Evaluating The Outer Worlds - Obsidian's Aggressively Average Adventure

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  • Опубликовано: 30 июн 2024
  • Join me as I drudge through what everyone hoped was another New Vegas, but was actually mediocrity incarnate.
    For merch and merch accessories: www.thesaltfactory.store/
    The audio and drawings for this one were done by my talented wife: / cakefan220
    Hey I stream on twitch: / thesaltfactory_
    Twitter: / saltiestfactory
    Discord server: / discord
    Patreon: / thesaltfactory
    Songs:
    Jingle Jangle Jingle by Kay Kyser
    Pretty much all of The Outer Worlds OST
    Africa Suite from the Halo 2 Anniversary OST
    DRAGONFRUIT SALAD by Lacheque- / dragonfruit
    Unsullied Memory from the Halo 2 Anniversary OST
    Don of the Slums from the Final Fantasy VII OST
    Meet at the Crossroads (pitched down to fit the length of the ad) by Dj CUTMAN- / meet-at-the-crossroads
    Timestamps:
    00:00- Intro
    02:51- Character creation
    07:55- World intro, combat feel, questing + dialogue, exploration
    27:22- Emerald Vale
    44:33- Groundbreaker
    52:15- Roseway. questing gripes
    01:01:08- Byzantium
    01:09:25- Monarch
    01:19:42- Companion analysis
    01:44:44- Setting up the endgame
    01:58:56- Good ending, Bad ending
    02:10:42- Final thoughts
    02:24:33- Micro Center ad, Outro
    Thanks for watching!
  • ИгрыИгры

Комментарии • 6 тыс.

  • @FuzzyFiend
    @FuzzyFiend 2 года назад +7388

    All of the four main writers who worked on New Vegas had left Obsidian by the time of The Outer Worlds and it really shows.

    • @jinmark9453
      @jinmark9453 2 года назад +1024

      Apparently weapons and armor designers left as well. For that matter wild life designers as well ......to be honest after thinking about it iit all sucked a lot mor then I remember.

    • @antoniocastano7077
      @antoniocastano7077 2 года назад +63

      Somebody may be going there soon who will turn things around

    • @D0NU75
      @D0NU75 2 года назад +790

      it really, really fucking shows. People in the comments say stuff about Obsidian not pushing game mechanics further, that doesn't matter and it's the least of it's problems, but the writing... the writing is so bad it feels like produced by hipsters, too afraid to commit to any emotion other than goofiness or "love". Bad writing angers me so much it will make me stop playing even the most acclaimed game (looking at you Fallout 4) you can think of. Unforgiveable.

    • @benito1620
      @benito1620 2 года назад +596

      @Donuts The Outer Worlds writing is like Reddit, the game.
      Just haha funny quirky little marvel movie quips, can't have any serious moments last more than 2 minutes or else people might feel an actual emotion.

    • @GlizzyGoblin757
      @GlizzyGoblin757 2 года назад +185

      @@benito1620 and people are actually excited for this upcoming potential “fallout new vegas 2”

  • @Nolaris3
    @Nolaris3 2 года назад +7432

    It's biggest legacy to me is that it will always get confused with Outer Wilds

    • @mundanesalad
      @mundanesalad 2 года назад +650

      Outer Wilds being a MUCH more memorable experience, too.

    • @marcorc5167
      @marcorc5167 2 года назад +245

      Outer Wilds was such a fun and unique game.
      The mechanics and the story were really good.

    • @winycentaur2540
      @winycentaur2540 2 года назад +166

      Lmfao I thought this video was about Outer Wilds😂😂😂

    • @RealLargeManTheGiantOne
      @RealLargeManTheGiantOne 2 года назад +289

      Outer wilds is genuinely a masterpiece, and I absolutely hate that whenever I bring it up people talk about it being a shit game and when they bring up the mechanics I realise they mean outer worlds.

    • @Diremagic
      @Diremagic 2 года назад +43

      its the opposite for me I'm like wtf is outer wilds

  • @sirweasleton8344
    @sirweasleton8344 Год назад +2006

    My favorite thing was making my character have the phobia of robots and then having the dialogue option to just scream when first encountering the robot companion found on the ship😂

    • @schizoidmeme5470
      @schizoidmeme5470 Год назад +177

      My fave is when you have to hype yourself up to interrogate a robot to solve a murder mystery.

    • @cendresaphoenix1974
      @cendresaphoenix1974 Год назад +67

      These aren't your favorite parts these are the only enjoyable parts... That's the problem here.

    • @chance_hollow
      @chance_hollow Год назад +6

      And that's what the game is all about

    • @WeezyOld
      @WeezyOld Год назад +110

      @@cendresaphoenix1974 L take

    • @MrJesus4132
      @MrJesus4132 Год назад +93

      @@cendresaphoenix1974 Lmao such an L take dude. trying to tell someone what they like just makes you look like an arrogant child

  • @jackson4672
    @jackson4672 Год назад +928

    Obsidian proved in Fallout New Vegas they can have comedic companions also have some of the best backstories. Arcade Gannon, Lily, Raul, and Veronica all act as companions that are more comedic but they all have deep backstories where your options in their quest impact their future life.

    • @Charagrin
      @Charagrin Год назад +160

      A big thing to remember is most of the folk who made New Vegas so amazing left Obsidian. Obsidian is a company, not a person, and time keeps going.

    • @DarthFhenix55
      @DarthFhenix55 Год назад +51

      @@Charagrin The lost of people like Chris Avellone really hurt Obsidian.

    • @callumwoulahan7681
      @callumwoulahan7681 Год назад +1

      @@_zigger_ haha. I'm so curious. Why?

    • @kyyy8436
      @kyyy8436 Год назад +21

      @@callumwoulahan7681 it’s homophobia bruh, kinda what you’d expect from a Russian z pfp

    • @callumwoulahan7681
      @callumwoulahan7681 Год назад

      @@kyyy8436 oh oof, yeah fuck you’re probably right. I was imagining he had some amusing head canon / lore justification. But no. Just afraid of the gays. What a pleb

  • @Patterrz
    @Patterrz 2 года назад +4204

    The Outer Worlds was great for the first playthrough, but I had no urge to go back for another afterward like I always did for Fallout

    • @dizzydial8081
      @dizzydial8081 2 года назад +147

      That was my very same experience. Anything I missed I felt wasn't worth replaying.
      I loved the setting.

    • @ballisticus1
      @ballisticus1 2 года назад +46

      Similar. I did a normal playthrough. Then faltered out of boredom on my second (kill everyone) playthrough

    • @killa4hire
      @killa4hire 2 года назад +39

      I had a similar experience. Took time off. Got hyped up for another run. Made it 2 hours in. Stopped.

    • @Caddynars
      @Caddynars 2 года назад +80

      There’s not just enough branches to choose between to warrant a second playthrough. New Vegas not only had multiple branches, but they were very fleshed out, and had consequences for choosing that branch.

    • @derp195
      @derp195 2 года назад +17

      I loved it at first, but barely got past radio free monarch before deciding I had played enough of the game.
      Played it again on switch, and lost interest at about the same time, but after having suffered through a pretty awful switch port.

  • @dungeonsanddobbers2683
    @dungeonsanddobbers2683 2 года назад +4544

    I've, honestly, never seen a game so positively praised and spoken highly of disappear off everyone's radar as quickly as The Outer Worlds did.

    • @expendableround6186
      @expendableround6186 2 года назад +145

      Everyone was a little _too_ eager to tell Bethesda to go and take it up the ass after 76 crashed and burned (Looking at *_YOU,_* Jim Sterling.)

    • @sportsjefe
      @sportsjefe 2 года назад +180

      @@anubis4695 Fallout 4 isn't the comparison point for Outer Worlds, Fallout 76 is.

    • @doctorbrown5957
      @doctorbrown5957 2 года назад +363

      @@anubis4695 Mods are awesome but too many people point to mods when speaking about the greatness of Skyim/Fallout. I agree with it to a point, but the games being carried by mods long term doesn't really speak to the core games quality.
      Vanilla skyrim is an absolute bore. Same with FO4 to a degree.

    • @txivneebswafflesandshroom
      @txivneebswafflesandshroom 2 года назад +5

      @@sportsjefe they both are lol wtf you freak

    • @d2heffz231
      @d2heffz231 2 года назад +31

      @@expendableround6186 I believe it's Jennifer sterling now or some shit 🤣🤣🤣

  • @Zeiru
    @Zeiru Год назад +236

    34:58 This little thing here is SO EXTREMLY IMPORTANT because she's apparently the only person who's figured out how to make food grow in the Outer Worlds, a problem that becomes abundantly clear by the time you reach the credits.

    • @michelphilippe193
      @michelphilippe193 11 месяцев назад

      Which is strange. You would think with all of the scientists in this game that something so obvious would be known. They can manufacture drugs and change chemical compounds, but don’t know basic nutrition. Writers seemed to harp on “Company is evil” so much that company was also idiots

    • @tainkirrahe
      @tainkirrahe 9 месяцев назад

      the Roseway quest is likewise as important because it foreshadows that the Board is planning to murder all of the workers - it only appears to be a stupid quest on the surface.

    • @CowToes
      @CowToes 9 месяцев назад +36

      It's kinda odd that even after discovering the crisis of "we have no food." You never go back and address it ever again.

    • @Bjarmid
      @Bjarmid 9 месяцев назад

      It's only a stopgap solution, since she's essentially supplementing the soil with the nutrients stored in bodies, it's only recycling what's already there, and since you lose some nutrients every 'generation' you would still have a problem eventually without another solution. I'm guessing people have essentially been living off the stock of nutrients that have been brought into the system through trade and in their supplies and own bodies, and by the time of the game it's become too dilluted in the ecosystem to sustain people.

    • @Lucky13Ravens
      @Lucky13Ravens 4 месяца назад +14

      ​@@CowToesThat was a big issue i found in general. Things have no long term effect.
      Edgewater doesn't die or become a garden, there are no comments about how exports changed from Saltuna to Mockapple, which should affect other Saltuna facilities and could have had a knock on with Monarch.
      For all the connection, they are mostly superficial.

  • @lavenderlunacy
    @lavenderlunacy Год назад +210

    The "Hard" difficulty is only difficult for the first zone with Edgewater. Once you get to the Groundbreaker and buy armor the game is just as easy.

    • @drekwilliamton5830
      @drekwilliamton5830 Месяц назад +1

      Yup, don't even attempt the hardest difficult if you value sanity

  • @a.e.5923
    @a.e.5923 2 года назад +2366

    There’s actually technically a THIRD ending to the game, which requires minimal intelligence. when you choose where the hope gets sent you can override the autopilot and accidentally fly it into the sun, giving you the absolute worst possible outcome

    • @zacorycoward2658
      @zacorycoward2658 2 года назад +384

      I loved getting that ending I laughed my ass off, i recommend a dumb run if you're only playing this game once

    • @tacioob2337
      @tacioob2337 2 года назад +99

      @@zacorycoward2658 dude i cant recommend this enough

    • @Val.Kyrie.
      @Val.Kyrie. 2 года назад +26

      That’s hilarious.

    • @Serahpin
      @Serahpin 2 года назад +27

      Worst, or best?

    • @ericamborsky3230
      @ericamborsky3230 2 года назад +138

      Well, they're frozen, so you gotta heat them up.

  • @kareliask
    @kareliask 2 года назад +1755

    I think this game shows that when on a budget - either financial, time-wise, or manpower - trying to do a small but polished experience doesn't work for a game of this calibre in the same way it might for a tiny indie studio making something within its means - it just left people wanting more/wishing it was more fleshed out. Obsidian often seems at it best when pushing the limits of practicality.

    • @rawn9234
      @rawn9234 2 года назад +17

      I feel you

    • @BludPanda
      @BludPanda 2 года назад +124

      It actually does work but the game made itself out to be much bigger than it was. This could have been avoided.

    • @chiiloutbro
      @chiiloutbro 2 года назад +34

      @@BludPanda it was lamely small asf, only reason it took me awhile is cause I played the mode with no fast travel. Game sucked never played it again, I also loved fallout 3

    • @mikemcmullen5006
      @mikemcmullen5006 2 года назад +81

      @@chiiloutbro obsidian didn't work on fallout 3, just new Vegas

    • @gpheonix1
      @gpheonix1 2 года назад +15

      or at its best when they have decent writers

  • @kubekzpiciem
    @kubekzpiciem Год назад +140

    I'd like to add to the "my cashier woke up and can swing hammer or deadeye any enemy out of nowhere" that rpgs might want to revisit some mechanics from old school games like "Gothic" were your guy doesnt know how to proper swing anything or shoot until he learns the proper way with a trainer, which is also tiered so you don't go from zero to hero immidietely.

    • @KD-ou2np
      @KD-ou2np Год назад +15

      It feels so empty when your character goes around talking and acting like a badass when you were literally a pencil pusher before. Like why would my character be comfortable killing people and going on dangerous missions to retrieve things for people unless my character was a bounty hunter in a previous life? Its not like there are story events that push you towards this life, you just start risking your life for this scientist for no reason.
      I got a dialogue option that was like "gunships? Ha no problem for me" and it completely took me out. Like wtf do you mean main character? You've never even seen a gunship before, presumably?

    • @vasto5952
      @vasto5952 Год назад

      God forbid that wretched game

    • @Th1sUsernameIsNotTaken
      @Th1sUsernameIsNotTaken Год назад +7

      Kingdom come deliverance also did it well in regards to combat mechanics

    • @jtaco4101
      @jtaco4101 Год назад

      ​@@Th1sUsernameIsNotTakenloved that game.

    • @frds_skce
      @frds_skce 8 месяцев назад +1

      So, Kingdome Come Deliverance?

  • @zk0rned
    @zk0rned Год назад +81

    The best way to sum of this game is "Obsidian relentlessly and consistently stole losses from the jaws of victory over and over"

    • @vergilsparda8431
      @vergilsparda8431 2 месяца назад +1

      Less losses and more draws. A loss can be interesting but a lot of this game’s shortcomings are just dull like most draws

    • @boozybaby8220
      @boozybaby8220 2 месяца назад +1

      ​@vergilsparda8431 I think if it's still interesting at all, it's a draw, once it's so badly designed that it's not even interesting or funny, then it becomes truly bad. Bad is when it's not even so bad it's good anymore, it's just so bad that it genuinely doesn't give you any reason whatsoever to continue or finish the experience

  • @ProcyonDei
    @ProcyonDei 2 года назад +930

    Outer Worlds is like Fallout and Borderlands decided to have a child together, but rather than end up with the best traits of both parents, the child ended up with the positive traits of one parent cancelling off the bad traits of the other and vice-versa so the child came out just painfully average with some good traits here and there...

    • @aintnomeaning
      @aintnomeaning 2 года назад +30

      You really nailed the analogy 💪

    • @ZigealFaust
      @ZigealFaust 2 года назад +27

      That's like... actually accurate as fuck.

    • @MrPronGogh93
      @MrPronGogh93 2 года назад +4

      Meh: if we talk about borderlands 3,sure,you are right and I can see is (br3) even more no sense than this. But if we talk about bl2 and the pre sequel, I disagree since yes, the game use irony and joke a lot, but as a mean, often, to hide what's beneath the surface of a story.
      Just as an example: pickle in the prese quel is an annoying kid, follow is quest and you find out why he is like this and is sad.

    • @hunter_0221
      @hunter_0221 2 года назад +25

      ​@@MrPronGogh93 Don't pick on my boi Pickle. He was legitimately designed to be an annoying, but sort-of bright kid, so the expectations weren't high to begin with - until you delve into his quest line and suddenly ask yourself the question "Why would a 10 year old boy even live all on his own on an icy, hostile moon in the Borderlands?", and then it dawns on you.
      The unfortunate counterpoint to him is Ava from Borderlands 3, who was basically supposed to be a funny little kleptomaniac kid similar to Pickle - so, comic relief in a sense - and I actually had high hopes for her after that Athenas quest to steal back her shit. Granted, it's a quest also made memorable by the fact that the planet is possibly the most visually stunning location in the Borderlands franchise yet, so it was an actual treat to go back there.
      But, no, she had to go and turn out to basically be what Walter Jr. is to Breaking Bad (you know, that award-winning documentation about the American health care system), only moaning and complaining about literally everything in the most annoying way conceivable, though all without putting in any effort on her own, only to then being basically forgotten about until the very ending.
      There's no "screw this shit I'm gonna do this now" type of energy. Lilith, as an example, has that - never forget the ending of the Pre-Sequel where she just portals into Eleseer, burns the Vault mark into Handsome Jack's face, refuses to elaborate and then leaves. Ava, though, she has none of that resolve and yet keeps on throwing temper tantrums after repeatedly not being allowed to do a thing. Her "evolution" into a Mary Sue (or, as the game calls them, "Sirens") didn't help her character in the slightest, to the contrary. An attempt to rescue her character in the Designer's Cut or Director's Cut or Whatever The Crap Cut by giving her an own questline didn't have the desired effect either.
      Thus, in a game full of strong characters (excluding Mary Sue Nr.1, the main villain whose name I already forgot), she simply went under.
      Speaking of Borderlands 3 and The Outer Worlds, to stay on topic, I believe we do have to acknowledge something of potential significance to the discussion that also went under a bit:
      Borderlands 3, after all an FPSRPG game with a similar - albeit less pronounced - space-western, open world setting, was released only roughly one month before The Outer Worlds. Now that, that is just bad timing to come around with your own, brand-new IP. Of course, that's not the sole reason it is "aggressively average" (a great description), but it works in combination with reasons already mentioned.
      I think, however, chief among these reasons ranks the lack of the...fantastical, the grandiose. Something that may not threaten the world, but gives you an actual motivation to continue regardless: A villain that stole something vital from you, a son or father to search for, a family member to avenge, a mystery to explore, a vault full of loot to open. It all a bit wishy-washy, there's no drama and no real tension. Think that might be the essence of what this game lacks.
      The Outer Worlds 2 is in development, however. I believe that, since we're looking at a new game franchise, The Outer Worlds 1 might work better as part of it, rather than individually.
      Remember, Borderlands 1 - in comparison with newer entries - isn't exactly a groundbreaking experience. It definitely was back then, in 2009, as it introduced a whole subgenre of a genre that was itself pretty recent, having been established only two years prior: The open-world FPS with role-playing game elements. In case you were wondering, the first FPS of that persuasion is often considered to be 2007's STALKER Shadow of Chernobyl, which was created the Ukrainian studio GSC Game World and published by good ol' THQ.
      Mass Effect 1, to name another space sci-fi game, is also not particularly strong on its own, as it was created in the image of the classic, already-established Bioware role-playing game Dragon Age and thus had certain mechanics in place that were heavily altered or even scrapped entirely by Mass Effect 2 (which is generally considered to be the best entry into the franchise).
      We can see a pattern here: First games in a newborn franchise are usually the ones that are still searching for their identity. Often, only a second and third title can grant them that with the power of hindsight.
      On that note, I shall finish this excessively verbose rant. I appreciate anyone who has read until this point.

    • @Deadsnake989
      @Deadsnake989 2 года назад +3

      I once explained the game to my friend as "Scuffed Deus Ex: Human Revolution wearing a Fallout skin suit." The gameplay, menus, and most mechanics of the game just felt like "not quite good enough, but not terrible" version of Deus Ex. The world felt like Fallout, dreary and bleak, but not quite a serious grim dark story. Overall I'm glad I borrowed the game from a friend, rather than bought it myself.

  • @auronward2809
    @auronward2809 2 года назад +990

    The most powerful and memorable moment for me from playing The Outer Worlds was about 30 hours in while looking at the star map after completing my last available side quest before going to the point-of-no-return-planet, and realising that all of the planets that I thought were going to become available to me as the game went on were actually just decoration on the star map to make the game seem bigger than it actually is. 3 years later and THAT'S the most powerful experience I recall.

    • @John-gm8ty
      @John-gm8ty 2 года назад +98

      yea, this one shit me off too.

    • @WilliamBrinkley45
      @WilliamBrinkley45 2 года назад +42

      Each of The 3 DLC packs unlocks a new world.

    • @9r0t0typ3
      @9r0t0typ3 2 года назад +2

      Same

    • @John-gm8ty
      @John-gm8ty 2 года назад +184

      @@WilliamBrinkley45 by the time the fist DLC came out, I was completely over the game and had no interest, they took too long.

    • @Mikalent
      @Mikalent 2 года назад +112

      @@WilliamBrinkley45 you have to stick the landing to have people actually care enough about the game to come back for the DLC. Outer Worlds failed in it's initial premise, one playthrough is enough for people to get the games fill, especially with how much of a slog the game is.
      Contrast this with a decade old Bethesda game, Skyrim, and by typing those words Todd Howard will now attempt to sell Skyrim "extra Special edition" for only $80. But in all seriousness, Skyrim stuck the landing for the game's initial premise, it hooked you with Dragons, and while they got old, the dungeons, side quests, Civil War storyline, and various Guild lines all kept the player invested enough. Combined with the fact that Bethesda releases their design tools alongside their game, Bethesda was able to increase the value of Skyrim exponentially by allowing mods. There where a record number of Mods when the first DLC came out, the game was still dynamic enough that multiple playthroughs where still fresh and enjoyable. Outer Worlds, had none of this, the game was linear, while the skill system was new, most skills didn't matter, and you where pushed hard by the game to go down a specific path.

  • @Belltower_Basement
    @Belltower_Basement Год назад +484

    This whole game is like if "Old World Blues" was an entire game.

    • @509Gman
      @509Gman Год назад +4

      Yup

    • @nickchavez720
      @nickchavez720 Год назад +180

      Old World blues but with weaker writing.

    • @dootmarine1140
      @dootmarine1140 Год назад +89

      Old World Blues but without much of the charm

    • @dawsong5208
      @dawsong5208 Год назад +62

      Old World Blues without the amazing bonus of being dlc to a much better game 😬

    • @cartoonvideos5
      @cartoonvideos5 Год назад +49

      No Old World Blues is still better than this game…

  • @colddripgaming
    @colddripgaming Год назад +109

    I can see the potential with outer worlds and they crafted a really interesting universe to explore but this first game did feel more like a test run than the full released game

    • @Rig0r_M0rtis
      @Rig0r_M0rtis Год назад +2

      That's basically Tim and Leonard's MO

  • @modestestmouse4820
    @modestestmouse4820 2 года назад +576

    I remember beating the final boss and feeling shocked when I realized it was actually the final boss because it genuinely felt like that was only the halfway point of the game.

    • @jmjedi923
      @jmjedi923 2 года назад +26

      I remember I just used the mund control gun and mind controlled the final boss. I think it killed the smaller enemies but yeah I just remember it was a cakewalk

    • @Texelion3Dprints
      @Texelion3Dprints 2 года назад +37

      Same, the game ends kinda abruptly, as if it was not complete. But I guess it's just some kind of intro to the sequel.

    • @captainscience2732
      @captainscience2732 2 года назад +34

      @@Texelion3Dprints It's Tyranny all over again, but in space!

    • @wellthismachinekills3809
      @wellthismachinekills3809 2 года назад +7

      @@captainscience2732 KOTOR 2

    • @r.higgins4521
      @r.higgins4521 2 года назад +28

      Of all the criticisms of Outer Worlds, this is the one that resonates with me most strongly. When someone, I think it was either ADA or another NPC, warns the player that traveling to Tartarus is the "point of no return" and to make sure to complete all the side quests and everything first, I was so disheartened. I think a large part of it was that some of the planets on the map hadn't been visited at all, so I assumed that they had content on them (when they were probably being saved for the DLC or just used as window dressing). The world felt so small, like only the locations and factions immediately relevant to the main plot were allowed to be shown.

  • @Terminarch
    @Terminarch 2 года назад +1934

    One of those little things that seriously rips me out of any RPG. There's a few dozen people in town and no trade. Just outside the non-existent walls is literally hundreds of respawning bandits. Who the fuck are they stealing from!?

    • @FenniNordwind
      @FenniNordwind 2 года назад +182

      From each other

    • @idrissb9742
      @idrissb9742 2 года назад +18

      @@FenniNordwind ahhahahaa has to be

    • @Slender_Man_186
      @Slender_Man_186 2 года назад +50

      “No trade” they have space flight, so idk where you’re getting that from, the whole reason that the town is dying is because people don’t visit the space port right next to the city anymore. “Non-existent walls” did you even make it to the first town? There’s a massive wall surrounding most of it!

    • @skeletonking2501
      @skeletonking2501 2 года назад

      If I remember correctly those bandits are actually just violent insane druggies

    • @Slender_Man_186
      @Slender_Man_186 2 года назад +25

      @@skeletonking2501 not even, most were just common people who said “fuck this corporate bullshit” and set off to do their own thing, I distinctly remember one of the bounties you get from the first town being the former doctor of the place.

  • @grit9938
    @grit9938 Год назад +31

    I have never been able to quite figure out why I never could get into this one, but I think you hit it spot-on.

  • @andrewmoluf4299
    @andrewmoluf4299 Месяц назад +4

    The issue with fallout 3 and nv skill system is that intelligence is by far the best stat and it isn’t even close because it positively impacts all your skills. High int, high end builds are kinda just op in those games

  • @benmasta5814
    @benmasta5814 2 года назад +1447

    Obsidian seemed afraid to do anything special for this game. The stats, equipment, guns/weapons, even the enemies all seemed like a first draft choice, before they added the bells and whistles.

    • @yourehereforthatarentyou
      @yourehereforthatarentyou 2 года назад +88

      it’s why i’m cautiously optimistic about outer worlds 2. hopefully it’s an improvement but i likely won’t be buying it day 1 like i did the first one

    • @alecseusalec3418
      @alecseusalec3418 2 года назад +47

      For some reason it seems to me that they simply could not come up with anything other than a first draft choice.

    • @AVerySillySausage
      @AVerySillySausage 2 года назад +101

      Obsidian is just not a very innovative studio. It's full of passionate people who grew up playing RPGs and who want to make more RPGs, but they don't seem to have a very strong vision beyond that. Their games just come across as really bland to me. They never feel as large in scope as NV did. One thing is clear, Obsidian is not good at designing large 3D open worlds and they don't really care about that anyway. The one downgrade Fallout NV had over 3 was the open world design, and none of their subsequent games without relying on Bethesda's gamebyro engine have come close. Like everyone else, I still hold out hope that Microsoft brings the studios together to collaborate on a game that has the strength of both studios.

    • @danielyanezgarrido
      @danielyanezgarrido 2 года назад +7

      I think they created a framework with the first game, they can build from here on.

    • @Darkworldxl
      @Darkworldxl 2 года назад +93

      @@AVerySillySausage I’d argue that Fallout NV’s open world is better than 3 but the key thing I feel I should mention, Fallout has tons of lore they were able to use to make NV. The Outer Worlds is a brand new series. In that respect it is more similar to the original fallout.

  • @loganknox7
    @loganknox7 2 года назад +353

    The only thing I really remember when I played it a few years back was when the side quest of that family you have dinner with I remember saying to myself “oh another cannibal quest”

    • @Ooffoop
      @Ooffoop 2 года назад +33

      Every game needs one

    • @AdonisOuranios
      @AdonisOuranios 2 года назад +73

      I'd really like to see this "nice family that's SeCrEtLy cannibals" trope just once where you discover a series of evidence that seem to definitely point to a very nice, wholesome family being cannibals, and then it turns out each piece of evidence is a weird misunderstanding and they are just genuinely a nice, wholesome family with nothing sinister underneath.

    • @EvanOfTheDarkness
      @EvanOfTheDarkness 2 года назад

      I though of it as a reference to the cannibal family in one of the Resident Evil games. The game is full of them (Spacer's Choice = Amazon's Choice, right?), but some are more obscure then others.

    • @yungoldman2823
      @yungoldman2823 2 года назад +3

      @Adonis Batheus but you only realize they’re innocent right after theyve been hanged for their crimes, at least if thats the route you took on the quest. See thats another thing missing from this game is variability when it comes to quest outcomes, everything was so binary

    • @avalonjustin
      @avalonjustin Год назад +1

      Oh no Andale flashbacks!

  • @memelord3117
    @memelord3117 Год назад +102

    "Obsidian " is just a name now. All the developers that made all the games we remember and love have left the company.

    • @Thesavagesouls
      @Thesavagesouls 6 месяцев назад +5

      That one hurts

    • @kateslate3228
      @kateslate3228 2 месяца назад +5

      This is just patently untrue. Outer Worlds is Tim Cain's baby. The creator of Fallout fucking 1

    • @memelord3117
      @memelord3117 2 месяца назад +1

      @@kateslate3228 and outerworld sucks

    • @kateslate3228
      @kateslate3228 2 месяца назад +4

      @@memelord3117Love you you ignored the fact you were fucking wrong.

    • @lancemartinez1130
      @lancemartinez1130 Месяц назад +2

      ​@@kateslate3228Tim Cain and Leanard Boyarsky the two daddies of fallout its kinda crazy how this and the new wasteland games are just kind of underwhelming in comparison to Fallout

  • @trustytrest
    @trustytrest Год назад +86

    Ah yes, the game where they decided to give every character the "funny millennial socially awkward dialogue" trait, making them all blend together and become bland. You know, the "funny" talking where they go on for too many words?
    "Oh, don't do that! I mean, unless you want to do that, but I don't want that and neither do the scary guards with their scary guns... I guess every gun is scary when you're getting shot at but what I'm trying to say is just don't do that!"
    It's trying to be quirky and charming but just makes me want to punch them in the face.

    • @gulanhem9495
      @gulanhem9495 Год назад +19

      Man, I love you!
      I hated everything about this game, but what I hated the very most (even more than the butch look of all the females) is exactly what you describe - the lame humor of woke millenials being reflected though the "quirky and charming" nature of the characters.
      Because they live in their woke enclaves in Democrat cities, and because they think so highly of their own writing skills they repeat that trope over and over and over again.

    • @SwipeDogg
      @SwipeDogg Год назад +13

      Self insert characters.

    • @Robert399
      @Robert399 4 месяца назад +5

      The Joss Whedon approach to "comedy"

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd 25 дней назад

      It's ironic you talk of it as a flaw, when the game's key visual inspiration was Firefly, a 2000s show written by Joss Whedon.
      It's even more ironic that what you're saying largely applies only to Parvati.

    • @mullythebully5557
      @mullythebully5557 23 дня назад

      so fkn true lmao. millennial writing

  • @CityofButterfly
    @CityofButterfly 2 года назад +997

    When I played this game I had basically 3 thoughts:
    1) Combat was ridiculously easy, especially after my gun-oriented character found plasma weapons. Not only are they OP, but you can find them as early as Edgewater. I could plow through the rest of the game in my sleep.
    2) It's amazing how sparse and empty the open-world areas feel. There isn't a single thing you can find on your own that isn't related to a quest you get somewhere else.
    3) Parvati was a far better character than this game deserved.

    • @linksbetweendrinks7032
      @linksbetweendrinks7032 2 года назад +102

      Yeah, Parvati was delightful. It felt like every other character was somehow meta aware at how much players would love Parvati, and were trying to do cut-rate Parvati impressions.

    • @t2av159
      @t2av159 2 года назад +3

      Parvati was trash

    • @chiiloutbro
      @chiiloutbro 2 года назад +23

      Did you play on the hardest diff? I played this game once on the no fast travel hard diff mode and I couldn't beat the game,towards the end I got stuck lol

    • @t2av159
      @t2av159 2 года назад +26

      @@chiiloutbro I beat the on supernova, no companions, gun high intelligence build (I believed I used handguns and Sniper rifles). I did die a few times on the end boss and on that planet with lots of those mantis aliens. Besides that, it's not too too difficult.

    • @chiiloutbro
      @chiiloutbro 2 года назад +6

      @@t2av159 yeah I found out a minute ago the robot is the final boss fight and that's when I quit the game, I literally played through to the end on nova just to never finish the game 😭. I could prolly beat the thing but honestly I kinda knew at the time deep down the game was just forced for me up to that point. Good shit tho man I wish I woulda been able to have the patience for the last battle

  • @WowSuchGaming
    @WowSuchGaming 2 года назад +2227

    After playing this game I felt like going back to New Vegas. This felt half baked but still fun. But all ideas weren't quite enough to return to in the end

    • @o-pitamask4698
      @o-pitamask4698 2 года назад +2

      What's up my man

    • @HeroFall
      @HeroFall 2 года назад +81

      I played this game thanks to gamepass and i felt robbed. Easily a 5/10 game. Was just average. Did the rpg checklist and while characters were stand-out, the universe was shallow. Your crew is just average caricatures. Your antagonist is faceless. Your reason for even going on said quest was bare bones at best. Best thing comes from dialogue but from the basic builds to dumb skill trees was another blow to what i would have enjoyed. Easily the worst of the obsidion games and worse than fallout 4

    • @Dabadi4834
      @Dabadi4834 2 года назад +2

      I like it how you appeared right after I watched a fuck ton of zombie sins

    • @Batchall_Accepted
      @Batchall_Accepted 2 года назад +8

      I actually went into this one blind and the fact that I didn't have even a hint it was an obsidian game till I read about it afterwards was telling

    • @toomanybrews7123
      @toomanybrews7123 2 года назад +21

      @@Batchall_Accepted Did you enjoy it more because of that? I went into this game after being told it wasn't what everyone hyped it up to be and I enjoyed it quite a bit.
      I think most people were let down by the hype. Which, at this point, you would think gamers would stop doing to themselves. It literally never works out well.

  • @kizunadragon9
    @kizunadragon9 Год назад +15

    I went heavy into a chrisma/speech build like i do in every game like this and found out due to my silver tongue i skipped half the game.

    • @bigearl1624
      @bigearl1624 Год назад +2

      It sucks that most developers don't understand how to use a speech system.

  • @TheGreenSkelet0n
    @TheGreenSkelet0n Год назад +251

    Its quite funny how Grounded, a survival game inspired on "Honey, i shurk the kids" that didn't take itself seriously somehow managed to be more memorable and entretainting than Outer Worlds

    • @cekodokdurian
      @cekodokdurian 10 месяцев назад +1

      Wait, forreal? Is it the same if i play alone?

    • @otakon17
      @otakon17 10 месяцев назад +1

      @@cekodokdurian Yeah mostly. Stuff takes longer to build because you have to gather all the resources but otherwise it plays generally the same.

    • @GavinAeilts
      @GavinAeilts 8 месяцев назад +4

      why is everyone pretending the games bad...

    • @revadarius2594
      @revadarius2594 8 месяцев назад +2

      @@GavinAeilts Because most people played it 4 years ago when it launched when it was horrendous, only in the past year, 18 months, has it become worthwhile to play.

    • @fica1137
      @fica1137 5 месяцев назад +1

      Who tf cares about Grounded

  • @couguard
    @couguard 2 года назад +1537

    "aggressively average" really is the perfect descriptor for this game.

    • @LIITEMIES
      @LIITEMIES 2 года назад +2

      When a hype kills a title.

    • @calebneff5777
      @calebneff5777 2 года назад +31

      I really strongly disagree. It is wonderful and stands on its own. You just have to go in expecting what it is, not another New Vegas.

    • @RunehearthCL
      @RunehearthCL 2 года назад +74

      @@calebneff5777 nah it sucks, incredibly they made a gameplay even worse than new vegas'

    • @Maria_Erias
      @Maria_Erias 2 года назад +61

      @@RunehearthCL This is one thing that surprised me, given Obsidian's pedigree and how much I've loved their other games. I played through Outer Worlds once, and that was it. There was no real depth to the weapons (generic shotgun, generic sniper rifle, generic assault rifle, then generic shotgun mk2, generic sniper rifle mk2, generic assault rifle mk2), none of the companions were really interesting to me, the story was pretty flaccid, there really wasn't anything engaging. I kept playing, hoping that the good part was right around the corner... and then it was over.
      It really reminds me of that Family Guy episode where Brian's in a movie theatre, describing The Blair Witch:
      "Nothing's happening. Nothing's happening. Nothing's happening. There's something about a map. Nothing's happening. The movie's over. A lot of people look pissed."

    • @thechosenwon6762
      @thechosenwon6762 2 года назад +2

      I'd give it a good rating

  • @reapfield8687
    @reapfield8687 2 года назад +610

    I put 200 hours into this in 2019 when it launched and I remember virtually nothing about it. Really strange how little of an impact it made on me

    • @Ghostface6
      @Ghostface6 2 года назад +9

      I recommend the dlcs

    • @Darkworldxl
      @Darkworldxl 2 года назад +18

      Not even the diet toothpaste that is one slight change away from rocket fuel?

    • @cheezburgrproduction
      @cheezburgrproduction 2 года назад +46

      Sounds like Dragon Age Inquisition for me

    • @chiiloutbro
      @chiiloutbro 2 года назад +16

      I grinded the game on the hardest difficulty, most ppl wont do that but it made the game hard asf and it wasnt that good anyway. Not surprised I never beat it, fallout3 is much better than this dogshit

    • @arszene4129
      @arszene4129 2 года назад +20

      @@cheezburgrproduction Inquisition was worse lmao

  • @RetirededKat
    @RetirededKat Год назад +11

    My only gripe with the game was (spoilers:
    I planned from the first opportunity to work for the board until I gained enough trust to meet them face-to-face, then execute them all. I worked my way through, gritting my teeth as my companions slowly grew to resent me with no way for me to explain myself. When finally the time came for me to attend a meeting, my weapons were disabled, and I was given an ultimatum. I kept going as working for the board until LITERALLY the very end of the main story, where I assassinated the president of the board and saved the professor before riding off into the sunset.

  • @Verlurion
    @Verlurion 11 месяцев назад +70

    Outer Worlds had its flaws, extended playability being the biggest one, but it was a very enjoyable experience and more than that a very promising framework. And with its success and The Outer Worlds 2 on the horizon I have a lot of hope for the future.

    • @zezex3116
      @zezex3116 6 месяцев назад +5

      Same i enjoid it and currently playing the dlcs

    • @ghostofuchiha3807
      @ghostofuchiha3807 5 месяцев назад +4

      I agree with the first part, but hope is really misplaced in these times. We are in some sort of dark age of entertainment. Movies, shows, video games have a very slim chance to be good these days. You will just be disappointed trusting in the future.

    • @AdminAbuse
      @AdminAbuse Месяц назад

      Pure copium

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd Месяц назад

      ​@@AdminAbuse It's not copium to trust that developers that made something you enjoyed can listen to feedback to make their next game better. That's how most developers work with some very rich exceptions.

  • @SourRobo8364
    @SourRobo8364 2 года назад +1291

    I always remember in New Vegas where I had to get a guy out of prison, the guard didn't like me and told me to pay. So instead I shot him dead, took the key card, disguised myself to get in, and got the guy out. It was so fun.
    It's that kind of gameplay branching path that this game feels like it's missing.

    • @motivateddad
      @motivateddad Год назад +41

      nearly a hundred hours on NV and I never knew about this quest. Where can I find this?

    • @SourRobo8364
      @SourRobo8364 Год назад +77

      @@motivateddad It's an early quest where you have to get a sheriff for a town.

    • @motivateddad
      @motivateddad Год назад +39

      @@SourRobo8364 I was doing a science build so I got the robot working. Didn't knew about that branch.

    • @SourRobo8364
      @SourRobo8364 Год назад +3

      @@motivateddad Very cool.

    • @ilcorvo9559
      @ilcorvo9559 Год назад +11

      @@motivateddad it’s the mission where you have to get myers from the NCR correctional facility (so he can become sherif of that town which name escapes me)

  • @pieceofgosa
    @pieceofgosa 2 года назад +455

    Playing The Outer Worlds is like going to see a really, really good cover band. They're tight as hell, they play all the biggest hits but there is something not quite right. At the end of the day, it's just not the same as the original artist. All the ingredients are there for me to love Outer Worlds: it's smooth as hell, looks great & has a healthy sense of the sardonic but I could never shake the feeling that the game was trying VERY hard to be what it was, rather than it just.... being.

    • @skyrocketautomotive670
      @skyrocketautomotive670 2 года назад +34

      Couldn't agree with you more, every corner of the game seemed to be winking at you as if to say ''see? we did the thing you like when you play Fallout!'' even the vending machine jingles felt so put on rather than being an organic part of the world. When you play a fallout game you feel like the world has always been the way it has (the adverts for example) whereas the Outer Worlds feels like the paint is still drying when you show up.
      A would be great game, but paper thin throughout in my view...

    • @umarb7325
      @umarb7325 2 года назад +43

      I think people underestimate the advantage NV had of not having to create new assets. They got to focus on adding writing and RPG mechanics to a Bethesda game

    • @skyrocketautomotive670
      @skyrocketautomotive670 2 года назад +14

      @@umarb7325 I far prefer FO3 as a game, everything about it except for iron sights and hardcore mode is preferable to me (FO3 with those mechanics would be perfection for me), but Outer Worlds didn't need to have a tight deadline, and it was still skin deep through the bulk of it. A good point though, NV gets a lot of well deserved praise, and some that goes a little too far considering a lot of the components were already there!

    • @Olker8
      @Olker8 2 года назад +1

      I think it’s the trying very hard to be what it is is what killed if for me. It just felt off the whole time.

    • @ntr5420
      @ntr5420 2 года назад +1

      Literally my exact feelings about it, thank you for putting it into words

  • @DesertDuc
    @DesertDuc Год назад +9

    Supernova suffers from the typical RPG thing where it can be difficult at first but once you start levelling and upgrading your gear it becomes easy again. Honestly the hardest thing is keeping your companions alive, as even on passive and long range they tend to get too close and subsequently get their shit pushed in. I liked some of the companions so most of the stat upgrades I went for all applied to keeping them alive and I had to play very defensively.
    I ended up modding the game into a sort of "Micronova," where the combat difficulty is high but there's no follower permadeath and fast travel is still a thing. IMHO this is the best way to play.
    The game also doesn't really deliver on the "vital struggle," as despite being told the whole colony is starving and you have a needs requirement, you will never really go deprived. You'll find enough food and drink either just exploring or by buying it from vendors, and once you get off the first planet the availability of concessions becomes prolific and basically takes the needs function from an interesting gameplay mechanic to simple nagging. Telling someone they need to eat several times a day and then giving them a surplus of food is not challenging or interesting, it's just annoying. Even a simple "food rationing" thing would have been an easy fix to make it more of a challenge. Like, each concessions vendor would only sell you one food/drink per day and that's it, but even then there's enough variety of vendors to just make a rounds on Groundbreaker and be good for the day. That way if you want food for buffs you'd need to scavenge it.
    This whole game is just the definition of "has potential." I didn't dislike my playthrough but there's a lot left to be desired. Very hopeful for round 2 being much more fleshed out.

  • @Deehvad
    @Deehvad Месяц назад +4

    IMO the only reason this game got so much praise is because its timing was perfect. People were incredibly salty at Bethesda when Fallout 76 was a disaster, and everyone piled on this game saying "SEE!? LOOK AT THIS BUGTHESDA (har har har) THAT IS A GOOD GAME". This game was a sort of revenge porn that gamers wanted to rub Bethesda's face in after their disaster.

  • @lancerguy3667
    @lancerguy3667 2 года назад +823

    For me the whole 'cartoon character' issue was what destroyed my ability to fully immerse in the world. Everyone was just a little 'too' goofy and stupid... it made it impossible to fully see anyone as human, and while it 'did' make the worlds feel more alien... it didn't make it a place I enjoyed spending time in. It was less like a colony in the far-reaches of space and more like being trapped in some kind of surreal political cartoon.
    I played it to completion once, put it down, and never really thought about it again.

    • @jeremyphillips3087
      @jeremyphillips3087 2 года назад +55

      if the story was more interesting and the quests were more interesting and the combat were more rewarding then the goofy characters might have worked.

    • @gracekucienski3808
      @gracekucienski3808 2 года назад

      Hi t

    • @Anubis.6256
      @Anubis.6256 2 года назад +32

      100 percent agree, 1 playthrough and done forever. Stop making jokes every 5 seconds!!!!!

    • @AintPopular
      @AintPopular 2 года назад +5

      Goofy characters what made me play this game ngl. Especially Parvati

    • @wh8787
      @wh8787 2 года назад +25

      Yeah, if people feel like people in a weird, goofy world, that's fine. If everyone feels like a two dimensional cartoon character, as you say, it's just hard to really engage with anyone. I also found a lot of the characters kind of babble on a lot in a way that I think was meant to be world building, but that I just found kind of annoying and meant that a lot the time I was like "oh shit, were they saying something relevant to a quest? I'd stopped listening!"

  • @tutorialsandstuff3349
    @tutorialsandstuff3349 2 года назад +1122

    Patrolling the outer worlds almost makes you wish for a meteorite winter

    • @Katyamuffin
      @Katyamuffin Год назад +40

      There's nowhere to "patrol" even the world is so empty😭

    • @solomonharvey-batten8974
      @solomonharvey-batten8974 Год назад +6

      Stop giving me Hoover Dam flashbacks!

    • @williamyoung9401
      @williamyoung9401 Год назад +10

      Loved this game. And keep in mind, this isn't a AAA title. Obsidian's last game before The Outer Worlds was crowd-funded, so cut em' some slack. They hit a home run with this game, creating an entirely new series. There's a reason Microsoft bought them out and they're working on a sequel.

    • @danieljohnson3320
      @danieljohnson3320 Год назад +1

      ​@@solomonharvey-batten8974 yes man still haunts my dreams

    • @cynicalgold9992
      @cynicalgold9992 Год назад

      ​@@WakeUpEternals that's not how things work lmao

  • @JonnyVee1984
    @JonnyVee1984 2 месяца назад +2

    After playing the game on an high exploration level, I manage to find out that the "asteroid gorilas" has an cool and smart explanation!.. there are a crash landed Circus Counvoy Ship on an hangar, right behind the one you land on, the circus has an interesting history with domesticated primates! that's how the gorilas appear on the asteroid, escaping the cages from the circus ship!

  • @JerdMcLean
    @JerdMcLean Год назад +22

    I put these videos on at least every couple of months just to have some background noise at work or while I play. Really is a testament to the quality of your videos because I seldom do this with other videos. For some reason I feel like im listening to them for the first time every time.

  • @TroopperFoFo
    @TroopperFoFo 2 года назад +782

    I don't think a lot of people realize how much of the Fallout new Vegas team no longer works at Obsidian and went on to do other things some even left gaming all together. I don't think Obsidian is going to hit that Fallout new Vegas magic again with so many gone. Fun fact several former Obsidian employees work on Fallout 76.

    • @aldiascholarofthefirstsin1051
      @aldiascholarofthefirstsin1051 2 года назад +76

      Which is funny considering how much garbage it was.

    • @P4shaPlays
      @P4shaPlays 2 года назад +41

      Damn you’re right, how will Obsidian ever create another good game without the caliber and talent of Fallout 76 development team…

    • @TroopperFoFo
      @TroopperFoFo 2 года назад +56

      @@P4shaPlays Yet Fallout 76 is still in the top 50 most played games on Xbox where Outer worlds and grounded are not. We will see how avowed is but having been a tester for Obsidian I am not overly hyped. But then again I was a tester before Microsoft bought them.

    • @ddill1816
      @ddill1816 2 года назад +34

      Do people not realise this studio made POE? They already hit the magic again.

    • @Awesomewithaz
      @Awesomewithaz 2 года назад +13

      @@ddill1816 Path of Exile? That garbage mmo?

  • @SirMatthew
    @SirMatthew 2 года назад +1003

    It so funny to me that everyone thought this would be the "Bethesda Killer" and then it immediately fell under the radar on release

    • @sadmanpranto9026
      @sadmanpranto9026 2 года назад +21

      my reaction exactly

    • @BlueHAWKS100
      @BlueHAWKS100 2 года назад +11

      Bethesda is doing a good enough job killing itself

    • @phillipscott7049
      @phillipscott7049 2 года назад +39

      The DLC sales kind of say otherwise don't you think as do the views of every Outer World's 2 teaser and article that released. Why do so many people assume everyone thinks same way they do?

    • @sadmanpranto9026
      @sadmanpranto9026 2 года назад +115

      @@BlueHAWKS100 Developing a new engine, releasing a genre defining Flagship RPG, Running one of the stable TPS MMORPG. Even profiting from a game with failed release...
      "Bethesda shot on themselves on their foot" has been a thing in the community for a LOOOOOOOONG time but I'm yet to find good evidence of it.

    • @BlueHAWKS100
      @BlueHAWKS100 2 года назад +55

      @@sadmanpranto9026 call of duty is worse than ever and still brings in a ridiculous amount of money. Just because Bethesda still bring in a bunch of money doesn't mean they haven't lost most of their good will with fans through extreme greed, laziness and an extreme dumbing down of beloved franchises because they think we're too stupid to handle anything else.

  • @georgesears934
    @georgesears934 Год назад +13

    1:29:04 I think the best part about this is, given France's revolutionary tendencies, even the French Heroes go on French induced rampages.

    • @marley7868
      @marley7868 Месяц назад

      the unifying ethos of all french hating everyone and everything including the french

  • @EnduringArts
    @EnduringArts Год назад +28

    It's like you can see the walls all around you. It looks like you just going from large hallway to large hallway out in the world.

  • @HistoryScope
    @HistoryScope 2 года назад +927

    I've never really been able to properly explain my feelings on this game, however, "aggressively average" is an absolute perfect description of this game.
    The only really memorable part of the game are the insults you can say "He is the least reliable crewmember on a ship called the unreliable" and that you have a companion who is ace and explains a bit what that means.
    I remember walking into a house that had cannibals and IMMEDIATLY knew this was the cannibal trope and I wouldn't be allowed to leave afterwards. Everything about this game, in my opinion, feels like it needed just a little bit of extra work to make it special.

    • @toastedt140
      @toastedt140 2 года назад +62

      Imo there was a general lack of passion in environmental design that makes fallout unique and replayable. Bland 3d models repeated endlessly

    • @deamongimli
      @deamongimli 2 года назад +28

      @@toastedt140 I agree with this, but also this entirely fits the setting. It's a system colonized by cheapskate corps so of course all the buildings are copy-paste.

    • @D0NU75
      @D0NU75 2 года назад +43

      @@toastedt140 that is something when you take into account that every fallout game after 3 is built with prefab assets that repeat all over the world and still you can tell some places have personality of their own.

    • @mushyroom9569
      @mushyroom9569 2 года назад +10

      It’s the problem with modern AAA games. You can’t make Doom without risking a Daikatana.

    • @nathanlevesque7812
      @nathanlevesque7812 2 года назад +2

      @@mushyroom9569 Doom is trash anyway.

  • @nobody2996
    @nobody2996 2 года назад +222

    The way you describe this game's tone of writing makes me think of Mass Effect Andromeda, where it felt like someone looked at the success of the Citadel DLC in Mass Effect 3 (or, as you mentioned, Old World Blues from New Vegas) and decided to make a game around it, forgetting that the reason that worked was that it was a short, lighthearted adventure that acted as a last hurrah with all the characters you've grown to love after three games in the middle of a dark and depressing war story.
    Though with this game it's 100% intentional comedy... I don't know if that makes it better or worse.

    • @TheKueiJin
      @TheKueiJin 2 года назад +14

      Frankly i disagree, not with the idea, but with the comparison. The similarity between Citadel and Andromeda is warranted, as the team that made Citadel was the one that made Andromeda... What i disagree to is that the people behind the writing in Andromeda were non-existent. Outer Worlds had a team write a wacky journey into the stupidity of man grasping the stars. And they did it.
      I see all the flaws that Salt put on the table, and contradict none. All valid, all good.
      There's one point i'd like to highlight: throughout the review he kept mentioning that it felt like the game was rushed. Well, I feel like that too. But do you know why "New Vegas" was a cult classic, and not a financial success? Because even right now it's still quite buggy.
      It's clear to me that the Outer Worlds invested most of its time in designing and bringing the worlds to life. In making the game as smooth as possible, but unfortunately ran out of steam/money/people/time, idk, when creating the story. It cut corners, and guess what? It still spread like wildfire.
      Bottom line is: Obsidian always cuts corners... Either you want a broken game, but with fantastic story, or a fantastic game, but with an *aggressively average* story.
      My pick is the first tho, and I'm hoping the second Outer Worlds will deliver. I don't even mind if they use the exact same graphics, engine and anything they used now. They can even downgrade the graphics to Fallout New Vegas levels. I prefer the story, but I also understand how Outer Worlds came to life.

    • @nobody2996
      @nobody2996 2 года назад +7

      @@TheKueiJin The team that made Citadel wasn't the one that made Andromeda. It was the one that worked on the Omega DLC and the ME3 multiplayer that went on to work on Andromeda.

    • @TheKueiJin
      @TheKueiJin 2 года назад

      @@nobody2996 Montreal developed Omega, Edmonton did Citadel and Andomeda.
      I you want further proof, Raycevick has a piece on it.

    • @TheSynergy40
      @TheSynergy40 2 года назад +1

      @@TheKueiJin I think the main reason new vegas succeeds where outer worlds failed is because it had a different team, and had some pressure like majoras mask to make a game in a constrained amount of time. if you promote your game with the tag line of "by the creators of new vegas" you'd expect at least similar qualities.

    • @MrBlaktoe
      @MrBlaktoe 2 года назад

      It's satire and satire has to be on the surface to work. The flip side is how dark and evil the government and corporations are in Fallout. It's just never really in your face. And I'm not talking about VaultTec.

  • @117johnpar
    @117johnpar Год назад +9

    I apparently beat this game when it came out and I remembered nothing past the first planet and the little settlement past the ship you talk to the people at. I usually dont forget games so easily. And genuinely thought I hadnt beaten this. But I loaded up my save from Xbox and sure enough I had beaten it.

  • @alezarde211
    @alezarde211 Год назад +5

    I remember being so excited for this game. A major part of my life in gaming was attributed to New Vegas and its intricate design, something I still think about and cite as a fantastic example of player choice and agency in an RPG. I saw this game be revealed and thought it would be the New Vegas like I had been wanting for a while. So I got it and played it. And liked my first play through. Up until the end. When getting told that I was at the end of the game, not even after 15 hours, I was so, utterly gutted. I literally remember nothing else about the game years later.

  • @LLFoolJ
    @LLFoolJ 2 года назад +76

    3 hours in to The Outer Worlds: Oh man look at all these planets, I can't wait!
    40 hours in to The Outer Worlds, Oh man I can't go to half these planets, and also I have no desire to.

  • @Katyamuffin
    @Katyamuffin 2 года назад +412

    All I remember from this game is being super angry and disappointed that the biggest decision at the endgame was "Be a horrible piece of shit and side with the corporations or be the hero". Truly a thought-provoking and difficult choice, thank you Outer Worlds

    • @petrsukenik9266
      @petrsukenik9266 2 года назад +51

      There should at least be good and bad corporate and good and bad separatist endings

    • @exploertm8738
      @exploertm8738 2 года назад +69

      To this day people fight which faction is best to join in NV, fuck, people fight which faction best to join in F4. TOW? Yeah, be a bad for the sake of being bad or be good for the sake of being good.

    • @thatrandomcrit5823
      @thatrandomcrit5823 2 года назад +4

      @@exploertm8738 I hope you´re not saying "Fallout" 4 is better than TOW

    • @exploertm8738
      @exploertm8738 2 года назад +96

      @@thatrandomcrit5823 it is. TOW is garbage. I played once, said okay and never came back. F4 was replayed at least like 15 times, and each playthrough alone was like double of my single one in TOW.

    • @chrissimon3790
      @chrissimon3790 2 года назад +93

      @@thatrandomcrit5823 it is. Fallout 4’s writing is terrible and the story isn’t good but the overall game is better than the outer worlds in my opinion. Also fallout 4 has a fuck ton of content

  • @osamabonjovi6764
    @osamabonjovi6764 Год назад +11

    The vending machines gave me hardcore borderlands vibes to the point I thought obsidian ripped it from them

  • @kc5402
    @kc5402 2 месяца назад +2

    The Outer Worlds is amazing. I've played multiple playthroughs over several years, each time choosing a completely different path and character, and the game has always been entertaining and enjoyable. Obsidian put a lot of effort into fully fleshing out each potential storyline, so no matter what you do in the game, you will *always* discover something new and worthwhile. The game *never* seems empty, and it has me coming back to it time and time again. Well done Obsidian! 👍

  • @albertzinger7132
    @albertzinger7132 2 года назад +177

    The issue with a common person instantly knowing ho to use weapons was already solved in Gothic. In that game you can't even equip high-level weapons at the start, but what's more important, until you learn (from a teacher) weapon techniques, you character is just waving it around like a dumbass - the animation itself is different. With the techniques your moves become clean, fast and effective.

    • @FourDerpyPaws
      @FourDerpyPaws 2 года назад +38

      Gothic (at least the first...two, I guess) also had the problem of open worlds solved pretty well, I feel. You CAN, in theory, go almost anywhere right at the beginning of the game. You'll just get killed. It results in a much smaller world initially, and makes the early experience much tighter. You get that feeling of wanting to get stronger in order to be able to explore that ruined tower in the distance, not just checking off boxes and collecting the flags on the map, like in many other games (Witcher 3 has that a lot, even though it's otherwise a great game).

    • @RyugaHidekiOrRyuzaki
      @RyugaHidekiOrRyuzaki 2 года назад +6

      Reminds me of DS1. Yes you can technically go anywhere from the getgo, but your character really cant. Assuming new player skill level.

    • @bruhvenant
      @bruhvenant 2 года назад +5

      @@RyugaHidekiOrRyuzaki Elden Ring continues in this tradition except turned up to 11

    • @doctorbrown5957
      @doctorbrown5957 2 года назад +1

      @@FourDerpyPaws I'm realizing this with Divinity Original Sin 2, as well. Once you're off the tutorial island and in the first open world map, you can go anywhere, but I'm getting curbstomped by encounters 2-3 levels higher than me, which forces me to look for areas more around my level, or finish quests I've already acquired so i can get more buff.

    • @jeffjwatts
      @jeffjwatts Год назад

      @@FourDerpyPaws Fallout New Vegas did the same thing. You start on the West side of the map, you can theoretically go North, East or South. Except that North you are definitely going to die, and East you will probably die. So, the game pushes you South.

  • @jeffbezos3200
    @jeffbezos3200 2 года назад +239

    I speedran this game cause every time someone said “go here to collect that macguffin that I’ll trade for another macguffin you need,” I just killed them and took the item. Totally collapsed a planet’s government by killing both factions for shits and giggles. Other than that, though, I still got the good ending. I think that’s the thing that kinda ruined it for me…I was straight up evil, everyone hated me. I had failed all my companion quests by killing their targets and then got them to stay cause I had such high charisma. I really should’ve gotten a Hitler level ending for the game…but no, I saved the day at the last second and got rewarded despite being worse than the bad guys

    • @SaraphDarklaw
      @SaraphDarklaw 2 года назад +24

      It’s kind of realistic. IRL, sometimes horrible people still get the good ending. Alot depends a lot on how you’re able to justify your actions to others and how well you can sell yourself to others. Meanwhile general nice people get the shaft because they are also shy and don’t like talking. It happens.

    • @jeffbezos3200
      @jeffbezos3200 2 года назад +56

      @@SaraphDarklaw yeah, I get that…but I don’t think the game meant it as a critique, you know? It felt like it was there cause the end didn’t really rely on the rest of the game. It would’ve been nice if I got more called out for being a piece of shit

    • @TheKueiJin
      @TheKueiJin 2 года назад +2

      @@jeffbezos3200 I get that, and i would've loved it too... The problem is that everyone wanted something else from the game... Yahtzee Croshaw said it perfectly in his review of Deus Ex (new ones) that every sparkly piece of shit added in the game that fools the eyes is 10 times harder than we think, so naturally there isn't enough time in the day for devs to add more interesting systems that actually WORK. Compared to the old generation of Deus Ex where it was stitched together with duck-tape and spit.
      What i'm saying is this: Game looks gorgeous and was made by a team of devs that is infamous for making buggy messes. This isn't a critique to them for making buggy messes, i'm merely trying to point out where the time investment went.
      I do hope that Outer Worlds 2 remedies this. And i wouldn't mind if it was made with the cheapest graphics available. What I want from Obsidian isn't graphics but great story and great characters, which, by my opinion at least, we got in Outer Worlds.

    • @sanchoquixote1121
      @sanchoquixote1121 2 года назад

      This was my experience with New Vegas. Played that game for 10 hours, killed Mr. House, and never looked back. Solid 7/10

    • @tridonstrident6785
      @tridonstrident6785 2 года назад +6

      @@sanchoquixote1121 Most obvious bait I've ever seen.

  • @spectre-8
    @spectre-8 Месяц назад +4

    Well, maybe I’m a f*cken idiot but I liked it. It was short and a bit weird, but idk. The soundtrack 🙌🏻

  • @virtualalias
    @virtualalias Год назад +15

    I've always described this game as "The best game I've ever forgotten as soon as it was over."

    • @FluffySylveonBoi
      @FluffySylveonBoi Год назад +2

      Why? It is pretty memorable.

    • @Bustermachine
      @Bustermachine Год назад +1

      I'm pretty sure that's actually Prey 2016.

    • @Bustermachine
      @Bustermachine Год назад

      @@FluffySylveonBoi No I agree, OW isn't a terrible game. It's not a 60 game. But it's not terrible. It also just . . . doesn't do anything truly memorable with its runtime. It's the kind of game we used to have before the internet exploded where there might be one stand out in the genre and then a gaggle of smaller 'just-okay' games that were fun enough but everyone agreed weren't, for instance, game of the year material.

  • @uberboomer8670
    @uberboomer8670 2 года назад +267

    I believe you can immediately turn Phineas in upon arriving on the Groundbreaker, you just have to loot his wanted poster off of a pillar and it gives u the option fairly early...
    My main complaint with this game was the lack of enemy variety and that the weapons start pretty cool, until halfway through when you realize the rest of the weapons are boringly "previous weapon 2.0"

    • @Rig0r_M0rtis
      @Rig0r_M0rtis Год назад +8

      Yes, to me the combat was not ejoyable. But i think it's because it's just a boring FPS, so unlike Fallout NV with VATS or Mass Effect with telepathy.

    • @srn7254
      @srn7254 11 месяцев назад +9

      late AF but you don't even need to inspect the poster actually - you can just hand him over right off the bat since Udom asks straightaway if Alex told you anything about Phineas' location.

  • @LilBoyHexley
    @LilBoyHexley 2 года назад +427

    The “early retirement” to be murdered is just so obvious at this point. The moment that line was uttered it was like “oh, they’re being killed.” Don’t even know why they bothered with how little it was fleshed out.
    I feel like the early retirement bit would have been better if it actually turned out to be a luxury retirement home. With the retirees looking down on the people who weren’t selected like they’re trash. Like a manufactured elite class to sow divide among the working class.
    For the comedy they could even do the ominous, scary elevator ride to a luxury area. With the residents complaining about how unkempt the elevator is.

    • @rolandfischer931
      @rolandfischer931 2 года назад +82

      This is actually better. Every plot point was telegraphed in this game

    • @azeria1
      @azeria1 2 года назад +17

      @@rolandfischer931 yeah I guessed the big twist involving earth and the military only being half what it use to be really quickly as earlier as groundbraker

    • @tuffy135ify
      @tuffy135ify 2 года назад +4

      I...never thought about it. Now I won't feel bad about taking him out. I just thought he saw early retirement as so awful because so many corporate heads just refuse to retire to build their wealth.

    • @anagittigana
      @anagittigana 2 года назад +5

      You seem to be really missing the point. They are killing the older workers because of the food problem and hiding it as retirement.

    • @AnonyMous-wo1vm
      @AnonyMous-wo1vm 2 года назад +35

      @@anagittigana the point is being understood, it's just the point is neither clever or interesting.

  • @Anonymous-nj9wh
    @Anonymous-nj9wh 6 месяцев назад +4

    Your channel is amazing and I look forward to coming home from work and watching. Keep it up

  • @darrencharlie
    @darrencharlie Год назад +75

    I played this game. The DLCs make it alot more interesting and action packed. I even discovered the secret ending where you can fly the ship into the sun lmao

    • @woefulfisher
      @woefulfisher 2 месяца назад +5

      WAAAAOOWW!!1 SO QUIRKY AND WHOLESOME!!

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd 25 дней назад

      @@woefulfisher But it actually is. It's a unique ending tied to a low-intelligence run, one of the best damn things about these games.

    • @NuckFiggersTND
      @NuckFiggersTND 20 дней назад

      It's just dumb meme shit and nothing more​@@DanielFerreira-ez8qd

  • @goodwholesome2787
    @goodwholesome2787 2 года назад +472

    This game feels like the most "game I've already played" ever.

    • @PopeGoliath
      @PopeGoliath 2 года назад +14

      I felt that way about Dying Light. Every single thing in it made me go, "Oh! Like [Insert Game Here]?"

    • @talullah1065
      @talullah1065 2 года назад +38

      @@PopeGoliath okay but dying light has like fun gameplay to support that, ow was just the diet version of fallout nv combat (which isn't even that games strong suit)

    • @PopeGoliath
      @PopeGoliath 2 года назад +2

      @@talullah1065 I'm not saying that Outer Worlds was any better. I slid right off that game, despite being a New Vegas fan. So many useless weapons, armors, items and stats. I never figured out what half the consumables did and it never mattered. Got off world, went a couple of other places, then stopped playing without ever choosing to quit.

    • @GlizzyGoblin757
      @GlizzyGoblin757 2 года назад +4

      @@PopeGoliath dying light is extremely overrated. the final boss was a fucking quick time event lmao

    • @talullah1065
      @talullah1065 2 года назад +21

      @@GlizzyGoblin757 so? The gameplay up to that was fun enough to play over and over, dying lights story sucks but the gameplay is godlike

  • @OxTheHerdzz
    @OxTheHerdzz 2 года назад +58

    To sum up the Outer Worlds: I put 57 hours into my first run through with it. I remember nothing about it and have not had it installed since. I genuinely forgot this game came out.

    • @Aemond2024
      @Aemond2024 2 года назад

      Lmao same. I domt remember anything other than the setting and characters were very disappointing

  • @VioletAeonSnowfield
    @VioletAeonSnowfield Год назад +23

    Honestly the weirdest thing about the fact that they used 'aliens' as a joke is that this game is set in an alien galaxy where there are actual literal alien beings that live in said galaxy. But rather than adding in a sentient species of aliens as an enemy, they pulled the alien conspiracy card.

  • @Actinuon
    @Actinuon Год назад +17

    The game has a lot of character and potential. But I think it fell short in the category of open world. Yes it was open world, but there wasn't anywhere to be but the rails.

    • @Bustermachine
      @Bustermachine Год назад +5

      I do like the idea of smaller, more directed, sandboxes. One of the biggest problems with open worlds is all the wasted space that gets employed to make them feel, well, open. The better Open World maps, like Horizon, do a lot with verticality and tucking different arenas naturally into their landscape to at least give you good combat encounters, but it still wears thin after a while.
      Having different planets means that the developers could focus on only big events effecting the overall 'world' while small pieces are 'isolated' which could help with one of the bigger dilemmas of open world games.
      Sadly they didn't do that here and each open world was more like an old school adventure 'zone' to run around in.

  • @luhso7552
    @luhso7552 2 года назад +764

    This game seems like it fell victim to "Single Playthrough Syndrome." As in the devs initially designed the game around mutually exclusive choices that encourage multiple playthroughs. Then, they deliberately sabotoged their own design halfway through; worried that players would complain if they made a choice that locked them out of some of the content. I think Salt made the same critique in his Skyrim video. Maybe "Skyrim Syndrome" is a better name?

    • @stuglife5514
      @stuglife5514 2 года назад +20

      Yea, that’s the exact reason I quit this game after only a few hours.

    • @vjbd2757
      @vjbd2757 2 года назад +65

      Skyrim though is still going strong after 10 years. Everybody seems to have forgotten about OW after 2019.

    • @Grobut81
      @Grobut81 2 года назад +68

      Skyrim syndrome would be very fitting. Skyrim went out of it's way to ensure you would never need to roll a new character. You can join every faction, nomatter how mutually exclusive their goals might seem, level up and master every combat style, do every quest, and then continue doing infinately respawning radiant quests for all of eternity (not sure why you'd want to, but technically you could), and all on the same character.
      Skyrim's success pretty much ensured we'd see others try and follow in that mold, so yeah, Skyrim syndrome.

    • @bugjams
      @bugjams 2 года назад +19

      I think a big part of that problem comes from having the end goal of the story explained to you at the beginning. "Oh, we have to save the colonists! It's VERY URGENT that we do so!" ...And then you spend dozens of in-game days fucking about and helping your companions dress up for dates. Ah, yes. Urgency.
      This problem also exaggerates the annoyance of side-quests and fetch-quests. "Oh, we have to save the colonists... to do so, we need a McGuffin, which we can get by trading another McGuffin to Captain McGuffin the 4th." It would be much better if, for example, Phineas didn't know what to do next once we landed. Instead he seems to have the entire thing planned out. It would be more interesting to have the plot adapt _with_ our character.
      Even better, have the end goal change with the story. Maybe we were originally supposed to save the colonists, but whoops! Something changed, now they all have to die. Or whoops, they woke up, but they're all evil cyborgs now and are hunting you down. _THAT'S_ interesting. Of course I'm exaggerating for the sake of my point, but still. Telling the character _exactly_ what the end goal of the story is in the first 5 minutes of the game... is bad. It's basically a spoiler for the ending, AND it restricts how far off that path the story can go at any given point.

    • @davidos8760
      @davidos8760 2 года назад +10

      Wait oh my god I just realized Skyrim is just like this there is no choice just the illusion I am an idiot

  • @mattr5669
    @mattr5669 2 года назад +452

    My biggest issues in this game were the shitty, forgettable party members and how there was seemingly like 5 different guns and 3 armor sets in the entire game.

    • @SaltSpirits
      @SaltSpirits 2 года назад +71

      Someone obviously did absolutely none of any of the companion quests

    • @Hack_The_Planet_
      @Hack_The_Planet_ 2 года назад +47

      Party members is subjective, i thought Parvati was pretty cool. Plenty of interesting guns though my guy.

    • @bearandthebull2372
      @bearandthebull2372 2 года назад +17

      I honestly would have been happier if some armors were more useful/copied more than others.The salvaged power armor looks WAY cooler than the other sets,and it would have been cool to see different coporation versions of it with the best being a salvaged metal halcion set.
      Same with other hooded armors and such.

    • @modestestmouse4820
      @modestestmouse4820 2 года назад +11

      I feel like the party members were one of the only good things about the game…everything else was so bland and forgettable

    • @Palemagpie
      @Palemagpie 2 года назад +34

      I mean I liked Parvati. I really liked that romantically. She had absolutely no interest in you.
      But as a person and friend she respected your opinions, but still had her own character you couldn't sway.
      Better than most companions now days that just end up straight up simping for the MC

  • @lyisim
    @lyisim Год назад +5

    37:40 is the best point you made so far in the video obsidian has to remember that they’re not standing on any real past work having to do with the new IP so if they had a stronger hook it woulda made the world of a difference

  • @larryblake842
    @larryblake842 23 дня назад +1

    Reed was supplementing the fish with odd bits and ends. He was packing sawdust and other unsavory items to the canned fish. Then he was feeding it to his own people and that's all they ate. They weren't suffering from a plague rather from lack of nutrition. Reed then forced them to work extra hard under these circumstances. At least Adele was using the dead bodies as some of our ancestors did in a morally grey way.

  • @Darthmufin
    @Darthmufin 2 года назад +167

    Aggressively Average is a really good way to describe it honestly. Not bad, but not great either even though the marketing really tries to imply it is.

    • @icydragon308
      @icydragon308 2 года назад +1

      Weird seeing you here I’ve seen a few of your videos back when I played warframe lol

  • @gordonross3270
    @gordonross3270 2 года назад +223

    Was hyped as hell for this game. Played solidly for around 30 hours before petering out because a checklist open world just doesn't keep excitement far enough in.

    • @kaydwessie296
      @kaydwessie296 2 года назад +6

      Was also hyped for this but then when it came out and nobody was excitedly talking about it I was like "Ah, so I'm not gonna spend money on it"

    • @gordonross3270
      @gordonross3270 2 года назад +3

      @@kaydwessie296 yea. Thankfully it was on gamepass

    • @nxght6694
      @nxght6694 Год назад +4

      played for 17 hours until i beat the game, was utterly disappointed, and immediately uninstalled rather angry that i spent 60$ on overhyped mediocrity

    • @gordonross3270
      @gordonross3270 Год назад +2

      @@nxght6694 just goes to show, obsidian isn't the gods gift NV fans hype them up to be. The lack of AAA resources hurt them here for sure since the last comparable game was backed by Bethesda.

    • @alecb1178
      @alecb1178 Год назад

      I agree. I played the game for about 2 hours and I myself felt like it was a checklist open world.

  • @briangriffin5701
    @briangriffin5701 Год назад +42

    I did almost every mission in this game and finished it but I cannot remember too much about the game.

    • @gucciguy3408
      @gucciguy3408 9 месяцев назад +2

      Yea that is just how forgetful and fairly boring this game was is that I did the same and barely remember anything except the bigger locations.

  • @StellariumSound
    @StellariumSound Год назад +7

    I'm watching this video and repeatedly going "Oh yeah, I remember doing that quest" after having completely forgotten.

  • @orangelighting5633
    @orangelighting5633 2 года назад +47

    I remember the entire time I was playing all I could think was "the sequel will probably be really good" because this felt more like a demo than a game to me.

    • @i0npath
      @i0npath 2 года назад

      My thoughts exactly. It's like the have some semi decent ideas floating about, they're sure to make them work in the sequel.

  • @petrusjnaude7279
    @petrusjnaude7279 2 года назад +117

    One thing that struck me as odd, was the fact that your character is supposed to be a future employee of one of these companies, but a lot of your conversation options hint at the fact that you are continually shocked by things that should be run of-the-mill to your character. As far as the companions go, i agree that they started well with Parvati and from there it goes down a sliding downward scale from there.

    • @Hemostat
      @Hemostat 2 года назад +24

      i kinda figured the companies weren't getting away with as much back on earth as they could in space with no one watching them

    • @SirConto
      @SirConto 2 года назад +31

      It was explained the people in the colonies got a lot more brainwashed over time. Your character missed some 60 years of how this society developed and generally went downhill. Basically everyone currently alive was born in this corporate culture and brainwashed from a young age. Matter of fact, things got so bad, the ambassador of Earth in the capitol believes the government of Earth would send an army over if they knew what the situation was like there.
      Which is also a big reason why Phinneas believes reviving the people on the Hope would solve most of the problems - it'd provide, I think it was half a million competent people that aren't as brainwashed, remember what life was like before on Earth and will understand that the current situation really isn't normal.

    • @TheLikenessOfNormal
      @TheLikenessOfNormal 2 года назад +11

      Plot kind of explains this as when they arrived in the system they found a lot of flora and fauna to eat.
      However none of it actually provided any nourishment for neurological development.
      The only people that were informed of this were those in charge, they decided to keep it a secret and started down their path of corporate brainwashing of the ever neurologically declining population in order to keep the society functioning as they desperately tried to solve the problem.
      I'm kinda PO'd that it was such a HUGE plot point and explains the eerie wacky way that people are behaving and Salt just ignored it to call the characters cartoony and stupid :/

    • @Hemostat
      @Hemostat 2 года назад +11

      @@TheLikenessOfNormal I always liked the cartoonist stupidity of the game. It's weird to see that it's everyone's main gripe with it

    • @AlamarianJ
      @AlamarianJ 2 года назад +9

      @@TheLikenessOfNormal That plot point would have been an interesting discovery… Had the plastic, goofy characters not already caused me to uninstall the game before I could discover that. Just because they thought of a in-universe explanation doesn’t make it not annoying.
      Though I probably would have kept playing despite that if the combat was fun. Or the story didn’t use satire like a sledgehammer instead of a scalpel.

  • @GlennDavey
    @GlennDavey Год назад +5

    32:33 All the left ears have that Arthur Morgan transluscent ear thing that was introduced in RDR2. But there's no light source, so it looks like a faked effect they tacked on at the last minute

  • @dominick253
    @dominick253 8 месяцев назад +6

    I like this game a lot. It didn't try to do a million different things it just focus on a nice tight little story. Maybe being part of game pass helped because I didn't actually pay $60 or whatever it cost.

  • @DanWorksTV
    @DanWorksTV 2 года назад +187

    the issue with game is, that we're playing these for the open worlds and the side questing and the looting based on skill development. But there are no vast spaces, there is only a linear mainquest and skills do not really change anything. there is next to nothing left to explore in a replay. there's no mystery left.

    • @TheHellish
      @TheHellish 2 года назад +17

      Exactly. Pseudo-open world. Not able to continue a save after finishing the story also kills it. Game also felt pretty short, especially considering what I thought I was buying. Ya know. Bethesda killer lol

    • @goawayihavecommentstomake1488
      @goawayihavecommentstomake1488 2 года назад +17

      The outside was simply rooms and corridors that look like landscape… Yes, I agree. No real free roam and exploration.

    • @Zen-rw2fz
      @Zen-rw2fz 2 года назад +1

      You guys never played roleplaying games before the game is way more opwn than knights of the old republics and argueably even the original fallout games and those are cult classics

    • @michaelf.2449
      @michaelf.2449 2 года назад +7

      @@Zen-rw2fz it's literally not though? Fallout 3 and Fallout New Vegas the main storyline is literally 5% of the game and has story upon story hidden that you'll never see unless you go looking and searching for it, and this game seems to have the problem that the main story line is THE game that's it. You can play fall out new vegas for 100 hours and never hit the main story line how do you leave this games first settlement without finishing the storyline? You can't but you can do exactly that in Fallout New Vegas

    • @Zen-rw2fz
      @Zen-rw2fz 2 года назад

      @@michaelf.2449 that is a very weird point to make, the outerworlds has a lot of lore in terminals and such that you don't have to pay any attention to while the whole "100 hours and never hit the main story " is just weird, that doesn't happen and I don't know why you would want your games to have that? I think people just overhyped the game and feel like the game is much smaller than what they expected, it's a decent game still, reminds me a lot more of fallout 1 than new vegas.

  • @maxreis9534
    @maxreis9534 2 года назад +113

    During my entire time with the game I had that "Why am I not playing Fallout right now?" - feeling.

    • @FluffySylveonBoi
      @FluffySylveonBoi Год назад

      Because it's a different game and it is good too :3

  • @onlineidentity6826
    @onlineidentity6826 4 месяца назад +3

    I have just completed it and absolutely loved the experience from start to finish.

  • @BiteSizedProduction
    @BiteSizedProduction Год назад +5

    "From the developers of Fallout New Vegas*."
    *Like, 5 people from the game and none of the important people like Sawyer and Avellone

  • @MrTombombodil
    @MrTombombodil 2 года назад +480

    Part of me feels like one thing that made me bounce off this is they lent TOO hard into the ridiculous satire as an *aesthetic* and it prevented me from taking the moral dilemmas as seriously as I needed to to be invested. Games like Pillars of Eternity and New Vegas have a sense of humor when it serves the story, but they take their stories seriously and thus so do you because the writing is so strong.
    Outer Worlds just doesn't take itself that seriously, and so when the game wants to try and give you branching quests with nuanced choices you just kind of don't feel the pressure as much, which makes it hard for you to be emotionally I vested, regardless of the quality of the writing.

    • @gh0rochi363
      @gh0rochi363 Год назад +7

      I love it because it doesn't take itself too seriously. In two life high pressure situations aren't just dark brooding scenarios. Soldiers in fix holes still laugh you know? But I just like comedy a lot and I think they balanced serious and funny very well. Like they are people who are unintentionally funny but it was fine intentionally.

    • @trustytrest
      @trustytrest Год назад +38

      @@gh0rochi363 If you just want to laugh at random nonsense, then sure. If you want to actually have a compelling narrative, then it fails. It's like trying to have a dramatic scene but it always devolves into Three Stooges slapstick levels of comedy. You can't even pretend to care because theyre not people, theyre punchlines.

    • @gh0rochi363
      @gh0rochi363 Год назад +1

      @@trustytrest it's not random but ok. Just ignore everything I said.

    • @tobiwonkanogy2975
      @tobiwonkanogy2975 Год назад +5

      @@gh0rochi363 ghorochi is saying the juxtaposition of normal and chaotic can lead to unique humor while xianxia prefers a more serious overall tone. Where it feels grim and can feel the dread.

    • @caimantroup6986
      @caimantroup6986 Год назад +7

      @@trustytrest Maybe to you, but to me this is what reality feels like now. It genuinely feels like we are not far off from a Outer Worlds level of corporatism and as someone who uses humor as a coping mechanism, this game was great for me. Maybe you aren't as cynically jaded as I am, but it's just a difference in taste.
      However I will say that salt factory droning on and on complaining about how the game was presenting the quests got older than he claims the story did. He literally acknowledges the tone of the game in the opening, showing he understands it, then spends most of the next hour of the video complaining about a satirical comedy game making jokes. Like bro, that's the whole point. Then he keeps comparing it to New Vegas like that means anything. This isn't a fallout game, why are you trying to hold them to the tone of a completely different series when the game shows you what it's about from the opening cutscene? If you don't like that, fine say that and move on, but don't go on several 5 to 10 minute tangents about how "comedy game make joke, joke bad, me want not joke, make not joke like other game me like"

  • @highwind1991
    @highwind1991 2 года назад +150

    I remember completing that first area in outer worlds and really loving the game and thinking to myself wow this is going to be great, and then the game never reached that peak ever again. That first section was like a really gripping short story that could have been its own little independent game. And from then on outer worlds just kept failing to impress me and kept making me feel underwhelmed. It kept becoming like a lesser version of games that I had already played and loved way more

    • @Reptonious
      @Reptonious Год назад +11

      All of the signs were there from the start. The only thing that qualitatively changes after the first area is the average writing becomes *terrible*. I'm willing to bet most people who were going to quit, quit after landing on the second planet and seeing absolutely nothing remarkable. Made it to the fourth one before I was consciously angry with myself for wasting so much time.

  • @ellipszilonq
    @ellipszilonq 7 месяцев назад +6

    Now I really want to replay F:NV

  • @williamsaturno3818
    @williamsaturno3818 Год назад +1

    I don't usually comment on videos but I must say I have watched a few of your videos - usually deep dives or introspective reviews - and this one was such a great watch. I love this game but it did feel like it had a superficial hollowness to it. Pretty to look at and a toybox for imagination that just amounts to barren lands with a less than desirable immersion to complement. You constantly introduce elements to these games I often overlook or don't come across and always give me lots to think about. For that, you have my respect and thanks. 2 1/2 hours of analysis is no joke so I do appreciate your work!

  • @screamingcactus1753
    @screamingcactus1753 2 года назад +264

    The thing you mentioned about the choice in Edgewater really stuck out to me, because it could easily be argued that what Obsidian seems to think is the best choice wouldn't actually have the best outcome. Even if you oust Reed and Adelaide becomes the new mayor, Spacer's Choice is still in the picture. They've been choking out Edgewater for decades before now, and there's nothing stopping them from tightening the noose again as soon as they notice the slack. I believe that the best outcome for this community in the long run is for Edgewater to die and for these people to start a new town out from under the boot of Spacer's Choice.

    • @Zen-rw2fz
      @Zen-rw2fz 2 года назад +23

      That's what happens when you side with adelaide tho, the people desert edgewater and start a new community outside

    • @jeremyszpicki491
      @jeremyszpicki491 Год назад +7

      Holy shit thats an option?!
      I just stole the thing and killed everyone once I did the quests.

    • @jamesesparza6893
      @jamesesparza6893 Год назад +11

      They also could have learned an actual thing or two about gardening. There are many ways to refertilize soil without resorting to bodies.

    • @Rockmanbalboa
      @Rockmanbalboa Год назад +1

      It feels this quest could have more than two endings beyond the two that there is, like making peace with the workers and Edgewater and fightback the corps, or ratting them all to the corps, or offering them all to beginning anew, i really believe games should give us the chance of having good ending that we have to work for it, or bittersweet ones where we don't or bad ones where we just don't care.

    • @Rockmanbalboa
      @Rockmanbalboa Год назад +1

      @@jamesesparza6893 it could have been a good optional ending, teach them gardening with a science check.

  • @waywardlaser
    @waywardlaser 2 года назад +180

    I played through it once and it was…fine. Honestly I’ve had far more enjoyment with games like Fallout 4 and Cyberpunk. I think Outer Worlds got a lot of praise at the time simply because we were all on the Fallout 76 hate bandwagon.

    • @nobodyjustacreep
      @nobodyjustacreep 2 года назад +18

      It did get more praise then it deserved.. But idk if i can agree that its worse then fallout 4

    • @JayMaverick
      @JayMaverick 2 года назад +12

      Definitely better than any of the garbage that carries the name Fallout. But that's just the thing. I can complain and rant about what I like and dislike about Fallouts for hours.
      All I can say about Outer Worlds is "yeah it was ... fine."

    • @noahgolden4381
      @noahgolden4381 2 года назад +8

      @@JayMaverick better than new Vegas?

    • @Aspi3Gam3r
      @Aspi3Gam3r 2 года назад +2

      "More enjoyment with games like Fallout 4"
      Lol how?
      That games sucks donkey dick as an RPG

    • @waywardlaser
      @waywardlaser 2 года назад +53

      You can call Fallout 4 a bad RPG all you want but that doesn't negate the hundreds of hours I've sunk into it over the years.

  • @ryanrusch3976
    @ryanrusch3976 4 месяца назад +2

    Notoriously Tim Cain and Boyarski did not work on FNV they worked on Fallout. Also the pitch of the game was “fun, small, simple.”

  • @nvfury13
    @nvfury13 Год назад +3

    17:35 The outfits do matter game wise somewhat, NPCs are easier to make hostile (as in, if they notice you trying to sneak they just open fire instead of the “don’t be sneaky or steal stuff” dialogs) if you wear marauder gear, prices are higher from anything but vending machines, some social checks have a higher requirement.
    BTW: Taking the robot phobia is very bad (but funny) as it not only makes parts a lot harder, but also locks you from ever being able to fix up your robot crew member.

  • @reedsims5407
    @reedsims5407 2 года назад +95

    I remember finishing this and thinking that it was basically just a proof of concept. Like yep, single player RPG's can still garner attention and hype from the gaming community. Keep in mind this was around the Anthem/Fallout76 debacles. The setting and the writing were pretty good I thought, but ultimately the game took no risks and lacked the amount of content to make a game like this work. I think a sequel could be successful if they flush it out to be a 100+ hour experience and made the combat, weapons, and equipment less boring.

    • @Horvath_Gabor
      @Horvath_Gabor 2 года назад +15

      You know, I have a feeling the game received as much hype as it did (besides the marketing team milking the New Vegas connection) precisely because it came out when it did, with people getting fed up with failed live service games and scummy business practices (read: paid time-skippers and boosters in full price AAA games). Just the concept of a straightforward Bethesda-style single player experience felt like a breath of fresh air.

    • @emiloguechoons9030
      @emiloguechoons9030 2 года назад +6

      @@Horvath_Gabor That's exactly what happened yeah, there were so many memes about how Obsidian are doing Bethesda's job for them etc, and how the Outer Worlds was incredible etc, I was so excited for the game, but when I finally played it I just couldn't get into it, it seems like that's a very common experience, which sucks because I absolutely adore New Vegas and even Fallout 4

    • @chabbab6698
      @chabbab6698 2 года назад +3

      Your viewpoint is kind of flawed. Length does not equal quality. I dont care if the game is 10 or 100 hours, it just should have consistent quality.

    • @reedsims5407
      @reedsims5407 2 года назад +9

      @@chabbab6698 my point was to increase the scale of the game, as the areas are too small and I felt the world building felt a little rushed.

    • @outrighteight8205
      @outrighteight8205 2 года назад

      I feel it was mainly Obsidian being careful because they were setting up a new IP. Like once they have it established they can build on it in the sequel and turn it into an interesting and flushed out experience with the first instalment being the exception. Obviously this is my own speculation and I have no proof of what the devs are thinking, but that is how the game portrayed itself in my eyes.

  • @charliemilne4372
    @charliemilne4372 2 года назад +91

    Completed the Outer Worlds once, and never went back. Have to say the first few hours were really really strong, but it grew stale pretty swiftly.
    Once you've survived the initial gauntlet on Monarch, nothing else in the game is a challenge, or especially exciting

    • @expendableround6186
      @expendableround6186 2 года назад +5

      TOW was a car dying out to a bad engine as opposed to 76 crashing and burning. One at least wants to see some kind of theatrics with the failure.

  • @Nirvanic_demon
    @Nirvanic_demon Год назад +8

    The outer worlds so so much shorter that I thought it would be

  • @biLLy-op5pr
    @biLLy-op5pr 2 месяца назад +2

    Man I honestly love this game the only thing that I hate about it is the feeling of it being open world but linear

  • @treywright9218
    @treywright9218 2 года назад +343

    I was just so underwhelmed with the game that I stopped playing about the time I reached Monarch. Everything just felt stale and every part of the game felt like it had already been done before and better by other games.

    • @Strideo1
      @Strideo1 2 года назад +35

      Same here. I think I got pretty far along on Monarch before I just felt so apathetic I quit playing.
      This game had potential but ultimately I felt like a lot of it was just sort of lazy. Like the stuff I thought would be really intriguing usually just turned out to be a dead end or just resolved too quickly and conveniently to be satisfying but the stuff I didn't want to slog through was usually what the game wanted me to spend lots of extra time.
      Like there's this quest on the Groundbreaker where they want you to go to the lower decks and get something from this guy who's on the wrong side of the law and they don't want to risk sending any more security people down there because of the danger. I immediately imagined the lower decks would be this labyrinth of slums full of dangerous criminals and I'd have to track this guy down by questioning the locals or beating some answers out of the right people.
      No. You just get on the elevator and the guy you're looking for is right there when you get out of the elevator. The lower decks of the Groundbreaker are basically one large hallway with a few rooms on the side and nothing but hostile NPCs and it takes less than 10 minutes to explore.
      So they'll do lazy stuff like that in this game but some vendor will talk your damn ears off about inconsequential stuff and tell you their life story. I wanted the world building to come through experiencing the world first hand and exploring, not just through NPCs practicing their nonstop quirky conversation skills everywhere I go.

    • @NoU-wc5ny
      @NoU-wc5ny 2 года назад +19

      I quit at about the same point in the game. I honestly just didn't like how stupid and goofy most of the writing was.

    • @in_significant
      @in_significant 2 года назад +4

      Same

    • @AnonYmous-xw1jn
      @AnonYmous-xw1jn 2 года назад +4

      Lol same

    • @CPSPD
      @CPSPD 2 года назад +2

      Yeah exact same point where I quit too

  • @wtrbrns
    @wtrbrns 2 года назад +572

    To me, the fact that there always is a "secret" third option that makes everyone happy is the worst part of it. Part of the charm of new vegas was that the factions are uncomfortable and their actions are always pretty grey, and you have to sometimes compromise some of your values with who you side with, like irl. Here, you could just resolve a geopolitic heavy conflic only by sheer dumb reasons and evetything is perfect and resolved, lol

    • @Frankie-xu6sr
      @Frankie-xu6sr 2 года назад +17

      You mean more black and white, I don't think there's any way to have several factions fully support you in New Vegas because all of their motives and goals are so close-minded/one sided

    • @RabidlyTaboo
      @RabidlyTaboo 2 года назад +13

      Pick house. the only moral answer. then you can always be right.

    • @Radbiker33357
      @Radbiker33357 2 года назад +50

      The same way we can smooth talk legate laennius by saying he should retreat his troops although he marched his troops all the way to hoover dam... I’d say that’s a silly design choice. In fact... we can smooth talk all of the faction heads. So what’s the difference.
      Let’s be real most of these games have stupid ways to win heavy conflicts. That’s what max speech/charisma does in any RPG. It ends up being ridiculous.

    • @TheBlackAntagonist
      @TheBlackAntagonist 2 года назад +8

      Three worlds: Hero Power Fantasy.

    • @owainraysor1808
      @owainraysor1808 2 года назад +9

      @@RabidlyTaboo not really. House has options that clearly harm other factions. two instances:
      1) Freeside. If you make the NCR and The Kings have any sort of peace, Mr House takes offense and slaughters all of the Kings after Hoover Dam. If the Kings don't resolve the conflict, they survive, but the NCR citizens get abused and harassed.
      2) Brotherhood of Steel. No matter what, they have to die in order to achieve the House ending.

  • @joealexander4883
    @joealexander4883 11 месяцев назад +19

    I fuggin loved New Vegas. I played Outer Worlds for maybe 2 hours and thought, "wtf am I even doing?" So I quit and never touched it again

  • @Metal-Gear-Moogle
    @Metal-Gear-Moogle Год назад +11

    The game could've been something special, but I think it needed more time in the oven to really polish it and flesh out the world

  • @Muninnnr
    @Muninnnr 2 года назад +190

    For me, one of the biggest let-downs was how your skills effectively didn't matter for gameplay (outside of a few dialogue choices). When playing these kinds of games (Fallout, Deus Ex, Cyberpunk 2077 etc) I like to spec into things like hacking, lockpicking and stealth, because in a good game these skills can usually be used to unlock special paths during missions or gaining access to unique areas that might have some special loot or give you information that can be used to your advantage in conversations. They generally make me feel more skilled, or like I'm accomplishing more because I'm not just running and gunning, I'm playing smart.
    I played the same way in TOW, only to eventually realize that it didn't matter. There were no special areas, no fancy hidden loot, no juicy hidden information that could be used to sway a conversation in my favour. I was just wasting my time taking the long path around issues when a run-and-gun approach would yield the same result, but faster and probably while being more entertaining to play.
    The best example of this, and the point where it truly hit me how useless lockpicking and hacking was, was when you reached Byzantium and got to the area in the building in the upper level where the top brass of the colony has his office. There's a door there, off by the side, which is locked behind a significant lockpicking skill check. I made a mental note of it, and several hours later when I had levelled up my lockpicking high enough, I came back to pick it. Had to be sneaky about it since there were guards around and they don't appreciate you picking locks. But I managed it, thinking that there was going to be something interesting behind it. This was a heavily locked door, placed adjacent to the main office of the most powerful man in the colony. So what did I find in there? Absolutely nothing. It was a mostly empty conference room with some bottles of alcohol lying around that I could loot and sell for next to nothing. This one example captured my general feeling of the entire game to the point that this one moment sticks with me more than anything else than happened in the entire game, because this was where a nagging feeling I had had for hours crystalized.

    • @EmperorSigismund
      @EmperorSigismund 2 года назад +43

      That's an issue that lots of developers these days are terrified of. In order for an RPG to be a 'Role Playing Game' it needs to be able to distinguish one role from another with content that is inaccessible to people playing certain roles.

    • @smexizool
      @smexizool 2 года назад +28

      @@EmperorSigismund Developers seem terrified to have the player not be able to experience the entire game in one play through. Like how in Skyrim I can be the leader of every major guild at the same time.

    • @expendableround6186
      @expendableround6186 2 года назад +12

      Fallout 4 _at least_ had perks that provided an immediate and *tangible* benefit.

    • @Dodsodalo
      @Dodsodalo 2 года назад +1

      Little did you know, there was a post it note with a picture of Dave Chappelle hidden in that room, with the words, "Gotcha bitch!"

    • @MattyBudzzz
      @MattyBudzzz 2 года назад

      I must be thinking of a different room bc I thought that same place your talking about has a terminal where you can contact earth's last shuttle or something and you arrange some kind of deal with a higher up in Byzantium bc he's being held at his house, maybe what km talking about was just open like normal but I thought it was behind the door your mentioning, idk it was a while ago

  • @thesecond6886
    @thesecond6886 2 года назад +16

    As far as I understood it, the "plague" wasn't the common flu but scurvy caused by the diet consisting solely of fish or something.

  • @chansalota
    @chansalota Год назад +1

    The title screen music was the best part of the game for me. Goosebumps every time I turn it on.

  • @ErrrorWayz
    @ErrrorWayz 2 месяца назад +3

    I was so looking forward to this game and it was so meh. Now realize obsidian was just preparing us for Starfield