complain about the comparisons.
wow, lot's of dislikes for a pretty tame critique! i've done over a dozen playthroughs so far and can safely say i agree with virtually everything you guys said. that said, i'm reserving judgement until the game is finished [dlc, if any, and future patches].
if they do make dlc, i hope their focus is on expanding the existing dynamic, not necessarily adding new elements. people want to know what happened with earth, but ignoring that it could be explored in a future game instead of dlc, i think post-game content where the group dynamics play out before you [and you have to keep them on track], and your companions get better development [none of them have thematic relevance, and most don't even have any relation to the plot] would be a better use of time.
I may sound crazy but I definitely had more hype for and had a better time with fallout 4. Now that was just more to do and lots of content and replayability. Story wise The Outer Worlds is pretty enjoyable but it doesn't have much replayability and mind you I created 3 characters so far and all of them just got off the groundbreaker about. I don't really have the time to continue playing rn but the game feels crazy linear comparative to bethesda games. The Outer Worlds is a good game but its disappointing considering the hype surrounding it and the whole "New Vegas Successor" nonsense
That's the bad thing people are comparing it to triple a titles such as the whole fallout series made by Bethesda we gotta realize obsidian has new people and they had a lower budget plus less time
@@davianlopez1026 then they should have charged less for it then. They also should have distanced themselves from the comparisons to New Vegas and Bethesda in general during pre release.
@@dravinskigoth1620
True that. If they were serious about having the game stand on its own merit, they never should have pushed the "we're the original fallout guys and we made new vagas" narrative.
They chose to artificially inflate the hype for their game by citing past merit, not current content.
I agree completely. I honestly wanted nothing more than to play side missions and could find more than one or two at a time. I usually had more story quests than side quests. There just isnt that much past the main story which is the only stuff I replay for.
@@davianlopez1026 what you don't realize is prior to 76 the dev at Bethesda was actually similar in size if not smaller.
BGS was a really small Dev compared to the studios it's compared too. 600 for Rockstar north (2000 for Rockstar). 800 for CD project Red, 800 for bioware, and 200 for obsidian. (2018 numbers)
Today Bethesda Employs 400 people but during Fallout 4 it was just 100.
You have no idea how much respect I have for you guys after watching this video. So many critics in this industry are unwilling to discuss a games drawbacks these days unless it is unapologetically crap, like 76. The only person who ever really did was TotalBiscuit... RIP.
true some of them doesn't have the balls to be attacked by "obsidian good" zealots
The game is very boring and tedious to me when I try to replay it.
The outer worlds, as with everything, is exactly as good as I think it is
Emil Rogengell Schwaner some people think eating their own poop is good that doesn’t mean that it is
@@jt2749
@@jt2749
A video game and literally eating shit aren't really comparable.
I was just reaaaalllly disapointed about the lack of map size and side quests loved it at first and i think i pretty much beat the entire game other than 1 side quest and just feels small
I liked it personally, at the end of the day as long as people enjoy themselves with it then it was successful
@Commander Kyro I mean, the nazi's didnt really enjoy what they were doing, most of them were just taught that Jews were of lesser blood and didnt deserve to be treated as people. I'm not defending them in any way, it's just that alot of them are pretty much brainwashed into those ideals, especially the children.
@Commander Kyro Are you seriously comparing mass genocide to a game. Those are two completely different things. The whole point of a game is to enjoy yourself and to have fun, if they had fun then it was successful in their eyes. That is completely different than mass genocide.
Thanks for pointing out the obvious that no one seems willing to admit. Really Bethesda has been disappointing to me generally but it seems to me clear people are over praising this game just to shit on Bethesda.
Honestly, Obsidian can only improve in the sequel when it's a AAA title.
Right cause all AAA games are amazing and never release in a state that people dislike. Let me ask you this ... how does an AAA game release a sequel worse than their previous game? And what makes you think that couldn't happen to Obsidian?
@@SilvyReacts they're Obsidian. I also know that AAA means jack shit in this day and age, but for Obsidian that means serious funding, which should translate into an awsome game. They have never *_ever_* dissapointed, I don't think they'll start anytime soon.
@@thegreycrusader
All developers have had a time where they never disappointed, till they did. Which is sort of my point here.
I think BGS is a very good example of this. You know there was a time when people said the same thing about them. It was only more recently that it changed.
Also, pretty sure Obsidian already has disappointed many people considering what their next game is lol. But I guess this entirely depends on exactly what you mean by "disappointed".
@@SilvyReacts I completely understand the BGS scenario, I do really. I loathe what they've become, but they they did that due to greed and a rapid succession of moronic decisions. Obsidian is owned by Microsoft now and will have the funds to make great games. Obsidian is like CDPR, they understand what their customers want, and I believe they will deliver.
@@thegreycrusader
Well, I hope that is true. I just never get my hopes up. I don't assume it will be good nor bad. I like to judge every game based on its own merits rather than what a game company has done in the past.
Wait and see approach I guess lol.
I just picked up Outer Worlds for my Switch during the recent sale and it’s not a great game but I like it. I think there is a lot of room for the series to grow if Microsoft allow Obsidian to pursue this game further in the future.
Even if the role playing and narrative choice isn't as open ended as some other games, I still really liked The Outer Worlds for its world, combat, and characters. The dialogue for both your character and NPCs is great too.
I was disappointed with it, but I think you’re right that it has a lot of potential. I think now they’ll have a bigger budget, and they could make a really great game with tons of choice and lots of planets to explore.
So I just played through this again with both DLCs. I took my time, built my character the way I wanted. Role played his dialogue to perfection. And I even found more companion interaction lines that I had never heard.
And I have to say even though I agreed with this assessment back in 2019, I think it absolutely is as good as I think it is.
The bugs. There are none. My entire playthrough was near flawless. My guy kind of got stuck jumping awkwardly a ledge for about 10 seconds. But you know what? The game was smooth. Compare that to FO76 or Cyberpunk. Need I say more? Corporate Commander is down. Yes, it was not as big as I'd hoped. Yes, the choices were a bit sketch and were more illusions than meaningful. Yes, I wanted to do stuff after the ending. But the amount of content, the detail, the art direction, the writing (definitely wins), and the character customization was pretty darn good for not being AAA game. As others have said, it is a good foundation.
Could be I'm just jaded from all the blatantly unfinished crap that's been put out the last few years. But if you are reading this in 2021, give it another try. Maybe do a couple of builds based on the Virtuosos talent tiers? This game may surprise you all over again.
God, it is so incredible to me that we have gotten to the point where the existence of a fan made patch with hundreds, if not thousands, of hours put into it, that makes a game only crash occasionally is used as a point of pride, when we have games like this out here that I can run for days at a time with basically no issues whatsoever.
I'm not saying you're wrong but I did earlier today encounter a fuckin hilarious bug. I shot a mantisaur soldier and it just flew into the sky box then crashed down and I'm pretty sure it broke its legs
The dialogue choices dont really branch out well which kills the replayability.
NPC: "I wonder if I should push that button"
Protagonist: "Don't push that button"
NPC: "I'll push it anyway"
Props to the music team for TOW, it's main theme gives me the same nostalgic feeling that Skyrims music does.
There was one choice that had weight, and I'm surprised you missed it. In the Iconoclast questline, if you help the guy with broadcasting stuff rather than the woman with the food, you cannot get both MSI and the Iconoclast to work together, even if you save her team members later at the printing press. Even with 100+ Persuade, you cannot get the MSI and Iconoclast to work together at that point.
I agree that the decisions in each section of the story don't really affect the other parts of the story, which is a bummer. I was actually surprised I could even help the board given how much I was against them the entire playthrough.
Still, it's been so long since we had a game that checked so many boxes. There was choices in this game, and it did everything else really well. I only wish picking up loot was easier, like I wish it was less precise on console where you didn't have to have your reticule exactly on the items and it just looted everything in the area that wasn't a thievable item. Looting in this game after dozens of hours starts to drag.
I 100% agree ! My biggest disappointment were the lack of true moral dilemma, it's very superficial (I was really expecting Phineas to have a true dark backstory instead of just some failure trying to do good), and the very bad perk/attribute system
Eh he did kill like a dozen or two colonists before he could revive the player, and his plan to revive more people when the colony is on the edge of starvation is pretty silly.
Completely agree with this video. What I really loved about The Outer Worlds was the dialogue, it was really good especially coming off the sub par Fallout 4 dialogue. I really hope other RPGs understand that the silent protagonist format is far better in promoting engaging in game dialogue for many reasons and that especially bethesda learn from their mistakes.
An unpolished gem, needs DLC, good ones.
And not overpriced ones
Look at fallout new vegas and 3. Both are great base games, but their DLCs made them even better
@@ficedulamortis6434 Debatable with 3. Mothership Zeta was fucking awful
They did state this game was more like a demo to see how people would respond and if it did well, they'd add more content.
@@Biojack222 source?
100% agree with you guys. After spending like 20-30 hours in I just wanted to go back to playing fallout. Outer worlds isnt a bad game but I honestly think fallout does literally everything but dialogue better
TOW wasn't made by obsidian, was made by it's carcass
I think the outer worlds is a bridge to what obsidian can do, and they're just teasing us. We know obsidian can make a great game, New Vegas. So while this game isn't the greatest rpg of all time, i would say that it is one of the best rpgs of 2019.
a 60 dollar teaser..
@@pelo9175 I was gonna say something like this.
Too muxh comparison to fallout new vegas. And new vegas is the best fallout game
@@pelo9175 I'd take it over Fallout 4 or Far Cry 69 any day tbh.
aLittle FATGIRL the members who made New Vegas have practically all left obsidian...
If the end was the halfway point, I would've loved it
Im pretty sure that everyone knows the game has some issues the real game that we are waiting for is the sequel and what they learn from this experience.
Ikr this is just like fallout 1 not that much to do in terms of side quest and not that big of a map but the dlcs might be fun to play
@@davianlopez1026 We're all forgetting that Bethesda's first fallout was fallout 3. I dont think anyone would argue that that game lacked in side quests
@@donniejefferson9554 yea but by then the fallout world was spread out from fallout, fallout 2, fallout tactics, fallout brotherhood of steel, and the fallout Bible so compared to the outer world's which is new and doesn't have any games before it is pretty good for it's first game in the series
@@davianlopez1026 that's the way i see it. outer worlds now has a great jumping off point that established the universe and the story behind it. it was also a hit. now, they should be able to expand on that into a bigger, more open game.
@@thomasjenkins7506 yea I can't wait for the next game
Obsidian is no good at building worlds from scratch. Every IP they come up with themselves is garbage.
I loved the game. But the builds where just not there. Not much diversity
This video was longer than my playthrough
Hmmm, that Azura at 6:14 looks a little different. I wonder why.
Kept replaying while looking keenly 🤔 quite interesting
This was a solid video and I agree for the most part. For me the biggest let down was the perk system, as they lack individuality, in the sense that they don’t fully compliment specific playstyles. The length of the game felt solid, but the main thing stopping progression through the story was the gaps in level/money. Solid video format, structured better than the live stream but still felt authentic. Solid effort
two points that annoyed me the most:
- not being able to travel those planets (...)
- for me the biggest question in the story was: who was the guy, that unfreezed you. his background and his plan was imo very lame
"The Board is just cartoonishly evil", it's gonna be a bummer for them when they encounter caesar's legion
ruclips.net/video/NyeTaXv6o4Y/видео.html
Some chunky New Vegas neckbeard who thinks they know philosophy from watching a Shoddycast video is gonna reply with "Ceasar is for the greater good. The ends justify the means. He was right all along." I don't think the developers intended for them to be shown in a good light in any way, they're just terrible.
@Randeli 77 Low IQ response. The Legion is not depicted as good or evil, but as is. It's a Post-Apocalyptic setting where society and order is nearly non-existent, so it would make sense that order must be restored no matter the cost. The Legion found a methodology that worked for their situation. You can't apply your modern liberal morality in this context, nor the rest of ancient history. The Legion is one of the bright spots in New Vegas, and their conflict with the NCR is a nice case study on the conflicting ideals of building a stable and thriving society.
@@randeli7785 The Devs are on the record as saying that they regret not having the time to flesh out the Legion and that they had to cut areas which they wanted to show the redeeming qualities in
My first playthrough, I'm on the most difficult setting, going on 65 hours now, the game is extraordinarily boring and I really cannot wait until it's over. This game is extremely okay. And that's all there is to it.
You didn't play trough the game in 65 hours? 😂
@@LethalKicks Nope. And I've also been playing Skyrim for 6,000 hours and haven't beat it. I've also played Fallout 4 for 2,000 hours and haven't beat it. And I've also played Fallout New Vegas for 3,000 hours and never beat it.
Do you know what this means? This means I enjoy playing video games and don't care about dumb shit like how fast I can get to the end.
It's okay if this is too complicated for you to understand. I feel nothing but sympathy for brainlets.
I 100% agree. When this came out, I was a little suspicious. So I waited till the price dropped. Just bought and played it and man... This was a huge disappointment.. I was finally convinced by all the positive reviews, but those are misleading. They claim: If you love fallout, you will love the outer worlds. For me it's the opposite. I love fallout, and thus I dislike the outer worlds.
I went into this game really excited, but that feeling quickly died down. The character creation was shallow. Exploring emerald vale and edgewater was fun, but the area felt a bit small. I literally paused and thought about where to send the power to. Chose to send it to edgewater, and it turned out my decision had no consequences since I could just convince tobson to step down anyway. When I left the planet I realized I had seen most of the weapons in the game, and I never touched the consumables aside from adreno. I landed on groundbreaker and got bored, haven't played since.
I will say I think it's better than fallout 4 since it has more interesting dialogue and quests (No repetitive quests either) but it's by no means a masterpiece like NV. Outer worlds is simply a small, short and sweet rpg that really, is only worth 30 or 40 bucks. It's also sad because this game has been in development for over 3 years yet they did a better job in one year with NV, though the team has drastically changed from NV so that plays a part, still disappointing. It reminds me a lot of fallout 1. Short, linear, easy and not a lot of choice but overall a decently fun rpg that's nothing grand. Hopefully an outer worlds 2 will be like a fallout 2 and really expand the game and bring it to masterpiece status.
@@Biojack222
I disagree. I think FO4 is way better. The dialogue you are talking about is mostly an illusion. It all typically leads to the same result with just very slight alterations to responses, but even then sometimes you get the exact same response. They overdid it with the skill checks making it practically meaningless and boring, especially again when you consider it leads to the same result. I have had dialogue where you didn't even need a skill check to get the same result. So why are the skill checks even there?
As for more interesting quests? Are you joking? Like what?
@@SilvyReacts No repetitive minuteman type quests. Every quest has some sort of purpose at least. Granted, new Vegas has better quests but at least the quests in outer worlds are more than just "Clear this place out" like F4. Also when I was talking about dialogue I was more or so talking about the actual script writing, like the way they spoke. Also in outer worlds although yes, you typically end up with the same conclusion the way you go about quests, can be interesting. Also at least in the early game, persuasion allows some differences in the ways quests are completed. Where in fallout 4, there are very few opportunities to use speech. I also will say the story of outer worlds is better too, more charm and less plot holes. Either way, this game was a bit disappointing coming from an RPG master like Leonard boyarsky.
@@Biojack222
*"No repetitive minuteman type quests. Every quest has some sort of purpose at least."*
I actually prefer there to be some quests that are repeatable simply because it's more realistic. Not every quest needs to be at the same level or hold the same level of importance. Plus, having repeating quests actually makes you feel like you are a part of that faction and are doing things for them as you would expect.
I think the issue is FO4 didn't do it all that well.
But I prefer it to be there than not be there.
*"at least the quests in outer worlds are more than just "Clear this place out" like F4."*
That is not the only kind of quests in Fallout 4 though. Sometimes it's to retrieve something. Sometimes it's to find someone. Sometimes it's to activate something.
In fact, TOW quests are pretty much exactly the same.
*"Also when I was talking about dialogue I was more or so talking about the actual script writing, like the way they spoke."*
I would say the acting in TOW is for sure better and the personalities of the characters. Sure.
*"Also at least in the early game, persuasion allows some differences in the ways quests are completed."*
The only difference I ran across is the solution and not so much the outcome. I really don't care much if I can complete a quest differently if it leads to the same exact outcome. In fact, I consider that to be quite lazy and you might as well not have all those options if it's really no different.
*"Where in fallout 4, there are very few opportunities to use speech."*
Fair, but at the same time, does having more options matter if they don't actually do anything or lead to the same responses?
I found very often in TOW that I could use a speech option only to end up with the same result as the none speech option. I just gained a bit extra experience for using the speech option.
*"I also will say the story of outer worlds is better too"*
The story sucks. It's way too predictable. At least in Fallout 4 I wasn't able to predict everything.
I am not even a good writer, that means if I can predict what is going to happen, then the writing must not be that good. Right?
@@Biojack222 imo nv is far from a masterpiece. it has great rpg elements and a good stories but that does not make it a masterpiece then the rest of the game is far below average
The only game i feel has true consequence is dragon age 1, true choice and consequence in games doesn't make you feel like you have to load a save and change your mind, it should feel like you're actually shaping something, that you have to live with what happens
To bad DA:I retconned those choices into canon and wrong choices and removed all illusion fromthe "wrong" choices by making them nothing more than a stumbling block that eventually results in the same thing as the canon choice. I miss old school bioware.
@@rustyshackleford1062 yup
have you tried divinity original sin 2?
@@andreaslaban8908 I haven't played it but I've watched a few streamers play it, really cool game
This is actually what I always thought about Fallout: New Vegas.
I'm reporting this comment.
@@rxbenzo3302 "iM rEpoRtiNg tHis coMmEnt"
@@MoJo-su9hv also reporting you thanks
@Greevir Thank you. Fallout New Vegas is overrated. It's a good game, but it's not the masterpiece that Obsidian's rabid cult fanbase would lead you to believe. Most of the praise is from people who hate Bethesda with a vengeance and the circumstances behind Fallout New Vegas's development created the perfect opportunity for the hate Bethesda bandwagon.
On my the setting was good in new vegas, vegas itself but the gameplay was alright exactly like fallout 3.
I love the game, but I feel like it could have been a lot bigger. More maps and more exploration of each of the individual corporations. It would be cool to be able to explore all of Byzantium as well.
It's honestly pretty huge, considering the production situation. I mean, it had a fraction of the budget and staff of games like Skyrim or Fallout, and the studio itself was in a pretty rough situation. Honestly feels unfair to compare them in the first place.
Welp, guess I'll stick to Skyrim for another 8 years.
I totally agree. I love this game. I have 3 playthroughs with about 85 hours in. But i deffinatly see this game is a tad shallow. For instance I demanded Parveti to kill Junlai and she did it. Then after that she yelled at me haha. great game for sure but not perfect.
It felt unfinished, I haven't replayed Outer Worlds even once tbh