Evaluating Dragon Age II - The RPG with no role to play

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  • Опубликовано: 1 окт 2024

Комментарии • 2,4 тыс.

  • @facundopareja
    @facundopareja Год назад +3260

    Ah yes, Dragon Age 2. The game where every criminal rents the same 3 locations.

    • @comyuse9103
      @comyuse9103 Год назад +179

      its a time share!

    • @HadesWTF
      @HadesWTF Год назад +207

      Well...Hawk keeps showing up and putting the place back on the market.

    • @acleus
      @acleus Год назад +117

      It's a timeshare of crime. A Crimeshare, if you will.

    • @wizgi7201
      @wizgi7201 Год назад +80

      Its a very cheap rent, the owners keep dying after all

    • @chadmagnus5850
      @chadmagnus5850 Год назад +64

      The landlord must be making a killing.

  • @FirreBat12
    @FirreBat12 Год назад +1840

    As someone who played the Ariashok fight as a mage: Boy oh boy was it 90% running away 10% chipping away at his big as fuck health bar.

    • @TotallyNotElPresidente
      @TotallyNotElPresidente Год назад +142

      Ngl, I replayed all the games last year, I played a mage Hawke...and when I got to the Arishok fight...yea I turned on invincibility. I was not about to do that fight a 2nd time in my life fair and square.

    • @pativi6643
      @pativi6643 Год назад +216

      I love how the cinematic fight of Hawke vs Arishok was so epic , and then in reality it involved my squishy mage running away from him around the pillars. Ahh, trailers.

    • @Dogman415
      @Dogman415 Год назад +60

      He was easy to fight as a force mage with frost magic. He has a lot of CC immunities but not to all of them!

    • @creatorsfreedom6734
      @creatorsfreedom6734 Год назад +26

      imagine if game designer's actualy made Magic that was worth a dam

    • @RagerQueen
      @RagerQueen Год назад +64

      I'll give you better, I was playing a crowd control mage. My whole kit was literally unusable against one single boss enemy. Didn't enjoy the fight very much.

  • @olemgar6530
    @olemgar6530 Год назад +1303

    I like to imagine the Mark of The Assassin was just Varric getting very bored of telling Cassandra his story, so he just decided to completely mess with her by creating the most non-sensical story and character possible, just to see how she reacts to that much bullshit.

    • @griffinwittum5526
      @griffinwittum5526 Год назад +160

      That spinoff movie Tallis was in was actually a rough draft Varric penned at some point after his interrogation. He figured "well I have this character so waste not, want not.". He quickly realized that it wasn't any good and abandoned it to work on something else. Sadly someone found it, thought it was the best thing they ever read, and decided to finish it themselves. To very mixed results.
      Varric is currently suing them.

    • @AzureRoxe
      @AzureRoxe Год назад +88

      Her mind was blown so hard from it that her entire model changed for Inquisition.

    • @lastmanstanding7155
      @lastmanstanding7155 Год назад +3

      ​@@AzureRoxe truuueeee

  • @Leifreon
    @Leifreon Год назад +537

    Actually Merrill's obsession with the mirror stems from the Dalish Elf Origin in Origins, where a member of the clan was lost through one of the mirrors, she's convinced that fixing the mirror will be able to save him. Why she got that idea locked in her head is unknown and how she'd not give up on him possibly being alive after so many years I can't think of. To be honest I feel it's a bit of shoddy writing, but it's a better motivation than just "It's part of our history."

    • @TheBronf
      @TheBronf Год назад +26

      i agree that it is bad written since it was clearly said during that whole origin that your character will die with out the involvement of the warden (which does happen if you dont pick the elf dalish origin),

    • @Kalenz1234
      @Kalenz1234 Год назад +50

      Not to mention the mirrors are one of her people's great creations. Something that even the magisters of the Tevinter Empire weren't able to replicate or understand.

    • @damienjohnson3450
      @damienjohnson3450 Год назад +52

      Actually, she is in that origin and will remember your character and their actions if I remember correctly. This had some cool ideas, but man was it a stinker.

    • @zoomunzoom5893
      @zoomunzoom5893 Год назад +14

      They axed a lot of “cannon” events from origins though so who knows. The mirror at the Dalish camp was repaired. So either they ignored that in 2, or the writers were bad enough to try to sell her obsession as “my people’s history”. It’s the latter in all likelihood

    • @Zinlain
      @Zinlain Год назад +11

      yeah especially since the other elf(not the one who would be Dalish Warden) turned into a Darkspawn from coming into contact with the Eluvian... then again that is probably PRECISELY why she chose Blood magic. In Origins DLC we find a Grey Warden Blood Mage who has lived like a 100 years in the old warden keep. Found a way to stall the eventual Darkspawn-ifying effects of the Grey Warden process and even how to enhance grey wardens via blood magic.

  • @LoredanSunstrider
    @LoredanSunstrider Год назад +367

    Another detail that I don't remember you mentioning.
    When you face the Blood mage who kills Hawke's mother, you find various letters from a certain O.
    This "O" is Orsino, meaning he very much AT LEAST knew about a dangerous crazy blood mage running around killing women trying to recreate his wife, and AT WORST he was a blood mage even then before the final battle

    • @djjb2000
      @djjb2000 Год назад +109

      Actually if you sided with the templars when confronted Orsino admits that not only did he know about the killer he actively took steps to cover it all up. It is implied this is the reason he got away with it for so many years and Hawkes mother would have lived if Orsinos attempt to prevent the templars prosecution which only made it worse in the end.

    • @AustinWalkerN7
      @AustinWalkerN7 Год назад +22

      I never realized this, that’s really interesting and makes me dislike him more.

    • @Wexter0083
      @Wexter0083 Год назад

      ​​@@djjb2000yeah Orsino is honestly a massive asshole and I side more with Meredith because of it. At least you can justify Meredith's actions that she was being influenced by Red Lyrium, as for Orsino... Nope he was a disgusting and twisted man from the start who used the mages for his own ends.

    • @suleymanbabak1973
      @suleymanbabak1973 Год назад +14

      that's pretty much confirmed in-game: Orsino was friends with that psycho.

    • @neoqwerty
      @neoqwerty Год назад +15

      @@suleymanbabak1973 Validates my mage Hawke's decision to side with the Templars and Fenris a LOT.

  • @HisShadow
    @HisShadow Год назад +486

    As a mage I can confirm that I spent most of my time running away from the Arisok. Thank God for those pillars.

    • @probablythedm1669
      @probablythedm1669 Год назад +4

      I got stuck running around for 5 minutes the first time I fought the Arishok as a mage on nightmare difficulty. Then I saw some high skill combat by Arelexxx (m.youtube.com/@Arelexxx/videos) who had figured out the combat in this game and posted guides in the now defunct Bioware forums. Check Arelexxx's videos on how crazy fun the combat is, if you know what you're doing! (Keep in mind the videos are like 11 years old by now)
      The second time I fought the Arishok, I played a rogue and 1-shot him. It felt damn good and played out kind of like this: ruclips.net/video/SycIyUNOMuI/видео.html
      The third time I crushed him like a bug with my mage. Goddamn it felt good. It made the intro CG fight look like a joke, because my Hawke just walked in there and left a smoking crater where the Arishok once stood. Seriously, the combat in this game is so goddamn fun when you know the combos that let you chain explode people and just drop nuclear annihilation on everything. It's like a completely different game!
      But the game is absolutely useless at teaching you how to become a combat god! It teaches nothing of the tactics, nothing on how to set up companions to trigger combos, how to build your character, it hardly even tells you that you can do combos for massive damage!
      Great combat but hardly anyone knows how to use it, because the game teaches poorly, so its ultimately a slog for most players. Real shame...

    • @redhunter8731
      @redhunter8731 Год назад

      @@probablythedm1669 what are the major combos to crush everything without effort?
      I usually just Firestorm everything to death.

    • @Syoubat
      @Syoubat Год назад +1

      I used the gravitational spells mixed with primal magic to pummel him easily :)

    • @thetruefoxking2098
      @thetruefoxking2098 Год назад

      When I bought him I use petrified we slow down spell lightning spell mainly

    • @zxshadowxz
      @zxshadowxz 4 месяца назад

      Tactically deployed Mabari.

  • @lfroncek
    @lfroncek Год назад +1100

    Despite its shortcomings, the whole hooking your mom up with a serial killer plot line was one of the craziest things I've ever seen in a game.

    • @asimovvomisa4040
      @asimovvomisa4040 Год назад +36

      Is that not what happens to any NPC the MC romances in an RPG ? (unless on a pacifist run)

    • @NadineDinatjie
      @NadineDinatjie Год назад +142

      I remember my 15 year old self being so shocked I needed to go stand outside for a minute. Bruh.

    • @donyates7300
      @donyates7300 Год назад +45

      i just finished that quest last night. felt so bad.

    • @reffa2858
      @reffa2858 Год назад +6

      Doesnt he kill her? Its been so long, I forgot.

    • @chumbucket9442
      @chumbucket9442 Год назад +67

      Felt so bad first time around cos both siblings died too and Hawke was all alone.
      Still sad even now.

  • @bigboncho
    @bigboncho Год назад +752

    Someone should make a whole game out of the unreliable dialogue wheel. Imagine a BioWare rpg where your character is fully unhinged and you have to try to do damage control as much as you can. I want single, vague dialogue options to end up in romance options and shit like that

    • @jacksmith3148
      @jacksmith3148 Год назад +112

      Like a version of Disco Elysium except you zoom one more layer of abstraction out.

    • @demomanchaos
      @demomanchaos Год назад +35

      Like FO4's "Sarcastic" option?

    • @bigboncho
      @bigboncho Год назад +68

      @@demomanchaos I think it’d be more like we’re the character’s manager, but we never know exactly what they’re going to say, and it’ll always have much more serious consequences than it should

    • @bruhbruh4329
      @bruhbruh4329 Год назад +9

      You'd have to very carefully sell and manage the idea.

    • @bigboncho
      @bigboncho Год назад +14

      @@bruhbruh4329 Not if the replies were funny and frustrating enough haha
      If every outcome was going to disappoint the player and that was the expectation, it’d just be fun

  • @ravenroc1784
    @ravenroc1784 Год назад +507

    They developed DA2 in 11 months. A miracle that they got as much done as they did. It is most likely why there is cave #101 and warehouse #2002 in the game.

    • @samfire3067
      @samfire3067 9 месяцев назад +21

      Mean while Fallout New Vegas:😎

    • @christianlyttle8973
      @christianlyttle8973 9 месяцев назад +62

      ​@samfire3067 New Vegas reused just as many assets (if not more) and had even more empty uninteresting environments that DA2, regardless of how good the writing and some very specific areas are. And even though the writing and dialogue and reactivity was good, the actual moment to moment quest design was unengaging as hell.😊

    • @Tamaki742
      @Tamaki742 9 месяцев назад +4

      Yeah, EA mandates. It's similar timeframe as ME3 and KOTOR 2.

    • @codysellers4151
      @codysellers4151 9 месяцев назад +32

      @@samfire3067 New Vegas is objectively an unstable mess that itself reused a lot of assets throughout the game.
      New Vegas typically gets a pass on it though because the writing and RPG elements are fantastic, and are pretty much the pinnacle of what makes Fallout fallout, even when compared to 4 and 76.
      Coming from someone who likes DA2, DA2 cannot get the same pass. Questionable writing throughout the game, that awful dialogue wheel nonsense, and the fact that most of your choices don’t ultimately matter to a great degree, all make DA2 unable to overcome its flaws like NV does.

    • @woodlefoof2
      @woodlefoof2 8 месяцев назад +11

      @@christianlyttle8973not to mention the foundation of new Vegas was already there from fallout 3. They didn’t build it all from scratch. Still impressive to be sure, but a weirdly glossed over fact when people praise the development time.
      DA2 was made from scratch as far as I’m aware

  • @danielscher1614
    @danielscher1614 Год назад +398

    I’m really excited to see what Salt has to say about Inquisition

    • @theprmstrful1
      @theprmstrful1 Год назад +7

      Been 2 months and no video. :(

    • @jacobbruen9231
      @jacobbruen9231 Год назад +49

      It’s one of my favorite games ever and I could rip into its issues and simultaneously praise it for hours so I hope he does the same

    • @GusBried
      @GusBried Год назад +48

      @@jacobbruen9231 I loved the story of Inquisition, but daaaaamn did I struggle to finish it... Even with the things I did like about it, IMO the worst of the 3

    • @xaga8794
      @xaga8794 Год назад +31

      @@jacobbruen9231 I dunno man. It has some neat moments but overall the story ain't that good. Something tells me salt will sound like a harpy so much he screams in disappointment

    • @RabbitShirak
      @RabbitShirak Год назад +5

      @@xaga8794 I agree with you. It has some fun things and concepts. But man, the problems…..

  • @user-ps6do9lu3n
    @user-ps6do9lu3n Год назад +654

    One thing I wished you had touched on more was the rivalry system. It's the one thing I wish was in the other games because god damn it I just want the ability to challenge my companion's views without them throwing a fit and leaving. Also it really changes how you view them. Especially Anders, rivalry with him shows just how much time he is losing and how often Vengeance takes over - it even suggests that he wasn't in control when he made the bomb.
    Also you got a couple things wrong with the character stories - Merril's eluvian isn't a 'telephone', it's a 'door'. Fenris was not a part of a dalish clan, he was always a slave.
    "I don't know anything about inquisition, but it wouldn't surprise me to see corypheus show up there" LMAO please I can't wait for an inquisition review.

    • @razorflossrazor2937
      @razorflossrazor2937 Год назад +88

      As much as I dislike da2 that rivalry system is something that I want to return. It was amazing being able to challenge my companion and not have it adversely affect my game.

    • @marinary1326
      @marinary1326 Год назад +45

      I do think that rivalry is an interesting idea that ought to be expanded upon and made individual for each companion in a future game. Like, if it's reasonable to do something that would make a character hate you so much they'd leave, then by all means let the player drive them off. But if the companion has other reasons to stay, or if they disagree on, say, some personal issues or methods but not your overall objective, they could go down more of a rivalry route. And have different characters go through character growth differently based on friendly/rivalry relationships. Maybe some characters are inclined to eventually change their views if challenged as a rival, or they might become more set in their ways if the player just keeps enabling and agreeing with them. And the different relationship types affect your ability to romance someone or the route the romance goes down... it's just an idea that has too much potential for DA2's development crunch and could reach greater potential in a different game.
      I do find myself wishing for a rivalry system sometimes playing Inquisition, for example, when there's certain companions you either just agree with or yell at till they hate you, rather than getting to challenge them and engage with their point of view while also getting them to engage with yours.

    • @user-ps6do9lu3n
      @user-ps6do9lu3n Год назад +30

      @@marinary1326 exactly! Its frustrating that Bioware makes the effort to make situations nuanced but doesnt give you the opportunity to respond with nuance. Its just agree with everything, make a joke, disagree with everything. The characters can have complex discussions is banter but we cant. Da2 isnt perfect but it makes the attempt with the rivalry system to show you can disagree with your companions and still have a relationship with them without them leaving.
      I think it would lend further nuance if you could actually influence their decisions for the better, and if it could affect their personal questlines - especially when you look at characters in inquisition, like you cant challenge seras internalised racism at all. They just end up hating you instead of engaging in a discussion.

    • @trustytrest
      @trustytrest Год назад +18

      @@marinary1326 Nah, make rivalry only a system for specific companions. Some companions might enjoy the adversity and like being at odds with you more than they enjoy being your friend. Other companions might be too antisocial or ideological and refuse to cooperate with you if you're too far against them. Like if you want to side with a templar or cleric and you're constantly committing heresy, they won't see you as a rival but rather an enemy and not want to work with you.
      If every companion stays with you forever no matter how much you antagonize them, it's just too trite to work. There's no consequences for your actions if you go against someone's entire beliefs and all they do is get a bit sassy but still follow you to the ends of the earth.

    • @SorowFame
      @SorowFame Год назад +23

      @@trustytrest personally I’d have friendship, rivalry and a third affinity which is stuff they plain disagree with. For instance with Fenris going against Tevinter is friendship points, helping them for practical reasons is rivalry and supporting slavery is straight up disapproval that he’ll eventually leave for because it’s a dealbreaker for him.

  • @EdBurke37
    @EdBurke37 Год назад +749

    There literally was no reason for Orsino to go evil in the Pro Mage ending.
    The developers have admitted that they originally designed it so that you only fought him if you sided with the Templars but you fought Meredith no matter what. It was decided that the mage ending needed another fight and so Orsino was sacrificed.

    • @MannerdDesert7
      @MannerdDesert7 Год назад +73

      makes sense to me, the templars massively outnumber the mages even with hawke and templars are specifically trained to counter mages, most of the mages had died and he had lost hope and just wanted to get back at the templars.
      Also, the fact that he allowed a known blood mage to conduct experiments shows he wasn't as innocent as he made out.

    • @chriskoloski32
      @chriskoloski32 Год назад +80

      They could have had any evil mage do what orsino did. Or hell have a mage get cut with the red lyrium sword and become corrupted with the lyrium blight

    • @johnathanera5863
      @johnathanera5863 Год назад +35

      @@MannerdDesert7 no. It makes literally zero sense lol. And is poor writing.

    • @Kira11259
      @Kira11259 Год назад +26

      @@johnathanera5863 no brother, it is fine to dislike a decision, but calling it “poor writing” is unfair, Orsino had every reason to want to slaughter as many templars as possible.

    • @MannerdDesert7
      @MannerdDesert7 Год назад +4

      @@johnathanera5863 care to elaborate?

  • @Gmoney-us9pi
    @Gmoney-us9pi Год назад +902

    Salt may not upload too often, but when he does, it's worth the wait.

    • @dragon22214
      @dragon22214 Год назад +31

      His types of video's take Time and effort I really help he doesn't get burned out

    • @yo3theguys980
      @yo3theguys980 Год назад +9

      @@dragon22214 I mean he puts a lot of love into his vids so I would assume he loves making these type of videos

    • @donovanromanski
      @donovanromanski Год назад +15

      @@dragon22214 He's got thousands of people waiting for his input on dead/old games, I think that's enough motivation for him lol

    • @itsmantras
      @itsmantras Год назад +16

      Getting one 2-4 hour video every month is a decent upload rate. I feel you tho, he's one of the few creators I'm happy to see every upload from

    • @cambridgeanalytico9201
      @cambridgeanalytico9201 Год назад +6

      Nothing but quality

  • @Eval999
    @Eval999 Год назад +314

    It's actually amazing how good this game is considering how short of a dev time they were handed.

    • @Th1sUsernameIsNotTaken
      @Th1sUsernameIsNotTaken Месяц назад

      For me the game is "good" when you consider they had absolutely no time to work on the game, while also working on DLC for the first game. But as a game itself, it still really is lacking.
      It's unfortunate EA just assumed you could shit out a game in essentially a year like you can sports games.

    • @RockoEstalon
      @RockoEstalon 20 дней назад

      @@Th1sUsernameIsNotTaken From what I understand it's not that they assumed it and more that EA wanted Bioware to convince them Dragon Age was worth keeping. Despite how well Origins was received and that it sold pretty well, the game was 9 years in development and switched it's artistic vision many times, which means that it was a financial loss.
      Bioware's original idea was this whole Mage-Templar dynamic and the Darkspawn and Grey Wardens were added because one producers said the game needed an enemy you could kill over and over. I guess that's also the reason why the original protagonist and the Grey Wardens were demoted to background characters, the writers were just not interested in that aspect.

    • @Th1sUsernameIsNotTaken
      @Th1sUsernameIsNotTaken 20 дней назад

      @@RockoEstalon, EA did assume. An RPG doesn't get pumped out in less than 1.5 years, and I guarantee you not a single dev there didn't ask if they could get more time than that.
      I even recall a Dev in an interview saying they wanted the GW to be like Shephard (unsure how this would have worked out given the different endings) but scratched it when they weren't given enough time to make the game, much less storyboard it.

    • @RockoEstalon
      @RockoEstalon 20 дней назад

      @@Th1sUsernameIsNotTaken Oh yeah I know about it, then they wanted Hawke to be the franchise's shepard but the character was not well received until many years later.

    • @Th1sUsernameIsNotTaken
      @Th1sUsernameIsNotTaken 20 дней назад

      @@RockoEstalon I don't recall Hawke being not well received, more than it was people wanting more Grey Wardens and wished it'd have followed the GW from the first specifically, and specifically having issues with the reused assets and button mashing.

  • @agenteggboy9526
    @agenteggboy9526 Год назад +286

    I fucking love dragon age 2, even if it objectively has many flaws. It's probably the most connected I've felt to a fantasy game because you're actually living the life of this person. The companions aren't just npc's that tag along to help you complete quests, they're your friends, and they hang out together. You meet many people across the story and, as it takes place over many years, you see how their fortunes have changed, the characters aren't just static blocks that wait for you to give them quests. You have a family who all have different goals and motivations, and genuinely care for Hawke. The writing makes Kirkwall feel alive, even if the presentation and level design isn't at the same level.

    • @californiansniper2133
      @californiansniper2133 Год назад +18

      Dragon age 1 is better

    • @xbrizzie
      @xbrizzie 11 месяцев назад +5

      Still, everything you said is better in the first game unfortunately, since it should make all of the original one but improved.

    • @Talyrion
      @Talyrion 11 месяцев назад +71

      @@californiansniper2133 I don't know, Dragon Age 1 has a rather classic hero's journey to save the world. On the other hand, Dragon AGe 2 is much more intimate. You play a character through a few years of their life, see how they build themselves a new home... and watch how everything eventually crashes and burn. It's not always done perfectly, but I found that angle pretty rare in most fantasy games, and I at least respect the effort.
      In the same way, companions in DA1 are your usual fare. They have your usual personal quests, character development and sometimes romance, an it's all pretty well-written, but for the most part, their life - at least during the game - revolve entirely around the player, as usual. Meanwhile, companions in DA2 are more like... people you know, but that have lives outside the main character, and that will actually spend most of the time away from them than with them, just joining for a few dramatic parts. It's an entirely different dynamic, and once again, not one done perfectly, but it does feel like a novel approach.
      Basically, I feel like DA1 is an objectively better game, while DA2 is a more original one (at least in terms of narration, the gameplay is anything but) - not always for the best, but I at least can respect the attempt.

    • @rosalind1635
      @rosalind1635 10 месяцев назад +13

      At least we can all agree Inquisition is by far the worst game in the series.

    • @ryanscoffeehour6404
      @ryanscoffeehour6404 10 месяцев назад +10

      Just started playing a few days ago and 100% agree. However as fresh eyes in the franchise, the problem long time fans have range from minuscule to nonexistant for a new player. All personal gripes established by their own personal experiences, which there is nothing wrong with.

  • @fernandopessim
    @fernandopessim Год назад +170

    Anders merging with Justice changed both of them.
    He straight up says that the merging corrupted him just as much as it corrupted Justice.

    • @adeptdamage3669
      @adeptdamage3669 Год назад +20

      Still badly written.

    • @disas6112
      @disas6112 Год назад +6

      @@adeptdamage3669 yeah, and you're the greatest writer ever I guess?

    • @adeptdamage3669
      @adeptdamage3669 Год назад +32

      @@disas6112 You don't need to be a chef to say a meal sucks.

    • @KaNoMikoProductions
      @KaNoMikoProductions 4 месяца назад +2

      ​@@disas6112You don't have to be the world's greatest chef to point out a steak is burned.

    • @Keram-io8hv
      @Keram-io8hv 3 месяца назад

      ​@@disas6112No, but on the other hand no one ever hired me

  • @DragonessYT
    @DragonessYT Год назад +524

    The sad thing about Anders is that if you rival him he tells you at the end that Justice forced him to destroy the Chantry. He didn't want to destroy the Chantry and he begs you to kill him.

    • @ruppelspoopels
      @ruppelspoopels Год назад +21

      If you rival him you're actively trying to separate justice from him. You make Anders into an abomination.

    • @tinytitmouse7019
      @tinytitmouse7019 Год назад +79

      He always was though. An abomination is whenever any spirit merges with a mortal, that’s why Wynne will ask the warden if they would have issues with an abomination if they were still a good person because technically she is one too. As friend anders is reassured merging was a good idea so his mind is sealed

    • @ruppelspoopels
      @ruppelspoopels Год назад +5

      @@tinytitmouse7019 I thought abominations were characterized by madness

    • @tinytitmouse7019
      @tinytitmouse7019 Год назад +8

      @@ruppelspoopels maleficarum would be a better description for that, using magic to hurt or control other people

    • @ruppelspoopels
      @ruppelspoopels Год назад +1

      @@tinytitmouse7019 i thought all mages and magic not directly under chantry control were maleificar? Which would make Anders a maleificar but his bonding with justice had nothing to do with it.

  • @OhLadyMeg
    @OhLadyMeg Год назад +156

    “It’s a nice night for a evening”remains one of my favorite lines of all time 😂

  • @terrenceswiff
    @terrenceswiff Год назад +399

    I'd never played Mark of the Assassin but the immediate "she was given a role that she was bad at" seems insane because the whole point of the Qun is that you're given a role you'll be good at. That's why they're so successful as a society.

    • @Wraithfighter
      @Wraithfighter Год назад

      What if, perhaps, the Qun isn’t a hyper-efficient state and is, in fact, a mundanely bad one blind to its own prejudice and ignorance?
      You know, just like every other culture in the franchise?

    • @Zinlain
      @Zinlain Год назад +61

      well for the kossith(horned grey people) they literally groom them from birth to the role they named them for. which is why the Matriarchs running the whole eugenics program is so important. I am guessing they just arent so good at assigning roles to outsiders they cant literally build from the ground up.

    • @neoqwerty
      @neoqwerty Год назад +32

      @@Zinlain The Ben-Hassrath are supposed to have more flexibility and discretion than someone in the Qun who isn't part of that group (Iron Bull is generally what you WANT your Ben-Hassrath to be like; flexible enough to solve problems the stricter dogma of the Qun strains under), but as a converted Ben-Hassrath Talin is understood to not truly be part of the Qun; she's pretty much just a cheap weapon and extremely expandable, and as long as she still has more successes than failures she'll be used. And once she doesn't, she's going to get magic lobotomized and converted into a laborer.

    • @billjones3963
      @billjones3963 11 месяцев назад +14

      Dragon age origins is leagues above 2 when it comes to graphics, how do you turn darkspawn into such a silly ugly unthreatening enemy

    • @SubliminalTunes
      @SubliminalTunes 11 месяцев назад +11

      @@billjones3963I still like 2 but I think all of its shortcomings can be brought back to the devs only had 1 year to develop it opposed to origins 7 year development

  • @disk3001
    @disk3001 Год назад +191

    DA2 is my "Bad game I can't help but appreciate"
    I will forever remember when my young self was faced with the Mage/Templar debate and having to choose a side and seemingly having world shaking consequences going forward in the franchise (not knowing of course that it wouldn't matter in the later games)
    It still has pretty good moments and characters, I don't mind Hawk&Pals adventures and I REALLY like the way they told the story. Especially the time skips are very unique and its awesome seeing some story line span across years, something not many games do

    • @jeffbezos2960
      @jeffbezos2960 Год назад +33

      Dragon age 2 is objectively not a bad game game. I think you the lowest score you can reasonably give it out of ten is a 5.5. it has way too good of writing and characters to be a actually bad game. Personally least favorite of the series and I give 7.5 but definitely worth playing and has fantastic elements. Be proud of your love for this game and don't let anyone convince you it's worse than it is

    • @thesupreme8062
      @thesupreme8062 Год назад +6

      ​@@jeffbezos2960dragon age 2 is a bad game full stop.

    • @jeffbezos2960
      @jeffbezos2960 Год назад +27

      @@thesupreme8062 that's an extremely intelligent and well put together argument

    • @thesupreme8062
      @thesupreme8062 Год назад +5

      @@jeffbezos2960 one of my best

    • @tinytitmouse7019
      @tinytitmouse7019 Год назад +7

      DA2 is like the ratty pair of shoes I should probably throw out. Sure, it’s ugly but it’s kind of comfortable to me.

  • @tbastet1387
    @tbastet1387 Год назад +197

    The only reason the first enchanter goes the blood magic route was because ea said "there needs to be another boss for the mage route" unfortunately

  • @eggie_boggie8212
    @eggie_boggie8212 Год назад +120

    I also love the detail of companions commenting on selling their stuff. I don't remember the context but I do remember Aveline being very bitter that I sold her shield, the shield she got from her husband because Hawke needed money. It kinda broke my heart

    • @MishraArtificer
      @MishraArtificer Год назад +26

      She mentioned that to my Hawke, too, even though her shield was still in a chest in my house...

    • @vladsapojkov1014
      @vladsapojkov1014 Год назад +15

      @@MishraArtificer I had to reload to bring that shield with me in the inventory. Felt wierd.

    • @eggie_boggie8212
      @eggie_boggie8212 Год назад +18

      @@MishraArtificer oh wow haha. Guess the devs didn't implement her knowing it's still in a chest. Weird.

    • @rebellyanmagic6409
      @rebellyanmagic6409 Год назад +16

      She gives the same dialogue if you just unequip it and leave it in your inventory

  • @dorothymorrigan4251
    @dorothymorrigan4251 Год назад +286

    is it weird that he does a whole section of returning character cameos, yet doesn't bring up that Cullen whom was not only in the first game as a minor character during the tower snd mage origin, but also plays a larger role in two and a major role in inquisition

    • @turquoisemaple
      @turquoisemaple Год назад +94

      it seems he hasn't played inquisition yet, so thatd explain it. i also was thinking about cullen in that part tho lol

    • @TheNick1536
      @TheNick1536 Год назад +55

      He said he doesn’t know anything about Inquisition during the Legacy part so…

    • @Raffelito
      @Raffelito Год назад +33

      Tbh i wouldn't have realised Cullen is the same guy if i hadn't gotten it pointed out to me, he looks so different and is a super minor character in Origins. Also Salt hasn't played Inquisition like the other reply said

    • @Syoubat
      @Syoubat Год назад +4

      @@Raffelito actually if you exhaust cullen's dialog whenever you get to talk to him in da2 he'll talk about his time in the da:o tower

    • @RockoEstalon
      @RockoEstalon 20 дней назад

      @@Raffelito Cullen was given a makeover because for some reasons a lot of fans had the hots for him and were asking for him to be romanceabl since the first game.

  • @smergthedargon8974
    @smergthedargon8974 Год назад +97

    One of my big problems with DA2 is that it's ultimately about the Templars vs. the Mages, but you never actually really get to see some sort of mage tower like in DA:O. You don't even meet the leaders of each side until the end of act 2!

    • @OG-ColorfulAbyss.
      @OG-ColorfulAbyss. Год назад +9

      Let's not forget the big plot of Inquisition was supposed to be global war between the mages and normies and that was shoved not only under Corypheus' shit but even way under several shitty side quests.

    • @andrewvincent7299
      @andrewvincent7299 8 месяцев назад +5

      @@OG-ColorfulAbyss. Haha and the mages that you see fighting the Templars in the wilderness are 'renegades' not even part of the larger conflict. Bioware was really trying to cut ties with the main plot of DA2 lol. Everything that carried over from the main story of DA2 was essentially resolved by the end of act one.

  • @evergreenvg
    @evergreenvg Год назад +68

    One of my favorite things about this game is how companions like Isabella and Anders have a major impact on the story. I hate how many RPG companions just come along for the ride - just agreeing or disagreeing then following you anyway. But having these companions actually make decisions, good or bad, that force the player’s hand really makes them come to life, imo. Even better if the player can influence these decisions.
    Loved the video! Can’t wait to see inquisition!

  • @shagohad3
    @shagohad3 Год назад +119

    As an interesting fact, Anders wasn't originally going to be in Dragon Age 2. His role was intended for Velanna, the other mage companion from Awakening.
    There was a cancelled Awakening style expansion centered around an Exalted March. It would've been focused on the red lyrium plot. specifically the chantries reaction to the games ending, and the qunari causing trouble in the free marches. Hawke would've gotten help from both Starkhaven and a pirate armada. The player would've been able to explore more of the Free Marches and found out more about Sebastion's family.
    I recall hearing Varrick would've died during it but I don't know if that's true.

    • @MishraArtificer
      @MishraArtificer Год назад +33

      They cancelled it because they wanted all hands on deck learning how to use the Frostbite Engine to make Inquisition, at EA's insistence.

    • @stardusst
      @stardusst Год назад +22

      you would also be able to marry your love interest.

    • @bmagada
      @bmagada Год назад +24

      She would've made far more sense and would've interacted with Merrill a whole lot better and could've fleshed out her story better and maybe made her take the place of the sister she lost........that's a wasted opportunity there.

    • @shagohad3
      @shagohad3 Год назад +4

      @@bmagada I'm not sure why they ditched her for Anders. Maybe fans liked Anders more?

    • @badmanslayer04
      @badmanslayer04 Год назад +11

      @@MishraArtificer Mark Darrah said on a stream of his fairly recently that it was the only other option they had as the engine they were using was already old when Origins came out.

  • @ZhangLiao07
    @ZhangLiao07 Год назад +105

    Calling flemeth gilf central makes me feel much less weird about the awkward attraction I had to her lol

  • @artydomi2466
    @artydomi2466 Год назад +446

    For all the hate this game gets I can see what Bioware was going for. A refugee who wanted to keep his family safe...loses them one by one as events progress and they are powerless to do anything to stop it leaving them more and more alone. Had this game gotten another year or two in development, it would have been a fantastic one I'm sure of it.

    • @violetparr1604
      @violetparr1604 Год назад +114

      DA2 is so much better than Inquisition and I'm tired of people saying its not

    • @JasonLee-gs1bn
      @JasonLee-gs1bn Год назад +29

      If only EA didn't force BioWare to release this game after less than a year

    • @GoatBoat22
      @GoatBoat22 Год назад +61

      @@violetparr1604 I 100% argee I hate dragon age inquisition feels like a chore playing it again

    • @justinianthe1st790
      @justinianthe1st790 Год назад +16

      I adore every game tbh

    • @JewTube001
      @JewTube001 Год назад +25

      would have needed another 3 years to be on par with DAO. it's such a basic RPG with hardly any locations and a poor overall plot.

  • @chozengaming8547
    @chozengaming8547 Год назад +118

    Can't wait for the 8 hour Inquisition video.

  • @StrongestTurnip
    @StrongestTurnip Год назад +153

    There is *just barely* a templar companion: Carver, assuming you don't take him into the Deep Roads, joins them in the same way that Bethany becomes a Circle mage

    • @mrmoviemanic1
      @mrmoviemanic1 Год назад +43

      I love Bethany but I do think Carver gets more of an arc for his character of a sibling rivarly.

    • @neoqwerty
      @neoqwerty Год назад +13

      @@mrmoviemanic1 Carver with a mage Hawke honestly gets the best character arc, be it his Warden or Templar path. Bethany is just so... meh. Also Leandra's attitude just... hurts all the more, and makes all the more sense alongside with Carver's bitterness.
      Note: I may be biased because I discovered the Fenris rivalmance with a mage Hawke during my Templar Carver playthrough after a normal romance'd Fenris with a mage Hawke and Warden Carver, so both of my Carver-surviving playthroughs were stellar.
      (Also if you go and bring Carver without Anders, just. the sheer guilt in that scenario, it's beautiful.)

  • @baddragonite
    @baddragonite Год назад +51

    "Drakestone and a crystal made of manure and urine"
    Yknow if you know your chemistry and history this is actually a huge hint to what Anders is actually planning
    Never realized that til now
    (Basically it's similar to an old recipe for gunpowder)

  • @Thegamingladygnome
    @Thegamingladygnome Год назад +206

    I am so happy that someone else noticed the issues with mark of the assassin, When they first came out I got into fights over how her character made no sense and sounded like bad fan fic but was always told I didn't know what I was talking about. It was nice to have someone else state it too.

    • @Leifreon
      @Leifreon Год назад +27

      Oh you absolutely knoow what you were talking about. Talis is a special snowflake of a character and as Salt said, the DLC is nothing but a joke and it's only called "good" because of fanboys. Though it does honestly help understand the Qun better with the contradiction that is Talis.

    • @25thSkye
      @25thSkye Год назад +6

      I couldn’t even finish Mark of the Assassin because Tallis was so insufferable and I’m a pretty hardcore dragon age fan. Nothing against Felicia Day, but that character was straight up awful.

    • @OccultEclipse
      @OccultEclipse Год назад +3

      I mean, people have been whining about her terrible characterization since the release of the dlc in 2012. I know because I’m one of them lol

    • @TheMrDewil
      @TheMrDewil 4 месяца назад

      @@25thSkye I, for one, never even started that DLC. For me, if something contains even a trace amount of Felicia Day, it has to be avoided. I know it sounds like an overreaction, but I simply don't like her in any capacity, even if I don't know anything about her, except that she's a terrible actor. I lost count of how many Supernatural episodes I had to skip simply because she was there, ruining something that wasn't good anymore to begin with.
      So, in a way, I get how you feel about it.

  • @domocan6877
    @domocan6877 Год назад +134

    My favorite take on the Keeper getting possessed was that this was the demon’s plan the entire time. That it wasn’t feeding on Merril’s pride in elven history or confidence that n her skills. It was feeding in the Keepers pride. That blind belief that she always knew what was best for the clan for Merril. She would be the far more tempting target as while Merril was desperate but cautious the Keeper could be more easily manipulated into surrendering her body by using Merril as leverage.

  • @Ritchian
    @Ritchian Год назад +279

    I have a lot of conflicted thoughts on Dragon Age 2, but there's one thing that kind of clicked in my head while listening to the part of the review on the companions that makes me give the game a bit more credit.
    The presenter discussed how compared to Dragon Age: Origins companions, all of Hawke's companions were basically on the same-ish moral wavelength. I think that was intentional and actually fits well with the story DA2 is trying to tell.
    The Warden in Origins was trying to put together an army. He wanted an elite group who could help him defeat the darkspawn and end the blight. That's all. That means accepting competent and willing help where ever he could find it (or even conscripting unwilling help if he had to). A drunken dwarf? If he can put the pointy part of an ax into some darkspawn, sign him up. An assassin who was just trying to kill him? Sure, why not? A child-murdering giant who is an agent of a foreign power? Get him out of that cage and a sword to swing. The general he just spent two thirds of the game fighting against? Hell yes. What's the point of killing off that kind of resource? We got an angry horde of monsters on our doorstep.
    Hawke, on the other hand, isn't forming a world-saving super team. Hawke is mostly just making friends (or rivals). Of course he's going to end up with either people who mostly share his views, or people who he has a grudging respect for (and vice versa). Aside from Hawke's surviving sibling, Aveline (who joins during the escape from Lothering, so is already a friend when you reach Kirkwall), Varric (who starts out as a business partner) and Anders (who is sought out for his Deep Roads knowledge for the expedition), his companions are just people he's met and helped out who then stuck around. Of course Hawke isn't purposely going to hang out with someone he thinks is an irredeemable bastard for six years (Anders doesn't become irredeemable until the end of the game). Even when it comes to characters who end up as rivals, there's plenty of reasons given why that character and Hawke might still meet up. Even if for Anders, it's just to use a rival Hawke for his own ends.

    • @quinnmarchese6313
      @quinnmarchese6313 Год назад +24

      thats a very interesting point--reminds me of the differences between companions in Fallout 3 and Fallout NV as well. In 3, (save Fawkes) they aren't guided by morals or anything, rather curried favor from the player. They don't like you, and they don't even really care what you have done (even your dad is like "you blew up megaton? im very disappointed in you, now lets go to the purifier"). Paladin Lyons for example only gains a respect for you after either A, you die in the purifier or B, you have the DLC installed where you survive (or Fawkes does it for you). In NV however, most of those guys have personal vendettas, valid reasons for not siding with one faction or another, and also care who you are/whom you represent when you approach them initially. the fact that Arcade go just say "fuck you" and leave if you deal with the legion or how Veronica genuinely develops a friendship with the player over the course of trying to help the Brotherhood was huge back then.

    • @benl2140
      @benl2140 Год назад +9

      "Of course he's going to end up with either people who mostly share his views, or people who he has a grudging respect for"
      The fact that the game presumes to know what the Player Character's views will be is one of the biggest problems a lot of people have with this game.

    • @Zinlain
      @Zinlain Год назад +16

      @@benl2140 sure but I think part of the idea is Hawke is a mostly solidified character. You get to chose his atittude but not his overall morals. Which is also kind of a point against this game when we have Shepard being able to be distinctly Paragon or Renegade across a whole ass trilogy.

    • @moonlight2870
      @moonlight2870 Год назад +3

      ​@benl2140 no it ain't

    • @sgt.bonkers8706
      @sgt.bonkers8706 Год назад +8

      @@moonlight2870 Yes it is.
      It's maybe not your problem, it certainly isn't mine either, maybe it isn't even the majorities, but a lot of people get turned off by stripped player agency. Sure, you had some limited choices deciding on the end result of some quests, and occasionally could decide on who dies and who lives, but your character was set in one of 3 stones, his background was, too, And many story bits felt more like a tell-tale story, with fixed outcomes no matter what you do.
      One of your siblings dies. The other becomes estranged, either by becoming a grey warden, a templar or getting snatched by the them and put into the mage tower.
      There is no way to appease the qunary and let their leader live, because you fight and kill him no matter what.
      You can't save your mother, regardless how hard you try.
      Many parts of the map stay closed off or empty, unless you are in the right story chapter, and then close off when you're done.
      And to add insult to injury, you can't fail. The story is told by varric in the past tense, so no sacrifice, no looming threat of death, you're going to survive and walk the cursed earth you created with all your (unavoidable) mistakes. Sure, your hp can reach zero, but to continue, you have to quick load and go from there. The story doesn't care. You can't add more harm or prevent it, even if you tried.
      And while the story being told is certainly an entertaining one, filled with deep lore and interesting characters, the only motivation to replay it would be to take another personality, and see those dialogue lines you other 2 personalities weren't getting. But the outcome stays the same. I played good and sarcastic, and from what little difference it made, I didn't even want to waste my time with a rough personality, because the game had no replay value to offer.
      As I said, doesn't mean the story was bad. But once you've played it, you've seen all there is aside from minor details and some changing dialogue lines. Your fate, and that of your companions is sealed. You can help them to come to terms with their conflicts, or let them break at them, but outside of these moments, it doesn't matter. They stick around, either as friends or rivals, and then the game ends.

  • @byzantiphile7630
    @byzantiphile7630 Год назад +105

    It has taken me literally years to realize that Fenris is simply Wolverine from X-Men. Metal put inside his body, the pain of which caused him to forget things, while hunting the man who created him, and a name based on an animal. Jesus, I'm dense.

    • @Zinlain
      @Zinlain Год назад +25

      ... HOLY SHIT. Years ago i said that Anders is just Ghost Rider(blacks out as a Spirit of Vengeance goes to murder those he deems deserves it) but i never connected Fenris as Wolverine... I wonder if they fantasy versioned any more Marvel characters...

    • @Davidofthelost
      @Davidofthelost 5 месяцев назад +5

      ⁠@@ZinlainIs Avaline then Captain America? Merril Scarlet Witch? Varric Hawkeye? Isabella Blackwidow?

  • @nathanielbrown5791
    @nathanielbrown5791 Год назад +13

    As bad as this game sometimes is. It does feel like it’s set in the same universe as Origins. Inquisition feels like it’s from an entirely different genre

  • @TheOurobouros
    @TheOurobouros Год назад +66

    I always interpreted Anders + Justice = Vengeance as an allegory for how good intentions are warped by human weakness. It works as an idea, but the execution fell short.

    • @JJJBunney001
      @JJJBunney001 Год назад +11

      It does work pretty well though, showing that no matter how noble your intentions are it's your deeds that matter. Especially the Chantry explosion and your companions reactions

    • @adeptdamage3669
      @adeptdamage3669 Год назад +3

      @@JJJBunney001 Nah it was rushed and contrived.

    • @getthegoons
      @getthegoons Год назад +4

      I personally hold the opinion ethics are meaningless in magic settings because that guy can set me on fire with his mind and therefore is a constant threat that must be contained at all costs.
      All that Mage Rights shit rings really hollow when Virulent Walking Bomb, a spell that rips you apart from the inside and causes you to explode so hard that anyone hit by the Shrapnel that used to be your skeleton is also ripped apart from the inside and explodes, is apparently totally OK by Chantry standards.
      Especially when you get into the fact the mages just apparently randomly get transformed into Abominations and have the ability to just consort with them in secret on a daily basis.

  • @GreenDinoRanger
    @GreenDinoRanger Год назад +132

    To be fair, Salt, the DA2 trailer of Hawke vs the Arishok was pretty damn awesome. I'm sure it drew a lot of people towards the game.

    • @thesteelrodent1796
      @thesteelrodent1796 Год назад

      perhaps, but anyone who buys games thanks only to a fancy trailer need to reexamine their decisions

    • @treswolves5512
      @treswolves5512 Год назад

      @@thesteelrodent1796Basically every gamer watching e3 years ago when all that was shown was a cool cinematic trailer lol.

    • @TheDirtyBum900
      @TheDirtyBum900 18 дней назад

      I played a mage in da2 specifically for the spell he used to kill the arishok in the trailer

  • @SaltySparrow
    @SaltySparrow Год назад +110

    Arcane Warrior being cut was an absolute heartbreak.

    • @GearShotgun
      @GearShotgun Год назад +10

      I feel that one. One of the biggest disappointments was the lack of new specializations or returning specs from Origins and Awakening.

    • @dj_daem0n
      @dj_daem0n Год назад

      Sorry mage, no melee for you. :(

    • @TheLordofMetroids
      @TheLordofMetroids Год назад

      They cut it because Melee mage is op... then they turned around and made Melee mage the most op class in Inquisition. Good Job Bioware.

    • @dj_daem0n
      @dj_daem0n Год назад

      @@TheLordofMetroids Well, if you build your gear right it's got the most potential in Inquisition. Especially if you create an elemental blade as your casting weapon.

  • @wojta610cz5
    @wojta610cz5 Год назад +54

    1:16:00 Eluvian is not a small thing 😂, it is literally one of the most important elven artefacts.

  • @RIlianP
    @RIlianP Год назад +95

    Hm if you choose the templars it is revealed that the First enchanter knew the serial killer who snuffed Hawks mom (something that was obvious from some notes found in the layer for anyone with an ounce of deductive thinking) and not only did nothing to stop him but helped him in his research by giving him books from the circle. His only defense was "I didn't want to make mages look bad", which was hilarious, you mean you couldn't just hired someone to get rid of the problem, like Hawk for instance which is already treated like the towns errand boy/girl. I mean he might have been your friend but also was constructing his own meat puppet from several women, geez. And when a mad mage serial killer was revealed finally that helped the mages a lot, for sure, but it made me switch my support to the templars in the final decision because leaving Anders aside no mage in this game, with the small exception of Bethany, if she lives gave me any reason to trust them. Also If Hawk is a mage his surviving sibling is his/hers brother Carver who acts like a spoiled brat with an inferiority complex which is annoying but better than the bland Bethany. And since mage Hawk is the default canonical state for the third game its carver that is the surviving sibling in that game.

  • @milesespadoto6359
    @milesespadoto6359 Год назад +114

    this was SO fun to watch, i genuinely cant wait for when you play inquisition

    • @fuckyoutubecomments7530
      @fuckyoutubecomments7530 Год назад +22

      Considering how huge Inquisition is compared to DA2, we’re in for a long wait haha

    • @CoAndCoLaptopAccount
      @CoAndCoLaptopAccount Год назад +3

      I just bought inquisition so I can play it before he releases his video on it.

    • @wojta610cz5
      @wojta610cz5 Год назад +3

      @@fuckyoutubecomments7530 yeah, i dont think he will do Inquisition + the DLC's in one video, it would take ages.

    • @fuckyoutubecomments7530
      @fuckyoutubecomments7530 Год назад +1

      @@wojta610cz5 I reckon he can fit all the dlcs in one separate video, unlike Fallout 4 but maybe I'm wrong. He might even skip doing collectible stuff and some side mission stuff too, there's certainly a lot I missed in my first play through of DAI.

  • @Shirkules
    @Shirkules Год назад +101

    If Alistair was exiled from the wardens he shows up drunk at the bar and it's honestly pretty hilarious from what I remember.

    • @satanamogila9251
      @satanamogila9251 Год назад +28

      Ah, yes. People being devasted and turning to alcohol to deal with it is hilarious 😂😂

    • @NerdHerdForLife
      @NerdHerdForLife Год назад +32

      @@satanamogila9251 Correct, it is funny.

    • @justinianthe1st790
      @justinianthe1st790 Год назад +23

      @@satanamogila9251 When they needlessly turn to alcohol cause they are mad we didnt kill someone who was objectively an asset?
      Yeah, yeah its pretty funny.

    • @darkmantlestudios
      @darkmantlestudios Год назад +12

      @@justinianthe1st790 Objectively? Feraldin's worst tactician. Too busy getting his king and his greatest assets against the darkspawn killed.
      what an asset.

    • @justinianthe1st790
      @justinianthe1st790 Год назад +9

      @@darkmantlestudios Considering how he deliberately backstabbed his allies? Yeah, I'd say the context is a little different there, compared to actually helping now.
      Especially when he is always helpful when alive. As opposed to Alistair needlessly risking the likelihood of literal armageddon because I didn't want his petty revenge.
      Alistair needlessly made his life worse of his own choosing.

  • @leonardobattistel4595
    @leonardobattistel4595 Год назад +67

    2:12:38 After gatherings the ingredients, when Anders asks you to distract Elthina, you can pressure him to tell you what his plan is, while he will not reveal it, he admits the potion was a lie, and you can even refuse to do the quest both at the start and at the middle point after he asks you to go into the Chantry (in addition to the possibility of warning Cullen, a Templar, that Anders is plotting something); the games gives you plenty of possibilities to ring your internal alarm bell way before the final conversation with him.

  • @heathmoore1004
    @heathmoore1004 Год назад +25

    Another frustrating aspect when siding with the mages is how every single one of them turns out to be a blood mage at the end in the final chapter...

  • @10JudgeP
    @10JudgeP Год назад +163

    Worth noting you can romance characters you are rivals with and it is much more interesting than friendship ones a lot of the time

    • @thedespense3778
      @thedespense3778 Год назад +19

      it depends on the romance some of them felt down right abusive at times as a rival like oof. more interesting for sure though.

    • @10JudgeP
      @10JudgeP Год назад +28

      @@thedespense3778 TBF i have only done Merril which i think works very well. But Salt in general seems to think rivalry is bad, but it's not, it's intended for you to friend and rival different people and max rivalry is as good as max friendship in a lot / all cases

    • @thedespense3778
      @thedespense3778 Год назад +13

      @@10JudgeP I can see that. It’s nice to have the option to romance characters without agreeing with everything they stand for since there isn’t really a companion I agree with everything they believe. But I think they are all meant to be polarizing to show more complexity of morals.

    • @readyjoe6427
      @readyjoe6427 Год назад +29

      Fenris romance as a rival mage is one of the best romances in the game, breaks his world view hardcore and is super well implemented. Wish salt would delved into that as that fact alone makes fenris pretty great.

    • @bmagada
      @bmagada Год назад

      I actually liked doing the rival romance with Isabella more. I used to call it the "making a housewife out of a hoe" romance path. lol

  • @benedictjajo
    @benedictjajo Год назад +127

    Anybody notice how your characters' attacks are so fast and flashy but NPCs attacks are still exactly like they were in Origins apart from spells and special moves?
    At first I was so irked by it, to the point I'd stopped playing it. But once I finished my first playthrough, I finished it a couple of times and thought of it as an embellishment to the story told by Varric. It made me enjoy the game more and not think about it anymore and proceeded to finish the game more than 10 times.

    • @onefromdust581
      @onefromdust581 Год назад +24

      Thats probably because combat was changed in the late stages of development to feel more actiony. Also that completely fucked up the diffculty thus forcing the developers to adapt wave tactic to the enemy a.i more enemies show up during the fight.

    • @AzureRoxe
      @AzureRoxe Год назад +3

      Funny enough, combat for Mages was different in Inquisition's gameplay trailers, but for whatever reason, they changed it back to DA2's style.

  • @SinnerChrono
    @SinnerChrono Год назад +36

    Laughed so hard near the end when your talking about how every other mage becomes a blood mage or demon over a stubbed toe. Lol i actually cried from laughing

  • @TaliZVasTyria
    @TaliZVasTyria Год назад +81

    Isabella: "I like big boats i cannot lie"
    Me: "no other captains can deny"
    ...... i mean it's catchy

  • @Aerowarrier
    @Aerowarrier Год назад +78

    The Arishok fight is actually pretty fun if you’re a rogue since they have actual movement options and stuff so it’s more strategically dodging hits and stuff than just running away or wailing on him

    • @JJJBunney001
      @JJJBunney001 Год назад +7

      Yeah I loved it as a dual weilding Rogue with stuns and backstabs. Felt really fluid

    • @Aerowarrier
      @Aerowarrier Год назад +4

      @@JJJBunney001 that’s definitely the best way to fight him tbh

    • @deaj8450
      @deaj8450 Год назад +5

      I think dual wielding rogue is the most fun way to play this game, though from what I remember I also really enjoyed playing a blood mage.

    • @Aerowarrier
      @Aerowarrier Год назад +2

      @@deaj8450 tbh it really is the most interactive at least. I will say that being a spirit healer/force mage who specialized in up close combat was so much fun when I did that tho. Those close mage attacks are honestly just really fun

  • @mercenaryTendencies
    @mercenaryTendencies Год назад +142

    Meredith going crazy from the idol always felt like such a cop out. It would be far more interesting for her to have reached the place she did from a series of 'harsh, but necessary' decisions rather than 'No it's just magic corruption lol'. You can argue that some of it still was, but the presence of the idol casts doubt over all of it

    • @ghostofalltime4934
      @ghostofalltime4934 Год назад +50

      I mean Loghain didn't need an evil sword to make him do bad things. He was a misguided man, and he could even give you a reason for what he did. It is much more interesting than Meredith.

    • @trustytrest
      @trustytrest Год назад +36

      @@ghostofalltime4934 Just another example of how the writing in DA2 fails at everything DA:O already did

    • @fulltimeslackerii8229
      @fulltimeslackerii8229 Год назад +13

      i liked it. she probably thought she could use the idol to give her a power boost against templars and it did at the cost of her sanity and making her even more hyper aggressive against mages as a group. and it’s a great segway into da inquisition.

    • @connorharnage6697
      @connorharnage6697 Год назад +9

      ​@@trustytrestIt fails in some ways but succeeds in others. I still think Dragon Age II has better party members

    • @adeptdamage3669
      @adeptdamage3669 Год назад +3

      @@connorharnage6697 Nah Origins had a much stronger party. The only real standout in 2 was Varric.

  • @Jarakin
    @Jarakin Год назад +6

    Man did I love this objectively terrible game.
    Right up until the DLC where you just followed around Felicia Day’s self insert worshiping the ground she walks on. I’ll put up with a lot of crap for the sake of the potential this game failed to live up to, but being forced to accept a murderous zealot because “aww, she’s so quirky!” is beyond me.

  • @illithidlore
    @illithidlore Год назад +116

    Tallis was basically the beginning of the end for the quality and consistency of the Qunari.

    • @Wolf10media
      @Wolf10media Год назад +31

      Explains my confusion with Iron bull and my Qunari Character in Inquisition. I wanted options that basically say "The Qun compels me to tell you to fuck off and not take your side quest."

    • @WeIsDaTyrantz
      @WeIsDaTyrantz Год назад +37

      @@Wolf10media The kossith inquis is vashoth, born outside of the qun, whereas a tal-vashoth is someone who was born into the qun but rejected it. Big, big difference.

    • @xx4rch4xx
      @xx4rch4xx Год назад

      Tallis was so unlikeable with her combative dialogue, mental gymnastics concerning the qun and condescending humour and the ending was unsatisfying. I wanted to kill her but couldn’t.

    • @Miros_Place
      @Miros_Place Год назад +8

      @@WeIsDaTyrantz Qunari who have abandoned the Qun are called Tal-Vashoth and live away from the Qunari homelands if they can escape. Tal-Vashoth often work as mercenaries, while those who are born outside the Qun are called Vashoth. Although Vashoth are not technically rebels against the Qun, Qunari still considers them Tal-Vashoth.
      Source:Iron Bull tells an Inquisitor Adaar (a Vashoth): "You're not Qunari. You're Tal-Vashoth. World of difference."

    • @FlyingwithFire
      @FlyingwithFire Год назад +10

      yeah they go from being super strict and rigid society to being accepting of gender identity
      that confused the hell out of me

  • @mrmoviemanic1
    @mrmoviemanic1 Год назад +14

    While I respect your opinion on most videos I do disagree a lot with your overall take on the companions of this game to me Dragon Age is very fluent in how you as the player can interact and be involved with them and that in itself gives more depth to conversations than most other RPG’s, you are allowed to craft the story in little ways that make the experience more personal for you.
    I also feel you have a tendency to keep bringing up ideas of your own in replacement for others and then feel disappointed that your ideas didn't get implemented instead and call the actual stuff boring. I don't know if this is good criticism and feel that you are just talking for the sake of it instead of actually giving a critique of what is there.

    • @JJJBunney001
      @JJJBunney001 Год назад +8

      Yeah I noticed that with the criticism of the things in KOTOR, instead of evaluating what was in the game he'd say it was and and it should have been done a different way. Which is obvious because everyone would always do everything the best way if we could

  • @rowantritton8659
    @rowantritton8659 Год назад +19

    Worth noting that the First Enchanter was helping the necromancer who was stiching together a bride and in return gained the knowledge to become that big corpse monster. You could actually find notes linking the two and in truth, the FE was covering up a lot of shady stuff, which I'm sure had no impact on the Knight Commander's growing paranoia :D

  • @mattyice31
    @mattyice31 Год назад +166

    Varric is the best companion hands down. He could talk an arch demon out of starting a blight.

    • @neansath
      @neansath Год назад +28

      I would pay money to see that conversation go.
      "Mr. Archdemon, I think you're handling this Blight thing the wrong way. I mean killing millions of people had its charm I'm sure but think of the alternative options you have."

    • @Aemond2024
      @Aemond2024 Год назад

      Varric was my rival.I liked Oghren better.

  • @trengilly01
    @trengilly01 Год назад +30

    I'm certain another year of development would have made a huge difference. They certainly considered letting Hawke have more influence over major events and the repeating assets would have been eliminated.
    Where DA2 really shines is in the companion dialogue/stories . . . here the player CAN influence events, and how the story turns out for each companion is directly determined by what you do.
    I also really liked how they had three different personality tones for Hawke . . . I didn't even know this was a thing the first time I played through. Hawke really feels like a different person depending on which personality you play.

  • @ZellyTheFangirl
    @ZellyTheFangirl Год назад +91

    One thing you skipped over with the Fenris round up is that you actually get a few unique dialogue options with him if you play a mage, and if you go the friendship route and romance, it really serves to open his perspective further by challenging his mage prejudice. In my opinion, a fenris romance as a mage is one of the most interesting romance paths you can take in this one as he grows to care for something he originally hated. #NotAllMages. I joke, but it's accurate.

    • @tinytitmouse7019
      @tinytitmouse7019 Год назад +37

      His romance text in DA Keep is great
      “Fenris has captured Hawke’s heart. Thankfully not in his usual manner.”

    • @ChadMorrigan
      @ChadMorrigan Год назад +5

      this is how i played it, and i ALWAYS swear by it! one of the most rewarding romance experiences imo

    • @fitzviandraduivenab2790
      @fitzviandraduivenab2790 9 месяцев назад

      Fenris x Mage hawk and Rivally romance merril is so good in this game

  • @merethvalera839
    @merethvalera839 Год назад +28

    I'd love to see you do a review of Jade Empire with all of your reviews regarding biowarw games, its a messy, neglected gem of a game with a fantastic story, setting, and lore. Hell, to this day Open Palm and Closed Fist are some of my favourite types of alignment because of how specifically fleshed out they are beyond being good and evil.

    • @RabbitShirak
      @RabbitShirak Год назад

      Palm and Fist are both intriguing. Unfortunately the game mechanics were too simplistic for it.

    • @xeagaort
      @xeagaort Год назад

      It’s literally just good and evil with different names

    • @merethvalera839
      @merethvalera839 Год назад

      @@xeagaort man did you even play Jade Empire? one of the first things you learn about in the game is that there's good people and evil people for both alignments

  • @tomwol
    @tomwol Год назад +3

    I can't help but remember this game as a huge disappointment. Visibly rushed and unfinished, buggy and "consolised" in a bad way with clunky "soulless" UI and flashy combat that is actually a boring slog. I have absolutely no nostalgia towards it or a desire for replay.

  • @rebellyanmagic6409
    @rebellyanmagic6409 Год назад +24

    Re the Keeper, there's a fairly popular theory that the demon was actually corrupting *her* instead of Merrill because she's a more powerful mage. Like you said, her actions don't make sense at all (trying to coax Merrill back while spreading rumours about her to the other Dalish) unless you read it as the demon influencing her mind. It's pretty much the only way to make sense of the inconsistent writing in Act 3.

  • @TrinSpin
    @TrinSpin Год назад +143

    Oh god, as soon as I heard Tallis' voice, I felt a deep instinctual hate bubbling up kinda like Salt did for Hau in Sun/Moon. After looking the actress up on IMDB, everything made sense: she played Charlie in Supernatural. Charlie was guilty of all the same problems you had with Tallis.

    • @demomanchaos
      @demomanchaos Год назад +36

      She played the same type of character in New Vegas, but in that game it works due to the nature of the game itself.

    • @misternich4935
      @misternich4935 Год назад +1

      @@demomanchaos which character did she play

    • @angelicaboden4358
      @angelicaboden4358 Год назад +28

      @@misternich4935 Veronica. The BoS Scribe companion that's also totally not like other brotherhood members & have the same personality as most of Felicia Day's characters.

    • @Khordin
      @Khordin Год назад +40

      Well that is because she doesn't play a character she plays Felicia Day as said character, like Nathan Fillian. She has no real acting skills and just gets by because she is a good looking nerdy girl and when she does shine it is because the character is what she herself is and works in that world.

    • @bmagada
      @bmagada Год назад +24

      I mean honestly Felicia Day has no real talent to speak of. Gaming nerds will make an even semi attractive nerd girl money if she leverages it in any way. She just plays Felicia Day in everything.

  • @Seoul_Soldier
    @Seoul_Soldier Год назад +6

    Mark of the Assassin represents the "Marvelivication" of every single form of media. I hate that kind of quippy humor, there are better ways to be funny.

  • @otakon17
    @otakon17 Год назад +60

    24:08 you actually meet Isabella in DA:O, she's the Duelist trainer in the main city though she looked a LOT different then.
    39:39 I think you're wrong there or misinterpreted something because their title LITERALLY means "dangerous THING". They're treated as living weapons that could blow up in their masters faces at any time. It's basically the reverse of the Tevinter Mages, they're slaves.
    I think they were going with making elves more cat-like in their features, with the bigger eyes, sharper features and long bridged noses. Make them more than just "pointy eared humans dressed in fur, bone and leaves" basically.
    1:32:25 Sebastian is AWFUL. The DRIEST, most BORING $8 I ever spent and NOT EVEN A UNIQUE CLASS. ANOTHER Archer Rogue who's VASTLY inferior to Varric both gameplay wise, story-wise and character wise. And at the end of the game, you're "forced" to choose between him or Anders. Let's see, the ONLY HEALER or a bad copy of an already existing character mechanically and the most bog-standard piece of hardtack I have ever had the displeasure of purchasing. After the *amazing* writing and integration of Shale with her myriad combat roles, unique perspective and dry wit, whoever wrote and planned Sebastian failed *miserably*.

    • @RK-cj4oc
      @RK-cj4oc Год назад +17

      Shale was not integrated. Shale was a day 1 DLC. Meaning the game was made with Shale as 1 of the companians and then they cut her out after. Same thing with Javik in ME3.

    • @SageofStars
      @SageofStars Год назад +8

      @@RK-cj4oc I think he meant integrated into the story and gameplay with regards to Shale, which Javik was too. Basically, there were a load of events and scenes that took their presence into account, meaning they had a real stake in the coming events, and would make commentary on just about everything that happened around them.
      Dumbass in white, however, only made comments when he HAD to, and even then, some of his lines are more generic than others, barely fitting the scene they were in, with some of his choices being really obvious, honestly, from a moral perspective, which, even in DA2, was not the norm(Though it is more common than in DA:O or DA:I)

    • @hishamjalal9078
      @hishamjalal9078 Год назад +8

      Salt did mentioned Isabella being the Duelist trainer from Origins. Its in the companion section if you actually finished the video. Dumbass know-it-all.

    • @otakon17
      @otakon17 Год назад +4

      @@hishamjalal9078 I must have missed it, my mistake. I'll double check and edit the comment.

    • @fourthmatchflame
      @fourthmatchflame Год назад +12

      i cant believe varic made Cassandra pay 8 bucks to tell her about Sebastian.

  • @JJJBunney001
    @JJJBunney001 Год назад +21

    Your comparison between ME3 Citadel and this games DLC was pretty good. Citadel was a celebration of 6 years of characters and relationship, Mark was kind of trying to do the same thing 2 years before that but without the same care and didn't have the time for us to really care about Tallis. Especially because she just nopes out of there and is never seen again. the story has basically nothing that carries into the rest of the series either

  • @ArcaneSorceror
    @ArcaneSorceror Год назад +20

    I love the 'Blood magic is evil' perspective mainly due to irony. Setting people on fire, freezing them in blocks of ice, throwing giant rocks at them, petrifying them or even zapping them with electricity are all fine. But sacrificing your own life to do magic that can actually help... That's a bad mage...?

    • @ADADEL1
      @ADADEL1 Год назад +6

      DA never sold it's magic as strong enough to warrant the in universe reaction, and blood magic was the biggest victim of that.

    • @ArcaneSorceror
      @ArcaneSorceror Год назад

      @@ADADEL1 The in-game religion did. Magic strong enough to breach Heaven and find it empty?

    • @ADADEL1
      @ADADEL1 Год назад +4

      @@ArcaneSorceror I should of said mechanically. When I played a mage I felt really weak compared to a warrior or rogue. Even against enemies, when seeing a mage I was more like "Oooh, squishy target." instead of "OMG kill it now before everyone dies!" It's just a conflict the game has between the narrative and mechanics for whatever reason.

    • @yonakakurai1737
      @yonakakurai1737 6 месяцев назад +2

      ​@@ADADEL1 I know it's a year and you forgot about this comment. But if you make a weak mage build in DA, you're doing it wrong.

  • @zurkarnainwan
    @zurkarnainwan Год назад +104

    Watching Salt's video is like seeing your childhood friend once a month. It's so pleasant and welcoming.

  • @davidschulberg8584
    @davidschulberg8584 Год назад +24

    Man, I did the hardest grimace when I saw Sister Petrice's self-righteous mug for the first time in years. Forgot about her.

  • @larad9180
    @larad9180 Год назад +8

    Honestly, I feel like playing as a mage helps a bit with some of the weaknesses in the story. Carver’s a polarizing character, but his relationship with Hawke can have some actual development, and his involvement in the mage vs. Templar conflict feels a bit more personal.

  • @Vespiria67
    @Vespiria67 Год назад +46

    Considering they only had 16 months to develop the game, I'd say the devs did a good job with such a limited time frame.

    • @IAmAnEvilTaco
      @IAmAnEvilTaco Год назад +8

      It's my favorite dragon age, warts and all. It had the one thing going for it that is lacking in inquisition: It's just fun to play.
      And it arguably has the best companions in the entire series.

    • @Heliophanus
      @Heliophanus Год назад +8

      They really didn't. Better games have been made in much less, and with much smaller budget.
      Why do people keep bringing up the development time anyway? Is it white knighting or just some kind of "they tried their best, so you have to like it" thing? Published media should be judged by the final product, not by what went on behind the scenes.

    • @FlyingwithFire
      @FlyingwithFire Год назад +4

      @@Heliophanus also better games have been made under similar pressures
      New vegas blows this out of the water and they only had 18 months

    • @saintkronos7314
      @saintkronos7314 Год назад +5

      @Zaltys because of the scope upon which they tried and the team they managed. Just because other games exist that doesn't mean that 16 months is somehow acceptable time frame for this large of a game scope. Effort was clearly shown and a stunning amount of potential. Especially when you see how much had to be cut. You kind of get the idea that the team, this team, needed time. Some people need time. Fallout new vegas allowed for a lot more, and its team was more talented and competent to not waste time with shit they wouldn’t implement or a story they didn't know where to place. Taking the game with face value: its a good game. You can play it and it wont bug out, it has enjoyable sequences and interactions that at worst will leave you disappointed. It doesnt commit the worst crime which is to be annoying. If you want to enjoy this game, theres plenty of enjoyment to be had

    • @vazazell5967
      @vazazell5967 Год назад +3

      @@FlyingwithFire are you kidding me? Did you just compare a brand new game to a mod for Fallout3?

  • @masonmason9066
    @masonmason9066 Год назад +6

    Dragon Age 2 for me always gave me the feeling that Michael Bay made it, a hot gf , giga chad male protagonist Hawke, action scenes every where, Action every where without reasoning, story doesn't make a lot of sense and Varric is Michael Bay character that not bad thing he giga chad, but I could go on, game aight tho

  • @sophialambert2616
    @sophialambert2616 Год назад +21

    This game has its good points and bad, but 1:37:00 is reminding me of one of my biggest complaints- demons are everywhere. It no longer felt like a big deal to face one when every other mage is apparently a secret blood mage summoning demons who can be trounced in a few minutes. Which got even worse in Inquisition with Pride demons frequently showing up as mid level mooks. *sigh*

    • @boobah5643
      @boobah5643 Год назад +1

      That Sorting Algorithm of Evil stuff would make more sense if you were playing the same character in all three games, but you don't.

    • @JJJBunney001
      @JJJBunney001 Год назад

      It made sense in inquisition due to the fade being easily breached and the rifts everywhere. Demons weren't being bound or summoned so it made sense they were weaker

    • @sophialambert2616
      @sophialambert2616 Год назад +1

      @@JJJBunney001 in some ways, yes, it makes sense. It's a rough travel that twists the spirits and weakens them. But there being multiple fights where there are multiple pride demons in that fight- previously established to be the most powerful and conniving of demon types? Lore wise, why are there multiple pride demons coming through that one point? Why are they grouped together, when they'd naturally veer apart because they each have dominance issues and don't want to share potential prey? Why weren't they paired up with mobs of a bunch of lesser demons that they were commanding in interesting ways instead? It reeks of "because game play demands this to seem a challenge and this is the laziest way to up the difficulty". Just toss increasing numbers of pride demons, who in this installment are now dumb and raging brutes, like reskinned, overgrown Darkspawn ogres who have been given lightning whips.
      And if we want to get down to it, it also further erodes Solas's supposed endgame motivations and Dreadwolf's suspected plot. Because along with supposedly caring about the fate of the elves, he supposedly cares almost as deeply about the fates of spirits and them being warped into demons. We see this in dialogue and his personal quest with the wisdom spirit. What is tearing down the barrier between the world and fade going to do? Slam them back together, and the sudden merge is going to be apocalyptic not just for mortals of all races, but for spirits as well, turning them into demons en masse from the direct and inescapable exposure to so many panicking humans. It makes no sense. It is clearly counterproductive to his aims, and more than a few minutes thought and weighing in the smaller scale but constant examples throughout Inquisition would be realized. Solas isn't a stupid character, even if he's prideful and headstrong. Unless he's flat out lying about his plans in Trespasser, the narrative is falling to pieces because the world's internal logic is being steadily gutted.

    • @Ilwenray85
      @Ilwenray85 Год назад +1

      ​@@sophialambert2616 I thought what Solas was trying to do was to turn back time, which will destroy the actual Thedas as we know it, with all the people that will never be born in consequence.
      Because the only way to fix his past mistakes, is to not do them to begin with.
      But that also means that in his mind, no matter how many people he kills or sacrifices along the way, because they won't exist anyway, it doesn't matter in the long scheme of things, maybe if he remembers he would consider it his penance.
      And the future he is imagining would be worth that sacrifice in his head.
      If they pull a different narrative and plans than this _undoing my mistakes with time travel shenanigans_ I don't think it would work at all. They would all be dumb, not to the same level as his supposed intelligence, for reasons like you point out.
      They could surprise me with something well put together, but... I doubt it.

    • @sophialambert2616
      @sophialambert2616 Год назад +2

      @@Ilwenray85 why would you think Solas is going to try time travel, when he never says anything to indicate that when telling the Inquistor his plans and what resources he's been amassing? DAI used it as a circumstantial plot device, which was honestly a stupid thing to do because it fell into all the worst cliches of time travel- but they also made it fairly clear that was all it could be because of how limited it was. From what little was shown of the rules they've set up for such magic, it would be impossible for Solas to go back several thousands of years to when he first imprisoned the Evanuris and erected the barrier to the fade. It is way too far back and the magic would fail. Dragon Age has conveniently retconned details when they later decide they don't like them, but as it stands, Solas is stuck in the relative present day to try enacting his plans; with perhaps jumps in time that would be, at maximum, a couple years in either direction from his starting point, if he got together the right things needed to do such travel. And while the writers were willing to tap time travel as a plot device in a limited scope, I don't think they'd continue doing so because it's such a sticky subject to try navigating coherently and opens up a huge can of worms with "if this person can do it, why haven't others to stop them or for their own aims before", and you end up in a great big mess of plot holes and writers resorting to "it happens this simplistic way because I said it did." It's a cheap cop out that writers have been heavily criticized for many times, even in recent popular literature and movies, and I don't think DAI writers want to deal with that shitstorm.

  • @DVURAssaultWikked
    @DVURAssaultWikked Год назад +6

    (@0:43-0:55) Dragon Age: Origins took SEVEN years to make??? Well, it is one of my favorite BioWare games of all time; and considering I’ve played through (and beaten the game 15-20 times), I give it a solid 10/10, my opinion hasn’t changed over the 12-13 years it’s been out 😎🔥💯

    • @JewTube001
      @JewTube001 Год назад +3

      makes sense. you can see how much work went into DAO compared to DA2 which was pumped out in such a short time span.

    • @DVURAssaultWikked
      @DVURAssaultWikked Год назад +3

      @@JewTube001 Yeah. Dragon Age Origins took 7 years; whereas Dragon Age 2 took them 14-16 months… 💀😭💀😭

  • @foxiestofbuns3727
    @foxiestofbuns3727 Год назад +15

    One of my favourite things is that if you sell Avelines shield she got from her husband she actually has angry dialogue about it later in the game, although that same dialogue is said if you put the shield in storage which I mean I guess makes sense

  • @Tosnoob
    @Tosnoob Год назад +8

    It's crazy how objectively right the Templars are in this "conflict". Literally every single mage resorts to blood magic. All of them, all the time. And only that lyrium relic is an issue that you deal with in the end after all.

    • @sporkles7427
      @sporkles7427 11 месяцев назад +2

      The game tries to aggressively convince you that the mages are the best group to side with while simultaneously showing you every single reason why you shouldn’t side with them in the first place

  • @ZrodyApo
    @ZrodyApo Год назад +5

    I don't particularly hate this game but it surely falls flat compared to Origins + Awakening.
    But if there are some things that I really hated since DA2 and onwards :
    - The action oriented gameplay and anime style combat animations.
    - The way Bioware gradually retconed and/or completely throwed away some parts of lore from Origins.
    The title of this video is spot on

  • @chriskoloski32
    @chriskoloski32 Год назад +65

    Bethany and carver have some interesting character developments depending on what happens to them. Bethany is happier at the circle doing what good she can and properly learning magic in ways she couldn't before. As a grey warden she becomes more of her own person but at the cost of her becoming more of a jerk even to her sibling.
    Carver becoming a Templar, while by his own choice still holds deep resentment for his family as he was the only child born without magic so he ironically didn't feel special to any of them and the entire party hates him if he's around during the dlc quests. If he becomes a grey warden he becomes more humble, he realizes how he's been acting and is proud to serve a purpose for saving the world and thanks you for giving him a second chance, plus all the companions like him better, even Isabela who flirts with him a lot in the dlc. But maybe that's just cause he can't get her pregnant and he can't get any of her diseases

    • @rebellyanmagic6409
      @rebellyanmagic6409 Год назад +21

      I think Salt would've enjoyed Carver more than Bethany if he'd gone with Mage Hawke. His development is more obvious than Bethany's, especially at the end where he reconciles with his older sibling

  • @velvetthunder8732
    @velvetthunder8732 Год назад +35

    I legit can't handle this coincidence. I recently finished Dragon Age Origins and rewatched your review today. I want to play the entire series through and was wondering when you would do Dragon Age 2. It is creepily crazy how I finished the review today and a few hours later you release this. It's like destiny...
    That or you live in my walls.

    • @blackenedwritings
      @blackenedwritings Год назад +1

      Could you say "Hi" to him for me?

    • @minimalthyme_gaming9886
      @minimalthyme_gaming9886 Год назад

      Damn same thing happened here, and with the Fable series too, I guess he's just omniscient.

    • @blackhat4206
      @blackhat4206 Год назад +3

      Statistics are amazing. 500k people subscribed, so a few are bound to be playing something similar at the same time. Makes you wonder which of the several similar commenters I’ve seen actually has Salt living in their walls or attic. 🤔 Is it coincidence, determinism, or a man in the walls? Kind of disturbing how many cases there are of random people secretly living in occupied residences without the homeowner’s knowledge, so there’s a slim chance there might actually be some dude squatting in your walls or crawl space. 😅

  • @SerLoinSteak
    @SerLoinSteak Год назад +3

    Dragon Age 2 is my least favorite title for a lot of reasons.
    First, I didn't like the change to the Darkspawn. Hurlocks are what you run into 90% of the time and look more like ghouls than pseudo-human monsters, Genlocks (which according to lore are the most common since the Dwarves are in contact with the Darkspawn the most) are only found in DLC and are now hulking gorilla beasts, Alphas don't exist aside from a handful of Genlock Alphas in Legacy, Shrieks don't seem to exist anymore (or at least I can't remember seeing any in DA2), Emissaries all have a look implying they're all Elven in origin rather than being magically gifted Hurlocks or Genlocks, and Ogres are more pink and a lot less tough (as mentioned in the video, the Origins ogre intro fight was something special while the 2 intro fight was just marking the end of the tutorial). I get changing up the art style, but in simplifying the Darkspawn, they sacrificed variety and completely altered the foundations of what has been established for the Darkspawn.
    Then, there are the same 5 map assets being used for the entire game. Re-using assets and maps is something that's expected in initial titles (like we saw all the time in the first Mass Effect), but after how varied and well crafted everything in Origins was, it was a slap in the face to see the same environments and even map layouts just with different bits blocked off by rocks or rubble.
    Speaking of re-used assets, the Flesh Golem making an appearance in this game made no sense. It was a wild boss in The Golems of Amgorak that the Dwarves made in an effort to recreate the Anvil of the Void. Watching Orsino use blood magic to wrap himself in a handful of corpses to become a Flesh Golem (complete with the ability to detach from the main body) just felt weird and out of place considering how that particular monster was made in the first place.
    Then there's the skills. I love playing mages so seeing that pretty much all of the established schools of magic except for the Primal school (which got split into Primal and Elemental) were gutted was a little upsetting. Plus seeing only 3 specializations when we had twice as many after Awakening was a bit annoying. In Origins/Awakening, my favorite build was always an Arcane Warrior/Spirit Healer/Battlemage. This way I'm on the front lines providing aid to my party while also being about as beefy as a dedicated tanks and I had a lot of spells that supported this playstyle. This simply isn't possible to pull off in DA2.
    And of course there's how little you actually get to choose in DA2. As mentioned in the video, there are a lot of in-the-moment choices that either don't extend beyond the immediate situation or ultimately prove to not matter because the result is always the same. The Qunari always assault the city, Anders always nukes the Chantry, and the leaders of the mages and Templars both go nuts and need to be put down. In Origins, siding with the mages means dealing with the demons and returning the status quo while siding with the Templars means eradicating every last mage. Siding with the Elves means wiping out the werewolves to cover up the Keeper's secret and siding with the werewolves means wiping out the Daelish clan in retaliation for their Keeper unleashing the curse upon them, but there's also a diplomatic route that has you release the curse and peacefully resolve the situation between the Elves and werewolves. Hawke has more influence than the Warden ever had in these sorts of situations since Hawke has been around and in a position of power while his situations were brewing and yet the Warden has more choice in how things are handled.
    DA2 needed more time in development so they could properly flesh out the story and choices into something meaningful as well as including different skill trees and specializations so it didn't feel like they just straight up cut out a lot of existing content. But at the same time DA2 needed to not work so hard to change certain things and just leave them as they were. Things like leaving the Darkspawn variety alone rather than streamlining the Darkspawn into melee Hurlock, ranged Hurlock, Emissary, and Ogre (with Genlock and Genlock Alpha DLC).

  • @drkirbkennethkirby7634
    @drkirbkennethkirby7634 Год назад +14

    I didn't mind lack of environments, it was more the lack of creation.
    The storyline and voice actors were amazing as usual

  • @TheSilverPhoenix100
    @TheSilverPhoenix100 Год назад +25

    Honestly this is by far the black sheep in the DA series but legit the team at BioWare deserve some credit for having about 1.5 years to develop this and pulling off what they did. This games faults are much more at the feet of EA than BioWare

  • @kiayaoi
    @kiayaoi Год назад +4

    i would love for you in a future video to play as a female. i feel like theres stuff ppl never get to experience because they just never think to play as the female mc! (especially mass effect since jennifer hale is the better VA by far)

    • @MannerdDesert7
      @MannerdDesert7 Год назад +3

      Hard Disagree, Jennifer Hale is good, but Mark Meer is Commander Shepard, he absolutely defined that character, which is why people call a female Shepard FemShep, she almost comes off as a different character since when people talk about Shepard, they think of Mark Meer's Shepard.

    • @srn7254
      @srn7254 Год назад +3

      They're both pretty good for different reasons; Hale's performance made for an more established character, but Mark's less emotional deliveries were better suited for an RPG experience and generally left more room for player's interpretation as to how your character felt about different situations - though his style became much more in line with Hale's by ME3 when writers decided to conspicuously form Shepard's character in a particular direction regardless of your actual choices and morality.
      I do agree with your main point though, I remember DA:O especially having quite a few dialogue changes depending on your gender (not counting romance stuff).

    • @kiayaoi
      @kiayaoi Год назад

      @@MannerdDesert7 that's because most players are men and they only play the male mc so of course they would prefer him and call the female variant by a different name. for the same reason why the box art puts her on the inside and not the outside. lol.

    • @MannerdDesert7
      @MannerdDesert7 Год назад +1

      @@kiayaoi Femshep is pretty popular, and plenty of guys play as femshep, Mark Meer is just iconic as Shepard, in most games no one cares which version of the character you play (no one cares if you pick Nate or Nora in fallout 4) but Mark Meer’s Shepard has essentially become his own character separate from Femshep, that being said Jennifer hale does do a good job and is worth playing.

    • @adeptdamage3669
      @adeptdamage3669 Год назад

      @@MannerdDesert7 Nope Jennifer Hale is better.

  • @emperorwai
    @emperorwai Год назад +145

    Fun fact: Qunari were supposed to have horns in DA:O but the hardware limitations(or something like that) it was backburnered, and for only one character, they just made Sten hornless and added that qunari without horns are destined for greatness. Also, ogres are children of qunari broodmothers, hence the horns and size of them.
    Also also-
    Spoiler:
    Your best buddy Sten becomes the new Arishok with dope dreads and a burning need to subjugate Isabella for her obvious crimes against the Qun. I preface that the guy is your friend as 'Sten' is a title, not a name.
    Go read the three comic series that has Alistair, Varric and Isabella teaming up to do stuff, it's great.(I have the hardcopy with all three that also has margin commentary from the artists, writers and various other people. Again, it's great)

    • @illithidlore
      @illithidlore Год назад +12

      Yeah, I think it had to do with all the doors being made already and the horns made him too tall.
      Same reason Shale was made smaller.

    • @diegojose4173
      @diegojose4173 Год назад +6

      It was because Qunari would have to have their own helmets, and modeling helmets just for Sten was not worth the effort.

    • @ArcAngle1117
      @ArcAngle1117 Год назад

      Wait is King Alistair Canon?

    • @emperorwai
      @emperorwai Год назад +4

      @ArcAngle1117 From what I remember from a podcast, interview or article(???) the original writer basically stated all the world states are canon. I wish I could remember where I heard it from but it was from David Gaider. But the books have their canon while each player has their own.

    • @ArcAngle1117
      @ArcAngle1117 Год назад +8

      @@emperorwai That just sounds like a cop out to me

  • @harleythegreat
    @harleythegreat Год назад +5

    I will die mad about the missed opportunity that was Anders' writing. Also mad that so little of the side writing they did actually made it into the game. Dude's been through some SHIT. But the game is like 'oh he didn't like the circle and the grey wardens made him give up his cat' while he was actually stuck in solitary for an entire year and ran from the grey wardens because they assigned him with a templar who like... murdered him. (Justice kept him from actually dying).
    Anyway, I'm not normal about Anders. Good video though. I giggled a few times.

  • @baddragonite
    @baddragonite Год назад +9

    I remember I played this on the 360 when I didn't have a consistent internet connection meaning I couldn't update the game. So I had a glitch where every time my character leveled up he would move slower and slower in combat til he literally snapped into position and got stuck in every combat encounter forcing me to play with the other characters. I turned it into a joke that my character was actually just too busy hero posing the whole time and stealing credit for the other party member's work before I finally got the update. Lol

  • @craigamills7276
    @craigamills7276 Год назад +131

    God damn I love when salt uploads.

  • @danielortman2527
    @danielortman2527 Год назад +15

    The decision you have to make at 15:10 is what soured me on bioware. I actually got up from my console had had a good long think about who I'd work with, it seems like such a big deal. The mercenaries are friendly with the establishment but seem evil, while the rogues seem like good people but are literally criminals. Picking between the two of them would have huge reprocussions on how my character would live and interact with the city!
    Then I come back and make my choice signing up for a whiole year? Then the game cuts to black and is like HAHA ANYWAY TWO YEARS LATER DONT TALK ABOUT IT. I stuck with the game for a little while longer but I could never really engage with it, or anything that came after it.

  • @therandomartist3201
    @therandomartist3201 Год назад +62

    One of the very few things I was frustrated about DA2 was how hidden some of the Companion armor upgrades are, including only able to buy certain armor bonuses at certain shops at certain times.

    • @tinytitmouse7019
      @tinytitmouse7019 Год назад +10

      Some upgrades are also so late in the game, like Anders’ only rune slot, that it’s basically useless. Varric’s last upgrade is only available if Nathaniel is alive in your imported world state.

  • @WarChicken78
    @WarChicken78 Год назад +8

    I think the biggest problem were the time constraints of the Devs. Having varied environments and the ability to make complex "trees" for many playerdescisions to branch out differently over a full game and have those different scenarios voiced and animated is a huge workload and timeconsuming like hell. I bet, the people that worked on DA2 are quite torn about it. On one hand they are for sure prowd of what they have managed to build in such a constrained timeframe but at the same time sad, because if they had more time it could have been so much more then what we got here. DA:O took 7 years to make into what it was in the end. Thats over 5 Times a period long compared to the time they had for making DA2... Even it pales absolutely in comparison to DA:O, it's still a wonder, it got as good as it was in the first place under those circumstances.

  • @Bi0mega
    @Bi0mega Год назад +27

    The party members having a default, unchangeable look was actually asked about at a Q&A panel at a convention around the time the game came out. I think it was lead writer, David Gaider, who was asked why that change was made. He pointed to some DA2 cosplayers in the front row and asked if they would stand up. He thain said that it was for their benefit, it was a change made 'for the fans'. Which, to be fair, is true, just that it's a very, very small subset of fans. The rest of us can get bent.

  • @Bunge16
    @Bunge16 Год назад +27

    Varric was the best thing to come out of this game, and secret boss in Legacy was neat. Also, fun fact: in a series of hidden codex entries throughout the game, it is revealed that the Veil is so thin in Kirkwall that the demons can basically possess anyone they want, which is why this plot point comes up so much. It’s still kind of silly, but at least they tried to put in an explanation.

  • @ritterdesherbstes8058
    @ritterdesherbstes8058 Год назад +15

    On a sidenote: As a mage, your sister dies in the intro and your brother becomes a templer. I think I remember that his relationship to hawk is more envydriven, but this honestly dont saves the whole thing.
    Its kind of funny, I also had some good memories of my first playthrough, but every try to replay it was super painful, while I still can play DA:O every few years. DA2 has this outworldish combination of bad writing and mediocre gameplay and a general contempt to its roots as an modern try on the crpg... Im still irritated that EA even considert to make Inquisition. And o boi, Inquisition is a whole other story, cant wait to see your suffering report on this pice of media.

    • @Syoubat
      @Syoubat Год назад

      It's actually possible to get carver on the friendship path if you pander to him whenever possible

  • @gozzythebat
    @gozzythebat Год назад +26

    Playing Dragon Age 2 as sarcastic Hawke is actually pretty fun 😆

    • @Jay3up
      @Jay3up Год назад +7

      It kinda makes Hawke sound like a psychopath at some points lol

    • @Syoubat
      @Syoubat Год назад +1

      ​@@Jay3upI know and I love it

  • @jasongrayson4945
    @jasongrayson4945 Год назад +3

    Despite the fact that this game is a true downgrade from Origins, I’ve always have a soft spot for it. Mostly because of the characters and how well their written. Sure the story is pretty meh, but I also really enjoyed the combat even it is basically just button mashing

  • @Sviter
    @Sviter Год назад +2

    is it still in game u can go templar route as mage hawke ? none even blinks xD
    but to overview...i actually like da2 more than origins, yes it doesnt split into so many options and different outcomes and ure not really changing much, but overall the story of growth of the main character is somewhat more believable, u see the reason, hes the big boss around
    in origins, its just, ure the big boy now, even though king alistair is right there, go to those three places, pick it up and then go and kill the thing...
    to be fair, have the same outlook for ME, where the i prefer the first game, the me2 is just pick up dudes on those planets and then go final mission, not much development along the way, whereas in me1 ure actually opening up the story as u go along

  • @Exaltable
    @Exaltable Год назад +48

    You might have missed some of the depth in the rivalry/friendship system. It’s seriously the best part of the character writing in the game.
    Let’s you explore pretty different routes with each character and choose the dynamic of hawke’s relationships.
    It really supports the fact that you know these people for 5 years in the same city and let’s you define the friendship that would develop instead of giving you a “do you like me” meter. Seriously some of the best friendships are rivalries in this game and change their arcs drastically.
    Also does a good job of punishing Hawke’s that don’t stick to a set of principles around their group.
    Characters like Merrill, Fenris, and Isabela are more enjoyable to me as rivalries that get them to mature and stop being so self destructive.

  • @steveo1131
    @steveo1131 Год назад +6

    A bit of backstory, this game was suppose to be a DA spinoff title, but an EA executive stopped by Bioware, saw the game, and told them to call it DA2 since it'll sell better.
    I may be missing some of the other details to this story, but that's the jist of why this game was such a disappointment to many. The name.

    • @JJJBunney001
      @JJJBunney001 Год назад

      Nah the name isn't the problem. It's the 14 months of dev time

  • @TotallyNotElPresidente
    @TotallyNotElPresidente Год назад +7

    Not playing a sarcastic male mage Hawke should punishable by 10 years in prison tbh

  • @chriskoloski32
    @chriskoloski32 Год назад +7

    As a side note it's fun to remember the blight in origins lasted one year. ONE. The last blight before lasted like 2 decades and the first blight lasted hundreds of years.
    If fereldan was messed up after only one year, how bad was the world in the other blights

  • @Aerowarrier
    @Aerowarrier Год назад +12

    I still find it a little weird that some of the voice lines of Justice in the Origins DLC definitely made it sound like he would’ve merged with Nathaniel if he were to go with anyone, not Anders. It’s like they were planning on going one direction then changed their minds between the two things