I didn't mention it in the video, but the glue takes 1 minute to set. It's very important to mention. Edit: Also, to combat the INSANE amount of responses this video is getting, there are a lot of good ideas. Especially pranks. But... it's not worth the legendary title and the base cost of at least 50,000 gold.
- Glue a door shut - Cover chairs with it - Sticky bombs (any incendiary coupled with a sparking or flaming cantrip) - Glue coins on the streets - Glue weapons to racks and scabards - Stick carriage wheels - Literally any trickster prank you can plan out
My group once picked a fight with a dangerous monster who had a grapple attack. It would grab you, then roll a check to “eviscerate” the next turn. I failed that roll, and promptly got my head cut off. While the party was trying to figure out what to do, expecting I’d have to make a new character, my friend and absolute mad lad suggesting gluing my head back in place with sovereign glue so they could raise dead. The GM allowed it and now my character perpetually has a line of glue across his neck.
@@BlackV1ruZ I hope America leaves the oil and Russia takes over everything and they can deal with that instead of everyone relying on America to be the peacekeepers of the world
You're falling for the "wars are fought over oil" propaganda, the truth is that we're actually bombing all of these third world countries for the sake of Israel. I mean we haven't actually extracted oil from a single country that we bombed. Not from Afghanistan, not from Iraq, not from Yemen and certainly not from Vietnam. So where does this US=oil grabbers meme come from? Personally I think it's state propaganda designed to hide the fact that we're essentially a mercenary country fighting for Israel.
@Edward Armstrong - I guess you haven't heard of the Afghan oil pipeline? The Iraq oils fields and the strategic position of Yemen who's pirates threaten the tanker sea lanes.
A sword that does emotional damage, a coconut shell that makes the wielder sound like a horse when moving, a dice with no numbers but when you roll it it screams the number at full volume
@@alexross1816 No, got it from a pocket dimension owned by a lich. The lich seemed to be some kind of a weird collector with many useless magic items, like a small bulleye window to a random location of the water plane (pretty to look through, but useless)
@@wizzlewazzle9202 you’re right that was more of a thing in older editions. Shame but at least chucking oil at skeletons is still a valid strategy in the early levels. Oil in general is good at level 1 if you want to lawyer object interactions so you can chuck flaming flasks at people and therefore not having to both to ignite it. A 1d4+5 weapon is very acceptable for a thrown weapon fighter build especially early on.
Runesmith in worst items: Healer's Kit is basically useless just get a cleric to learn Spare the Dying. Runesmith in worst cantrips: Spare the Dying is useless, just take the Healer feat and grab a Healer's Kit. Wut.
If he starts looking for things like gunpowder and stuff used to create bombs, run.... My character buys basically anything and makes bombs out of it. ANYTHING! That bell? Slap some longer string on the bomb and time it well with the bell and you have an auditory alluring proximity mine. That poison vial? Makes anyone panic if it just fucking explodes in your face, covering you from top to bottom.... antitoxin as well. Then I found the Component puch.... My Party fears my character to this day because of it. Your Non-Magic Equipment list is useless? Nah man, that's your AMMOLIST.
@@djbrouwer7712 Since the adventure of the best dwarven tavern in the lands and one brawl in which my character, who tried alcohol for the first time, was smashed, got annoyed and threw a bomb in there, they know....and my character knows :) oh and the tavern owner too....
My player rummaged through a bookcase in an abandoned house once (they were sent there to exterminate the rats if i remember correctly, their first missions were rat exterminations) i gave them the Lusty Argonian Maid volume 1 to 3 :D
Important note with Sovereign Glue: It is, no matter how you look at it, not worth the price. However, you ahve to ask yourself why is it so expensive? It harkens back to 3.5 (The system where ideas like the unkillable lich were more common due to more source books leading to unintended but extremely creative and fun interactions. Biggest example is the so called "locate city bomb" which wipes out all commoners and low-level creatures in a 10+ mile radius of you at level 10+.) In 3.5, sovereign glue was a reasonably cheap item, not the cheapest in existence, but affordable enough that players could fool around with it. many ideas that were created because of this are still some of the best uses for sovereign glue even in 5e. some of these include: -Gluing structures to the back of colossal beasts to make mobile cities and siege engines that sustain themselves -Making small flying vehicles using decanters of endless water and the glue -Use a sheet of adamantine (for cheapos) or a thick adamantine plug (pricer, but sturdier) with a hole in it to create powerful water-cutting effects using a decanter of endless water ("geyser" being pushed through a pin hole = uber-strong pressure washer) -Permanently seal dangerous dungeons -Emergency repairs on boats/air ships (Poke a hole in the side? Plug it with anything and apply glue) -Covert operations, allowing you to disable doors, siege engines, vehicles, or any other object which requires moving parts or being picked up to use (easier to sneak withe a 2oz bottle of glue than 20lbs of explosives) -Form the glue itself into shapes. The way the glue works in 3.5 heavily implies it is indestructible once hardened with the only exception of Universal Solvent (a 50gp magic item, but not one commonly carried). This means that once it hardens into whatever shape it is, it becomes an indestructible object, if you can't find a use for that then I can't help you. Most common example is creating makeshift but better Carbon-Fiber Shields with cloth/paper and the stuff, in my groups at least With such theoretical uses, wizards decided that they couldn't make ti too cheap. In 5e, they wanted to make some of the more game-breaking connotations of the item (i.e., indestructible items. why use a portable hole and a bag of holding when you can just COAT your Phalactery in the stuff and make it nigh indestructible?) more difficult to attain. However, the fame of the item as a classic made them avoid just cutting it. As such, they stuck it somewhere that no one will ever use it, the Legendary list. It's an item the emphasizes creativity, but the value fo creativity is getting powerful effects from cheap items, not making expensive items worth their cost, so it just became undeniably overpriced.
An interesting idea came up during a session...if one chucked a full vial of the glue down a dragons throat, would it not theoretically suffocate and die? The glue could in theory be used for combat in that light
@@tergartcunninghan2013 Assuming the dragon doesn't immediately realize that you chugged something downs it throat and forces whatever the dragon equivalent of a gag reflex is to vomit it out before it hardens. Still might buy you a round while it vomits all over.
@@deusvult4084 ah I get it now, my bad aha I'm new to 5e still and I'm currently playing my first spell caster so im still learning 😂 thanks for the info though, definitely going to try this
@@Tank1711 1 other thing: bags of holding can hold about 500lbs and dump their entire load if you turn them inside out. Fill one with knives and find a high place for some steel rain. Or just all ball bearings to make an entire dungeon trip.
@@deusvult4084 I did one back in Pathfinder where I had a bag of holding full of alchemists fire.. flew over an enemy army (was a siege battle) and upended it. Ended up wiping a large chunk of the enemy out with one turn
@@deathburn4329 Yeah, but that's still an hour without spells, more than enough time to kill the evil wizard (or whatever the plans are for the wizard)
@@danielshilvock2312 well, even if it didnt set properly, it would still mud up the pages and make it almost unusable, significantly helping you in the battle
Pretty sure he could still cast, even after using all of his slots he just wouldn't be able CHANGE the spells he has prepared for the day until he got a new book, also NPC wizards are HIGHLY likely to have extra copies lying around and more hidden somewhere to prevent this, and if they don't they shouldn't be wizards because having extra spell books is just smart like wizards should be
I feel like acid flasks have one amazing use: it's one of the best things to use as ammunition for the Catapult spell. Level 1 spell suddenly does 3d8 bludgeoning, 2d6 acid, and the acid is an AoE.
@@rodolfocampanatres3862 It seems that the worse use for acid would be trying to kill someone with it. Unless you spend your life savings on a pool of it
In one of my games my hand got ripped off by a wolf. Did I go find a healer? No! I whipped out my sweet, sweet Sovereign Glue and glued a knife to my new nub hand. Bam! Perfect use of Sovereign Glue
Crowbars have always been high priority for my group. If we start naked on a deserted island, and see a pile of clothes next to us and a crowbar watched by a venomous snake, we get the crowbar first. Death is fleeting, crowbars are eternal.
I literally stopped playing a puzzle game because the character in the game left his crowbar behind after using it to solve a puzzle. You dropped your crowbar? Drop yourself and pick that shit up!
Get the clothes to create a makeshift whip to shoo away the snake without getting in biting range. The crowbar is now no longer watched unless the DM is either a dick, or doesn't understand animal behaviour, or both.
Sovereign glue is great if you're supposed to retrieve an ancient non-magical artifact and need to repair it quickly because SOMEONE broke it even though I specifically told them to not juggle it.
As for soverign glue, glue your halfling wizard to your goliath. Goliath get's a small, constant friend, and Halfling gets a constant bodyguard. Do it while both are asleep for maximum effectiveness.
Oh, I remember when in my first game my friend was given a decanter of endless oil. Our first idea was of course to sell oil and make money... but of course he decided to turn it into a flamethrower he used for the rest of the game.
Favorite trick with oil is have someone else throw it in the air above a bunch of enemies. Then blast it mid air with a fireball. The fireball still does it's blast damage, but the oil adds a burning effect to everything caught in the blast. Medieval version of an airburst napalm bomb essentially. Good for goblins. Good for humans too. In fact good for anything that doesn't like being on fire. Also works great for burning down villages.
@@traviskrebs7551 thats why you also have the glue Toss it at them Firebolt it You just shotgunned them with glue Run the fuck away for 10 rounds while it sets
Counter-Point: you can use sovereign glue to permanently stick a wooden phallus to the paladin's forehead while he's sleeping; which automatically makes it one of the best magic items in the game.
When I DM I have a tradition of giving players useless magic items. Here is a couple of examples: Rod of Pointing A silver rod with a pointing hand on one end. It has 3 charges per day. you can use one charge to have the rod point at an object that you can see within the range of 30ft Carpenter's Spectacles, It tells you what wood a furniture is made from Box of Fun Felines Five times a day you can open the box and it will produce a picture of a cute cat.
The oil rant reminds me of when I was Dming a campaign where the general plot was basically fantasy zombie apocalypse in a world that had barely recovered from some previous apocalypse. When intercepting a horde of undead headed to a nearby village, they bought a ton of oil to make massive fire trap. They also wanted to buy holy water and one asked if they can mix the two. After a short discussion the cleric asked "Can we just bless the oil like we would water?". The game wasn't too serious so I allowed it. Long story short an indead horde got annhilated by a massive amoumt of holy fire.
Reminds me of the time when I made a level 1 cleric who could theoretically one shot Tiamat. How? 3 things: 1. A barrel 2. One drop of holy water 3. Create or Destroy Water Using the one drop of holy water as the material component for the spell you can, within a couple long rests, fill a 40 gallon barrel with holy water. Holy water comes by the flask which is described as carrying 1 pint. With the conversation you have 320 pints dealing 640D6 radiant. Tiamat’s max hp being 900 and barrels average damage being 2,240. Yeah I don’t like her chances.
Sovereign glue is one of my favorite items because it's hilariously annoying. You need universal solvent or a Wish spell to remove it. The only other way to remove the glue is if they just completely destroy one or more of the objects being stuck together. Bad guy hiding in his panic room? Glue the entrance shut, let the situation sort itself out Need your toupee to stay on? Got some special sauce for that Be a massive douche and dip the ends of caltrops in sovereign glue, then scatter them in choice locations. Now they can't even sweep up the ye olde legos once the first person's stepped on them Apply glue to a hunting trap if you know it'll land on someone in the next minute, and now they CANT take it off their foot. Sovereign glue also lets you attach ridiculous things to arrows/javelins that wouldn't work with rope, like a flask of oil and a lit match. Now you've got those spear things from the newest mad max movie Glue a shield to your warforged buddy's chest Glue a shield to your shield Glue caltrops to your shield Glue caltrops to your warforged buddy so nobody grapples him ever again
I once used Sovereign Glue to attach an immovable rod to a tower shield. My Fighter had to make dex checks to block with it at full AC, but the DM ruled that it would basically take a Tarrasque stomp before she'd feel any transferred force.
Ah, yes. Rope and ball bearings were the hallmark of my Thief character. He once used his rope to lasso a princess (that we were kidnapping, lol), then poured ball bearings down the spiral stairs the party ran up before using another rope to rappel down from the tower we'd gotten ourselves 'trapped' in. At later levels he took to soaking a rope in oil and using it as a ranged fire lasso. Never underestimate the starting equipment.
I think the knack for making full use of the items is getting creative. I imagine there's a certain extent a DM will allow it to go, but people didn't get anywhere without trying, right?
@@draconex1 Unless of course you have a strength of 20 before reading a 'Manual of Gainful Excersize'. Or if you wear any Belt of Giant Strength. Or gods forbid you manage to get a hold of the 'Gauntlets of Ogre Power', 'Belt of Storm (or Cloud) Giant Strength', and 'The Hammer of Thunderbolts'. Get those 3 items together and attune to them, you got yourself a strength score of 30.
@@draconex1 Cool, glad you like it. And hey, if you manage to get up to level 18 with a strength score that high, Indomitable Might will just let any strength check be a 30, you dont even have to roll. Have fun beating dragons in arm wrestling matches.🤣
Sovereign Glue use # 258: Decapitate a zombie. Glue the head on a stick. Zombie Head on a Stick. You know you want one. It's an improvised weapon, an intimidation tool, a reach grabber, a back scratcher, a mop, and I've used it as the autopilot for my airship.
That's why your thief's kit includes a spool of steel wire. Back in 2nd Ed they had the Thief's Handbook that laid out all the interesting ways to play a thief instead of them just being boring edge lords. My favorite part was the section that explained what's actually in a thief's tool kit. Lots of stuff wire, tiny razor blades, hooks to mount on poles, clothespins, twine, face black for camouflage, tiny lamps, little bells, caltrops, little cans of oil, little bottles of acid, wooden slats, etc. They even spent a page going over how real thieves went about their business in old days. They were catchphrases: someone who literally fished for coin pouches from overhead with fishing poles, cutpurses: someone who's use a razor to cut coinpouches open, screwsmen: a person who's specialty was lock picking. Read Michael Crichton's book The Great Train Robbery or watch the movie. They both lay out the planning and execution of a major heist and it goes into great detail of the thief's trade.
For those who like the Role-playing part of RPGs: Piton+hammer+bell+rope+oil+alch fire. Step 1) Climb through the dungeon to stay in safe range(check for giant spiders first) Step 2) cover de ground with oil Step 3) ring the bell Step 4) throw alchemy fire in the lured monsters. Step 5) Claim XP Congrats! You turned a D&D dungeon into a Terraria monster farm lol
1:06 Bless: You bless up to three creatures of your choice within range. Whenever a target makes an ATTACK roll or a SAVING throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw. no bonus damage. you are thinking of crusader's mantle, which is a 3rd lvl spell.
@@chandlerprunty He probably mixed up Bless and Divine Favor, which is a first level spell and gives you 1d4 extra damage(or whoever you touch). Fun Fact: If you've got a Find Steed, you and the steed can each get 1d4 extra damage on your attacks if you use it while riding it.
Why would you make bless even more powerful that way? Basically adding a 1 to 4 to a modifier that players agonize over increasing consistently. 1d4 damage on top of that is excessive.
Lanterns are actually useful, because while everything has darkvision, nobody seems to know how darkvision actually works in 5E. Within a creature's Darkvision radius (60 ft for player races) they treat dim light as bright light and darkness as dim light. So without a light source, even with darkvision, you're always gonna have disadvantage on Perception checks, because dim light is lightly obscured and darkvision is only in greyscale. Whereas with a hooded lantern, darkvision makes it so that you can effectively see completely well out to the full 60 feet, and a bullseye lantern lets you see a total of 120 feet, so it effectively doubles your sight range. So very useful indeed.
They also make great narrative tension when the party would rather stealth but have characters (darkvision included) that need to navigate a larger area. People always tend to forget in caverns and caves that whilst you may only see the to the edge of the last light increment (or darkvision distance beyond said increment) the things that go bump in the night can see your lantern from up to miles away (line of sight permitting).
It's a give and take item. You give something up (a certain level of stealth) for other advantages. (Easier combat and harder for others to sneak up on you. There are plenty of times where the distances being worked in are to the lantern/light users favor. Particularly when the party is made up of varient moron... I mean humans.
I often keep a hooded lantern closed. So when we're attacked, I open the hood and shine light in their eyes. It's like the cop shining his mag light in your face - I blind my opponents while the fighters in the group shred them.
Sadly this won't work by itself. The fairies will be trying to take off from you, not the ground, and just push against the thing they're attached to. You need to tie the fairies to you. Put them on a leash or something. Then it's like the house in Up except instead of balloons you have a billion tiny helicopter bird people lifting you.
Alexander Carter actually it would work regardless, the force they need to produce with their wings is still the same relative to the force of gravity and your mass. The force production needed for take off would not be exponentially greater than the force needed to increase altitude, and could easily be negated by jumping up while the fairies begin to initiate their wings.
One of my friends built a character who had an addiction to ball bearings. The dm approved a homebrew item that was a bottomless pouch, except nothing could enter or leave it under any circumstances unless it was ball bearings. The weight never changed no matter what (the dm wanted to see how far his addiction would go) so he eventually had like 250,000 ball bearings and would find an excuse to use them any time
Barely dip finger in Sovereign Glue. Cast Creation using the molecule of glue as the material. Create 5x5x5 foot cube of glue 30 feet above random lord or king. wind_waker_minigame_guy_sploosh.wav
@@FlatlandsSurvivor The spell doesn't list any restriction to magical items in its description. It even explicitly mentions magical metals as options (Mithril and Adamantine), although it only lasts one minute for those.
@@utes5532 Admittedly, what it is categorized as is up in the air. It clearly isn't mineral matter. But Vegetable matter is defined as "soft goods, rope, wood, or something similar" for the spell, which is pretty vague. DM's ruling, I suppose. I'd personally say it is vegetable matter, as real-life glue is made from organic compounds, particularly from animals. Perhaps it is made from the remains of a deeply magical creature, such as a Pegasus or Unicorn.
Ok guys, to get through this door we're gonna need to check it for traps.... no traps ...no magic ..ok next step we're gonna need to pick the lock ...well done ...door's unlocked and not trapped. Ok next we- Other Player: .... *opens the door* GM: WE SPENT 90 MINUTES ON A DOOR! THANK YOU SAM!
@@terraglade lol to be fair, every player like that i've encountered either A. had a vindictive DM at some point whose sole purpose in life was to permakill everyone at every step in the campaign, or B. they heard nightmare stories from someone who HAS dealt with that kind of DM.
@@kylebeach6799 we have a very devious gm that has a history of throwing unexpected curveballs at us, yet my character is the only one who thinks grabing a few potions of fire resist is a good investment when we are setting up to go to war against the fire giants (we also has enough gold to buy a decent sized village, burn it down and then rebuild it so money is not a problem). players are just lazy when it comes to thinking rationally.
Here's an item I swear by: Chalk. I know it sounds weird, but hear me out. It's incredibly cheap (1 copper piece per stick), it's incredibly light (doesn't even have a listed weight in the PHB), and it's just useful. It writes on lots of surfaces in case you need to communicate without speaking, leave a message for someone, mark your path, plan an attack, whatever. You can also grind it up and make a nice powder. Stick it in a glass bottle and you have a nice ranged splash weapon to cover an invisible enemy who's giving you trouble. This should go without saying, but if you don't have a dagger, BUY A DAGGER. I don't care if you're a wizard, or anyone who doesn't typically fight close up. Even if in-character you would never fight with a knife, still buy it. Because it's just a super useful tool (as well as being cheap and light!). Skin animals, cut ropes, carve wood... it's great! And if you do ever need it in combat, it makes a serviceable weapon in a pinch, and you can even use it as a ranged weapon. Daggers are amazing. They do piercing damage, which is sometimes important, and you can use your crowbar/hammer for the bludgeoning side. If you want a small slashing weapon to round things out, might I suggest a Handaxe? It's also a very useful tool, it too can be a ranged weapon, and it does more damage than the dagger (at the small price of being a bit heavier and a bit more expensive). The small steel mirror can be useful for looking around corners and such. Or, you can reflect sunlight/moonlight off of it to send long-distance silent signals (so long as you have line-of-sight)! Get a canvas bag and treat it with wax. Makes a nice water resistant bag to keep your valuables in and keep them from getting ruined if you fall into a river. And the actual best item in the game: A 10-Foot Pole. I defy you to find me one situation that cannot be solved with the application of a 10-Foot Pole. 11-Foot gap? BOOM, It's a pole vault. "Oh, but how can I carry this thing with me?" You stick it on your back and you lean forward every time you have to go through a door LIKE A MAN.
A dagger sounds nice until you run into your average anti-fun DM who refuses to let people use daggers as tools since the tools are different kinds of blades so anything you do with it is gets a penalty.
I once used a full sack of ball bearings in conjunction with thunderwave to essentially make a 360 shotgun blast and cleared an entire room of like 8 goblins instantly. Now that's all I think of whenever ball bearings are brought up as bad starting equipment
I like emptying the bag half-way and put some coins/gems on the top to deceive people they're getting full pay. The fact that an item is "useless" is based on people lack of imagination. Now this whole shotgun thing, I'd never have thought of that! But that's the power of imagination!
I mean I just use animate objects to do 10d4 + 40 damage as a level 5 spell, or up to 18d4 + 72 damage at level 9 spell, for an average of 65/117 damage as a bonus action.
Uhm, actually, 360 would take you 4 turns, depending if the ball bearings is already there. For thunder wave is a 15 by 15 square from you. So 3 by 3. And you are in the middle of it, at the edge. It only hits 1 side.
I alway find people who mistake Darkvision for "I can see normally in the dark" while it states " a creature with darkvision can see in darkness as if the darkness were dim light". Dim Light = Disadvantage on perception checks that rely on sight (traps, for once), and -5 to passive perception. That's a HUGE argument to have a 5 copper lamp with you :P
It is, but if you're planning a trip in the dark, lanterns (or magic lights of any kind) are necessary if you don't want to fall in every pit trap you encounter :P
Nah, I paid 500 gp for a gnomish lamp using a continual light spell marble...no need for oil,shutters make it blue to be directional or closed up to be dark,and can control intensity of light for blinding or damage to creatures harmed by light
Yep, not many people realise what dark vision actually means, also the direct implication of the description is that they can't see well and enemies should get advantage to sneak up on them...
@@gabemerritt3139 The ladder would work at the bottom of what he would be climbing, throwing a rope on top of something doesn't anchor the rope enough to climb it
Tyler don’t even know who that is It’s an inside joke among my group since I bought a 25 foot ladder and everyone makes fun of me for it so I embrace my stupidity
Glue the weapon of your enemy to its sheath or maybe a vampire to a walkway that will be hit by sunlight during the daytime (farfetched I know) both i would say a lawful character could do
They have to either cut off their limb or just sit there until the sun kills them. I know vampires are evil, but that's a really chaotic evil way to kill someone.
I remember using sovereign glue as an Arcane Prankster once back in 3.5 assuming it’s the forever glue that can’t be undone, might of been a different glue I can’t recall. But I do recall gluing the bathroom door shut at a diner party inside a diplomat’s house after I just spiked all the drinks to give them upset stomachs. My party needed me to make a diversion. I then proceeded to use ventriloquism spell to act like someone was actually in the bathroom and they were just taking their precious time.
This is late, but here’s an amazing use for sovereign glue. 1. Acquire Sovereign glue 2. Acquire immovable rod 3. Knock someone unconscious 4. Stick them to immovable rod 5. Put immovable rod and person anywhere 6. Speak the command word to immovableize the immovable rod Congrats, you now have a person hanging from a rod forever, except if they tear the skin of of themselves, someone finds universal solvent, you let them go, or someone casts freakin wish. Great for torture and humiliation.
^Better idea: Have the party come across this situation. Now they have a quest to free this unfortunate fool who has been glued to an immovable rod eight feet off the ground.
Not "forever." Cell propagation over the next week or two would alleviate much of the glue's hold on the person to merely the dead skin cells to which it had adhered. The glue would not nullify biological processes.
Character Idea: Tim the Tool Man. Maxed out stats for anything related to crafting or tool use. Carries literally almost every misc. item in the game, with several backups of the most important ones. Proceed to watch DM grow increasingly frustrated as you fix literally every problem they create short of enemy encounters.
@@Bobal27 His flaw would be being almost useless in combat outside of whatever tools he carries that could prove relevant to it, which probably wouldn't be all that many.
Gladius Erlade Chainsaws might be a bit OP for combat. Imagine 27 daggers per round. 27 d4. But if he’s accident prone, like Tim would naturally be, every time he rolls a natural one, he injures himself, making him more of a “glass cannon” character. “A one? You drop the chainsaw, try to catch it, and cut off your chainsaw hand.”
My first character was just a straight up merchant-Sorceress. Started with a cart from the variant Guild merchant load out, and had mage hand, mending & prestidigitation to salvage + polish scraps. Couldn't afford it yet, but she wanted that scale.
Need to get into a city and the guard doesn't like you? Throw a cloak on and have the scale showing prominently on your cart. Your now a traveling merchant! Can't argue with the scale!
Dragons don't have to physically see you in order to accurately locate you, so now you've got a dragon whom you've blinded and so have angered him deeply.
I actually assume that most potions would realistically be in water skins just because I cannot imagine people carrying several glass phials in the heat of a combat.
Could be that all potions are made from the same materials but the ones inside of leather skins are diluted in water, thus explaining why there are weaker and stronger health potions. Kinda like how some business owners water-down their booze in order to make it last longer and turn more of a profit off of a single barrel.
Sovereign Glue uses: 1. Combine items better than rope 2. Troll fellow players by locking doors with it, etc. 3. Monster sized fly paper 4. Slow, horrible death for murder hobos by pouring it down their throat and watching them suffocate and die. 5. Ultimate scrapbook
Create a special trick lock that, even with the key, can't be unlocked. It requires a small hole for the sovereign glue to be piped into at the top or side of the lock, allowing the glue to flow into the lock's inner mechanisms; they're bonded after 1 minute. While these mechanisms won't be damaged by this, the lock will become unworkable without universal solvent, oil of etherealness - both niche legendary magic items themselves - or a wish spell, meaning you now have a lock that can only be opened under very strict conditions. Additionally, nobody could know about the sovereign glue unless they read your mind, they're in on it or they see you applying it, meaning that would-be thieves won't understand why they can't take your stuff. You could also make a chest nigh impervious by combining this technique with an anti-magic field (bar the chest being smashed in...), preventing the use of wish.
It's called Alchemist's Fire, and it's 50 gp per flask. 1d4 damage with unlimited duration until they put it out. Much more effective than wasting a legendary item to cause +5 damage once.
@@ashenwuss1651 Not really. You'll get damage from that only once, even though the single damage instance will be better than what alchemist's fire can do in one round and you'll have to ignite it first, which will take your object interaction, a source of flame, and possibly two hands.
Lads, darkvision lets you treat darkness as dim light. You still have disadvantage on perception checks nd stuff even if you have it. Lanterns are dtill good for that stuff. Also, aesthetics.
Indeed! OP is wise, the amount of times my players have thought they wouldn't need a non-magical light source has caused them no end of trouble. Once it was a puzzle involving different colored symbols, and after an hour I had to give them a super obvious hint it involved colors. The gas trap they triggered made them remember that one for quite a while. Something else these detractors of lamps and torches are neglecting is that your party isn't always going to be together. Once two of my players, a human ranger and a kenku rogue got separated from the party after a cave-in. The kenku had a magic headband that when worn over the eyes granted a limited form of darkvision, but she couldn't really explain anything to the human while leading him around in the dark because he kept failing his wisdom checks to comprehend her mimicry. They ended up attracting the attention of dozens of troglodytes and almost died trying to fight their way out of it. The kenku had a scroll to summon a large fire elemental, ended up using it after the ranger got beaten unconscious, and needed to carry him out of the dungeon in a crazy lucky athletics skill challenge. A single torch would've made the whole affair much easier. Pretty hard to fight in the dark against things you can barely see.
Vellum would actually be made of fetal lamb skin. They'd abort the lambs because their skin was still very white due to lack of sunlight, and its structure is very fine. Quite gruesome...
On the subject of the GLUE my party used it effectively twice. Once to capture a vampire child (our ingame daughter) who was under Orcus' mind control and the second time was gluing Orcus to the floor. It was pretty funny, our bard ran in and lathered Orcus's legs in the glue and then we exhausted his saves and put him to sleep for a minute with the Wand of Wonder. When he woke up he found his shins glued to the floor and had to fight us like some giant demon baby. Good times
Sovereign Glue is awesome for pranks and interrogations. You wouldn't believe what people are willing to tell you if it means you don't glue their mouth shut with this stuff. Edit: My cousin informs me that the once played in a campaign with the main plot being that the king had been stuck to the throne with Sovereign Glue (pun probably intended) and the party was hired to find either a vial of Universal Solvent or someone to cast a Wish spell to get him off the throne. So while it technically the party couldn't do anything useful with it the NPC that was responsible must have had a blast.
Plays half orc: Immediately buys pulley just to lift random shit. Lifts a 5 pound box because you have the pulley and love watching the dm slowly die on the inside.
As a DM I find these the most amusing. When I go...wait you had that? And you are doing what with it? Well....nothing to prevent you from doing it. But....weird.
As a goliath: I use the pulley to lift the gnome in our party up to table level. DM: You what? Gnome: Let go of me, I'll just use a chair! Me: No you won't. (Rolls for intimidation) Gnome: No, I won't. DM: Sigh.
@@quiensera9947 Divine Favor is most definitely a 1st level spell. You're probably thinking of Crusader's Mantle, which is an 30 ft radius AoE that grants the caster and friendlies in range 1d4 radiant per hit.
Our group used Sovereign Glue very well in one of our (pathfinder) campaigns. So we had this artifact (it was a banner) that these goddamn Demons kept stealing, so we decided to put an end to it. We created 5 tiny Wall of Forces and cast Permanency on them.Then we spot-glued 5 points on the flag to the tiny, permanent walls of force. Since the artifact is indestructible (save for one very specific destruction requirement), you can't just rip it off the wall. Logically they would try to destroy the Walls of Force, but those are extremely difficult to destroy. You can use disintegrate, but since we made five separate walls, you'd need five disintegrate spells to get each of them, and since we put the banner immediately in front of a regular wall, you'd have to bust out the wall behind it to even get a clear shot at them. Of course universal solvent can still get it free, but that's only if they happen to have it. So there's my good use of Sovereign Glue. Glue artifacts to things to keep them from getting stolen/to super inconvenience someone. Because artifacts are indestructible, permanently attaching them to things makes for great fun.
Fun story the friction caused by wedging the door does also make it hard to open out too, especially since they cant really throw their weight into the door to force it.
.....I'm not going to question how you got a Dragon Turtle to cooperate with that, I'm not even going to ask how you got ownership of a building. I do however wanna know how you managed to get the building ONTO the Dragon Turtle. How does one go about moving something like that!?!
@@jacintacapelety9600 it was built onto the back of the turtle. Just a disclaimer: the turtle is actually a home brew called a World Turtle or Colossal Turtle. It is of neutral alignment and was saved from eons of servitude by an evil cult.
So Our party had a Talisman of ultimate good, to those who might not know, if a talisman of ultimate good comes into contact with an evil creature it starts doing a ridiculous amount of damage. All of us were flavours of neutral so we stowed it away for a rainy day. later in the campaign we needed to kill a red dragon. Our rouge then had an idea. Working together we bought an adamantine round shield, a long strap of leather and used some sovereign glue the rouge had been hiding. We then made "The Contraption". In order from top to bottom: shield, glue, talisman, leather strap. After it was ready we used some cleric magic to find the dragon when it was sleeping. We applied the glue to the inside rim of the shield in a way we could still pull out the leather strap. The rouge then made some of he most stressful sleight of hand checks ever to place the shield on the dragon without waking it up while the glue set. Success. The rouge pulled out the leather strap so there was nothing between the dragon's skin and the talisman and then he RAN, sprinted at 120ft per round until he felt safe. The dragon died a minute later and the rest of us looted its horde. The rouge was about a mile away when he felt "safe".
As an old 2nd ed player this made me happy. I read a Dragon magazine article citing 100 uses for a wool blanket that did not involve sleeping under it. I made up a similar list in a notebook for each of the items in the PHB. It got to the point that I simply stopped using magic items and used whatever mundane items I could find. I started using characters with knowledge and skills that would be handy for the use of these items. Turns out, its pretty easy to mess up a DMs plot with them. Invisible assassin hounding the party? A bag of flour ruins that. Need to lock the door but don't have the key? A few Pitons hammered home will keep it "locked" for the other side. Need to tip over a giant rock/statue/thingy? Use pitons as wedges in combination with prybars and firewood to slowly tip it over. Need to defend a wall in a siege? Use a 200lb stone water clock, hung from chain, filled with burning oil to swing like a pendulum and clear the ladders/bad guys away from the wall. Hungry? Mash some bugs up, tie some string at the middle of a sturdy toothpick/stick/piece of wire, lay string and toothpick parallel, cover in bug mash and go fishing - the string will go into the shape of the letter T in the fishes gut and allow you to pull it out (actual IRL survival technique). Needless to say, the DM grew frustrated with me and NEVER let me have a bag of holding. As for the glue, I would use it on a lock I could not open/pick or force - make the owner destroy it and see if I get an advantage from that. glue a rope to something to anchor it for climbing or other uses. use it to secure a pirate ship to a dock. mix it with caltrops and permanently apply it to a surface - like a throne or something. If possible to sneak into position pour it in a puddle to root an enemies feet. If I have the ability to use enough - glue a large portion of a dragons horde to its owner while it sleeps - weight penalty much? beyond that I would have to be in game to see what I can do with it - I've used wind direction in a fight. I am sure I can think of something.
@@Gravitycrazy you know you are getting good at this when the DM keeps trying to stop your character's purchases at every town. He gave up after the grass fire that became a chemical weapon. P.S. Have you ever caused your DM to break down and cry? It's a special moment.
@@MFFNL it can do just that for the area that the gold covers. But it will weigh it down and make it difficult for the dragon to defend itself on other areas of it's body.
The extreme uselessness of acid vials in 5e was likely a backlash to their extreme usefulness in 3.5. They were the preferred weapon of mid- to high-level Rogues (and other classes with sneak attack). They were used as a ranged touch attack and ignored damage reduction.
PedanticTwit They're also fantastic for munchinkry and player shenanigans. Also if you're fighting a troll and nobody has any fire-related damage at all... For some reason. But yeah. It isn't too useful, though it does have SOME limited potential
@@christophersteele9133 Sneak attack doesn't apply to the splash damage. It applies to the initial contact damage. There's a difference between getting stabbed in the hand and getting stabbed in the eye, which is what sneak attack models. Likewise, there's a difference between getting acid on your hand and getting it in your eyes.
The whole reason it's a touch attack is that it goes everywhere upon striking. Sneak attacks require a precise strike, hence the weapon restrictions. I might let a rogue trade touch for sneak.
Well, an acid vial that I had from the beginning of the campaign saved our asses at the end. I found it in a random dungeon at the near beginning, never had a use for it. Until, in the last dungeon we were being chased and we encountered a jammed door. The only way to get through was with a strenght check. After 2 failed attempts I took the acid vial and melted the hinges of the door. Saved our asses.
So interesting story with ball bearings. I found this out on accident and have used it on almost every campaign after. Basically ya dump ball bearings and throw out a thunder wave and boom you got a medieval shrapnel grenade. Add a vase to the equation to make improv shot gun.
As a necromancer, I removed all of a body's internal organs, filled the cavity with gunpowder, ball bearings and an alchemist's fire, then used Pact of the Chain master and Voice of the Chain Master to telepathically command my zombie to move into a guardhouse then punch itself in the kidney (the alchemist fire was right under the skin).Guards were left as a bloody pulp and half the house was gone.
Alternatively, you line a path with conductive metal and put a ball bearing between them. Then, cast Lightning Bolt on the two RAILS of CONDUCTIVE metal. Boom, fucking railgun, campaign over, everyone go home.
You have a generous DM, it really shouldn't do much damage at all. Maybe 1 damage per ball? Each ball would only be hitting you with about 210 Newtons of force, that is only about 15% of what a novice karate student could karate chop you. 1 damage might even be pushing it since that's what an average person's punch would do and you're still less than that. Maybe like 1 damage if you get hit by 3 or 4 of them. Edit: another way of looking at it is that boxers can get up to around 5000 Newtons of force. In dnd your maximum punch is 6 dmg or 15 dmg as a monk. That would mean that 15 dmg punch is most likely around 5000 Newtons of force. That makes your metal balls not even reaching 5% of that damage.
"Most useless items in DnD" *Speaks about the most useful items in the game, only mentioning bad ones for the first minute or so of the vid and at the very end*
Fun fact: I once had a very... 'eccentric' sorcerer. One with glamer'd armor and a hat of disguise so he could look like whomever he wanted to. His melee weapon of choice? Portable Ram.
1 major thing that comes to mind that I would do if I found some Glue. Broom of flying + Immovable rod = Emergency break Completely pointless but still funny to me
My personal new fav use for flasks of Oil: Use the things as ammo for the Catapult spell. Why? It weighs between 1 and 5lbs, it costs like.. basically nothing to get.. But you can spend a 1st level spell slot to magically yeet one of the suckers at an enemy for 3d8 damage, *AND* they're now covered in oil. Meaning the first person to hit that enemy with fire damage will do a 'free' 5 extra damage. There is literally NO reason not to have a couple of flasks on you as a Wizard, because why don't you have Fire Bolt as a cantrip?
The wizard in my group goes with chill touch instead. I guess it's because he is going for a kind of necromancy build and likes the negation of healing if you hit with it.
If you are going with very strict wt./encumbrance rules based on STR. Is the reason... had to drop tons of gear and swap for pp as my artificer STR was too low to carry it....
The spy glass is amazing. My Monk of the Way of the Four Elements used it to set ships on fire from a distance with Elemental Attunement. Unuseable skill they said, you can't ever do damage with it they said. Who's laughing now?
I remember when my first character tied a rope to the hilt of a handaxe, essentially making it a reach weapon. Being a Dwarf Tempest Cleric, I basically made Fat Thor before Fat Thor existed.
bless does not ad dmg to attacks, it only adds a d4 to attack roles (aka to hit not dmg) and to saving throws, still a very good spell but not dmg booster
- "Do you know what we need, man? Some rope." - "Absolutely. What are you, insane?" - "No, I ain't. Charles Bronson's always got rope." - "What?" - "Yeah. He's got a lot of rope strapped around him in the movies, and they always end up using it."
This is probably my favorite D&D video ever, literally every time I start a new campaign I come watch it and im probably now on my 50th visit unironically.
There are no useless items, it's all on how you use them. >Your party is short a Rogue to pick a lock. Good thing that Wizard had an acid vial to dissolve the lock! >You find a deep hole that goes down farther than your dark vision allows. It seems like there's no other way through the cave. Why not tie a lamp to a long rope and lower it down? >Poisoning stuff. It's standard, not-so-special poison. You put it in food, and it either A: kills your victim (Maybe after a double or triple dose, if they're a low rating NPC) or make them sick. Can't defend the price, though. >We need to start a fire, and we don't have time to use oil or a cantrip. Good thing that wizard had Alchemist Fire! >There's a lot of things that do poison damage. Having Advantage against a poison could mean life or death, especially if you absolutely know you're going against something poisonous. And besides that, a lot can be done just to roleplay your character when it comes to what items they start with. Your Guild Artisan gets the the Merchant Scale because they want to be a gal dang merchant, or your Wizard uses it to measure out his components. Your P.I. Rogue uses a magnifying glass to examine clues. Your paranoid Warlock buys poison in the hopes of immunizing himself. Useless, sure, but it's in character, and it ultimately doesn't affect the game all that much.
One of the effects of Prestidigitation is that you can flavor food to taste like something else, so you can also poison food, then prestidigitation the evidence away.
@@JDella909 Except Alchemist Fire can't fail if something breaks your concentration while doing it. You toss it, and then like any modern Molotov Cocktail, in-game natural laws of physics does the rest for you. Pray to the gods, you're not teamed with one of my beast race rangers. Mokaar, a gnoll who has seen the light after a heroic act got him killed, offered a second chance, by Kharash the Stalker, leader of the Lupinals. Alas, Mokaar doesn't believe in bathing, nor does he believe in cooking the meat first. Dare you to maintain your concentration on a cantrip when he rolls into camp with a deer over his shoulder, and half a rabbit hanging out of his mouth, smelling like 3 months of unbathed hyena, and old blood. Bet you wish you'd bought some soap and manacles then.
In my experience, a lot of poisons just do damage to you without any sort of save ;~; I remember being attacked by an assassin vine, which does 6d6 damage against you at the start of your turn... with no save! Thankfully the DM rolled all ones (a ~1/46000 chance of that happening) This was great because my level 2 bard with 7hp left (max HP of 13) would have died if the DM went with the average damage done by 6d6 (21)
@@Random_Chiroptera Except cantrips do not need concentration. Fire bolt is literally point and shout. If you can use it fone in battle with an otyugh then an unwashed hyena man is not going to stop it either.
I've seen it happen before. My teammate threw down some ball bearings in a narrow hallway, and a whole group of goblins trips over themselves, and we killed them all.
I rolled a dwarf warrior recently and bought several ball bearing "packs", a smithing hammer, and a pick axe and spent a week doing the "useless task" of mining and gathering resources by digging into the earth near the starting town while everyone else went off adventuring. (using my rp background as a miner and smith by trade) I didn't mine for just anything either, i searched for 2 "totally useless" minerals/compounds found in nature sulfur and potassium nitrate. I also took any cheap metal i found and turned it into cheap dwarven weapons to make my team a little extra cash flow and to buy candles and clay jars. I then ground up both the sulfur and potassium nitrate adding charcoal from a campfire, roughly adding more potassium nitrate than the other two making a simple black powder. From there I poured the powder and ball bearings into a cheap clay jar and a wick from a candle and walla a poor man's hand grenade/bomb... extremely dangerous to use but great at getting rid of damn near anything that's below level 20, as well as large groups of enemies.
RaHuHe Thank you! Official wording for the spell. You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
I didn't mention it in the video, but the glue takes 1 minute to set. It's very important to mention.
Edit: Also, to combat the INSANE amount of responses this video is getting, there are a lot of good ideas. Especially pranks. But... it's not worth the legendary title and the base cost of at least 50,000 gold.
WELL SHIT. MY TARRASQUE IDEA IS OUT OF THE QUESTION...
Runesmith Can you explain the hat thing? It went over my head.
g-get it
@@Pomlithe Look at my reply to "Who Knows", it's pinned and in detail.
Runesmith Thanks, man! Sorry for not being too observant. :P
- Glue a door shut
- Cover chairs with it
- Sticky bombs (any incendiary coupled with a sparking or flaming cantrip)
- Glue coins on the streets
- Glue weapons to racks and scabards
- Stick carriage wheels
- Literally any trickster prank you can plan out
"Sovereign glue is useless i hate it" - words of a man who never glued 2 unconscious goblins together.
*glue someone to the ground*
My group once picked a fight with a dangerous monster who had a grapple attack. It would grab you, then roll a check to “eviscerate” the next turn. I failed that roll, and promptly got my head cut off. While the party was trying to figure out what to do, expecting I’d have to make a new character, my friend and absolute mad lad suggesting gluing my head back in place with sovereign glue so they could raise dead. The GM allowed it and now my character perpetually has a line of glue across his neck.
@@alexanderlucard4810 I love it
Hahahahaha ok I have to do that
I guess, but sovereign glue is a friggin’ *legendary item*. It has the same rarity as a heckin’ *ring of three wishes*.
The best use for sovereign glue is to glue a gold piece to the pavement.
Lol
god that's so good for goblins!
Actually i heated It and used as a torture Tool , like... In the eyes of the enemies...
Am i a physco?
This is the best thing ever
@@Medowokha-bp5lq good thing your bought oil
"Buy Oil"
*america has joined the dnd table*
Nah America would just bring democracy to the starting items table and take the oil
@@BlackV1ruZ I hope America leaves the oil and Russia takes over everything and they can deal with that instead of everyone relying on America to be the peacekeepers of the world
You're falling for the "wars are fought over oil" propaganda, the truth is that we're actually bombing all of these third world countries for the sake of Israel. I mean we haven't actually extracted oil from a single country that we bombed. Not from Afghanistan, not from Iraq, not from Yemen and certainly not from Vietnam. So where does this US=oil grabbers meme come from? Personally I think it's state propaganda designed to hide the fact that we're essentially a mercenary country fighting for Israel.
🎵 AMERICA FUCK YEAH🎵
🎵HERE TO SAVE THE MOTHER FUCKING DAY YEAH🎵
@Edward Armstrong - I guess you haven't heard of the Afghan oil pipeline? The Iraq oils fields and the strategic position of Yemen who's pirates threaten the tanker sea lanes.
“Bruh this is so useless”
*_proceeds to make himself immortal with said useless item_*
first you need to make phylactery
@@arekkrol9758 "Now store bought may not suit your needs so I would suggest home made, and that's what I'm going to show you today! ...."
imagine someone saying super glue is useless cause it takes to long to set.
@@speedy01247 Well, yeah, but that also it cost about $300,000 for that little tiny tube.
Eric Romano I thought you said lube the first time and I imagined a halfling using it for just that... 😂
A sword that does emotional damage, a coconut shell that makes the wielder sound like a horse when moving, a dice with no numbers but when you roll it it screams the number at full volume
I want that last one as an actual thing irl
@@alexross1816 No, got it from a pocket dimension owned by a lich. The lich seemed to be some kind of a weird collector with many useless magic items, like a small bulleye window to a random location of the water plane (pretty to look through, but useless)
@@alexross1816 Nice Reference!
*In Karloman's Shoppe of Oddities*
Paladin: Wtf are these blank dice doing here? *rolls dice*
Dice: FFFFIIIIIIIVVVVEEEE!!!
This is the essentials kit. I need it
a very important use for sovereign's glue
letting a wizard stick increasing numbers of star and moon stickers to his robe and wizard hat
this is VITAL
Well needle and yarn could do that too sooo...
lets you put stickers on the knights's platemail or leave a "kick me" sticky note
Spelling out "Wizzard"
attaching horns to a helmet to make it "authentic viking"
@@richardfarrer5616 "Wizzard"
@@speedy01247
I can't tell if you're sarcastic.
"Most Useless Items in D&D" turned into "Most Useful Items in D&D" real fast.
I mean oil is super powerful against undead. Most undead are either weak to bludgeoning first or both so you know use oil.
@@viviblue7277 false
@@wizzlewazzle9202 you’re right that was more of a thing in older editions. Shame but at least chucking oil at skeletons is still a valid strategy in the early levels. Oil in general is good at level 1 if you want to lawyer object interactions so you can chuck flaming flasks at people and therefore not having to both to ignite it. A 1d4+5 weapon is very acceptable for a thrown weapon fighter build especially early on.
@@wizzlewazzle9202 also wow this video is a blast from the past rare that I get a reply on something 9 months old.
Dang that's crazy how about two years @@viviblue7277
Instructions unclear, bought all the oil now the entire US military is in my campaign
SSJ Rose Jake underrated comment
See you bought the petroleum oil. That's your issue
If you had bought all the olive oil like was shown in the video you would have Romans instead.
I think you meant you are now the US military's campaign.
congrats, you won the comments!
Working as intended.
Runesmith in worst items: Healer's Kit is basically useless just get a cleric to learn Spare the Dying.
Runesmith in worst cantrips: Spare the Dying is useless, just take the Healer feat and grab a Healer's Kit.
Wut.
Healer Feat tho
This whole operation was your idea!
In other words do both
you don't even need the healer's feat. The kit can just instantly stabilize someone
Excuse me wut.
One of my players looked at his equipment list a second time.
He's starting to get ideas and I'm worried.
Good, he's planning to make things interesting for you ;)
If he starts looking for things like gunpowder and stuff used to create bombs, run.... My character buys basically anything and makes bombs out of it. ANYTHING! That bell? Slap some longer string on the bomb and time it well with the bell and you have an auditory alluring proximity mine.
That poison vial? Makes anyone panic if it just fucking explodes in your face, covering you from top to bottom.... antitoxin as well. Then I found the Component puch.... My Party fears my character to this day because of it.
Your Non-Magic Equipment list is useless? Nah man, that's your AMMOLIST.
@@marioanothlp just wait till they discover alcohol is explosive while in a party with a dwarf carrying a keg of it.
@@djbrouwer7712 Since the adventure of the best dwarven tavern in the lands and one brawl in which my character, who tried alcohol for the first time, was smashed, got annoyed and threw a bomb in there, they know....and my character knows :)
oh and the tavern owner too....
Mix all the liquids together and Chuck it at the nearest enemy
You buy books to piss off the DM, it forces them to either come up with a book's name and story, or just give you a book.
Ok your book title is How to Bottom Without Pain or Stains.
@@timwill4379 are you a divination wizard? Because god damnit that was a good use of a fourth level spell slot.
@@eimillian216 The one and only Tokus the Blunt. Toker of the hobbit leaf and divination wizard at your serves.
My player rummaged through a bookcase in an abandoned house once (they were sent there to exterminate the rats if i remember correctly, their first missions were rat exterminations)
i gave them the Lusty Argonian Maid volume 1 to 3
:D
@@firebladeentertainment5739 was it the full ones via mod or the base game volumes
Important note with Sovereign Glue:
It is, no matter how you look at it, not worth the price. However, you ahve to ask yourself why is it so expensive?
It harkens back to 3.5 (The system where ideas like the unkillable lich were more common due to more source books leading to unintended but extremely creative and fun interactions. Biggest example is the so called "locate city bomb" which wipes out all commoners and low-level creatures in a 10+ mile radius of you at level 10+.)
In 3.5, sovereign glue was a reasonably cheap item, not the cheapest in existence, but affordable enough that players could fool around with it. many ideas that were created because of this are still some of the best uses for sovereign glue even in 5e. some of these include:
-Gluing structures to the back of colossal beasts to make mobile cities and siege engines that sustain themselves
-Making small flying vehicles using decanters of endless water and the glue
-Use a sheet of adamantine (for cheapos) or a thick adamantine plug (pricer, but sturdier) with a hole in it to create powerful water-cutting effects using a decanter of endless water ("geyser" being pushed through a pin hole = uber-strong pressure washer)
-Permanently seal dangerous dungeons
-Emergency repairs on boats/air ships (Poke a hole in the side? Plug it with anything and apply glue)
-Covert operations, allowing you to disable doors, siege engines, vehicles, or any other object which requires moving parts or being picked up to use (easier to sneak withe a 2oz bottle of glue than 20lbs of explosives)
-Form the glue itself into shapes. The way the glue works in 3.5 heavily implies it is indestructible once hardened with the only exception of Universal Solvent (a 50gp magic item, but not one commonly carried). This means that once it hardens into whatever shape it is, it becomes an indestructible object, if you can't find a use for that then I can't help you. Most common example is creating makeshift but better Carbon-Fiber Shields with cloth/paper and the stuff, in my groups at least
With such theoretical uses, wizards decided that they couldn't make ti too cheap. In 5e, they wanted to make some of the more game-breaking connotations of the item (i.e., indestructible items. why use a portable hole and a bag of holding when you can just COAT your Phalactery in the stuff and make it nigh indestructible?) more difficult to attain. However, the fame of the item as a classic made them avoid just cutting it. As such, they stuck it somewhere that no one will ever use it, the Legendary list. It's an item the emphasizes creativity, but the value fo creativity is getting powerful effects from cheap items, not making expensive items worth their cost, so it just became undeniably overpriced.
Thanks for sharing! This was fun to learn about
An interesting idea came up during a session...if one chucked a full vial of the glue down a dragons throat, would it not theoretically suffocate and die?
The glue could in theory be used for combat in that light
@@tergartcunninghan2013 one of my party members trick the Big Bad into drinking the stuff and he suffocated to death after a minute.
@@tergartcunninghan2013 Assuming the dragon doesn't immediately realize that you chugged something downs it throat and forces whatever the dragon equivalent of a gag reflex is to vomit it out before it hardens. Still might buy you a round while it vomits all over.
@@TheTriforceDragon its magical glue it can't vomit it
Bag of 1000 ball bearings + thunderwave = bootleg shotgun
Think it would work with thunderbolt? 😂😂
@@Tank1711 Unfortunately, I don't think thunderbolt works like that. I don't think it has any knockback.
@@deusvult4084 ah I get it now, my bad aha I'm new to 5e still and I'm currently playing my first spell caster so im still learning 😂 thanks for the info though, definitely going to try this
@@Tank1711 1 other thing: bags of holding can hold about 500lbs and dump their entire load if you turn them inside out. Fill one with knives and find a high place for some steel rain. Or just all ball bearings to make an entire dungeon trip.
@@deusvult4084 I did one back in Pathfinder where I had a bag of holding full of alchemists fire.. flew over an enemy army (was a siege battle) and upended it. Ended up wiping a large chunk of the enemy out with one turn
Glue allows you to stick an evil wizard's spellbook together in a stealth mission making him unable to spellcast
Order of scribes wizards can fully replace a spellbook in a short rest
@@deathburn4329 Yeah, but that's still an hour without spells, more than enough time to kill the evil wizard (or whatever the plans are for the wizard)
Micarta is the best
@@danielshilvock2312 well, even if it didnt set properly, it would still mud up the pages and make it almost unusable, significantly helping you in the battle
Pretty sure he could still cast, even after using all of his slots he just wouldn't be able CHANGE the spells he has prepared for the day until he got a new book, also NPC wizards are HIGHLY likely to have extra copies lying around and more hidden somewhere to prevent this, and if they don't they shouldn't be wizards because having extra spell books is just smart like wizards should be
I feel like acid flasks have one amazing use: it's one of the best things to use as ammunition for the Catapult spell. Level 1 spell suddenly does 3d8 bludgeoning, 2d6 acid, and the acid is an AoE.
Acid does what fire can’t. Iron lock or bars got you down? Can’t fireball your way outta this one? Acid vial
Goddamn man! That's actually an amazing idea! Imagining an Artificer playing around with that idea
@@rodolfocampanatres3862 It seems that the worse use for acid would be trying to kill someone with it.
Unless you spend your life savings on a pool of it
@@coolgreenbug7551that's so true!
I'm new here, what's AoE?
In one of my games my hand got ripped off by a wolf. Did I go find a healer? No! I whipped out my sweet, sweet Sovereign Glue and glued a knife to my new nub hand. Bam! Perfect use of Sovereign Glue
I thought I knew where this comment was going but I absolutely did not
You totally could have glued your hand back on
@@NerosShadow Don't be ridiculous, hands are for people who don't have knife hands
Did you then go on a rant about your boomstick?
Great now you have a dead and severed hand permenantly flopping around and rotting on the end of your wrist
Crowbars have always been high priority for my group.
If we start naked on a deserted island, and see a pile of clothes next to us and a crowbar watched by a venomous snake, we get the crowbar first. Death is fleeting, crowbars are eternal.
I literally stopped playing a puzzle game because the character in the game left his crowbar behind after using it to solve a puzzle. You dropped your crowbar? Drop yourself and pick that shit up!
Get the clothes to create a makeshift whip to shoo away the snake without getting in biting range. The crowbar is now no longer watched unless the DM is either a dick, or doesn't understand animal behaviour, or both.
Sovereign glue is great if you're supposed to retrieve an ancient non-magical artifact and need to repair it quickly because SOMEONE broke it even though I specifically told them to not juggle it.
This is worryingly specific
👌 *Mending*
I’m making a cat character Who has a habit of knocking things off the edges of tables for fun I may need to stock up on this lol
That’s what the “mending” wizard cantrip is for.
As for soverign glue, glue your halfling wizard to your goliath. Goliath get's a small, constant friend, and Halfling gets a constant bodyguard. Do it while both are asleep for maximum effectiveness.
Oh, I remember when in my first game my friend was given a decanter of endless oil. Our first idea was of course to sell oil and make money... but of course he decided to turn it into a flamethrower he used for the rest of the game.
I always imagined that it was Sovereign glue that held Excalibur in place and Merlin sprinkled a bit of solvent on it when Arthur went to try.
Favorite trick with oil is have someone else throw it in the air above a bunch of enemies. Then blast it mid air with a fireball. The fireball still does it's blast damage, but the oil adds a burning effect to everything caught in the blast. Medieval version of an airburst napalm bomb essentially. Good for goblins. Good for humans too. In fact good for anything that doesn't like being on fire.
Also works great for burning down villages.
hahahahahahahaha you evil little...
From my studies, i have concluded that most things dont like being on fire.
pal1d1nl1ght except fiends
@@traviskrebs7551 thats why you also have the glue
Toss it at them
Firebolt it
You just shotgunned them with glue
Run the fuck away for 10 rounds while it sets
have someone with a Fly spell active carry a barrel of oil to soak enemy catapults with, then cast Flame Sphere to light then all on fire
Counter-Point: you can use sovereign glue to permanently stick a wooden phallus to the paladin's forehead while he's sleeping; which automatically makes it one of the best magic items in the game.
When I DM I have a tradition of giving players useless magic items. Here is a couple of examples:
Rod of Pointing
A silver rod with a pointing hand on one end. It has 3 charges per day. you can use one charge to have the rod point at an object that you can see within the range of 30ft
Carpenter's Spectacles,
It tells you what wood a furniture is made from
Box of Fun Felines
Five times a day you can open the box and it will produce a picture of a cute cat.
Box of fun felines boost moral
I want them all
Carpenter's Spectacles sounds like a good addition to artisans tools. Help with investigating before you buy/sell
@@simien896 OH NO YOU'RE MAKING IT USEFUL STAHP
Use box of fun felines to charm a princess
Or the good ol' classic Ring of Fire Detection - glows red to alert its wearer of the presence of fire. Range: Touch
8bitSpartan141 Maybe it’s glowing red because it’s in the middle of a goddamn fire.
That's not the ring alerting you. That's it melting of your finger.
Plot twist: its actually just a normal ring
@@bentosan Calm down there M. Night Shyamalan.
lol wtf is this
glue googly eyes on your golem.
Holy shit that's amazing!
Yes yes and paint a smiley face !
Smiley face of death
@@dantewelch1300 Use the magical paint. Turn that smiley into a terrifying real mouth
This is the ultimate use of glue.
The oil rant reminds me of when I was Dming a campaign where the general plot was basically fantasy zombie apocalypse in a world that had barely recovered from some previous apocalypse. When intercepting a horde of undead headed to a nearby village, they bought a ton of oil to make massive fire trap. They also wanted to buy holy water and one asked if they can mix the two. After a short discussion the cleric asked "Can we just bless the oil like we would water?". The game wasn't too serious so I allowed it. Long story short an indead horde got annhilated by a massive amoumt of holy fire.
Reminds me of the time when I made a level 1 cleric who could theoretically one shot Tiamat. How? 3 things:
1. A barrel
2. One drop of holy water
3. Create or Destroy Water
Using the one drop of holy water as the material component for the spell you can, within a couple long rests, fill a 40 gallon barrel with holy water. Holy water comes by the flask which is described as carrying 1 pint. With the conversation you have 320 pints dealing 640D6 radiant. Tiamat’s max hp being 900 and barrels average damage being 2,240.
Yeah I don’t like her chances.
*BURN IN HOLY FIRE*
Holy oiI is a thing according to what I searched up
"Poof, nothing more then a pile of ash" - Bofur
@@doctorsammy883 The real question here is how do you plan to deliver the payload? If you've got that figured out, then this might work!
Sovereign glue is one of my favorite items because it's hilariously annoying. You need universal solvent or a Wish spell to remove it. The only other way to remove the glue is if they just completely destroy one or more of the objects being stuck together.
Bad guy hiding in his panic room? Glue the entrance shut, let the situation sort itself out
Need your toupee to stay on? Got some special sauce for that
Be a massive douche and dip the ends of caltrops in sovereign glue, then scatter them in choice locations. Now they can't even sweep up the ye olde legos once the first person's stepped on them
Apply glue to a hunting trap if you know it'll land on someone in the next minute, and now they CANT take it off their foot.
Sovereign glue also lets you attach ridiculous things to arrows/javelins that wouldn't work with rope, like a flask of oil and a lit match. Now you've got those spear things from the newest mad max movie
Glue a shield to your warforged buddy's chest
Glue a shield to your shield
Glue caltrops to your shield
Glue caltrops to your warforged buddy so nobody grapples him ever again
It's also a magic item not a regular item like he implies so your dm has to give it to you
Glue a shield to your warforged buddy, then glue caltrops to that shield.
I once used Sovereign Glue to attach an immovable rod to a tower shield. My Fighter had to make dex checks to block with it at full AC, but the DM ruled that it would basically take a Tarrasque stomp before she'd feel any transferred force.
@@Elizabeth-rp8kz There is some sort of weight limitation in RAW if I recall, at which point it falls to the ground. Still, rule of cool
@@etherealhawk it takes a DC 30 STR check to move a set immovable rod 5' at least in 3.5 how weight plays into it I don't remember.
Ah, yes. Rope and ball bearings were the hallmark of my Thief character. He once used his rope to lasso a princess (that we were kidnapping, lol), then poured ball bearings down the spiral stairs the party ran up before using another rope to rappel down from the tower we'd gotten ourselves 'trapped' in. At later levels he took to soaking a rope in oil and using it as a ranged fire lasso.
Never underestimate the starting equipment.
I think the knack for making full use of the items is getting creative. I imagine there's a certain extent a DM will allow it to go, but people didn't get anywhere without trying, right?
RANGED FIRE LASSO. ABSOLUTE LEGEND
Rope is the ultimate adventures tool
EXCUSE YOU MY PLAYERS NEARKY KILLED A DROW RAIDING PARTY WOTH BALL BEARINGS AND A FLIGHT OF STAIRS.
Natural wonders stream the players killed the dms super boss for the chapter with ball bearings
@@Teewilliamjr Fell right through the ship he did.
@@Teewilliamjr And 3 nat 1s from the dm, one of them being on a percentile die
Everyone knows Drow are vulnerable to stair damage.
@@kaldogorath
Oviously
Portable battering ram, in my party his name is Johnny, he is a dragonborn palladian who has 20 strength
I don’t play dnd and I don’t know what that means but wow that sounds like super strong.
@@Avocado7765 20 is the max strength a PC can have
@@draconex1 Unless of course you have a strength of 20 before reading a 'Manual of Gainful Excersize'. Or if you wear any Belt of Giant Strength. Or gods forbid you manage to get a hold of the 'Gauntlets of Ogre Power', 'Belt of Storm (or Cloud) Giant Strength', and 'The Hammer of Thunderbolts'. Get those 3 items together and attune to them, you got yourself a strength score of 30.
@@jacobyullman5005 that does sound fun Imma have to save that idea for my next barbarian
@@draconex1 Cool, glad you like it. And hey, if you manage to get up to level 18 with a strength score that high, Indomitable Might will just let any strength check be a 30, you dont even have to roll. Have fun beating dragons in arm wrestling matches.🤣
"Kinky Stuff" "Losing at D&D"
I missed you so much.
I mean come on, we've all tied someone up for kinky stuff before, it's self explanatory.
@@Sparrow_Bloodhunter did that in a campaign last night :P
@@GeneralHiro well I was talking about IRL but ok.
@@Sparrow_Bloodhunter Either that or you were the one being tied up.
@@coalopalatticus6964 nah m8, I'm the dom in the relationship. even when I take it in the ass I'm still the power bottom.
Sovereign Glue use # 258: Decapitate a zombie. Glue the head on a stick. Zombie Head on a Stick. You know you want one. It's an improvised weapon, an intimidation tool, a reach grabber, a back scratcher, a mop, and I've used it as the autopilot for my airship.
Lol Sluggy Freelance reference ftw
@GermanGamer7 can deal with those latr
I'm so using this on a goblin necromancer npc. Seriously, I thank you for this wonderful idea.
@@tonycormier4383 ?
@@tonycormier4383 I swear you are the only other person besides myself that I've seen who knows what Sluggy Freelance is.
"I'm going to use this string to strangle the guard."
"The guard flexes on you. Your string breaks."
Gains bro!
As one of the PC's at my table would say. "Never skip neck day!"
He's a minotaur battlemaster that gores his enemies and slings them with his horns
No one’s neck is as thiccq as g u a r d
Cody Forbs That’s fantastic
That's why your thief's kit includes a spool of steel wire. Back in 2nd Ed they had the Thief's Handbook that laid out all the interesting ways to play a thief instead of them just being boring edge lords.
My favorite part was the section that explained what's actually in a thief's tool kit. Lots of stuff wire, tiny razor blades, hooks to mount on poles, clothespins, twine, face black for camouflage, tiny lamps, little bells, caltrops, little cans of oil, little bottles of acid, wooden slats, etc. They even spent a page going over how real thieves went about their business in old days. They were catchphrases: someone who literally fished for coin pouches from overhead with fishing poles, cutpurses: someone who's use a razor to cut coinpouches open, screwsmen: a person who's specialty was lock picking.
Read Michael Crichton's book The Great Train Robbery or watch the movie. They both lay out the planning and execution of a major heist and it goes into great detail of the thief's trade.
For those who like the Role-playing part of RPGs:
Piton+hammer+bell+rope+oil+alch fire.
Step 1) Climb through the dungeon to stay in safe range(check for giant spiders first)
Step 2) cover de ground with oil
Step 3) ring the bell
Step 4) throw alchemy fire in the lured monsters.
Step 5) Claim XP
Congrats! You turned a D&D dungeon into a Terraria monster farm lol
1:06
Bless:
You bless up to three creatures of your choice within range. Whenever a target makes an ATTACK roll or a SAVING throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
no bonus damage. you are thinking of crusader's mantle, which is a 3rd lvl spell.
Thank you, not sure where this guy reads his stuff.
@@chandlerprunty He probably mixed up Bless and Divine Favor, which is a first level spell and gives you 1d4 extra damage(or whoever you touch).
Fun Fact: If you've got a Find Steed, you and the steed can each get 1d4 extra damage on your attacks if you use it while riding it.
This is likely a homebrew ruling that he's used so much he forgot it's homebrew
Why would you make bless even more powerful that way? Basically adding a 1 to 4 to a modifier that players agonize over increasing consistently. 1d4 damage on top of that is excessive.
@@danielknapp159 and would make Divine Favor Useless
Lanterns are actually useful, because while everything has darkvision, nobody seems to know how darkvision actually works in 5E.
Within a creature's Darkvision radius (60 ft for player races) they treat dim light as bright light and darkness as dim light. So without a light source, even with darkvision, you're always gonna have disadvantage on Perception checks, because dim light is lightly obscured and darkvision is only in greyscale. Whereas with a hooded lantern, darkvision makes it so that you can effectively see completely well out to the full 60 feet, and a bullseye lantern lets you see a total of 120 feet, so it effectively doubles your sight range. So very useful indeed.
These are exactly my thoughts aswell
They also make great narrative tension when the party would rather stealth but have characters (darkvision included) that need to navigate a larger area. People always tend to forget in caverns and caves that whilst you may only see the to the edge of the last light increment (or darkvision distance beyond said increment) the things that go bump in the night can see your lantern from up to miles away (line of sight permitting).
So true. Also I'm the only member of my party without Darkvision. RIP Changelings
It's a give and take item. You give something up (a certain level of stealth) for other advantages. (Easier combat and harder for others to sneak up on you. There are plenty of times where the distances being worked in are to the lantern/light users favor.
Particularly when the party is made up of varient moron... I mean humans.
I often keep a hooded lantern closed. So when we're attacked, I open the hood and shine light in their eyes. It's like the cop shining his mag light in your face - I blind my opponents while the fighters in the group shred them.
Glue enough fairies to my back until I can fly.
unfortunately you can only fly against your will. You are at mercy to the small army of faeries permanently melded to you.
@@catoticneutral Yea that's why you have pumped diplomacy and bluff, they are your faithful flying buddies ;).
Why would you glue them if there friends now?
Sadly this won't work by itself. The fairies will be trying to take off from you, not the ground, and just push against the thing they're attached to.
You need to tie the fairies to you. Put them on a leash or something. Then it's like the house in Up except instead of balloons you have a billion tiny helicopter bird people lifting you.
Alexander Carter actually it would work regardless, the force they need to produce with their wings is still the same relative to the force of gravity and your mass. The force production needed for take off would not be exponentially greater than the force needed to increase altitude, and could easily be negated by jumping up while the fairies begin to initiate their wings.
One of my friends built a character who had an addiction to ball bearings. The dm approved a homebrew item that was a bottomless pouch, except nothing could enter or leave it under any circumstances unless it was ball bearings. The weight never changed no matter what (the dm wanted to see how far his addiction would go) so he eventually had like 250,000 ball bearings and would find an excuse to use them any time
Barely dip finger in Sovereign Glue. Cast Creation using the molecule of glue as the material. Create 5x5x5 foot cube of glue 30 feet above random lord or king.
wind_waker_minigame_guy_sploosh.wav
oh my god this is amazing
I really doubt sovereign glue is vegetable matter or a mineral
It is literally a magical item, which I think creation disallows, but if I was dm I’d rule of cool it once
@@FlatlandsSurvivor The spell doesn't list any restriction to magical items in its description. It even explicitly mentions magical metals as options (Mithril and Adamantine), although it only lasts one minute for those.
@@utes5532 Admittedly, what it is categorized as is up in the air.
It clearly isn't mineral matter. But Vegetable matter is defined as "soft goods, rope, wood, or something similar" for the spell, which is pretty vague.
DM's ruling, I suppose. I'd personally say it is vegetable matter, as real-life glue is made from organic compounds, particularly from animals. Perhaps it is made from the remains of a deeply magical creature, such as a Pegasus or Unicorn.
Well I know what I’m spending this 300 gold on.
Me: “Yes. Excuse me, shopkeep. I would like to purchase 300 gold worth of oil.”
DM: “I’m sorry what.”
Role playing the US Military
how you plan on lighting it?
Firebolt
@@Jwilhoftstg or create bonfire or fire breath just thought about it
I'd also like to get 600 gold worth of styrofoam. Yeah, styrofoam. packing peanuts. I'll also need a 55 gallon drum and the biggest pestle you have.
The most useless thing to give your players is common sense because you know they’ll never use it
Ok guys, to get through this door we're gonna need to check it for traps.... no traps ...no magic ..ok next step we're gonna need to pick the lock ...well done ...door's unlocked and not trapped. Ok next we-
Other Player: .... *opens the door*
GM: WE SPENT 90 MINUTES ON A DOOR! THANK YOU SAM!
@@terraglade How do you waste 90 minutes on a door?
@@milesmatheson1142 its happened more than i care to admit >>; people overthink some things
@@terraglade lol to be fair, every player like that i've encountered either A. had a vindictive DM at some point whose sole purpose in life was to permakill everyone at every step in the campaign, or B. they heard nightmare stories from someone who HAS dealt with that kind of DM.
@@kylebeach6799 we have a very devious gm that has a history of throwing unexpected curveballs at us, yet my character is the only one who thinks grabing a few potions of fire resist is a good investment when we are setting up to go to war against the fire giants (we also has enough gold to buy a decent sized village, burn it down and then rebuild it so money is not a problem). players are just lazy when it comes to thinking rationally.
Here's an item I swear by: Chalk. I know it sounds weird, but hear me out. It's incredibly cheap (1 copper piece per stick), it's incredibly light (doesn't even have a listed weight in the PHB), and it's just useful. It writes on lots of surfaces in case you need to communicate without speaking, leave a message for someone, mark your path, plan an attack, whatever. You can also grind it up and make a nice powder. Stick it in a glass bottle and you have a nice ranged splash weapon to cover an invisible enemy who's giving you trouble.
This should go without saying, but if you don't have a dagger, BUY A DAGGER. I don't care if you're a wizard, or anyone who doesn't typically fight close up. Even if in-character you would never fight with a knife, still buy it. Because it's just a super useful tool (as well as being cheap and light!). Skin animals, cut ropes, carve wood... it's great! And if you do ever need it in combat, it makes a serviceable weapon in a pinch, and you can even use it as a ranged weapon. Daggers are amazing. They do piercing damage, which is sometimes important, and you can use your crowbar/hammer for the bludgeoning side. If you want a small slashing weapon to round things out, might I suggest a Handaxe? It's also a very useful tool, it too can be a ranged weapon, and it does more damage than the dagger (at the small price of being a bit heavier and a bit more expensive).
The small steel mirror can be useful for looking around corners and such. Or, you can reflect sunlight/moonlight off of it to send long-distance silent signals (so long as you have line-of-sight)!
Get a canvas bag and treat it with wax. Makes a nice water resistant bag to keep your valuables in and keep them from getting ruined if you fall into a river.
And the actual best item in the game: A 10-Foot Pole. I defy you to find me one situation that cannot be solved with the application of a 10-Foot Pole. 11-Foot gap? BOOM, It's a pole vault. "Oh, but how can I carry this thing with me?" You stick it on your back and you lean forward every time you have to go through a door LIKE A MAN.
Lol
I see your 10 foot pole and raise you The Terrasque.
A dagger sounds nice until you run into your average anti-fun DM who refuses to let people use daggers as tools since the tools are different kinds of blades so anything you do with it is gets a penalty.
Most sane RAW player
I carry acid to eat through door hinges when locks won't open.
No you don’t eat it you just stick it on your tongue
I guess you could apply a little acid to anything regarding rust, even preventing tools or weapons from rusting... am I right?
My group just used a Barbarian and an Adamantine Morningstar. That did the trick.
That's what the hammer and pitons are for.
@@NoobFish23 But that's loud. :/
I once used a full sack of ball bearings in conjunction with thunderwave to essentially make a 360 shotgun blast and cleared an entire room of like 8 goblins instantly. Now that's all I think of whenever ball bearings are brought up as bad starting equipment
Marrinara Sauce Jesus. That’s not a shotgun. That’s a claymore.
I like emptying the bag half-way and put some coins/gems on the top to deceive people they're getting full pay. The fact that an item is "useless" is based on people lack of imagination.
Now this whole shotgun thing, I'd never have thought of that! But that's the power of imagination!
I mean I just use animate objects to do 10d4 + 40 damage as a level 5 spell, or up to 18d4 + 72 damage at level 9 spell, for an average of 65/117 damage as a bonus action.
Uhm, actually, 360 would take you 4 turns, depending if the ball bearings is already there. For thunder wave is a 15 by 15 square from you. So 3 by 3. And you are in the middle of it, at the edge. It only hits 1 side.
@@razorraven3151 I'd say it depends on the DM. Just like anything
I alway find people who mistake Darkvision for "I can see normally in the dark" while it states " a creature with darkvision can see in darkness as if the darkness were dim light".
Dim Light = Disadvantage on perception checks that rely on sight (traps, for once), and -5 to passive perception.
That's a HUGE argument to have a 5 copper lamp with you :P
There is a reason why drow have an infinite light source racial even though they are an iconic race for living in darkness.
It's still better than no vision in darkness and when that lantern runs out of oil or is broken
It is, but if you're planning a trip in the dark, lanterns (or magic lights of any kind) are necessary if you don't want to fall in every pit trap you encounter :P
@@dayel11 I usually start with a lantern and then at some point modify it to hold a light stone if the dm will let me.
Nah, I paid 500 gp for a gnomish lamp using a continual light spell marble...no need for oil,shutters make it blue to be directional or closed up to be dark,and can control intensity of light for blinding or damage to creatures harmed by light
"Lanterns, because everyone has darkvision" **Laughs in color coded puzzle tiles and moderate DC to be detected traps!**
Yep, not many people realise what dark vision actually means, also the direct implication of the description is that they can't see well and enemies should get advantage to sneak up on them...
*laughs in being the least listened to but best at puzzles*
'but my explorer pack has torches, I'll just do that.'
Yeah, and if you fail a check it releases a flamable gas. Have fun with the effects of Firebolt
Why does everyone look at me funny when I mention my 25 foot ladder I bought? It’s practical
You could buy 50ft of rope and tie knots in it to achieve the same effect.
@@gabemerritt3139 The ladder would work at the bottom of what he would be climbing, throwing a rope on top of something doesn't anchor the rope enough to climb it
Do you watch sovietwomble
Tyler don’t even know who that is
It’s an inside joke among my group since I bought a 25 foot ladder and everyone makes fun of me for it so I embrace my stupidity
I let one of my players put one in a quiver of ehlonna instead of like 5 quarterstaves. It's 'bout the same size I reckon.
One time I threw a flask of oil in a fire pit surrounded by goblins.
Let’s just say our DM was disappointed
Goblin Slayer moment?
Nikolas Ota
Defenently a goblin slayer moment
@@vinnaragget4820 Nice
trick someone into drinking the glue
you know im begining to think all the uses for the glue are for chaotic evil characters
Glue the weapon of your enemy to its sheath or maybe a vampire to a walkway that will be hit by sunlight during the daytime (farfetched I know) both i would say a lawful character could do
I have a chaotic neutral bard who glued a kobold into the saddle of his horse and repeatedly casts feeblemind on it for comedic effect.
Maybe that character should be chaotic evil
They have to either cut off their limb or just sit there until the sun kills them. I know vampires are evil, but that's a really chaotic evil way to kill someone.
@@lukeax7032 Chaotic neutral: when your DM tells you evil characters aren't allowed.
I remember using sovereign glue as an Arcane Prankster once back in 3.5 assuming it’s the forever glue that can’t be undone, might of been a different glue I can’t recall. But I do recall gluing the bathroom door shut at a diner party inside a diplomat’s house after I just spiked all the drinks to give them upset stomachs. My party needed me to make a diversion. I then proceeded to use ventriloquism spell to act like someone was actually in the bathroom and they were just taking their precious time.
This is late, but here’s an amazing use for sovereign glue.
1. Acquire Sovereign glue
2. Acquire immovable rod
3. Knock someone unconscious
4. Stick them to immovable rod
5. Put immovable rod and person anywhere
6. Speak the command word to immovableize the immovable rod
Congrats, you now have a person hanging from a rod forever, except if they tear the skin of of themselves, someone finds universal solvent, you let them go, or someone casts freakin wish.
Great for torture and humiliation.
^Better idea: Have the party come across this situation. Now they have a quest to free this unfortunate fool who has been glued to an immovable rod eight feet off the ground.
Not "forever." Cell propagation over the next week or two would alleviate much of the glue's hold on the person to merely the dead skin cells to which it had adhered. The glue would not nullify biological processes.
@@donovanzanz sir. I do hope you realize, that in dnd, when something says forever, it fuckin means forever.
Donovan Zanz or you could put the glue around (like a donut) your victim.
@@TheGateShallStand 😂
piklelion666. Fair enough.
Character Idea: Tim the Tool Man. Maxed out stats for anything related to crafting or tool use. Carries literally almost every misc. item in the game, with several backups of the most important ones. Proceed to watch DM grow increasingly frustrated as you fix literally every problem they create short of enemy encounters.
He has to have a good flaw, like accident-prone.
How do you spell, "EUUUUUUGH?!"
PalPlays I knew what you meant from that spelling, so that works. But I’d personally spell it eeerghrghrgh
@@Bobal27 His flaw would be being almost useless in combat outside of whatever tools he carries that could prove relevant to it, which probably wouldn't be all that many.
Gladius Erlade Chainsaws might be a bit OP for combat. Imagine 27 daggers per round. 27 d4. But if he’s accident prone, like Tim would naturally be, every time he rolls a natural one, he injures himself, making him more of a “glass cannon” character.
“A one? You drop the chainsaw, try to catch it, and cut off your chainsaw hand.”
Hey man, this is d&d, I fully plan on using that scale to beat up dragons
As an improvised weapon?
My first character was just a straight up merchant-Sorceress. Started with a cart from the variant Guild merchant load out, and had mage hand, mending & prestidigitation to salvage + polish scraps. Couldn't afford it yet, but she wanted that scale.
Need to get into a city and the guard doesn't like you? Throw a cloak on and have the scale showing prominently on your cart. Your now a traveling merchant! Can't argue with the scale!
and then weigh and sell every scale, with your scale.
Dragons don't have to physically see you in order to accurately locate you, so now you've got a dragon whom you've blinded and so have angered him deeply.
I actually assume that most potions would realistically be in water skins just because I cannot imagine people carrying several glass phials in the heat of a combat.
those would be some huge ass potions, or you are carrying several waterskins that came from a rat to be tiny.
@@danielribeiro1433 I mean, you can cut leather???
@@marshalllenhart7923 bladder*
Could be that all potions are made from the same materials but the ones inside of leather skins are diluted in water, thus explaining why there are weaker and stronger health potions. Kinda like how some business owners water-down their booze in order to make it last longer and turn more of a profit off of a single barrel.
Who cares about realism in a d&d game?
use the glue for paper mache
Gg you win
Bards Making Paper mache dragons. Thats an idea!
Paper mache mecha.
Adamantine-equivalent paper mache
Sovereign glue your friend’s hand to something, like their face
Sovereign Glue uses:
1. Combine items better than rope
2. Troll fellow players by locking doors with it, etc.
3. Monster sized fly paper
4. Slow, horrible death for murder hobos by pouring it down their throat and watching them suffocate and die.
5. Ultimate scrapbook
Belimeka Zillan yeah, the scrapbook doesn’t really for with the rest, but I thought it was a nice addition
Glue in a characters armor
Create a special trick lock that, even with the key, can't be unlocked. It requires a small hole for the sovereign glue to be piped into at the top or side of the lock, allowing the glue to flow into the lock's inner mechanisms; they're bonded after 1 minute. While these mechanisms won't be damaged by this, the lock will become unworkable without universal solvent, oil of etherealness - both niche legendary magic items themselves - or a wish spell, meaning you now have a lock that can only be opened under very strict conditions. Additionally, nobody could know about the sovereign glue unless they read your mind, they're in on it or they see you applying it, meaning that would-be thieves won't understand why they can't take your stuff. You could also make a chest nigh impervious by combining this technique with an anti-magic field (bar the chest being smashed in...), preventing the use of wish.
@@hostiusasinhostilityhostil7853 That's why we have mithril chests.
Sovereign Glue + Oil = D&D Napalm
I like the way you think.
It's called Alchemist's Fire, and it's 50 gp per flask. 1d4 damage with unlimited duration until they put it out. Much more effective than wasting a legendary item to cause +5 damage once.
@@JackPhoenixCz like the inventiveness. Alchemy Craft used propery.
@@JackPhoenixCz Oil, Glass bottles, rope/clothe/paper. Better alchemists fire
@@ashenwuss1651 Not really. You'll get damage from that only once, even though the single damage instance will be better than what alchemist's fire can do in one round and you'll have to ignite it first, which will take your object interaction, a source of flame, and possibly two hands.
“Sovereign glue is bad”
Sounds like someone who hasn’t glued a captive’s butt sealed for torture reasons
um wat
Monster. Stab them already. Cruel fools.
"Has the glue been applied?"
"Yes, Lord Farquad."
"Good. Bring the Chipotle."
I CAST MEND BUTTCRACK!
Lads, darkvision lets you treat darkness as dim light. You still have disadvantage on perception checks nd stuff even if you have it. Lanterns are dtill good for that stuff.
Also, aesthetics.
Plus it's all black and white...
and color-vision
@@Ghesh_Vargiet cantrips are free items get a magic user force him to get light and prestidigitation as a can trip now alot of items are useless
Lantern sheds more light than the light spell, also look ma no hands
Indeed! OP is wise, the amount of times my players have thought they wouldn't need a non-magical light source has caused them no end of trouble. Once it was a puzzle involving different colored symbols, and after an hour I had to give them a super obvious hint it involved colors. The gas trap they triggered made them remember that one for quite a while. Something else these detractors of lamps and torches are neglecting is that your party isn't always going to be together. Once two of my players, a human ranger and a kenku rogue got separated from the party after a cave-in. The kenku had a magic headband that when worn over the eyes granted a limited form of darkvision, but she couldn't really explain anything to the human while leading him around in the dark because he kept failing his wisdom checks to comprehend her mimicry. They ended up attracting the attention of dozens of troglodytes and almost died trying to fight their way out of it. The kenku had a scroll to summon a large fire elemental, ended up using it after the ranger got beaten unconscious, and needed to carry him out of the dungeon in a crazy lucky athletics skill challenge.
A single torch would've made the whole affair much easier.
Pretty hard to fight in the dark against things you can barely see.
Vellum would actually be made of fetal lamb skin. They'd abort the lambs because their skin was still very white due to lack of sunlight, and its structure is very fine.
Quite gruesome...
sounds badass actually
On the subject of the GLUE my party used it effectively twice. Once to capture a vampire child (our ingame daughter) who was under Orcus' mind control and the second time was gluing Orcus to the floor. It was pretty funny, our bard ran in and lathered Orcus's legs in the glue and then we exhausted his saves and put him to sleep for a minute with the Wand of Wonder. When he woke up he found his shins glued to the floor and had to fight us like some giant demon baby. Good times
I'm sorry. Did you just glue a death god's legs to the floor like it was a Three Stooges skit?
@@Aredel Yea, yea we did. Even two years later it's still hilarious.
@@Noirehtaincredible. Just incredible 😂
Sovereign Glue is awesome for pranks and interrogations. You wouldn't believe what people are willing to tell you if it means you don't glue their mouth shut with this stuff.
Edit: My cousin informs me that the once played in a campaign with the main plot being that the king had been stuck to the throne with Sovereign Glue (pun probably intended) and the party was hired to find either a vial of Universal Solvent or someone to cast a Wish spell to get him off the throne. So while it technically the party couldn't do anything useful with it the NPC that was responsible must have had a blast.
Couldn't the king just take some shears and cut his pants off?
@@71723 My exact question. But apparently the glue had seeped through his pants and he was literally glued to his throne by the ass.
@@71723 Depends on which throne he was glued too. If it was made of porcelain that isn't an option.
My dm must have had a similar idea but hilariously we got universal solvent from a randomly generated treasure trove
@@PhileasLiebmann that sounds... Messy. And I'm not referring to the skin, the glue, or the throne; rather, the natural result of the passage of time.
I just imagined a character sprinting up to his enemy and slamming the bear trap into his face like a naruto rasengan
Coat the bear trap in glue first and now you have the perfect improvised weapon for lifelong disfigurement!
In Fallout: New Vegas they actually have bear trap fists as weapons.
@@Reddotzebra i dont remember that but in the words of salvador from borderlands: "THAT IS AWESOME!"
I was told to remember before the next time I shave off the sleeping dwarf's beard and glue it to the trancing elf that wars are started that way.
Healers kit without healer feat: "I sleep"
Healers kit WITH healer feat: GODLIKE
Plays half orc: Immediately buys pulley just to lift random shit.
Lifts a 5 pound box because you have the pulley and love watching the dm slowly die on the inside.
As a DM I find these the most amusing. When I go...wait you had that? And you are doing what with it? Well....nothing to prevent you from doing it. But....weird.
As a goliath: I use the pulley to lift the gnome in our party up to table level.
DM: You what?
Gnome: Let go of me, I'll just use a chair!
Me: No you won't. (Rolls for intimidation)
Gnome: No, I won't.
DM: Sigh.
5 pound box? is your half-orc STR 1?
@@occisorspectris2225 Woosh
It's because he doesn't need to use a pulley for only 5 pounds, that the gm dies inside.
#weirdFlexButOkay
Bless doesn't give 1d4 to damage it gives it to attack rolls and saving throws. I think you wanted to say Divine Favor.
Which is 3rd level too and concentration, while you can add poison to your weapon at lower levels
1d4 dmg would be outrageous
@@quiensera9947 Divine Favor is most definitely a 1st level spell. You're probably thinking of Crusader's Mantle, which is an 30 ft radius AoE that grants the caster and friendlies in range 1d4 radiant per hit.
What about Hunter's Mark? First level, +1d6 damage on all (edit) *weapon* attacks for 1 hour. The only drawback compared to poison is concentration.
Or enlarge person
Soveirgn Glue?
Game on.
Glue someone's mouth shut.
Glue rope to more rope to make a bigger rope.
You could rip off the skin the glue was formed on. As for bigger rope, touche.
We got 1!
@@Runesmith The one and only one
You could just tie the ends of the rope together though... glue might be slightly better if it doesn’t require an ability check
Runesmith Still that sounds super painful.
Our group used Sovereign Glue very well in one of our (pathfinder) campaigns. So we had this artifact (it was a banner) that these goddamn Demons kept stealing, so we decided to put an end to it. We created 5 tiny Wall of Forces and cast Permanency on them.Then we spot-glued 5 points on the flag to the tiny, permanent walls of force. Since the artifact is indestructible (save for one very specific destruction requirement), you can't just rip it off the wall. Logically they would try to destroy the Walls of Force, but those are extremely difficult to destroy. You can use disintegrate, but since we made five separate walls, you'd need five disintegrate spells to get each of them, and since we put the banner immediately in front of a regular wall, you'd have to bust out the wall behind it to even get a clear shot at them. Of course universal solvent can still get it free, but that's only if they happen to have it.
So there's my good use of Sovereign Glue. Glue artifacts to things to keep them from getting stolen/to super inconvenience someone. Because artifacts are indestructible, permanently attaching them to things makes for great fun.
You can combine string with a bell to make a trip wire alarm trap.
or a mace
I thought the exact same thing
3:21 As diverse as a bathroom towel 😂 This man is clearly someone to be reckoned with.
a hoopy frood always knows where his towel is
At our table, there's a 20% chance any time someone mentions a spellbook, everyone at the table will yell "B-O-O-K!"
Are you guys fans of the spiderwick chronicles by any chance?
5:14 , Pitons can also be smashed into door frames, to block doors easily and effectively - given it opens towards you.
Fun story the friction caused by wedging the door does also make it hard to open out too, especially since they cant really throw their weight into the door to force it.
I used sovereign glue to attach a large building to a Dragon Turtle. He is now our moving base.
.....I'm not going to question how you got a Dragon Turtle to cooperate with that, I'm not even going to ask how you got ownership of a building. I do however wanna know how you managed to get the building ONTO the Dragon Turtle. How does one go about moving something like that!?!
@@jacintacapelety9600 it was built onto the back of the turtle. Just a disclaimer: the turtle is actually a home brew called a World Turtle or Colossal Turtle. It is of neutral alignment and was saved from eons of servitude by an evil cult.
That’s a fantastic use of the glue
@@gavinwittlock2449 Now it will endure eons of servitude as a living camper van for an evil (maybe?) cult (party of adventurers).
@@jacintacapelety9600 at 2400gp per ounce(one square foot)..........I feel like your game rules are certainly a little slack. :P
So Our party had a Talisman of ultimate good, to those who might not know, if a talisman of ultimate good comes into contact with an evil creature it starts doing a ridiculous amount of damage. All of us were flavours of neutral so we stowed it away for a rainy day.
later in the campaign we needed to kill a red dragon. Our rouge then had an idea.
Working together we bought an adamantine round shield, a long strap of leather and used some sovereign glue the rouge had been hiding.
We then made "The Contraption". In order from top to bottom: shield, glue, talisman, leather strap.
After it was ready we used some cleric magic to find the dragon when it was sleeping. We applied the glue to the inside rim of the shield in a way we could still pull out the leather strap.
The rouge then made some of he most stressful sleight of hand checks ever to place the shield on the dragon without waking it up while the glue set.
Success.
The rouge pulled out the leather strap so there was nothing between the dragon's skin and the talisman and then he RAN, sprinted at 120ft per round until he felt safe.
The dragon died a minute later and the rest of us looted its horde. The rouge was about a mile away when he felt "safe".
that's fucking genius
*rogue
"I didn't want to do math for this this" says the man who makes a career out of d&d
"Every dnd character is born with a grappling hook, a backpack, 50ft of rope, and ten torches, you DEFINITELY can use that."
-my DM
As an old 2nd ed player this made me happy. I read a Dragon magazine article citing 100 uses for a wool blanket that did not involve sleeping under it. I made up a similar list in a notebook for each of the items in the PHB. It got to the point that I simply stopped using magic items and used whatever mundane items I could find. I started using characters with knowledge and skills that would be handy for the use of these items. Turns out, its pretty easy to mess up a DMs plot with them. Invisible assassin hounding the party? A bag of flour ruins that. Need to lock the door but don't have the key? A few Pitons hammered home will keep it "locked" for the other side. Need to tip over a giant rock/statue/thingy? Use pitons as wedges in combination with prybars and firewood to slowly tip it over. Need to defend a wall in a siege? Use a 200lb stone water clock, hung from chain, filled with burning oil to swing like a pendulum and clear the ladders/bad guys away from the wall. Hungry? Mash some bugs up, tie some string at the middle of a sturdy toothpick/stick/piece of wire, lay string and toothpick parallel, cover in bug mash and go fishing - the string will go into the shape of the letter T in the fishes gut and allow you to pull it out (actual IRL survival technique). Needless to say, the DM grew frustrated with me and NEVER let me have a bag of holding.
As for the glue, I would use it on a lock I could not open/pick or force - make the owner destroy it and see if I get an advantage from that.
glue a rope to something to anchor it for climbing or other uses.
use it to secure a pirate ship to a dock.
mix it with caltrops and permanently apply it to a surface - like a throne or something.
If possible to sneak into position pour it in a puddle to root an enemies feet.
If I have the ability to use enough - glue a large portion of a dragons horde to its owner while it sleeps - weight penalty much?
beyond that I would have to be in game to see what I can do with it - I've used wind direction in a fight. I am sure I can think of something.
Hes a trickster god
@@Gravitycrazy you know you are getting good at this when the DM keeps trying to stop your character's purchases at every town.
He gave up after the grass fire that became a chemical weapon.
P.S.
Have you ever caused your DM to break down and cry? It's a special moment.
Glueing gold to a dragon's body might only make it tougher. Isn't that Smaug's entire thing in the LotR lore? :p
@@MFFNL it can do just that for the area that the gold covers. But it will weigh it down and make it difficult for the dragon to defend itself on other areas of it's body.
I don't suppose you'd make that list available for the community? : )
Darkvision makes total darkness equivalent to Dim Light, AKA disadvantage on perception checks. People forget that a lot.
Pitons are good for keeping a door shut if you don't have a spell to do that. You hammer them under the door
That is exactly why I always have a couple of then on me.
Or just sovereign glue it shut
Always have a signal whistle, because monsters know that Common is the language food speaks.
The extreme uselessness of acid vials in 5e was likely a backlash to their extreme usefulness in 3.5. They were the preferred weapon of mid- to high-level Rogues (and other classes with sneak attack). They were used as a ranged touch attack and ignored damage reduction.
PedanticTwit They're also fantastic for munchinkry and player shenanigans. Also if you're fighting a troll and nobody has any fire-related damage at all... For some reason.
But yeah. It isn't too useful, though it does have SOME limited potential
I would never let a player get sneak damage with a liquid weapon. "Nonono, I cover him in gasoline differently this round."
@@christophersteele9133 Sneak attack doesn't apply to the splash damage. It applies to the initial contact damage.
There's a difference between getting stabbed in the hand and getting stabbed in the eye, which is what sneak attack models. Likewise, there's a difference between getting acid on your hand and getting it in your eyes.
The whole reason it's a touch attack is that it goes everywhere upon striking. Sneak attacks require a precise strike, hence the weapon restrictions. I might let a rogue trade touch for sneak.
Well, an acid vial that I had from the beginning of the campaign saved our asses at the end. I found it in a random dungeon at the near beginning, never had a use for it. Until, in the last dungeon we were being chased and we encountered a jammed door. The only way to get through was with a strenght check. After 2 failed attempts I took the acid vial and melted the hinges of the door. Saved our asses.
So interesting story with ball bearings. I found this out on accident and have used it on almost every campaign after. Basically ya dump ball bearings and throw out a thunder wave and boom you got a medieval shrapnel grenade. Add a vase to the equation to make improv shot gun.
Yup. That'll work.
As a necromancer, I removed all of a body's internal organs, filled the cavity with gunpowder, ball bearings and an alchemist's fire, then used Pact of the Chain master and Voice of the Chain Master to telepathically command my zombie to move into a guardhouse then punch itself in the kidney (the alchemist fire was right under the skin).Guards were left as a bloody pulp and half the house was gone.
Alternatively, you line a path with conductive metal and put a ball bearing between them. Then, cast Lightning Bolt on the two RAILS of CONDUCTIVE metal. Boom, fucking railgun, campaign over, everyone go home.
Drakozozh Aeternus i think shocking grasp is a bit more effective way to do that
You have a generous DM, it really shouldn't do much damage at all. Maybe 1 damage per ball? Each ball would only be hitting you with about 210 Newtons of force, that is only about 15% of what a novice karate student could karate chop you. 1 damage might even be pushing it since that's what an average person's punch would do and you're still less than that. Maybe like 1 damage if you get hit by 3 or 4 of them.
Edit: another way of looking at it is that boxers can get up to around 5000 Newtons of force. In dnd your maximum punch is 6 dmg or 15 dmg as a monk. That would mean that 15 dmg punch is most likely around 5000 Newtons of force. That makes your metal balls not even reaching 5% of that damage.
"Most useless items in DnD"
*Speaks about the most useful items in the game, only mentioning bad ones for the first minute or so of the vid and at the very end*
that's why he added that last bit at the end. for getting us with click bait
Fun fact: I once had a very... 'eccentric' sorcerer. One with glamer'd armor and a hat of disguise so he could look like whomever he wanted to.
His melee weapon of choice? Portable Ram.
1 major thing that comes to mind that I would do if I found some Glue.
Broom of flying + Immovable rod = Emergency break
Completely pointless but still funny to me
Youd get flung off lmao
That's actually pretty good.
Ah, sudden deceleration. That’s never killed anyone.
* fling *
My personal new fav use for flasks of Oil:
Use the things as ammo for the Catapult spell. Why?
It weighs between 1 and 5lbs, it costs like.. basically nothing to get..
But you can spend a 1st level spell slot to magically yeet one of the suckers at an enemy for 3d8 damage, *AND* they're now covered in oil.
Meaning the first person to hit that enemy with fire damage will do a 'free' 5 extra damage.
There is literally NO reason not to have a couple of flasks on you as a Wizard, because why don't you have Fire Bolt as a cantrip?
The wizard in my group goes with chill touch instead. I guess it's because he is going for a kind of necromancy build and likes the negation of healing if you hit with it.
If you are going with very strict wt./encumbrance rules based on STR. Is the reason... had to drop tons of gear and swap for pp as my artificer STR was too low to carry it....
my wizard literally has no damage spells
@@fairystail1 fair enough
Well you’re forgetting the best item, the spy glass as it’s worth TEN ELEPHANTS ITSELF, BEST ITEM IN THE GAME CHANGE MY MIND.
The only reason not to argue a ship's fare: steal their spyglass when you get to the destination!
Benjamin King Even better, KILL THE CREW AND TAKE THE SHIP AFTER THE VOYAGE!
DM: (Facepalms) fuuuuuuu.
Hello, Mighty Nein.
The spy glass is amazing. My Monk of the Way of the Four Elements used it to set ships on fire from a distance with Elemental Attunement.
Unuseable skill they said, you can't ever do damage with it they said. Who's laughing now?
@@jasono8783 So true fellow critter
I remember when my first character tied a rope to the hilt of a handaxe, essentially making it a reach weapon. Being a Dwarf Tempest Cleric, I basically made Fat Thor before Fat Thor existed.
bless does not ad dmg to attacks, it only adds a d4 to attack roles (aka to hit not dmg) and to saving throws,
still a very good spell but not dmg booster
Beneteus der graue Wolf THANK YOU! lol
I believe he meant divine favor, which is also a 1st level spell, and takes a bonus action
He could've meant that, but Divine Favor can only be used on the caster and cannot benefit the damage output of your allies.
I think he uses Bless differently, as a homebrew rule. I could be wrong
They really should say "hit rolls" instead of "attack roles".
- "Do you know what we need, man? Some rope."
- "Absolutely. What are you, insane?"
- "No, I ain't. Charles Bronson's always got rope."
- "What?"
- "Yeah. He's got a lot of rope strapped around him in the movies, and they always end up using it."
I see you are a person of culture.
Okay but no one mentioned the folding boat? It starts as a 12 inch box and folds out into a 24 foot ship complete with oars and decks... best item
Party had one of these in Pathfinder. It was amazing.
How does that work?^^
It's a magic item.
It can be a rowboat, or a ship.
That's a magic item. It's not apart of the starting equipment.
This is probably my favorite D&D video ever, literally every time I start a new campaign I come watch it and im probably now on my 50th visit unironically.
There are no useless items, it's all on how you use them.
>Your party is short a Rogue to pick a lock. Good thing that Wizard had an acid vial to dissolve the lock!
>You find a deep hole that goes down farther than your dark vision allows. It seems like there's no other way through the cave. Why not tie a lamp to a long rope and lower it down?
>Poisoning stuff. It's standard, not-so-special poison. You put it in food, and it either A: kills your victim (Maybe after a double or triple dose, if they're a low rating NPC) or make them sick. Can't defend the price, though.
>We need to start a fire, and we don't have time to use oil or a cantrip. Good thing that wizard had Alchemist Fire!
>There's a lot of things that do poison damage. Having Advantage against a poison could mean life or death, especially if you absolutely know you're going against something poisonous.
And besides that, a lot can be done just to roleplay your character when it comes to what items they start with. Your Guild Artisan gets the the Merchant Scale because they want to be a gal dang merchant, or your Wizard uses it to measure out his components. Your P.I. Rogue uses a magnifying glass to examine clues. Your paranoid Warlock buys poison in the hopes of immunizing himself. Useless, sure, but it's in character, and it ultimately doesn't affect the game all that much.
One of the effects of Prestidigitation is that you can flavor food to taste like something else, so you can also poison food, then prestidigitation the evidence away.
You could always have time for a cantrip that causes fire since it also takes an action to cast (same as alchemists fire)
@@JDella909
Except Alchemist Fire can't fail if something breaks your concentration while doing it. You toss it, and then like any modern Molotov Cocktail, in-game natural laws of physics does the rest for you.
Pray to the gods, you're not teamed with one of my beast race rangers. Mokaar, a gnoll who has seen the light after a heroic act got him killed, offered a second chance, by Kharash the Stalker, leader of the Lupinals.
Alas, Mokaar doesn't believe in bathing, nor does he believe in cooking the meat first. Dare you to maintain your concentration on a cantrip when he rolls into camp with a deer over his shoulder, and half a rabbit hanging out of his mouth, smelling like 3 months of unbathed hyena, and old blood.
Bet you wish you'd bought some soap and manacles then.
In my experience, a lot of poisons just do damage to you without any sort of save ;~;
I remember being attacked by an assassin vine, which does 6d6 damage against you at the start of your turn... with no save!
Thankfully the DM rolled all ones (a ~1/46000 chance of that happening)
This was great because my level 2 bard with 7hp left (max HP of 13) would have died if the DM went with the average damage done by 6d6 (21)
@@Random_Chiroptera Except cantrips do not need concentration. Fire bolt is literally point and shout. If you can use it fone in battle with an otyugh then an unwashed hyena man is not going to stop it either.
Man ball bearings are very useful, nothing better than Macaulay Culkining some enemies
I use them as bullets when I cast animate objects, giving me a damage output of 10d4
Good stuff really
I've seen it happen before. My teammate threw down some ball bearings in a narrow hallway, and a whole group of goblins trips over themselves, and we killed them all.
@@znorel1895 OMG you're a genius.
I rolled a dwarf warrior recently and bought several ball bearing "packs", a smithing hammer, and a pick axe and spent a week doing the "useless task" of mining and gathering resources by digging into the earth near the starting town while everyone else went off adventuring. (using my rp background as a miner and smith by trade)
I didn't mine for just anything either, i searched for 2 "totally useless" minerals/compounds found in nature sulfur and potassium nitrate. I also took any cheap metal i found and turned it into cheap dwarven weapons to make my team a little extra cash flow and to buy candles and clay jars.
I then ground up both the sulfur and potassium nitrate adding charcoal from a campfire, roughly adding more potassium nitrate than the other two making a simple black powder.
From there I poured the powder and ball bearings into a cheap clay jar and a wick from a candle and walla a poor man's hand grenade/bomb... extremely dangerous to use but great at getting rid of damn near anything that's below level 20, as well as large groups of enemies.
@@vampuricknight1 well I know what my artificer is about to start working on
Ball bearings + String + Paladin Divine Smite + Neutral Good = Joseph Joestar
*aura of menacing*
Gonna keep that in mind if I make a paladin...
*BLOODY STREAM STARTS PLAYING*
*_Why did we think the same thing?_*
oh wait...
YOU KNOW WHAT I'M ALREADY GOING TO SAY!
@@ChanivonKarpa Your next line is... Joseph is best Jojo. To you!
OH MY GOOOOSH
@@saelethil But Jonathan is best JoJo...
"SoVeReIgN gLuE iS uSeLeSs, ThE oNlY tHiNg YoU cAn UsE iT fOr Is LITERAL IMMORTALITY"
He didn't have to volunteer that neat trick you know.
The phylactery is the thing that gives you immortality, the glue is just used as part of a system to make it slightly harder to reach/find.
Nobody gonna mention you can't use bless on damage rolls? No? Okay then.
RaHuHe Thank you!
Official wording for the spell.
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
Logan has Bless improve damage when he DMs.
D&D rules are guidelines when it comes to homebrew campaigns
Wait a minute. RaHuHe? You here?
@@nickollasrbbvk2528 You need something?
@@rahuhe4102 you're in the Kobold Legion subreddit, right? You're the creator of the icon, right?