For those asking about the items that cut from the list, here was the other 10: Bonecounter Cape of the Mountebank Sunforger Butcher's Bib Helm of Teleportation Arrow-Catching Shield Wand of Viscid Globs Wand of Wonder Bracer of Flying Daggers Periapt of Proof Against Poison
Sorry to be so off topic but does someone know of a tool to log back into an Instagram account? I was dumb lost my password. I appreciate any tricks you can give me!
Imo the Ring of Spellstoring should definitely make the top 10. Not only can it fill in as giving someone like a Barbarian or Fighter ranged attacks that they don't usually have, but it's also a way to spread concentration around the party, where usually the few casters have to decide which spells they want to keep up. It's also a way to bring spells into the party that aren't present there by the classes, by having a caster in a city or so cast them into the ring for a fee. It also doubles up as extra spellslots. Warlocks are always in need of those, but also Paladins can cast some spells this way, without pinching their Smite-Slots. And lastly this gets incredibly silly when used by the aforementioned Paladin, when combined with the Find Steed spell. Usually the Paladin class doesn't get access to buff spells like Enlarge/Reduce, Haste, Fly, Blur, etc and can't copy them onto their Steed, but with this Ring they very much can. Bonus Points towards having an Enlarged Warhorse give (near) permanent advantage against all Large and smaller creatures, when the Paladin has the Mounted Combatant Feat. This even combos the other way around. A Warhorse costs 450g according to the PHB. Cast Find Steed into the Ring, then lend it to someone against a 450g fee, so they can conjure up their brand new, 6int Warhorse with a telepathic link to them. If you can find enough buyers, say in a large city, then the Ring easily pays for itself in no-time. You can also hand the horses out to the party for travel etc, or to carry items, if carrying capacity is an issue.
we had someone in our group have the bands of bilarro, and our bard decided after the yuanti was captured to question him, when he refused the bard cast heat metal on the bands... what followed was the horrific slow cooking of a snake man. The rogue kindly asked the Bard to " never do that again, ever " my Druid was horrified...
Used the Devotee's Censer in a one shot and I can't recommend it highly enough. Just free stacking that radiant damage, then throwing Holy Weapon on it and just going to town with the beat down just feels so good.
I just gave my party a Belt of the Duergar. Same effects as Dwarfkind except the language is undercommon and along with growing a beard the skin slowly turns ashy grey.
I haven't actually given my players a Bag of Beans, but I did use it as inspiration when filling out a rather nasty magic shop, which was located in the Shadowfell and run by a coven of hags who delighted in causing others misery. Among their wares were the magic toadstools, the bright pink toads (which obeyed the hags' commands and turned into cockatrices, The Wretched, and a giant constrictor snake), and the magic eggs, which blew up on not one, but two players. Nice little example of a time when a magic item may not quite fit into a campaign on its own, but can still be useful when it comes to creating unique scenarios for your players to deal with.
Eyepatch actually works great for someone with two eyes, and funnily might've been worn mostly by people with two eyes. Have you ever squinted when sunlight was too sharp? Try covering one of your eyes. Now you will mostly be able to keep the other eye fully open, and seeing with one eye open is actually better than squinting with both. Another benefit is that if you come from a bright place into darkness, if you lift the eyepatch, the eye that was under it is already used to darkness and you will see much better, while your second eye adjusts. If you swap the patch from eye to eye regularly, it will hurt your eyes less. That's probably why pirates are depicted with eyepatches, as they tend to move from direct sunlight on deck to darkness below deck often. (I've read it somewhere on the internet, so it must be true)
In one of my campaigns im a cleric with a homebrewed version of the necklace of prayer beads that doesn't do what you think it'll do. For example 'cure wounds' actually opened a teleportation circle to the elemental plane of water. I haven't figured out what the other beads do yet.
I agree that the Bag of Bean can create memorable moments: I was the DM in an official module and one of the party members found a bag of beans in a level 2 dungeon. Said party member then threw the bag at the Wizard, hping that the Wizard would catch it. The Wizard then said, he wouldn't catch the bag, and I asked: "You mean, you let the bag drop to the floor beside you, psooibly dumping and/or breaking it's content?" - "Yes." Wizard exploded, obviously. Gladly, everyone survived.
The bag of beans in a campaign I'm in took my party from small time adventures to the high lords of the land. We got both the Cloud Giant, and the Mummy Lord hordes and earned about 450,000 gold split between 4 people (as well as a ton of good magic items). It was a crazy way to open up to level 9. We went from rescuing a doctor to now being in the middle of a massive war between two rival nations (cuz we're now dukes).
My ten, and three class-exclusives 10. Iron bands of Bilarro. Crowd control on demand that doesn’t require a saving throw, but it can break. No attunement. 9. Periapt of Proof against Poison. Won’t always be useful, but it will be fairly often, and you can combine it with spells like cloudkill to ignore friendly fire. Not many magic items offer straight out immunity, and no attunement. 8. Amulet of health. Someone in the party will get great use out of this, both for hit points, concentration saves, and nasty constitution saves. 7. Belt of Hill Giant Strength This is the equivalent of two ability score increases for the martial classes that spent their first ASIs on Great Weapon Master and Sentinel. 6. Dagger of blindsight. Not many any other ways to gain blindsight. Defeat illusions instantly, and gain great advantage from spells like fog cloud and darkness. Always-on. 5. Helm of Teleportation. Access to a 7th level spell-not a fantastic 7th level spell, but it’s still 7th level-three times per day. 4. Mantle of Spell Resistance. Resistance to saves against spells, always on-a lifesaver. 3. Cloak of displacement. Disadvantage on pretty much all attacks; characters with high armor classes will be nearly invincible. 2. Cube of force. Absolutely stellar battlefield control, concentration-free, at the push of a button. Watch out for disintegrate. 1. Ring of Spell Storing. Access to every spell of 5th level or lower, for everybody. Everyone gets find familiar. Everyone gets find greater steed. Non-spellcasters can concentrate on polymorph or wall of force. Stellar for the action economy. Now the top 3 class-specific ones 3. Staff of the Woodlands. Pass without trace at will? Wall of thorns, a 6th level spell? Awaken with no expensive material components? Access to circumstantial spells you probably weren’t able to prepare? Sign me up. 2. Heart weaver’s primer/Most of the wizard spellbooks from TCoE. Flexibility for spellcasting is really clutch, and some of the charge-expending abilities for these books are really strong. 1. Far realm shard/some of the other shards from TCoE. Want a free teleport after every time you use metamagic? Yes please. The sorlock can teleport every time they quicken eldritch blast, for example. Hugely potent, and you can wear your spellcasting focus, freeing up your hands. I should note that the winged boots and flying broom would come in front of all of these items, but for some reason they’re uncommon, not rare.
I have an arcane trickster 3/trickery cleric 9 character with the dagger of blindsight, perception expertise, and observant. It's nigh impossible for anything to blindside the party while he's around, and using the trickery domain's abilities+spells, normally very non-stealthy groups become veritable ninjas.
19:33 I always assumed it meant any races that didn't naturally grow beards, such as any reptilian race or elves, since it is canonically stated that elves cannot grow facial hair.
In the campaign I'm playing right now, our group is pretty much the main source of the magical items in the world (we did find a couple recently though, such as a Bag of Holding and a Ring of the Ram). I actually did make a Cloak of Displacement, which I gave to the Warforged Samurai of our group (his player's since departed and his character is now an NPC serving as captain of the guard in our home base)
Cloak of Displacement is just funny on Bladesingers. Your AC is already high enough that plenty of enemies will only be able to hit you on a nat 20 - and if you’ve got a cloak of displacement they’ll need to roll two in a row to hit you. Gotta love that 1/400 chance.
I think belt of dwarvenkind makes perfect sense. Gives bonus if you aren't a dwarf sort of turning you into one. All the extra things are something dwarfs do have. I would like to hear of similar items for different races.
Almost had the chance to get a Cloak of Displacement during our campaign, but our DM revoked it due it being too busted for the level we were at and he didn't realize it at the time. He did make it up though by giving us the option to buy a Wings of Flying, which my Barbarian now wears. Having a 60ft movement Barb flying around with an item that you can barely turn off is insanity and one of the best things you can give to a Barb
1. Armour +1 / Elven Chain Same AC bonus as a ring of protection or cloak of protection but without requiring an attunement slot. 2. Daern's Instant Fortress Such a fun item for a party to play around with but to retain the challenge introduce enemies you must chase. 3. Cape of The Montebank Always handy for getting out of sticky situations. 4. Horn Of Valhalla Now this is a game changer, summoning such a huge number of martial combatants can swing things your way. 5. Eagle Whistle Flight without consuming an attunement slot and unlike a broom of flying can fit in your pocket. 6. Censure/bowl of elemental Such a nice summoning option that anyone can perform, particularly someone better able to maintain concentration. 7. Spellwrought Tattoo 5th level Anyone being able to cast any 5th level spell is huge. 8. Glamoured Studded Leather 9. Ring of Spell Storing The only attunement item I've listed so far but to store so many spells its worth it, especially as it may not consume your attunement slot but that of your familiar. 10. Wand of Fireballs It's THE go-to blasting spell, this frees up wizards to pick more interesting spells to prepare. Quest Items: Helm of Teleportation Grant your party the ability to teleport long before 13th level. Oil of Etherealness Situationally useful for one party member to infiltrate into a place they could only access if incorporeal. Periapt of Proof Against Poison When you have to brave a highly poisonous threat, this is the token to overcome the challenge. Portable Hole For the ultimate heist where you're trying to make off with a huge weight, more than you could ever carry. Ring of X-Ray vision. For the heist mission being able to see through walls.
I'm playing a Drow and had been searching for Knave's eye patch since session 1. Finally got to level 5 and my DM let me buy one. It's awesome, I love my eyepatch. We're in the Astral Sea now so I'm just one spelljammer away from becoming a true space pirate.
For a while I thought number 10 was the item Ezra got in teamfourstar's d&d campaign. He only used one once, but after throwing it on the ground, it grew into a glass bean stalk and sprouted beholder eyes that shot beams at everyone around it.
My party were given a bag of beans inside a bag of holding. They didn't think about it at all and threw it in their existing bag of holding. I hadn't considered them doing that, they spent the next few sessions in the astral plane
As a Tiefling cleric I rocked the belt of dwarven kind for half of the campaign. DND beyond actually showed my darkvision as being 120ft so we went with that. As a female I ended up growing a waist length wizard like beard that I also rocked. I made a point that she braided it like her hair.
I feel like the Robe of Eyes is significantly better than the Knave's Eye Patch in most cases unless you're a class with Sunlight Sensitivity (and you have basically no reason to be unless you WANT that feature to impact your gameplay for roleplay reasons, especially now that we have custom lineages in Tasha's) or you're in a campaign centered heavily on psionics and mind reading. The Robe gives the same advantage on perception checks that rely on sight, but it also gives you darkvision out to 120 feet, lets you see invisible creatures and objects, lets you see into the ethereal plane, and has other niche benefits like the vision in all directions and the ability to slip a tiny part of the cloak under a door or around a corner to let you completely examine what is on the other side with almost no risk of detection. Sure, the Robe comes with the downside of giving you a vulnerability to light spells or visual hazards, but that's the kind of thing will only come up a couple times in a normal campaign because creatures like Gorgons and Basilisks are very uncommon (and also it's really easy to make the save against their petrification abilities) and the only way anyone would EVER think to spend their entire turn casting a light spell on you is if they have prior knowledge of what the robe does (remember that the robe only has eyelike PATTERNS. Most enemies would assume they're just there for fashion). Not to mention that, even if someone DOES cast a light spell on you, they've just spent their entire action making you blind for a turn or two instead of casting something scary like Fireball or any other high damage/threat AoE spell that can hurt multiple party members, and it's not even hard to make the DC 15 save to end the effect on yourself, so it can almost be considered UPSIDE if you're facing high level enemies.
I'm really surprised you didn't have the Ring of Spell Storing on this list. it's so versatile, because you don't need to be a spellcaster to use it, so you can give it to a fighter, who'll have proficiency in con saves, so he can throw a control spell out there, and the wizard doesn't need to lock in his concentration on that spell. or you could give it to the paladin, and fill it with Shield spells, or give it to the rogue, with invisibility and misty step, or the barbarian and put Mirror Image in it. the monk would love a fireball as a self-destruct, but not really, option, and the ranger could use any one of a dozen spells. or, you keep it on a full caster, and they get to fill it with their go-to spells, or maybe the spells that are nice once or twice a day, for example, a wizard could fill their ring with Mage Armor, and only need to prepare it once a week or so, to refill it.
New DM here: let's say I gave the Cloak of Displacement to one of my druid players, does it produce the same effect while she's transformed? It is an attunement item afterall. Any thoughts?
Okay. Beans sound useless and I stand by that. But I will admit the tlchance to boost an ability score is decent. Logically wouldn't be worth making them unless you were maxed out with your ASI or something but that is super neat.
Cast animate objects on the statue and then use planar binding on it. A fey or old one or something warlock, talisman pact of the bean sack, is after you with his patron bound to the material plane. They are coming for your players.
The bubble pipe is nice, it does have versatility. It feels weird it would be made when there are bags of tricks and magic wands and stuff but it is really cool, even if a player should make a couple wands and bags of holding if they are crafting their own magic items.
I think there is a top 10 fun/good rare items and top 10 broken rare items. For some reason the rare rarity got completely out of hand in the scale of brokenness compared to when you get the items..
@19:23 I think they meant something like Lizardfolks or Dragonborns, they can't grow beards, that is if we look at the closest real life counterpart of these species, lizards, or more broadly reptiles, they can possibly grow feathers but they can't grow hair, in this case beards also elves not being able to grow beards cuz of how feminine and cute they all "should" look is absolute bullshit and so DnD 90s
Bonecounter Cape of the Mountebank Sunforger Butcher's Bib Helm of Teleportation Arrow-Catching Shield Wand of Viscid Globs Wand of Wonder Bracer of Flying Daggers Periapt of Proof Against Poison
Don't think you need that change a thing about the belt of dwarvenkind. Asking for it to enhance darkvision should you already have it when it does so much as it is seems greedy. Just having a plus 2 on your CON score plus additional stuff against poison is a bit bonkers. Anyone would want that as a bit of insurance. But darksight if you don't have it and the ability to claim dwarven as a known language...?
Armor that grants immunity to critical hits is one of those things I'll probably never give my players, under most circumstances at least. I just don't like eliminating one of those serious 'oh shit' moments when someone gets hit with a crit.
As a DM, if you give you give your player a belt of dwarven kind and you don't house rule to let them grow a beard regardless of race and gender, you have failed.
It puts a little Sunshine in my life. Open to a refresh if Ted's feeling it after Demeter stops handing us our asses. Surprised he got Tuesday free this week, tbh. Edit: Obligatory 'For the algorithm'
Every Critical Role fan who knows Campaign one knows The Iron Bands of Belaro by another name....Manners. I caught a clip and looked the item up. It's a very interesting Item.
For those asking about the items that cut from the list, here was the other 10:
Bonecounter
Cape of the Mountebank
Sunforger
Butcher's Bib
Helm of Teleportation
Arrow-Catching Shield
Wand of Viscid Globs
Wand of Wonder
Bracer of Flying Daggers
Periapt of Proof Against Poison
Sorry to be so off topic but does someone know of a tool to log back into an Instagram account?
I was dumb lost my password. I appreciate any tricks you can give me!
@Memphis Brody instablaster =)
Imo the Ring of Spellstoring should definitely make the top 10. Not only can it fill in as giving someone like a Barbarian or Fighter ranged attacks that they don't usually have, but it's also a way to spread concentration around the party, where usually the few casters have to decide which spells they want to keep up.
It's also a way to bring spells into the party that aren't present there by the classes, by having a caster in a city or so cast them into the ring for a fee.
It also doubles up as extra spellslots. Warlocks are always in need of those, but also Paladins can cast some spells this way, without pinching their Smite-Slots.
And lastly this gets incredibly silly when used by the aforementioned Paladin, when combined with the Find Steed spell. Usually the Paladin class doesn't get access to buff spells like Enlarge/Reduce, Haste, Fly, Blur, etc and can't copy them onto their Steed, but with this Ring they very much can. Bonus Points towards having an Enlarged Warhorse give (near) permanent advantage against all Large and smaller creatures, when the Paladin has the Mounted Combatant Feat.
This even combos the other way around. A Warhorse costs 450g according to the PHB. Cast Find Steed into the Ring, then lend it to someone against a 450g fee, so they can conjure up their brand new, 6int Warhorse with a telepathic link to them. If you can find enough buyers, say in a large city, then the Ring easily pays for itself in no-time.
You can also hand the horses out to the party for travel etc, or to carry items, if carrying capacity is an issue.
Helm of teleportation right next to the cape of mountebank seems crazy
The belt of dwarvenkind is given to non-dwarves that have done a great service for the dwarven people to mark them as a friend.
Oohh... good to know.
Or given to goliaths and other hairless beings to grow beards🤣
we had someone in our group have the bands of bilarro, and our bard decided after the yuanti was captured to question him, when he refused the bard cast heat metal on the bands... what followed was the horrific slow cooking of a snake man. The rogue kindly asked the Bard to " never do that again, ever " my Druid was horrified...
Sheeeeeeeesh
This broke me lol
Used the Devotee's Censer in a one shot and I can't recommend it highly enough. Just free stacking that radiant damage, then throwing Holy Weapon on it and just going to town with the beat down just feels so good.
Was really hoping to see cube of force get some love here- that things busted
11:10 blur is actually a spell that only can target self, unfortunately
I just gave my party a Belt of the Duergar. Same effects as Dwarfkind except the language is undercommon and along with growing a beard the skin slowly turns ashy grey.
I haven't actually given my players a Bag of Beans, but I did use it as inspiration when filling out a rather nasty magic shop, which was located in the Shadowfell and run by a coven of hags who delighted in causing others misery. Among their wares were the magic toadstools, the bright pink toads (which obeyed the hags' commands and turned into cockatrices, The Wretched, and a giant constrictor snake), and the magic eggs, which blew up on not one, but two players. Nice little example of a time when a magic item may not quite fit into a campaign on its own, but can still be useful when it comes to creating unique scenarios for your players to deal with.
Eyepatch actually works great for someone with two eyes, and funnily might've been worn mostly by people with two eyes. Have you ever squinted when sunlight was too sharp? Try covering one of your eyes. Now you will mostly be able to keep the other eye fully open, and seeing with one eye open is actually better than squinting with both. Another benefit is that if you come from a bright place into darkness, if you lift the eyepatch, the eye that was under it is already used to darkness and you will see much better, while your second eye adjusts. If you swap the patch from eye to eye regularly, it will hurt your eyes less. That's probably why pirates are depicted with eyepatches, as they tend to move from direct sunlight on deck to darkness below deck often. (I've read it somewhere on the internet, so it must be true)
In one of my campaigns im a cleric with a homebrewed version of the necklace of prayer beads that doesn't do what you think it'll do. For example 'cure wounds' actually opened a teleportation circle to the elemental plane of water. I haven't figured out what the other beads do yet.
I wish there were more weapons/items that shed darkness/reduce light around the bearer. They would be good for rogues and shadowfell themed subclasses
Something like that would be terrifying on a gloomstalker. Permanent invisibility is no joke
HoMeBRewwww.... but seriously, anything that you want to exist can as long as its chill with your party/dm
Hand waved the class requirement on prayer beads for my monk. Was looking for cool magic items for monks and there is not much to pick from.
I feel like they fit most monks anyway. Possibly more so than druids
That is a cool idea.
I agree that the Bag of Bean can create memorable moments: I was the DM in an official module and one of the party members found a bag of beans in a level 2 dungeon. Said party member then threw the bag at the Wizard, hping that the Wizard would catch it. The Wizard then said, he wouldn't catch the bag, and I asked: "You mean, you let the bag drop to the floor beside you, psooibly dumping and/or breaking it's content?" - "Yes." Wizard exploded, obviously. Gladly, everyone survived.
I like the Devotee's Censer I was just homebrewing one of these the other day 👍
Let’s see, Mizzium Armor and Sun Blade.
Not surprised at all. Also, two things my DM will never let me have.
And the two things that Ted pushes to try have for a lot of his characters.
Let's be honest, Mizzium armor would be weird to have just in a normal setting. I see it pretty much comparable to guns.
Thank you for segmenting your video !!! Very helpful
I agree with the sun blade, have my subscription. Happy birthday
Knaves Eye Patch actially came up in a Pirate Campaign I was in with a Dark Elf Swashbuckler! He was Awesome!
The bag of beans in a campaign I'm in took my party from small time adventures to the high lords of the land. We got both the Cloud Giant, and the Mummy Lord hordes and earned about 450,000 gold split between 4 people (as well as a ton of good magic items). It was a crazy way to open up to level 9. We went from rescuing a doctor to now being in the middle of a massive war between two rival nations (cuz we're now dukes).
My ten, and three class-exclusives
10. Iron bands of Bilarro. Crowd control on demand that doesn’t require a saving throw, but it can break. No attunement.
9. Periapt of Proof against Poison. Won’t always be useful, but it will be fairly often, and you can combine it with spells like cloudkill to ignore friendly fire. Not many magic items offer straight out immunity, and no attunement.
8. Amulet of health. Someone in the party will get great use out of this, both for hit points, concentration saves, and nasty constitution saves.
7. Belt of Hill Giant Strength This is the equivalent of two ability score increases for the martial classes that spent their first ASIs on Great Weapon Master and Sentinel.
6. Dagger of blindsight. Not many any other ways to gain blindsight. Defeat illusions instantly, and gain great advantage from spells like fog cloud and darkness. Always-on.
5. Helm of Teleportation. Access to a 7th level spell-not a fantastic 7th level spell, but it’s still 7th level-three times per day.
4. Mantle of Spell Resistance. Resistance to saves against spells, always on-a lifesaver.
3. Cloak of displacement. Disadvantage on pretty much all attacks; characters with high armor classes will be nearly invincible.
2. Cube of force. Absolutely stellar battlefield control, concentration-free, at the push of a button. Watch out for disintegrate.
1. Ring of Spell Storing. Access to every spell of 5th level or lower, for everybody. Everyone gets find familiar. Everyone gets find greater steed. Non-spellcasters can concentrate on polymorph or wall of force. Stellar for the action economy.
Now the top 3 class-specific ones
3. Staff of the Woodlands. Pass without trace at will? Wall of thorns, a 6th level spell? Awaken with no expensive material components? Access to circumstantial spells you probably weren’t able to prepare? Sign me up.
2. Heart weaver’s primer/Most of the wizard spellbooks from TCoE. Flexibility for spellcasting is really clutch, and some of the charge-expending abilities for these books are really strong.
1. Far realm shard/some of the other shards from TCoE. Want a free teleport after every time you use metamagic? Yes please. The sorlock can teleport every time they quicken eldritch blast, for example. Hugely potent, and you can wear your spellcasting focus, freeing up your hands.
I should note that the winged boots and flying broom would come in front of all of these items, but for some reason they’re uncommon, not rare.
I have an arcane trickster 3/trickery cleric 9 character with the dagger of blindsight, perception expertise, and observant.
It's nigh impossible for anything to blindside the party while he's around, and using the trickery domain's abilities+spells, normally very non-stealthy groups become veritable ninjas.
19:33 I always assumed it meant any races that didn't naturally grow beards, such as any reptilian race or elves, since it is canonically stated that elves cannot grow facial hair.
This is what I was thinking Kobolds, Lizardfolk, Kenku, Aarakocra, Tortle, Warforged
Belt of dwarvenkind(rare) >>>>
Ioun Stone, Fortitude(Very rare)
In the campaign I'm playing right now, our group is pretty much the main source of the magical items in the world (we did find a couple recently though, such as a Bag of Holding and a Ring of the Ram). I actually did make a Cloak of Displacement, which I gave to the Warforged Samurai of our group (his player's since departed and his character is now an NPC serving as captain of the guard in our home base)
Cloak of Displacement is just funny on Bladesingers. Your AC is already high enough that plenty of enemies will only be able to hit you on a nat 20 - and if you’ve got a cloak of displacement they’ll need to roll two in a row to hit you. Gotta love that 1/400 chance.
And then the DM throws a Marut at you and you're screwed.
Save effect still exist
Subbed. Thanks for the content, and an early Happy Birthday!
My heart is always and shall always be devoted to the Portable Hole. It's such a simple concept, but it's so damn good for problem solving.
I think belt of dwarvenkind makes perfect sense. Gives bonus if you aren't a dwarf sort of turning you into one. All the extra things are something dwarfs do have. I would like to hear of similar items for different races.
Exactly what I was thinking. Like a sash of elven kind or helm of teifling kind
Although not official content, skullsplitter dice made a whole set of them
@@randometer1 do you have a link to that?
I love the bands of bilarro! Had a Warforged artificer who used them all the time. He was a bounty hunter.
Our party found a Bag of Beans with 5 beans in it. Were so excited to start using them!
I gave it to a party once and they never used the beans :(
Almost had the chance to get a Cloak of Displacement during our campaign, but our DM revoked it due it being too busted for the level we were at and he didn't realize it at the time. He did make it up though by giving us the option to buy a Wings of Flying, which my Barbarian now wears. Having a 60ft movement Barb flying around with an item that you can barely turn off is insanity and one of the best things you can give to a Barb
1. Armour +1 / Elven Chain
Same AC bonus as a ring of protection or cloak of protection but without requiring an attunement slot.
2. Daern's Instant Fortress
Such a fun item for a party to play around with but to retain the challenge introduce enemies you must chase.
3. Cape of The Montebank
Always handy for getting out of sticky situations.
4. Horn Of Valhalla
Now this is a game changer, summoning such a huge number of martial combatants can swing things your way.
5. Eagle Whistle
Flight without consuming an attunement slot and unlike a broom of flying can fit in your pocket.
6. Censure/bowl of elemental
Such a nice summoning option that anyone can perform, particularly someone better able to maintain concentration.
7. Spellwrought Tattoo 5th level
Anyone being able to cast any 5th level spell is huge.
8. Glamoured Studded Leather
9. Ring of Spell Storing
The only attunement item I've listed so far but to store so many spells its worth it, especially as it may not consume your attunement slot but that of your familiar.
10. Wand of Fireballs
It's THE go-to blasting spell, this frees up wizards to pick more interesting spells to prepare.
Quest Items:
Helm of Teleportation
Grant your party the ability to teleport long before 13th level.
Oil of Etherealness
Situationally useful for one party member to infiltrate into a place they could only access if incorporeal.
Periapt of Proof Against Poison
When you have to brave a highly poisonous threat, this is the token to overcome the challenge.
Portable Hole
For the ultimate heist where you're trying to make off with a huge weight, more than you could ever carry.
Ring of X-Ray vision.
For the heist mission being able to see through walls.
As a swashbuckler rogue that got a displacement cloak, which I customized into a posh ascot, I agree with this list
I'm playing a Drow and had been searching for Knave's eye patch since session 1. Finally got to level 5 and my DM let me buy one. It's awesome, I love my eyepatch. We're in the Astral Sea now so I'm just one spelljammer away from becoming a true space pirate.
It’s really is Tuesday!
Not for me, Wednesday morning (australia)
It is Tuesday for me!
For a while I thought number 10 was the item Ezra got in teamfourstar's d&d campaign. He only used one once, but after throwing it on the ground, it grew into a glass bean stalk and sprouted beholder eyes that shot beams at everyone around it.
My party were given a bag of beans inside a bag of holding. They didn't think about it at all and threw it in their existing bag of holding. I hadn't considered them doing that, they spent the next few sessions in the astral plane
Thanks for your content x
WAIT, A MAGIC FLAIL? YESSSSSSSSSSS
Right?
Great list!!!
OMG Cape of the Mountebank is so good for a non-caster!
As a Tiefling cleric I rocked the belt of dwarven kind for half of the campaign. DND beyond actually showed my darkvision as being 120ft so we went with that. As a female I ended up growing a waist length wizard like beard that I also rocked. I made a point that she braided it like her hair.
Illusionist Bracers and Moonblade are my personal favorites, specially whrn Im playing a Bladesinger :)
Mizziun Armor! Brought to you by your friends at Izzet! If it's not Izzet then just quite.
I feel like the Robe of Eyes is significantly better than the Knave's Eye Patch in most cases unless you're a class with Sunlight Sensitivity (and you have basically no reason to be unless you WANT that feature to impact your gameplay for roleplay reasons, especially now that we have custom lineages in Tasha's) or you're in a campaign centered heavily on psionics and mind reading. The Robe gives the same advantage on perception checks that rely on sight, but it also gives you darkvision out to 120 feet, lets you see invisible creatures and objects, lets you see into the ethereal plane, and has other niche benefits like the vision in all directions and the ability to slip a tiny part of the cloak under a door or around a corner to let you completely examine what is on the other side with almost no risk of detection.
Sure, the Robe comes with the downside of giving you a vulnerability to light spells or visual hazards, but that's the kind of thing will only come up a couple times in a normal campaign because creatures like Gorgons and Basilisks are very uncommon (and also it's really easy to make the save against their petrification abilities) and the only way anyone would EVER think to spend their entire turn casting a light spell on you is if they have prior knowledge of what the robe does (remember that the robe only has eyelike PATTERNS. Most enemies would assume they're just there for fashion). Not to mention that, even if someone DOES cast a light spell on you, they've just spent their entire action making you blind for a turn or two instead of casting something scary like Fireball or any other high damage/threat AoE spell that can hurt multiple party members, and it's not even hard to make the DC 15 save to end the effect on yourself, so it can almost be considered UPSIDE if you're facing high level enemies.
I gave my players a bag of beans once. Hilarity ensued, much fun had. Summoned the pyramid, almost destroyed the town.
I'm really surprised you didn't have the Ring of Spell Storing on this list. it's so versatile, because you don't need to be a spellcaster to use it, so you can give it to a fighter, who'll have proficiency in con saves, so he can throw a control spell out there, and the wizard doesn't need to lock in his concentration on that spell.
or you could give it to the paladin, and fill it with Shield spells, or give it to the rogue, with invisibility and misty step, or the barbarian and put Mirror Image in it. the monk would love a fireball as a self-destruct, but not really, option, and the ranger could use any one of a dozen spells.
or, you keep it on a full caster, and they get to fill it with their go-to spells, or maybe the spells that are nice once or twice a day, for example, a wizard could fill their ring with Mage Armor, and only need to prepare it once a week or so, to refill it.
So like Planar Ally takes 10 minutes or so to cast, but the Necklace of Prayer Beads let's you cast it as a bonus action?? That's nuts!
I know it's Tuesday but are you Ted Immersion?
Devotee's Censer
I non-figuratively made this item for my paladin player a week before Tasha's came out
6:40 Ask Will Campos about the Bag of Beans
I got the eggs TWICE on my bag of beans roll. Was funny
Galder's bubble pipe just turns you into Morel from HxH.
what about wand of fire ball?
Beans are so fun. We got eggs and got my 9 cha to a 10 and then we got to fight a mummy lord.
New DM here: let's say I gave the Cloak of Displacement to one of my druid players, does it produce the same effect while she's transformed? It is an attunement item afterall. Any thoughts?
Magic items for a Beast Barbarian plz
MANNERS!
Glory to Tuesday(s)!!!
my DM made an oopsie.
giving me the cloak of Displacement at early levels~
im going to have so much fun with this one~
Okay. Beans sound useless and I stand by that. But I will admit the tlchance to boost an ability score is decent. Logically wouldn't be worth making them unless you were maxed out with your ASI or something but that is super neat.
Cast animate objects on the statue and then use planar binding on it.
A fey or old one or something warlock, talisman pact of the bean sack, is after you with his patron bound to the material plane. They are coming for your players.
The bubble pipe is nice, it does have versatility.
It feels weird it would be made when there are bags of tricks and magic wands and stuff but it is really cool, even if a player should make a couple wands and bags of holding if they are crafting their own magic items.
A druid with ritual caster cleric and 3 necklaces of prayer beads. It almost is like being a paladin or somethinng... it could be so epic...
Very rare and artifacts please!
I think there is a top 10 fun/good rare items and top 10 broken rare items. For some reason the rare rarity got completely out of hand in the scale of brokenness compared to when you get the items..
Why isn't the Shield Guardian Amulet not on this list? Like... WHY?!
Help me out. What’s RNG? You kept saying it but I may have missed the definition
Random number generation
It's also used as a catch all term for items and effects where randomness is a factor.
@19:23 I think they meant something like Lizardfolks or Dragonborns, they can't grow beards, that is if we look at the closest real life counterpart of these species, lizards, or more broadly reptiles, they can possibly grow feathers but they can't grow hair, in this case beards
also elves not being able to grow beards cuz of how feminine and cute they all "should" look is absolute bullshit and so DnD 90s
Because you said you had 21 items at the begging, what are your honorable mentions?
Bonecounter
Cape of the Mountebank
Sunforger
Butcher's Bib
Helm of Teleportation
Arrow-Catching Shield
Wand of Viscid Globs
Wand of Wonder
Bracer of Flying Daggers
Periapt of Proof Against Poison
Don't think you need that change a thing about the belt of dwarvenkind. Asking for it to enhance darkvision should you already have it when it does so much as it is seems greedy. Just having a plus 2 on your CON score plus additional stuff against poison is a bit bonkers. Anyone would want that as a bit of insurance. But darksight if you don't have it and the ability to claim dwarven as a known language...?
Thief rouges can use all these things
"Number 10! *ad loads* RAID SHADOW LEGENDS"
Armor that grants immunity to critical hits is one of those things I'll probably never give my players, under most circumstances at least. I just don't like eliminating one of those serious 'oh shit' moments when someone gets hit with a crit.
Dr. Fate is better
RNG?
Random number generation
As a DM, if you give you give your player a belt of dwarven kind and you don't house rule to let them grow a beard regardless of race and gender, you have failed.
55th comment!!! 13 hours.
Bag of Beans is a horrible item.
Wow, so insightful
@@NerdImmersion LOL Just IMO. But really only 1 beneficial pull? I would take the more deadly/reward potential of the Deck of many things.
Dude, you have to do something about the outri music. It is so jarring and out of place and, well, annoying. Lol.
It puts a little Sunshine in my life. Open to a refresh if Ted's feeling it after Demeter stops handing us our asses.
Surprised he got Tuesday free this week, tbh.
Edit: Obligatory 'For the algorithm'
Every Critical Role fan who knows Campaign one knows The Iron Bands of Belaro by another name....Manners. I caught a clip and looked the item up. It's a very interesting Item.
Galder's bubble pipe just turns you into Morel from HxH.