For the Jug of Alchemy, I had my Artificer in his backstory use his infused one to stay alive in the middle of a barren desert by swapping between the mayo and the water every other day. It wasn't a fun experience living off of Mayo and Water, but he got through the desert.
Horseshoes of a zephyr allows you to have ocean-based cavalry. You can literally be pirate mongolian horse archers. Water walk also works but since it's impermanent it works best for short mounted attacks and raids, or for a surprise bording.
Tbh this unlocks a lot of things that DM’s can use against you that most don’t want to or don’t want to track. As was already mentioned rogue waves but there’s so much shit on the sea that can just end you even while you’re in decently sized ships. It opens yourself up to a lot of different challenges.
Naval usage for the horseshoes is a good idea, but they'll still be severely range restricted. Your horses need to rest, and as others pointed out, four inches above the water isn't enough to protect you from hazards, nor provide a good place for your horse to rest (can they even rest while wearing the horseshoes?). Furthermore, will you be able to carry all the supplies you need, much less a place to comfortably use then? It'd be like flying a stereotypical space fighter into deep space-- even if technically possible, you really want a larger ship that you can, like, live on, and would have sufficient life support and supplies. I'm also not sure how effective levitating horse archers will be against boats, but it might be an effective strategy. Nonetheless, they would be incredibly effective for Marine Calvary operations. Whether they're effective or not for inter-ship combat, they would devastatingly be useful in Normandy type situations, where you can send them in to attack coastal defenses whilst approaching with your main infantry barges-- or even defending against marine invasions. Imagine your enemies are trying to land on the beach, but you can send in agile horse-archers to harass their vessels as they approach. Also imagine how revolutionary they would be in freshwater contexts-- when you're fighting on or around a river or lake.
Gotta combine the Horseshoes of a Zephyr with the Saddle of the Cavalier. I had that combo on my paladin's Find Steed mount in Rise of Tiamat. There was apparently supposed to be a situation where you need to get a McGuffin out of a body of water, but when you do a hidden creature tries to drag you underwater to drown you. But since my mount had the horseshoes on, it couldn't be submerged, and due to the saddle, my paladin couldn't be dismounted. So it just... didn't work. It was sitting there trying to drag me and my horse down, and I was just like, "Yeah, so...I gotta go. See you later, I guess." And we just trotted off with the loot.
In my currently-running Rime of the Frostmaiden campaign, my character has the Gray Bag of Tricks, appropriate since he's the ranger. I feel kinda bad but I've used the animals inside as distractions in more than one difficult encounter. It also gave us Top Percentage Weasel, who for some reason survived like six turns against some big scary creature and helped quite a bit on the damage front.
we have two tan bags. I thought we got a tan and a grey, but after much arguing we ended up with two tan bags... anyway, before a big fight we had some prep time. I pulled out 6 animals, giant elk and dire wolf, and the "little free flankers" were very handy.
Just as I wrote this comment I clicked on Extra History's video on the Basilisk... If you have your myth trivia fresh in your head you should recall weasels are the counter for basilisks (I didn't).
Thanks to an incredibly statistically unlikely series of events and rolls, one of my paladin characters managed to turn a black dragon lawful good by casting the command spell "befriend" while it was wearing a psychically controlled magic collar. The DM rolled 3 nat 1s in a row, cursed, then said the spell interacting with the dragon's nature and the mind control collar caused a random forced alignment change, and the DM rolled lawful good before chucking his D20 across the room. Baphumet had to show up the next session to "take the dragon to safety" because otherwise my Tiefling paladin was going to have a new black dragon mount.
The Alchemy Jug can be used as a reliable way to get the most damage out of a level 1 spell. So you get 5 vials of acid with the Alchemy Jug, put them into a net or tie them together with twine making them a single object weighting 5 lb, then cast Catapult using the vials of acid, and inflict 10d6 Acid + 3d8 Bludgeoning. You could also use a bag of ball bearing or caltrops in order to get their effects, though you won't do extra damage.
Our party had to escape the premises of a tower pretty quick and everyone chose a different method. One used Levitate, one used a parachute, one took the stairs, and I opted for leaping from the roof and climbing into my own Bag of Holding on the way down. Luckily the party found me in the city streets below before I suffocated. I also met a cool dude in the astral plane while I was in there and we met up later in the material plane for a quest.
The moment I heard about the instant fortress I wondered about putting it inside of a giant monster and using the command phrase. Would it do more damage? If it's not an instant kill would it immobilize the monster. Would the command word not work because it can't hear you inside the monster? The other idea I had was disguising the tower as an actual building, selling it to some one. use the command phrase to steal their house and preform real estate fraud.
Instant fortress specifies “place it on the ground” weirdly. I assume to stop exact situations like this tbh. Of course your DM’s can rule otherwise but as per RAW no you can’t stuff it up something’s mouth or butt to make it explode.
6:00 Because a terrasque can only tie the strength save, and ties roll in favor of the party, a guy had The Terrasque held captive beneath a magic town with a bunch of immovable rods.
My favorite general use magic item is the boots of springing and striding, the main use isnt the fun part but they also have a permanent jump spell active so a character with a str score of 16 can reliably jump like 40 feet across or 10ft high without a check and if you stack it with other jump boosters like monk and satyr Ive gotten a character who can jump over a hundred feet across and 60ft high where the main restriction is his total movement speed
When I first started playing back in 3rd I looked through the books and saw the Thunderstone. My immediate thought was, "What if I put one on the ground and carefully place a stone or pressure plate over top of it?" followed by, "What if I put a whole lot of them in the ground with a stone or pressure plate over top of them?"
One of my very first sessions of dnd, we were going shopping for the quest, and as I browsed through dnd beyond's list of items, and randomly asked my dm if I could have a grappling hook. I then ended up using it to cheese his quest by scaling the castle walls, climbing the roof, and blasting my way into the royal chamber with thunderwave
Friend of mine in a recent DnD game ended up getting a Headband of Intellect for his Himbo-brained Monk, because... well because the character wanted a fashion piece I guess. Little did the table know that the player wanted it to give the character a pretty existential arc, where the sudden influx of intelligence fundamentally changed them as a person and caused a schism between their monkly spiritual balance and the new smart boy energy.
My current players that I DM for actually use an Apparatus of the Crab as their main mode of transportation. It's not even a water campaign, but having what is essentially an amphibious magic tank has proven to be an excellent tool for traveling the land. Offers protection and still offers a good travel pace because of its speed
My goblin monk/rogue got a hold of two immovable rods. She would use them to basically make a ladder to anywhere. She was a kensei monk and could use a long bow as a monk weapon. As she had a cloak of invisibility, she would make a platform by setting the immovable rods next to each other and hang a net between them, making a hamock inthe sky. Anddraping the invisibility cloak over it, she had a spying platform, and could launch sneak attacks at range.
I had a very cool half-orc barbarian Grishkar, that died at level 3, was reincarated as a rock gnome from the party completing a quest, renamed Gnomkar, and then got a headband of intellect. Super fun character, very fun to roleplay from a 9 int to a 19!
If you get your hands on a bag of tricks (or several) as a character with minions, you could have your minions use their own action economy to control the summoned animal. In essence, even your summons will have summons.
I made a dungeon with doors hidden behind false bricks, monk dragged his chime of opening along the dungeon walls forcing the doors to break the bricks open. Inspiration point moment
One party I DM'ed for was basically the go-to magic item test group. I would set up a one-shot whenever more than one person wanted to play and I had time to DM, which ended up with these ridiculous hooligans creating the following scenarios: One player with a Familiar would load everyone into a Bag of Holding and then throw said bag over basically any obstacle, then have the Familiar get them each out of the bag on the other side. This one was done in our full-fledged campaign and ended up de-railing a solid 40% of the obstacles I had before they decided it wasn't fun anymore. It isn't a magic item, but one of my problem players would habitually use the "soil or clean clothing" feature of Prestidigitation to soil anyone he didn't like's underwear, and then eventually upgraded to holding clean underwear hostage by only stopping the Soil when he was paid a considerable sum. He also used Minor Illusion to create numerous mounds of various gross substances over the course of the campaign. He ended up creating a hilarious scenario where his character was caught wankin' it to a Minor Illusion of a naked person. I made him roll to determine exactly who it was and he rolled a 1 because I guess karma and I ruled that it was the person who walked in on him. It was fun getting payback :) This also isn't a magic item use, but one of my players convinced a boss that they had switched to their side and used Haste on them (the requirement for Haste is that you're willing), then immediately dropped concentration. The effect of dropping concentration on Haste is that you lose your turn, which made it a really bad day for them, seeing as they had no minions in the room. That same problem player I mentioned before decided to torture someone once, using that one regeneration item that allows you to grow back limbs. It was NOT a fun time for anyone involved.
I had a player that got grabbed by a TRex that immediately started running away, he wiggled out and used the rod at its feet to trip it. Probably the best use of the rod that I’d seen for a moment. TRex hit the ground and lost a turn, completely changed the trajectory of the encounter because they were screwed until that happened.
So fun fact I have discovered a use for the alchemy jug in combat using, specifically the mayonnaise option. Here was the setting: Party found an ancient underground kingdom with some evil giants caught in a stasis field that we had to survive a set number of rounds against. I'm the party cook and have an alchemy jug. Problem is I want to grease the floor under the giant's foot to make him slip but the jug only makes on quart of oil. HOWEVER it makes 2 GALLONS of Mayo and a large ingredient of mayo is oil. So instead of an oil slick we made an mayo slick and the giant rolled mid and had to treat its initial movement as difficult terrain. Just goes to show, knowing ingredients is a helpful tool
I mean i made sovern glue rentable where with the shopkeepers supervision the players can use some to glue things together and now the ranger has a scoped bow with attached flashlight, the wizard made one of those Tile things for finding your keys and stuck it to his book, the barbarian glued an Immovable rod to his shield as a handle, and they glued extra storage to their cart and upgraded it with cupholders, armor, etc
In a campaign I ran a few years back; I had a player feed a monster a bean from the bag of beans. They rolled a 92 on a D100, that meant a pyramid appeared inside the creature. It had natural healing so unless hit with radiant damage so one day it will put itself back together… one day.
During OOTA I was able to get extremely lucky and managed to convince Themberchaud to eat a pygmywort mushroom (causing him to shrink to half his size), and then restrained him for several turns with a simple net while our lvl 5 party and some NPCs attacked him. What should have been a party wipe turned into a victory due to some simple foraging and a 1gp net!
I got a ring of spell storing as a rogue in my last campaign! Let me tell you, being able to cast whatever the heck my druid decided to put in it was freaking pristine.
An idea I had, but haven't had the opportunity to do, Requires a book of Flesh Golem, an alchemist's jug, and a portal to the Feywild. Make the golem, find a suclded cave, and give the golem the following instructions; Every 24 hours, and 1 millisecond, Start another timer with the same duration, Then take the jug, empty it as much as you can into a set of barrels, Then go dormant until the new timer ends. Then you go into the Fey, wait one day, return, and then go back, repeat as many times as you want. Due to the Feywild's time manipulation, (and I did the math) every 7 days jumping between the fey activating the Feywild's time shenanigans, ~403 days will pass for every week worth of jumping. So you can get 403 quarts of oil, or 100.75 gallons, or 806 flasks, or 4030-8060 fire damage per 403 material plane days, 7 you days doing this. I'm unsure if this works, but if it does, do with this information as you will.
One of my players (the fighter) had the other party members use a Staff of Flowers, a Staff of Birdcalls, and some other stuff to help the fighter propose to their character's gf. It was very wholesome.
In my first campaign, I was a Bladeback Saurial druid named Grotto Mossback who had two items: the wand of bees and the staff of the python. Aside from using the wand to summon bees like DR BEESE, the staff of the python tuns into a giant python on a command (my command was 'we're playing with the big boys now!') that I could control. My party and i were fighting two doppelgängers in a house and I had the brilliant idea of using the staff. Summoning it in such a small space turned the house into tough terrain, and through the whole of the fight there was just nothing but snake.
as a non 5e player (ive kinda permanently switched to pathfinder) one of the few things i like about 5e compared to other similar systems is the fun use of magic items, pathfinder really doesnt have an alchemy jug that can create mayonaise. Bear in mind in pathfinder you cant absolutely mess up a game master's day with a single magic item but there's less fun stories about magic items (at least pathfinder has a bag of holding that turns everything inside into weasels, that's pretty cool)
My DM got fucking enraged after he dropped us into a desert with tons of survival checks and other stuff, and I used my druid Create Water cantrip like everywhere and everytime
Pathfinder has all sorts of weird items too, but most of them are just fancy paperweights. Like the Mithril Waffle Iron. The only thing that is useful for is informing the world that mithril is, in fact, non-stick.
This was from one of my players in a game: The rogue had a helm of teleportation. Each party member has given them a unique half of an item. Like, half a coin, or half a book (form the wizard). He could use the helm to teleport back to them after scouting. Pretty fun, pretty creative. I didn't want to say 'Half of an object is not a location'. So two sessions later, one of the party members was kidnapped by a bounty hunter who was stalking them, and was learning about how they operate. The bounty hunter took the half of the locket, placed it in a small animal cage, and drew a magic binding circle to prevent outgoing teleportation. Rogue said "I'll teleport to them, and see if they're ok then teleport back". The party saw him vanish, and not return for a whiiiile.
I run a kobold artificer and he wears these little goggles that hook around his horns which are basically just sunglasses to negate his weakness to doing anything in daytime, but over time ive collected various goggle and lens based magic items, popped out thr lenses, and just added them to my apparatus. So i have eagle eyes, the one thst gives investigation bonus, and shit like that in this goofy compoud goggle headpiece, i would start adding shit like the teleportation helmet but his funny kobold head is not condusive to stardard helmets unfortunately
I played an arcane trickster with a spell storing ring and had befreinded a chrono wizard to make those spell storing beads for me. I'd consistently steal spells casted in my presence while hiding and stashed them in the ring. Then Id transfer it to the beada and store them. Letting me cancel spells and collect them for later use. Spell slot limit was no longer a problem and the restricted magic schools were not so restricted anymore
I was DMing and my party convinced Strahd to play a hand of Blackjack with them. As we were transferring into Curse of Strahd from a Homebrew campaign, they had a few magic items from previous sessions. The Bard succeeded on a Sleight of Hand check to put the Deck of Many things into the playing cards pile and dealt Strahd a card. I rolled to determine which it was and Strahd pulled the Donjon card. The Curse of Strahd arc of the campaign thusly ended.
You could've easily evaded that. Strahd's realm is his very personal and very inescapable prison, such that even killing him won't actually work permanently. I can respect the Bard's cleverness, but I wouldn't have ended the arc just because of the Donjon effect. I might say that he re-appeared at his throne room or, if that's where the party was at the time, somewhere near the edge of the realm, and hellbent on vengeance either way.
I had to ways I used the Ring of Spell Storing when I played a wizard. 1: I cast Find Familiar into it and then gave the ring to another party member so they can get a familiar. 2: Our cleric cast Revivify into the ring so my character could help if someone died.
I once used a Decanter of Endless Water as a improvised ballistic missile in a 3.5 game. I had to position is correctly to not get hit by its jet when activated its geyser function.
Luke Gygax confirmed that a lot of the strange mundane items that are still in DnD were there for specific adventuring purposes. Everyone knows the 10ft pole was for traps, but flour was there to act as an anti-invisibility bomb by covering such creatures in it.
Just last week I, as a level 3 fighter, knocked an enemy wizard prone and action surged to lock him in place with my immovable rod. The rest of my party took the arcane focus away from the wizard. It turned a fight where half of us were seriously talking about fleeing in mortal terror after receiving enough damage to knock out anyone who failed a saving throw, to a pinata hitting contest.
A Robe of Useful Items that had an iron door on it... the rogue pulled off a door and dropped it on a Dire Hyena that was summoned by a gnoll shaman and trapped it underneath. I used an immovable rod as a lightning rod so that I could disable a trap that continually cast call lightning once.
Dust of dryness is a terrifying item. This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic. The second part is the terrifying part. 15 cubic feet of water is roughly 112.2 gallons of water. 1 gallon of water is 8.5 pounds. So putting one of these pellets in a sling and smashing it against an enemy would release all of that water at once. It is a decent amount of force. Other then a weapon it can be used to make mud suddenly to slow enemies.
My party once used a trebuche to launch our winged kobold through the air while he and a bunch of guards were drunk. He flew around on his wings taht were only strong enough to make him glide and everyone had a good laugh as he was screaming and laughing at being "A real Dragon." Sometime later he decided he was better than at least Wyrms and blew ice up one's snout. It was funny to me. FLYING KOBOLDS!!!
One of my players did the infamous instant dragon kill with the instant fortress, as the dragon went in for a bite attack, he used his held action to throw it in the dragon's mouth and someone said the command word on their turn and they watched as the dragon's head was rapidly replaced with a massive fortress.
One moment I remember is when my freind used a Feather Token of the Tree to clog up an entire alleyway from guards that were chasing up, and lauched a few in the proccess. That tree is like 30 feet wide by the way.
I played Warforged Hexadin once. His weapon of choice was sn Arcane propulsion arm. Add in his Winged Boots and Eldritch blast, I spent the campaign playing a Gundam.
Idea for a “Planet of the Apes” style group for players to run across. An actually intelligent ape (probably some wizard experiment) who became an artificer and created a bunch of headbands of intellect. This leads to a full secret society somewhere of highly intelligent apes. Could also run it like Gorilla Grodd?
i had a homebrewed bow in a oneshot that my dm said was ok. it was basically a bow that could cast arcane eye and shoot flaming arrows through the eye. very good for scouting. and then we encounterd the main dungeon area and i reread some of the stats, and said: "...this is a brewery, right?" dm: "yes." "... and these tanks are flamable, right?" "...yes..." "......and my bow deals fire damage wherever the eye is..." "oh no." and then the entire brewery exploded
In the campaign I’m in, we put an Immovable Rod at just above ankle height right next to a flight of stairs that some enemies would be moving by. It was dark, so they couldn’t see it coming. I think 3 of the 7 or so enemies took a nice trip down to the first floor 👌🏼
Wand of Fireballs requires attunement by a spellcaster, but the Necklace of Fireballs doesn't require attunement at all. My familiar, Owlfonso, is going to have a grand old time bombing our enemies.
My alchemist for our Avernus campaign has the alchemy jug infusion and one day I made acid with it and made a few vials. Later we were being chased by another vehicle and I asked the dm if I could catapult the jug full of acid since it was now under 10lbs. She said yes and I did so much damn damage to the driver and the grinder in general. I then used it to make milk for our floating teacup elephant friend because she is adorable and needed milk and you can not trust milk you buy in hell.
I have a charcter who uses two immovable rods to essentially levitate. activate one, pull yourself up on it, lift the second one higher, activate that one, de-activate the first, lift it above the second, activate, rinse and repeat. in the same game, the rods have also been used to: bar doors, act as imprompto anchors and immobilize prone enemies, followed by casting spells with dex saves(like fireball) which they now have disadvantage on. I fckin LOVE immovable rods.
The mirror of life trapping is arguably my favorite item. Our campaign I was playing a beast-master/battlemaster ranger leading an army of summons. His focus on 'unattuned' magical items and their creative use led to elemental summons, bag(s) of tricks, befriending hirelings (interns), pets, mounts, horn of Valhalla, and many more. But the mirror was the ultimate item. Allowing for creatures who fail a save (willing or unwilling) to be trapped in one of 8 mirror slots. They are stuck within one of 8 realms inside the mirror where there needs are cared for. They can't die or lose hit points. They cant suffocate or age. They keep all gear and/or equipment they have, and are rested. You can talk to each memer trapped as well. The original idea was yo "trap" certain NPCs or creatures for use of information but my ranger called it a pokeball. The new pokeball mirror allowed him to summon much larger creatures including his new elephant.
I still want to do a small spelljammer quest where you need to find a defective immovable rod which became locked to one spot.... but on a universal scale, as opposed to locked to one spot over a planet. So as the planet turns and moves, that rod would end up going right through the planet, cause a cataclysm worth of destruction and just sits there out in space for the next celestial body to crash into it and cause more untold chaos.
In the past of a homebrew set I made, someone threw an immoveable rod into a world forge (massive machines that create warforgeds when non potion magic items are thrown in) and it created the Iron lord, a sapient mechanical colossus who can manipulate inertia
The 2 main ones that happened in my experience were a player slipping a deck of many things into a regular bar and just destroying an entire city through that. And one of my players basically lived inside a bag of holding, he is a treeperson so his face basically already looked like a weird decoration so he just stuck his head out and got carried like that
ok but we met the BBEG early in a campaign once and i used soveriegn glue to almost glue him to a large log. What it did end up doing was proving to him that he wasnt untouchable, after a dialogue about how he could wipe us from existence with no effort
Our DM gave us a rare Staff of Protection (it allows you to cast Shield as an action, only my wizard could use it to its full potential of two spells and he already got a better staff) and a rare Shield of Missile Attraction (for barbarian to get hit more often). We sold them and instead of one person benefiting from one item, everyone except for the druid wear breastplates (he considers becoming a loan shark, pun intended), my wizficer bought an enduring spellbook and scribed a lot of spells, and fighter got better fitting magic weapon. Our DM was surprised when he realized how expensive these things are. I guess it counts as creative, because DM clearly didn't expect that. On one side I feel sorry for him, on the other... my wizard really needed these spells. And I love my spider staff from the same quest. I even incorporated it into my wizards portrait.
For the ring of x-ray vision. There is a bird family called tit or tits plural. It's members have names like, great tit, sultan tit, elegant tit and azure tit, just to name a few! So if you ever need some YT safe pictures, use birds!
My favourite (stupid) magical item was called 'The Helm of Realignment' When worn, it would automatically realign itself on the wearer's head to be obstructive.
The one time i was a player (forever dm) we got the crab bot thing like 2 sessions in. A player had figured out how to never need a rest again and i figured out how to make a leather harness and attach it to a wagon. We then waterproofed the wagon so it would float and we had.an all terrain travel system that required no camp time because the piolet never had to sleep
This whole time I thought Runesmith was trying to tell us Critcrab was holding him hostage, but it turned out he was unconsciously admitting to his crimes of leaving him trapped under the sea in a crustaceous submarine...
Man, I use alchemy jug constantly. Poison on bullets/arrows is amazing, one vile a day allows you too get quiet a good stockpile of poison. . . Also made a flamethrower useing one.
My Dm was cool and let me combine a collapsible rod and a pole of angling. Didnt have a ton of mechanical uses besides feeding the party but the pocket fishing rod became a staple of the character
My GM thought it was clever to put a magic item he heard about on the internet into our game. It was a ring of attunement, and all it does is give the wearer and extra attunement slot. However, it requires attunement. At 20th level (Games never go one this long), the ring dose actually serve a purpose if you are an artificer, in giving you a bonus to your saving throws, so you go from a +6 to a +7 technically.
One of players started a cult of the immovable rod to avoid making a persuasion check to get information out of a group of hunters. I also had a goblin 'artificer' NPC who had a bottle of sovereign glue and used it to make his 'inventions' by just gluing two ordinary things together. One of my players felt bad for him and bought a double-knife, which was just two daggers glued together.
Gave the Tarrasque a headband of intellect. It became a caster and now walks among everyone since it turned itself into a medium creature and teleported away. So yea its a problem since it still has its desire to be a force of destructive nature it’s just now it has the intelligence to do it more effectively
in a boss battle i had my players fight a swarm of demons who were coming out of a portal to the abyss and after they killed the minions, only the Goristro was left, which they tricked into hitting itself and making it fall on the ground to which they used the Immovable Rod to pin it down and kill it. It never stood a chance (or my rolls just sucked)
One time I had an alchemist with two bags of holding filled with mayonnaise because why not. I poured the mayonnaise out into a building and set it on fire. After some research we found that mayo burns at the same consistency as diesel, so that was quite a dumb way to burn down an entire town
1. was the crab apparatus a fucking oceangate reference? toooo sooon man XD. 2. I love how he wears the robe of eyes through the whole video 3. I know that was the empty throne from one piece
My unusual take on a magic item was the Harvey handy spice pouch. It states it "Gives you a pinch of spice" and I looked up what counted. Did you know Wasabi is considered a spice? it made an effective interrogation tool.
My changeling rogue has obtained the cloak of many fashions. Since I can change my appearance and voice at will (kind of), I gotta be able to change my clothes too. I’ve used it to trick kings, guards, and all types of monster just because conflict scares me.
Bro, I love the Ring of Spell Storing! It's really fun because yes, you can cast a spell into and then give it to someone who can't cast spells. There's so much bullshit you can do with this and it's amazing.
For the aperatus of the crab, I let my artificer have one after spending some gold and downtime to repair, and he and the parties cleric took it for a joy ride to the bottom of a leviathan resting chamber. Woke it up, then coaxed it into coming surface side to get its but kicked by the locals of the town, it desecrated, and the dominant religion teamed up with the rest of the party
If you have more than one immoveable rod, you can use it like a portable free-floating pair of ladder rungs and climb anywhere. Additionally, you can use this concept to angle your "peasant railgun" 90 degrees upward by balancing a large stack of peasants sitting on eachother's shoulders with an immoveable rod. Get grappled by one peasant in the conga line, and the next thing you know you're being rocketed FTL 200 feet up and dropped.
I used ring of spell storing in Curse of Strahd, Strahd used it in combination with a allied bard to obtain one use of Heat Metal (not a part of wizard spellist, which he uses), to set party's Warforged paladin on fire and debuff him. Didn't save him, but was a good move anyway
Picked up the cloak of the manta ray in Curse of Strahd. Picked it up again in our new home brew campaign. Almost every campaign we have had magical loot that one almost always pops up.
Ring of Spell Storing has a flaw (probably already brought up) - the word "Can". "Any creature CAN cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast." It would of course be DM discretion, but the word "can" here is saying it's optional. It's not actively in some sort of absorb mode every second it has free space, you can't just grab an enemy caster and absorb the spell - the spell caster chooses to cast the magic into the ring. But the language does work fine for having a martial character attune to it and then have another party member cast spells into it for the martial to use later.
I'm playing an artificer who has an Alchemy Jug from their infusions. Currently the Kenku Rogue and I are taking advantage of the demand of red wine in Barovia to commit capitalism with it since we calculated that it makes roughly 5 bottles of wine. As a bonus, my artificer is also proficient in Brewer's Supplies.
Now you're giving me DM ideas to a non-DM. Like giving an Immovable Rod to a party/player then putting them on a ship sailing across the ocean. During this trip the player/party gets into some type of kerfuffle, where they get the fantastic idea of using the rod. Now here's the question: does the rod follow the user's point of view, or the relative plane's point of view? As in, if you were to use the rod while on a ship, would the rod just float off, crash into the wall and the disappear into the horizon at the opposite travel of the ship?
I, during a ice peak campaign, ended the campaign early by locking the immovable rod behind the neck of the dragon and we began to stomp it out like the rat it was.
Step 1: place every page if a manual of golems on the walls of your demi-plane. Cover every inch Step 2: gift your enemy a cloak of eyes. Step 3: get that enemy somehow into the demiplane. I call this "arcane anurysm"
I killed a troll with a torch and fall damage. Granted the torch was an improvised weapon for this but i was playing a dual welding fighter battlemaster and i proceeded to hit two of my three attacks dual wielding torches and used my last battlemaster dice for pushing attacks to knock a troll off a small hillside of 20 feet. I roll my damage as the DM winces saying so close. But he grabs his dice and then looks over to the party and says. "Exact damage." Table erupts with joy and relief because this troll was kicking our collective party's butt [2 people stabilized everyone low hp. Total TPK material] and our wizard only took ice spells and no one thought to use torches but my fighter. No acid damage either.
For the Jug of Alchemy, I had my Artificer in his backstory use his infused one to stay alive in the middle of a barren desert by swapping between the mayo and the water every other day. It wasn't a fun experience living off of Mayo and Water, but he got through the desert.
That's pretty awesome not gonna lie.
Why didn't you throw in ketchup and mustard now and then or salsa? Guacamole dip. Yogurt. Heck milkshakes would be the bomb in a desert.
Horseshoes of a zephyr allows you to have ocean-based cavalry. You can literally be pirate mongolian horse archers.
Water walk also works but since it's impermanent it works best for short mounted attacks and raids, or for a surprise bording.
Centaur
This is all well and good until the rouge wave hits.
Tbh this unlocks a lot of things that DM’s can use against you that most don’t want to or don’t want to track. As was already mentioned rogue waves but there’s so much shit on the sea that can just end you even while you’re in decently sized ships. It opens yourself up to a lot of different challenges.
Naval usage for the horseshoes is a good idea, but they'll still be severely range restricted. Your horses need to rest, and as others pointed out, four inches above the water isn't enough to protect you from hazards, nor provide a good place for your horse to rest (can they even rest while wearing the horseshoes?). Furthermore, will you be able to carry all the supplies you need, much less a place to comfortably use then? It'd be like flying a stereotypical space fighter into deep space-- even if technically possible, you really want a larger ship that you can, like, live on, and would have sufficient life support and supplies. I'm also not sure how effective levitating horse archers will be against boats, but it might be an effective strategy. Nonetheless, they would be incredibly effective for Marine Calvary operations. Whether they're effective or not for inter-ship combat, they would devastatingly be useful in Normandy type situations, where you can send them in to attack coastal defenses whilst approaching with your main infantry barges-- or even defending against marine invasions. Imagine your enemies are trying to land on the beach, but you can send in agile horse-archers to harass their vessels as they approach. Also imagine how revolutionary they would be in freshwater contexts-- when you're fighting on or around a river or lake.
Gotta combine the Horseshoes of a Zephyr with the Saddle of the Cavalier. I had that combo on my paladin's Find Steed mount in Rise of Tiamat. There was apparently supposed to be a situation where you need to get a McGuffin out of a body of water, but when you do a hidden creature tries to drag you underwater to drown you. But since my mount had the horseshoes on, it couldn't be submerged, and due to the saddle, my paladin couldn't be dismounted. So it just... didn't work. It was sitting there trying to drag me and my horse down, and I was just like, "Yeah, so...I gotta go. See you later, I guess." And we just trotted off with the loot.
In my currently-running Rime of the Frostmaiden campaign, my character has the Gray Bag of Tricks, appropriate since he's the ranger. I feel kinda bad but I've used the animals inside as distractions in more than one difficult encounter.
It also gave us Top Percentage Weasel, who for some reason survived like six turns against some big scary creature and helped quite a bit on the damage front.
we have two tan bags. I thought we got a tan and a grey, but after much arguing we ended up with two tan bags... anyway, before a big fight we had some prep time. I pulled out 6 animals, giant elk and dire wolf, and the "little free flankers" were very handy.
@@chrisflanagan7564I once saw a cat successfully grapple a flesh golem for two entire turns, which is two more turns than it ought to have done.
@@ms.aelanwyr.ilaicos yes! it's amazing when it works. ok, so the golem can waste it's turn trying to deal with the car or... we all get flanking.
Totally in range of real weasels behaviour. MF go around preying bigger animals as it was nothing.
Just as I wrote this comment I clicked on Extra History's video on the Basilisk...
If you have your myth trivia fresh in your head you should recall weasels are the counter for basilisks (I didn't).
Thanks to an incredibly statistically unlikely series of events and rolls, one of my paladin characters managed to turn a black dragon lawful good by casting the command spell "befriend" while it was wearing a psychically controlled magic collar. The DM rolled 3 nat 1s in a row, cursed, then said the spell interacting with the dragon's nature and the mind control collar caused a random forced alignment change, and the DM rolled lawful good before chucking his D20 across the room. Baphumet had to show up the next session to "take the dragon to safety" because otherwise my Tiefling paladin was going to have a new black dragon mount.
Tiefling Paladin to the black dragon: "You're my friend now."
Baphumet: "No the f*ck they're not!"
@@thatwaffleguy4958 Baphumet later gives the black dragon a stern talking to about his friends.
The Alchemy Jug can be used as a reliable way to get the most damage out of a level 1 spell. So you get 5 vials of acid with the Alchemy Jug, put them into a net or tie them together with twine making them a single object weighting 5 lb, then cast Catapult using the vials of acid, and inflict 10d6 Acid + 3d8 Bludgeoning. You could also use a bag of ball bearing or caltrops in order to get their effects, though you won't do extra damage.
Or 10 vials of oil in a net, carry it with your Mage Hand next to an enemy, firebolt it. 50 HP of fire damage plus whatever the firebolt does.
Our party had to escape the premises of a tower pretty quick and everyone chose a different method. One used Levitate, one used a parachute, one took the stairs, and I opted for leaping from the roof and climbing into my own Bag of Holding on the way down. Luckily the party found me in the city streets below before I suffocated. I also met a cool dude in the astral plane while I was in there and we met up later in the material plane for a quest.
The moment I heard about the instant fortress I wondered about putting it inside of a giant monster and using the command phrase. Would it do more damage? If it's not an instant kill would it immobilize the monster. Would the command word not work because it can't hear you inside the monster?
The other idea I had was disguising the tower as an actual building, selling it to some one. use the command phrase to steal their house and preform real estate fraud.
Instant fortress specifies “place it on the ground” weirdly. I assume to stop exact situations like this tbh. Of course your DM’s can rule otherwise but as per RAW no you can’t stuff it up something’s mouth or butt to make it explode.
@@trexdrew I mean, you could still have it end up inside the rear end while on the ground if you convince a dragon to sit down on it.
@@thatwaffleguy4958 calm down bard, we’re getting a little too kinky now 😂
6:00 Because a terrasque can only tie the strength save, and ties roll in favor of the party, a guy had The Terrasque held captive beneath a magic town with a bunch of immovable rods.
Then some f***ing monkey comes along and ruins it with karaoke.
My favorite general use magic item is the boots of springing and striding, the main use isnt the fun part but they also have a permanent jump spell active so a character with a str score of 16 can reliably jump like 40 feet across or 10ft high without a check and if you stack it with other jump boosters like monk and satyr Ive gotten a character who can jump over a hundred feet across and 60ft high where the main restriction is his total movement speed
When I first started playing back in 3rd I looked through the books and saw the Thunderstone. My immediate thought was, "What if I put one on the ground and carefully place a stone or pressure plate over top of it?" followed by, "What if I put a whole lot of them in the ground with a stone or pressure plate over top of them?"
One of my very first sessions of dnd, we were going shopping for the quest, and as I browsed through dnd beyond's list of items, and randomly asked my dm if I could have a grappling hook. I then ended up using it to cheese his quest by scaling the castle walls, climbing the roof, and blasting my way into the royal chamber with thunderwave
Friend of mine in a recent DnD game ended up getting a Headband of Intellect for his Himbo-brained Monk, because... well because the character wanted a fashion piece I guess. Little did the table know that the player wanted it to give the character a pretty existential arc, where the sudden influx of intelligence fundamentally changed them as a person and caused a schism between their monkly spiritual balance and the new smart boy energy.
My current players that I DM for actually use an Apparatus of the Crab as their main mode of transportation. It's not even a water campaign, but having what is essentially an amphibious magic tank has proven to be an excellent tool for traveling the land. Offers protection and still offers a good travel pace because of its speed
Put them in a desert, and you'll have a D&D equivalent of Akira Toriyama's new manga series Sand Land.
My goblin monk/rogue got a hold of two immovable rods. She would use them to basically make a ladder to anywhere. She was a kensei monk and could use a long bow as a monk weapon. As she had a cloak of invisibility, she would make a platform by setting the immovable rods next to each other and hang a net between them, making a hamock inthe sky. Anddraping the invisibility cloak over it, she had a spying platform, and could launch sneak attacks at range.
I had a very cool half-orc barbarian Grishkar, that died at level 3, was reincarated as a rock gnome from the party completing a quest, renamed Gnomkar, and then got a headband of intellect. Super fun character, very fun to roleplay from a 9 int to a 19!
If you get your hands on a bag of tricks (or several) as a character with minions, you could have your minions use their own action economy to control the summoned animal. In essence, even your summons will have summons.
Bag of Tricks + Speak with Animals = instant scouts.
I made a dungeon with doors hidden behind false bricks, monk dragged his chime of opening along the dungeon walls forcing the doors to break the bricks open. Inspiration point moment
One party I DM'ed for was basically the go-to magic item test group. I would set up a one-shot whenever more than one person wanted to play and I had time to DM, which ended up with these ridiculous hooligans creating the following scenarios:
One player with a Familiar would load everyone into a Bag of Holding and then throw said bag over basically any obstacle, then have the Familiar get them each out of the bag on the other side. This one was done in our full-fledged campaign and ended up de-railing a solid 40% of the obstacles I had before they decided it wasn't fun anymore.
It isn't a magic item, but one of my problem players would habitually use the "soil or clean clothing" feature of Prestidigitation to soil anyone he didn't like's underwear, and then eventually upgraded to holding clean underwear hostage by only stopping the Soil when he was paid a considerable sum. He also used Minor Illusion to create numerous mounds of various gross substances over the course of the campaign. He ended up creating a hilarious scenario where his character was caught wankin' it to a Minor Illusion of a naked person. I made him roll to determine exactly who it was and he rolled a 1 because I guess karma and I ruled that it was the person who walked in on him. It was fun getting payback :)
This also isn't a magic item use, but one of my players convinced a boss that they had switched to their side and used Haste on them (the requirement for Haste is that you're willing), then immediately dropped concentration. The effect of dropping concentration on Haste is that you lose your turn, which made it a really bad day for them, seeing as they had no minions in the room.
That same problem player I mentioned before decided to torture someone once, using that one regeneration item that allows you to grow back limbs. It was NOT a fun time for anyone involved.
I had a player that got grabbed by a TRex that immediately started running away, he wiggled out and used the rod at its feet to trip it. Probably the best use of the rod that I’d seen for a moment. TRex hit the ground and lost a turn, completely changed the trajectory of the encounter because they were screwed until that happened.
So fun fact I have discovered a use for the alchemy jug in combat using, specifically the mayonnaise option.
Here was the setting: Party found an ancient underground kingdom with some evil giants caught in a stasis field that we had to survive a set number of rounds against. I'm the party cook and have an alchemy jug. Problem is I want to grease the floor under the giant's foot to make him slip but the jug only makes on quart of oil. HOWEVER it makes 2 GALLONS of Mayo and a large ingredient of mayo is oil. So instead of an oil slick we made an mayo slick and the giant rolled mid and had to treat its initial movement as difficult terrain.
Just goes to show, knowing ingredients is a helpful tool
I mean i made sovern glue rentable where with the shopkeepers supervision the players can use some to glue things together and now the ranger has a scoped bow with attached flashlight, the wizard made one of those Tile things for finding your keys and stuck it to his book, the barbarian glued an Immovable rod to his shield as a handle, and they glued extra storage to their cart and upgraded it with cupholders, armor, etc
In a campaign I ran a few years back; I had a player feed a monster a bean from the bag of beans. They rolled a 92 on a D100, that meant a pyramid appeared inside the creature. It had natural healing so unless hit with radiant damage so one day it will put itself back together… one day.
During OOTA I was able to get extremely lucky and managed to convince Themberchaud to eat a pygmywort mushroom (causing him to shrink to half his size), and then restrained him for several turns with a simple net while our lvl 5 party and some NPCs attacked him. What should have been a party wipe turned into a victory due to some simple foraging and a 1gp net!
I got a ring of spell storing as a rogue in my last campaign! Let me tell you, being able to cast whatever the heck my druid decided to put in it was freaking pristine.
An idea I had, but haven't had the opportunity to do,
Requires a book of Flesh Golem, an alchemist's jug, and a portal to the Feywild.
Make the golem, find a suclded cave, and give the golem the following instructions;
Every 24 hours, and 1 millisecond,
Start another timer with the same duration,
Then take the jug, empty it as much as you can into a set of barrels,
Then go dormant until the new timer ends.
Then you go into the Fey, wait one day, return, and then go back, repeat as many times as you want.
Due to the Feywild's time manipulation, (and I did the math) every 7 days jumping between the fey activating the Feywild's time shenanigans, ~403 days will pass for every week worth of jumping.
So you can get 403 quarts of oil, or 100.75 gallons, or 806 flasks, or 4030-8060 fire damage per 403 material plane days, 7 you days doing this.
I'm unsure if this works, but if it does, do with this information as you will.
One of my players (the fighter) had the other party members use a Staff of Flowers, a Staff of Birdcalls, and some other stuff to help the fighter propose to their character's gf. It was very wholesome.
In my first campaign, I was a Bladeback Saurial druid named Grotto Mossback who had two items: the wand of bees and the staff of the python. Aside from using the wand to summon bees like DR BEESE, the staff of the python tuns into a giant python on a command (my command was 'we're playing with the big boys now!') that I could control. My party and i were fighting two doppelgängers in a house and I had the brilliant idea of using the staff. Summoning it in such a small space turned the house into tough terrain, and through the whole of the fight there was just nothing but snake.
as a non 5e player (ive kinda permanently switched to pathfinder) one of the few things i like about 5e compared to other similar systems is the fun use of magic items, pathfinder really doesnt have an alchemy jug that can create mayonaise. Bear in mind in pathfinder you cant absolutely mess up a game master's day with a single magic item but there's less fun stories about magic items (at least pathfinder has a bag of holding that turns everything inside into weasels, that's pretty cool)
My DM got fucking enraged after he dropped us into a desert with tons of survival checks and other stuff, and I used my druid Create Water cantrip like everywhere and everytime
Pathfinder has all sorts of weird items too, but most of them are just fancy paperweights.
Like the Mithril Waffle Iron. The only thing that is useful for is informing the world that mithril is, in fact, non-stick.
LOL bag of weaseling
This was from one of my players in a game:
The rogue had a helm of teleportation. Each party member has given them a unique half of an item. Like, half a coin, or half a book (form the wizard). He could use the helm to teleport back to them after scouting.
Pretty fun, pretty creative. I didn't want to say 'Half of an object is not a location'. So two sessions later, one of the party members was kidnapped by a bounty hunter who was stalking them, and was learning about how they operate. The bounty hunter took the half of the locket, placed it in a small animal cage, and drew a magic binding circle to prevent outgoing teleportation.
Rogue said "I'll teleport to them, and see if they're ok then teleport back". The party saw him vanish, and not return for a whiiiile.
I run a kobold artificer and he wears these little goggles that hook around his horns which are basically just sunglasses to negate his weakness to doing anything in daytime, but over time ive collected various goggle and lens based magic items, popped out thr lenses, and just added them to my apparatus. So i have eagle eyes, the one thst gives investigation bonus, and shit like that in this goofy compoud goggle headpiece, i would start adding shit like the teleportation helmet but his funny kobold head is not condusive to stardard helmets unfortunately
I played an arcane trickster with a spell storing ring and had befreinded a chrono wizard to make those spell storing beads for me. I'd consistently steal spells casted in my presence while hiding and stashed them in the ring. Then Id transfer it to the beada and store them. Letting me cancel spells and collect them for later use. Spell slot limit was no longer a problem and the restricted magic schools were not so restricted anymore
I was DMing and my party convinced Strahd to play a hand of Blackjack with them. As we were transferring into Curse of Strahd from a Homebrew campaign, they had a few magic items from previous sessions. The Bard succeeded on a Sleight of Hand check to put the Deck of Many things into the playing cards pile and dealt Strahd a card. I rolled to determine which it was and Strahd pulled the Donjon card. The Curse of Strahd arc of the campaign thusly ended.
You could've easily evaded that. Strahd's realm is his very personal and very inescapable prison, such that even killing him won't actually work permanently. I can respect the Bard's cleverness, but I wouldn't have ended the arc just because of the Donjon effect. I might say that he re-appeared at his throne room or, if that's where the party was at the time, somewhere near the edge of the realm, and hellbent on vengeance either way.
@@argentpuck Oh no, I wasn't mad about it. The whole campaign was very laid-back besides and the moment was funny enough I just rolled with it.
I had to ways I used the Ring of Spell Storing when I played a wizard. 1: I cast Find Familiar into it and then gave the ring to another party member so they can get a familiar. 2: Our cleric cast Revivify into the ring so my character could help if someone died.
I once used a Decanter of Endless Water as a improvised ballistic missile in a 3.5 game. I had to position is correctly to not get hit by its jet when activated its geyser function.
Luke Gygax confirmed that a lot of the strange mundane items that are still in DnD were there for specific adventuring purposes. Everyone knows the 10ft pole was for traps, but flour was there to act as an anti-invisibility bomb by covering such creatures in it.
I feel like the pole would just start the pole-length-cold-war. DM makes trap damage 15ft AoE, party gets a 20ft pole, etc.
Caveat to the beer business: Once beer touches air, it usually spoils within 2 days.
Just last week I, as a level 3 fighter, knocked an enemy wizard prone and action surged to lock him in place with my immovable rod. The rest of my party took the arcane focus away from the wizard.
It turned a fight where half of us were seriously talking about fleeing in mortal terror after receiving enough damage to knock out anyone who failed a saving throw, to a pinata hitting contest.
A Robe of Useful Items that had an iron door on it... the rogue pulled off a door and dropped it on a Dire Hyena that was summoned by a gnoll shaman and trapped it underneath.
I used an immovable rod as a lightning rod so that I could disable a trap that continually cast call lightning once.
Dust of dryness is a terrifying item.
This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible.
Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic.
The second part is the terrifying part. 15 cubic feet of water is roughly 112.2 gallons of water. 1 gallon of water is 8.5 pounds. So putting one of these pellets in a sling and smashing it against an enemy would release all of that water at once. It is a decent amount of force. Other then a weapon it can be used to make mud suddenly to slow enemies.
My party once used a trebuche to launch our winged kobold through the air while he and a bunch of guards were drunk. He flew around on his wings taht were only strong enough to make him glide and everyone had a good laugh as he was screaming and laughing at being "A real Dragon." Sometime later he decided he was better than at least Wyrms and blew ice up one's snout. It was funny to me.
FLYING KOBOLDS!!!
One of my players did the infamous instant dragon kill with the instant fortress, as the dragon went in for a bite attack, he used his held action to throw it in the dragon's mouth and someone said the command word on their turn and they watched as the dragon's head was rapidly replaced with a massive fortress.
One moment I remember is when my freind used a Feather Token of the Tree to clog up an entire alleyway from guards that were chasing up, and lauched a few in the proccess. That tree is like 30 feet wide by the way.
I played Warforged Hexadin once.
His weapon of choice was sn Arcane propulsion arm.
Add in his Winged Boots and Eldritch blast, I spent the campaign playing a Gundam.
Idea for a “Planet of the Apes” style group for players to run across. An actually intelligent ape (probably some wizard experiment) who became an artificer and created a bunch of headbands of intellect. This leads to a full secret society somewhere of highly intelligent apes. Could also run it like Gorilla Grodd?
My friend is playing an artificer in Rime of the Frost Maiden and we've used the alchemy jug to just negate the food portion of survival.
i had a homebrewed bow in a oneshot that my dm said was ok. it was basically a bow that could cast arcane eye and shoot flaming arrows through the eye. very good for scouting. and then we encounterd the main dungeon area and i reread some of the stats, and said:
"...this is a brewery, right?"
dm: "yes."
"... and these tanks are flamable, right?"
"...yes..."
"......and my bow deals fire damage wherever the eye is..."
"oh no."
and then the entire brewery exploded
Used a bag of holding with a reborn character inside (doesn’t need to breathe and was already crazy) to sneak into a castle for assassination
In the campaign I’m in, we put an Immovable Rod at just above ankle height right next to a flight of stairs that some enemies would be moving by. It was dark, so they couldn’t see it coming. I think 3 of the 7 or so enemies took a nice trip down to the first floor 👌🏼
Wand of Fireballs requires attunement by a spellcaster, but the Necklace of Fireballs doesn't require attunement at all. My familiar, Owlfonso, is going to have a grand old time bombing our enemies.
My alchemist for our Avernus campaign has the alchemy jug infusion and one day I made acid with it and made a few vials. Later we were being chased by another vehicle and I asked the dm if I could catapult the jug full of acid since it was now under 10lbs. She said yes and I did so much damn damage to the driver and the grinder in general.
I then used it to make milk for our floating teacup elephant friend because she is adorable and needed milk and you can not trust milk you buy in hell.
I have a charcter who uses two immovable rods to essentially levitate. activate one, pull yourself up on it, lift the second one higher, activate that one, de-activate the first, lift it above the second, activate, rinse and repeat. in the same game, the rods have also been used to: bar doors, act as imprompto anchors and immobilize prone enemies, followed by casting spells with dex saves(like fireball) which they now have disadvantage on. I fckin LOVE immovable rods.
The mirror of life trapping is arguably my favorite item. Our campaign I was playing a beast-master/battlemaster ranger leading an army of summons. His focus on 'unattuned' magical items and their creative use led to elemental summons, bag(s) of tricks, befriending hirelings (interns), pets, mounts, horn of Valhalla, and many more. But the mirror was the ultimate item. Allowing for creatures who fail a save (willing or unwilling) to be trapped in one of 8 mirror slots. They are stuck within one of 8 realms inside the mirror where there needs are cared for. They can't die or lose hit points. They cant suffocate or age. They keep all gear and/or equipment they have, and are rested. You can talk to each memer trapped as well. The original idea was yo "trap" certain NPCs or creatures for use of information but my ranger called it a pokeball. The new pokeball mirror allowed him to summon much larger creatures including his new elephant.
I still want to do a small spelljammer quest where you need to find a defective immovable rod which became locked to one spot.... but on a universal scale, as opposed to locked to one spot over a planet. So as the planet turns and moves, that rod would end up going right through the planet, cause a cataclysm worth of destruction and just sits there out in space for the next celestial body to crash into it and cause more untold chaos.
In the past of a homebrew set I made, someone threw an immoveable rod into a world forge (massive machines that create warforgeds when non potion magic items are thrown in) and it created the Iron lord, a sapient mechanical colossus who can manipulate inertia
The 2 main ones that happened in my experience were a player slipping a deck of many things into a regular bar and just destroying an entire city through that.
And one of my players basically lived inside a bag of holding, he is a treeperson so his face basically already looked like a weird decoration so he just stuck his head out and got carried like that
ok but we met the BBEG early in a campaign once and i used soveriegn glue to almost glue him to a large log. What it did end up doing was proving to him that he wasnt untouchable, after a dialogue about how he could wipe us from existence with no effort
Our DM gave us a rare Staff of Protection (it allows you to cast Shield as an action, only my wizard could use it to its full potential of two spells and he already got a better staff) and a rare Shield of Missile Attraction (for barbarian to get hit more often). We sold them and instead of one person benefiting from one item, everyone except for the druid wear breastplates (he considers becoming a loan shark, pun intended), my wizficer bought an enduring spellbook and scribed a lot of spells, and fighter got better fitting magic weapon. Our DM was surprised when he realized how expensive these things are. I guess it counts as creative, because DM clearly didn't expect that.
On one side I feel sorry for him, on the other... my wizard really needed these spells. And I love my spider staff from the same quest. I even incorporated it into my wizards portrait.
I used my ball bearings as a rogue by rolling them in rooms to check for traps or possible illusions.
One group I was in used cheap immovable rods as easy-setup construction scaffolding, if that's something
Gloves of missile snaring could catch rain drops out of the air and your party could drink that water
For the ring of x-ray vision. There is a bird family called tit or tits plural. It's members have names like, great tit, sultan tit, elegant tit and azure tit, just to name a few! So if you ever need some YT safe pictures, use birds!
My favourite (stupid) magical item was called 'The Helm of Realignment'
When worn, it would automatically realign itself on the wearer's head to be obstructive.
The one time i was a player (forever dm) we got the crab bot thing like 2 sessions in. A player had figured out how to never need a rest again and i figured out how to make a leather harness and attach it to a wagon. We then waterproofed the wagon so it would float and we had.an all terrain travel system that required no camp time because the piolet never had to sleep
8:29 I'm pretty sure that scenario just happened a few weeks ago....minus the teleport
This whole time I thought Runesmith was trying to tell us Critcrab was holding him hostage, but it turned out he was unconsciously admitting to his crimes of leaving him trapped under the sea in a crustaceous submarine...
3:28 Art is from a webcomic called “Dragon’s Burn.” Hasn’t been updated since 2018.
I don't think Ring of Spell Storing works that way RAW, but I'd allow it anyway cause that's so cool
Man, I use alchemy jug constantly. Poison on bullets/arrows is amazing, one vile a day allows you too get quiet a good stockpile of poison. . . Also made a flamethrower useing one.
My Dm was cool and let me combine a collapsible rod and a pole of angling. Didnt have a ton of mechanical uses besides feeding the party but the pocket fishing rod became a staple of the character
My GM thought it was clever to put a magic item he heard about on the internet into our game. It was a ring of attunement, and all it does is give the wearer and extra attunement slot. However, it requires attunement. At 20th level (Games never go one this long), the ring dose actually serve a purpose if you are an artificer, in giving you a bonus to your saving throws, so you go from a +6 to a +7 technically.
I like the used of The Empty Throne at the end
One of players started a cult of the immovable rod to avoid making a persuasion check to get information out of a group of hunters. I also had a goblin 'artificer' NPC who had a bottle of sovereign glue and used it to make his 'inventions' by just gluing two ordinary things together. One of my players felt bad for him and bought a double-knife, which was just two daggers glued together.
Gave the Tarrasque a headband of intellect. It became a caster and now walks among everyone since it turned itself into a medium creature and teleported away.
So yea its a problem since it still has its desire to be a force of destructive nature it’s just now it has the intelligence to do it more effectively
in a boss battle i had my players fight a swarm of demons who were coming out of a portal to the abyss and after they killed the minions, only the Goristro was left, which they tricked into hitting itself and making it fall on the ground to which they used the Immovable Rod to pin it down and kill it.
It never stood a chance (or my rolls just sucked)
One time I had an alchemist with two bags of holding filled with mayonnaise because why not. I poured the mayonnaise out into a building and set it on fire. After some research we found that mayo burns at the same consistency as diesel, so that was quite a dumb way to burn down an entire town
1. was the crab apparatus a fucking oceangate reference? toooo sooon man XD. 2. I love how he wears the robe of eyes through the whole video 3. I know that was the empty throne from one piece
My unusual take on a magic item was the Harvey handy spice pouch.
It states it "Gives you a pinch of spice" and I looked up what counted.
Did you know Wasabi is considered a spice?
it made an effective interrogation tool.
My changeling rogue has obtained the cloak of many fashions. Since I can change my appearance and voice at will (kind of), I gotta be able to change my clothes too. I’ve used it to trick kings, guards, and all types of monster just because conflict scares me.
Bro, I love the Ring of Spell Storing! It's really fun because yes, you can cast a spell into and then give it to someone who can't cast spells. There's so much bullshit you can do with this and it's amazing.
For the aperatus of the crab, I let my artificer have one after spending some gold and downtime to repair, and he and the parties cleric took it for a joy ride to the bottom of a leviathan resting chamber. Woke it up, then coaxed it into coming surface side to get its but kicked by the locals of the town, it desecrated, and the dominant religion teamed up with the rest of the party
If you have more than one immoveable rod, you can use it like a portable free-floating pair of ladder rungs and climb anywhere. Additionally, you can use this concept to angle your "peasant railgun" 90 degrees upward by balancing a large stack of peasants sitting on eachother's shoulders with an immoveable rod. Get grappled by one peasant in the conga line, and the next thing you know you're being rocketed FTL 200 feet up and dropped.
I used ring of spell storing in Curse of Strahd, Strahd used it in combination with a allied bard to obtain one use of Heat Metal (not a part of wizard spellist, which he uses), to set party's Warforged paladin on fire and debuff him. Didn't save him, but was a good move anyway
Love it! Amazing to watch on breaks!
Picked up the cloak of the manta ray in Curse of Strahd. Picked it up again in our new home brew campaign. Almost every campaign we have had magical loot that one almost always pops up.
Ring of Xray vision + Eversmoking Bottle. Downside is that the bottle has a 60 foot radius so your party is in there too.
Ring of Spell Storing has a flaw (probably already brought up) - the word "Can".
"Any creature CAN cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast."
It would of course be DM discretion, but the word "can" here is saying it's optional. It's not actively in some sort of absorb mode every second it has free space, you can't just grab an enemy caster and absorb the spell - the spell caster chooses to cast the magic into the ring.
But the language does work fine for having a martial character attune to it and then have another party member cast spells into it for the martial to use later.
I'm playing an artificer who has an Alchemy Jug from their infusions. Currently the Kenku Rogue and I are taking advantage of the demand of red wine in Barovia to commit capitalism with it since we calculated that it makes roughly 5 bottles of wine. As a bonus, my artificer is also proficient in Brewer's Supplies.
Now you're giving me DM ideas to a non-DM.
Like giving an Immovable Rod to a party/player then putting them on a ship sailing across the ocean. During this trip the player/party gets into some type of kerfuffle, where they get the fantastic idea of using the rod.
Now here's the question: does the rod follow the user's point of view, or the relative plane's point of view?
As in, if you were to use the rod while on a ship, would the rod just float off, crash into the wall and the disappear into the horizon at the opposite travel of the ship?
My favorite pvp moment was using an instant fortress as a matter bomb. Love that shit
I, during a ice peak campaign, ended the campaign early by locking the immovable rod behind the neck of the dragon and we began to stomp it out like the rat it was.
_Massive Crit Crab Lore Drop!!! :O_
With the golem book I just imagine that scene in the boondocks where uncle ruckus exorcises tom
Step 1: place every page if a manual of golems on the walls of your demi-plane. Cover every inch
Step 2: gift your enemy a cloak of eyes.
Step 3: get that enemy somehow into the demiplane.
I call this "arcane anurysm"
Most creative thing my players do with magic items is increase their equipment weight
Ever give a toddler a rod of wonder?
Looks like dragon mommy was waiting for her bard boy toy
I’m not surprised about the immovable rod
2 immovable rods make for some very slow infinite monkey-bar style flight
Robe of Eye on an orphan child who uses it as an anxiety blanket.
DM: Its your for taking...if you dare.
I killed a troll with a torch and fall damage. Granted the torch was an improvised weapon for this but i was playing a dual welding fighter battlemaster and i proceeded to hit two of my three attacks dual wielding torches and used my last battlemaster dice for pushing attacks to knock a troll off a small hillside of 20 feet.
I roll my damage as the DM winces saying so close. But he grabs his dice and then looks over to the party and says. "Exact damage." Table erupts with joy and relief because this troll was kicking our collective party's butt [2 people stabilized everyone low hp. Total TPK material] and our wizard only took ice spells and no one thought to use torches but my fighter. No acid damage either.